diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index 3493b13666..1f7af6d540 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -10,15 +10,12 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Added -- Added support for Unity's Fast Enter Play Mode with domain reload disabled. (#3956) ### Changed -- Changed replaced define usages of `DEVELOPMENT_BUILD || UNITY_EDITOR` and a few niche uses of `DEVELOPMENT_BUILD` with `DEBUG`. (#4006) ### Deprecated -- Deprecated the nullable boolean `NetworkObject.IsSceneObject` and introduced `NetworkObject.InScenePlaced`. (#4000) ### Removed @@ -32,6 +29,20 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Obsolete +## [2.13.0] - 2026-06-21 + +### Added + +- Added support for Unity's Fast Enter Play Mode with domain reload disabled. (#3956) + +### Changed + +- Changed replaced define usages of `DEVELOPMENT_BUILD || UNITY_EDITOR` and a few niche uses of `DEVELOPMENT_BUILD` with `DEBUG`. (#4006) + +### Deprecated + +- Deprecated the nullable boolean `NetworkObject.IsSceneObject` and introduced `NetworkObject.InScenePlaced`. (#4000) + ## [2.12.0] - 2026-05-24 ### Added diff --git a/com.unity.netcode.gameobjects/package.json b/com.unity.netcode.gameobjects/package.json index d2b5daeecd..074afe6e47 100644 --- a/com.unity.netcode.gameobjects/package.json +++ b/com.unity.netcode.gameobjects/package.json @@ -2,7 +2,7 @@ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", - "version": "2.13.0", + "version": "2.13.1", "unity": "6000.0", "dependencies": { "com.unity.nuget.mono-cecil": "1.11.4",