Gameplay tests: fix the inverted camera-measured pitch - #8940
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The pitch of a camera view is rotationX - 90, not 90 - rotationX: rotationX is 0 looking straight down (a pitch of -90) and 90 at the horizon, so beyond 90 the view tilts UP. The previous formula had the right magnitude and the wrong sign, so lookTowardWithMouseDelta converged to the mirrored vertical aim (measured: tilted up by exactly the angle it should have tilted down by, in two different games). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AaQQdPZ68X8zkybtsxWE1b
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The pitch of a camera view is
rotationX - 90, not90 - rotationX:rotationXis 0 looking straight down (a pitch of -90) and 90 at the horizon, so beyond 90 the view tilts up. The previous formula had the right magnitude and the wrong sign, solookTowardWithMouseDeltaconverged to the mirrored vertical aim — measured in two different games (FPS: ended atrotationX 93.16, tilted up by exactly the 3.16° it should have tilted down; farming: sweeping down movedpitchDifffurther from zero).getCameraState's documentation is updated to state the convention (rotationX - 90, positive = looking up).Validated: GDJS type-check and build clean, harness karma suite 32/32.
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https://claude.ai/code/session_01AaQQdPZ68X8zkybtsxWE1b
Generated by Claude Code