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Multiple flaky test failures in create_and_destroy, spawn_humans #172

Description

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Flaky tests were detected in this test run. This means that there was a failure that was cleared when the tests were simply restarted.
Failures:

spawn_humans: [05:52:54] Runtime in code/game/atom/atom_defense.dm,28: Cliff Hardy's head taking damage while having <= 0 integrity
proc name: take damage (/atom/proc/take_damage)
src: Cliff Hardy\'s head (/obj/item/bodypart/head)
src.loc: the plating (171,116,2) (/turf/open/floor/plating/canalplating)
call stack:
Cliff Hardy\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Cliff Hardy\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): on entered(the plating (171,116,2) (/turf/open/floor/plating/canalplating), the tongue (/obj/item/organ/tongue), null, null)
the plating (171,116,2) (/turf/open/floor/plating/canalplating):  SendSignal("atom_entered", /list (/list))
the plating (171,116,2) (/turf/open/floor/plating/canalplating): Entered(the tongue (/obj/item/organ/tongue), null, null)
the plating (171,116,2) (/turf/open/floor/plating/canalplating): Entered(the tongue (/obj/item/organ/tongue), null, null)
the tongue (/obj/item/organ/tongue): doMove(the plating (171,116,2) (/turf/open/floor/plating/canalplating))
the tongue (/obj/item/organ/tongue): doMove(the plating (171,116,2) (/turf/open/floor/plating/canalplating))
the tongue (/obj/item/organ/tongue): forceMove(the plating (171,116,2) (/turf/open/floor/plating/canalplating))
...
Cliff Hardy\'s head (/obj/item/bodypart/head): burn()
Cliff Hardy\'s head (/obj/item/bodypart/head): burn()
Cliff Hardy\'s head (/obj/item/bodypart/head): atom destruction("fire")
Cliff Hardy\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Cliff Hardy\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): StartProcessing(0) at code/game/atom/atom_defense.dm:28
spawn_humans: [05:52:55] Runtime in code/game/atom/atom_defense.dm,28: Cliff Hardy's head taking damage while having <= 0 integrity
proc name: take damage (/atom/proc/take_damage)
src: Cliff Hardy\'s head (/obj/item/bodypart/head)
src.loc: the plating (171,116,2) (/turf/open/floor/plating/canalplating)
call stack:
Cliff Hardy\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Cliff Hardy\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): on entered(the plating (171,116,2) (/turf/open/floor/plating/canalplating), the middle-aged man\'s brain (/obj/item/organ/brain), null, null)
the plating (171,116,2) (/turf/open/floor/plating/canalplating):  SendSignal("atom_entered", /list (/list))
the plating (171,116,2) (/turf/open/floor/plating/canalplating): Entered(the middle-aged man\'s brain (/obj/item/organ/brain), null, null)
the plating (171,116,2) (/turf/open/floor/plating/canalplating): Entered(the middle-aged man\'s brain (/obj/item/organ/brain), null, null)
the middle-aged man\'s brain (/obj/item/organ/brain): doMove(the plating (171,116,2) (/turf/open/floor/plating/canalplating))
the middle-aged man\'s brain (/obj/item/organ/brain): doMove(the plating (171,116,2) (/turf/open/floor/plating/canalplating))
the middle-aged man\'s brain (/obj/item/organ/brain): forceMove(the plating (171,116,2) (/turf/open/floor/plating/canalplating))
...
Cliff Hardy\'s head (/obj/item/bodypart/head): burn()
Cliff Hardy\'s head (/obj/item/bodypart/head): burn()
Cliff Hardy\'s head (/obj/item/bodypart/head): atom destruction("fire")
Cliff Hardy\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Cliff Hardy\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): StartProcessing(0) at code/game/atom/atom_defense.dm:28
spawn_humans: [05:52:55] Runtime in code/game/atom/atom_defense.dm,28: Cliff Hardy's head taking damage while having <= 0 integrity
proc name: take damage (/atom/proc/take_damage)
src: Cliff Hardy\'s head (/obj/item/bodypart/head)
src.loc: the plating (171,116,2) (/turf/open/floor/plating/canalplating)
call stack:
Cliff Hardy\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Cliff Hardy\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): on entered(the plating (171,116,2) (/turf/open/floor/plating/canalplating), the eyes (/obj/item/organ/eyes), null, null)
the plating (171,116,2) (/turf/open/floor/plating/canalplating):  SendSignal("atom_entered", /list (/list))
the plating (171,116,2) (/turf/open/floor/plating/canalplating): Entered(the eyes (/obj/item/organ/eyes), null, null)
the plating (171,116,2) (/turf/open/floor/plating/canalplating): Entered(the eyes (/obj/item/organ/eyes), null, null)
the eyes (/obj/item/organ/eyes): doMove(the plating (171,116,2) (/turf/open/floor/plating/canalplating))
the eyes (/obj/item/organ/eyes): doMove(the plating (171,116,2) (/turf/open/floor/plating/canalplating))
the eyes (/obj/item/organ/eyes): forceMove(the plating (171,116,2) (/turf/open/floor/plating/canalplating))
...
Cliff Hardy\'s head (/obj/item/bodypart/head): burn()
Cliff Hardy\'s head (/obj/item/bodypart/head): burn()
Cliff Hardy\'s head (/obj/item/bodypart/head): atom destruction("fire")
Cliff Hardy\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Cliff Hardy\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): StartProcessing(0) at code/game/atom/atom_defense.dm:28
spawn_humans: [05:52:55] Runtime in code/game/atom/atom_defense.dm,28: Cliff Hardy's head taking damage while having <= 0 integrity
proc name: take damage (/atom/proc/take_damage)
src: Cliff Hardy\'s head (/obj/item/bodypart/head)
src.loc: the plating (171,116,2) (/turf/open/floor/plating/canalplating)
call stack:
Cliff Hardy\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Cliff Hardy\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): on entered(the plating (171,116,2) (/turf/open/floor/plating/canalplating), the ears (/obj/item/organ/ears), null, null)
the plating (171,116,2) (/turf/open/floor/plating/canalplating):  SendSignal("atom_entered", /list (/list))
the plating (171,116,2) (/turf/open/floor/plating/canalplating): Entered(the ears (/obj/item/organ/ears), null, null)
the plating (171,116,2) (/turf/open/floor/plating/canalplating): Entered(the ears (/obj/item/organ/ears), null, null)
the ears (/obj/item/organ/ears): doMove(the plating (171,116,2) (/turf/open/floor/plating/canalplating))
the ears (/obj/item/organ/ears): doMove(the plating (171,116,2) (/turf/open/floor/plating/canalplating))
the ears (/obj/item/organ/ears): forceMove(the plating (171,116,2) (/turf/open/floor/plating/canalplating))
...
Cliff Hardy\'s head (/obj/item/bodypart/head): burn()
Cliff Hardy\'s head (/obj/item/bodypart/head): burn()
Cliff Hardy\'s head (/obj/item/bodypart/head): atom destruction("fire")
Cliff Hardy\'s head (/obj/item/bodypart/head): take damage(20, "burn", "fire", 0, null, 0)
Cliff Hardy\'s head (/obj/item/bodypart/head): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): StartProcessing(0) at code/game/atom/atom_defense.dm:28
spawn_humans: [05:52:55] Runtime in code/game/atom/atom_defense.dm,25: The human left arm taking damage after deletion
proc name: take damage (/atom/proc/take_damage)
src: the human left arm (/obj/item/bodypart/arm/left)
src.loc: null
call stack:
the human left arm (/obj/item/bodypart/arm/left): take damage(20, "burn", "fire", 0, null, 0)
the human left arm (/obj/item/bodypart/arm/left): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(4)
Master (/datum/controller/master): StartProcessing(0) at code/game/atom/atom_defense.dm:25
spawn_humans: [05:52:55] Runtime in code/game/atom/atom_defense.dm,25: The human right arm taking damage after deletion
proc name: take damage (/atom/proc/take_damage)
src: the human right arm (/obj/item/bodypart/arm/right)
src.loc: null
call stack:
the human right arm (/obj/item/bodypart/arm/right): take damage(20, "burn", "fire", 0, null, 0)
the human right arm (/obj/item/bodypart/arm/right): fire act(1000, 500)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): bonfire burn(2)
the bonfire (/obj/structure/bonfire/prelit/fire_barrel): process(2)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): fire(1)
Objects (/datum/controller/subsystem/processing/obj): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(4)
Master (/datum/controller/master): StartProcessing(0) at code/game/atom/atom_defense.dm:25
create_and_destroy: /obj/item/stack/dollar/rand hard deleted 1 times out of a total del count of 23 at code/modules/unit_tests/create_and_destroy.dm:130

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