fix(bot): fix target stuttering, tower diving, teamfight gank fatigue… - #154
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fix(bot): fix target stuttering, tower diving, teamfight gank fatigue…#154azcharia wants to merge 1 commit into
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…, and powerplay push logic - Fix WeAreStronger symmetry by including enemy tower power in force calculations. - Scale tower damage calculations in mode_attack by AttackSpeed * 3.0. - Scale Fog of War chase radius progressively based on time_since_seen. - Reset target units in Generic.OnEnd to prevent stale state persistence. - Implement helpAlly gank fatigue cooldown and success/failure tracking. - Upgraded idle relocator to dynamically choose push/defend lanes based on lane desires. - Add powerplay push logic to aba_push.ts to boost push desire when enemy heroes are dead.
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Aug 13, 2026
…orest0xia#154) - 防守 4 件套:高地/基地威胁短路(999+人数破平局)、建筑受伤不放行、BASE_THREAT_HOLD 8s、 防堆叠升级(2+ 队友才退出) - 塔威胁感知:己方二塔+被推 → push/farm 让位 defend 回防 - 中路权重 1.2(守/推对称)+ 中路全破转推其他路(GetLaneBuildingTier) - V1 漏洞修复(中路权重不污染威胁短路分) - 整合社区 PR forest0xia#150(7.41b/c/d 天赋树+consecrated_wraps)+forest0xia#154(塔伤害/gank疲劳/闲置换线) - 删 3 个封野眼位(7.38 地图改版后旧眼位落进野点盒) - ban 神谕者/天涯墨客(Customize 配置) - 清理调试探针(WARD-PROBE/OHA-PROBE/NIL-ABILITY 等,-81 行) - 版本号 0.7.41e
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Description
This Pull Request addresses 5 major behavioral issues identified during community gameplay matches, focusing on bot decision-making logic, engagement safety under enemy towers, roaming fatigue, idle stagnation, and lack of push response after winning fights (no powerplay).
Issues Fixed & Root Causes Addressed
OnEndinsidemode_attack_generic.lua.time_since_seen.J.WeAreStrongerto symmetrically factor in enemy tower power.mode_attackusingAttackSpeed * 3.0to match the hero DPS evaluation window.mode_team_roam_generic.luato prevent endless group roaming.J.CheckBotIdleStateto dynamically redirect idle bots to lanes that need defending or pushing based on global lane desires.powerplayBonusinsideaba_push.tsto override maximum desire caps and boost push scores when enemy heroes are dead.