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Deprecate console commands in DesiredGameState and allow match managers to bypass state setting #177
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Deprecate console commands in DesiredGameState and allow match managers to bypass state setting #177
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,11 @@ | ||
| using RLBot.Flat; | ||
|
|
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| namespace RLBotCS.Server.BridgeMessage; | ||
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| readonly struct RunConsoleCommand(ConsoleCommandT command) : IBridgeMessage | ||
| { | ||
| public void HandleMessage(BridgeContext context) | ||
| { | ||
| context.MatchCommandQueue.AddConsoleCommand(command.Command); | ||
| } | ||
| } |
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Submodule flatbuffers-schema
updated
3 files
| +1 −0 | schema/gamestatemanip.fbs | |
| +4 −0 | schema/interfacepacket.fbs | |
| +1 −1 | schema/matchconfig.fbs |
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Always allowing console commands is one thing, but always allowing state setting when it's supposed to be off is something else imo. I thought the point of splitting off console commands was to allow them to be used by match managers even when state setting is disabled, without letting them do state setting?
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Imo match managers are allowed to do anything. It's their match.
The splitting was just to clean up the API.