Skip to content

Connection after network switch #38

Description

@Gasparfx

After network switch client's IP can change. TCP connection will die after this. And it looks like Ruffles connection will die too. So to keep player connected i have to reconnect and keep my own queue of delivered messages over reliable channel.

Is there any way to keep connection alive after IP change? Or some way to copy reliable channels data to new connection?

Or may be you know if any other library support such feature?

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions