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- #562 路 andreatnvidia opened
on Apr 20, 2026 1
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Harden the Slurm runtime and validate sealed release artifacts
taskInternal development taskInternal development taskStatus: Open.#870聽In NVIDIA-NeMo/DataDesigner;Persist Slurm run state, retry shards, and collect winners
taskInternal development taskInternal development taskStatus: Open.#869聽In NVIDIA-NeMo/DataDesigner;Implement Slurm submission and allocation runtime
taskInternal development taskInternal development taskStatus: Open.#868聽In NVIDIA-NeMo/DataDesigner;Build, inspect, and manage SQSH images for Slurm
taskInternal development taskInternal development taskStatus: Open.#867聽In NVIDIA-NeMo/DataDesigner;Resolve deployment-owned vLLM serving plans for Slurm
taskInternal development taskInternal development taskStatus: Open.#866聽In NVIDIA-NeMo/DataDesigner;Define Slurm runtime and state record contracts
taskInternal development taskInternal development taskStatus: Open.#865聽In NVIDIA-NeMo/DataDesigner;Support es_SV (El Salvador) locale in PersonSampler / managed datasets
enhancementNew feature or requestNew feature or requestStatus: Open.#862聽In NVIDIA-NeMo/DataDesigner;Expose terminal failed-column and seed-row provenance in public results
enhancementNew feature or requestNew feature or requestStatus: Open.#860聽In NVIDIA-NeMo/DataDesigner;Add lazy discovery for optional CLI command groups
taskInternal development taskInternal development taskStatus: Open.#853聽In NVIDIA-NeMo/DataDesigner;Add the optional Slurm package and its install extra
taskInternal development taskInternal development taskStatus: Open.#852聽In NVIDIA-NeMo/DataDesigner;Define the public Data Designer contract used by the optional Slurm package
planAgent-assisted development planAgent-assisted development plantaskInternal development taskInternal development taskStatus: Open.#851聽In NVIDIA-NeMo/DataDesigner;Epic: Slurm batch execution v1
planAgent-assisted development planAgent-assisted development plantaskInternal development taskInternal development taskStatus: Open.#850聽In NVIDIA-NeMo/DataDesigner;