Preserve framebuffer rows in interlaced presentation - #227
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Summary
Why
The host presentation buffer already contains a complete 640x448 framebuffer. The previous path selected only even or odd source rows, duplicated each selected row, and alternated parity every VSync. That discarded half the vertical detail and made static content oscillate vertically by one source row.
A true deinterlacer can be added separately if a title supplies field-separated content. The current parity bob is destructive for games that render a complete framebuffer while using interlaced output mode.
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