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Wait for Rising Stones transition before interior pathfinding - #815

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alydevs merged 1 commit into
PunishXIV:new-mainfrom
eternalwaitt:codex/wait-for-rising-stones-transition
Sep 4, 2026
Merged

Wait for Rising Stones transition before interior pathfinding#815
alydevs merged 1 commit into
PunishXIV:new-mainfrom
eternalwaitt:codex/wait-for-rising-stones-transition

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@eternalwaitt

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Summary

  • wait for the Rising Stones territory transition after interacting with its entrance
  • prevent the following interior movement task from pathfinding while the player is still in Mor Dhona

Evidence

The runtime log showed the entrance interaction completing before the zone transition. The next synthetic movement task then asked vnavmesh to path from Mor Dhona coordinates to a Rising Stones interior coordinate, which returned zero points and stopped automation. Restarting after entering the Rising Stones succeeded.

Testing

  • dotnet build Questionable/Questionable.csproj -c Release -f net10.0-windows -p:DalamudLibPath=<local Dalamud dev path>
  • Build succeeded with 0 warnings and 0 errors
  • Post-fix in-game verification has not been performed

AI assistance

GPT-5.6 via Codex was used to inspect the runtime log and draft this one-line change. The change and this pull request were reviewed and are owned by @eternalwaitt.

@alydevs

alydevs commented Sep 4, 2026

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Thank you, need more waiting for things to be in the right state before letting the task queue proceed. LGTM. I'll pull after the test completes.
edit: ok i'll test it myself

@alydevs
alydevs merged commit ba4a67d into PunishXIV:new-main Sep 4, 2026
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alydevs added a commit that referenced this pull request Sep 4, 2026
alydevs added a commit that referenced this pull request Sep 4, 2026
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2 participants