codex plugin marketplace add Codoop/codoop-flowcabin
codex plugin add codoop-flowcabin@codoop-flowcabinRestart Codex, choose /Codoop Flowcabin: Game, and describe the game you want.
Alpha.5 renamed the plugin identity. Remove the old identity before installing the new one:
codex plugin remove codoop-flow-cabin@codoop-flow-cabin
codex plugin marketplace remove codoop-flow-cabin
codex plugin marketplace add Codoop/codoop-flowcabin
codex plugin add codoop-flowcabin@codoop-flowcabin/plugin marketplace add Codoop/codoop-flowcabin
/plugin install codoop-flowcabin@codoop-flowcabin
For local development, validate and load the checkout for one session:
claude plugin validate .
claude --plugin-dir .Then invoke /codoop-flowcabin:game.
/plugin uninstall codoop-flow-cabin@codoop-flow-cabin
/plugin marketplace remove codoop-flow-cabin
/plugin marketplace add Codoop/codoop-flowcabin
/plugin install codoop-flowcabin@codoop-flowcabin
By default, every game is created under the active coding workspace:
flow-cabin-games/<game-id>/
├── package/
└── dist/
The installed plugin remains read-only. Ask for a different output root explicitly when needed; existing games are updated in place without changing their ID.
The generated ZIP still needs one manual acceptance step: import it into Codoop Flow Cabin and verify the cover, controls, pause, and resume.