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Implement Neural Fiber, Neural Mesh, and the Grand Caster Robes - #1292

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Robotgiggle wants to merge 47 commits into
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Implement Neural Fiber, Neural Mesh, and the Grand Caster Robes#1292
Robotgiggle wants to merge 47 commits into
1.21from
make-the-armor-work

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@Robotgiggle

@Robotgiggle Robotgiggle commented Sep 8, 2026

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  • Neural Fiber
    • Obtained by using a modified flay process on a villager and then killing it
    • Used to make Neural Mesh, the Grand Caster Robes, and the cosmetic Neural Staff
    • It's crystallized nerves :)
  • Neural Mesh
    • Multipart block (like glow lichen, can fit one one each face in a single blockspace)
    • Speeds up budding amethyst blocks it's attached to
    • Each mesh provides +500% growth speed (additive)
    • Does not affect anything other than budding amethyst
  • Grand Caster Robes
    • Armor set that provides various hex-related buffs
    • Defense is midway between iron and diamond
    • Provides scrying lens effect, 10% media discount, +4 ambit radius, and +2 sentinel ambit radius
    • While wearing the full set, you can pan the hex grid
    • Each armor piece has 3 variants that can be cycled with Caster's Glamour
  • Hex grid panning
    • While enabled, you can use right-click (editable in client config) to drag the grid around
    • Moving away from the center applies blur and purple tint to the world visible behind the grid
    • Moving too far starts to apply the Dissociation effect, which reduces physical stats (speed, damage, mining speed)
    • Keeping the grid open as Dissociation stacks up will slowly drain oxygen, as the player zones out and forgets to breathe
    • If you ignore the debuffs and keep moving further from the center, you will eventually hit a hard limit
    • Pan offset is retained when closing and reopening the grid, but reset when erasing the grid
  • Neural Staff
    • Cosmetic endgame staff like the Quenched and Mindsplice variants
    • Made using a Neural Mesh as the central ingredient

A variety of showcase images can be found here: https://imgur.com/a/CTlyNSB

@github-project-automation github-project-automation Bot moved this to 📋 Backlog in Hex Casting Sep 8, 2026
@Robotgiggle Robotgiggle linked an issue Sep 8, 2026 that may be closed by this pull request
@Robotgiggle Robotgiggle added enhancement New feature or request 1.21 labels Sep 8, 2026
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Closing in favor of stacked PRs #1293, #1294, #1296, #1297

@Robotgiggle Robotgiggle closed this Sep 8, 2026
@github-project-automation github-project-automation Bot moved this from 📋 Backlog to ✅ Done in Hex Casting Sep 8, 2026
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1.21 enhancement New feature or request

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Status: ✅ Done

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Finish implementing the hex armor

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