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17 changes: 14 additions & 3 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,15 +10,12 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Added

- Added support for Unity's Fast Enter Play Mode with domain reload disabled. (#3956)

### Changed

- Changed replaced define usages of `DEVELOPMENT_BUILD || UNITY_EDITOR` and a few niche uses of `DEVELOPMENT_BUILD` with `DEBUG`. (#4006)

### Deprecated

- Deprecated the nullable boolean `NetworkObject.IsSceneObject` and introduced `NetworkObject.InScenePlaced`. (#4000)

### Removed

Expand All @@ -32,6 +29,20 @@ Additional documentation and release notes are available at [Multiplayer Documen
### Obsolete


## [2.13.0] - 2026-06-21

### Added

- Added support for Unity's Fast Enter Play Mode with domain reload disabled. (#3956)

### Changed

- Changed replaced define usages of `DEVELOPMENT_BUILD || UNITY_EDITOR` and a few niche uses of `DEVELOPMENT_BUILD` with `DEBUG`. (#4006)

### Deprecated

- Deprecated the nullable boolean `NetworkObject.IsSceneObject` and introduced `NetworkObject.InScenePlaced`. (#4000)

## [2.12.0] - 2026-05-24

### Added
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2 changes: 1 addition & 1 deletion com.unity.netcode.gameobjects/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "2.13.0",
"version": "2.13.1",
"unity": "6000.0",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.11.4",
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