A sample to create your own Unreal Passthrough Project for Meta Quest 3, Meta Quest Pro. Works with Meta Quest 2 but it is not recommended. Use it to learn Unreal Engine
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Updated
Oct 25, 2023
A sample to create your own Unreal Passthrough Project for Meta Quest 3, Meta Quest Pro. Works with Meta Quest 2 but it is not recommended. Use it to learn Unreal Engine
High-precision hand pose retargeting for multiple dexterous hands. Supports Vision Pro, Quest 3, camera, and more.
Real-time 3D room reconstruction on Meta Quest 3. GPU TSDF + Surface Nets meshing, passthrough texturing, on-device texture refinement with Sobel normals, AI object detection (YOLO/Sentis + GPU NMS), MRUK scene understanding, Gaussian Splat training & rendering, multi-scan persistence with spatial anchors. Unity 6 URP package.
A sample to create your own Unreal Scene Project for Meta Quest 3, Meta Quest Pro. Works with Meta Quest 2 but it is not recommended. Use it to learn Unreal Engine
MVC 3D Blu-ray & MV-HEVC player for Windows — native HDR, Apple Spatial export, live cast to Quest 3. Because 3D still matters.
Super Mario 64 (sm64coopdx PC port) with OpenXR VR support - stereo diorama, true 6DoF head tracking, world-locked sky, head-tracked menus. Build with build_vr.bat; bring your own SM64 US ROM.
Homeworld (1999) in room-scale VR, running natively on a Meta Quest 3. The engine draws the battle in tracked stereo around you and you command the fleet by pointing at it. An OpenXR port of Gardens of Kadesh.
theDAW-XR pairs a Meta Quest 3 with theDAW for live music performance: hand-tracked MIDI control, mixed-reality passthrough livestreaming into a VJ engine, co-located XR performance, and a head-mounted MIDI Reactor, all over plain ADB
WebXR comic reader that streams a self-hosted Komga library into a Quest 3 headset
A vulkan / openxr rendering framework.
VrSlam-Nav2 is a virtual reality simulation of SLAM and NAV2 using the Turtlebot3 robot in a Unity-created virtual room, providing an immersive experience for exploring these technologies on the Meta Quest 3 VR headset.
Mixed reality system for supervising multi-robot SLAM: an operator on Meta Quest 3 teleoperates three simulated TurtleBot3 robots through passthrough while spatially anchored dashboards show live mapping. Unity + ROS 2 (SLAM Toolbox + multirobot_map_merge)
Reproducible Quest 3 RGB-D alignment pipeline for passthrough RGB and Meta Environment Depth.
Procedurally-generated Backrooms VR experience for Meta Quest 3 — built in Unity 6 with the XR Interaction Toolkit. Custom fractal level generator, reveal-style wrist map, and a central stats system.
Card game engine with decoupled MVC architecture, 85%+ test coverage, and cross-platform support (WebGL, PC, Mobile, VR)
Use the Three.js 3D library in Blazor WebAssembly.
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