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Install

Codex

codex plugin marketplace add Codoop/codoop-flowcabin
codex plugin add codoop-flowcabin@codoop-flowcabin

Restart Codex, choose /Codoop Flowcabin: Game, and describe the game you want.

Upgrade from alpha.4 with Codex

Alpha.5 renamed the plugin identity. Remove the old identity before installing the new one:

codex plugin remove codoop-flow-cabin@codoop-flow-cabin
codex plugin marketplace remove codoop-flow-cabin
codex plugin marketplace add Codoop/codoop-flowcabin
codex plugin add codoop-flowcabin@codoop-flowcabin

Claude Code

/plugin marketplace add Codoop/codoop-flowcabin
/plugin install codoop-flowcabin@codoop-flowcabin

For local development, validate and load the checkout for one session:

claude plugin validate .
claude --plugin-dir .

Then invoke /codoop-flowcabin:game.

Upgrade from alpha.4 with Claude Code

/plugin uninstall codoop-flow-cabin@codoop-flow-cabin
/plugin marketplace remove codoop-flow-cabin
/plugin marketplace add Codoop/codoop-flowcabin
/plugin install codoop-flowcabin@codoop-flowcabin

Generated projects

By default, every game is created under the active coding workspace:

flow-cabin-games/<game-id>/
├── package/
└── dist/

The installed plugin remains read-only. Ask for a different output root explicitly when needed; existing games are updated in place without changing their ID.

The generated ZIP still needs one manual acceptance step: import it into Codoop Flow Cabin and verify the cover, controls, pause, and resume.