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Renderdoc
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Commits on Apr 4, 2026
feat(renderdoctools): add package scaffold and core execution engine
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feat(renderdoctools): add events command and CLI entry point
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renderdoctools: add pipeline command (Task 3)
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renderdoctools: add textures command (Task 4)
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renderdoctools: add shaders command (Task 5)
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renderdoctools: add mesh command (Task 6)
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renderdoctools: add counters command (Task 7)
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renderdoctools: add analyze command (Task 8)
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renderdoctools: add info and capture utility commands (Task 9)
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feat(renderdoctools): add renderdoc-analysis skill document
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fix(renderdoctools): integration fixes from real capture testing
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test(renderdoctools): add 18 integration tests against real FO4 captures
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fix(tests): use tests/test_rdc/ for integration test captures instead of hardcoded path
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fix: renderdoctools bugs, test coverage, and documentation gaps
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Commits on Apr 5, 2026
feat(renderdoctools): add 11 new analysis commands, fix API mismatches, tighten tests
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fix(renderdoctools): API audit fixes + skill doc improvements
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fix(renderdoctools): api_calls SDObjectData.str -> .string
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Commits on Apr 6, 2026
Merge branch 'Ekozmaster:master' into renderdoc
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Sync .github prompts with .claude: add subagent-workflow, tool-dispatch, renderdoc-analysis skill; enrich static-analyzer agent, dx9-ffp-port skill, tool-catalog, copilot-instructions
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Merge branch 'renderdoc' of https://github.com/Kim2091/Vibe-Reverse-Engineering into renderdoc
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Commits on Apr 13, 2026
docs(renderdoc-skill): add DX9 capture support and DDS export guidance
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feat: switch RenderDoc to DX9-enabled build from Kim2091/renderdoc
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Update download path for renderdoc
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docs(renderdoc-skill): document CLI capture as primary method, fix DX9 support claims
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Commits on Apr 14, 2026
fix(install): support latest RenderDoc package layout
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docs(agent): expand workspace DX9 customization guidance
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Add RenderDoc install version tracking
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