As suggested #942 (comment) it would be nice to allow custom GPUBufferUsage, e.g., GPUBufferUsage.MAP_READ or GPUBufferUsage.INDIRECT for instance
Otherwise it limits the areas where the exported buffer can be used, e.g., prevents mapAsync or indirect operations.
cc @bbernhar
As suggested #942 (comment) it would be nice to allow custom GPUBufferUsage, e.g., GPUBufferUsage.MAP_READ or GPUBufferUsage.INDIRECT for instance
Otherwise it limits the areas where the exported buffer can be used, e.g., prevents mapAsync or indirect operations.
cc @bbernhar