Singu hides ball on disarm, also hides halo effect#5768
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SteelBlueZK wants to merge 5 commits into
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I liked how the halo remained because it showed that there is some latent energy there (it still explodes big, etc). The boolean disappearing is a bit jarring, perhaps LUPS should receive support for particles where the rules param is a scaling factor? Disarm part looks good. |
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Due to the new scaling of static particle, the effect already disapears before the ball disappears. No reason to have this rule param turning it off.
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lups class change btw: |
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#5767
Needs review,
Adds arbitrary unit rules command to energysingu "ballShow" to control halo
spams a Spring.SetUnitRulesParam for about 17 consecutive frames when shrinking ball cause of emp/disarm
arbitrary numbers controling when halo turns on/off
visual: https://discord.com/channels/278805140708786177/278908415756206080/1520667932257161297