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It handles Shader.SetGlobalVector("_Udon_FO_WorldOffset", Vector3.zero);
Move this to another file and add a const string for the shader global in FO_Manager.PublicAPI
It handles
Shader.SetGlobalVector("_Udon_FO_WorldOffset", Vector3.zero);Move this to another file and add a const string for the shader global in
FO_Manager.PublicAPI