diff --git a/projects/assets/neovitae/1.21/neovitae/lang/en_us.json b/projects/assets/neovitae/1.21/neovitae/lang/en_us.json new file mode 100644 index 000000000000..7f946443bbde --- /dev/null +++ b/projects/assets/neovitae/1.21/neovitae/lang/en_us.json @@ -0,0 +1,2903 @@ +{ + "advancements.neovitae.apprentice_blood_orb.description": "Upgrade to a Tier 1 Orb of Vitae", + "advancements.neovitae.apprentice_blood_orb.title": "Discipulus Orb of Vitae", + "advancements.neovitae.arcane_scribe.description": "Craft an Arcane Scribe Tool to inscribe and activate Alchemy Arrays", + "advancements.neovitae.arcane_scribe.title": "Circle of Intent", + "advancements.neovitae.archmage_blood_orb.description": "Upgrade to a Tier 4 Orb of Vitae", + "advancements.neovitae.archmage_blood_orb.title": "Dominus Orb of Vitae", + "advancements.neovitae.aspectum_omnia.description": "Transmute a Raw cluster into each of the four aspects", + "advancements.neovitae.aspectum_omnia.title": "Aspectum Omnia", + "advancements.neovitae.athanor.description": "Craft an Athanor", + "advancements.neovitae.athanor.title": "Industrial Alchemy", + "advancements.neovitae.blank_slate.description": "Inscribe your first slate", + "advancements.neovitae.blank_slate.title": "Tabula Rasa", + "advancements.neovitae.blood_mending.description": "Imbue an item with Blood Mending at the Hellfire Forge", + "advancements.neovitae.blood_mending.title": "Self-Repairing", + "advancements.neovitae.blood_sweat_and_tears.description": "Craft the legendary record at a Tier 6 Ara Vitae", + "advancements.neovitae.blood_sweat_and_tears.title": "Blood, Sweat & Tears", + "advancements.neovitae.crystallum_fractura.description": "Activate the unified harvest ritual; let the aura split crystals from Spiritus itself", + "advancements.neovitae.crystallum_fractura.title": "Crystallum Fractura", + "advancements.neovitae.demonic_slate.description": "Craft a Tabula Spiritus", + "advancements.neovitae.demonic_slate.title": "Tabula Spiritus", + "advancements.neovitae.demonite.description": "Unearth a sliver of raw Demonite from the Endless Realm", + "advancements.neovitae.demonite.title": "Forged in the Pit", + "advancements.neovitae.edge_of_hidden_realm.description": "Venture into the Demon Realm", + "advancements.neovitae.edge_of_hidden_realm.title": "Breaching the Edge of Demon Realm", + "advancements.neovitae.ethereal_slate.description": "Craft a Tabula Aetherea", + "advancements.neovitae.ethereal_slate.title": "Tabula Aetherea", + "advancements.neovitae.first_ritual.description": "Activate your first ritual", + "advancements.neovitae.first_ritual.title": "Ritual Awakening", + "advancements.neovitae.first_sigil.description": "Craft your first sigil", + "advancements.neovitae.first_sigil.title": "First Sigil", + "advancements.neovitae.hellfire_forge.description": "Craft a Hellfire Forge", + "advancements.neovitae.hellfire_forge.title": "Hellfire Forge", + "advancements.neovitae.hellforged_ingot.description": "Smelt raw Demonite into a Hellforged Ingot", + "advancements.neovitae.hellforged_ingot.title": "Hellforged", + "advancements.neovitae.imbued_slate.description": "Craft a Tabula Animata", + "advancements.neovitae.imbued_slate.title": "Tabula Animata", + "advancements.neovitae.imperfect_ritual.description": "Activate an Imperfect Ritual", + "advancements.neovitae.imperfect_ritual.title": "Imperfect Beginnings", + "advancements.neovitae.incense_altar.description": "Craft an Incense Altar", + "advancements.neovitae.incense_altar.title": "Sacred Incense", + "advancements.neovitae.magician_blood_orb.description": "Upgrade to a Tier 2 Orb of Vitae", + "advancements.neovitae.magician_blood_orb.title": "Veneficus Orb of Vitae", + "advancements.neovitae.master_blood_orb.description": "Upgrade to a Tier 3 Orb of Vitae", + "advancements.neovitae.master_blood_orb.title": "Magus Orb of Vitae", + "advancements.neovitae.master_of_ceremonies.description": "Complete all ritual achievements", + "advancements.neovitae.master_of_ceremonies.title": "Master of Ceremonies", + "advancements.neovitae.master_ritual_stone.description": "Place a Master Ritual Stone", + "advancements.neovitae.master_ritual_stone.title": "Ritual Master", + "advancements.neovitae.meteor.description": "Summon the Ritual of Meteo", + "advancements.neovitae.meteor.title": "METEO!", + "advancements.neovitae.reinforced_slate.description": "Craft a Tabula Robur", + "advancements.neovitae.reinforced_slate.title": "Tabula Robur", + "advancements.neovitae.ritual_diviner.description": "Craft a Ritual Diviner", + "advancements.neovitae.ritual_diviner.title": "Ritual Diviner", + "advancements.neovitae.root.description": "Obtain an Ara Vitae", + "advancements.neovitae.root.title": "Neo Vitae", + "advancements.neovitae.self_sacrifice.description": "Forge your first Blood Orb", + "advancements.neovitae.self_sacrifice.title": "Blood Pact", + "advancements.neovitae.sentient_armor.description": "Craft Sentient Armor", + "advancements.neovitae.sentient_armor.title": "Sentient Armor", + "advancements.neovitae.sentient_evolution.description": "Activate the Ritual of Sentient Evolution to push your Sentient Armor's upgrade capacity beyond its limit", + "advancements.neovitae.sentient_evolution.title": "Sentient Evolution", + "advancements.neovitae.sentient_sword.description": "Craft a Sentient Sword", + "advancements.neovitae.sentient_sword.title": "Sentient Blade", + "advancements.neovitae.serenade_of_nether.description": "Activate the Serenade of the Nether", + "advancements.neovitae.serenade_of_nether.title": "Serenade of the Nether", + "advancements.neovitae.spiritus.description": "Obtain raw Spiritus", + "advancements.neovitae.spiritus.title": "First Spiritus", + "advancements.neovitae.spiritus_gem_common.description": "Upgrade to a Common Gem", + "advancements.neovitae.spiritus_gem_common.title": "Common Spiritus Gem", + "advancements.neovitae.spiritus_gem_grand.description": "Upgrade to a Grand Gem", + "advancements.neovitae.spiritus_gem_grand.title": "Grand Spiritus Gem", + "advancements.neovitae.spiritus_gem_greater.description": "Upgrade to a Greater Gem", + "advancements.neovitae.spiritus_gem_greater.title": "Greater Spiritus Gem", + "advancements.neovitae.spiritus_gem_lesser.description": "Upgrade to a Lesser Gem", + "advancements.neovitae.spiritus_gem_lesser.title": "Lesser Spiritus Gem", + "advancements.neovitae.spiritus_gem_petty.description": "Craft a Petty Spiritus Gem", + "advancements.neovitae.spiritus_gem_petty.title": "Petty Spiritus Gem", + "advancements.neovitae.tabula_vitae.description": "Craft a Tabula Vitae", + "advancements.neovitae.tabula_vitae.title": "The Tabula Vitae", + "advancements.neovitae.teleposer.description": "Craft a Teleposer", + "advancements.neovitae.teleposer.title": "Displacement", + "advancements.neovitae.throwing_dagger.description": "Craft a Throwing Dagger", + "advancements.neovitae.throwing_dagger.title": "First Strike", + "advancements.neovitae.transcendent_blood_orb.description": "Achieve the ultimate Orb of Vitae", + "advancements.neovitae.transcendent_blood_orb.title": "Divinus Orb of Vitae", + "advancements.neovitae.transmute_invictus.description": "Transmute a Raw cluster into Spiritus Invictus", + "advancements.neovitae.transmute_invictus.title": "Aspect of Endurance", + "advancements.neovitae.transmute_nihilum.description": "Transmute a Raw cluster into Spiritus Nihilum", + "advancements.neovitae.transmute_nihilum.title": "Aspect of Ruin", + "advancements.neovitae.transmute_ruina.description": "Transmute a fully-grown Raw cluster into Spiritus Ruina with a catalyst and an Animus Mote", + "advancements.neovitae.transmute_ruina.title": "First Fracture", + "advancements.neovitae.transmute_vindicta.description": "Transmute a Raw cluster into Spiritus Vindicta", + "advancements.neovitae.transmute_vindicta.title": "Aspect of Vengeance", + "advancements.neovitae.vas_maleficum.description": "Craft a Vas Maleficum", + "advancements.neovitae.vas_maleficum.title": "Vas Maleficum", + "advancements.neovitae.weak_blood_orb.description": "Craft your first Orb of Vitae", + "advancements.neovitae.weak_blood_orb.title": "Novicius Orb of Vitae", + "advancements.neovitae.well_of_suffering.description": "Activate the Well of Suffering", + "advancements.neovitae.well_of_suffering.title": "Well of Suffering", + "anointment.neovitae.bow_power": "Heavy Shot", + "anointment.neovitae.bow_velocity": "Sniping", + "anointment.neovitae.fortune": "Fortunate", + "anointment.neovitae.hidden_knowledge": "Miner's Secrets", + "anointment.neovitae.holy_water": "Holy Light", + "anointment.neovitae.looting": "Plundering", + "anointment.neovitae.melee_damage": "Whetstone", + "anointment.neovitae.quick_draw": "Deft Hands", + "anointment.neovitae.repairing": "Regular Maintenance", + "anointment.neovitae.silk_touch": "Soft Touch", + "anointment.neovitae.smelting": "Heated Tool", + "anointment.neovitae.spiritus_drain": "Spiritus Drain", + "anointment.neovitae.voiding": "Voiding", + "attribute.neovitae.blood_shield": "Blood Shield", + "attribute.neovitae.blood_siphon": "Blood Siphon", + "attribute.neovitae.bonus_sacrifice": "Bonus Sacrifice", + "attribute.neovitae.bonus_self_sacrifice": "Bonus Self Sacrifice", + "attribute.neovitae.bonus_spiritus": "Bonus Spiritus", + "attribute.neovitae.player.self_sacrifice": "Self Sacrifice Multiplier", + "attribute.neovitae.sigil_cost_reduction": "Sigil Cost Reduction", + "block.neovitae.air_ritual_stone": "Air Ritual Stone", + "block.neovitae.alchemy_array": "Alchemy Array", + "block.neovitae.alternator": "Dungeon Alternator", + "block.neovitae.animated_spiritus_block": "Animated Spiritus Essence", + "block.neovitae.ara_vitae": "Ara Vitae", + "block.neovitae.athanor": "Athanor", + "block.neovitae.aug_shaped_charge": "Augmented Shaped Charge", + "block.neovitae.blood_battery": "Blood Battery", + "block.neovitae.blood_lantern": "Blood Lantern", + "block.neovitae.blood_light": "Blood Light", + "block.neovitae.blood_stained_glass": "Blood Stained Glass", + "block.neovitae.blood_stained_glass_pane": "Blood Stained Glass Pane", + "block.neovitae.blood_tank": "Blood Tank", + "block.neovitae.bloodstone": "Polished Bloodstone", + "block.neovitae.bloodstone_brick": "Bloodstone Brick", + "block.neovitae.crystal_cluster": "Crystal Cluster", + "block.neovitae.crystal_cluster_brick": "Crystal Cluster Brick", + "block.neovitae.crystallarium_maleficum": "Crystallarium Maleficum", + "block.neovitae.dawn_ritual_stone": "Dawn Ritual Stone", + "block.neovitae.deforester_charge": "Deforester Charge", + "block.neovitae.deforester_charge_2": "Reinforced Deforester Charge", + "block.neovitae.demon_lantern": "Demon Lantern", + "block.neovitae.dungeon_brick1": "Dungeon Brick", + "block.neovitae.dungeon_brick1_c": "Ruina Dungeon Brick", + "block.neovitae.dungeon_brick1_d": "Nihilum Dungeon Brick", + "block.neovitae.dungeon_brick1_st": "Invictus Dungeon Brick", + "block.neovitae.dungeon_brick1_v": "Vindicta Dungeon Brick", + "block.neovitae.dungeon_brick2": "Dungeon Brick 2", + "block.neovitae.dungeon_brick2_c": "Ruina Dungeon Brick 2", + "block.neovitae.dungeon_brick2_d": "Nihilum Dungeon Brick 2", + "block.neovitae.dungeon_brick2_st": "Invictus Dungeon Brick 2", + "block.neovitae.dungeon_brick2_v": "Vindicta Dungeon Brick 2", + "block.neovitae.dungeon_brick3": "Dungeon Brick 3", + "block.neovitae.dungeon_brick3_c": "Ruina Dungeon Brick 3", + "block.neovitae.dungeon_brick3_d": "Nihilum Dungeon Brick 3", + "block.neovitae.dungeon_brick3_st": "Invictus Dungeon Brick 3", + "block.neovitae.dungeon_brick3_v": "Vindicta Dungeon Brick 3", + "block.neovitae.dungeon_brick_assorted": "Assorted Dungeon Brick", + "block.neovitae.dungeon_brick_gate": "Dungeon Brick Gate", + "block.neovitae.dungeon_brick_gate_c": "Ruina Dungeon Brick Gate", + "block.neovitae.dungeon_brick_gate_d": "Nihilum Dungeon Brick Gate", + "block.neovitae.dungeon_brick_gate_st": "Invictus Dungeon Brick Gate", + "block.neovitae.dungeon_brick_gate_v": "Vindicta Dungeon Brick Gate", + "block.neovitae.dungeon_brick_slab": "Dungeon Brick Slab", + "block.neovitae.dungeon_brick_slab_c": "Ruina Dungeon Brick Slab", + "block.neovitae.dungeon_brick_slab_d": "Nihilum Dungeon Brick Slab", + "block.neovitae.dungeon_brick_slab_st": "Invictus Dungeon Brick Slab", + "block.neovitae.dungeon_brick_slab_v": "Vindicta Dungeon Brick Slab", + "block.neovitae.dungeon_brick_stairs": "Dungeon Brick Stairs", + "block.neovitae.dungeon_brick_stairs_c": "Ruina Dungeon Brick Stairs", + "block.neovitae.dungeon_brick_stairs_d": "Nihilum Dungeon Brick Stairs", + "block.neovitae.dungeon_brick_stairs_st": "Invictus Dungeon Brick Stairs", + "block.neovitae.dungeon_brick_stairs_v": "Vindicta Dungeon Brick Stairs", + "block.neovitae.dungeon_brick_wall": "Dungeon Brick Wall", + "block.neovitae.dungeon_brick_wall_c": "Ruina Dungeon Brick Wall", + "block.neovitae.dungeon_brick_wall_d": "Nihilum Dungeon Brick Wall", + "block.neovitae.dungeon_brick_wall_st": "Invictus Dungeon Brick Wall", + "block.neovitae.dungeon_brick_wall_v": "Vindicta Dungeon Brick Wall", + "block.neovitae.dungeon_controller": "Dungeon Controller", + "block.neovitae.dungeon_eye": "Dungeon Eye", + "block.neovitae.dungeon_eye_c": "Ruina Dungeon Eye", + "block.neovitae.dungeon_eye_d": "Nihilum Dungeon Eye", + "block.neovitae.dungeon_eye_st": "Invictus Dungeon Eye", + "block.neovitae.dungeon_eye_v": "Vindicta Dungeon Eye", + "block.neovitae.dungeon_metal": "Dungeon Metal", + "block.neovitae.dungeon_metal_c": "Ruina Dungeon Metal", + "block.neovitae.dungeon_metal_d": "Nihilum Dungeon Metal", + "block.neovitae.dungeon_metal_st": "Invictus Dungeon Metal", + "block.neovitae.dungeon_metal_v": "Vindicta Dungeon Metal", + "block.neovitae.dungeon_ore": "Demonite Ore", + "block.neovitae.dungeon_pillar_cap": "Dungeon Pillar Cap", + "block.neovitae.dungeon_pillar_cap_c": "Ruina Dungeon Pillar Cap", + "block.neovitae.dungeon_pillar_cap_d": "Nihilum Dungeon Pillar Cap", + "block.neovitae.dungeon_pillar_cap_st": "Invictus Dungeon Pillar Cap", + "block.neovitae.dungeon_pillar_cap_v": "Vindicta Dungeon Pillar Cap", + "block.neovitae.dungeon_pillar_center": "Dungeon Pillar", + "block.neovitae.dungeon_pillar_center_c": "Ruina Dungeon Pillar", + "block.neovitae.dungeon_pillar_center_d": "Nihilum Dungeon Pillar", + "block.neovitae.dungeon_pillar_center_st": "Invictus Dungeon Pillar", + "block.neovitae.dungeon_pillar_center_v": "Vindicta Dungeon Pillar", + "block.neovitae.dungeon_pillar_special": "Special Dungeon Pillar", + "block.neovitae.dungeon_pillar_special_c": "Ruina Special Dungeon Pillar", + "block.neovitae.dungeon_pillar_special_d": "Nihilum Special Dungeon Pillar", + "block.neovitae.dungeon_pillar_special_st": "Invictus Special Dungeon Pillar", + "block.neovitae.dungeon_pillar_special_v": "Vindicta Special Dungeon Pillar", + "block.neovitae.dungeon_polished": "Polished Dungeon Stone", + "block.neovitae.dungeon_polished_c": "Ruina Polished Dungeon Stone", + "block.neovitae.dungeon_polished_d": "Nihilum Polished Dungeon Stone", + "block.neovitae.dungeon_polished_gate": "Polished Dungeon Stone Gate", + "block.neovitae.dungeon_polished_gate_c": "Ruina Polished Dungeon Stone Gate", + "block.neovitae.dungeon_polished_gate_d": "Nihilum Polished Dungeon Stone Gate", + "block.neovitae.dungeon_polished_gate_st": "Invictus Polished Dungeon Stone Gate", + "block.neovitae.dungeon_polished_gate_v": "Vindicta Polished Dungeon Stone Gate", + "block.neovitae.dungeon_polished_slab": "Polished Dungeon Stone Slab", + "block.neovitae.dungeon_polished_slab_c": "Ruina Polished Dungeon Stone Slab", + "block.neovitae.dungeon_polished_slab_d": "Nihilum Polished Dungeon Stone Slab", + "block.neovitae.dungeon_polished_slab_st": "Invictus Polished Dungeon Stone Slab", + "block.neovitae.dungeon_polished_slab_v": "Vindicta Polished Dungeon Stone Slab", + "block.neovitae.dungeon_polished_st": "Invictus Polished Dungeon Stone", + "block.neovitae.dungeon_polished_stairs": "Polished Dungeon Stone Stairs", + "block.neovitae.dungeon_polished_stairs_c": "Ruina Polished Dungeon Stone Stairs", + "block.neovitae.dungeon_polished_stairs_d": "Nihilum Polished Dungeon Stone Stairs", + "block.neovitae.dungeon_polished_stairs_st": "Invictus Polished Dungeon Stone Stairs", + "block.neovitae.dungeon_polished_stairs_v": "Vindicta Polished Dungeon Stone Stairs", + "block.neovitae.dungeon_polished_v": "Vindicta Polished Dungeon Stone", + "block.neovitae.dungeon_polished_wall": "Polished Dungeon Stone Wall", + "block.neovitae.dungeon_polished_wall_c": "Ruina Polished Dungeon Stone Wall", + "block.neovitae.dungeon_polished_wall_d": "Nihilum Polished Dungeon Stone Wall", + "block.neovitae.dungeon_polished_wall_st": "Invictus Polished Dungeon Stone Wall", + "block.neovitae.dungeon_polished_wall_v": "Vindicta Polished Dungeon Stone Wall", + "block.neovitae.dungeon_seal": "Dungeon Seal", + "block.neovitae.dungeon_smallbrick": "Small Dungeon Brick", + "block.neovitae.dungeon_smallbrick_c": "Ruina Small Dungeon Brick", + "block.neovitae.dungeon_smallbrick_d": "Nihilum Small Dungeon Brick", + "block.neovitae.dungeon_smallbrick_st": "Invictus Small Dungeon Brick", + "block.neovitae.dungeon_smallbrick_v": "Vindicta Small Dungeon Brick", + "block.neovitae.dungeon_stone": "Dungeon Stone", + "block.neovitae.dungeon_stone_c": "Ruina Dungeon Stone", + "block.neovitae.dungeon_stone_d": "Nihilum Dungeon Stone", + "block.neovitae.dungeon_stone_slab": "Dungeon Stone Slab", + "block.neovitae.dungeon_stone_slab_c": "Ruina Dungeon Stone Slab", + "block.neovitae.dungeon_stone_slab_d": "Nihilum Dungeon Stone Slab", + "block.neovitae.dungeon_stone_slab_st": "Invictus Dungeon Stone Slab", + "block.neovitae.dungeon_stone_slab_v": "Vindicta Dungeon Stone Slab", + "block.neovitae.dungeon_stone_st": "Invictus Dungeon Stone", + "block.neovitae.dungeon_stone_stairs": "Dungeon Stone Stairs", + "block.neovitae.dungeon_stone_stairs_c": "Ruina Dungeon Stone Stairs", + "block.neovitae.dungeon_stone_stairs_d": "Nihilum Dungeon Stone Stairs", + "block.neovitae.dungeon_stone_stairs_st": "Invictus Dungeon Stone Stairs", + "block.neovitae.dungeon_stone_stairs_v": "Vindicta Dungeon Stone Stairs", + "block.neovitae.dungeon_stone_v": "Vindicta Dungeon Stone", + "block.neovitae.dungeon_stone_wall": "Dungeon Stone Wall", + "block.neovitae.dungeon_stone_wall_c": "Ruina Dungeon Stone Wall", + "block.neovitae.dungeon_stone_wall_d": "Nihilum Dungeon Stone Wall", + "block.neovitae.dungeon_stone_wall_st": "Invictus Dungeon Stone Wall", + "block.neovitae.dungeon_stone_wall_v": "Vindicta Dungeon Stone Wall", + "block.neovitae.dungeon_tile": "Dungeon Tile", + "block.neovitae.dungeon_tile_c": "Ruina Dungeon Tile", + "block.neovitae.dungeon_tile_d": "Nihilum Dungeon Tile", + "block.neovitae.dungeon_tile_slab": "Dungeon Tile Slab", + "block.neovitae.dungeon_tile_slab_c": "Ruina Dungeon Tile Slab", + "block.neovitae.dungeon_tile_slab_d": "Nihilum Dungeon Tile Slab", + "block.neovitae.dungeon_tile_slab_st": "Invictus Dungeon Tile Slab", + "block.neovitae.dungeon_tile_slab_v": "Vindicta Dungeon Tile Slab", + "block.neovitae.dungeon_tile_st": "Invictus Dungeon Tile", + "block.neovitae.dungeon_tile_v": "Vindicta Dungeon Tile", + "block.neovitae.dungeon_tile_wall": "Dungeon Tile Wall", + "block.neovitae.dungeon_tile_wall_c": "Ruina Dungeon Tile Wall", + "block.neovitae.dungeon_tile_wall_d": "Nihilum Dungeon Tile Wall", + "block.neovitae.dungeon_tile_wall_st": "Invictus Dungeon Tile Wall", + "block.neovitae.dungeon_tile_wall_v": "Vindicta Dungeon Tile Wall", + "block.neovitae.dungeon_tilespecial": "Special Dungeon Tile", + "block.neovitae.dungeon_tilespecial_c": "Ruina Special Dungeon Tile", + "block.neovitae.dungeon_tilespecial_d": "Nihilum Special Dungeon Tile", + "block.neovitae.dungeon_tilespecial_st": "Invictus Special Dungeon Tile", + "block.neovitae.dungeon_tilespecial_v": "Vindicta Special Dungeon Tile", + "block.neovitae.dusk_ritual_stone": "Dusk Ritual Stone", + "block.neovitae.earth_ritual_stone": "Earth Ritual Stone", + "block.neovitae.essentia_vitae_block": "Essentia Vitae", + "block.neovitae.ethereal_mimic": "Ethereal Mimic", + "block.neovitae.fire_ritual_stone": "Fire Ritual Stone", + "block.neovitae.fungal_charge": "Fungal Charge", + "block.neovitae.fungal_charge_2": "Reinforced Fungal Charge", + "block.neovitae.hellfire_forge": "Hellfire Forge", + "block.neovitae.hellforged_block": "Hellforged Block", + "block.neovitae.imperfect_ritual_stone": "Imperfect Ritual Stone", + "block.neovitae.incense_altar": "Incense Altar", + "block.neovitae.input_routing_node": "Input Routing Node", + "block.neovitae.inversion_pillar": "Inversion Pillar", + "block.neovitae.inversion_pillar_cap": "Inversion Pillar Cap", + "block.neovitae.inverted_master_ritual_stone": "Inverted Master Ritual Stone", + "block.neovitae.master_ritual_stone": "Master Ritual Stone", + "block.neovitae.master_routing_node": "Master Routing Node", + "block.neovitae.mimic": "Mimic", + "block.neovitae.obsidian_brick_path": "Obsidian Brick Path", + "block.neovitae.obsidian_tile_path": "Obsidian Tile Path", + "block.neovitae.orb_filling_link": "Orb Vitae Link", + "block.neovitae.output_routing_node": "Output Routing Node", + "block.neovitae.phantom_bridge": "Phantom Bridge", + "block.neovitae.prismatic_demonite": "Prismatic Demonite Ore", + "block.neovitae.raw_demonite_block": "Raw Demonite Block", + "block.neovitae.raw_spiritus_crystal": "Raw Crystal Cluster", + "block.neovitae.ritual_stone": "Ritual Stone", + "block.neovitae.routing_conduit": "Routing Conduit", + "block.neovitae.rune_2_acceleration": "Reinforced Acceleration Rune", + "block.neovitae.rune_2_capacity": "Reinforced Capacity Rune", + "block.neovitae.rune_2_capacity_augmented": "Reinforced Augmented Capacity Rune", + "block.neovitae.rune_2_charging": "Reinforced Charging Rune", + "block.neovitae.rune_2_dislocation": "Reinforced Displacement Rune", + "block.neovitae.rune_2_efficiency": "Reinforced Rune of Efficiency", + "block.neovitae.rune_2_orb": "Reinforced Rune of the Orb", + "block.neovitae.rune_2_sacrifice": "Reinforced Rune of Sacrifice", + "block.neovitae.rune_2_sacrifice_self": "Reinforced Rune of Self Sacrifice", + "block.neovitae.rune_2_speed": "Reinforced Speed Rune", + "block.neovitae.rune_acceleration": "Acceleration Rune", + "block.neovitae.rune_blank": "Blank Rune", + "block.neovitae.rune_capacity": "Capacity Rune", + "block.neovitae.rune_capacity_augmented": "Augmented Capacity Rune", + "block.neovitae.rune_charging": "Charging Rune", + "block.neovitae.rune_dislocation": "Displacement Rune", + "block.neovitae.rune_efficiency": "Rune of Efficiency", + "block.neovitae.rune_orb": "Rune of the Orb", + "block.neovitae.rune_sacrifice": "Rune of Sacrifice", + "block.neovitae.rune_sacrifice_self": "Rune of Self Sacrifice", + "block.neovitae.rune_speed": "Speed Rune", + "block.neovitae.sands_of_vitae": "Sands of Vitae", + "block.neovitae.shaped_charge": "Shaped Charge", + "block.neovitae.shaped_charge_deep": "Deep Shaped Charge", + "block.neovitae.spectral_block": "Spectral Block", + "block.neovitae.spike_trap": "Spike Trap", + "block.neovitae.spikes": "Spikes", + "block.neovitae.spira_infernalis": "Spira Infernalis", + "block.neovitae.spirit_cache": "Spirit Cache", + "block.neovitae.spiritus_invictus_crystal": "Spiritus Invictus Crystal Cluster", + "block.neovitae.spiritus_nihilum_crystal": "Spiritus Nihilum Crystal Cluster", + "block.neovitae.spiritus_ruina_crystal": "Spiritus Ruina Crystal Cluster", + "block.neovitae.spiritus_vindicta_crystal": "Spiritus Vindicta Crystal Cluster", + "block.neovitae.stone_brick_path": "Stone Brick Path", + "block.neovitae.stone_tile_path": "Stone Tile Path", + "block.neovitae.strong_tau": "Strong Tau", + "block.neovitae.tabula_vitae": "Tabula Vitae", + "block.neovitae.teleposer": "Teleposer", + "block.neovitae.vas_maleficum": "Vas Maleficum", + "block.neovitae.veinmine_charge": "Veinmine Charge", + "block.neovitae.veinmine_charge_2": "Reinforced Veinmine Charge", + "block.neovitae.vitae_link": "Vitae Link", + "block.neovitae.water_ritual_stone": "Water Ritual Stone", + "block.neovitae.weak_tau": "Weak Tau", + "block.neovitae.wood_brick_path": "Wood Brick Path", + "block.neovitae.wood_tile_path": "Wood Tile Path", + "block.neovitae.worn_stone_brick_path": "Worn Stone Brick Path", + "block.neovitae.worn_stone_tile_path": "Worn Stone Tile Path", + "book.neovitae.guide.alchemy_arrays.arcane_ash.arrays.text": "The arrays catalogued in this chapter range from simple [#](8B0000)crafting arrays[#]() that reshape matter, to complex inscriptions that forge [#](4A0080)sigils[#](), bind [#](4A0080)sentient armour[#](), and even bend the passage of time. Master the fundamentals, and the rest shall follow.", + "book.neovitae.guide.alchemy_arrays.arcane_ash.description": "The foundation of all vitaemantic craft, circles inscribed by the scribe's hand.", + "book.neovitae.guide.alchemy_arrays.arcane_ash.inputs.text": "A second item placed becomes the [#](8B0000)catalyst[#](). If both are valid, the array awakens and its working begins. Both components are [#](8B0000)consumed[#]() as the array activates; nothing remains but the result of the working.\\\n\\\n[#](2E8B57)Watch the pattern carefully when you place the base. If the glyph changes form, you are on the right path.[#]()", + "book.neovitae.guide.alchemy_arrays.arcane_ash.intro.text": "Before sigils, before rituals, before the great workings of [#](4A0080)Vitaemancy[#]() were ever conceived, there was the [#](8B0000)Alchemy Array[#](). Inscribed with the [#](8B0000)Arcane Scribe Tool[#]() upon bare stone or earth, the array is the most fundamental expression of the art: a circle of intent, waiting to be given purpose.", + "book.neovitae.guide.alchemy_arrays.arcane_ash.intro.title": "The Alchemy Array", + "book.neovitae.guide.alchemy_arrays.arcane_ash.name": "The Alchemy Array", + "book.neovitae.guide.alchemy_arrays.arcane_ash.usage.text": "To inscribe an array, hold the [#](8B0000)Arcane Scribe Tool[#]() and press [Use] upon a solid surface. Each inscription consumes one charge; the tool holds twenty uses before wearing out.\\\n\\\nThe empty array is inert. Click it with an item to place the [#](8B0000)base[#]() component. The design shifts if the base is recognized.", + "book.neovitae.guide.alchemy_arrays.crafting_array.description": "The simplest array, inscribe essence onto matter and reshape it.", + "book.neovitae.guide.alchemy_arrays.crafting_array.details.text": "Some crafting arrays require only common materials. Others demand reagents forged through more advanced means; the complexity of the product mirrors the complexity of the path to reach it.\\\n\\\n[#](2E8B57)Most sigils, reagents, and bindings begin their existence within a crafting array. Master this foundation well.[#]()", + "book.neovitae.guide.alchemy_arrays.crafting_array.intro.text": "[#](8B0000)Crafting Arrays[#]() are among the simplest expressions of the art. The array inscribes the essence of the [#](8B0000)base[#]() onto the [#](8B0000)catalyst[#](), transmuting both into something new. A brief, elegant animation accompanies the transformation.", + "book.neovitae.guide.alchemy_arrays.crafting_array.intro.title": "Crafting with Arrays", + "book.neovitae.guide.alchemy_arrays.crafting_array.name": "Crafting with Arrays", + "book.neovitae.guide.alchemy_arrays.defense_arrays.description": "Wards that repel foes and deflect projectiles.", + "book.neovitae.guide.alchemy_arrays.defense_arrays.details.text": "The Deflection Array requires an [#](8B0000)Tabula Animata[#]() and a diamond to inscribe, reflecting its advanced nature. It protects a column roughly 6 blocks tall and 3 blocks wide.\\\n\\\nThe Repulsion Array needs only iron and lapis, making it accessible even to apprentice vitaemancers.\\\n\\\n[#](4A0080)The best defense is one your enemy never sees.[#]()", + "book.neovitae.guide.alchemy_arrays.defense_arrays.intro.text": "Where the Spike Array punishes intruders with pain, these arrays offer more sophisticated defenses.\\\n\\\nThe [#](8B0000)Repulsion Array[#]() creates an invisible ward that pushes hostile creatures away in a 5-block radius. Anything that means you harm will find itself unable to approach.\\\n\\\nThe [#](8B0000)Deflection Array[#]() projects a column of protective force above it, reflecting any projectile that passes through back the way it came.", + "book.neovitae.guide.alchemy_arrays.defense_arrays.intro.title": "Defensive Arrays", + "book.neovitae.guide.alchemy_arrays.defense_arrays.name": "Defensive Arrays", + "book.neovitae.guide.alchemy_arrays.downgrade_battle_hungry.description": "The armour craves combat; starve it of violence, and it starves you.", + "book.neovitae.guide.alchemy_arrays.downgrade_battle_hungry.intro.text": "The armour develops a bloodlust that seeps into your belly. If you fail to attack something recently, gnawing hunger overtakes you. Higher levels shorten the grace period and intensify the starvation.\\\n\\\n[#](4A0080)The armour feeds on violence. Deny it, and it feeds on you instead.[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_battle_hungry.intro.title": "Battle Hungry", + "book.neovitae.guide.alchemy_arrays.downgrade_battle_hungry.name": "Battle Hungry", + "book.neovitae.guide.alchemy_arrays.downgrade_concrete_shoes.description": "The armour drags you down; water becomes a grave.", + "book.neovitae.guide.alchemy_arrays.downgrade_concrete_shoes.intro.text": "The armour grows dense and waterlogged, dragging you down through liquid like an anchor. Reduces swim speed by up to 80%%.\\\n\\\n[#](4A0080)The depths call, and the armour answers on your behalf.[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_concrete_shoes.intro.title": "Concrete Shoes", + "book.neovitae.guide.alchemy_arrays.downgrade_concrete_shoes.name": "Concrete Shoes", + "book.neovitae.guide.alchemy_arrays.downgrade_crippled_arm.description": "The armour locks your off-hand; one arm must suffice.", + "book.neovitae.guide.alchemy_arrays.downgrade_crippled_arm.intro.text": "The armour seizes your off-hand in a rigid grip, preventing you from using whatever you hold there. No torches, no shields, no secondary tools.\\\n\\\n[#](4A0080)The armour demands your undivided attention.[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_crippled_arm.intro.title": "Crippled Arm", + "book.neovitae.guide.alchemy_arrays.downgrade_crippled_arm.name": "Crippled Arm", + "book.neovitae.guide.alchemy_arrays.downgrade_diseased.description": "The armour festers, choking your body's ability to heal.", + "book.neovitae.guide.alchemy_arrays.downgrade_diseased.intro.text": "The armour's living tissue sickens, suppressing your body's ability to mend. All healing is reduced by up to 80%%; a wound that should restore ten hearts barely returns two.\\\n\\\n[#](4A0080)What lives can also sicken.[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_diseased.intro.title": "Diseased", + "book.neovitae.guide.alchemy_arrays.downgrade_diseased.name": "Diseased", + "book.neovitae.guide.alchemy_arrays.downgrade_dulled_blade.description": "The armour bleeds your strength; every strike lands softer.", + "book.neovitae.guide.alchemy_arrays.downgrade_dulled_blade.intro.text": "The armour saps the force behind your strikes, blunting every blow. Reduces melee damage by up to 80%%.\\\n\\\n[#](4A0080)Your sword arm weakens as the armour feeds elsewhere.[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_dulled_blade.intro.title": "Dulled Blade", + "book.neovitae.guide.alchemy_arrays.downgrade_dulled_blade.name": "Dulled Blade", + "book.neovitae.guide.alchemy_arrays.downgrade_leadened_pick.description": "The armour drags at your arms; mining becomes a crawl.", + "book.neovitae.guide.alchemy_arrays.downgrade_leadened_pick.intro.text": "The armour weighs upon your arms, making every swing of the pick feel like moving through tar. Reduces dig speed by up to 80%%.\\\n\\\n[#](4A0080)The stone mocks your feeble blows.[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_leadened_pick.intro.title": "Leadened Pick", + "book.neovitae.guide.alchemy_arrays.downgrade_leadened_pick.name": "Leadened Pick", + "book.neovitae.guide.alchemy_arrays.downgrade_limp_leg.description": "The armour hobbles your stride; each step heavier than the last.", + "book.neovitae.guide.alchemy_arrays.downgrade_limp_leg.intro.text": "The armour stiffens around your legs, hobbling your stride. Reduces movement speed by up to 70%%.\\\n\\\n[#](B8860B)Maximum level[#](): 10\\\n\\\n[#](4A0080)Every step is a negotiation with the armour's weight.[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_limp_leg.intro.title": "Limp Leg", + "book.neovitae.guide.alchemy_arrays.downgrade_limp_leg.name": "Limp Leg", + "book.neovitae.guide.alchemy_arrays.downgrade_quenched.description": "The armour seals your throat; no potion shall pass your lips.", + "book.neovitae.guide.alchemy_arrays.downgrade_quenched.intro.text": "The armour rejects all liquid sustenance, clamping your throat shut against any potion you attempt to consume. No healing draughts, no buffs, no alchemical aids.\\\n\\\n[#](4A0080)The armour alone shall sustain you, or so it believes.[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_quenched.intro.title": "Quenched", + "book.neovitae.guide.alchemy_arrays.downgrade_quenched.name": "Quenched", + "book.neovitae.guide.alchemy_arrays.downgrade_storm_trooper.description": "The armour ruins your aim; every shot goes astray.", + "book.neovitae.guide.alchemy_arrays.downgrade_storm_trooper.intro.text": "The armour interferes with your aim, introducing wild inaccuracy to every arrow and bolt you loose. Bows and crossbows become exercises in frustration.\\\n\\\n[#](4A0080)Your hands are steady. The armour is not.[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_storm_trooper.intro.title": "Storm Trooper", + "book.neovitae.guide.alchemy_arrays.downgrade_storm_trooper.name": "Storm Trooper", + "book.neovitae.guide.alchemy_arrays.environment_arrays.description": "Arrays that command weather, growth, and frost.", + "book.neovitae.guide.alchemy_arrays.environment_arrays.freeze.text": "The [#](8B0000)Freeze Array[#]() reaches out to nearby water sources and converts them to ice, while covering exposed solid ground in a thin layer of snow. The effect spreads in a 3-block radius.\\\n\\\nOnce the array has frozen everything in reach, it dissipates.\\\n\\\n[#](4A0080)The vitaemancer's will made manifest in frost and bloom.[#]()", + "book.neovitae.guide.alchemy_arrays.environment_arrays.intro.text": "These arrays reshape the world around them.\\\n\\\nThe [#](8B0000)Tempest Array[#]() commands the weather, toggling rain on or off at a cost of 500 EV from the owner's soul network. Like the time arrays, it is consumed on use.\\\n\\\nThe [#](8B0000)Growth Array[#]() coaxes nearby crops and plants to grow faster in a 2-block radius, applying a gentle acceleration each second.", + "book.neovitae.guide.alchemy_arrays.environment_arrays.intro.title": "Environmental Arrays", + "book.neovitae.guide.alchemy_arrays.environment_arrays.name": "Environmental Arrays", + "book.neovitae.guide.alchemy_arrays.environment_arrays.undertow.text": "The [#](8B0000)Undertow Array[#]() is scribed with [#](8B0000)Kelp[#]() and awakened by [#](8B0000)Redstone Dust[#](). Once active, it opens a [#](8B0000)vitaemantic current[#]() through the open column of air directly above the glyph, lifting or drowning any entity that enters, no water required.\\\n\\\n[#](8B0000)Right-click with an empty hand[#]() to reverse the flow. Upward currents push entities skyward; downward currents drag them to the bottom, mirroring a magma block's pull. The array is persistent and remembers its direction across world reloads.\\\n\\\n[#](8B0000)Scaling[#](): the strength of the current is read live from the array's own slots. Adding more [#](8B0000)Redstone Dust[#]() to the redstone slot strengthens the acceleration; adding more [#](8B0000)Kelp[#]() to the kelp slot raises the terminal velocity. Simply right-click the array with additional ingredients to stack them into place.\\\n\\\n[#](2E8B57)Tip: the Arcane Scribe Tool can inscribe arrays directly into water source blocks, so an Undertow Array can still be placed at the bottom of a pool without draining it first.[#]()", + "book.neovitae.guide.alchemy_arrays.imprisonment_array.description": "Rebinds a monster spawner to a creature slain beside it.", + "book.neovitae.guide.alchemy_arrays.imprisonment_array.intro.text": "The [#](8B0000)Array of Imprisonment[#]() binds a wandering soul into stone. Inscribe it directly atop a [#](8B0000)Monster Spawner[#](), then slay a creature within an [#](8B0000)11x11x11[#]() region centred on the array.\\\n\\\nThe spawner forgets its old charge and takes on the dying creature's nature instead. The glyph, its purpose fulfilled, crumbles to nothing.", + "book.neovitae.guide.alchemy_arrays.imprisonment_array.intro.title": "Array of Imprisonment", + "book.neovitae.guide.alchemy_arrays.imprisonment_array.name": "Array of Imprisonment", + "book.neovitae.guide.alchemy_arrays.imprisonment_array.usage.text": "Pair it with a [#](4A0080)Torment Nexus[#]() to grow a captive harvest of whatever quarry you choose. Reconfiguring a spawner is a one-time rite: to change it again, inscribe a fresh array.\\\n\\\nA few mighty creatures are too willful to be bound and the array ignores their passing.\\\n\\\n[#](4A0080)What dies near the cage becomes the cage.[#]()", + "book.neovitae.guide.alchemy_arrays.loyal_friends_array.crafting.text": "Inscribe an [#](8B0000)Alchemy Array[#]() using a [#](4A0080)Lead[#]() as the base reagent and a [#](4A0080)Tabula Robur[#]() as the catalyst. Step near the active array to trigger the summoning. The nearest player within 8 blocks will be treated as the owner.", + "book.neovitae.guide.alchemy_arrays.loyal_friends_array.crafting.title": "Inscribing the Array", + "book.neovitae.guide.alchemy_arrays.loyal_friends_array.description": "Summon and revive your tamed companions.", + "book.neovitae.guide.alchemy_arrays.loyal_friends_array.intro.text": "The [#](8B0000)Array of Loyal Friends[#]() is a powerful restorative circle that calls all of your tamed companions to your side. Any living pet within range will be teleported to the array and ordered to follow you.\\\n\\\nMore remarkably, the array reaches beyond death itself. Fallen pets are restored to full health at the array's location, though they lose any items they were carrying. The array costs [#](4A0080)5,000 EV[#]() from your soul network.", + "book.neovitae.guide.alchemy_arrays.loyal_friends_array.intro.title": "Array of Loyal Friends", + "book.neovitae.guide.alchemy_arrays.loyal_friends_array.name": "Array of Loyal Friends", + "book.neovitae.guide.alchemy_arrays.movement_arrays.description": "Arrays of force, hurl creatures and objects with vitaemantic velocity.", + "book.neovitae.guide.alchemy_arrays.movement_arrays.intro.text": "A pair of arrays designed to hurl anything that crosses their threshold, players, creatures, loose items alike. One propels horizontally in the direction the entity faces; the other launches straight upward.", + "book.neovitae.guide.alchemy_arrays.movement_arrays.intro.title": "Movement Arrays", + "book.neovitae.guide.alchemy_arrays.movement_arrays.name": "Movement Arrays", + "book.neovitae.guide.alchemy_arrays.movement_arrays.recipes.text": "[#](8B0000)Speed Array[#](): Launches entities horizontally in the direction they face. Inscribed via [#](8B0000)Alchemy Array[#]().\\\n\\\n[#](8B0000)Updraft Array[#](): Hurls entities skyward with considerable force. Inscribed via [#](8B0000)Alchemy Array[#]().\\\n\\\n[#](2E8B57)Useful for rapid transit systems, mob processing, or simply entertaining oneself at a guest's expense.[#]()", + "book.neovitae.guide.alchemy_arrays.name": "Alchemy Arrays", + "book.neovitae.guide.alchemy_arrays.redstone_arrays.description": "Arrays that interface with redstone mechanisms.", + "book.neovitae.guide.alchemy_arrays.redstone_arrays.intro.text": "These arrays bridge the gap between vitaemancy and redstone engineering.\\\n\\\nThe [#](8B0000)Signal Array[#]() outputs a redstone signal from 0 to 15, proportional to the Essentia Vitae stored in the owner's soul network. It scales linearly up to 1,000,000 EV. Requires a bound [#](8B0000)Arcane Ash[#]() to function.", + "book.neovitae.guide.alchemy_arrays.redstone_arrays.intro.title": "Redstone Arrays", + "book.neovitae.guide.alchemy_arrays.redstone_arrays.name": "Redstone Arrays", + "book.neovitae.guide.alchemy_arrays.redstone_arrays.trigger.text": "The [#](8B0000)Trigger Array[#]() emits a brief redstone pulse whenever a mob or player steps on it. The pulse lasts half a second, long enough for any standard redstone mechanism to detect.\\\n\\\nIt functions much like a pressure plate, but is nearly invisible once inscribed.\\\n\\\n[#](4A0080)The blood knows who walks above it.[#]()", + "book.neovitae.guide.alchemy_arrays.sentient_equipment.binding.text": "The [#](8B0000)Ritual of Binding[#](): [#](8B0000)Binding Reagent[#]() as base, an iron armour piece as catalyst.\\\n\\\nThe armour is alive, and it watches everything you do. Be deliberate in what you teach it. [#](2E8B57)Hold sneak while examining a piece to see what it has learned so far.[#]()", + "book.neovitae.guide.alchemy_arrays.sentient_equipment.crafting.text": "Inscribe an [#](8B0000)Alchemy Array[#](), then apply the [#](8B0000)Binding Reagent[#]() as base. Place your [#](8B0000)Iron Helmet[#](), [#](8B0000)Iron Chestplate[#](), [#](8B0000)Iron Leggings[#](), or [#](8B0000)Iron Boots[#]() as catalyst, and step back.\\\n\\\nThe armour begins equivalent to iron, but possesses 100 [#](B8860B)Upgrade Points[#]() that it will spend as it grows alongside you. There may be ways to surpass this limitation...", + "book.neovitae.guide.alchemy_arrays.sentient_equipment.description": "Armour that breathes, learns, and grows alongside its wearer.", + "book.neovitae.guide.alchemy_arrays.sentient_equipment.intro.text": "To create [#](8B0000)Sentient Equipment[#](), you require [#](8B0000)Iron Armour[#](), the [#](8B0000)Arcane Scribe Tool[#](), a [#](8B0000)Binding Reagent[#](), and at least a [#](8B0000)Common Spiritus Gem[#]() charged with sufficient [#](4A0080)Spiritus[#](). What emerges is no longer mere metal; it is alive, and it learns from you.", + "book.neovitae.guide.alchemy_arrays.sentient_equipment.intro.title": "Sentient Equipment", + "book.neovitae.guide.alchemy_arrays.sentient_equipment.name": "Sentient Equipment", + "book.neovitae.guide.alchemy_arrays.sentient_equipment.reagent.text": "The [#](8B0000)Binding Reagent[#]() is forged in the [#](8B0000)Tabula Vitae[#]().\\\n\\\n[#](8B0000)Sentient Equipment[#]() rivals [#](B8860B)Diamond[#]() in resilience and can be repaired in an [#](8B0000)Anvil[#]() with additional [#](8B0000)Binding Reagent[#]().", + "book.neovitae.guide.alchemy_arrays.sentient_upgrades.description": "The armour learns from your deeds; guide its growth with care.", + "book.neovitae.guide.alchemy_arrays.sentient_upgrades.intro.text": "You have felt it, the armour shifting, adapting, straining to assist you in whatever task it observes. It grows in many directions at once, but its capacity is finite. Trying to master everything yields mastery of nothing.", + "book.neovitae.guide.alchemy_arrays.sentient_upgrades.intro.title": "Sentient Upgrades", + "book.neovitae.guide.alchemy_arrays.sentient_upgrades.name": "Sentient Upgrades", + "book.neovitae.guide.alchemy_arrays.sentient_upgrades.specialization.text": "Consider forging multiple sets, each trained for a specific purpose. A miner's set, a warrior's set, an explorer's set; specialization is the path to true power.\\\n\\\nYou have devised [#](8B0000)Rituals[#]() to assist with focused training, and another to imbue your armour with a greater capacity for growth.", + "book.neovitae.guide.alchemy_arrays.sentient_upgrades.training.text": "The armour banks experience toward a skill each time you perform the deed that teaches it, and advances a level once enough has gathered.\\\n\\\n[#](B8860B)By magnitude[#](): skills tied to harm, healing, knowledge, or travel learn in proportion to the event, the damage taken or dealt, the health mended, the experience gathered, the distance crossed. Greater deeds teach it faster.", + "book.neovitae.guide.alchemy_arrays.sentient_upgrades.training.title": "How It Learns", + "book.neovitae.guide.alchemy_arrays.sentient_upgrades.training2.text": "[#](B8860B)By repetition[#](): skills like mining, or enduring fire and venom, learn a fixed measure each time, one mark per block broken, or one for every moment wreathed in flame or coursing with poison.\\\n\\\nEach skill rises at its own thresholds. A [#](8B0000)few[#]() are never taught through deeds at all, but inscribed directly from a Tome.", + "book.neovitae.guide.alchemy_arrays.sigil_air.description": "Command the wind to hurl you skyward, at your own peril.", + "book.neovitae.guide.alchemy_arrays.sigil_air.intro.text": "The [#](8B0000)Air Sigil[#]() hurls you through the sky in whatever direction you face, trading 50 [#](4A0080)Essentia Vitae[#]() for each burst of momentum. The wind obeys, but gravity does not; this sigil offers no protection from the landing.\\\n\\\n[#](2E8B57)More than one overconfident apprentice has drained their [#](8B0000)Anima[#]() mid-flight. Know your reserves before you leap.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_air.intro.title": "Air Sigil", + "book.neovitae.guide.alchemy_arrays.sigil_air.name": "Air Sigil", + "book.neovitae.guide.alchemy_arrays.sigil_air.recipe.text": "Forge the [#](8B0000)Air Reagent[#]() in the [#](8B0000)Tabula Vitae[#](), then inscribe an [#](8B0000)Alchemy Array[#]() with the reagent as base and a slate as catalyst.\\\n\\\n[#](4A0080)The sky remembers every mage who forgot to look down.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.brightness.text": "The sigil remembers a [#](8B0000)brightness level[#]() from 1 to 15. Left-click the air to cycle the brightness upward. Sneak and left-click to cycle it downward. The current setting is shown in the sigil's tooltip.\\\n\\\nOnce a blood light has been placed, you can also adjust it directly. Right-click an existing blood light with an empty hand to increase its brightness, or sneak and right-click to dim it.", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.brightness.title": "Brightness Control", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.description": "Cast colored motes of blood-light into the darkness ahead of you.", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.dyeing.text": "Blood lights are not limited to their natural crimson. Combine the sigil with any vanilla [#](8B0000)dye[#]() in a shapeless craft to change its color. All other data on the sigil, including its binding and brightness setting, is preserved.\\\n\\\nLights placed after dyeing will glow in the chosen color. To restore the default red, simply place the sigil alone in a crafting grid.", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.dyeing.title": "Color Dyeing", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.intro.text": "The [#](8B0000)Sigil of the Blood Lamp[#]() launches a mote of crystallized [#](4A0080)Essentia Vitae[#]() in the direction you face. When it strikes a surface, it anchors itself as a permanent floating light source at a cost of merely 10 [#](4A0080)Essentia Vitae[#]().\\\n\\\nAlternatively, right-clicking a nearby surface places the light directly without launching a projectile.", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.intro.title": "Sigil of the Blood Lamp", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.name": "Sigil of the Blood Lamp", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.recipe.text": "Forge the [#](8B0000)Blood Lamp Reagent[#]() in the [#](8B0000)Tabula Vitae[#](), then inscribe an [#](8B0000)Alchemy Array[#]() with the reagent as base and a slate as catalyst.\\\n\\\n[#](4A0080)A small light to banish the deepest dark, in any color you desire.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.redstone.text": "Right-click a blood light with [#](8B0000)Redstone Dust[#]() to toggle redstone sensitivity. When enabled, the light will only emit light and particles while receiving a redstone signal. Without a signal, it goes dark.\\\n\\\nRight-click with redstone again to disable redstone control and return the light to its always-on state.", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.redstone.title": "Redstone Control", + "book.neovitae.guide.alchemy_arrays.sigil_bound_treasures.crafting.text": "Inscribe an [#](8B0000)Alchemy Array[#]() with an [#](4A0080)Eye of Ender[#]() as the base and an [#](4A0080)Tabula Animata[#]() as the catalyst.", + "book.neovitae.guide.alchemy_arrays.sigil_bound_treasures.crafting.title": "Crafting", + "book.neovitae.guide.alchemy_arrays.sigil_bound_treasures.description": "Access a linked container from anywhere in the world.", + "book.neovitae.guide.alchemy_arrays.sigil_bound_treasures.intro.text": "The [#](8B0000)Sigil of Bound Treasures[#]() links to a container and allows you to access its contents from anywhere. [#](8B0000)Shift right-click[#]() a chest, barrel, or any other container to bind it to the sigil. Then [#](8B0000)right-click[#]() in the air to open the linked container remotely at a cost of [#](4A0080)200 EV[#]().\\\n\\\nThe linked container must be in a loaded chunk to be accessed. If the container is destroyed, the link is broken.", + "book.neovitae.guide.alchemy_arrays.sigil_bound_treasures.intro.title": "Sigil of Bound Treasures", + "book.neovitae.guide.alchemy_arrays.sigil_bound_treasures.name": "Sigil of Bound Treasures", + "book.neovitae.guide.alchemy_arrays.sigil_divination.activation_intro.text": "Sigils fall into two schools of invocation:\n\n- [#](8B0000)Use-on-cast[#]() sigils such as the [#](8B0000)Water[#](), [#](8B0000)Lava[#](), [#](8B0000)Void[#](), and [#](8B0000)Blood Lamp Sigils[#]() perform a single act each time you invoke them, drawing a fixed measure of [#](4A0080)Essentia Vitae[#]() per use.\n\n- [#](8B0000)Toggleable[#]() sigils maintain a continuous effect while held active. They draw [#](4A0080)EV[#]() at a steady upkeep so long as their power flows.", + "book.neovitae.guide.alchemy_arrays.sigil_divination.activation_intro.title": "Sigil Activation", + "book.neovitae.guide.alchemy_arrays.sigil_divination.activation_list.text": "The toggleable sigils are:\n\n- [#](8B0000)Sigil of the Green Grove[#]()\n\n- [#](8B0000)Sigil of the Fast Miner[#]()\n\n- [#](8B0000)Sigil of Magnetism[#]()\n\n- [#](8B0000)Sigil of the Frozen Lake[#]()\n\n- [#](8B0000)Sigil of Suppression[#]()\n\n- [#](8B0000)Sigil of the Phantom Bridge[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_divination.activation_toggle.text": "To toggle a sigil on or off, hold [#](8B0000)Shift[#]() and right-click into open air. Aiming at a block or creature will perform that sigil's normal action instead, so the shift requirement protects against accidental toggles in the heat of work.\n\nAn active toggleable sigil bears a faint enchantment shimmer, and its tooltip lists the [#](4A0080)EV[#]() it drains per interval. When your [#](8B0000)Anima[#]() runs dry, the sigil quietly deactivates until you refill and reignite it.", + "book.neovitae.guide.alchemy_arrays.sigil_divination.description": "A lens into the unseen, reveals the state of your Anima and Ara Vitae.", + "book.neovitae.guide.alchemy_arrays.sigil_divination.gui_editing.text": "Hold sneak and press [Use] to open a configuration interface. Here you may reposition the various [#](4A0080)Vitaemancy[#]() display elements on your field of vision. Click and drag to move them, then select Save to preserve the arrangement, or Default to restore the original positions.", + "book.neovitae.guide.alchemy_arrays.sigil_divination.hud_elements.text": "The configurable displays are:\n\n- The Incense Altar (light grey)\n\n- The Seer's Sigil (purple)\n\n- The Divination Sigil (lavender)\n\n- The Spiritus Aura Gauge (orange)\n\n- The Sigil of Holding (green)\n\nPress [#](4A0080)H[#]() (rebindable under Controls) to drag each display where you like.", + "book.neovitae.guide.alchemy_arrays.sigil_divination.intro.text": "The [#](8B0000)Divination Sigil[#]() is the first lens through which a Vitaemancer peers into the invisible currents of [#](4A0080)Essentia Vitae[#]() that sustain all vitaemantic works. Forged in an [#](8B0000)Alchemy Array[#]() from humble components, it reveals what the naked eye cannot.", + "book.neovitae.guide.alchemy_arrays.sigil_divination.intro.title": "Divination Sigil", + "book.neovitae.guide.alchemy_arrays.sigil_divination.name": "Divination Sigil", + "book.neovitae.guide.alchemy_arrays.sigil_divination.recipe.text": "Inscribe the array with [#](8B0000)Redstone Dust[#]() as the base and a [#](8B0000)Tabula Rasa[#]() as the catalyst. The sigil that emerges thrums faintly with awareness.\\\n\\\n[#](4A0080)To see is to begin understanding.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_divination.usage.text": "The sigil serves two vital purposes:\n\n- Activate it toward open air to reveal the [#](4A0080)Essentia Vitae[#]() stored within your [#](8B0000)Anima[#](), the measure of your reserves.\n\n- Aim it at an [#](8B0000)Ara Vitae[#]() to reveal the altar's current tier, the volume of [#](4A0080)Essentia Vitae[#]() within, and its maximum capacity.", + "book.neovitae.guide.alchemy_arrays.sigil_green_grove.description": "Feed life into the soil and watch the world bloom around you.", + "book.neovitae.guide.alchemy_arrays.sigil_green_grove.intro.text": "The [#](8B0000)Sigil of the Green Grove[#]() channels [#](4A0080)Essentia Vitae[#]() into the living earth, coaxing plants to grow with unnatural speed. A marriage of blood and botany that any practitioner with a garden will find indispensable.", + "book.neovitae.guide.alchemy_arrays.sigil_green_grove.intro.title": "Sigil of the Green Grove", + "book.neovitae.guide.alchemy_arrays.sigil_green_grove.name": "Sigil of the Green Grove", + "book.neovitae.guide.alchemy_arrays.sigil_green_grove.recipe.text": "Forge the [#](8B0000)Growth Reagent[#]() in the [#](8B0000)Tabula Vitae[#](), then inscribe an [#](8B0000)Alchemy Array[#]() with the reagent as base and a [#](8B0000)Tabula Robur[#]() as catalyst.", + "book.neovitae.guide.alchemy_arrays.sigil_green_grove.usage.text": "Aim at a growable block and press [Use] to apply a burst of growth for 150 [#](4A0080)Essentia Vitae[#]().\\\n\\\nAlternatively, hold sneak and press [Use] to toggle a persistent aura. While active, every block within a 7x7x5 volume centered on you receives a growth pulse every 5 seconds, at a cost of 150 [#](4A0080)Essentia Vitae[#]() per cycle.", + "book.neovitae.guide.alchemy_arrays.sigil_holding.description": "Carry five sigils in one, their power at your fingertips.", + "book.neovitae.guide.alchemy_arrays.sigil_holding.intro.text": "The [#](8B0000)Sigil of Holding[#]() is a vessel within a vessel, capable of containing up to five other [#](8B0000)Sigils[#]() simultaneously. While held, it channels their passive effects and allows you to activate any of them at will.\\\n\\\nPress the Open Holding keybind to access its inventory. Use the cycle keybinds or hold sneak and scroll to switch between stored sigils.", + "book.neovitae.guide.alchemy_arrays.sigil_holding.intro.title": "Sigil of Holding", + "book.neovitae.guide.alchemy_arrays.sigil_holding.name": "Sigil of Holding", + "book.neovitae.guide.alchemy_arrays.sigil_holding.recipe.text": "Forge the [#](8B0000)Holding Reagent[#]() in the [#](8B0000)Tabula Vitae[#](), then inscribe an [#](8B0000)Alchemy Array[#]() with the reagent as base and a slate as catalyst.\\\n\\\n[#](4A0080)One hand to hold the world's power.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_ice.description": "Walk upon water made solid by the chill of your Anima.", + "book.neovitae.guide.alchemy_arrays.sigil_ice.intro.text": "The [#](8B0000)Sigil of the Frozen Lake[#]() chills the water beneath your feet as you walk, crystallizing it into solid ice within a two-block radius. The effect is reminiscent of ancient frost enchantments, but drawn from [#](4A0080)Essentia Vitae[#]() rather than arcane inscriptions.\\\n\\\nToggle it with sneak and [Use]. The ice endures only as long as you remain near.", + "book.neovitae.guide.alchemy_arrays.sigil_ice.intro.title": "Sigil of the Frozen Lake", + "book.neovitae.guide.alchemy_arrays.sigil_ice.name": "Sigil of the Frozen Lake", + "book.neovitae.guide.alchemy_arrays.sigil_lava.description": "Summon molten stone at a steep cost to your Anima.", + "book.neovitae.guide.alchemy_arrays.sigil_lava.intro.text": "Sister to the [#](8B0000)Water Sigil[#](), the [#](8B0000)Lava Sigil[#]() draws molten stone from the depths of your [#](8B0000)Anima[#]() at a cost of 1,000 [#](4A0080)Essentia Vitae[#](). The price reflects the violence of the element, and if your reserves cannot bear it, five hearts are torn from your flesh instead.", + "book.neovitae.guide.alchemy_arrays.sigil_lava.intro.title": "Lava Sigil", + "book.neovitae.guide.alchemy_arrays.sigil_lava.name": "Lava Sigil", + "book.neovitae.guide.alchemy_arrays.sigil_lava.recipe.text": "Forge the [#](8B0000)Lava Reagent[#]() in the [#](8B0000)Tabula Vitae[#](), then inscribe an [#](8B0000)Alchemy Array[#]() with the reagent as base and a [#](8B0000)Tabula Rasa[#]() as catalyst.\\\n\\\n[#](4A0080)Handle with the reverence due to hellfire.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_lava.tabula_vitae.text": "Like its cooler counterpart, the [#](8B0000)Lava Sigil[#]() may serve as a component in the [#](8B0000)Tabula Vitae[#]() to automate the production of [#](8B0000)Lava Buckets[#](). The sigil is not consumed.", + "book.neovitae.guide.alchemy_arrays.sigil_magnetism.description": "Extend your reach; items drift toward you unbidden.", + "book.neovitae.guide.alchemy_arrays.sigil_magnetism.intro.text": "The [#](8B0000)Sigil of Magnetism[#]() bends the subtle forces between you and nearby objects, extending your item pickup range to 7 blocks while active. Hold the sigil, then hold sneak and press [Use] to toggle the effect.\\\n\\\nThe sigil drains 50 [#](4A0080)Essentia Vitae[#]() every 5 seconds while its pull persists.", + "book.neovitae.guide.alchemy_arrays.sigil_magnetism.intro.title": "Sigil of Magnetism", + "book.neovitae.guide.alchemy_arrays.sigil_magnetism.name": "Sigil of Magnetism", + "book.neovitae.guide.alchemy_arrays.sigil_magnetism.recipe.text": "Forge the [#](8B0000)Magnetism Reagent[#]() in the [#](8B0000)Tabula Vitae[#](), then inscribe an [#](8B0000)Alchemy Array[#]() with the reagent as base and a slate as catalyst.\\\n\\\n[#](4A0080)The world draws near to those who command it.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_mining.description": "Blood-fueled haste for those who delve deep.", + "book.neovitae.guide.alchemy_arrays.sigil_mining.intro.text": "The [#](8B0000)Sigil of the Fast Miner[#]() infuses your muscles with vitaemantic vigor, granting the Haste effect while active. Stone yields faster, timber falls quicker, earth parts more readily.\\\n\\\nToggle with sneak and [Use]. Drains 100 [#](4A0080)Essentia Vitae[#]() every 5 seconds while the effect persists.", + "book.neovitae.guide.alchemy_arrays.sigil_mining.intro.title": "Sigil of the Fast Miner", + "book.neovitae.guide.alchemy_arrays.sigil_mining.name": "Sigil of the Fast Miner", + "book.neovitae.guide.alchemy_arrays.sigil_mining.recipe.text": "Forge the [#](8B0000)Mining Reagent[#]() in the [#](8B0000)Tabula Vitae[#](), then inscribe an [#](8B0000)Alchemy Array[#]() with the reagent as base and a [#](8B0000)Tabula Robur[#]() as catalyst.\\\n\\\n[#](4A0080)The earth parts before the blood-quickened hand.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_necromancy.behavior.text": "Summoned undead are loyal to their creator. They will follow you when idle and automatically attack whatever target you last struck. They cannot harm their master, drop no loot or experience, and are immune to sunlight.\\\n\\\nTo dismiss a servant early, [#](8B0000)shift right-click[#]() it while holding the sigil.", + "book.neovitae.guide.alchemy_arrays.sigil_necromancy.behavior.title": "Servant Behavior", + "book.neovitae.guide.alchemy_arrays.sigil_necromancy.crafting.text": "Unlike most sigils, the [#](8B0000)Sigil of Necromancy[#]() is forged in the [#](8B0000)Athanor[#]() rather than inscribed via alchemy array. Place a [#](4A0080)Tabula Robur[#](), [#](4A0080)Rotten Flesh[#](), and [#](4A0080)Bone[#]() in the input slots with a [#](8B0000)Resonator[#]() tool. Supply [#](4A0080)1,000 mB of Essentia Vitae[#]() and a minimum of [#](8B0000)20 Raw Spiritus[#]().", + "book.neovitae.guide.alchemy_arrays.sigil_necromancy.crafting.title": "Crafting", + "book.neovitae.guide.alchemy_arrays.sigil_necromancy.description": "Raise undead servants to fight alongside you.", + "book.neovitae.guide.alchemy_arrays.sigil_necromancy.intro.text": "The [#](8B0000)Sigil of Necromancy[#]() calls upon the latent death in the world to raise an [#](4A0080)Undead Servant[#]() at the location you are aiming. Each use costs [#](4A0080)2,000 EV[#]() and summons one of four undead variants at random: a zombie, husk, skeleton, or stray.\\\n\\\nServants last for 5 minutes before crumbling to dust, and will disappear if they stray too far from their master.", + "book.neovitae.guide.alchemy_arrays.sigil_necromancy.intro.title": "Sigil of Necromancy", + "book.neovitae.guide.alchemy_arrays.sigil_necromancy.name": "Sigil of Necromancy", + "book.neovitae.guide.alchemy_arrays.sigil_phantom_bridge.description": "Walk upon crystallized EV, a bridge born of blood beneath your feet.", + "book.neovitae.guide.alchemy_arrays.sigil_phantom_bridge.intro.text": "The [#](8B0000)Sigil of the Phantom Bridge[#]() crystallizes [#](4A0080)Essentia Vitae[#]() into temporary platforms beneath your feet as you walk. These spectral surfaces allow you to traverse chasms, voids, and open sky with the confidence of solid ground.\\\n\\\nThe phantom blocks dissolve shortly after you leave them behind. [#](2E8B57)Keep moving; hesitation over the abyss is unwise.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_phantom_bridge.intro.title": "Sigil of the Phantom Bridge", + "book.neovitae.guide.alchemy_arrays.sigil_phantom_bridge.name": "Sigil of the Phantom Bridge", + "book.neovitae.guide.alchemy_arrays.sigil_phantom_bridge.recipe.text": "Forge the [#](8B0000)Phantom Bridge Reagent[#]() in the [#](8B0000)Tabula Vitae[#](), then inscribe an [#](8B0000)Alchemy Array[#]() with the reagent as base and a slate as catalyst.\\\n\\\n[#](4A0080)Between you and the void, blood is the only bridge you need.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_seer.description": "A deeper sight, reveals the full workings of the Ara Vitae.", + "book.neovitae.guide.alchemy_arrays.sigil_seer.hud.text": "When aimed at an [#](8B0000)Ara Vitae[#](), the Seer's display reveals, from top to bottom:\n\n- The altar's current [#](B8860B)Tier[#]()\n\n- Current [#](4A0080)EV[#]() volume and total capacity\n\n- Active crafting progress, if any\n\n- [#](4A0080)Essentia Vitae[#]() consumed per tick during crafting\n\n- Current [#](4A0080)Essentia Vitae[#]() reserve held by Charging Runes", + "book.neovitae.guide.alchemy_arrays.sigil_seer.intro.text": "Where the [#](8B0000)Divination Sigil[#]() offers a glimpse, the [#](8B0000)Seer's Sigil[#]() opens your perception wide. It reveals not only the [#](4A0080)Essentia Vitae[#]() within your [#](8B0000)Anima[#](), but lays bare the inner workings of the [#](8B0000)Ara Vitae[#]() itself , crafting progress, consumption rates, and more.\\\n\\\nIt also provides the same display configuration as its lesser counterpart.", + "book.neovitae.guide.alchemy_arrays.sigil_seer.intro.title": "Seer's Sigil", + "book.neovitae.guide.alchemy_arrays.sigil_seer.name": "Seer's Sigil", + "book.neovitae.guide.alchemy_arrays.sigil_seer.recipe.text": "First, forge the [#](8B0000)Sight Reagent[#]() in the [#](8B0000)Tabula Vitae[#](). Then inscribe an [#](8B0000)Alchemy Array[#]() with the reagent as base and a slate as catalyst.\\\n\\\n[#](4A0080)When mere sight is no longer sufficient.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_seer.ritual_area.text": "The Seer also lays bare the reach of your [#](4A0080)rituals[#](). Look upon an active [#](8B0000)Master Ritual Stone[#]() and the ritual's working area is traced in the world, a coloured boundary drawn around each of its ranges, exactly the zones the [#](8B0000)Ritual Configurator[#]() defines.\\\n\\\n[#](2E8B57)The sigil need only be on your person: in your pack, tucked within a Sigil of Holding, or worn as a charm.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_suppression.description": "Command the elements to part; fluid yields to your presence.", + "book.neovitae.guide.alchemy_arrays.sigil_suppression.intro.text": "The [#](8B0000)Sigil of Suppression[#]() exerts your will upon the elements themselves, temporarily banishing all fluids within roughly six blocks of you. The liquid vanishes as though it never existed, returning only after you move away.\\\n\\\n[#](2E8B57)A powerful tool for traversing Nether lava oceans. But be wary of deep water; deactivating above a chasm invites a swift end.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_suppression.intro.title": "Sigil of Suppression", + "book.neovitae.guide.alchemy_arrays.sigil_suppression.name": "Sigil of Suppression", + "book.neovitae.guide.alchemy_arrays.sigil_suppression.recipe.text": "Forge the [#](8B0000)Suppression Reagent[#]() in the [#](8B0000)Tabula Vitae[#](), then inscribe an [#](8B0000)Alchemy Array[#]() with the reagent as base and a slate as catalyst.\\\n\\\n[#](4A0080)The elements themselves bow before sufficient will.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_teleposition.description": "Tear through space itself to reach a bound Teleposer.", + "book.neovitae.guide.alchemy_arrays.sigil_teleposition.intro.text": "The [#](8B0000)Teleposition Sigil[#]() tears a momentary rift between you and a linked [#](8B0000)Teleposer[#](), pulling you across any distance, even between dimensions, for 1,000 [#](4A0080)Essentia Vitae[#]().\\\n\\\nSneak-click on a [#](8B0000)Teleposer[#]() to bind its location to the sigil. [#](2E8B57)Do not move the Teleposer afterward, or you may find yourself arriving somewhere... unexpected.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_teleposition.intro.title": "Teleposition Sigil", + "book.neovitae.guide.alchemy_arrays.sigil_teleposition.name": "Teleposition Sigil", + "book.neovitae.guide.alchemy_arrays.sigil_teleposition.recipe.text": "Forge the [#](8B0000)Teleposition Reagent[#]() in the [#](8B0000)Tabula Vitae[#](), then inscribe an [#](8B0000)Alchemy Array[#]() with the reagent as base and a slate as catalyst.\\\n\\\n[#](4A0080)The distance between here and there is merely a matter of blood.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_void.description": "Erase fluid from existence with a single gesture.", + "book.neovitae.guide.alchemy_arrays.sigil_void.intro.text": "The [#](8B0000)Void Sigil[#]() annihilates fluid on contact, consuming 50 [#](4A0080)Essentia Vitae[#]() per block erased. Aim at any liquid and press [Use] to watch it vanish without a trace.\\\n\\\nInvaluable for clearing treacherous lava flows or unwanted floods without the tedium of conventional methods.", + "book.neovitae.guide.alchemy_arrays.sigil_void.intro.title": "Void Sigil", + "book.neovitae.guide.alchemy_arrays.sigil_void.name": "Void Sigil", + "book.neovitae.guide.alchemy_arrays.sigil_void.recipe.text": "Forge the [#](8B0000)Void Reagent[#]() in the [#](8B0000)Tabula Vitae[#](), then inscribe an [#](8B0000)Alchemy Array[#]() with the reagent as base and a slate as catalyst.\\\n\\\n[#](4A0080)What the void takes, it does not return.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_water.description": "Conjure water from the currents of your Anima.", + "book.neovitae.guide.alchemy_arrays.sigil_water.intro.text": "The [#](8B0000)Water Sigil[#]() conjures a source of water from nothing, drawn from the currents of your [#](8B0000)Anima[#]() at a cost of 100 [#](4A0080)Essentia Vitae[#]() per use. Aim at any solid surface and press [Use].\\\n\\\nShould your reserves prove insufficient, the sigil draws the toll from your own blood instead.", + "book.neovitae.guide.alchemy_arrays.sigil_water.intro.title": "Water Sigil", + "book.neovitae.guide.alchemy_arrays.sigil_water.name": "Water Sigil", + "book.neovitae.guide.alchemy_arrays.sigil_water.recipe.text": "Forge the [#](8B0000)Water Reagent[#]() in the [#](8B0000)Tabula Vitae[#](), then inscribe an [#](8B0000)Alchemy Array[#]() with the reagent as base and a [#](8B0000)Tabula Rasa[#]() as catalyst.\\\n\\\n[#](4A0080)An endless spring, born of sacrifice.[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_water.tabula_vitae.text": "The [#](8B0000)Water Sigil[#]() may also serve as a component in the [#](8B0000)Tabula Vitae[#](), automating the production of [#](8B0000)Water Buckets[#](). The sigil itself is not consumed in this process.", + "book.neovitae.guide.alchemy_arrays.spike_array.description": "An invisible ward that punishes those who tread upon it.", + "book.neovitae.guide.alchemy_arrays.spike_array.intro.text": "The [#](8B0000)Spike Array[#]() is a cruel but effective ward. Any living creature that steps onto it suffers a full heart of damage. The array is nearly invisible once inscribed, making it ideal for defending passages or feeding certain... automated arrangements.", + "book.neovitae.guide.alchemy_arrays.spike_array.intro.title": "Spike Array", + "book.neovitae.guide.alchemy_arrays.spike_array.name": "Spike Array", + "book.neovitae.guide.alchemy_arrays.spike_array.recipe.text": "Inscribe an [#](8B0000)Alchemy Array[#]() and apply the appropriate base and catalyst to form the spike glyph.\\\n\\\n[#](4A0080)The floor remembers every trespass.[#]()", + "book.neovitae.guide.alchemy_arrays.spirit_siphon_array.description": "A trap that damages mobs and harvests raw spiritus.", + "book.neovitae.guide.alchemy_arrays.spirit_siphon_array.details.text": "Requires an [#](8B0000)Tabula Animata[#]() to inscribe, reflecting the deeper understanding of spiritual energy needed to harness it.\\\n\\\nEach activation releases 0.5 units of raw (default) spiritus into the chunk. Players are immune to its effects.\\\n\\\n[#](4A0080)Every creature carries a spark of will. This array simply... liberates it.[#]()", + "book.neovitae.guide.alchemy_arrays.spirit_siphon_array.intro.text": "This array combines the cruelty of the Spike Array with a deeper purpose. When a non-player creature steps onto it, the array inflicts a full heart of damage and extracts a fragment of raw [#](8B0000)Spiritus[#]() from the act of suffering, releasing it into the surrounding chunk.\\\n\\\nThe array has a brief cooldown between activations to prevent overwhelming the local aura with too much spiritus at once.", + "book.neovitae.guide.alchemy_arrays.spirit_siphon_array.intro.title": "Spirit Siphon Array", + "book.neovitae.guide.alchemy_arrays.spirit_siphon_array.name": "Spirit Siphon Array", + "book.neovitae.guide.alchemy_arrays.teleposition_array.description": "A vertical transit glyph that folds space between aligned arrays.", + "book.neovitae.guide.alchemy_arrays.teleposition_array.details.text": "Multiple arrays can be chained vertically to create a multi-floor elevator shaft. Each array searches only along the same X/Z column, so they must be precisely aligned.\\\n\\\n[#](2E8B57)Place one at the bottom of your base and one at the top for instant vertical transit. Add intermediate floors as needed, each jump or sneak moves you to the nearest array, not the furthest.[#]()", + "book.neovitae.guide.alchemy_arrays.teleposition_array.intro.text": "The [#](8B0000)Teleposition Array[#]() folds space between two aligned glyphs, creating a seamless vertical transit system. A single array does nothing on its own you must place [#](8B0000)at least two[#]() arrays directly above one another, aligned on the same block column, at any distance up to [#](B8860B)64 blocks[#]().\\\n\\\n[#](B8860B)Jump[#]() while standing on an array to teleport upward to the next array above. [#](B8860B)Sneak[#]() to descend to the nearest array below.", + "book.neovitae.guide.alchemy_arrays.teleposition_array.intro.title": "Teleposition Array", + "book.neovitae.guide.alchemy_arrays.teleposition_array.name": "Teleposition Array", + "book.neovitae.guide.alchemy_arrays.time_arrays.description": "Bend the sky's clock, summon dawn or hasten dusk.", + "book.neovitae.guide.alchemy_arrays.time_arrays.intro.text": "Among the most audacious workings in [#](4A0080)Vitaemancy[#]() are these arrays that bend the passage of time itself. Once activated, the inscribed components are consumed as the sky obeys.\\\n\\\nThe [#](8B0000)Day[#]() array advances the world to the next sunrise. The [#](8B0000)Night[#]() array draws it forward to the next sunset.", + "book.neovitae.guide.alchemy_arrays.time_arrays.intro.title": "Day/Night Arrays", + "book.neovitae.guide.alchemy_arrays.time_arrays.name": "Day/Night Arrays", + "book.neovitae.guide.alchemy_arrays.time_arrays.recipes.text": "[#](8B0000)New Dawn[#](): Inscribed via [#](8B0000)Alchemy Array[#](). Commands the sun to rise.\\\n\\\n[#](8B0000)True Twilight[#](): Inscribed via [#](8B0000)Alchemy Array[#](). Beckons the fall of night.\\\n\\\n[#](4A0080)Time is not yours to own, only to borrow.[#]()", + "book.neovitae.guide.alchemy_arrays.training_bracelet.description": "A focus of discipline, control what your sentient armour learns.", + "book.neovitae.guide.alchemy_arrays.training_bracelet.intro.text": "The armour's undirected growth can be maddening. To impose order upon it, you have devised the [#](8B0000)Training Bracelet[#](), a focus that allows you to dictate which abilities the armour should pursue and which it should ignore.\\\n\\\nPress [Use] to open its configuration menu.", + "book.neovitae.guide.alchemy_arrays.training_bracelet.intro.title": "Training Bracelet", + "book.neovitae.guide.alchemy_arrays.training_bracelet.name": "Training Bracelet", + "book.neovitae.guide.alchemy_arrays.training_bracelet.recipe.text": "The [#](8B0000)Training Bracelet[#]() is forged in an [#](8B0000)Alchemy Array[#]().\\\n\\\nOnly one bracelet is active at a time. Priority order: off-hand, Curios slots (if available), main inventory, then any add-on inventories.", + "book.neovitae.guide.alchemy_arrays.training_bracelet.usage.text": "With a copy of the relevant [#](8B0000)Tome[#]() in hand, you can set a level cap for any upgrade. Once the armour reaches that limit, it ceases training that skill.\\\n\\\n[#](2E8B57)To allow all upgrades except one: set the bracelet to 'allow others' mode and cap the unwanted skill at level 0.[#]()", + "book.neovitae.guide.alchemy_arrays.upgrade_body_builder.description": "Feed yourself well and the armour fortifies your body in turn.", + "book.neovitae.guide.alchemy_arrays.upgrade_body_builder.intro.text": "The armour observes your habits of nourishment and responds in kind, hardening your frame against impact. Grants an [#](4A0080)anchored stance[#]() that resists being thrown and bolsters your vitality considerably.\\\n\\\n[#](B8860B)Trained by[#](): Eating food.\\\n\\\n[#](B8860B)Maximum level[#](): 5", + "book.neovitae.guide.alchemy_arrays.upgrade_body_builder.intro.title": "Body Builder", + "book.neovitae.guide.alchemy_arrays.upgrade_body_builder.name": "Body Builder", + "book.neovitae.guide.alchemy_arrays.upgrade_brilliance.description": "Inscribe knowledge upon tomes, and the armour crystallizes into diamond-like hardness.", + "book.neovitae.guide.alchemy_arrays.upgrade_brilliance.intro.text": "The armour responds to the knowledge you inscribe upon [#](8B0000)Upgrade Tomes[#](), hardening its lattice with each lesson. Grants up to +5 [#](4A0080)Armour[#]() and +10 [#](4A0080)Toughness[#]().\\\n\\\n[#](B8860B)Trained by[#](): Inscribe a [#](8B0000)Brilliance Tome[#]() in the Tabula Vitae, then apply it to Living Armour. Each tome grants 1 level, up to a maximum of 6.", + "book.neovitae.guide.alchemy_arrays.upgrade_brilliance.intro.title": "Brilliance", + "book.neovitae.guide.alchemy_arrays.upgrade_brilliance.name": "Brilliance", + "book.neovitae.guide.alchemy_arrays.upgrade_charging_strike.description": "Your momentum becomes a weapon; the faster you charge, the harder you strike.", + "book.neovitae.guide.alchemy_arrays.upgrade_charging_strike.intro.text": "The armour learns to channel your momentum into devastating force. Sprinting attacks deal increased damage and knockback, up to +50%%.\\\n\\\n[#](B8860B)Trained by[#](): Dealing damage while sprinting.\\\n\\\n[#](B8860B)Maximum level[#](): 5", + "book.neovitae.guide.alchemy_arrays.upgrade_charging_strike.intro.title": "Charging Strike", + "book.neovitae.guide.alchemy_arrays.upgrade_charging_strike.name": "Charging Strike", + "book.neovitae.guide.alchemy_arrays.upgrade_curios_sockets.description": "The armour grows sockets to hold your vitaemantic trinkets.", + "book.neovitae.guide.alchemy_arrays.upgrade_curios_sockets.intro.text": "The armour opens hidden recesses within itself, forming [#](8B0000)Sentient Armour Socket[#]() slots that can hold compatible [#](4A0080)Vitaemancy[#]() trinkets.\\\n\\\nThis upgrade cannot be trained; only inscribed via [#](8B0000)Upgrade Tome[#](). Each tome adds one additional socket.\\\n\\\n[#](2E8B57)Requires the Curios API.[#]()", + "book.neovitae.guide.alchemy_arrays.upgrade_curios_sockets.intro.title": "Socketed", + "book.neovitae.guide.alchemy_arrays.upgrade_curios_sockets.name": "Socketed", + "book.neovitae.guide.alchemy_arrays.upgrade_dwarven_might.description": "The deeper you dig, the faster the armour drives your arms.", + "book.neovitae.guide.alchemy_arrays.upgrade_dwarven_might.intro.text": "The armour recognizes the rhythm of the pick. Mining identical blocks in succession accelerates your speed, and at higher levels a surge of [#](4A0080)Haste[#]() follows each broken block.\\\n\\\n[#](B8860B)Trained by[#](): Mining blocks.\\\n\\\n[#](B8860B)Maximum level[#](): 10", + "book.neovitae.guide.alchemy_arrays.upgrade_dwarven_might.intro.title": "Dwarven Might", + "book.neovitae.guide.alchemy_arrays.upgrade_dwarven_might.name": "Dwarven Might", + "book.neovitae.guide.alchemy_arrays.upgrade_elytra.description": "Wings of living tissue unfurl from the chestplate, take to the sky.", + "book.neovitae.guide.alchemy_arrays.upgrade_elytra.intro.text": "The armour sprouts membranes of living tissue, granting true flight. This upgrade cannot be trained; it must be inscribed via [#](8B0000)Upgrade Tome[#]().\\\n\\\nThe wings draw upon the chestplate's vitality, wearing it down at half the rate of conventional elytra. The aesthetic is, admittedly, rather striking.", + "book.neovitae.guide.alchemy_arrays.upgrade_elytra.intro.title": "Elytra", + "book.neovitae.guide.alchemy_arrays.upgrade_elytra.name": "Elytra", + "book.neovitae.guide.alchemy_arrays.upgrade_elytra.recipe.text": "The [#](8B0000)Elytra Tome[#]() is forged in an [#](8B0000)Alchemy Array[#](). Apply it to your [#](8B0000)Sentient Chestplate[#]() to unfurl the wings.\\\n\\\n[#](4A0080)Blood gave you life. Now it gives you the sky.[#]()", + "book.neovitae.guide.alchemy_arrays.upgrade_experienced.description": "The armour draws deeper knowledge from each fallen foe.", + "book.neovitae.guide.alchemy_arrays.upgrade_experienced.intro.text": "The armour learns to amplify the resonance of slain creatures, drawing forth greater experience from each kill. Increases XP drops up to 150%%.\\\n\\\n[#](B8860B)Trained by[#](): Collecting experience orbs.\\\n\\\n[#](B8860B)Maximum level[#](): 10", + "book.neovitae.guide.alchemy_arrays.upgrade_experienced.intro.title": "Experienced", + "book.neovitae.guide.alchemy_arrays.upgrade_experienced.name": "Experienced", + "book.neovitae.guide.alchemy_arrays.upgrade_fierce_strike.description": "Each blow teaches the armour to sharpen the next.", + "book.neovitae.guide.alchemy_arrays.upgrade_fierce_strike.intro.text": "The armour studies each blow you deliver and sharpens your killing edge in response. Melee attacks deal progressively greater damage.\\\n\\\n[#](B8860B)Trained by[#](): Performing melee attacks.\\\n\\\n[#](B8860B)Maximum level[#](): 10", + "book.neovitae.guide.alchemy_arrays.upgrade_fierce_strike.intro.title": "Fierce Strike", + "book.neovitae.guide.alchemy_arrays.upgrade_fierce_strike.name": "Fierce Strike", + "book.neovitae.guide.alchemy_arrays.upgrade_gift_of_ignis.description": "The armour remembers the flame and learns to refuse it.", + "book.neovitae.guide.alchemy_arrays.upgrade_gift_of_ignis.intro.text": "The armour absorbs the memory of flame and learns to shield you from it. Grants [#](4A0080)Fire Resistance[#](). Higher levels extend the duration and reduce the cooldown between activations.\\\n\\\n[#](B8860B)Trained by[#](): Being on fire. [#](2E8B57)A Potion of Fire Resistance is highly recommended during training.[#]()\\\n\\\n[#](B8860B)Maximum level[#](): 5", + "book.neovitae.guide.alchemy_arrays.upgrade_gift_of_ignis.intro.title": "Gift of Ignis", + "book.neovitae.guide.alchemy_arrays.upgrade_gift_of_ignis.name": "Gift of Ignis", + "book.neovitae.guide.alchemy_arrays.upgrade_gilded.description": "A golden sheen earns the Piglins' grudging respect.", + "book.neovitae.guide.alchemy_arrays.upgrade_gilded.intro.text": "The armour takes on a subtle golden sheen, marking you as an ally to the Piglins of the Nether. They regard you as they would any creature wearing gold.\\\n\\\n[#](B8860B)Trained by[#](): Handing a [#](8B0000)Gold Ingot[#]() directly to a Piglin. It must be given by hand, not dropped.\\\n\\\n[#](B8860B)Maximum level[#](): 1", + "book.neovitae.guide.alchemy_arrays.upgrade_gilded.intro.title": "Gilded", + "book.neovitae.guide.alchemy_arrays.upgrade_gilded.name": "Gilded", + "book.neovitae.guide.alchemy_arrays.upgrade_healthy.description": "Every wound healed teaches the armour to strengthen your life force.", + "book.neovitae.guide.alchemy_arrays.upgrade_healthy.intro.text": "The armour learns from each wound mended and expands your vitality in turn, greatly increasing the amount of punishment your body can endure.\\\n\\\n[#](B8860B)Trained by[#](): Restoring health through any means, natural regeneration, potions, or vitaemantic healing.\\\n\\\n[#](B8860B)Maximum level[#](): 10", + "book.neovitae.guide.alchemy_arrays.upgrade_healthy.intro.title": "Healthy", + "book.neovitae.guide.alchemy_arrays.upgrade_healthy.name": "Healthy", + "book.neovitae.guide.alchemy_arrays.upgrade_pin_cushion.description": "Every arrow absorbed teaches the armour to blunt the next.", + "book.neovitae.guide.alchemy_arrays.upgrade_pin_cushion.intro.text": "The armour hardens against projectile impacts, blunting the force of arrows and other ranged attacks. Each level absorbs more of the blow, reducing incoming projectile damage by up to [#](4A0080)80%%[#]() at maximum.\\\n\\\n[#](B8860B)Trained by[#](): Being struck by projectiles.\\\n\\\n[#](B8860B)Maximum level[#](): 10", + "book.neovitae.guide.alchemy_arrays.upgrade_pin_cushion.intro.title": "Pin Cushion", + "book.neovitae.guide.alchemy_arrays.upgrade_pin_cushion.name": "Pin Cushion", + "book.neovitae.guide.alchemy_arrays.upgrade_poison_resistance.description": "The armour learns to purge venom from your blood.", + "book.neovitae.guide.alchemy_arrays.upgrade_poison_resistance.intro.text": "The armour develops an antivenom response, automatically purging Poison from your blood. Higher levels shorten the cooldown between cures.\\\n\\\n[#](B8860B)Trained by[#](): Being poisoned.\\\n\\\n[#](B8860B)Maximum level[#](): 5", + "book.neovitae.guide.alchemy_arrays.upgrade_poison_resistance.intro.title": "Poison Resistance", + "book.neovitae.guide.alchemy_arrays.upgrade_poison_resistance.name": "Poison Resistance", + "book.neovitae.guide.alchemy_arrays.upgrade_quick_feet.description": "The armour quickens your step with every mile traveled.", + "book.neovitae.guide.alchemy_arrays.upgrade_quick_feet.intro.text": "The armour attunes itself to the cadence of your stride, propelling you ever faster. Increases movement speed up to 150%%.\\\n\\\n[#](B8860B)Trained by[#](): Running.\\\n\\\n[#](B8860B)Maximum level[#](): 10", + "book.neovitae.guide.alchemy_arrays.upgrade_quick_feet.intro.title": "Quick Feet", + "book.neovitae.guide.alchemy_arrays.upgrade_quick_feet.name": "Quick Feet", + "book.neovitae.guide.alchemy_arrays.upgrade_repair.description": "The armour knits its own wounds shut, slowly restoring worn equipment.", + "book.neovitae.guide.alchemy_arrays.upgrade_repair.intro.text": "The armour develops a regenerative instinct, periodically mending a random piece of worn equipment every 100 ticks.\\\n\\\n[#](B8860B)Trained by[#](): Repairing the chestplate through any means, anvil, [#](8B0000)Mending[#]() enchantment, or otherwise.\\\n\\\n[#](B8860B)Maximum level[#](): 1", + "book.neovitae.guide.alchemy_arrays.upgrade_repair.intro.title": "Repair", + "book.neovitae.guide.alchemy_arrays.upgrade_repair.name": "Repair", + "book.neovitae.guide.alchemy_arrays.upgrade_soft_fall.description": "The armour learns to absorb impact; the ground softens beneath you.", + "book.neovitae.guide.alchemy_arrays.upgrade_soft_fall.intro.text": "The armour absorbs the shock of descent, cushioning your landing with increasing skill. At its peak, fall damage is negated entirely.\\\n\\\n[#](B8860B)Trained by[#](): Suffering fall damage.\\\n\\\n[#](B8860B)Maximum level[#](): 5", + "book.neovitae.guide.alchemy_arrays.upgrade_soft_fall.intro.title": "Soft Fall", + "book.neovitae.guide.alchemy_arrays.upgrade_soft_fall.name": "Soft Fall", + "book.neovitae.guide.alchemy_arrays.upgrade_strong_legs.description": "The armour coils like a spring beneath you, launching you skyward.", + "book.neovitae.guide.alchemy_arrays.upgrade_strong_legs.intro.text": "The armour amplifies the power of your legs, propelling you higher with each leap. Grants up to 7.5 additional blocks of jump height and 83%% fall resistance.\\\n\\\n[#](2E8B57)Hold sneak while jumping to suppress the boost.[#]()\\\n\\\n[#](B8860B)Trained by[#](): Jumping.\\\n\\\n[#](B8860B)Maximum level[#](): 10", + "book.neovitae.guide.alchemy_arrays.upgrade_strong_legs.intro.title": "Strong Legs", + "book.neovitae.guide.alchemy_arrays.upgrade_strong_legs.name": "Strong Legs", + "book.neovitae.guide.alchemy_arrays.upgrade_tomes.consumption.text": "The [#](4A0080)Tome[#]() is consumed in the process, transferring all stored experience to the chestplate. If insufficient [#](B8860B)Upgrade Points[#]() remain, the tome applies what it can and retains the rest, unless less than one level's worth remains, in which case the tome crumbles to nothing.", + "book.neovitae.guide.alchemy_arrays.upgrade_tomes.description": "Crystallized knowledge, inscribe specific skills onto your sentient armour.", + "book.neovitae.guide.alchemy_arrays.upgrade_tomes.intro.text": "[#](4A0080)Upgrade Tomes[#]() are crystallized records of a particular skill, each carrying the experience needed to inscribe one or more levels of its upgrade onto a chestplate. They come from several places:\\\n\\\n- The loot tables of [#](8B0000)The Mines[#]() (ore chambers, the Smithy, Foreman's hoard).\n\n- The [#](8B0000)Sentient Extraction[#]() ritual, which extracts the upgrades from a thrown sentient armor piece as tomes.\n\n- Combining two tomes of the same upgrade at a vanilla crafting table.\n\n- Inscribing select tomes, such as [#](8B0000)Brilliance[#]() and [#](8B0000)Curios Sockets[#](), in the Tabula Vitae.\\\n\\\nPress [Use] while holding a tome to inscribe one level of that skill onto your worn chestplate, assuming sufficient [#](B8860B)Upgrade Points[#]() remain. Hold sneak and press [Use] to inscribe as much as possible at once.", + "book.neovitae.guide.alchemy_arrays.upgrade_tomes.intro.title": "Upgrade Tomes", + "book.neovitae.guide.alchemy_arrays.upgrade_tomes.name": "Upgrade Tomes", + "book.neovitae.guide.alchemy_arrays.upgrade_tomes.strategy.text": "Tomes are the key to deliberate specialization. Focus your training on the abilities that serve you best, and discard the rest.\\\n\\\n[#](2E8B57)Consider maintaining separate chestplates for different purposes, one for mining, another for combat, a third for exploration. Each can be trained with its own set of tomes.[#]()", + "book.neovitae.guide.alchemy_arrays.upgrade_tough.description": "Pain is the teacher; each blow hardens the armour's resolve.", + "book.neovitae.guide.alchemy_arrays.upgrade_tough.intro.text": "The armour hardens against melee strikes, explosions, and all forms of close-range violence. Protection against non-projectile harm increases with each wound endured.\\\n\\\n[#](B8860B)Trained by[#](): Taking damage from sources other than projectiles.\\\n\\\n[#](B8860B)Maximum level[#](): 10", + "book.neovitae.guide.alchemy_arrays.upgrade_tough.intro.title": "Tough", + "book.neovitae.guide.alchemy_arrays.upgrade_tough.name": "Tough", + "book.neovitae.guide.alchemy_arrays.upgrade_tough_palms.description": "Calloused hands yield more Essentia Vitae with each sacrifice.", + "book.neovitae.guide.alchemy_arrays.upgrade_tough_palms.intro.text": "The armour toughens your hands against the bite of the sacrificial blade, yielding more [#](4A0080)Essentia Vitae[#]() from each offering. Grants up to 150%% bonus to self-sacrifice.\\\n\\\n[#](B8860B)Trained by[#](): Bleeding into your [#](8B0000)Blood Orb[#]().\\\n\\\n[#](B8860B)Maximum level[#](): 10", + "book.neovitae.guide.alchemy_arrays.upgrade_tough_palms.intro.title": "Tough Palms", + "book.neovitae.guide.alchemy_arrays.upgrade_tough_palms.name": "Tough Palms", + "book.neovitae.guide.alchemy_arrays.utility_arrays.description": "Practical arrays for collection, light, and smelting.", + "book.neovitae.guide.alchemy_arrays.utility_arrays.endless_fountain.text": "The [#](8B0000)Endless Fountain Array[#]() is scribed with a [#](8B0000)Block of Lapis[#]() and awakened by a [#](8B0000)Sea Pickle[#](). Once lit, it draws water from nowhere and pipes it into every fluid container touching its six faces.\\\n\\\nEach placement cycle (every 5 ticks) the array attempts to deposit [#](8B0000)up to 6 buckets[#]() of water, spread evenly across its neighbours (one per face when all six are tanks). Only whole-bucket fills are committed: if a tank has room for less than a full bucket the array skips it and tries the next cached neighbour until all 6 buckets land or every tank refuses.", + "book.neovitae.guide.alchemy_arrays.utility_arrays.endless_fountain2.text": "The array keeps a cache of its six adjacent tanks. The cache refreshes on a timer and also reacts instantly whenever a neighbouring block is placed or broken, so tanks can be swapped in or out freely without waiting for the next scan. Neighbours in unloaded chunks are left alone until their chunk ticks in again.\\\n\\\nWhen every cached tank is full the array backs off progressively (like the [#](8B0000)Serenade of the Nether[#]()). While backing off it emits a small puff of drowsy slate-grey particles so you can spot a stalled fountain at a glance; the moment a tank opens up it snaps back to full cadence.\\\n\\\nA [#](8B0000)redstone signal[#]() on any face parks the array completely, preserving its cache and backoff state, making it easy to gate with a lever or comparator.", + "book.neovitae.guide.alchemy_arrays.utility_arrays.furnace.text": "The [#](8B0000)Furnace Array[#]() transmutes raw materials dropped nearby into their smelted forms, following standard furnace recipes. It costs 10 EV per stack smelted from the owner's soul network, and items within its radius will not despawn while awaiting processing.\\\n\\\nCook time matches a standard furnace, but the array processes all valid stacks simultaneously.\\\n\\\n[#](4A0080)The floor itself becomes the forge.[#]()", + "book.neovitae.guide.alchemy_arrays.utility_arrays.intro.text": "Not all arrays are weapons. These workings serve the practical needs of a vitaemancer's workshop.\\\n\\\nThe [#](8B0000)Collection Array[#]() draws dropped items within 2 blocks toward its center. Place it atop a chest and collected items will be deposited directly inside.\\\n\\\nThe [#](8B0000)Light Array[#]() radiates illumination from invisible sources above the array, keeping an area well-lit without cluttering it with torches.", + "book.neovitae.guide.alchemy_arrays.utility_arrays.intro.title": "Utility Arrays", + "book.neovitae.guide.alchemy_arrays.utility_arrays.name": "Utility Arrays", + "book.neovitae.guide.alchemy_arrays.vortex_sigil.description": "A drawing array that yanks all nearby living things toward its centre.", + "book.neovitae.guide.alchemy_arrays.vortex_sigil.immunities.text": "Several beings are beyond the sigil's grasp:\\\n\\\n- [#](2E8B57)Players in Creative or Spectator mode[#]() pass through unaffected, as expected.\\\n- [#](2E8B57)Any practitioner holding an Orb of Vitae[#]() - of any tier, in either main hand or off-hand - is recognised by the array and ignored. The orb's aura disrupts the drawing current. Useful for working near your own vortex without being yanked into it.\\\n- A [#](2E8B57)redstone signal[#]() applied to the sigil silences it entirely; nothing within the radius is pulled while the signal is active.", + "book.neovitae.guide.alchemy_arrays.vortex_sigil.immunities.title": "What the Vortex Cannot Hold", + "book.neovitae.guide.alchemy_arrays.vortex_sigil.intro.text": "A drawing array, the [#](8B0000)Vortex Sigil[#]() pulls all living things toward the block directly beneath its inscription. The grip is fierce, comparable to a rocket-boosted elytra; few creatures can resist it once within its eight-block reach.\\\n\\\nInscribed from a [#](8B0000)Tabula Robur[#]() and a [#](8B0000)Blood Pearl[#]() upon a layer of Arcane Ash.", + "book.neovitae.guide.alchemy_arrays.vortex_sigil.intro.title": "Vortex Sigil", + "book.neovitae.guide.alchemy_arrays.vortex_sigil.name": "Vortex Sigil", + "book.neovitae.guide.alchemy_arrays.vortex_sigil.upkeep.text": "The vortex feeds on the practitioner who bound it. Each tick of operation has a roughly [#](8B0000)1-in-100[#]() chance to draw a single [#](8B0000)EV[#]() from your Anima network. Across a full second of activity this averages out to about one fifth of an EV; a negligible cost over short sessions, but the toll accumulates if the sigil is left running for hours on end.\\\n\\\nIf the bound network has nothing left to give, the vortex skips that tick - no pull, no particles - and tries again the next. The sigil remains inert in the world, waiting patiently for the well to refill.", + "book.neovitae.guide.alchemy_arrays.vortex_sigil.upkeep.title": "Sustained by Anima", + "book.neovitae.guide.altar.anima.binding.text": "When you first grip a bindable item and will it to life, it imprints upon your [#](4A0080)Anima[#](). From that moment forward, any [#](8B0000)Essentia Vitae[#]() cost the item demands is drawn from your network. Should the [#](4A0080)Anima[#]() run dry, some items will take payment directly from your flesh instead.\\\n\\\nOther workings, such as a hungry [#](8B0000)Ritual[#]() that has drained you completely, inflict unceasing nausea until the ritual is silenced or your [#](4A0080)Anima[#]() is replenished.", + "book.neovitae.guide.altar.anima.blood_shield.text": "Any [#](8B0000)Orb of Vitae[#]() held in the off-hand may be raised as a ward. Hold the [#](8B0000)Blood Shield[#]() key (right-click by default, rebindable in Controls) to conjure a translucent barrier of crystallised [#](4A0080)Essentia Vitae[#]() before you. The ward persists for as long as you hold the key and vanishes the instant you release it.\\\n\\\nWhile active, the ward blocks all damage originating from your front arc, draining [#](8B0000)50 EV per second[#]() from your [#](4A0080)Anima[#]() to maintain it. If your [#](4A0080)Anima[#]() falls below [#](8B0000)200 EV[#](), the ward cannot be raised.\\\n\\\n[#](2E8B57)The ward moves with you, always positioned directly ahead. Attacks from behind or the sides will bypass it entirely.[#]()", + "book.neovitae.guide.altar.anima.blood_shield.title": "Sanguine Ward", + "book.neovitae.guide.altar.anima.description": "The invisible reservoir of EV that binds your soul to all vitaemantic works.", + "book.neovitae.guide.altar.anima.filling.text": "To fill your [#](4A0080)Anima[#](), you require an [#](8B0000)Orb of Vitae[#](), a crystallized anchor between your soul and the altar's power.\n\n- Right-click with the orb in hand to sacrifice one heart, channeling [#](8B0000)200 EV[#]() into your [#](4A0080)Anima[#]().\n\n- Place the orb within an [#](8B0000)Ara Vitae[#]() brimming with [#](4A0080)Essentia Vitae[#](). The orb drinks deeply, limited only by your altar's [#](8B0000)Speed Runes[#]().", + "book.neovitae.guide.altar.anima.intro.text": "Beneath the surface of the world lies an invisible lattice of living energy, your [#](4A0080)Anima[#](). This is the network that binds your soul to every sigil you wield, every ritual you ignite, every vitaemantic instrument you have ever touched. Think of it as a vast, hidden reservoir of [#](8B0000)Essentia Vitae[#](), life-force refined and stored beyond the physical realm, unique to you alone.", + "book.neovitae.guide.altar.anima.intro.title": "The Anima", + "book.neovitae.guide.altar.anima.name": "The Anima", + "book.neovitae.guide.altar.anima.orb_fluid_tank.text": "Each [#](8B0000)Orb of Vitae[#]() harbours a hidden internal reservoir of [#](4A0080)Essentia Vitae[#](). When the altar fills your [#](4A0080)Anima[#](), a portion of that EV seeps into the orb's reservoir as well.\\\n\\\nWhen you place an orb containing stored fluid back upon an [#](8B0000)Ara Vitae[#](), the altar reverses the flow. It drains the orb's reservoir at [#](B8860B)10 times[#]() the normal fill rate, rapidly refilling the basin. If the altar is nearly full, overflow is channeled into your [#](4A0080)Anima[#]() instead. Once the orb is empty, normal behavior resumes and the altar fills your network as usual.", + "book.neovitae.guide.altar.anima.orb_fluid_tank.title": "The Orb's Inner Reservoir", + "book.neovitae.guide.altar.anima.orb_harvest.text": "Slay any creature while an [#](8B0000)Orb of Vitae[#]() rests in your off-hand, and the orb drinks deeply of the fallen. The victim's life force is converted into [#](4A0080)Essentia Vitae[#]() and drawn directly into the orb's internal reservoir - [#](8B0000)10 EV per point of maximum health[#]().\\\n\\\nA slain zombie (20 HP) yields [#](8B0000)200 EV[#](). An Ender Dragon (200 HP) yields [#](8B0000)2,000 EV[#](). The [#](B8860B)Bonus Sacrifice[#]() attribute further multiplies this harvest.\\\n\\\n[#](2E8B57)Combine this with the orb's altar-drain behaviour: fill the orb through combat, then place it upon the Ara Vitae to rapidly replenish the basin at 10x speed.[#]()", + "book.neovitae.guide.altar.anima.orb_harvest.title": "Harvest of the Slain", + "book.neovitae.guide.altar.anima.orb_tiers.title": "Orb Tiers", + "book.neovitae.guide.altar.ara_vitae.blank_rune.text": "To ascend to greater tiers, you must place [#](8B0000)Blank Runes[#]() and arrange them around the Ara Vitae in precise patterns. Specialized runes confer different blessings upon the altar's workings. The most basic, the [#](8B0000)Blank Rune[#](), carries no enchantment of its own, serving only as structural scaffolding for the Ara Vitae's ascension.", + "book.neovitae.guide.altar.ara_vitae.crafting_process.text": "The moment an item is laid upon the Ara Vitae, the [#](4A0080)transmutation[#]() begins. [#](4A0080)Essentia Vitae[#]() drains steadily from the basin; crimson motes rising from the surface confirm the process is underway.\\\n\\\nShould the Ara Vitae run dry, gray smoke rises as the working unravels and progress is lost. The basin transmutes a [#](8B0000)single item[#]() at a time; once sufficient EV has been consumed, that item is transfigured into something new.", + "book.neovitae.guide.altar.ara_vitae.description": "The sacred Ara Vitae where blood becomes power, growing through six tiers of mastery.", + "book.neovitae.guide.altar.ara_vitae.feeding.text": "An empty [#](8B0000)Ara Vitae[#]() hungers. Lay a [#](8B0000)diamond[#]() upon a bare altar and, having no stored [#](4A0080)Essentia Vitae[#]() of its own, it reaches out and draws blood from any nearby who carry no [#](8B0000)Blood Orb[#](), spilling their life into the basin until the working is done. None are slain by this; the altar takes only what it needs.\\\n\\\nThe basin holds [#](8B0000)10,000 EV[#]() at first. Watch the crimson pool within; its level reveals how full the vessel is. A [#](8B0000)Divination Sigil[#]() reveals the exact figures.", + "book.neovitae.guide.altar.ara_vitae.first_craft.text": "Your first creation should be the [#](8B0000)Novicius Orb of Vitae[#](), a diamond offered to a Tier 0 altar along with [#](8B0000)2,000 EV[#](). This orb is the key to your [#](4A0080)Anima[#](), the invisible network that binds your soul to all your vitaemantic instruments. Consult JEI for all recipes the Ara Vitae can perform.", + "book.neovitae.guide.altar.ara_vitae.intro.text": "Every practitioner of [#](4A0080)Vitaemancy[#]() must begin here, at the [#](8B0000)Ara Vitae[#]() , the Altar of Life. This sacred basin transmutes raw blood into [#](4A0080)Essentia Vitae[#](), the refined lifeforce that fuels all vitaemantic works. It begins as a humble stone vessel, but do not be deceived: as your mastery deepens, the Ara Vitae grows into a towering monument of rune-carved power.", + "book.neovitae.guide.altar.ara_vitae.intro.title": "The Ara Vitae", + "book.neovitae.guide.altar.ara_vitae.name": "The Ara Vitae", + "book.neovitae.guide.altar.ara_vitae.orb_bleed.text": "Once you hold a [#](8B0000)Blood Orb[#](), right-click it to open your veins. Standing near an [#](8B0000)Ara Vitae[#](), the blood flows straight into the basin; away from one, that life is stored within the orb itself to carry and pour into an altar later.", + "book.neovitae.guide.altar.ara_vitae.reservoir.text": "[#](2E8B57)Be aware:[#]() 10%% of the Ara Vitae's total capacity seeps into a hidden internal reservoir, used for fluid transfer operations. If your numbers seem off, this unseen vessel is likely the cause.", + "book.neovitae.guide.altar.ara_vitae.tier1.text": "The simplest form. A lone Ara Vitae, unadorned by runes.", + "book.neovitae.guide.altar.ara_vitae.tier1.title": "Tier 0 Ara Vitae", + "book.neovitae.guide.altar.ara_vitae.tier2.text": "Eight runes encircle the basin. The Ara Vitae stirs with new hunger.", + "book.neovitae.guide.altar.ara_vitae.tier2.title": "Tier 1 Ara Vitae", + "book.neovitae.guide.altar.ara_vitae.tier2_text.text": "[#](B8860B)Tier 1[#]() demands 8 [#](8B0000)Blank Runes[#]() arranged in a ring around the Ara Vitae. The four cardinal runes may be replaced with specialized variants; the corner runes remain inert until Tier 2 unlocks their potential.", + "book.neovitae.guide.altar.ara_vitae.tier3.text": "28 total runes. The altar's appetite deepens.", + "book.neovitae.guide.altar.ara_vitae.tier3.title": "Tier 2 Ara Vitae", + "book.neovitae.guide.altar.ara_vitae.tier3_text.text": "[#](B8860B)Tier 2[#]() expands the structure outward: 5 runes along each edge, set one level down and two blocks out from the previous ring. Stone pillars rise at each corner, capped with [#](8B0000)Blood Stained Glass[#](), light to guide the essence. Use a [#](8B0000)Divination Sigil[#]() to confirm the upgrade. Any solid block suffices for the pillar bodies.", + "book.neovitae.guide.altar.ara_vitae.tier4.text": "56 total runes. The structure groans with barely-contained power.", + "book.neovitae.guide.altar.ara_vitae.tier4.title": "Tier 3 Ara Vitae", + "book.neovitae.guide.altar.ara_vitae.tier4_text.text": "[#](B8860B)Tier 3[#]() demands 7 runes per edge, another level down and two blocks further out. Four-block pillars rise at each corner, crowned with [#](8B0000)Bloodstone Bricks[#](), for which you will need [#](8B0000)Tau Fruit[#](), harvested from beyond the [#](4A0080)Breaching the Edge of Demon Realm[#]() ritual.", + "book.neovitae.guide.altar.ara_vitae.tier5.text": "108 total runes. Few Vitaemancers dare reach this height.", + "book.neovitae.guide.altar.ara_vitae.tier5.title": "Tier 4 Ara Vitae", + "book.neovitae.guide.altar.ara_vitae.tier5_text.text": "[#](B8860B)Tier 4[#]() calls for 13 runes per edge, three blocks out from the previous ring, with a one-block gap at each end. [#](8B0000)Hellforged Blocks[#]() anchor the corners, rare metal wrested from the [#](4A0080)Demon Realm[#]() itself. The Ara Vitae now commands fearsome energies.", + "book.neovitae.guide.altar.ara_vitae.tier6.text": "184 total runes. The Ara Vitae becomes a cathedral of blood and stone.", + "book.neovitae.guide.altar.ara_vitae.tier6.title": "Tier 5 Ara Vitae", + "book.neovitae.guide.altar.ara_vitae.tier6_text.text": "[#](B8860B)Tier 5[#](), the apex of the art. 19 runes per edge sprawl outward, three blocks beyond the last ring. No corner blocks at rune level; instead, pillars ascend one tier higher, crowned with [#](8B0000)Crystal Clusters[#]() that sing with resonant energy. A monument to mastery.\\\n\\\nForge Crystal Clusters in the [#](8B0000)Hellfire Forge[#]() from [#](8B0000)Sculk[#](), an [#](8B0000)Tabula Aetherea[#](), a [#](8B0000)Weak Blood Shard[#](), and a [#](8B0000)Nether Star[#](). [#](8B0000)Crystal Cluster Bricks[#]() also serve as valid capstones.", + "book.neovitae.guide.altar.ara_vitae.usage.text": "Once placed, the [#](8B0000)Ara Vitae[#]() awakens. It drinks the blood offered to it and distills it into [#](4A0080)Essentia Vitae[#](), which it then uses to [#](4A0080)transfigure[#]() items placed within its basin. Right-click the Ara Vitae to lay an item upon it; right-click with an empty hand to retrieve it.", + "book.neovitae.guide.altar.name": "Ara Vitaes", + "book.neovitae.guide.altar.redstone_automation.comparator.text": "A comparator placed beside the [#](8B0000)Ara Vitae[#]() reads the level of [#](4A0080)Essentia Vitae[#]() within, much like a chest.\\\n\\\nPlace a [#](8B0000)Blood Stained Glass[#]() block directly beneath the altar, and the comparator instead reads the [#](4A0080)Anima[#]() of whoever owns the orb resting in the altar's basin. The signal strength scales to the orb's tier, not the maximum capacity of the network.", + "book.neovitae.guide.altar.redstone_automation.comparator_examples.text": "For example, [#](8B0000)500,000 EV[#]() would register as overflowing through a Weak Novicius Orb, but only half-strength through a Magus Orb. Clever use of this lets you shut down costly rituals before your [#](4A0080)Anima[#]() runs dry.\\\n\\\n[#](2E8B57)When the orb is bound to a team via NeoVitae Teams, the comparator reads the team's pooled Anima automatically; no special setup is needed.[#]()\\\n\\\n[#](2E8B57)Place a Redstone Lamp beneath the altar and it will emit a redstone pulse the instant a transmutation completes, useful for chained automation.[#]()", + "book.neovitae.guide.altar.redstone_automation.description": "Mechanical servants for the Ara Vitae: hoppers, pipes, and comparators.", + "book.neovitae.guide.altar.redstone_automation.fluid_transfer.text": "The altar also permits the transfer of [#](4A0080)Essentia Vitae[#]() to and from external tanks. Connect your fluid conduit of choice and you can stockpile excess essence for later workings.\\\n\\\n[#](2E8B57)The flow is sluggish by default. Acceleration Runes quicken the altar's pulse, while Displacement Runes widen the channel through which essence flows.[#]()", + "book.neovitae.guide.altar.redstone_automation.internal_tank.text": "Remember: the [#](4A0080)Essentia Vitae[#]() piped in or out does not come directly from the altar's main basin. A hidden secondary reservoir, holding [#](8B0000)up to 10%%[#]() of the altar's total capacity, acts as the intermediary. If essence seems to vanish from the basin without explanation, or the numbers never quite add up, this phantom vessel is the culprit.", + "book.neovitae.guide.altar.redstone_automation.intro.text": "The [#](8B0000)Ara Vitae[#]() is a marvel, but even a devoted Vitaemancer tires of standing vigil over every slate. Fortunately, the altar accepts mechanical servants; items and [#](4A0080)Essentia Vitae[#]() can be piped in and out.\\\n\\\nThe basin holds a [#](8B0000)single item[#]() at a time. A simple [#](8B0000)Hopper[#]() feeds them in one by one, and the altar", + "book.neovitae.guide.altar.redstone_automation.intro.title": "Redstone and Automation", + "book.neovitae.guide.altar.redstone_automation.name": "Redstone and Automation", + "book.neovitae.guide.altar.redstone_automation.stacking.text": "transmutes each in turn, drawing [#](4A0080)Essentia Vitae[#]() as it works. Keep the basin supplied with essence and it labors without pause.\\\n\\\nThe altar makes no distinction between input and output. Without a filter, items will cycle in and out as fast as your transfer system allows. The [#](8B0000)Routing Nodes[#]() may serve you well here.", + "book.neovitae.guide.altar.rune_2_acceleration.description": "A rune tempered in hellfire, collapsing time twice as fast.", + "book.neovitae.guide.altar.rune_2_acceleration.intro.text": "Tempered with [#](8B0000)Netherite Scrap[#]() and [#](8B0000)Intricate Hellforged Parts[#]() from the [#](4A0080)Demon Realm[#](), this rune warps time twice as aggressively, removing [#](8B0000)two ticks[#]() from the pulse delay instead of one. Fewer rune slots consumed, more room for other enchantments around the altar.", + "book.neovitae.guide.altar.rune_2_acceleration.intro.title": "Reinforced Acceleration Rune", + "book.neovitae.guide.altar.rune_2_acceleration.name": "Reinforced Acceleration Rune", + "book.neovitae.guide.altar.rune_2_acceleration.reversion.text": "[#](2E8B57)Should you have need of the base rune again, the Athanor can strip the reinforcement and return it to its original form.[#]()", + "book.neovitae.guide.altar.rune_2_aug_capacity.description": "A rune tempered in hellfire, multiplicatively stretching the altar's reservoir.", + "book.neovitae.guide.altar.rune_2_aug_capacity.intro.text": "Wrought with [#](8B0000)Netherite Scrap[#]() and [#](8B0000)Intricate Hellforged Parts[#]() from the [#](4A0080)Demon Realm[#](), this rune warps the altar's capacity to staggering proportions. Each rune multiplies the total reservoir by [#](8B0000)+15%%[#](), applied after all additive expansions. At higher tiers, the difference is immense.", + "book.neovitae.guide.altar.rune_2_aug_capacity.intro.title": "Reinforced Rune of Aug. Capacity", + "book.neovitae.guide.altar.rune_2_aug_capacity.name": "Reinforced Rune of Aug. Capacity", + "book.neovitae.guide.altar.rune_2_aug_capacity.reversion.text": "[#](2E8B57)Should you have need of the base rune again, the Athanor can strip the reinforcement and return it to its original form.[#]()", + "book.neovitae.guide.altar.rune_2_capacity.description": "A rune tempered in hellfire, vastly deepening the altar's reservoir.", + "book.neovitae.guide.altar.rune_2_capacity.intro.text": "Infused with [#](8B0000)Netherite Scrap[#]() and [#](8B0000)Intricate Hellforged Parts[#]() from the [#](4A0080)Demon Realm[#](), this rune carves a far deeper basin into the altar's soul. Each rune adds [#](8B0000)+40%%[#]() to the reservoir, additively, twice the depth of its lesser kin.", + "book.neovitae.guide.altar.rune_2_capacity.intro.title": "Reinforced Rune of Capacity", + "book.neovitae.guide.altar.rune_2_capacity.name": "Reinforced Rune of Capacity", + "book.neovitae.guide.altar.rune_2_capacity.reversion.text": "[#](2E8B57)Should you have need of the base rune again, the Athanor can strip the reinforcement and return it to its original form.[#]()", + "book.neovitae.guide.altar.rune_2_charging.description": "A rune tempered in hellfire, doubling both charge rate and storage.", + "book.neovitae.guide.altar.rune_2_charging.intro.text": "Hardened with [#](8B0000)Netherite Scrap[#]() and [#](8B0000)Intricate Hellforged Parts[#]() from the [#](4A0080)Demon Realm[#](), this rune doubles the Charging Rune's potency in every regard , both the rate at which [#](4A0080)Essentia Vitae[#]() is stored during idle moments and the maximum charge the rune can hold.", + "book.neovitae.guide.altar.rune_2_charging.intro.title": "Reinforced Charging Rune", + "book.neovitae.guide.altar.rune_2_charging.name": "Reinforced Charging Rune", + "book.neovitae.guide.altar.rune_2_charging.reversion.text": "[#](2E8B57)Should you have need of the base rune again, the Athanor can strip the reinforcement and return it to its original form.[#]()", + "book.neovitae.guide.altar.rune_2_dislocation.description": "A rune tempered in hellfire, vastly widening the essence flow channel.", + "book.neovitae.guide.altar.rune_2_dislocation.intro.text": "Bolstered with [#](8B0000)Netherite Scrap[#]() and [#](8B0000)Intricate Hellforged Parts[#]() from the [#](4A0080)Demon Realm[#](), this rune tears the channels between altar and vessel wide open. Each rune increases the flow rate by a multiplicative [#](8B0000)+40%%[#](); essence surges rather than trickles.", + "book.neovitae.guide.altar.rune_2_dislocation.intro.title": "Reinforced Displacement Rune", + "book.neovitae.guide.altar.rune_2_dislocation.name": "Reinforced Displacement Rune", + "book.neovitae.guide.altar.rune_2_dislocation.reversion.text": "[#](2E8B57)Should you have need of the base rune again, the Athanor can strip the reinforcement and return it to its original form.[#]()", + "book.neovitae.guide.altar.rune_2_orb.description": "A rune tempered in hellfire, doubling the orb's capacity expansion.", + "book.neovitae.guide.altar.rune_2_orb.intro.text": "Augmented with [#](8B0000)Netherite Scrap[#]() and [#](8B0000)Intricate Hellforged Parts[#]() from the [#](4A0080)Demon Realm[#](), this rune resonates more deeply with the Orb of Vitae within. Each rune expands the orb's capacity by [#](8B0000)+4%%[#]() additively, twice the reach of the lesser inscription, stretching your [#](4A0080)Anima[#]() further.", + "book.neovitae.guide.altar.rune_2_orb.intro.title": "Reinforced Rune of the Orb", + "book.neovitae.guide.altar.rune_2_orb.name": "Reinforced Rune of the Orb", + "book.neovitae.guide.altar.rune_2_orb.reversion.text": "[#](2E8B57)Should you have need of the base rune again, the Athanor can strip the reinforcement and return it to its original form.[#]()", + "book.neovitae.guide.altar.rune_2_sacrifice.description": "A rune tempered in hellfire, doubling the harvest from slain creatures.", + "book.neovitae.guide.altar.rune_2_sacrifice.intro.text": "Tempered with [#](8B0000)Netherite Scrap[#]() and [#](8B0000)Intricate Hellforged Parts[#]() from the [#](4A0080)Demon Realm[#](), the reinforced rune wrings twice the essence from every offering, [#](8B0000)+20%%[#]() per rune, additively. The altar's appetite for sacrifice grows ever more insatiable.", + "book.neovitae.guide.altar.rune_2_sacrifice.intro.title": "Reinforced Rune of Sacrifice", + "book.neovitae.guide.altar.rune_2_sacrifice.name": "Reinforced Rune of Sacrifice", + "book.neovitae.guide.altar.rune_2_sacrifice.reversion.text": "[#](2E8B57)Should you have need of the base rune again, the Athanor can strip the reinforcement and return it to its original form.[#]()", + "book.neovitae.guide.altar.rune_2_self_sacrifice.description": "A rune tempered in hellfire, doubling the yield of your own spilled blood.", + "book.neovitae.guide.altar.rune_2_self_sacrifice.intro.text": "Strengthened with [#](8B0000)Netherite Scrap[#]() and [#](8B0000)Intricate Hellforged Parts[#]() from the [#](4A0080)Demon Realm[#](), this rune doubles the reward for your own blood, [#](8B0000)+20%%[#]() per rune, additively. Each wound you inflict upon yourself yields twice the [#](4A0080)Essentia Vitae[#]() of the lesser inscription.", + "book.neovitae.guide.altar.rune_2_self_sacrifice.intro.title": "Reinforced Rune of Self-Sacrifice", + "book.neovitae.guide.altar.rune_2_self_sacrifice.name": "Reinforced Rune of Self-Sacrifice", + "book.neovitae.guide.altar.rune_2_self_sacrifice.reversion.text": "[#](2E8B57)Should you have need of the base rune again, the Athanor can strip the reinforcement and return it to its original form.[#]()", + "book.neovitae.guide.altar.rune_2_speed.description": "A rune tempered in hellfire, doubling the altar's haste.", + "book.neovitae.guide.altar.rune_2_speed.intro.text": "Forged with [#](8B0000)Netherite Scrap[#]() and [#](8B0000)Intricate Hellforged Parts[#]() plundered from the [#](4A0080)Demon Realm[#](), this rune doubles the tempo of its lesser counterpart. The altar's transmutations quicken by [#](8B0000)+40%%[#]() per rune, additively; the basin practically hums with impatience.", + "book.neovitae.guide.altar.rune_2_speed.intro.title": "Reinforced Speed Rune", + "book.neovitae.guide.altar.rune_2_speed.name": "Reinforced Speed Rune", + "book.neovitae.guide.altar.rune_2_speed.reversion.text": "[#](2E8B57)Should you have need of the base rune again, the Athanor can strip the reinforcement and return it to its original form.[#]()", + "book.neovitae.guide.altar.rune_acceleration.description": "Collapses the interval between Charging and Displacement pulses.", + "book.neovitae.guide.altar.rune_acceleration.intro.text": "The [#](8B0000)Acceleration Rune[#]() collapses time around certain altar operations. The [#](8B0000)Charging Rune[#]() and [#](8B0000)Displacement Rune[#]() normally pulse once every 20 ticks; each Acceleration Rune shaves one tick from that delay, down to a minimum of a single tick between pulses. The altar's secondary rhythms become a frantic heartbeat.", + "book.neovitae.guide.altar.rune_acceleration.intro.title": "Acceleration Rune", + "book.neovitae.guide.altar.rune_acceleration.name": "Acceleration Rune", + "book.neovitae.guide.altar.rune_aug_capacity.description": "Multiplicatively expands the altar's reservoir beyond what additive runes can achieve.", + "book.neovitae.guide.altar.rune_aug_capacity.intro.text": "Where the standard [#](8B0000)Rune of Capacity[#]() widens the basin, the [#](8B0000)Rune of Augmented Capacity[#]() reshapes the altar's very nature. Each rune multiplies the total reservoir by [#](8B0000)+7.5%%[#](), applied after all additive Capacity Runes have taken effect. The difference between the two is subtle at first, but devastating at scale.", + "book.neovitae.guide.altar.rune_aug_capacity.intro.title": "Rune of Aug. Capacity", + "book.neovitae.guide.altar.rune_aug_capacity.name": "Rune of Aug. Capacity", + "book.neovitae.guide.altar.rune_capacity.description": "Deepens the altar's reservoir to hold more Essentia Vitae.", + "book.neovitae.guide.altar.rune_capacity.intro.text": "The [#](8B0000)Rune of Capacity[#]() deepens the altar's basin, allowing the [#](8B0000)Ara Vitae[#]() to hold more [#](4A0080)Essentia Vitae[#]() before overflowing. Each rune expands the reservoir by [#](8B0000)+20%%[#](), stacking additively. A deeper well means fewer interruptions during costly transmutations.", + "book.neovitae.guide.altar.rune_capacity.intro.title": "Rune of Capacity", + "book.neovitae.guide.altar.rune_capacity.name": "Rune of Capacity", + "book.neovitae.guide.altar.rune_charging.description": "Stores Essentia Vitae during idle moments for instant transmutation.", + "book.neovitae.guide.altar.rune_charging.formula.text": "The altar pulses once every 20 ticks, reduced by 1 per [#](8B0000)Acceleration Rune[#]().\\\n\\\nEach pulse stores: [[#](8B0000)10 EV[#]() x [#](8B0000)Charging Runes[#]() x (1 + [#](8B0000)Speed Runes[#]()/10)]\\\n\\\nMaximum stored charge: [#](8B0000)1,000 EV[#]() per [#](8B0000)Charging Rune[#](), multiplied by [altar capacity / 20,000] if that ratio exceeds 1.", + "book.neovitae.guide.altar.rune_charging.intro.text": "The [#](8B0000)Charging Rune[#]() inscribes a pattern of [#](4A0080)anticipation[#]() into the altar. When the [#](8B0000)Ara Vitae[#]() lies idle, neither crafting nor filling an Orb of Vitae, it siphons [#](4A0080)Essentia Vitae[#]() into a hidden reserve within the rune itself. The moment an item is placed upon the altar, this stored charge floods into the transmutation instantly, at a perfect 1:1 ratio.", + "book.neovitae.guide.altar.rune_charging.intro.title": "Charging Rune", + "book.neovitae.guide.altar.rune_charging.name": "Charging Rune", + "book.neovitae.guide.altar.rune_dislocation.description": "Widens the flow of Essentia Vitae to and from external vessels.", + "book.neovitae.guide.altar.rune_dislocation.intro.text": "The [#](8B0000)Displacement Rune[#]() widens the unseen channels through which [#](4A0080)Essentia Vitae[#]() flows between the altar and external vessels. Each rune increases the fluid transfer rate by a multiplicative [#](8B0000)+20%%[#](). Essential for any Vitaemancer who stores essence in outside tanks.", + "book.neovitae.guide.altar.rune_dislocation.intro.title": "Displacement Rune", + "book.neovitae.guide.altar.rune_dislocation.name": "Displacement Rune", + "book.neovitae.guide.altar.rune_orb.description": "Stretches the Orb of Vitae's capacity while it rests in the altar.", + "book.neovitae.guide.altar.rune_orb.intro.text": "The [#](8B0000)Rune of the Orb[#]() resonates with the [#](8B0000)Orb of Vitae[#]() resting within the altar, stretching the boundaries of your [#](4A0080)Anima[#](). While the orb sits in the basin, each rune increases its capacity by [#](8B0000)+2%%[#]() additively. The orb must remain within the altar to benefit; remove it, and the expansion fades.", + "book.neovitae.guide.altar.rune_orb.intro.title": "Rune of the Orb", + "book.neovitae.guide.altar.rune_orb.name": "Rune of the Orb", + "book.neovitae.guide.altar.rune_sacrifice.description": "Amplifies the Essentia Vitae harvested from sacrificed creatures.", + "book.neovitae.guide.altar.rune_sacrifice.intro.text": "The [#](8B0000)Rune of Sacrifice[#]() deepens the altar's thirst for the blood of others. When a creature is slain near the [#](8B0000)Ara Vitae[#](), each rune amplifies the [#](4A0080)Essentia Vitae[#]() harvested by [#](8B0000)+10%%[#](), stacking additively. The altar remembers every offering.", + "book.neovitae.guide.altar.rune_sacrifice.intro.title": "Rune of Sacrifice", + "book.neovitae.guide.altar.rune_sacrifice.name": "Rune of Sacrifice", + "book.neovitae.guide.altar.rune_self_sacrifice.description": "Rewards your own pain with greater Essentia Vitae from self-inflicted wounds.", + "book.neovitae.guide.altar.rune_self_sacrifice.intro.text": "The [#](8B0000)Rune of Self-Sacrifice[#]() honors the practitioner who spills their own blood for the art. Each rune carved into the altar's ring increases the [#](4A0080)Essentia Vitae[#]() yielded from your own wounds by [#](8B0000)+10%%[#](), stacking additively. Bleeding into your [#](8B0000)Blood Orb[#]() and the altar's own draw upon nearby blood mages alike benefit from this rune's blessing.", + "book.neovitae.guide.altar.rune_self_sacrifice.intro.title": "Rune of Self-Sacrifice", + "book.neovitae.guide.altar.rune_self_sacrifice.name": "Rune of Self-Sacrifice", + "book.neovitae.guide.altar.rune_speed.description": "Hastens the altar's transmutations, for those who cannot abide waiting.", + "book.neovitae.guide.altar.rune_speed.intro.text": "The [#](8B0000)Speed Rune[#]() quickens the altar's heartbeat. Every transmutation the [#](8B0000)Ara Vitae[#]() performs, the consumption of [#](4A0080)Essentia Vitae[#](), the slow reshaping of matter, accelerates by [#](8B0000)+20%%[#]() per rune, stacking additively. Be warned: an empty altar also loses progress faster with these runes in place.", + "book.neovitae.guide.altar.rune_speed.intro.title": "Speed Rune", + "book.neovitae.guide.altar.rune_speed.name": "Speed Rune", + "book.neovitae.guide.altar.slates.blank_reinforced.text": "[#](B8860B)Tabula Rasa[#](): Lay deepslate upon a [#](B8860B)Tier 0[#]() altar. The basin drinks [#](8B0000)1,000 EV[#]() and etches the first sigils into the stone.\\\n\\\n[#](B8860B)Tabula Robur[#](): Feed a Tabula Rasa to a [#](B8860B)Tier 1[#]() altar. Cost: [#](8B0000)2,000 EV[#](). The sigils deepen, the stone hardens with purpose.", + "book.neovitae.guide.altar.slates.description": "Inscribed stone tablets forged in the Ara Vitae, each tier more potent than the last.", + "book.neovitae.guide.altar.slates.ethereal.text": "[#](B8860B)Tabula Aetherea[#](): A Tabula Spiritus surrendered to a [#](B8860B)Tier 4[#]() altar. Cost: [#](8B0000)30,000 EV[#](). The slate becomes almost translucent, hovering at the edge between the material and the [#](4A0080)beyond[#]().", + "book.neovitae.guide.altar.slates.imbued_demonic.text": "[#](B8860B)Tabula Animata[#](): A Tabula Robur offered to a [#](B8860B)Tier 2[#]() altar. Cost: [#](8B0000)5,000 EV[#](). The stone now pulses with a faint, living warmth.\\\n\\\n[#](B8860B)Tabula Spiritus[#](): An Tabula Animata consumed by a [#](B8860B)Tier 3[#]() altar. Cost: [#](8B0000)15,000 EV[#](). Dark veins thread through the tablet like frozen lightning.", + "book.neovitae.guide.altar.slates.intro.text": "The [#](8B0000)Ara Vitae[#]() does more than fill orbs; it is a crucible for forging [#](8B0000)Slates[#](), the inscribed stone tablets that serve as the foundation for nearly every vitaemantic creation. Each successive tier of slate demands a more powerful altar and a steeper offering of [#](4A0080)Essentia Vitae[#]().", + "book.neovitae.guide.altar.slates.intro.title": "The Slates", + "book.neovitae.guide.altar.slates.name": "The Slates", + "book.neovitae.guide.altar.vitae_link.automation.text": "Pipe into any side but the bottom to feed the [#](8B0000)input[#](); draw from the bottom to empty the [#](8B0000)output[#](). Because input and output are kept apart, an automated line never claws back its own ingredients.\\\n\\\nLay down as many Links as you like around one altar. Only [#](8B0000)one crafts at a time[#](), and never while the altar itself is busy. When several wait, the [#](8B0000)highest tier[#]() takes priority, then the rest in turn.", + "book.neovitae.guide.altar.vitae_link.automation.title": "Many Hands", + "book.neovitae.guide.altar.vitae_link.binding.text": "Set the Link within [#](8B0000)eight blocks[#]() of an altar and it reaches out, a crimson thread snapping taut between the two. From then on it draws [#](4A0080)Essentia Vitae[#]() straight from that altar's basin and borrows its [#](8B0000)rune bonuses[#]() for speed and efficiency. It holds no essence of its own.\\\n\\\n[#](2E8B57)A Link with no altar in reach gives off thin smoke. Glance at it with Jade to read its bond.[#]()", + "book.neovitae.guide.altar.vitae_link.binding.title": "Binding", + "book.neovitae.guide.altar.vitae_link.description": "A bound relay that crafts at a capped tier and pipes in and out.", + "book.neovitae.guide.altar.vitae_link.intro.text": "Left to its own devices, the [#](8B0000)Ara Vitae[#]() climbs the whole slate chain: feed it deepslate and it will not stop until the basin holds the highest [#](8B0000)Tabula[#]() its runes allow. The [#](8B0000)Vitae Link[#]() ends that tyranny. Bind one to a nearby altar and it crafts on the altar's behalf, but only up to a [#](8B0000)tier you choose[#]().", + "book.neovitae.guide.altar.vitae_link.intro.title": "Vitae Link", + "book.neovitae.guide.altar.vitae_link.name": "Vitae Link", + "book.neovitae.guide.altar.vitae_link.orb_link.text": "A cousin of the Link, the [#](8B0000)Orb Vitae Link[#]() does not craft; it [#](8B0000)charges[#](). Seat a single [#](8B0000)Blood Orb[#]() within it (use with an orb in hand, use empty-handed to take it back), and it pulls [#](4A0080)Essentia Vitae[#]() from its bound altar straight into the orb owner's [#](8B0000)Anima[#](), at the altar's [#](8B0000)full tier[#]() and runes, until the network is full.\\\n\\\n[#](2E8B57)It sits lowest in the chain: it draws only while the altar is idle and no Vitae Link is crafting, sipping the leftover essence so it never starves a working.[#]()\\\n\\\nFeed it a [#](8B0000)redstone signal[#]() to pause it: while powered, the Link stops charging until the signal drops, letting you gate it off your altar's own comparator.", + "book.neovitae.guide.altar.vitae_link.orb_link.title": "Orb Vitae Link", + "book.neovitae.guide.altar.vitae_link.orb_link_recipe.text": "Combine a [#](8B0000)Vitae Link[#]() with [#](8B0000)two iron ingots[#]() and a [#](8B0000)piece of glass[#]() at a crafting table. Its [#](8B0000)comparator[#]() output rises with how full the owner's Anima has become, ideal for switching off your blood engines once you are topped off.", + "book.neovitae.guide.altar.vitae_link.recipe.text": "Place an [#](8B0000)Ara Vitae[#]() within another, larger altar holding at least [#](4A0080)1,500 Essentia Vitae[#](), and the lesser altar is folded inward upon itself to form the Link.", + "book.neovitae.guide.altar.vitae_link.tier.text": "[#](8B0000)Sneak and use[#]() the Link to cycle its craft tier. A Link can never reach the altar it serves; it caps [#](8B0000)one tier below[#](). Bind to a tier-five altar and the Link may climb to four, no further, then wraps back to zero.\\\n\\\nShould the altar lose a ring and drop a tier, the Link follows it down. Should the altar grow, the Link stays where you set it.", + "book.neovitae.guide.altar.vitae_link.tier.title": "Choosing the Tier", + "book.neovitae.guide.altar.vitae_link.usage.text": "[#](8B0000)Use[#]() the Link with an item to drop it in; [#](8B0000)use[#]() it empty-handed to take the result back. Like the altar, it accepts [#](8B0000)one item at a time[#](). It crafts in place, climbing the chain only as far as your chosen tier, then sets the finished piece in its [#](8B0000)output[#]() to await collection.\\\n\\\n[#](2E8B57)Use it while it works to cancel the craft and reclaim the item. The tier cannot be changed mid-craft.[#]()", + "book.neovitae.guide.altar.vitae_link.usage.title": "Working the Link", + "book.neovitae.guide.dungeons.daemonium_overview.description": "The twisted denizens of the Demon Realm, each bearing unique spoils.", + "book.neovitae.guide.dungeons.daemonium_overview.intro.text": "The [#](4A0080)Demon Realm[#]() is home to creatures unlike anything found on the surface. Practitioners call them [#](8B0000)Daemonium[#](); twisted entities of malice that guard the halls and mines of the endless depths.\\\n\\\nThey come in many forms, from shambling fodder to towering brutes, and each carries within it fragments of power that a resourceful vitaemancer can harvest.", + "book.neovitae.guide.dungeons.daemonium_overview.intro.title": "The Daemonium", + "book.neovitae.guide.dungeons.daemonium_overview.loot.text": "Every Daemonium drops [#](8B0000)Tainted Flesh[#](), an edible but risky food source. Most also yield [#](4A0080)Spiritus Essences[#]() aligned with their nature; Ruina-aligned demons favor Spiritus Ruina, Nihilum-aligned brutes yield Spiritus Nihilum.\\\n\\\nMore importantly, each species carries a [#](8B0000)unique trophy material[#]() that serves as a crafting component for powerful items unavailable through any other means.", + "book.neovitae.guide.dungeons.daemonium_overview.loot.title": "Spoils of the Damned", + "book.neovitae.guide.dungeons.daemonium_overview.name": "The Daemonium", + "book.neovitae.guide.dungeons.daemonium_overview.spiritus_types.text": "Each demon species has a natural [#](4A0080)Spiritus[#]() affinity that determines which type of essence it drops:\\\n\\\nCruoris: Raw/Nihilum\\\nCorrodis: Ruina/Vindicta\\\nPestis: Ruina/Raw\\\nVoraxis: Nihilum/Ruina\\\nRancoris: Vindicta/Invictus\\\nAnimaris: Invictus/Vindicta\\\nFervidis: Nihilum/Invictus\\\nDoloris: Vindicta/Nihilum\\\nIgnis: Nihilum/Ruina\\\nGlaciaris: All types", + "book.neovitae.guide.dungeons.daemonium_overview.spiritus_types.title": "Spiritus Affinities", + "book.neovitae.guide.dungeons.daemonium_overview.tiers.text": "The Daemonium fall into rough tiers of threat:\\\n\\\n[#](2E8B57)Fodder[#](): Cruoris, Pestis, Animaris, Rancoris. Individually weak but numerous.\\\n\\\n[#](B8860B)Standard[#](): Voraxis. Stronger, with life-draining attacks.\\\n\\\n[#](8B0000)Elite[#](): Corrodis, Fervidis, Doloris. Dangerous foes with complex attack patterns.\\\n\\\n[#](4A0080)Apex[#](): Ignis, Glaciaris. Boss-tier creatures with devastating abilities.", + "book.neovitae.guide.dungeons.daemonium_overview.tiers.title": "Threat Assessment", + "book.neovitae.guide.dungeons.demon_bestiary.animaris_entity.text": "The [#](4A0080)Soul Wraith[#](). A flying spectral entity that charges through targets. Elusive and difficult to pin down at 30 HP.\\\n\\\n[#](2E8B57)Drops[#](): Animus Mote, Invictus/Spiritus Vindicta, Phantom Membrane (rare)", + "book.neovitae.guide.dungeons.demon_bestiary.corrodis_entity.text": "[#](8B0000)The Wither Knight[#](). An elite melee combatant clad in heavy armour with three attack phases. Every blow carries a withering curse that rots flesh on contact, and its strikes often leave victims drained and enfeebled.\\\n\\\n[#](2E8B57)Drops[#](): Blight Marrow, Raw Demonite, Ruina/Spiritus Vindicta, Wither Skeleton Skull (rare)", + "book.neovitae.guide.dungeons.demon_bestiary.cruoris_entity.text": "The [#](8B0000)Blood Demon[#](). A shambling melee creature that attacks with necrotic claw swipes and grave leaps. Relatively fragile at 30 HP but can close distance quickly.\\\n\\\n[#](2E8B57)Drops[#](): Gore-Clotted Fang, Tainted Flesh, Default/Spiritus Nihilum", + "book.neovitae.guide.dungeons.demon_bestiary.description": "A field guide to every known creature of the Demon Realm and beyond.", + "book.neovitae.guide.dungeons.demon_bestiary.doloris_entity.text": "The [#](4A0080)Wendigo of Pain[#](). An elite hunter (200 HP) with three-hit combos, leap slams, and a ghost howl that phases it out of reality. Enters a dangerous second phase at low health.\\\n\\\nA vastly empowered variant known as [#](8B0000)The Foreman[#]() (600 HP, 25 damage, 16 armour) guards the mine entrance. Defeating it drops a clutch of [#](8B0000)Mine Dungeon Keys[#]().\\\n\\\n[#](2E8B57)Drops[#](): Frozen Marrow Shard, Ectoplasmic Residue (rare), Raw Demonite, Vindicta/Spiritus Nihilum", + "book.neovitae.guide.dungeons.demon_bestiary.fervidis_entity.text": "The [#](B8860B)Undying Brute[#](). A boss-adjacent horror (150 HP) with decay swings, revenant smash leaps, and a defensive bear stance that grants near-invulnerability.\\\n\\\n[#](2E8B57)Drops[#](): Revenant Plate, Gore-Clotted Fang (rare), Raw Demonite, Nihilum/Spiritus Invictus", + "book.neovitae.guide.dungeons.demon_bestiary.glaciaris_entity.text": "The [#](4A0080)Ice Colossus[#](). The most dangerous creature in the Demon Realm (250 HP) with ice projectiles, beam attacks, ice wall summons, shard bursts, and a mist phase that renders it briefly invulnerable.\\\n\\\n[#](2E8B57)Drops[#](): Permafrost Core, Frozen Marrow Shard (rare), Raw Demonite, all Spiritus types", + "book.neovitae.guide.dungeons.demon_bestiary.ignis_entity.text": "The [#](8B0000)Fire Demon[#](). An apex predator wreathed in flame, immune to fire, that alternates between fireball barrages, ground slams, and rapid sword combos that leave victims barely able to move.\\\n\\\n[#](2E8B57)Drops[#](): Cinder Heart Fragment, Raw Demonite, Nihilum/Ruina Spiritus, Blaze Rod (rare)", + "book.neovitae.guide.dungeons.demon_bestiary.intro.text": "A field guide to the creatures of the [#](4A0080)Demon Realm[#]() and the vitaemantic horrors that haunt its corridors. Study well; knowledge of your enemy is the difference between plunder and a shallow grave.", + "book.neovitae.guide.dungeons.demon_bestiary.intro.title": "Bestiary", + "book.neovitae.guide.dungeons.demon_bestiary.name": "Bestiary", + "book.neovitae.guide.dungeons.demon_bestiary.pestis_entity.text": "The [#](2E8B57)Pestilence Spider[#](). A venomous creature with fang bites and shadow lunges. Low health (30 HP) but its poison is deadly in groups.\\\n\\\n[#](2E8B57)Drops[#](): Venomgland Sac, Tainted Flesh, Ruina/Raw Spiritus, Spider Eye", + "book.neovitae.guide.dungeons.demon_bestiary.rancoris_entity.text": "The [#](4A0080)Spite Phantom[#](). A spectral ranged attacker that fires spectral bolts and ectoplasmic bursts. Fragile (45 HP) but dangerous at range.\\\n\\\n[#](2E8B57)Drops[#](): Ectoplasmic Residue, Tainted Flesh, Vindicta/Spiritus Invictus", + "book.neovitae.guide.dungeons.demon_bestiary.slime_vitae_entity.text": "A [#](8B0000)blood-red slime[#]() born of coagulated Essentia Vitae. Its touch chills the body, slowing movement, and upon death it detonates in a burst of [#](8B0000)raw magic damage[#](). Immune to magical attacks. Frequently encountered in dungeon trial spawners, appearing in groups of three.\\\n\\\n[#](2E8B57)Beware:[#]() if four small Slimes of Vitae gather nearby, they merge into a larger, deadlier variant.", + "book.neovitae.guide.dungeons.demon_bestiary.voraxis_entity.text": "The [#](8B0000)Voracious Oni[#](). A mid-tier threat with life-draining slash attacks and hunger effects. Sturdy at 60 HP with decent armour.\\\n\\\n[#](2E8B57)Drops[#](): Hollow Gut, Tainted Flesh, Nihilum/Spiritus Ruina, Raw Demonite (rare)", + "book.neovitae.guide.dungeons.demon_crafting.blight_whetstone.text": "A single-use anointment applicator that coats a weapon in Spiritus Ruina, inflicting [#](8B0000)Wither[#]() on struck targets for 60 seconds.\\\n\\\nRequires [#](4A0080)Spiritus Ruina[#]() in the forge. Crafted from [#](8B0000)Blight Marrow[#](), a [#](4A0080)Ruina Crystal Catalyst[#](), and a [#](8B0000)Tabula Spiritus[#]().", + "book.neovitae.guide.dungeons.demon_crafting.description": "Powerful items crafted from demon trophies in the Hellfire Forge.", + "book.neovitae.guide.dungeons.demon_crafting.grand_gem.text": "The [#](4A0080)Grand Spiritus Gem[#]() can now be forged using materials from the Demon Realm. It requires a [#](4A0080)Greater Spiritus Gem[#](), an [#](8B0000)Animus Mote[#](), an [#](8B0000)Tabula Aetherea[#](), and a [#](8B0000)Permafrost Core[#]().\\\n\\\nWith 4000 minimum spiritus and 400 drain, this is among the most demanding recipes in the forge.", + "book.neovitae.guide.dungeons.demon_crafting.grand_gem.title": "Grand Spiritus Gem", + "book.neovitae.guide.dungeons.demon_crafting.intro.text": "The [#](8B0000)Hellfire Forge[#]() can transmute daemonium trophies into items of terrible power. All recipes in this section require at minimum a tier 3 altar and blood orb to have reached the dungeons in the first place.", + "book.neovitae.guide.dungeons.demon_crafting.intro.title": "Forged from Damnation", + "book.neovitae.guide.dungeons.demon_crafting.name": "Forged from Damnation", + "book.neovitae.guide.dungeons.demon_crafting.sigil_damned.text": "A passive sigil that empowers the bearer when held. Grants [#](4A0080)+50 Bonus Spiritus Collection[#](), [#](8B0000)+25 Bonus Sacrifice[#](), and [#](8B0000)+10 Blood Siphon[#]() (healing a portion of the target's health on kill, capped at 4 hearts).\\\n\\\nForged from a [#](8B0000)Cinder Heart Fragment[#](), [#](8B0000)Permafrost Core[#](), [#](4A0080)Greater Spiritus Gem[#](), and [#](8B0000)Tabula Spiritus[#]().", + "book.neovitae.guide.dungeons.demon_crafting.trim_ingot.text": "A deep blood-red trim material for armour decoration. Apply it at a smithing table like any other trim material to give your gear a [#](8B0000)demonic[#]() accent unique to the Demon Realm.\\\n\\\nForged from a [#](8B0000)Hellforged Ingot[#](), an [#](4A0080)Animus Mote[#](), and a [#](8B0000)Weak Blood Shard[#]().", + "book.neovitae.guide.dungeons.demon_drops.boss_drops.text": "[#](8B0000)Cinder Heart Fragment[#]() (Ignis): A smoldering ember core that never fully cools. Combined with the [#](8B0000)Permafrost Core[#]() from Glaciaris, these two materials form the foundation of the most powerful demon-forged items, including the [#](4A0080)Sigil of the Damned[#]().", + "book.neovitae.guide.dungeons.demon_drops.description": "Unique materials harvested from slain demons, essential for advanced crafting.", + "book.neovitae.guide.dungeons.demon_drops.fodder_drops.text": "[#](8B0000)Gore-Clotted Fang[#]() (Cruoris): A bloodied claw fragment, used in blood-themed recipes and infusions.\\\n\\\n[#](8B0000)Venomgland Sac[#]() (Pestis): An intact poison sac, potent in flask and potion crafting.\\\n\\\n[#](8B0000)Ectoplasmic Residue[#]() (Rancoris): Shimmering spectral goo, vital for ghostly and combat brews.\\\n\\\n[#](8B0000)Animus Mote[#]() (Animaris): A flickering soul fragment; the rarest fodder drop, essential for soul-binding recipes.", + "book.neovitae.guide.dungeons.demon_drops.fodder_drops.title": "Fodder Trophies", + "book.neovitae.guide.dungeons.demon_drops.intro.text": "Each species of [#](8B0000)Daemonium[#]() yields a unique trophy material when slain. These materials cannot be obtained any other way and serve as key ingredients in recipes that require a tier 3 altar or higher to even begin approaching.", + "book.neovitae.guide.dungeons.demon_drops.intro.title": "Daemonium Trophies", + "book.neovitae.guide.dungeons.demon_drops.name": "Daemonium Trophies", + "book.neovitae.guide.dungeons.demon_drops.standard_drops.text": "[#](8B0000)Hollow Gut[#]() (Voraxis): A distended organ that never fills, used in hunger and drain recipes.\\\n\\\n[#](8B0000)Blight Marrow[#]() (Corrodis): Corroded bone seeping dark mist, key to wither and Ruina crafting.\\\n\\\n[#](8B0000)Revenant Plate[#]() (Fervidis): A chunk of undying chitin, prized for defensive and armour crafting.\\\n\\\n[#](8B0000)Frozen Marrow Shard[#]() (Doloris): Ice-veined bone, combining cold and anguish in a single reagent.", + "book.neovitae.guide.dungeons.demon_drops.standard_drops.title": "Standard and Elite Trophies", + "book.neovitae.guide.dungeons.demon_food.bottled_spite.text": "A vile draught brewed from [#](8B0000)Ectoplasmic Residue[#](), [#](8B0000)Venomgland Sac[#](), and [#](8B0000)Hollow Gut[#](). Floods the body with [#](8B0000)unnatural might[#]() but dulls coordination and leaves the drinker lethargic. A combat stimulant with a bitter cost.", + "book.neovitae.guide.dungeons.demon_food.description": "Sustenance harvested from the Demon Realm, potent but perilous.", + "book.neovitae.guide.dungeons.demon_food.intro.text": "The dungeons offer little in the way of wholesome sustenance, but a resourceful vitaemancer can make do with what the dead leave behind.", + "book.neovitae.guide.dungeons.demon_food.intro.title": "Tainted Provisions", + "book.neovitae.guide.dungeons.demon_food.name": "Tainted Provisions", + "book.neovitae.guide.dungeons.demon_food.tainted_flesh.text": "Dropped by most Daemonium, this dark meat staves off hunger but carries a [#](8B0000)risk of a brief withering curse[#](). Desperation food at best; useful as a crafting base at worst.", + "book.neovitae.guide.dungeons.demon_food.vitae_morsel.text": "Tainted Flesh refined through the [#](8B0000)Hellfire Forge[#]() with a [#](8B0000)Weak Blood Shard[#]() and [#](8B0000)Gore-Clotted Fang[#](). Deeply satisfying and [#](2E8B57)accelerates natural healing[#]() for a short time. Can be eaten at any time. A reliable combat ration.", + "book.neovitae.guide.dungeons.demon_stone.description": "The pale foundation of a realm not meant for mortal eyes.", + "book.neovitae.guide.dungeons.demon_stone.intro.text": "The [#](4A0080)Demon Realm[#]() is built from a pale-blue material unknown to our world, a substance practitioners have taken to calling [#](8B0000)Demon Stone[#](). Its creation is deceptively simple: an infusion of ordinary stone with a measure of [#](4A0080)Spiritus[#](). Yet the result is something fundamentally alien.", + "book.neovitae.guide.dungeons.demon_stone.intro.title": "Demon Stone", + "book.neovitae.guide.dungeons.demon_stone.name": "Demon Stone", + "book.neovitae.guide.dungeons.demon_stone.recipe_spread.text": "A troubling property of this material: it is [#](4A0080)aggressively transmutative[#](). Any attempt to combine Demon Stone with ordinary stone simply yields more Demon Stone, as though the material hungers to convert all it touches. Consult JEI for the spread recipes.", + "book.neovitae.guide.dungeons.demon_stone.recipe_stone.text": "Consult JEI for the Demon Stone recipe.", + "book.neovitae.guide.dungeons.demon_stone.variants_info.text": "Introducing stone to [#](4A0080)Ruina[#](), [#](4A0080)Nihilum[#](), [#](4A0080)Invictus[#](), or [#](4A0080)Vindicta[#]() Spiritus produces coloured variants of Demon Stone, each carrying the faintest resonance of its aspect. All variants can be shaped in a stonecutter into various decorative patterns. Consult JEI for variant and spread recipes.", + "book.neovitae.guide.dungeons.demon_stone.variants_info.title": "Coloured Variants", + "book.neovitae.guide.dungeons.demonite.athanor_dust.text": "[#](8B0000)Hellforged Sand[#]() can be produced within the [#](8B0000)Athanor[#]() from gravel, ore, or raw demonite. This powdered form is essential for advanced potion-craft.", + "book.neovitae.guide.dungeons.demonite.athanor_dust.title": "Hellforged Sand", + "book.neovitae.guide.dungeons.demonite.athanor_processing.text": "The [#](8B0000)Athanor[#]() can further process demonite into fragments and gravel, offering multiple avenues to extract value from each piece of ore you wrest from the mines.", + "book.neovitae.guide.dungeons.demonite.athanor_processing.title": "Demonite Processing", + "book.neovitae.guide.dungeons.demonite.decorative.text": "Hellforged Blocks can be shaped in a [#](8B0000)stonecutter[#]() into variants faintly tainted with [#](4A0080)Ruina[#](), [#](4A0080)Nihilum[#](), [#](4A0080)Invictus[#](), or [#](4A0080)Vindicta[#]() Spiritus. Each decorative variant can be deconstructed back into 9 [#](8B0000)Hellforged Ingots[#]().", + "book.neovitae.guide.dungeons.demonite.decorative.title": "Decorative Variants", + "book.neovitae.guide.dungeons.demonite.description": "A dark ore found only in the deepest tunnels of the Demon Realm.", + "book.neovitae.guide.dungeons.demonite.hellforged_block.text": "Consult JEI for the Raw Hellforged Block recipe.", + "book.neovitae.guide.dungeons.demonite.intro.text": "[#](8B0000)Demonite Ore[#]() exists only within [#](8B0000)The Mines[#]() of the Endless Realm, accessible after obtaining a [#](8B0000)Mine Entrance Key[#]() and unsealing the [#](4A0080)Spatial Distortion[#]() that guards the passage. This ore yields [#](8B0000)Hellforged Ingots[#]() or [#](8B0000)Hellforged Sand[#]() through various processing methods.\\\n\\\n[#](2E8B57)A Silk Touch enchantment harvests the ore block itself. Without it, you receive clumps of Raw Demonite.[#]()", + "book.neovitae.guide.dungeons.demonite.intro.title": "Demonite", + "book.neovitae.guide.dungeons.demonite.name": "Demonite", + "book.neovitae.guide.dungeons.demonite.smelting.text": "Both the raw ore and its mined clumps can be smelted into [#](8B0000)Hellforged Ingots[#](), the refined essence of demonic metallurgy. Consult JEI for these smelting recipes.", + "book.neovitae.guide.dungeons.demonite.smelting.title": "Hellforged Ingot", + "book.neovitae.guide.dungeons.dungeon_alternator.description": "A tireless redstone pulse, born of demonic clockwork.", + "book.neovitae.guide.dungeons.dungeon_alternator.name": "Dungeon Alternator", + "book.neovitae.guide.dungeons.dungeon_alternator.recipe.text": "The [#](8B0000)Dungeon Alternator[#]() pulses with a ceaseless rhythm, emitting a redstone signal that oscillates between powered and dormant states at fixed intervals. It is the heartbeat of the realm's trap mechanisms, a [#](4A0080)demonic clockwork[#]() device of elegant simplicity.\\\n\\\n[#](2E8B57)These can be repurposed as compact redstone clocks in your own constructions. Consult JEI for the crafting recipe.[#]()", + "book.neovitae.guide.dungeons.dungeon_eye.description": "Luminous sentinels embedded in the walls of the Demon Realm.", + "book.neovitae.guide.dungeons.dungeon_eye.name": "Dungeon Eyes", + "book.neovitae.guide.dungeons.dungeon_eye.recipe.text": "Set into the walls of the [#](4A0080)Endless Realm[#](), the [#](8B0000)Dungeon Eye[#]() emits a pale, unwavering light. Whether these serve as sentinels or mere decoration is unclear; what is certain is that they illuminate the darkness with no fuel or flame.\\\n\\\nVariants exist tinted by [#](4A0080)Raw[#](), [#](4A0080)Ruina[#](), [#](4A0080)Nihilum[#](), [#](4A0080)Invictus[#](), and [#](4A0080)Vindicta[#]() Spiritus. Consult JEI for crafting recipes.", + "book.neovitae.guide.dungeons.endless_realm.description": "The heart of the Demon Realm, where darkness breeds treasure and peril in equal measure.", + "book.neovitae.guide.dungeons.endless_realm.distortions.text": "[#](4A0080)Spatial Distortions[#]() are fractures in the architecture of the realm. When a room harboring one is unsealed, dark void tendrils erupt from its center and a message appears on your screen. These distortions conceal two things: the entrance to [#](8B0000)The Mines[#]() and the sealed chamber of the [#](8B0000)Foreman[#]().", + "book.neovitae.guide.dungeons.endless_realm.distortions.title": "Spatial Distortions", + "book.neovitae.guide.dungeons.endless_realm.foreman.text": "The mine entrance is no empty passage. Within lurks [#](8B0000)The Foreman[#](), a greatly empowered [#](8B0000)Daemonium Doloris[#]() that serves as guardian of the mines. This boss-tier creature is far stronger than its lesser kin, boasting immense health, devastating attacks, and a visible boss bar.\\\n\\\nDefeat The Foreman and he surrenders a clutch of [#](8B0000)Mine Dungeon Keys[#](), the only keys that open the deeper mine tunnels. His chamber, like the mine entrance itself, is sealed behind a [#](8B0000)Mine Entrance Key[#]().", + "book.neovitae.guide.dungeons.endless_realm.foreman.title": "The Foreman", + "book.neovitae.guide.dungeons.endless_realm.hellforged_parts.text": "Delve deep enough and fortune may smile upon you with [#](8B0000)Intricate Hellforged Parts[#](). These rare components can be used to [#](4A0080)double the potency[#]() of your existing [#](8B0000)Runes[#](), effectively granting the power of two Ara Vitaes in a single structure.", + "book.neovitae.guide.dungeons.endless_realm.intro.text": "Where the Antechamber merely grazes the surface of the [#](4A0080)Demon Realm[#](), the [#](8B0000)Highway to Hell[#]() ritual tears the veil wide open. You emerge before another [#](8B0000)Inversion Pillar[#](), but the air here is thicker, the shadows deeper. A lone chest awaits, left by some prior explorer who did not leave by choice, and doorways branch outward into the labyrinth beyond.", + "book.neovitae.guide.dungeons.endless_realm.intro.title": "The Endless Realm", + "book.neovitae.guide.dungeons.endless_realm.intro2.text": "A second [#](8B0000)Inversion Pillar[#]() stands ready to return you home. Use it wisely; the creatures that dwell here are far more formidable than those of the Antechamber, and the rewards they guard are proportionally greater.\\\n\\\nAs you explore, the realm will warn you of your progress. Listen for ominous messages and watch for [#](8B0000)Spatial Distortions[#](); they herald the path to the mines.", + "book.neovitae.guide.dungeons.endless_realm.mine_entrance_img.text": "Only a Mine Dungeon Key will open the sealed passage into the deeper workings. If you have not yet defeated The Foreman, you must venture back.", + "book.neovitae.guide.dungeons.endless_realm.mines.text": "Beyond the sealed passage lie [#](8B0000)The Mines[#](), a [#](B8860B)significant escalation[#]() in both peril and plunder. Veins of [#](8B0000)Demonite Ore[#]() thread through the walls here, essential for advanced potion-craft and the construction of the [#](B8860B)Tier-5 Ara Vitae[#]() and its accompanying Orb. Alongside the ore, you will find enchanted armaments, anointments, potions, and other spoils worthy of the risk.", + "book.neovitae.guide.dungeons.endless_realm.mines.title": "The Mines", + "book.neovitae.guide.dungeons.endless_realm.name": "The Endless Realm", + "book.neovitae.guide.dungeons.endless_realm.progression.text": "The deeper you delve, the more the realm stirs. After exploring several rooms, you will receive a warning: [#](4A0080)\"Strange noises and creatures begin to stir in the depths...\"[#]() This signals that a [#](8B0000)Spatial Distortion[#]() has appeared somewhere in the dungeon, marked by dark tendrils of void energy and an ominous sound.\\\n\\\nPress deeper still and a second warning echoes: [#](4A0080)\"A monstrous roar echoes through the corridors...\"[#]() The [#](8B0000)Foreman's[#]() chamber has manifested.", + "book.neovitae.guide.dungeons.endless_realm.progression.title": "Dungeon Progression", + "book.neovitae.guide.dungeons.endless_realm.rift.text": "When every sealed doorway in the dungeon has been opened or collapsed, a [#](8B0000)Spatial Rift[#]() tears open near the exit portal. Dark tendrils of blood energy radiate outward from the fracture.\\\n\\\nStep into the rift to be transported to a [#](4A0080)brand new Endless Realm[#]() dungeon. A return portal in the new dungeon leads back to the previous one, and the standard [#](8B0000)Inversion Pillar[#]() always takes you home to the overworld. This process can repeat infinitely; each rift leads deeper into the realm.", + "book.neovitae.guide.dungeons.endless_realm.rift.title": "The Spatial Rift", + "book.neovitae.guide.dungeons.keys.description": "The means by which the sealed corridors of the Demon Realm are opened.", + "book.neovitae.guide.dungeons.keys.distortions.text": "As you delve deeper, you may encounter [#](4A0080)Spatial Distortions[#](), anomalies that conceal either a unique, uncraftable key or a door that only such a key can open. These fractures manifest only within the Endless Realm proper; you will never find one in the Antechamber.", + "book.neovitae.guide.dungeons.keys.intro.text": "The [#](4A0080)Demon Realm[#]() does not yield its secrets freely. Its sealed doors demand [#](8B0000)Keys[#](), forged or found. The humblest is the [#](8B0000)Simple Dungeon Key[#](), recovered from [#](8B0000)Antechamber[#]() and dungeon chests or forged by your own hand; sturdier rooms call instead for a [#](8B0000)Standard Dungeon Key[#](). Each key opens only the kinds of door it was cut for.", + "book.neovitae.guide.dungeons.keys.intro.title": "Dungeon Keys", + "book.neovitae.guide.dungeons.keys.mine_key.text": "[#](8B0000)Mine Dungeon Keys[#]() cannot be forged; they are wrenched only from the [#](8B0000)Foreman[#]() who guards the mine, who yields several at once. Best him and the deeper doors are yours. Steel your nerves, practitioner.", + "book.neovitae.guide.dungeons.keys.mine_key.title": "Mine Dungeon Key", + "book.neovitae.guide.dungeons.keys.mines_key.text": "The passage to [#](8B0000)The Mines[#]() opens only to the [#](8B0000)Mine Entrance Key[#](). Forge it in the [#](8B0000)Hellfire Forge[#]() from a [#](8B0000)Tabula Animata[#](), an [#](8B0000)Echo Shard[#](), a [#](8B0000)Diamond[#](), and a [#](8B0000)Simple Dungeon Key[#]() - or recover one from the chests of standard dungeons. Beyond that threshold broods the [#](8B0000)Foreman[#](); fell him and he surrenders a clutch of [#](8B0000)Mine Dungeon Keys[#](), the only keys that breach the deeper workings, where [#](8B0000)Demonite Ore[#]() and rare plunder await.", + "book.neovitae.guide.dungeons.keys.name": "Dungeon Keys", + "book.neovitae.guide.dungeons.keys.simple_key.text": "A [#](8B0000)Simple Dungeon Key[#]() is forged in the [#](8B0000)Hellfire Forge[#]() from a pair of [#](8B0000)Iron Ingots[#]() and a pinch of [#](8B0000)Corrupted Dust[#](). One wonders why the demons never thought to simply pick the locks.", + "book.neovitae.guide.dungeons.keys.simple_key.title": "Simple Dungeon Key", + "book.neovitae.guide.dungeons.lobby.description": "The threshold between worlds, where the Demon Realm first reveals itself.", + "book.neovitae.guide.dungeons.lobby.intro.text": "When the [#](8B0000)Breaching the Edge of Demon Realm[#]() ritual completes, you will find yourself standing before an [#](8B0000)Inversion Pillar[#](). Touch it, and you are drawn across the threshold into the [#](4A0080)Antechamber[#](), the outermost vestibule of the [#](4A0080)Demon Realm[#]().\\\n\\\nTake stock of your surroundings:\n\n- A solitary chest, sometimes containing [#](8B0000)Simple Dungeon Keys[#]().", + "book.neovitae.guide.dungeons.lobby.intro.title": "The Antechamber", + "book.neovitae.guide.dungeons.lobby.intro2.text": "- Several [#](8B0000)Doorways[#](), each barred by a [#](8B0000)Dungeon Seal[#](). Present a key to a seal to unseal the chamber beyond.\n\n- A second [#](8B0000)Inversion Pillar[#](), mirroring the one that summoned you. This is your lifeline home.\\\n\\\n[#](2E8B57)The stonework here is unique to the Demon Realm. If its aesthetics appeal to you, help yourself.[#]()", + "book.neovitae.guide.dungeons.lobby.name": "The Antechamber", + "book.neovitae.guide.dungeons.lobby.rooms.text": "Each sealed chamber you open may contain treasure, hostile denizens, traps, or dormant rituals. Vigilance is the price of survival here.\\\n\\\nAmong the spoils you may claim:\n\n- Enchanted Books\n\n- Enchanted Weapons and Armour\n\n- Various Anointments\n\n- Spiritus\n\n- Potion Ingredients", + "book.neovitae.guide.dungeons.lobby.rooms2.text": "- Tau Fruit\n\n- Saturated Tau\n\n- Tau Oil\\\n\\\n[#](2E8B57)The Antechamber is merely a foretaste. Prove yourself here, and the deeper reaches of the realm will open to you in time.[#]()", + "book.neovitae.guide.dungeons.mimics.description": "Phantom blocks that wear the faces of others.", + "book.neovitae.guide.dungeons.mimics.intro.text": "[#](8B0000)Ethereal Mimics[#]() are blocks of a curious [#](4A0080)liminal[#]() nature. They adopt the appearance of any block presented to them, yet remain completely intangible, as though they exist only partially in our reality. This makes them ideal for concealing pitfall traps, hidden passages, and secret chambers.\\\n\\\nYou may encounter them within the [#](8B0000)Endless Realm[#](), where they were clearly put to devious use.", + "book.neovitae.guide.dungeons.mimics.intro.title": "Ethereal Mimics", + "book.neovitae.guide.dungeons.mimics.name": "Ethereal Mimics", + "book.neovitae.guide.dungeons.mimics.recipe.text": "[#](2E8B57)Right-click a placed Ethereal Mimic with any block to assign it that block's appearance. It will look solid to the eye but offer no resistance to passage.[#]()\\\n\\\nConsult JEI for the crafting recipe.", + "book.neovitae.guide.dungeons.name": "Dungeon Delving", + "book.neovitae.guide.dungeons.spike_trap.description": "Dormant blades that awaken at a redstone whisper.", + "book.neovitae.guide.dungeons.spike_trap.harvester.text": "When a powered spike trap [#](8B0000)slays a creature[#](), the spilled vitality is not lost. Place an [#](8B0000)Ara Vitae[#]() within sixteen blocks and the kill will feed it directly, mimicking the [#](4A0080)Well of Suffering[#]() at roughly [#](8B0000)one third[#]() of its yield. The trap remembers the nearest altar after the first kill and re-scans only when that altar is broken or relocated.\\\n\\\n[#](2E8B57)Players are immune to this harvest[#]() - the spikes will wound you, but they will not feed your altar from your blood, nor will their kills be credited to any practitioner. No experience, no player-only drops. A reliable [#](8B0000)pre-ritual mob farm[#]() for vitaemancers who have not yet mastered the true ritual circles.", + "book.neovitae.guide.dungeons.spike_trap.harvester.title": "The Lesser Tithe", + "book.neovitae.guide.dungeons.spike_trap.name": "Spike Trap", + "book.neovitae.guide.dungeons.spike_trap.recipe.text": "[#](8B0000)Spike Traps[#]() sit dormant and deceptively innocuous until a redstone signal reaches them, whereupon serrated blades erupt from their housing with lethal intent. Whatever [#](4A0080)intelligence[#]() designed these was clearly determined to discourage uninvited guests.\\\n\\\n[#](2E8B57)Clever practitioners have repurposed these for their own defenses. Consult JEI for the crafting recipe.[#]()", + "book.neovitae.guide.dungeons.tau_fruit.description": "A parasitic fruit of the Demon Realm, nourished by the living.", + "book.neovitae.guide.dungeons.tau_fruit.intro.text": "[#](8B0000)Tau Fruit[#]() is first encountered growing wild in the [#](4A0080)Simple Dungeons[#]() of the Demon Realm. Once harvested, it can be cultivated, though as a native growth of that accursed place, its lifecycle is far more demanding than any mundane crop.\\\n\\\nLeft to mature under ordinary conditions, it ripens into common [#](8B0000)Tau Fruit[#](), which can be refined into [#](8B0000)Tau Oil[#]().", + "book.neovitae.guide.dungeons.tau_fruit.intro.title": "Tau Fruit", + "book.neovitae.guide.dungeons.tau_fruit.name": "Tau Fruit", + "book.neovitae.guide.dungeons.tau_fruit.saturated_tau.text": "There exists a darker method of cultivation. If a [#](4A0080)living creature[#]() stands atop the plant as it matures, the Tau vine will draw upon the creature's vitality to feed its own growth. The result is [#](8B0000)Saturated Tau[#](), a far more potent variant born from stolen life.", + "book.neovitae.guide.dungeons.tau_fruit.tau_oil.text": "[#](8B0000)Tau Oil[#]() is rendered from its fruit upon the [#](8B0000)Tabula Vitae[#](). It carries a scent reminiscent of blood oranges, though with an unmistakable undertone of something decidedly otherworldly.", + "book.neovitae.guide.dungeons.tau_fruit.tau_oil.title": "Tau Oil", + "book.neovitae.guide.dungeons.tau_fruit.tau_oil_uses.text": "Tau Oil serves two principal purposes in Vitaemancy:\n\n- It extends the duration of any [#](8B0000)anointment[#]() by a factor of four.\n\n- It is a key ingredient in [#](8B0000)Intermediate Cutting Fluid[#](), which functions like its basic counterpart but endures eight times longer and provides a 25%% speed boost.", + "book.neovitae.guide.name": "Scriptura Vitae", + "book.neovitae.guide.rituals.activation_crystals.awakened_recipe.text": "The [#](8B0000)Awakened Activation Crystal[#]() resonates with deeper currents of power, required to activate [#](B8860B)advanced rituals[#]() beyond the Weak Crystal's reach. It is forged within the [#](8B0000)Ara Vitae[#]() from its lesser counterpart.", + "book.neovitae.guide.rituals.activation_crystals.description": "The spark that awakens sleeping runes.", + "book.neovitae.guide.rituals.activation_crystals.intro.text": "A properly inscribed circle is inert without the spark of will to awaken it. The [#](8B0000)Activation Crystal[#]() serves as that spark, a focus through which you open a conduit between your [#](4A0080)Anima[#]() and the waiting runes, breathing purpose into stone.", + "book.neovitae.guide.rituals.activation_crystals.intro.title": "Activation Crystals", + "book.neovitae.guide.rituals.activation_crystals.name": "Activation Crystals", + "book.neovitae.guide.rituals.activation_crystals.weak_recipe.text": "The [#](8B0000)Weak Activation Crystal[#]() is forged within the [#](8B0000)Ara Vitae[#]() from a [#](8B0000)Lava Crystal[#](). Press Use with a bound crystal upon the [#](8B0000)Master Ritual Stone[#]() to ignite the circle.", + "book.neovitae.guide.rituals.name": "Rituals", + "book.neovitae.guide.rituals.ritual_armour_evolve.description": "Evolves Sentient Armor beyond its former limits.", + "book.neovitae.guide.rituals.ritual_armour_evolve.info.text": "Stand upon the [#](8B0000)Master Ritual Stone[#]() while clad in [#](8B0000)Sentient Armor[#](), and the circle will pour its power into the symbiotic plates. The armor evolves; its capacity for upgrades deepens, its potential expands. This is the crucible through which your armor transcends its former limits.", + "book.neovitae.guide.rituals.ritual_armour_evolve.info.title": "The Crucible of Becoming", + "book.neovitae.guide.rituals.ritual_armour_evolve.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_armour_evolve.name": "Ritual of Sentient Evolution", + "book.neovitae.guide.rituals.ritual_basics.binding.text": "Remember that some rituals extend several blocks above and below the [#](8B0000)Master Ritual Stone[#](). If nothing happens at all, ensure the crystal is bound to an [#](4A0080)Anima[#](); press Use while holding it to bind it to yours.\\\n\\\n[#](2E8B57)A crystal need not be bound to your own Anima. If you acquire another Vitaemancer's crystal, you can activate rituals using their EV. Guard yours well.[#]()", + "book.neovitae.guide.rituals.ritual_basics.building.text": "Place a [#](8B0000)Master Ritual Stone[#](), then hold Use with the Diviner aimed at it until every stone has been placed and inscribed with the correct element.\\\n\\\nFinally, press Use on the [#](8B0000)Master Ritual Stone[#]() with your [#](8B0000)Activation Crystal[#]() in hand. If the circle is complete, you will feel a rush of energy; the ritual awakens.", + "book.neovitae.guide.rituals.ritual_basics.description": "Inscribing circles of power upon the world.", + "book.neovitae.guide.rituals.ritual_basics.intro.text": "When your [#](8B0000)Ara Vitae[#]() reaches [#](B8860B)Tier 2[#](), the boundaries of [#](4A0080)Vitaemancy[#]() expand dramatically. You gain access to [#](4A0080)Rituals[#](), vast sigil-circles that channel your [#](4A0080)Anima[#]() into sustained, powerful effects upon the world itself.\\\n\\\nTo perform a ritual, you require:\n\n- An [#](8B0000)Activation Crystal[#](). At [#](B8860B)Tier 2[#](), only the [#](8B0000)Weak Crystal[#]() is available.\n\n- A [#](8B0000)Master Ritual Stone[#](). Every ritual demands exactly one at its heart.", + "book.neovitae.guide.rituals.ritual_basics.intro.title": "The Art of Ritual", + "book.neovitae.guide.rituals.ritual_basics.name": "The Art of Ritual", + "book.neovitae.guide.rituals.ritual_basics.redstone.text": "One final note: all rituals respond to a [#](8B0000)redstone[#]() signal. A lever on the [#](8B0000)Master Ritual Stone[#]() provides a simple means of silencing it. Combine this with redstone automation to ensure your rituals shut down before your [#](4A0080)Anima[#]() runs dry.", + "book.neovitae.guide.rituals.ritual_basics.requirements.text": "- Sufficient [#](8B0000)Ritual Stones[#]() to form the pattern.\n\n- A [#](8B0000)Ritual Diviner[#]() (strongly recommended). While not strictly necessary, it simplifies construction immensely.\\\n\\\n[#](2E8B57)Press Sneak + Use with the Diviner in hand to cycle through available rituals. Check rune requirements by hovering over it in your inventory while sneaking.[#]()", + "book.neovitae.guide.rituals.ritual_basics.troubleshooting.text": "If instead you feel a push but are too weak, your [#](4A0080)Anima[#]() lacks the [#](8B0000)Essentia Vitae[#]() needed for activation. Fill your reserves and try again.\\\n\\\nIf the runes feel misconfigured, something obstructs or misaligns the pattern. Clear the area of blockages and reassemble the circle with care.", + "book.neovitae.guide.rituals.ritual_butchering.description": "Reaps grown animals while sparing a breeding stock.", + "book.neovitae.guide.rituals.ritual_butchering.info.text": "The circle reaps the grown beasts within its bounds and gathers their spoils into a chest set above the Master Ritual Stone. It is no wanton slaughter, however: it counts the herd by species and stays its hand while too few of a kind remain, so a breeding stock always survives.\\\n\\\nSet how many of each species to spare with the [#](8B0000)Ritual Configurator[#](); right-click the stone and adjust the [#](8B0000)Keep per species[#]() dial.", + "book.neovitae.guide.rituals.ritual_butchering.info.title": "The Culling", + "book.neovitae.guide.rituals.ritual_butchering.multiblock.text": "[#](2E8B57)Built from standard runes; any Ritual Diviner will serve.[#]()", + "book.neovitae.guide.rituals.ritual_butchering.name": "Ritual of Butchering", + "book.neovitae.guide.rituals.ritual_butchering.synergy.text": "Lay this circle over the same ground as a [#](8B0000)Ritual of the Shepherd[#]() and the two sustain one another endlessly. The Shepherd grows the young and breeds the grown; the Butchering reaps the surplus and spares your chosen breeding stock. Stock the chest, walk away, and return to a full larder of meat, leather, and more, with the flock none the smaller for it.", + "book.neovitae.guide.rituals.ritual_butchering.synergy.title": "A Tended Harvest", + "book.neovitae.guide.rituals.ritual_condor.description": "Bestows true flight upon all within the circle.", + "book.neovitae.guide.rituals.ritual_condor.info.text": "The circle bestows the gift of true flight upon all practitioners within its reach, not the crude hop of enchanted boots, but the unfettered freedom of a soaring bird. You may fly as freely as though gravity itself has been revoked.\\\n\\\n[#](2E8B57)The flight range can be configured with the Ritual Configurator.[#]()", + "book.neovitae.guide.rituals.ritual_condor.info.title": "Wings of the Condor", + "book.neovitae.guide.rituals.ritual_condor.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_condor.name": "Soaring Skies", + "book.neovitae.guide.rituals.ritual_containment.description": "Imprisons creatures within an invisible barrier.", + "book.neovitae.guide.rituals.ritual_containment.info.text": "An unseen barrier of [#](4A0080)vitaemantic force[#]() encircles the ritual, preventing any creature from escaping its boundaries. Those that try are pushed inexorably back toward the center. Practitioners pass through freely, making this ideal for penning livestock or trapping hostile entities for your purposes.", + "book.neovitae.guide.rituals.ritual_containment.info.title": "The Invisible Cage", + "book.neovitae.guide.rituals.ritual_containment.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_containment.name": "Ritual of Containment", + "book.neovitae.guide.rituals.ritual_crafting.containers.text": "Place a container one block [#](8B0000)above[#]() the master ritual stone to serve as the [#](8B0000)input[#](), and another one block [#](8B0000)below[#]() to serve as the [#](8B0000)output[#](). Any block that exposes an item handler, chests, barrels, hoppers, will suffice.\\\n\\\nThe ritual reads whatever ingredients you place into the first nine slots of the input container and attempts to match them against a known recipe.", + "book.neovitae.guide.rituals.ritual_crafting.containers.title": "Specifying a Recipe", + "book.neovitae.guide.rituals.ritual_crafting.description": "Automates crafting through vitaemantic labor.", + "book.neovitae.guide.rituals.ritual_crafting.info.text": "A versatile and powerful ritual, the [#](8B0000)Rhythm of the Beating Anvil[#]() automates crafting, standard recipes by default, or [#](8B0000)Tabula Vitae[#]() and [#](8B0000)Hellfire Forge[#]() recipes with the proper augmentation. Its configuration is more involved than most, so study the following pages carefully.\\\n\\\nEach ritual handles exactly one recipe at a time.", + "book.neovitae.guide.rituals.ritual_crafting.info.title": "The Tireless Smith", + "book.neovitae.guide.rituals.ritual_crafting.layout.text": "Those nine slots are treated as a [#](8B0000)3x3 crafting grid[#](). Arrange your ingredients exactly as you would on a workbench and leave empty slots where the shape demands them. Each time the ritual fires it consumes one of every ingredient present and deposits the result into the output container.\\\n\\\n[#](2E8B57)If two of the same item are needed, place a copy in each appropriate slot.[#]()", + "book.neovitae.guide.rituals.ritual_crafting.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_crafting.name": "Rhythm of the Beating Anvil", + "book.neovitae.guide.rituals.ritual_crafting.spiritus_effects.text": "The default behavior mirrors a vanilla [#](8B0000)Crafting Table[#](). Feed the ritual a fragment of spiritus and its craft shifts accordingly:\\\n\\\n- [#](8B0000)Spiritus Invictus[#](): attempts a [#](8B0000)Hellfire Forge[#]() recipe first, falling back to vanilla crafting if none match.\\\n- [#](8B0000)Spiritus Ruina[#](): attempts a [#](8B0000)Tabula Vitae[#]() recipe first, falling back to vanilla crafting if none match.\\\n\\\n[#](2E8B57)Only one recipe is attempted per ritual pulse; queue as much raw material as you like and the ritual will work its way through the stack.[#]()", + "book.neovitae.guide.rituals.ritual_crafting.spiritus_effects.title": "Spiritus Resonance", + "book.neovitae.guide.rituals.ritual_crystal_catalyst.description": "Distills forsaken essence into spiritus catalysts.", + "book.neovitae.guide.rituals.ritual_crystal_catalyst.info.text": "When creatures perish within this ritual's domain, their departing essence is intercepted, not the vital spark, but the lingering [#](4A0080)demonic residue[#]() that clings to all mortal things. The circle distills this into [#](8B0000)Spiritus Catalysts[#](), potent reagents for cultivating and enhancing will crystals. The resulting catalysts are deposited into a nearby chest.", + "book.neovitae.guide.rituals.ritual_crystal_catalyst.info.title": "Souls Unmoored", + "book.neovitae.guide.rituals.ritual_crystal_catalyst.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_crystal_catalyst.name": "The Ritual of Lost Souls", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.aspect_bias.text": "Attune the Master Ritual Stone to a single Spiritus aspect with the [#](8B0000)Ritual Configurator[#]() (one matching crystal in the hotbar). The +25%% portion of any [#](8B0000)Raw Spiritus[#]() injection within the aura is then redirected to that aspect's pool, letting you farm a chosen aspect while the ritual is running.", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.aspect_bias.title": "Aspect Bias", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.description": "Harvests mature crystal clusters and weaves a growth aura around them.", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.fortune.text": "Harvested clusters drop with [#](8B0000)scaling Fortune[#]() based on the chunk's local Raw Spiritus density:\n\n- below [#](B8860B)30 Raw[#](): no Fortune\n- [#](B8860B)30-100 Raw[#](): linearly scales from Fortune I to Fortune III\n- at or above [#](B8860B)100 Raw[#](): Fortune III\n\nWhen Fortune is active, the ritual probabilistically consumes [#](8B0000)Raw Spiritus[#]() at an average rate of one per twelve seconds.", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.fortune.title": "The Fracture's Edge", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.info.text": "A unified harvest engine that gathers fully-grown [#](8B0000)Spiritus Crystals[#]() along with amethyst and other geode crystal clusters once they mature. Within its aura, Spiritus Crystal growth doubles, nearby [#](2E8B57)budding blocks[#]() are coaxed to grow far faster so their geodes keep yielding, and any spiritus injected into a chunk is amplified by [#](B8860B)+25%%[#]().", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.info.title": "Crystallum Fractura", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.name": "Crystallum Fractura", + "book.neovitae.guide.rituals.ritual_diviner.clearing.text": "The Diviner can clear soft obstructions like tall grass and snow, but not solid blocks. Ensure the area is unobstructed before you begin, or the [#](8B0000)Activation Crystal[#]() will find the circle incomplete.\\\n\\\nThe base Diviner can only inscribe simpler rituals. For the most advanced patterns, you must upgrade it with [#](8B0000)Dusk Inscription Tools[#]().", + "book.neovitae.guide.rituals.ritual_diviner.crafting.text": "Tap Use while aiming at a [#](8B0000)Master Ritual Stone[#]() and the Diviner will construct the selected ritual, consuming [#](8B0000)Ritual Stones[#]() from your inventory as it works.", + "book.neovitae.guide.rituals.ritual_diviner.description": "The architect's wand for inscribing ritual circles.", + "book.neovitae.guide.rituals.ritual_diviner.direction.text": "You can also change the facing of the completed ritual by [#](2E8B57)sneaking and right-clicking in the air[#](). This only matters for asymmetrical rituals such as the [#](8B0000)Ritual of Speed[#](); most patterns are perfectly symmetrical.", + "book.neovitae.guide.rituals.ritual_diviner.dusk_crafting.text": "Unlike the [#](8B0000)Elemental Inscription Tools[#](), the Ritual Diviner and its [#](B8860B)Dusk[#]() variant are inexhaustible; they will never wear out.", + "book.neovitae.guide.rituals.ritual_diviner.inscription_tools.text": "The base Diviner requires one of each [#](8B0000)Elemental Inscription Tool[#](), and thus a [#](B8860B)Tier 2[#]() [#](8B0000)Ara Vitae[#]().\\\n\\\nThe four elemental tools each cost [#](8B0000)1,000 EV[#]() to craft. The [#](B8860B)Dusk[#]() variant requires a [#](B8860B)Tier 3[#]() Altar and two [#](8B0000)Dusk Inscription Tools[#]() at [#](8B0000)2,000 EV[#]() each.\\\n\\\nWhile the Diviner handles functional ritual construction, the inscription tools remain useful for [#](2E8B57)decorative purposes[#](). Use them to paint ritual markings onto stones by hand for aesthetic ritual circles, thematic builds, or simply to mark areas of importance. They never break, so use them freely.", + "book.neovitae.guide.rituals.ritual_diviner.inscription_tools.title": "Inscription Tools", + "book.neovitae.guide.rituals.ritual_diviner.intro.text": "Ritual circles demand precision; you cannot simply scatter inscriptions at random and expect the currents of [#](4A0080)Essentia Vitae[#]() to flow correctly. The [#](8B0000)Ritual Diviner[#]() is the master architect's tool, a wand that knows every pattern by heart.\\\n\\\n[#](2E8B57)Right-click while looking at empty air to open the ritual selector, then choose a pattern from the list. Only rituals the Diviner is capable of inscribing are shown.[#]()", + "book.neovitae.guide.rituals.ritual_diviner.intro.title": "The Ritual Diviner", + "book.neovitae.guide.rituals.ritual_diviner.name": "The Ritual Diviner", + "book.neovitae.guide.rituals.ritual_expulsion.description": "Drives all creatures from your sanctum.", + "book.neovitae.guide.rituals.ritual_expulsion.info.text": "Where the Ritual of Containment imprisons, this circle repels. A wave of [#](4A0080)vitaemantic force[#]() radiates outward from the [#](8B0000)Master Ritual Stone[#](), driving all creatures beyond its boundaries. Practitioners remain unaffected, allowing you to ward your sanctum against uninvited guests.", + "book.neovitae.guide.rituals.ritual_expulsion.info.title": "The Warding Gale", + "book.neovitae.guide.rituals.ritual_expulsion.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_expulsion.name": "Ritual of Expulsion", + "book.neovitae.guide.rituals.ritual_feathered_knife.description": "Converts the practitioner's own vitality into EV.", + "book.neovitae.guide.rituals.ritual_feathered_knife.info.text": "Where the Well of Suffering takes from unwilling victims, this ritual draws from the practitioner's own vitality, a more honorable, if painful, path. It drains health from nearby blood mages and converts it into [#](8B0000)Essentia Vitae[#](), depositing the [#](4A0080)Essentia Vitae[#]() into a nearby [#](8B0000)Ara Vitae[#](). Efficiency improves with [#](8B0000)Runes of Self Sacrifice[#]() and the [#](8B0000)Tough Palms[#]() upgrade.", + "book.neovitae.guide.rituals.ritual_feathered_knife.info.title": "Blood Freely Given", + "book.neovitae.guide.rituals.ritual_feathered_knife.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_feathered_knife.name": "Ritual of the Willing Sacrifice", + "book.neovitae.guide.rituals.ritual_feathered_knife.spiritus_effects.text": "- [#](8B0000)Raw Spiritus[#](): Increases the [#](8B0000)Essentia Vitae[#]() gained per health sacrificed.\n\n- [#](8B0000)Spiritus Ruina[#](): Channels the [#](8B0000)Incense Bonus[#]() from a nearby [#](8B0000)Incense Altar[#]().\n\n- [#](8B0000)Spiritus Vindicta[#](): When paired with [#](8B0000)Invictus[#](), increases the drain rate.\n\n- [#](8B0000)Spiritus Nihilum[#](): Raises the maximum vitality drained per tick.\n\n- [#](8B0000)Spiritus Invictus[#](): Prevents the ritual from draining you to death.", + "book.neovitae.guide.rituals.ritual_feathered_knife.spiritus_effects.title": "Spiritus Resonance", + "book.neovitae.guide.rituals.ritual_felling.description": "An unseen force that fells every tree in its domain.", + "book.neovitae.guide.rituals.ritual_felling.info.text": "An invisible lumberjack stalks the ritual's domain, felling every tree it finds; logs shatter, leaves scatter, and the timber is gathered into a nearby chest if one is available. Pair this with a grove ritual and saplings for an endless supply of wood.", + "book.neovitae.guide.rituals.ritual_felling.info.title": "The Silent Axe", + "book.neovitae.guide.rituals.ritual_felling.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_felling.name": "Ritual of Fallen Trees", + "book.neovitae.guide.rituals.ritual_full_stomach.description": "Feeds all practitioners from a nearby larder.", + "book.neovitae.guide.rituals.ritual_full_stomach.info.text": "This ritual draws sustenance from a nearby chest and feeds it to every practitioner within its reach, restoring hunger and saturation without pause. A blood mage who never hungers is one who never falters; keep the larder stocked, and the circle will handle the rest.", + "book.neovitae.guide.rituals.ritual_full_stomach.info.title": "The Inexhaustible Feast", + "book.neovitae.guide.rituals.ritual_full_stomach.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_full_stomach.name": "Ritual of the Satiated Stomach", + "book.neovitae.guide.rituals.ritual_green_grove.description": "Suffuses the earth with life, hastening all growth.", + "book.neovitae.guide.rituals.ritual_green_grove.info.text": "Blood is the wellspring of all life, and this ritual proves it. The circle suffuses a 9-by-9-by-9 column of air above the master stone with [#](4A0080)Essentia Vitae[#](), accelerating the growth of crops, saplings, and plants within its reach as though seasons passed in moments. Even budding stone heeds the pulse: amethyst geodes and [#](8B0000)Spiritus Crystals[#]() ripen as readily as a seedling. Should the chosen garden lie off-center, a [#](2E8B57)Ritual Configurator[#]() may relocate the working volume.", + "book.neovitae.guide.rituals.ritual_green_grove.info.title": "Verdant Awakening", + "book.neovitae.guide.rituals.ritual_green_grove.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_green_grove.name": "Ritual of Overgrowth", + "book.neovitae.guide.rituals.ritual_green_grove.spiritus_effects.text": "- [#](8B0000)Raw Spiritus[#](): Hastens the growth rate further.\n\n- [#](8B0000)Spiritus Ruina[#](): Hydrates nearby farmland, ensuring fertile soil.\n\n- [#](8B0000)Spiritus Vindicta[#](): Causes nearby plants to spread and propagate.\n\n- [#](8B0000)Spiritus Nihilum[#](): Intensifies the effect at higher spiritus concentrations.\n\n- [#](8B0000)Spiritus Invictus[#](): Coaxes nearby saplings into full-grown trees.", + "book.neovitae.guide.rituals.ritual_green_grove.spiritus_effects.title": "Spiritus Resonance", + "book.neovitae.guide.rituals.ritual_grounding.description": "Denies the sky to all within its domain.", + "book.neovitae.guide.rituals.ritual_grounding.info.text": "This circle enforces a cruel gravity upon all within its domain. Wings fail. Enchantments falter. Any entity that dares take flight is dragged back to the earth, as though the world itself refuses to release them.", + "book.neovitae.guide.rituals.ritual_grounding.info.title": "The Weight of Guilt", + "book.neovitae.guide.rituals.ritual_grounding.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_grounding.name": "The Sinner's Burden", + "book.neovitae.guide.rituals.ritual_grounding.spiritus_effects.text": "- [#](8B0000)Raw Spiritus[#](): Strengthens the grounding effect.\n\n- [#](8B0000)Spiritus Ruina[#](): Applies the [#](8B0000)Suspended[#]() effect, halting vertical movement entirely.\n\n- [#](8B0000)Spiritus Vindicta[#](): Inflicts [#](8B0000)Levitation[#](), a cruel irony, dragging entities skyward against their will.\n\n- [#](8B0000)Spiritus Nihilum[#](): Applies the [#](8B0000)Heavy Heart[#]() affliction.\n\n- [#](8B0000)Spiritus Invictus[#](): Pairs with Nihilum to extend the Heavy Heart affliction onto boss-tier creatures that would otherwise resist it.", + "book.neovitae.guide.rituals.ritual_grounding.spiritus_effects.title": "Spiritus Resonance", + "book.neovitae.guide.rituals.ritual_harvest.description": "Reaps and replants mature crops with an unseen sickle.", + "book.neovitae.guide.rituals.ritual_harvest.info.text": "This ritual commands an unseen sickle across your fields, harvesting mature crops and replanting them in a single sweep. Its reach spans eight blocks above and below the Master Ritual Stone, so stacked or sunken farms are gathered all at once. Place a [#](8B0000)chest[#]() atop the Master Ritual Stone and the bounty is funneled straight into it; without one it falls to the ground where it grew. Combined with the [#](8B0000)Ritual of Overgrowth[#](), you have the makings of a self-sustaining farm.", + "book.neovitae.guide.rituals.ritual_harvest.info.title": "The Reaper's Bounty", + "book.neovitae.guide.rituals.ritual_harvest.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_harvest.name": "Ritual of Harvest", + "book.neovitae.guide.rituals.ritual_lava.description": "Tears open a seam to the molten depths.", + "book.neovitae.guide.rituals.ritual_lava.info.text": "This ritual tears open a seam to the molten depths, conjuring lava source blocks above the [#](8B0000)Master Ritual Stone[#](). The heat it radiates is palpable; handle with the respect due to the Nether's own blood.", + "book.neovitae.guide.rituals.ritual_lava.info.title": "Infernal Invocation", + "book.neovitae.guide.rituals.ritual_lava.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_lava.name": "Serenade of the Nether", + "book.neovitae.guide.rituals.ritual_lava.spiritus_effects.text": "- [#](8B0000)Raw Spiritus[#](): Reduces the [#](8B0000)Essentia Vitae[#]() cost of each lava block or bucket conjured.\n\n- [#](8B0000)Spiritus Ruina[#](): Sets nearby hostile creatures ablaze.\n\n- [#](8B0000)Spiritus Vindicta[#](): Marks hostile mobs with [#](8B0000)Fire Fuse[#](). When it expires, they detonate spectacularly.\n\n- [#](8B0000)Spiritus Invictus[#](): Wraps nearby practitioners in [#](8B0000)Fire Resistance[#]().", + "book.neovitae.guide.rituals.ritual_lava.spiritus_effects.title": "Spiritus Resonance", + "book.neovitae.guide.rituals.ritual_lava.tank_fill.text": "Place any fluid container (a [#](8B0000)Blood Tank[#]() or compatible tank from another tradition) directly above the [#](8B0000)Master Ritual Stone[#]() and the ritual will pipe one bucket of lava into it each cycle instead of spilling a source block into the world.\n\nWhen the vessel has no room for another bucket, the ritual grows patient: it probes the container less and less frequently, doubling the wait between attempts, so a sealed tank never burdens the server. The moment space reappears it ramps straight back up to its normal cadence of one bucket every ten ticks.", + "book.neovitae.guide.rituals.ritual_lava.tank_fill.title": "Channeled Reservoir", + "book.neovitae.guide.rituals.ritual_magnetic.collection.text": "Place a [#](8B0000)container[#]() (chest, barrel, ender chest, modded storage of any stripe) [#](8B0000)directly on top[#]() of the Master Ritual Stone, and each reaped ore is inserted into the container as an [#](8B0000)item[#]() - one block of ore becomes one item of the same ore.\\\n\\\nIf there is no container above the stone, or the container is full, the ritual falls back to placing the ore [#](8B0000)as a block[#]() in the first empty slot of a [#](B8860B)3x3x3[#]() volume directly above the master stone. Wrap that volume in walls and the ores will stack up until you mine them out. When the volume is also full, the ritual idles patiently until you make room.", + "book.neovitae.guide.rituals.ritual_magnetic.collection.title": "Receiving the Bounty", + "book.neovitae.guide.rituals.ritual_magnetic.description": "Teleports ores from the depths below into a placement volume above the ritual.", + "book.neovitae.guide.rituals.ritual_magnetic.foundation.text": "The scan radius is set by the [#](8B0000)block placed directly beneath the Master Ritual Stone[#](). The richer the foundation, the wider the ritual's reach:\\\n\\\n- [#](8B0000)Any other block[#](): radius 3 (7x7 footprint, down to bedrock)\\\n- [#](8B0000)Iron Block[#](): radius 7 (15x15 footprint)\\\n- [#](8B0000)Gold Block[#](): radius 15 (31x31 footprint)\\\n- [#](8B0000)Diamond Block[#](): radius 31 (63x63 footprint)\\\n- [#](8B0000)Netherite Block[#](): radius 63 ([#](2E8B57)127x127 footprint[#]())\\\n\\\nWith a netherite foundation a single ritual will, given time, hollow an entire chunk-sized column of ore beneath itself.", + "book.neovitae.guide.rituals.ritual_magnetic.foundation.title": "Foundation Stone", + "book.neovitae.guide.rituals.ritual_magnetic.info.text": "The earth surrenders her hidden veins, one block at a time. The circle scans the volume [#](8B0000)beneath the Master Ritual Stone[#]() and reaps each ore it finds, sending it [#](8B0000)above[#]() the master stone for collection.\\\n\\\nEach teleport drains [#](8B0000)50 EV[#](); the ritual checks up to one hundred blocks per refresh, moves up to [#](8B0000)three ores[#]() per refresh, and remembers where it paused so a full sweep resumes incrementally across many refreshes. The ritual will [#](8B0000)load unloaded chunks[#]() as the scan reaches them, so a quarry tucked into one corner of a base still reaps ore from distant columns. Ores in claim-protected territory are left alone.", + "book.neovitae.guide.rituals.ritual_magnetic.info.title": "Deep Earth Communion", + "book.neovitae.guide.rituals.ritual_magnetic.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_magnetic.name": "The Endless Quarry", + "book.neovitae.guide.rituals.ritual_meteor.description": "Tears a celestial body from the void above.", + "book.neovitae.guide.rituals.ritual_meteor.info.text": "With enough [#](8B0000)Essentia Vitae[#]() and ambition, you can tear a celestial body from the void above and hurl it earthward. Drop a suitable offering atop the [#](8B0000)Master Ritual Stone[#](); the ritual consumes it along with an enormous expenditure of [#](8B0000)Essentia Vitae[#](), then calls down a meteor from the sky.\\\n\\\nThe meteor settles in the air directly above the ritual, the [#](8B0000)lowest block of its sphere resting one block above the Master Ritual Stone[#](). The exact altitude is set by the meteor's outermost sphere radius - heavier offerings call larger meteors that hang higher overhead. When it materialises it detonates with a thunderous shock, leaving a sphere of layered resources to mine and process. The meteor fills only open space; any solid blocks it overlaps, including your own builds, are left untouched.", + "book.neovitae.guide.rituals.ritual_meteor.info.title": "Heaven's Wrath", + "book.neovitae.guide.rituals.ritual_meteor.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_meteor.name": "Ritual of Meteo", + "book.neovitae.guide.rituals.ritual_meteor.offerings.text": "The composition and scale of the meteor vary with the offering. Standard offerings include [#](8B0000)Diamond[#](), [#](8B0000)Block of Iron[#](), [#](8B0000)Glowstone Dust[#](), and [#](8B0000)Stone[#]().\\\n\\\nExotic offerings from other disciplines are also recognized: [#](8B0000)Dragon Bones[#](), [#](8B0000)Certus Quartz[#](), [#](8B0000)Andesite Alloy[#](), [#](8B0000)Copper Wire Coil[#](), [#](8B0000)Prosperity Shard[#](), [#](8B0000)RF Coil[#](), and [#](8B0000)Advanced Alloy[#](), among others.", + "book.neovitae.guide.rituals.ritual_meteor.offerings.title": "Offerings to the Sky", + "book.neovitae.guide.rituals.ritual_phantom_bridge.description": "Weaves spectral platforms beneath your feet.", + "book.neovitae.guide.rituals.ritual_phantom_bridge.info.text": "This ritual weaves [#](4A0080)phantom matter[#]() beneath the feet of any practitioner within its reach, translucent platforms that solidify only when stepped upon, allowing passage across chasms and voids.\\\n\\\nWhen the ritual falls silent, the phantom bridges dissolve like morning mist. Invaluable for traversing dangerous terrain or constructing in treacherous places.", + "book.neovitae.guide.rituals.ritual_phantom_bridge.info.title": "Spectral Pathways", + "book.neovitae.guide.rituals.ritual_phantom_bridge.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_phantom_bridge.name": "Ritual of the Phantom Bridge", + "book.neovitae.guide.rituals.ritual_placer.description": "Fills the void with blocks drawn from a chest.", + "book.neovitae.guide.rituals.ritual_placer.info.text": "This ritual draws blocks from a nearby chest and places them into empty spaces within its domain, filling voids, building foundations, and shaping terrain with tireless precision. Where the [#](8B0000)Yawning of the Void[#]() devours, this circle creates.", + "book.neovitae.guide.rituals.ritual_placer.info.title": "The Mason's Spiritus", + "book.neovitae.guide.rituals.ritual_placer.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_placer.name": "Domain of the Filler", + "book.neovitae.guide.rituals.ritual_pump.description": "Draws surrounding fluids into a waiting vessel.", + "book.neovitae.guide.rituals.ritual_pump.info.text": "This ritual draws fluid source blocks from the surrounding terrain and channels them into a tank placed directly above the [#](8B0000)Master Ritual Stone[#](). Water, lava, or stranger liquids; it drinks them all with equal thirst. Each source block extracted costs [#](8B0000)Essentia Vitae[#]().", + "book.neovitae.guide.rituals.ritual_pump.info.title": "The Thirsting Stone", + "book.neovitae.guide.rituals.ritual_pump.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_pump.name": "Hymn of Siphoning", + "book.neovitae.guide.rituals.ritual_regeneration.description": "Mends the wounds of all within its reach.", + "book.neovitae.guide.rituals.ritual_regeneration.info.text": "This ritual suffuses the area with restorative energy, mending the wounds of all living entities within reach at the cost of [#](8B0000)Essentia Vitae[#]() from the activator's [#](4A0080)Anima[#]().\\\n\\\n[#](8B0000)Spiritus Ruina[#](): Enables a vampiric mode; hostile creatures are drained of vitality, and their stolen life force is used to heal nearby practitioners.", + "book.neovitae.guide.rituals.ritual_regeneration.info.title": "The Mending Circle", + "book.neovitae.guide.rituals.ritual_regeneration.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_regeneration.name": "Ritual of Regeneration", + "book.neovitae.guide.rituals.ritual_sentient_downgrade.description": "Extracts upgrades from a sentient armor piece as reusable tomes.", + "book.neovitae.guide.rituals.ritual_sentient_downgrade.info.text": "Throw a piece of [#](8B0000)Sentient Armor[#]() onto the small [#](B8860B)5x2x5[#]() zone above the [#](8B0000)Master Ritual Stone[#](). The ritual extracts every upgrade currently inscribed on it as a separate [#](8B0000)Upgrade Tome[#](), preserving the accumulated experience inside each, then strips the armor piece clean.\\\n\\\nThis is the [#](2E8B57)preservation[#]() rite. Use it when you want to reshape a chestplate without losing the training you have invested.", + "book.neovitae.guide.rituals.ritual_sentient_downgrade.info.title": "The Price of Power", + "book.neovitae.guide.rituals.ritual_sentient_downgrade.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_sentient_downgrade.name": "Sentient Extraction", + "book.neovitae.guide.rituals.ritual_sentient_downgrade.usage.text": "Drop one armor piece at a time. The ritual processes whichever piece it finds first, extracts every upgrade on it, then deactivates the master stone. To strip another piece, reactivate the ritual.\\\n\\\nThe armor itself is left intact: its enchantments and binding survive. Only the upgrades, and their used point budget, are removed.", + "book.neovitae.guide.rituals.ritual_shepherd.description": "Tends a flock: hastens the young and breeds the grown.", + "book.neovitae.guide.rituals.ritual_shepherd.info.text": "The circle keeps a watchful eye over the flock within its bounds. Young creatures grow to adulthood at a quickened pace, while grown animals are coaxed into breeding of their own accord. A trickle of [#](8B0000)Essentia Vitae[#]() feeds them in place of grain, so neither food nor a chest is required. A chunk rich in [#](8B0000)Raw Spiritus[#]() quickens the circle's pulse.", + "book.neovitae.guide.rituals.ritual_shepherd.info.title": "The Tending Circle", + "book.neovitae.guide.rituals.ritual_shepherd.multiblock.text": "[#](2E8B57)Built from standard runes; any Ritual Diviner will serve.[#]()", + "book.neovitae.guide.rituals.ritual_shepherd.name": "Ritual of the Shepherd", + "book.neovitae.guide.rituals.ritual_simple_dungeon.description": "Generates a Starter tier dungeon at the ritual stone.", + "book.neovitae.guide.rituals.ritual_simple_dungeon.info.text": "A [#](2E8B57)one-shot[#]() rite. It consumes a large pool of [#](8B0000)EV[#]() and assembles a complete [#](8B0000)Starter tier dungeon[#]() structure at the Master Ritual Stone, the entry tier of the Demon Realm experience.\\\n\\\nChoose your spot carefully; the dungeon is placed in the world, not opened as a portal. Once assembled, the ritual ends and the Master Ritual Stone deactivates.", + "book.neovitae.guide.rituals.ritual_simple_dungeon.info.title": "A Crack in the Veil", + "book.neovitae.guide.rituals.ritual_simple_dungeon.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_simple_dungeon.name": "Breaching the Edge of Demon Realm", + "book.neovitae.guide.rituals.ritual_speed.activation_tip.text": "Because the launcher fires every tick, standing on a permanently-active circle will pin you in place. Mount the rite on an [#](8B0000)Inverted Master Ritual Stone[#]() and wire a [#](2E8B57)pressure plate, button, or redstone pulse[#]() to it. The ritual then runs only while the signal is active, letting you trigger a single launch as you walk over the plate without being held in the field afterwards.", + "book.neovitae.guide.rituals.ritual_speed.activation_tip.title": "Pulse Activation", + "book.neovitae.guide.rituals.ritual_speed.description": "Launches entities in a direction; sneak inside for a Speed II buff instead.", + "book.neovitae.guide.rituals.ritual_speed.info.text": "Every non-sneaking creature in the area is hurled in the [#](8B0000)Master Ritual Stone's facing direction[#](). Approach the circle while [#](2E8B57)sneaking[#]() and the ritual instead grants you [#](8B0000)Speed II for 30 minutes[#](). Spectators are ignored. Use the [#](8B0000)Ritual Configurator[#]() to rotate the master stone's facing if the launch direction is wrong.", + "book.neovitae.guide.rituals.ritual_speed.info.title": "Quickened Blood", + "book.neovitae.guide.rituals.ritual_speed.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_speed.name": "Ritual of Speed", + "book.neovitae.guide.rituals.ritual_speed.spiritus_effects.text": "- [#](8B0000)Raw Spiritus[#](): Scales launch velocity with chunk saturation.\n\n- [#](8B0000)Spiritus Ruina[#](): Adds further horizontal speed.\n\n- [#](8B0000)Spiritus Nihilum[#](): Only baby creatures (and players) are launched.\n\n- [#](8B0000)Spiritus Vindicta[#](): Only adult creatures are launched.\n\n- [#](8B0000)Spiritus Invictus[#](): Launched targets receive Soft Fall.", + "book.neovitae.guide.rituals.ritual_speed.spiritus_effects.title": "Spiritus Resonance", + "book.neovitae.guide.rituals.ritual_sphere_create.description": "Lifts a moon-sized volume of terrain out of the ground beneath the ritual.", + "book.neovitae.guide.rituals.ritual_sphere_create.foundation.text": "The size of the lifted moon is set by the [#](8B0000)block placed directly beneath the Master Ritual Stone[#](). The richer the foundation, the larger the moon:\\\n\\\n- [#](8B0000)Any other block[#](): 33 blocks across\\\n- [#](8B0000)Iron Block[#](): 41 blocks across\\\n- [#](8B0000)Gold Block[#](): 49 blocks across\\\n- [#](8B0000)Diamond Block[#](): 57 blocks across\\\n- [#](8B0000)Netherite Block[#](): [#](2E8B57)65 blocks across[#]()\\\n\\\nThe moon's source volume begins two blocks below the master and descends straight down for the full diameter; the destination begins two blocks above and rises the same distance. Mind what is in either space before activation.", + "book.neovitae.guide.rituals.ritual_sphere_create.foundation.title": "Foundation Stone", + "book.neovitae.guide.rituals.ritual_sphere_create.info.text": "Few rituals are as theatrical as this. The circle scoops a [#](8B0000)solid ellipsoidal volume[#]() of earth from directly beneath the [#](8B0000)Master Ritual Stone[#]() and teleports it skyward, blocks rising one by one until a [#](4A0080)floating moon of earth and stone[#]() hangs above the ritual where the ground used to be. The void left behind exactly mirrors the moon's shape, a bowl of empty air carved into the world.\\\n\\\nEach lifted block drains [#](8B0000)10 EV[#](). The ritual processes up to one hundred block checks per refresh and remembers where it left off, so even the largest moons assemble incrementally across many seconds of operation. The ritual auto-deactivates once the full volume has been swept. Claim-protected ground is left untouched, and the moon's destination skips blocks that fall within someone else's claim.", + "book.neovitae.guide.rituals.ritual_sphere_create.info.title": "The Lifted Earth", + "book.neovitae.guide.rituals.ritual_sphere_create.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_sphere_create.name": "Dawn of the New Moon", + "book.neovitae.guide.rituals.ritual_standard_dungeon.description": "Opens a permanent gateway to the Endless tier dungeon.", + "book.neovitae.guide.rituals.ritual_standard_dungeon.info.text": "This rite forges a [#](8B0000)permanent gateway[#]() to the [#](8B0000)Endless tier dungeon[#](), a vast procedural realm complete with [#](8B0000)The Mines[#](), the Foreman fight, and aspected loot. Unlike the lesser breach, the Endless dungeon [#](8B0000)goes on forever[#](); you may return to it as often as you wish, and the deeper you delve, the more the realm reveals.\\\n\\\nThe ritual consumes a tremendous pool of [#](8B0000)EV[#]() to tear and stabilise the gateway. Arm yourself well, apprentice; what waits within rewards the prepared and ruins the rest.", + "book.neovitae.guide.rituals.ritual_standard_dungeon.info.title": "Beyond the Threshold", + "book.neovitae.guide.rituals.ritual_standard_dungeon.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_standard_dungeon.name": "Highway to Hell", + "book.neovitae.guide.rituals.ritual_stones.description": "The foundation of every ritual circle.", + "book.neovitae.guide.rituals.ritual_stones.intro.text": "[#](8B0000)Ritual Stones[#]() are the foundation upon which every [#](4A0080)ritual circle[#]() is inscribed. Each stone serves as a vessel for elemental resonance, channeling the forces that give your rituals form.\\\n\\\nThe [#](8B0000)Elemental Inscription Tools[#]() can be used to paint stones by hand; they never break, so feel free to use them for decoration as well as function.", + "book.neovitae.guide.rituals.ritual_stones.intro.title": "Ritual Stones", + "book.neovitae.guide.rituals.ritual_stones.name": "Ritual Stones", + "book.neovitae.guide.rituals.ritual_suppression.description": "Holds all fluids at bay within a warded dome.", + "book.neovitae.guide.rituals.ritual_suppression.info.text": "This ritual projects a hemispherical ward that holds all fluids at bay; water, lava, and stranger liquids alike are temporarily suppressed, not destroyed. When the circle falls silent, the tide returns as though nothing happened.\\\n\\\n[#](2E8B57)Invaluable for underwater construction, draining lava lakes, or carving safe pockets in flooded depths.[#]()", + "book.neovitae.guide.rituals.ritual_suppression.info.title": "The Parted Tide", + "book.neovitae.guide.rituals.ritual_suppression.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_suppression.name": "Dome of Suppression", + "book.neovitae.guide.rituals.ritual_tinkerer.define_area.text": "- [#](8B0000)Define Area[#](): Specifies the zone in which the ritual operates, and displays the current boundaries. Press Sneak and Use in the air to cycle through a ritual's zones, then click two opposite corners to reshape the selected one.\\\n\\\nRituals that draw from or deposit into a container expose their [#](8B0000)chest[#](), [#](8B0000)tank[#](), or input/output zone here too, so you can place that container wherever you like instead of directly atop the [#](8B0000)Master Ritual Stone[#]().\\\n\\\n[#](2E8B57)Some rituals can be expanded far beyond their default range, but the EV cost scales to match. Tread carefully with your reserves.[#]()", + "book.neovitae.guide.rituals.ritual_tinkerer.description": "Fine-tune the reach and resonance of your circles.", + "book.neovitae.guide.rituals.ritual_tinkerer.intro.text": "The [#](8B0000)Ritual Configurator[#]() is an essential instrument for the practitioner who demands mastery over their [#](4A0080)ritual circles[#](). It offers three modes of interaction, each granting deeper control. Cycle between them by pressing Sneak and Use.", + "book.neovitae.guide.rituals.ritual_tinkerer.intro.title": "Ritual Configurator", + "book.neovitae.guide.rituals.ritual_tinkerer.modes.text": "- [#](8B0000)Information[#](): Reveals the purpose of the selected [#](4A0080)ritual[#](), much like the [#](8B0000)Ritual Diviner[#]().\n\n- [#](8B0000)Set Spiritus Consumed[#](): Attunes the ritual to consume specific types of [#](8B0000)Spiritus[#]() from the [#](4A0080)Aura[#](). Carry the desired [#](8B0000)Spiritus Crystals[#]() in your hotbar, one for each aspect you wish the ritual to draw upon. The effects of each spiritus type are detailed on individual ritual pages.", + "book.neovitae.guide.rituals.ritual_tinkerer.name": "Ritual Configurator", + "book.neovitae.guide.rituals.ritual_torment_nexus.description": "Server-friendly endgame EV: simulate spawner kills without spawning anything.", + "book.neovitae.guide.rituals.ritual_torment_nexus.ethics.text": "Long before our generation, the elder vitaemancers warned in their journals of a working they called [#](4A0080)the Torment Nexus[#](): a circle that would render every bound horror's death real enough to harvest, but unreal enough to require no body.\\\n\\\nThey were quite explicit. [#](8B0000)Do not build the Torment Nexus[#](), they wrote.\\\n\\\nAt long last, we have built the Torment Nexus from the classic warning [#](4A0080)Do Not Build the Torment Nexus[#](). The TPS gains are excellent.", + "book.neovitae.guide.rituals.ritual_torment_nexus.ethics.title": "On the Ethics", + "book.neovitae.guide.rituals.ritual_torment_nexus.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()\\\n\\\nRequires an [#](8B0000)Awakened Activation Crystal[#]() to start.", + "book.neovitae.guide.rituals.ritual_torment_nexus.name": "The Torment Nexus", + "book.neovitae.guide.rituals.ritual_torment_nexus.operation.text": "On activation the ritual binds every [#](8B0000)mob spawner[#]() and [#](8B0000)trial spawner[#]() inside its working area (default 11x11x11, configurable). For each bound spawner it reads the cadence and mob roster the spawner already has, then every second it [#](4A0080)imagines[#]() the mobs the spawner would have spawned and processes each as a kill:\\\n\\\nReal spawning is [#](2E8B57)suppressed[#]() entirely.\\\nEV is paid out of the network and deposited into the nearest Ara Vitae.\\\nLoot tables are rolled and inserted into a chest atop the Master Ritual Stone.\\\nXP from each kill is fed into an [#](8B0000)Experience Tome[#]() in that same chest, if one is present.", + "book.neovitae.guide.rituals.ritual_torment_nexus.operation.title": "How It Operates", + "book.neovitae.guide.rituals.ritual_torment_nexus.purpose.text": "On a populated server, [#](8B0000)the Well of Suffering[#]() strains under the weight of every player's mob farm. Dozens or hundreds of mobs spawned, killed, and dropped at once, each dragging the tick rate down a little further.\\\n\\\n[#](4A0080)The Torment Nexus[#]() exists so endgame practitioners can extract the same EV stream without spawning a single mob. The kills are simulated. The chunks stay quiet. The server stays playable.", + "book.neovitae.guide.rituals.ritual_torment_nexus.purpose.title": "Why It Exists", + "book.neovitae.guide.rituals.ritual_torment_nexus.roster.text": "The Nexus harvests whatever the bound spawners are set to spawn, so the roster is yours to decide. To retune a spawner, inscribe an [#](8B0000)Array of Imprisonment[#]() atop it and slay the creature you want within an [#](8B0000)11x11x11[#]() region of the array; the spawner takes on that creature and the array is spent.\\\n\\\nStock a ring of spawners around the Nexus this way to farm exactly the drops you need without a single mob ever drawing breath.", + "book.neovitae.guide.rituals.ritual_torment_nexus.roster.title": "Choosing the Quarry", + "book.neovitae.guide.rituals.ritual_torment_nexus.tuning.text": "Two server-config knobs balance the ritual:\\\n\\\n[#](8B0000)ev_per_kill[#](): EV deducted from your network per simulated kill (default 75).\\\n[#](8B0000)ev_modifier_percent[#](): scales the EV deposited per kill from 1 (1%) to 1000 (10x). Pack authors can crank this down to make the ritual a quality-of-life replacement for old farms, or up to make it a true endgame multiplier.\\\n\\\nRange can be tuned with the [#](2E8B57)Ritual Configurator[#]() per ritual stone.", + "book.neovitae.guide.rituals.ritual_torment_nexus.tuning.title": "Pack Tuning", + "book.neovitae.guide.rituals.ritual_upgrade_remove.description": "Wipes all upgrades from worn Sentient Armor, returning a clean slate.", + "book.neovitae.guide.rituals.ritual_upgrade_remove.info.text": "Stand on the [#](8B0000)Master Ritual Stone[#]() while wearing [#](8B0000)Sentient Armor[#](). The ritual wipes [#](2E8B57)every upgrade[#]() from every Sentient piece you have equipped and resets your used [#](B8860B)Upgrade Points[#]() to zero, giving you a clean slate.\\\n\\\nNothing is preserved. If you wish to keep your upgrades as reusable [#](8B0000)Tomes[#](), use [#](8B0000)Sentient Extraction[#]() instead, which extracts upgrades from a thrown piece of armor without destroying their accumulated knowledge.", + "book.neovitae.guide.rituals.ritual_upgrade_remove.info.title": "Purification of Form", + "book.neovitae.guide.rituals.ritual_upgrade_remove.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_upgrade_remove.name": "Tabula Rasa", + "book.neovitae.guide.rituals.ritual_water.description": "Conjures water from the aether itself.", + "book.neovitae.guide.rituals.ritual_water.info.text": "Among the first rituals a young Vitaemancer learns, this circle conjures water from nothing, placing source blocks above the [#](8B0000)Master Ritual Stone[#](). Though humble in its purpose, a spring that never runs dry is a gift not to be underestimated.", + "book.neovitae.guide.rituals.ritual_water.info.title": "The Spring Eternal", + "book.neovitae.guide.rituals.ritual_water.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_water.name": "Ritual of the Full Spring", + "book.neovitae.guide.rituals.ritual_water.tank_fill.text": "While any [#](8B0000)Raw Spiritus[#]() aura is present in the chunk, the ritual also fills any [#](8B0000)fluid tank[#]() placed directly above the Master Ritual Stone with water, [#](8B0000)1,000 mB per refresh[#](). A small expansion that turns the spring from a decoration into a quiet supply line for alchemy, brewing, or anything else that drinks water.", + "book.neovitae.guide.rituals.ritual_water.tank_fill.title": "Tank Filling", + "book.neovitae.guide.rituals.ritual_well_of_suffering.description": "Harvests Essentia Vitae from the suffering of others.", + "book.neovitae.guide.rituals.ritual_well_of_suffering.details.text": "[#](2E8B57)The ritual links to only one altar at a time. Slain creatures still yield their normal non-player-kill drops.[#]()", + "book.neovitae.guide.rituals.ritual_well_of_suffering.info.text": "Perhaps the most infamous ritual in all of [#](4A0080)Vitaemancy[#](). The circle inflicts suffering upon every creature within its reach, siphoning [#](4A0080)Essentia Vitae[#]() from their agony and channeling it into a nearby [#](8B0000)Ara Vitae[#](). Place an [#](8B0000)Orb of Vitae[#]() in the altar and line its walls with [#](8B0000)Runes of Sacrifice[#](); provided you can supply enough victims, your reserves will never run dry.", + "book.neovitae.guide.rituals.ritual_well_of_suffering.info.title": "The Crimson Tithe", + "book.neovitae.guide.rituals.ritual_well_of_suffering.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_well_of_suffering.name": "Well of Suffering", + "book.neovitae.guide.rituals.ritual_yawning_void.description": "Erases the earth beneath the ritual, one block at a time.", + "book.neovitae.guide.rituals.ritual_yawning_void.info.text": "The circle opens a hunger in the earth that simply [#](8B0000)consumes[#](). One block per refresh is unmade beneath the [#](8B0000)Master Ritual Stone[#]() and returned to nothing; no drops, no items, no echo of what it was. The scan begins at the top of the volume and works its way downward, with the cursor saved between refreshes so a paused or interrupted dig resumes where it left off.\\\n\\\nThe default scan volume is a small 3x3x3 box directly beneath the master stone. Use the [#](8B0000)Ritual Configurator[#]() to expand the volume; it can reach 64 blocks straight down and 32 wide, opening genuine chasms in the world.", + "book.neovitae.guide.rituals.ritual_yawning_void.info.title": "The Devouring Maw", + "book.neovitae.guide.rituals.ritual_yawning_void.multiblock.text": "[#](2E8B57)Use a Ritual Diviner [Dusk] for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_yawning_void.name": "All Consuming Void", + "book.neovitae.guide.rituals.ritual_yawning_void.spiritus_effects.text": "- [#](8B0000)Raw Spiritus[#](): Accelerates the refresh rate. With enough raw aura in the chunk, the ritual approaches one block per game tick.\\\n\\\n- [#](8B0000)Spiritus Invictus[#](): Rather than erasing the block, [#](8B0000)moves it[#]() to the first empty slot of a 3x3x3 placement volume directly above the master stone. Useful for sorting blocks out of a layer without destroying them. If the placement volume is full the ritual idles until you clear it.\\\n\\\n- [#](8B0000)Spiritus Ruina[#](): Reads items in a chest directly above the master stone as a [#](8B0000)whitelist[#](). Only blocks whose own item form matches one of those items are consumed; everything else is left intact. An empty chest disables the ritual entirely in this mode.", + "book.neovitae.guide.rituals.ritual_yawning_void.spiritus_effects.title": "Spiritus Resonance", + "book.neovitae.guide.rituals.ritual_zephyr.description": "A persistent wind that gathers all loose items.", + "book.neovitae.guide.rituals.ritual_zephyr.info.text": "A gentle but persistent wind sweeps through the ritual's domain, gathering every loose item it finds and carrying them into a nearby chest. No dropped treasure escapes its notice, an invaluable companion to mob farms, tree felling rituals, or any operation that scatters its bounty across the ground.", + "book.neovitae.guide.rituals.ritual_zephyr.info.title": "The Hoarder's Breeze", + "book.neovitae.guide.rituals.ritual_zephyr.multiblock.text": "[#](2E8B57)Use a Ritual Diviner for easier construction.[#]()", + "book.neovitae.guide.rituals.ritual_zephyr.name": "The Gathering", + "book.neovitae.guide.spiritus.aspected_spiritus.aspects.text": "The four distinct [#](4A0080)Aspects[#]() of Spiritus:\n\n- [#](8B0000)Spiritus Invictus[#](): the unbroken; a fortress of intent that refuses to be undone.\n\n- [#](8B0000)Spiritus Nihilum[#](): the final silence; weight without haste, an ending given form.\n\n- [#](8B0000)Spiritus Vindicta[#](): the swift reckoning; vengeance taken before the offence is voiced.\n\n- [#](8B0000)Spiritus Ruina[#](): the slow undoing; patient decay that wears all things to ruin.\\\n\\\nEach Aspect can be burned in the [#](8B0000)Vas Maleficum[#]() just as Raw Spiritus can, feeding the [#](8B0000)Aura[#]() with its particular resonance for your Rituals to draw upon.", + "book.neovitae.guide.spiritus.aspected_spiritus.description": "Fracturing raw Spiritus into four elemental temperaments.", + "book.neovitae.guide.spiritus.aspected_spiritus.filling_gems.text": "To fill a [#](8B0000)Spiritus Gem[#]() with a specific Aspect, feed a [#](8B0000)Vas Maleficum[#]() Spiritus Crystals of that Aspect until the chunk's Aura runs thick with it. Then set the empty gem in that same Vas and [#](2E8B57)apply a redstone signal[#](); the vessel reverses its flow, and the gem drinks deeply from the Aura.\\\n\\\n[#](2E8B57)Right-click while holding a Sentient Tool to recalibrate it to the dominant Aspect in your inventory.[#]()", + "book.neovitae.guide.spiritus.aspected_spiritus.filling_gems_purity.text": "A gem holds but one Aspect at a time, and an empty one seizes upon whichever the Aura offers first. Where several mingle, they are taken in a fixed precedence: [#](8B0000)Raw[#]() before all others, then Ruina, Nihilum, Invictus, and Vindicta last.\\\n\\\n[#](2E8B57)Dedicate a separate chunk to each Aspect you mean to bottle. The faintest trace of Raw will claim the vessel before any other Aspect is so much as considered.[#]()", + "book.neovitae.guide.spiritus.aspected_spiritus.intro.text": "Unleashing [#](8B0000)Spiritus[#]() into the atmosphere has proven most fruitful, empowering [#](8B0000)Rituals[#]() and producing [#](8B0000)Crystal Clusters[#]() of satisfying geometry. Yet these raw crystals feel somehow... [#](4A0080)conflicted[#](), as though warring natures strain against one another within.\\\n\\\nA focused mote of pure animus, paired with the right [#](8B0000)Spiritus Catalyst[#](), can coax these hidden facets into purer forms.", + "book.neovitae.guide.spiritus.aspected_spiritus.intro.title": "Aspects of Spiritus", + "book.neovitae.guide.spiritus.aspected_spiritus.name": "Aspects of Spiritus", + "book.neovitae.guide.spiritus.aspected_spiritus.notes.text": "Your [#](8B0000)Sentient Tools[#]() attune to whichever Aspect you carry in greatest quantity. Ten Spiritus Ruina in one [#](8B0000)Spiritus Gem[#]() and a thousand Raw in another means the blade remains Raw.\\\n\\\n[#](2E8B57)The Hellfire Forge accepts any Aspect of Spiritus for crafting, so there is no need to juggle multiple gems between stations.[#]()", + "book.neovitae.guide.spiritus.aspected_spiritus.sentient_aspects.text": "Each Aspect also transforms the behavior of your [#](8B0000)Sentient Tools[#]():\n\n- [#](8B0000)Raw Spiritus[#](): Pure damage increase.\n\n- [#](8B0000)Spiritus Ruina[#](): Strikes may inflict poison or wither. Otherwise identical to Raw.\n\n- [#](8B0000)Spiritus Vindicta[#](): Moderate damage increase, heightened attack speed, and a movement speed boon that intensifies with greater Spiritus reserves.", + "book.neovitae.guide.spiritus.aspected_spiritus.sentient_aspects.title": "Sentient Tool Aspects", + "book.neovitae.guide.spiritus.aspected_spiritus.sentient_aspects2.text": "- [#](8B0000)Spiritus Invictus[#](): Moderate damage increase, and slaying a foe grants you a protective shield of Absorption.\n\n- [#](8B0000)Spiritus Nihilum[#](): The greatest raw damage of any Aspect, at the cost of reduced attack speed.", + "book.neovitae.guide.spiritus.athanor.athanor_recipes.text": "With the Sanguine Reverter, the Athanor can unmake:\n\n- [#](8B0000)Novicius Orb of Vitae[#]()\n- [#](8B0000)Discipulus Orb of Vitae[#]()\n- [#](8B0000)Veneficus Orb of Vitae[#]()\n- [#](8B0000)Magus Orb of Vitae[#]()\n- Netherite Ingot\n- Any Reinforced Rune (to base materials)", + "book.neovitae.guide.spiritus.athanor.athanor_recipes.title": "Recipes of Reversion", + "book.neovitae.guide.spiritus.athanor.automation.text": "[#](2E8B57)The Athanor is sided, much like a common furnace. Tools may only enter or exit from the top. Inputs are accepted from the sides. Outputs emerge from the bottom.[#]()\\\n\\\nKeep this geometry in mind when placing your Hoppers or Routing Nodes. An automated Athanor is the heart of any serious ore-processing chain.", + "book.neovitae.guide.spiritus.athanor.automation.title": "Automating the Athanor", + "book.neovitae.guide.spiritus.athanor.description": "The alchemist's crucible: smelter, ore tripler, and instrument of unmaking.", + "book.neovitae.guide.spiritus.athanor.disenchanting.text": "With the [#](8B0000)Sanguine Reverter[#]() in the tool slot, the Athanor also [#](4A0080)disenchants[#](). Load a stack of [#](8B0000)Books[#]() alongside a single enchanted item - armour, a tool, or even an [#](8B0000)Enchanted Book[#]() - and the crucible lifts one enchantment at a time onto a fresh book, removing it from the item.\\\n\\\nEach enchantment moved costs [#](8B0000)5 Raw Spiritus[#]() and [#](8B0000)100 mB of Essentia Vitae[#](). Once the item is stripped bare it drops to the output. The work continues only while you have books to fill and room in the output to hold them.", + "book.neovitae.guide.spiritus.athanor.disenchanting.title": "Stripping Enchantments", + "book.neovitae.guide.spiritus.athanor.intro.text": "The [#](8B0000)Athanor[#]() is the alchemist's furnace, a vessel of transmutation that transcends mere smelting. Within its crucible you may triple ore yields, revert Orbs of Vitae, unmake Netherite and Reinforced Runes, and - most critically - distill [#](8B0000)Weak Blood Shards[#]() from [#](8B0000)Saturated Tau[#]().\\\n\\\n[#](2E8B57)Most tools placed in the Athanor degrade over time, but Unbreaking or Mending enchantments will slow or halt their decay.[#]()", + "book.neovitae.guide.spiritus.athanor.intro.title": "The Athanor", + "book.neovitae.guide.spiritus.athanor.name": "The Athanor", + "book.neovitae.guide.spiritus.athanor.reversion.text": "Every Reinforced Rune placed in the Athanor alongside the Sanguine Reverter surrenders its form and returns to base materials. This is invaluable when restructuring your altar, apprentice - no investment need be permanent.", + "book.neovitae.guide.spiritus.athanor.reversion.title": "Reclaiming Runes", + "book.neovitae.guide.spiritus.athanor.sanguine_reverter.text": "Forged within the Hellfire Forge, the [#](8B0000)Sanguine Reverter[#]() is a tool of [#](4A0080)unmaking[#](). It peels away the enchantments of creation, reducing Orbs of Vitae, Netherite, and Reinforced Runes back to their constituent materials. It is also the instrument by which Weak Blood Shards are born from Saturated Tau.", + "book.neovitae.guide.spiritus.athanor.sanguine_reverter.title": "The Sanguine Reverter", + "book.neovitae.guide.spiritus.athanor.spiritus_costs.text": "The Athanor is sensitive to the [#](4A0080)Raw Spiritus[#]() saturating the surrounding chunk. With no spiritus present, the crucible operates at [#](8B0000)half speed[#](). As raw spiritus builds toward 100, the Athanor accelerates, reaching [#](8B0000)double speed[#]() at full saturation.\\\n\\\nThe crucible also has a small appetite: while actively crafting, there is a [#](8B0000)5%% chance each second[#]() that the Athanor consumes 1 raw spiritus from the chunk. Sustained operation will slowly deplete the local reserves.\\\n\\\n[#](2E8B57)Keep Demon Crystals growing nearby to replenish what the Athanor consumes.[#]()", + "book.neovitae.guide.spiritus.athanor.spiritus_costs.title": "Spiritus and the Athanor", + "book.neovitae.guide.spiritus.athanor.spiritus_recipes.text": "Certain advanced recipes also require a specific amount of spiritus in the chunk to craft. The Athanor's interface shows a gauge with the current spiritus levels; a red overlay marks how much is needed. If the chunk lacks sufficient will, the Athanor stalls and emits dark particles until the deficit is replenished.\\\n\\\n[#](2E8B57)Spiritus costs are consumed on craft completion, not during progress.[#]()", + "book.neovitae.guide.spiritus.athanor.spiritus_recipes.title": "Spiritus-Infused Recipes", + "book.neovitae.guide.spiritus.aura.chunk_based.text": "[#](2E8B57)The Aura is chunk-based.[#]() Spiritus burned in one chunk fills only that chunk, up to a cap of [#](B8860B)100[#]() for each Aspect. Measure the local concentration with a [#](8B0000)Spiritus Aura Gauge[#]().\\\n\\\nTo move Spiritus across distances, place a [#](8B0000)Spira Infernalis[#](). It draws Spiritus toward itself from 16 blocks away in each cardinal direction, and multiple pylons can be chained for long-distance transfer.", + "book.neovitae.guide.spiritus.aura.crucible.text": "Feed it a charged [#](8B0000)Spiritus Gem[#](), loose [#](8B0000)Spiritus[#](), or [#](8B0000)Spiritus Crystals[#]() of any Aspect. Crystals are consumed once the chunk's Spiritus dips below 50; Spiritus in item form or from a gem is consumed gradually as needed.\\\n\\\n[#](2E8B57)Apply a redstone signal[#]() and the Vas reverses: a Spiritus Gem placed inside is now [#](2E8B57)filled[#]() from the chunk's Aura instead of drained. The same vessel serves as both deposit and withdrawal point.", + "book.neovitae.guide.spiritus.aura.crucible.title": "Vas Maleficum", + "book.neovitae.guide.spiritus.aura.crucible_image.text": "The [#](8B0000)Vas Maleficum[#]() with a [#](8B0000)Spiritus Gem[#]() smoldering within.", + "book.neovitae.guide.spiritus.aura.description": "Saturating the world with demonic intent through the Vas Maleficum.", + "book.neovitae.guide.spiritus.aura.gem_absorption.text": "This reversal is how an aspected gem is made. Saturate a chunk with a single Aspect, leave an empty [#](8B0000)Spiritus Gem[#]() in a redstone-charged [#](8B0000)Vas Maleficum[#]() there, and it takes on that Aspect as it fills.\\\n\\\nAn aspected gem reshapes the behavior of your [#](8B0000)Sentient Tools[#]() and [#](8B0000)Sword[#](). The effects of each Aspect are detailed in the [#](8B0000)Aspects of Spiritus[#]() entry.", + "book.neovitae.guide.spiritus.aura.intro.text": "[#](4A0080)Demonic Spiritus[#]() coalesces naturally around certain creatures, but it can also exist in a diffused state throughout the very air. By burning Spiritus in a [#](8B0000)Vas Maleficum[#](), you release it into the [#](4A0080)Aura[#](), an invisible miasma that permeates each chunk of the world, ripe for exploitation.", + "book.neovitae.guide.spiritus.aura.intro.title": "The Spiritus Aura", + "book.neovitae.guide.spiritus.aura.name": "The Spiritus Aura", + "book.neovitae.guide.spiritus.aura.pylon.text": "The pylon probes a position [#](B8860B)16 blocks away[#]() in each of the four cardinal directions (no diagonals, no vertical). If a probed position holds more Spiritus than the pylon's own chunk does, the pylon pulls a small fraction of the difference per tick. The flow equilibrates rather than draining the source dry, so place pylons in a [#](2E8B57)chain[#]() from a saturated chunk toward your worksite to ferry Aura over long distances.", + "book.neovitae.guide.spiritus.aura.pylon.title": "Spira Infernalis", + "book.neovitae.guide.spiritus.aura.uses.text": "With Raw Spiritus now saturating the atmosphere, certain [#](8B0000)Rituals[#]() stir to greater potency. The true prize, however, is the ability to grow [#](8B0000)Spiritus Crystals[#]() and from there, split them into their constituent [#](8B0000)Aspects[#]().\\\n\\\nOnce you possess [#](8B0000)Aspected Spiritus Crystals[#](), burn them in the [#](8B0000)Vas Maleficum[#]() to flood the Aura with their particular resonance.", + "book.neovitae.guide.spiritus.aura_gauge.description": "A spectral instrument for reading the Aura's hidden currents.", + "book.neovitae.guide.spiritus.aura_gauge.details.text": "The overlay appears at the top-left of your vision. The colored bars offer a quick estimate of each [#](4A0080)Aspect's[#]() concentration in the current chunk.\\\n\\\n[#](2E8B57)Hold sneak for a precise numerical reading; values range from 0 to 100 for each Aspect. 100 is the maximum a single chunk can contain.[#]()", + "book.neovitae.guide.spiritus.aura_gauge.intro.text": "The [#](4A0080)Aura[#]() is invisible to the naked eye, but the trained practitioner need not rely on guesswork. While the [#](8B0000)Spiritus Aura Gauge[#]() rests in your inventory, it projects a spectral reading onto your vision.\\\n\\\nFrom top to bottom, the bars measure:\n\n- Raw\n\n- Ruina\n\n- Invictus\n\n- Nihilum\n\n- Vindicta", + "book.neovitae.guide.spiritus.aura_gauge.intro.title": "Aura Gauge", + "book.neovitae.guide.spiritus.aura_gauge.name": "Aura Gauge", + "book.neovitae.guide.spiritus.aura_gauge.recipe.text": "See overleaf for an image of the gauge's spectral overlay.", + "book.neovitae.guide.spiritus.aura_gauge.recipe.title": "Aura Gauge", + "book.neovitae.guide.spiritus.blood_mending.description": "Repair equipment by drawing on the power of your Soul Network.", + "book.neovitae.guide.spiritus.blood_mending.intro.text": "Through the [#](8B0000)Hellfire Forge[#](), a practitioner can bind the restorative power of [#](4A0080)Essentia Vitae[#]() directly into their equipment. An item imbued with [#](8B0000)Blood Mending[#]() will slowly knit itself back together, drawing [#](4A0080)Essentia Vitae[#]() from the wielder's [#](8B0000)Soul Network[#]() each second.\\\n\\\nThe enchantment requires a bound [#](8B0000)Orb of Vitae[#]() somewhere in the practitioner's inventory and sufficient reserves in their network to function. Only worn armour and held items benefit from this effect.", + "book.neovitae.guide.spiritus.blood_mending.intro.title": "Blood Mending", + "book.neovitae.guide.spiritus.blood_mending.name": "Blood Mending", + "book.neovitae.guide.spiritus.blood_mending.recipe.text": "Place the item to enchant in the [#](8B0000)Hellfire Forge[#]() alongside a [#](4A0080)Tabula Robur[#](), [#](4A0080)Lapis Lazuli[#](), and [#](4A0080)Nether Wart[#](). The forge requires a minimum of [#](8B0000)400 Spiritus[#]() and will consume [#](8B0000)200 Spiritus[#]() in the process.\\\n\\\nThe item will retain all of its existing enchantments and properties.", + "book.neovitae.guide.spiritus.blood_mending.recipe.title": "Applying Blood Mending", + "book.neovitae.guide.spiritus.blood_tank.description": "A portable reservoir for Essentia Vitae and other vital fluids.", + "book.neovitae.guide.spiritus.blood_tank.intro.text": "The [#](8B0000)Blood Tank[#]() is a portable reservoir, capable of holding [#](4A0080)Essentia Vitae[#]() and other fluids. Fill or drain it by right-clicking with a bucket or similar vessel. The tank faithfully retains its contents when broken, making it ideal for transporting large volumes between locations.\\\n\\\nIt glows faintly according to its contents. Each tier doubles the previous capacity, beginning at [#](B8860B)16 Buckets[#]() and reaching a staggering [#](B8860B)524,288 Buckets[#]() at tier 16.", + "book.neovitae.guide.spiritus.blood_tank.intro.title": "Blood Tank", + "book.neovitae.guide.spiritus.blood_tank.name": "Blood Tank", + "book.neovitae.guide.spiritus.blood_tank.upgrade_recipe.text": "[#](2E8B57)Each tier doubles the previous tier's capacity, so reinforce early and often. A few tiers of upgrading can mean the difference between a trickle and a torrent.[#]()", + "book.neovitae.guide.spiritus.blood_tank.upgrade_recipe.title": "Upgrade Recipe", + "book.neovitae.guide.spiritus.blood_tank.upgrading.text": "Combine two [#](8B0000)Blood Tanks[#]() with [#](8B0000)Glass[#]() and a [#](8B0000)Bloodstone[#]() in a crafting table. The resulting tank rises one tier above the primary input, and both tanks' fluid contents merge together.\\\n\\\nIf both tanks hold the same fluid, volumes are added. If only one contains fluid, the result retains it. If they hold different fluids, the primary tank's contents take precedence.", + "book.neovitae.guide.spiritus.blood_tank.upgrading.title": "Reinforcing the Vessel", + "book.neovitae.guide.spiritus.bloodstone_bricks.description": "Stone steeped in life force - decorative, and essential for the fourth Ara Vitae tier.", + "book.neovitae.guide.spiritus.bloodstone_bricks.intro.text": "[#](8B0000)Bloodstone Bricks[#]() are stone saturated with crystallized life force, dark and warm to the touch. Beyond their unsettling beauty, they serve as the [#](B8860B)capstones for the Tier III Ara Vitae[#]().\\\n\\\nTheir creation requires [#](8B0000)Weak Blood Shards[#](), obtained by placing [#](8B0000)Saturated Tau[#]() into the Athanor with a Sanguine Reverter.", + "book.neovitae.guide.spiritus.bloodstone_bricks.intro.title": "Bloodstone Bricks", + "book.neovitae.guide.spiritus.bloodstone_bricks.name": "Bloodstone Bricks", + "book.neovitae.guide.spiritus.crystallized_spiritus.crystal_growth.text": "Spires grow whenever the chunk holds at least a trace of the cluster's Aspect; growth scales with saturation, accelerating as the Aura fills. A chunk's natural cap is [#](B8860B)100[#]() per Aspect, though certain Rituals can raise it.\\\n\\\nEach new spire costs [#](B8860B)45 Spiritus[#]() when the chunk's dominant Aspect matches the cluster, and yields 50 when burned in a Vas Maleficum, a net gain of 5 per spire. If the chunk's dominant Aspect [#](2E8B57)does not match[#]() the cluster (for instance, a Raw chunk feeding a Ruina cluster), the cost rises to [#](B8860B)90 Spiritus[#]() per spire and growth runs at [#](B8860B)60%% speed[#](). Keep the chunk biased toward the Aspect you want to farm.", + "book.neovitae.guide.spiritus.crystallized_spiritus.crystal_growth.title": "Spire Growth", + "book.neovitae.guide.spiritus.crystallized_spiritus.crystallizer.text": "Place it with open air above, and the Crystallarium [#](2E8B57)seeds the first spire[#]() of a [#](8B0000)Spiritus Crystal[#]() cluster once the chunk's Aura holds at least [#](B8860B)99 Spiritus[#]() of any single Aspect. The spire formed will be the chunk's [#](2E8B57)dominant Aspect[#](). After the first spire stands, the [#](8B0000)Spiritus Crystal[#]() grows under its own power; the Crystallarium has done its work.\\\n\\\nA cluster may grow up to [#](B8860B)7 spires[#]() tall.", + "book.neovitae.guide.spiritus.crystallized_spiritus.crystallizer.title": "Crystallarium Maleficum", + "book.neovitae.guide.spiritus.crystallized_spiritus.description": "Condensing raw malice from the Aura into physical crystal.", + "book.neovitae.guide.spiritus.crystallized_spiritus.harvesting.text": "If you carry more than [#](B8860B)512 total Spiritus[#]() in your inventory (across any number of [#](8B0000)Spiritus Gems[#](), of any single type), you may harvest these crystals by right-clicking the cluster with an empty hand. This strips all but the central spire.\\\n\\\n[#](2E8B57)In a hurry, or desperate for that last crystal? A pickaxe will shatter the entire cluster at once.[#]()", + "book.neovitae.guide.spiritus.crystallized_spiritus.intro.text": "Now that your [#](8B0000)Spiritus Gem[#]() brims with [#](8B0000)Spiritus[#](), you may wonder what happens when that malice is unleashed upon the world itself. The answer begins with saturating the [#](8B0000)Aura[#](), and continues with the [#](8B0000)Crystallarium Maleficum[#]().", + "book.neovitae.guide.spiritus.crystallized_spiritus.intro.title": "Crystallized Spiritus", + "book.neovitae.guide.spiritus.crystallized_spiritus.name": "Crystallized Spiritus", + "book.neovitae.guide.spiritus.crystallized_spiritus.related.text": "Manual harvest yields a modest five Spiritus per cluster. To industrialise crystal production, build the [#](8B0000)Crystallum Fractura[#]() ritual: it auto-harvests every fully-grown cluster in range, doubles crystal growth speed, and amplifies any Spiritus injection by +25%%. To bootstrap aspected lineages, apply a [#](8B0000)Spiritus Catalyst[#]() (one per aspect) to a fully-grown Raw cluster; the catalyst consumes one [#](8B0000)Animus Mote[#]() and transmutes the cluster into its target Aspect. See the Spiritus Catalysts entry for the full loop.", + "book.neovitae.guide.spiritus.explosive_charges.anointments.text": "Each charge can be further enhanced by [#](8B0000)Anointing[#]() it with certain reagents and a measure of Spiritus:\n\n- [#](B8860B)Fortunate[#](): broken blocks yield Fortune loot.\n\n- [#](B8860B)Heated Tool[#](): broken blocks are smelted on the spot.\n\n- [#](B8860B)Soft Touch[#](): broken blocks are affected by Silk Touch.\n\n- [#](B8860B)Voiding[#](): worthless debris is annihilated rather than dropped.", + "book.neovitae.guide.spiritus.explosive_charges.aug_shaped_charge.text": "A direct improvement. Destroys a [#](B8860B)7x7x7[#]() cube on the impacted face, and may be anointed with [#](B8860B)Fortune II[#]() as well.\\\n\\\nAnointable: Voiding, Heated Tool, Soft Touch, Fortunate, Fortunate II.", + "book.neovitae.guide.spiritus.explosive_charges.aug_shaped_charge.title": "Augmented Shaped Charge", + "book.neovitae.guide.spiritus.explosive_charges.controlled.text": "Destroys only blocks [#](B8860B)identical to the block it strikes[#](), seeking outward from the point of impact. Consumes up to 3 stacks of matching blocks.\\\n\\\nAnointable: Voiding, Heated Tool, Soft Touch, Fortunate.", + "book.neovitae.guide.spiritus.explosive_charges.controlled.title": "Controlled Charge", + "book.neovitae.guide.spiritus.explosive_charges.controlled2.text": "Functions identically to the standard Controlled Charge, but devours up to [#](B8860B)8 stacks[#]() of matching blocks.\\\n\\\nAnointable: Voiding, Heated Tool, Soft Touch, Fortunate, Fortunate II.", + "book.neovitae.guide.spiritus.explosive_charges.controlled2.title": "Controlled Charge II", + "book.neovitae.guide.spiritus.explosive_charges.deforester.text": "Purpose-built for timber. Strike a log or leaf block, and up to [#](B8860B)two stacks[#]() of wood come crashing down, with leaves stripped away in the process. Even the mightiest jungle giants fall in moments.\\\n\\\nAnointable: Voiding, Heated Tool, Soft Touch, Fortunate.", + "book.neovitae.guide.spiritus.explosive_charges.deforester.title": "Deforester Charge", + "book.neovitae.guide.spiritus.explosive_charges.deforester2.text": "The greater variant. Fells up to [#](B8860B)8 stacks[#]() of logs, shearing away all connecting leaves. Ideal for carving clearings in Dark Oak forests or dense jungles.\\\n\\\nAnointable: Voiding, Heated Tool, Soft Touch, Fortunate, Fortunate II.", + "book.neovitae.guide.spiritus.explosive_charges.deforester2.title": "Deforester Charge II", + "book.neovitae.guide.spiritus.explosive_charges.description": "Compact demolition devices fueled by Spiritus and enhanced by anointment.", + "book.neovitae.guide.spiritus.explosive_charges.fungal.text": "Designed for the great mushrooms of the Overworld and the Nether. Capable of consuming up to [#](B8860B)three stacks[#]() of fungal material, though you would be hard-pressed to find a specimen that large.\\\n\\\nAnointable: Voiding, Heated Tool, Soft Touch, Fortunate.", + "book.neovitae.guide.spiritus.explosive_charges.fungal.title": "Fungal Charge", + "book.neovitae.guide.spiritus.explosive_charges.fungal2.text": "The greater fungal variant. Annihilates up to [#](B8860B)8 stacks[#]() of mushroom material in a single detonation.\\\n\\\nWhy you would ever need such overkill is a question best left to the practitioner's conscience.\\\n\\\nAnointable: Voiding, Heated Tool, Soft Touch, Fortunate, Fortunate II.", + "book.neovitae.guide.spiritus.explosive_charges.fungal2.title": "Fungal Charge II", + "book.neovitae.guide.spiritus.explosive_charges.intro.text": "Mining by hand and felling trees one swing at a time; such drudgery is beneath a practitioner of [#](4A0080)Vitaemancy[#](). You have devised something far more elegant: compact charges of compressed Spiritus that detonate on contact. Hurl them at offending stone, timber, or anything else you wish unmade, and wait for the satisfying ignition.", + "book.neovitae.guide.spiritus.explosive_charges.intro.title": "Explosive Charges", + "book.neovitae.guide.spiritus.explosive_charges.name": "Explosive Charges", + "book.neovitae.guide.spiritus.explosive_charges.shaped_charge.text": "Obliterates a [#](B8860B)5x5x5[#]() cube on the face it strikes, dropping all blocks as though mined with a pickaxe. It cuts through Obsidian with ease and provides a most gratifying concussion.\\\n\\\nAnointable: Voiding, Heated Tool, Soft Touch, Fortunate.", + "book.neovitae.guide.spiritus.explosive_charges.shaped_charge.title": "Shaped Charge", + "book.neovitae.guide.spiritus.explosive_charges.tunnelling.text": "Bores a [#](B8860B)5x5x20[#]() corridor straight through whatever it strikes. An invaluable companion for deep excavation.\\\n\\\nAnointable: Voiding, Heated Tool, Soft Touch, Fortunate, Fortunate II.", + "book.neovitae.guide.spiritus.explosive_charges.tunnelling.title": "Tunnelling Shaped Charge", + "book.neovitae.guide.spiritus.hellfire_forge.description": "The infernal anvil where Spiritus is shaped into power.", + "book.neovitae.guide.spiritus.hellfire_forge.gem_absorption.text": "Crafting in the Forge spends the [#](8B0000)Spiritus[#]() held in its [#](8B0000)Spiritus Gem[#](). Left to itself that reserve would soon run dry, so the Forge draws upon its surroundings: a gem seated in the Forge steadily drinks [#](8B0000)Spiritus[#]() from the chunk's [#](4A0080)Aura[#](), at the same pace a [#](8B0000)Vas Maleficum[#]() would fill it.\\\n\\\n[#](2E8B57)Feed the local Aura with a Crystallum Fractura farm and the Forge can craft unattended, its gem refilling as quickly as it is spent.[#]()", + "book.neovitae.guide.spiritus.hellfire_forge.gem_absorption.title": "Drawing from the Aura", + "book.neovitae.guide.spiritus.hellfire_forge.intro.text": "The [#](8B0000)Hellfire Forge[#]() stands as a second pillar of the art, twin to the [#](8B0000)Ara Vitae[#]() itself. Where the altar works with [#](4A0080)Essentia Vitae[#](), the Forge consumes [#](8B0000)Spiritus[#](), reshaping raw malice into [#](8B0000)Sentient Tools[#](), [#](8B0000)Spiritus Gems[#](), [#](8B0000)Arcane Ash[#](), reagents, and many things besides.\\\n\\\nNo practitioner of [#](4A0080)Vitaemancy[#]() can progress far without one.", + "book.neovitae.guide.spiritus.hellfire_forge.intro.title": "Hellfire Forge", + "book.neovitae.guide.spiritus.hellfire_forge.name": "Hellfire Forge", + "book.neovitae.guide.spiritus.lex_vitae.beam.text": "While active, hold the [#](8B0000)Fire Beam[#]() key to project a lance of will from your hand that reaches far beyond your normal grasp. Whatever it mines is sent straight into your inventory, so nothing is lost across the distance.\\\n\\\nSneak + scroll to widen the beam's [#](8B0000)mining radius[#](), carving out a larger area with each strike.\\\n\\\n[#](B8860B)The Fire Beam key is unbound by default; assign it in Controls under the Neo Vitae category.[#]()", + "book.neovitae.guide.spiritus.lex_vitae.beam.title": "The Beam", + "book.neovitae.guide.spiritus.lex_vitae.description": "A sentient multitool whose ranged beam mines straight to your inventory.", + "book.neovitae.guide.spiritus.lex_vitae.intro.text": "The [#](8B0000)Lex Vitae[#]() is a sentient multitool that chops, mines, digs, and tills, drawing on the [#](8B0000)Spiritus[#]() you carry to do its work. Like other Sentient equipment it grows stronger as you feed it Spiritus, and may be repaired with Crystallized Spiritus in an Anvil.\\\n\\\n[#](2E8B57)Sneak + right-click to toggle the Lex Vitae between dormant and active. It only works while active.[#]()", + "book.neovitae.guide.spiritus.lex_vitae.intro.title": "Lex Vitae", + "book.neovitae.guide.spiritus.lex_vitae.modes.text": "Press the [#](8B0000)Cycle Mode[#]() key (L by default) to change what the beam affects:\\\n\\\n- [#](8B0000)Mining & Damage[#](): mines blocks and strikes creatures. The default.\n\n- [#](8B0000)Mining[#](): only mines blocks; the beam passes harmlessly through creatures.\n\n- [#](8B0000)Damage[#](): only strikes creatures; the beam ignores blocks.\\\n\\\nThe current mode is shown in the Lex Vitae's tooltip.", + "book.neovitae.guide.spiritus.lex_vitae.modes.title": "Beam Modes", + "book.neovitae.guide.spiritus.lex_vitae.name": "Lex Vitae", + "book.neovitae.guide.spiritus.name": "Spiritus & Artifice", + "book.neovitae.guide.spiritus.node_router.description": "The binding wand that weaves Routing Nodes into networks.", + "book.neovitae.guide.spiritus.node_router.intro.text": "The [#](8B0000)Node Router[#]() is the weaver's needle that stitches your [#](8B0000)Routing Nodes[#]() into a coherent network. Its use is straightforward; hold sneak and right-click on one node, then do the same to another within 16 blocks. The two are now linked.\\\n\\\n[#](2E8B57)Right-click any other block to deselect. See the Routing Nodes entry for the full picture.[#]()", + "book.neovitae.guide.spiritus.node_router.intro.title": "Node Router", + "book.neovitae.guide.spiritus.node_router.name": "Node Router", + "book.neovitae.guide.spiritus.node_router.recipe.text": "A slender wand of bound Spiritus. Unremarkable in appearance, indispensable in practice.", + "book.neovitae.guide.spiritus.node_router.recipe.title": "Node Router", + "book.neovitae.guide.spiritus.ore_processing.advanced_cutting.text": "The apex of dissolution. This fluid persists sixty-four times longer, doubles crafting speed, and doubles the probability of bonus yields. The [#](8B0000)Hellforged Dust[#]() it requires lies buried in the deepest reaches of the [#](4A0080)Demon Realm[#]().", + "book.neovitae.guide.spiritus.ore_processing.advanced_cutting.title": "Advanced Cutting Fluid", + "book.neovitae.guide.spiritus.ore_processing.athanor_ore.text": "Every Athanor ore-processing step uses [#](8B0000)Cutting Fluid[#](). The full chain is:\n\n1. Ore block becomes 5 [#](8B0000)Ore Fragments[#](), or raw ore becomes 3.\n2. Each fragment becomes 1 [#](8B0000)Ore Gravel[#]() via the Resonator (with a 50%% chance of Tiny Corrupted Dust on the side).\n3. Each gravel becomes 1 [#](8B0000)Metal Dust[#]().\n4. Each dust smelts to 1 ingot in any furnace.\n\nPatient refinement rewards the practitioner. Five ingots per silk-touched block, three per raw, before any bonus from the chunk's [#](4A0080)Raw Spiritus[#]().", + "book.neovitae.guide.spiritus.ore_processing.athanor_ore.title": "The Athanor Path", + "book.neovitae.guide.spiritus.ore_processing.basic_cutting.text": "[#](8B0000)Cutting Fluid[#]() is prepared in the Tabula Vitae and serves as the universal reagent in every Athanor ore-processing step.\\\n\\\nIts recipe calls for [#](8B0000)Coal Dust[#](), which you can craft directly from a piece of [#](8B0000)Coal[#]() and [#](8B0000)Plant Oil[#]() to start the chain.\\\n\\\n[#](2E8B57)A simple Bottle of Water may substitute for the Water Sigil in the recipe.[#]()", + "book.neovitae.guide.spiritus.ore_processing.basic_cutting.title": "Basic Cutting Fluid", + "book.neovitae.guide.spiritus.ore_processing.corrupted_dust.text": "[#](8B0000)Tiny Corrupted Dust[#]() can be combined into full [#](8B0000)Corrupted Dust[#](), a potent catalyst that further amplifies ore yields. Consult JEI for the combination recipe.", + "book.neovitae.guide.spiritus.ore_processing.corrupted_recipes.text": "Corrupted Dust merges with various materials in the Tabula Vitae to produce:\n\n- [#](8B0000)Corrupted Coal[#]()\n- [#](8B0000)Corrupted Iron[#]()\n- [#](8B0000)Corrupted Debris[#]()", + "book.neovitae.guide.spiritus.ore_processing.corrupted_recipes.title": "Corrupted Catalysts", + "book.neovitae.guide.spiritus.ore_processing.custom_materials.text": "Neo Vitae's ore processing supports any material from any mod. On first launch, the mod scans for installed ores and auto-generates processing entries.\\\n\\\nModpack makers can run [#](8B0000)/nvgenerate[#]() to re-scan after adding new mods, or manually edit [#](8B0000)config/neovitae/materials.json[#]() to add, remove, or customize materials. A restart is required for changes to take effect.", + "book.neovitae.guide.spiritus.ore_processing.custom_materials.title": "Custom Materials", + "book.neovitae.guide.spiritus.ore_processing.description": "Multiply your mineral wealth through cutting fluids, resonators, and the Athanor.", + "book.neovitae.guide.spiritus.ore_processing.fuel_cell.text": "The Athanor functions as a furnace, but accepts only two fuel sources: the [#](8B0000)Primitive Fuel Cell[#]() or a [#](8B0000)Lava Crystal[#]().", + "book.neovitae.guide.spiritus.ore_processing.fuel_info.text": "The Primitive Fuel Cell endures for 128 individual operations, more than double what the Block of Coal in its recipe would yield in a furnace. Better still, it wears down only upon completing a craft, wasting nothing.\\\n\\\n[#](2E8B57)An efficient Vitaemancer wastes neither blood nor fuel.[#]()", + "book.neovitae.guide.spiritus.ore_processing.fuel_info.title": "On Fuel Efficiency", + "book.neovitae.guide.spiritus.ore_processing.gravel_sand.text": "The full processing chain within the Athanor:\n\n- Ore Fragment to Ore Gravel (using Resonator)\n- Ore Gravel to Ore Dust (using Cutting Fluid)", + "book.neovitae.guide.spiritus.ore_processing.gravel_sand.title": "The Refinement Chain", + "book.neovitae.guide.spiritus.ore_processing.intermediate_cutting.text": "A refined variant that endures eight times as long and hastens the Athanor's work by 50%%. The [#](8B0000)Tau Oil[#]() it demands, however, can only be found by those brave enough to [#](4A0080)delve into the demon realm[#]().", + "book.neovitae.guide.spiritus.ore_processing.intermediate_cutting.title": "Intermediate Cutting Fluid", + "book.neovitae.guide.spiritus.ore_processing.intro.text": "Blood has many uses, and among the most practical is the multiplication of mineral wealth. The [#](8B0000)Tabula Vitae[#]() doubles your ore, while the [#](8B0000)Athanor[#]() yields 3 ingots per raw ore, or 5 ingots per ore block.\\\n\\\nBoth Athanor yields rise still further when [#](4A0080)Raw Spiritus[#]() saturates the chunk; see the [#](8B0000)Spiritus Boost[#]() page that follows. Every vein you mine becomes a bounty when viewed through the lens of [#](4A0080)Vitaemancy[#]().", + "book.neovitae.guide.spiritus.ore_processing.intro.title": "The Alchemy of Ore", + "book.neovitae.guide.spiritus.ore_processing.name": "The Alchemy of Ore", + "book.neovitae.guide.spiritus.ore_processing.resonator.text": "Forged in the Hellfire Forge, the [#](8B0000)Resonator[#]() vibrates ore fragments into gravel for further refinement, producing [#](8B0000)Tiny Corrupted Dust[#]() as a byproduct. The [#](B8860B)Reinforced[#]() variant is far more resilient, and the [#](B8860B)Hellforged[#]() variant is nearly indestructible with doubled bonus outputs.", + "book.neovitae.guide.spiritus.ore_processing.resonator.title": "The Resonator", + "book.neovitae.guide.spiritus.ore_processing.smelting.text": "Metal Dust yields ingots in a standard furnace or blast furnace:\n\n- Iron Dust smelts into Iron Ingots\n- Gold Dust smelts into Gold Ingots\n- Copper Dust smelts into Copper Ingots", + "book.neovitae.guide.spiritus.ore_processing.smelting.title": "Smelting Metal Dust", + "book.neovitae.guide.spiritus.ore_processing.spiritus_boost.text": "When [#](4A0080)Raw Spiritus[#]() saturates the chunk in which the Athanor sits, each ore-to-fragment craft has a chance to yield one extra fragment.\\\n\\\n- Below 5 Raw Spiritus, no bonus.\n- At 5 Raw Spiritus, the bonus chance is 33%%.\n- The chance rises linearly with chunk saturation, reaching 100%% at 100 Raw Spiritus.\n\nEach successful bonus has a small 2.5%% probability of consuming 1 Raw Spiritus from the chunk. Place your Athanor in a chunk steeped in slain blood and the yields climb to 6 per ore block and 4 per raw ore at saturation.", + "book.neovitae.guide.spiritus.ore_processing.spiritus_boost.title": "The Spiritus Boost", + "book.neovitae.guide.spiritus.ore_processing.tabula_dust.text": "The Tabula Vitae can grind ore directly into metallic dust, doubling your yield in a single step. This is the fastest path; it lacks the rich multiplier of the Athanor but rewards no fuel or chain refinement.\n\n- Iron Dust from Iron Ore (2 dust per block)\n- Gold Dust from Gold Ore (2 dust per block)\n- Copper Dust from Copper Ore (2 dust per block)", + "book.neovitae.guide.spiritus.ore_processing.tabula_dust.title": "Metal Dust at the Tabula Vitae", + "book.neovitae.guide.spiritus.routing_nodes.auto_bind.text": "Place an Input, Output, or Conduit node within [#](8B0000)16 blocks[#]() of an existing network and it will seek a connection on its own:\\\n\\\n- First it looks for the nearest [#](8B0000)Master Routing Node[#]() in range.\\\n- If no Master is found, it attaches to the closest already-bound routing node, inheriting that node's master.\\\n- If neither exists within range, the new node simply sits unbound until you link it manually.\\\n\\\nA successful auto-bind manifests as a [#](AA00FF)violet thread[#]() arcing from the new node to its chosen partner.", + "book.neovitae.guide.spiritus.routing_nodes.auto_bind.title": "Instinctive Binding", + "book.neovitae.guide.spiritus.routing_nodes.chain_binding.text": "When auto-bind is insufficient, the [#](8B0000)Node Router[#]() performs manual linking. [#](8B0000)Shift-right-click[#]() a Master to store its position; the router holds onto that Master until you empty it on an empty block. Every subsequent [#](8B0000)right-click[#]() on a non-master node in range binds it to the stored Master, letting you wire an entire farm with a single selection.\\\n\\\nIf the router instead holds a non-master position, right-clicking another non-master node links them and the stored position [#](8B0000)advances[#]() to the just-clicked node. Walk your way down a chain and the router follows along, linking each step to the previous one.\\\n\\\n[#](2E8B57)Each successful link emits a violet arcane bolt so you can see which nodes were wired together.[#]()", + "book.neovitae.guide.spiritus.routing_nodes.chain_binding.title": "The Node Router", + "book.neovitae.guide.spiritus.routing_nodes.components.text": "A [#](4A0080)Routing Network[#]() comprises three elements: [#](8B0000)Input Nodes[#](), [#](8B0000)Output Nodes[#](), and a single [#](8B0000)Master Routing Node[#]().\\\n\\\nEvery network requires exactly one Master. All other nodes must trace a path back to it, whether directly or through intermediaries.\\\n\\\nInput and Output Nodes interact with any adjacent block that supports item, fluid, or energy transfer.", + "book.neovitae.guide.spiritus.routing_nodes.description": "An arcane logistics network for items, fluids, and energy.", + "book.neovitae.guide.spiritus.routing_nodes.emergency_rescan.text": "For a truly ruined network, an administrator may invoke [#](8B0000)/neovitae routing rescan[#]() while looking at, or standing near, the afflicted [#](8B0000)Master Routing Node[#](). The Master will abandon every remembered connection and walk the nearby loaded chunks, rebuilding its graph from scratch using whatever routing nodes it can find. Use it after save-file surgery, chunk regeneration, or any other catastrophe that bypasses the normal break rituals.", + "book.neovitae.guide.spiritus.routing_nodes.filters.text": "When placed, an Input or Output Node detects every adjacent block, but it remains [#](8B0000)dormant[#]() on every side until you configure them. No external filter items are required; each of the six faces carries its own [#](8B0000)filter[#]() woven directly into the node itself.\\\n\\\nBy default every side is [#](8B0000)disabled[#](); nothing flows. You must open the node's interface and explicitly enable each face you wish to carry traffic.", + "book.neovitae.guide.spiritus.routing_nodes.fluid_energy.text": "Routing Nodes move more than items; they transfer [#](8B0000)fluids[#]() and [#](8B0000)Forge Energy[#]() as well. Any [#](2E8B57)enabled[#]() side automatically carries all three resource types to compatible adjacent blocks; you need only flip a face on in the node's interface.\\\n\\\nAn enabled side facing a [#](8B0000)Blood Tank[#]() allows [#](4A0080)Essentia Vitae[#]() to flow through the network; one facing a machine's power input transfers energy. Energy is gated solely by the [#](8B0000)Enable[#]() flag; it has no whitelist or blacklist of its own.", + "book.neovitae.guide.spiritus.routing_nodes.fluid_energy.title": "Fluid & Energy Routing", + "book.neovitae.guide.spiritus.routing_nodes.fluid_energy2.text": "Fluid and energy routing share the same priority system as items. The [#](8B0000)Stack Upgrade[#]() increases transfer rates for all three simultaneously.\\\n\\\nThe fluid filter defaults to [#](4A0080)Auto-Match[#](), which mirrors whatever fluid is currently in the neighbor tank. Switch the fluid mode to [#](2E8B57)Whitelist[#]() or [#](8B0000)Blacklist[#]() only when you need to constrain a tank that holds many liquids, or to deliberately reject a specific fluid.", + "book.neovitae.guide.spiritus.routing_nodes.gui_directions.text": "On the right: directional buttons: [#](8B0000)D[#]()own, [#](8B0000)U[#]()p, [#](8B0000)N[#]()orth, [#](8B0000)S[#]()outh, [#](8B0000)W[#]()est, [#](8B0000)E[#]()ast. A small block icon appears on sides facing attached inventories.\\\n\\\nThe interface opens to the side facing an inventory, or Down if none is present. Button orientation follows your facing direction; the top button is always 'forward.'", + "book.neovitae.guide.spiritus.routing_nodes.gui_filter.text": "The left column carries three buttons: [#](8B0000)Enable[#](), [#](8B0000)Items/Fluids[#](), and [#](8B0000)Mode[#](). Use [#](8B0000)Enable[#]() to wake the selected side: a disabled face blocks everything regardless of its filter configuration.\\\n\\\nAt the center sits a nine-wide [#](8B0000)ghost grid[#](). The currently-selected side uses it to record what it permits or denies; fill the visible slots and a fresh [#](8B0000)page[#]() opens, paged with the arrows above. [#](B8860B)Priority[#]() buttons raise and lower the side's weight; higher values are served first.", + "book.neovitae.guide.spiritus.routing_nodes.gui_fluids.text": "Switching the tab to [#](8B0000)Fluids[#]() reveals a parallel filter just for liquids. Left-click a slot while holding a [#](8B0000)bucket[#]() or any vessel containing a fluid, and the node extracts that fluid's essence into the ghost slot. Right-click clears it.\\\n\\\nFluids support a third mode unavailable to items: [#](4A0080)Auto-Match[#](), which mirrors whatever fluid is currently inside the neighbor tank. This is the default for fresh sides, so an enabled face pointed at a Blood Tank begins moving [#](4A0080)Essentia Vitae[#]() immediately without any further configuration.", + "book.neovitae.guide.spiritus.routing_nodes.gui_items.text": "With the [#](8B0000)Items[#]() tab selected, the ghost grid records which items may pass. [#](8B0000)Left-click[#]() a slot while holding an item to copy it into the ghost; [#](8B0000)right-click[#]() to clear.\\\n\\\nThe [#](8B0000)Mode[#]() button toggles between [#](2E8B57)Whitelist[#]() and [#](8B0000)Blacklist[#]():\\\n- [#](2E8B57)Whitelist[#]() with an empty grid: nothing passes.\\\n- [#](2E8B57)Whitelist[#]() with ghosts: only listed items pass.\\\n- [#](8B0000)Blacklist[#]() with an empty grid: everything passes.\\\n- [#](8B0000)Blacklist[#]() with ghosts: everything passes except the listed items.", + "book.neovitae.guide.spiritus.routing_nodes.gui_right.text": "Open the node's interface to configure its connections.", + "book.neovitae.guide.spiritus.routing_nodes.intro.text": "Hauling materials by hand is beneath a blood mage of your stature. With [#](8B0000)Spiritus[#]() at your command, you have devised [#](8B0000)Routing Nodes[#](), an arcane logistics network that transports, sorts, and filters [#](8B0000)items[#](), [#](8B0000)fluids[#](), and [#](8B0000)Forge Energy[#]() through invisible channels at your decree.", + "book.neovitae.guide.spiritus.routing_nodes.intro.title": "Routing Nodes", + "book.neovitae.guide.spiritus.routing_nodes.io_recipes.text": "The working hands of the network; one draws in, the other sends forth.", + "book.neovitae.guide.spiritus.routing_nodes.io_recipes.title": "Input & Output Routing Nodes", + "book.neovitae.guide.spiritus.routing_nodes.keep_amounts.text": "Every [#](2E8B57)Whitelist[#]() ghost may carry a [#](8B0000)keep amount[#](). [#](8B0000)Scroll[#]() over a ghost slot to raise or lower it; hold [#](8B0000)Shift[#]() for larger steps and [#](8B0000)Ctrl[#]() for larger still. The figure rests in the corner of the slot, and [#](8B0000)zero[#]() means [#](2E8B57)unlimited[#]().\\\n\\\nOn an [#](8B0000)Output[#]() face the amount is a [#](8B0000)target[#](): the node fills the destination until it holds that many, counting what is already there, then rests. On an [#](8B0000)Input[#]() face the amount is a [#](8B0000)reserve[#](): the node leaves that many behind and draws only the surplus.\\\n\\\n[#](2E8B57)Fluids honour the same rule, measured in millibuckets.[#]()", + "book.neovitae.guide.spiritus.routing_nodes.keep_amounts.title": "Keeping a Reserve", + "book.neovitae.guide.spiritus.routing_nodes.master_energy.text": "Below the upgrade slots sits an [#](8B0000)Energy (FE/t)[#]() field. The value you type is the rate the network [#](8B0000)requests[#]() from the energy channel each pulse, defaulting to [#](8B0000)500 FE/t[#]().\\\n\\\nThe true ceiling, however, is set by the [#](8B0000)Stack Upgrades[#]() installed above. Each upgrade raises the maximum FE/t the network can physically move. The field's label displays this ceiling so you always know your headroom. Type a figure higher than the ceiling if you wish, and the ceiling will prevail: the network only ever moves the smaller of the two numbers.", + "book.neovitae.guide.spiritus.routing_nodes.master_energy.title": "Energy Throttle", + "book.neovitae.guide.spiritus.routing_nodes.master_energy2.text": "Why throttle at all? A modest setting spares your generators and prevents an entire network's draw from collapsing a fragile power grid. Start low while you wire things up; raise the figure once you are confident your sources can sustain it.\\\n\\\n[#](2E8B57)The throttle only affects Forge Energy. Item and fluid transfer rates scale automatically with Stack Upgrades and cannot be limited from this field.[#]()", + "book.neovitae.guide.spiritus.routing_nodes.master_recipe.text": "The brain of your network. Open its interface to review connected nodes, install [#](8B0000)Stack[#]() and [#](8B0000)Speed[#]() upgrades, and tune how aggressively the network transfers energy. All traffic, items, fluids, and [#](8B0000)Forge Energy[#]() passes through the Master's governance.", + "book.neovitae.guide.spiritus.routing_nodes.master_recipe.title": "Master Routing Node", + "book.neovitae.guide.spiritus.routing_nodes.name": "Routing Nodes", + "book.neovitae.guide.spiritus.routing_nodes.network_image.text": "Nodes need not connect directly to the Master; only to some node on the network.", + "book.neovitae.guide.spiritus.routing_nodes.node_image.text": "An Output Node manifested in the world.", + "book.neovitae.guide.spiritus.routing_nodes.node_recipe.text": "A passive relay carrying items, fluids and energy alike. Unremarkable alone, but essential for bridging distances between active nodes in your [#](4A0080)Routing Network[#]().", + "book.neovitae.guide.spiritus.routing_nodes.node_recipe.title": "Routing Conduit", + "book.neovitae.guide.spiritus.routing_nodes.other_nodes.text": "A Master alone accomplishes nothing. [#](8B0000)Input Routing Nodes[#]() draw resources into the network; [#](8B0000)Output Routing Nodes[#]() deliver them to their destination. [#](8B0000)Routing Conduits[#]() serve as the wires between them, extending the network's reach beyond the 16-block limit of a single connection.", + "book.neovitae.guide.spiritus.routing_nodes.self_healing.text": "A network that remembers its own shape also notices when that shape is violated. Once per minute the Master sweeps the loaded portions of its graph, scrubbing any position that no longer holds a routing-node block. Conduits that vanish through sinister means, broken commands, careless world edits, or the loss of a region file while the server slumbered, are forgotten as soon as the player revisits them.\\\n\\\nIndividual nodes are just as wary. Every Input, Output, or Conduit stamps its own coordinates into its memory as it saves. If it later awakens at a different location, it recognizes the tampering, discards its old allegiance, and seeks a new Master from its new position, just as if it had been freshly placed.", + "book.neovitae.guide.spiritus.routing_nodes.self_healing.title": "Self-Mending Networks", + "book.neovitae.guide.spiritus.routing_nodes.setup.text": "Most of the time you need only place your nodes near a [#](8B0000)Master Routing Node[#]() and watch them bind themselves. Once the chain of connections reaches a Master and the desired face of each node has been [#](2E8B57)enabled[#](), the network awakens. Resources flow according to priority and the filter rules configured on each side.\\\n\\\nIf an auto-bind fails, reach for the [#](8B0000)Node Router[#]() to wire the remaining nodes by hand.", + "book.neovitae.guide.spiritus.routing_nodes.unloaded_conduits.text": "Your Master remembers the full shape of its network, and the [#](8B0000)Routing Conduits[#]() threading it together need not be kept in loaded chunks for the network to function.\\\n\\\nSo long as the [#](8B0000)Master[#]() itself and whichever [#](8B0000)Input[#]() or [#](8B0000)Output[#]() nodes you care about are within a loaded chunk, the conduits between them may rest in the cold dark of unloaded space. Resources still flow along the invisible line the Master remembers. Break a conduit mid-network while you are present and the Master forgets it instantly; everything downstream recalculates.\\\n\\\n[#](2E8B57)A practical consequence: you may run long conduit trunks through unloaded wilderness without fear of the network severing itself.[#]()", + "book.neovitae.guide.spiritus.routing_nodes.unloaded_conduits.title": "Reach Beyond the Loaded", + "book.neovitae.guide.spiritus.sentient_sword.description": "A Spiritus-devouring blade that reaps essence from the slain.", + "book.neovitae.guide.spiritus.sentient_sword.intro.text": "The [#](8B0000)Sentient Sword[#]() is a far more elegant instrument of Spiritus collection than the [#](8B0000)Throwing Dagger[#]() could ever aspire to be. It may feel sluggish when first drawn; the blade feeds on the Spiritus you carry, growing sharper with every fragment. A [#](8B0000)Spiritus Gem[#]() brimming with Spiritus is essential to unlocking its true potential.\\\n\\\n[#](2E8B57)As with all Sentient equipment, the sword may be repaired with Crystallized Spiritus in an Anvil.[#]()", + "book.neovitae.guide.spiritus.sentient_sword.intro.title": "Sentient Sword", + "book.neovitae.guide.spiritus.sentient_sword.name": "Sentient Sword", + "book.neovitae.guide.spiritus.sentient_sword.recipe.text": "This weapon shall serve you well in the hunts to come.\\\n\\\n[#](2E8B57)Right-click to recalibrate the blade's attunement. Do this after acquiring a large quantity of Spiritus, or when experimenting with a new Aspect for the first time.[#]()", + "book.neovitae.guide.spiritus.sentient_sword.recipe.title": "Forging the Blade", + "book.neovitae.guide.spiritus.sentient_tools.axe.text": "Without Spiritus, merely a step above its [#](8B0000)Iron[#]() ancestor. With a brimming [#](8B0000)Spiritus Gem[#](), it rivals, and surpasses, [#](8B0000)Netherite[#]().", + "book.neovitae.guide.spiritus.sentient_tools.axe.title": "Sentient Axe", + "book.neovitae.guide.spiritus.sentient_tools.axe_intro.text": "Much like the pickaxe, the [#](8B0000)Sentient Axe[#]() scales dramatically with the Spiritus you carry. It also receives a significant boost to its damage, making it a formidable weapon for those who do not mind its heft.", + "book.neovitae.guide.spiritus.sentient_tools.description": "Spiritus-hungry implements that grow stronger as your reserves deepen.", + "book.neovitae.guide.spiritus.sentient_tools.intro.text": "The success of the [#](8B0000)Sentient Sword[#]() has inspired further experimentation. If a blade can be imbued with [#](4A0080)demonic spiritus[#](), why not a pickaxe? An axe? A shovel?\\\n\\\n[#](2E8B57)All Sentient equipment can be repaired with Crystallized Spiritus in an Anvil, and all are highly receptive to enchantment.[#]()", + "book.neovitae.guide.spiritus.sentient_tools.intro.title": "Sentient Tools", + "book.neovitae.guide.spiritus.sentient_tools.name": "Sentient Tools", + "book.neovitae.guide.spiritus.sentient_tools.pickaxe.text": "Without Spiritus to sustain it, this pick is scarcely better than the [#](8B0000)Iron Pickaxe[#]() from which it was wrought. Feed it, however, fill your [#](8B0000)Spiritus Gem[#]() to the brim, and it shall surpass even [#](8B0000)Netherite[#](), cleaving through stone as though it were clay.", + "book.neovitae.guide.spiritus.sentient_tools.pickaxe.title": "Sentient Pickaxe", + "book.neovitae.guide.spiritus.sentient_tools.scythe.text": "Starved of Spiritus, the scythe is blunt and unwieldy. Fed generously from a full [#](8B0000)Spiritus Gem[#](), it becomes a devastating instrument of reaping.\\\n\\\n[#](2E8B57)It still functions as a hoe, for the practical-minded.[#]()", + "book.neovitae.guide.spiritus.sentient_tools.scythe.title": "Sentient Scythe", + "book.neovitae.guide.spiritus.sentient_tools.scythe_intro.text": "The [#](8B0000)Sentient Scythe[#]() is a beast of a different nature. The infusion of Spiritus has transmuted it from a humble farming tool into a fearsome weapon. Though slower and less devastating per blow than the sword, its sweeping arc delivers full damage to every creature caught within its reach, ideal for carving through hordes.", + "book.neovitae.guide.spiritus.sentient_tools.shovel.text": "Humble in its unpowered state, transcendent when gorged on Spiritus. With a full [#](8B0000)Spiritus Gem[#](), earth and gravel part before it like water.", + "book.neovitae.guide.spiritus.sentient_tools.shovel.title": "Sentient Shovel", + "book.neovitae.guide.spiritus.sentient_tools.shovel_intro.text": "The [#](8B0000)Sentient Shovel[#]() follows the same pattern as its kin, a noticeable improvement over iron even without additional [#](8B0000)Spiritus[#]() to empower it.", + "book.neovitae.guide.spiritus.spiritus.description": "The malevolent essence bound within all mortal creatures.", + "book.neovitae.guide.spiritus.spiritus.intro.text": "Every creature that walks, crawls, or slithers through the dark carries within it a shard of [#](4A0080)demonic intent[#](), a residue left when entities of the lower planes imbue their malice into mortal flesh. This essence is known as [#](8B0000)Spiritus[#](), and it is yours to harvest.\\\n\\\nThere are two methods of extraction:\n\n- Strike a hostile creature with a [#](8B0000)Throwing Dagger[#](); the wound binds spectral motes to its form, and slaying it while marked yields its Spiritus.\n\n- Fell it outright with a [#](8B0000)Sentient Sword[#]().", + "book.neovitae.guide.spiritus.spiritus.intro.title": "Spiritus", + "book.neovitae.guide.spiritus.spiritus.name": "Spiritus", + "book.neovitae.guide.spiritus.spiritus.next_steps.text": "Once you have gathered some Spiritus, the [#](8B0000)Hellfire Forge[#]() awaits, eager to transmute this raw malice into instruments of power. Should loose fragments begin to clutter your person, a [#](8B0000)Spiritus Gem[#]() will serve as a most convenient receptacle.", + "book.neovitae.guide.spiritus.spiritus.usage.text": "As a fledgling Vitaemancer, you will not yet possess a [#](8B0000)Sentient Sword[#](), so the [#](8B0000)Throwing Dagger[#]() shall serve as your first instrument of collection.\\\n\\\n[#](8B0000)Spiritus[#]() is a cornerstone of [#](4A0080)Vitaemancy[#](), fueling the [#](8B0000)Hellfire Forge[#]() and the creation of ever more potent artifacts. Where [#](4A0080)Essentia Vitae[#]() is the currency of the blood, [#](4A0080)Spiritus[#]() is the currency of the soul.", + "book.neovitae.guide.spiritus.spiritus_catalysts.acceleration.text": "Right-click a cluster with a [#](8B0000)matching-Aspect[#]() catalyst (e.g., Ruina catalyst on a Ruina cluster) and the cluster's growth is supercharged: the per-spire Spiritus cost drops from 45 to [#](B8860B)25[#](), and growth accelerates tenfold. One dose fuels ten spires, netting [#](B8860B)+200 Spiritus per catalyst[#]() versus passive aura growth.\\\n\\\nA second dose extends the effect to twenty growths total. Same-aspect acceleration does [#](2E8B57)not[#]() consume an Animus Mote.", + "book.neovitae.guide.spiritus.spiritus_catalysts.acceleration.title": "Accelerating Existing Clusters", + "book.neovitae.guide.spiritus.spiritus_catalysts.animus_cost.text": "Transmutation also demands one [#](8B0000)Animus Mote[#]() be present in your inventory; the mote is what splinters the cluster's natures into a single focused Aspect.\\\n\\\nAnimus Motes drop from [#](8B0000)Daemonium Animaris[#]() in [#](2E8B57)Standard Dungeons[#](), and appear in [#](2E8B57)great_loot[#]() and [#](2E8B57)decent_loot[#]() Standard Dungeon chests. Four motes are enough to seed every Aspect lineage; thereafter you only need them when starting a new farm or seeding a fresh cluster type.\\\n\\\n[#](2E8B57)Once you have one aspected cluster of a given Aspect, burn its harvested shards in a Vas Maleficum to make that Aspect dominant in the chunk. The Crystallarium will then form new clusters of that Aspect natively, no further motes required.[#]()", + "book.neovitae.guide.spiritus.spiritus_catalysts.automation_loop.text": "Pair the catalyst with the [#](8B0000)Crystallum Fractura[#]() ritual for a hands-off farm: the ritual auto-harvests fully-grown clusters, doubles ambient growth, and (with the Master Ritual Stone attuned via the Ritual Configurator) can bias the +25%% injection bonus toward any Aspect you choose.\\\n\\\nA modest [#](8B0000)Routing Node[#]() arrangement can then ship harvested shards back into a [#](8B0000)Vas Maleficum[#]() to maintain saturation, closing the loop. The exact layout is left as an exercise for the ambitious.", + "book.neovitae.guide.spiritus.spiritus_catalysts.bootstrap.text": "A [#](8B0000)Crystallarium Maleficum[#]() will only grow [#](8B0000)Raw Spiritus[#]() clusters until the chunk's Aura is dominated by a different Aspect, and that demands aspected crystals you do not yet possess. The catalyst is the only way to break this cycle.\\\n\\\nRight-click a [#](8B0000)fully-grown Raw cluster[#]() with an aspected catalyst (Ruina, Nihilum, Vindicta, or Invictus) and the cluster transmutes into the catalyst's Aspect, restarting at age zero. The catalyst is consumed in the act.", + "book.neovitae.guide.spiritus.spiritus_catalysts.bootstrap.title": "Bootstrapping Aspected Crystals", + "book.neovitae.guide.spiritus.spiritus_catalysts.description": "Supercharging crystal growth for automated Spiritus production.", + "book.neovitae.guide.spiritus.spiritus_catalysts.intro.text": "Five catalysts exist, one for each Aspect of Spiritus: Raw, Ruina, Nihilum, Vindicta, and Invictus. Each is forged in the [#](8B0000)Hellfire Forge[#]() and serves two distinct purposes depending on the cluster you click with it.", + "book.neovitae.guide.spiritus.spiritus_catalysts.intro.title": "Spiritus Catalysts", + "book.neovitae.guide.spiritus.spiritus_catalysts.name": "Spiritus Catalysts", + "book.neovitae.guide.spiritus.spiritus_gems.common.text": "This intricate gem holds an impressive reserve of [#](8B0000)Spiritus[#](). A worthy vessel for a practitioner of growing renown.", + "book.neovitae.guide.spiritus.spiritus_gems.common.title": "Common Spiritus Gem", + "book.neovitae.guide.spiritus.spiritus_gems.common_intro.text": "Your [#](8B0000)Lesser Spiritus Gem[#]() is a noted improvement, yet once more you press against its limits. Further refinement demands an [#](8B0000)Tabula Animata[#]() from the [#](8B0000)Ara Vitae[#](), combined with another [#](8B0000)Diamond[#]() and a [#](8B0000)Block of Gold[#](), quadrupling capacity once again.", + "book.neovitae.guide.spiritus.spiritus_gems.description": "Crystalline vessels that imprison and compress Spiritus.", + "book.neovitae.guide.spiritus.spiritus_gems.gem_stats.title": "Gem Capacities", + "book.neovitae.guide.spiritus.spiritus_gems.greater.text": "This masterwork of [#](4A0080)vitaemantic[#]() artifice holds an astounding reserve of [#](8B0000)Spiritus[#](). Few vessels in existence can rival its containment.", + "book.neovitae.guide.spiritus.spiritus_gems.greater.title": "Greater Spiritus Gem", + "book.neovitae.guide.spiritus.spiritus_gems.greater_intro.text": "The [#](8B0000)Common Spiritus Gem[#]() is a fine achievement, yet you sense the limits of mortal craft closing in. To break through demands the culmination of all you have learned; a [#](8B0000)Tabula Spiritus[#](), a [#](8B0000)Weak Blood Shard[#](), and a [#](8B0000)Spiritus Crystal[#]().\\\n\\\nThe rewards, however, shall be commensurate. Your [#](8B0000)Sentient Tools[#]() will reach potencies you have only dreamed of...", + "book.neovitae.guide.spiritus.spiritus_gems.intro.text": "The fragments of [#](8B0000)Spiritus[#]() you have gathered thus far are potent, yet unwieldy. What you require is a vessel, a crystalline prison to contain and compress that malice into something manageable. The [#](8B0000)Spiritus Gem[#]() is precisely such an artifact.\\\n\\\nBetter still, the gem hungers. Drop loose Spiritus upon the ground nearby, and the gem will devour it of its own accord.", + "book.neovitae.guide.spiritus.spiritus_gems.intro.title": "Spiritus Gems", + "book.neovitae.guide.spiritus.spiritus_gems.lesser.text": "This reinforced gem markedly outclasses its predecessor in containment.\\\n\\\n[#](2E8B57)When upgrading, the Forge draws Spiritus from the gem being crafted before tapping the gem in its Gem Slot. The newly forged gem retains any leftover Spiritus from the process.[#]()", + "book.neovitae.guide.spiritus.spiritus_gems.lesser.title": "Lesser Spiritus Gem", + "book.neovitae.guide.spiritus.spiritus_gems.lesser_intro.text": "Your [#](8B0000)Petty Spiritus Gem[#]() has served its purpose, but its capacity chafes against your ambitions. By working it with [#](8B0000)Diamond[#](), [#](8B0000)Lapis[#](), and [#](8B0000)Redstone[#]() within the Forge, you have discovered a method to quadruple its containment.", + "book.neovitae.guide.spiritus.spiritus_gems.name": "Spiritus Gems", + "book.neovitae.guide.spiritus.spiritus_gems.petty.text": "Your first vessel holds a modest amount of [#](8B0000)Spiritus[#](), crude, but far more practical than loose fragments rattling about your pack.\\\n\\\n[#](2E8B57)To transfer Spiritus between gems, right-click while holding the gem you wish to empty. Its contents flow into the first valid gem in your inventory.[#]()", + "book.neovitae.guide.spiritus.spiritus_gems.petty.title": "Petty Spiritus Gem", + "book.neovitae.guide.spiritus.spiritus_gems.spawner_capture.text": "A charged gem can do more than hoard malice. Crouch and right-click a [#](8B0000)Monster Spawner[#]() or [#](8B0000)Trial Spawner[#]() with a gem holding at least [#](8B0000)200 Spiritus[#](), and that reserve is spent to wrench the block free of the world. It drops as an item, its bound creature and settings carried with it, ready to be set down again wherever you please.", + "book.neovitae.guide.spiritus.spiritus_gems.spawner_capture.title": "Caging the Cage", + "book.neovitae.guide.spiritus.spiritus_infusion.description": "Bind spiritus storage directly into your equipment.", + "book.neovitae.guide.spiritus.spiritus_infusion.intro.text": "Through the [#](8B0000)Hellfire Forge[#](), a practitioner can bind a [#](8B0000)Spiritus Gem[#]() directly into a piece of equipment, granting it the ability to store [#](4A0080)Spiritus[#]() internally. The storage capacity matches the gem tier used: a Petty Gem grants 64, Lesser 256, Common 1,024, Greater 4,096, and Grand 16,384.\\\n\\\nPlace any wearable armor, tool, weapon, or shield alongside a Spiritus Gem in the [#](8B0000)Hellfire Forge[#]() to infuse it. The gem is consumed in the process.", + "book.neovitae.guide.spiritus.spiritus_infusion.intro.title": "Spiritus Infusion", + "book.neovitae.guide.spiritus.spiritus_infusion.name": "Spiritus Infusion", + "book.neovitae.guide.spiritus.spiritus_infusion.usage.text": "Infused equipment stores [#](4A0080)Spiritus[#]() directly, eliminating the need to carry separate gems. The stored spiritus is drawn upon by [#](8B0000)Sentient Tools[#]() and other spiritus-consuming effects just as it would be from a gem in your inventory.\\\n\\\nA colored bar at the top of the item icon indicates the current charge level. The bar color reflects the spiritus type stored. Equipment can be recharged via a [#](8B0000)Vas Maleficum[#]() or by absorbing monster souls.", + "book.neovitae.guide.spiritus.spiritus_infusion.usage.title": "Using Infused Equipment", + "book.neovitae.guide.spiritus.throwing_daggers.amethyst_dagger.text": "Matches the Iron dagger in damage but yields no Spiritus from kills. Its true purpose lies elsewhere: eight Amethyst daggers combined with a [#](8B0000)Lingering Alchemy Flask[#]() in the [#](8B0000)Athanor[#]() produce [#](8B0000)Tipped Amethyst Throwing Daggers[#]().", + "book.neovitae.guide.spiritus.throwing_daggers.amethyst_dagger.title": "Amethyst Throwing Dagger", + "book.neovitae.guide.spiritus.throwing_daggers.description": "Razor-edged projectiles that harvest Spiritus, Essence, or deliver alchemical ruin.", + "book.neovitae.guide.spiritus.throwing_daggers.intro.text": "Bows and crossbows serve their purpose well enough, but sifting through gravel for flint and plucking chickens for feathers is, frankly, beneath a Vitaemancer of your caliber. These razor-edged [#](8B0000)Throwing Daggers[#]() require no ammunition and carry some rather devious secondary effects.\\\n\\\nThe basic Iron variant is forged at the [#](8B0000)Tabula Vitae[#]() with a [#](8B0000)Novicius Orb[#]() and a handful of materials.", + "book.neovitae.guide.spiritus.throwing_daggers.intro.title": "Throwing Daggers", + "book.neovitae.guide.spiritus.throwing_daggers.iron_dagger.text": "A swift, precise strike dealing [#](B8860B)10 damage[#]() with a moderate cooldown.\\\n\\\nEvery wound it inflicts upon a [#](8B0000)hostile creature[#]() binds spectral motes to its form. Slay the marked quarry and it yields [#](8B0000)Raw Spiritus[#](); the only path to your first harvest before a [#](8B0000)Sentient Sword[#]() is at hand.\\\n\\\n[#](2E8B57)The Looting enchantment increases the Spiritus dropped.[#]()", + "book.neovitae.guide.spiritus.throwing_daggers.iron_dagger.title": "Iron Throwing Dagger", + "book.neovitae.guide.spiritus.throwing_daggers.name": "Throwing Daggers", + "book.neovitae.guide.spiritus.throwing_daggers.slate_ampoule.text": "Crush these delicate vials near an [#](8B0000)Ara Vitae[#]() to transfer [#](B8860B)500 EV[#]() directly into the altar, destroying the ampoule in the process. [#](2E8B57)This infusion is unaffected by Runes.[#]()", + "book.neovitae.guide.spiritus.throwing_daggers.syringe_dagger.text": "For the practitioner more interested in [#](4A0080)Essentia Vitae[#]() than Spiritus. Slightly less damaging and noticeably cheaper to forge, creatures slain by this weapon have a chance of yielding a [#](8B0000)Tabula Ampoule[#](), or more, if the quarry is sufficiently hearty.", + "book.neovitae.guide.spiritus.throwing_daggers.syringe_dagger.title": "Syringe Throwing Dagger", + "book.neovitae.guide.spiritus.throwing_daggers.tipped_dagger.text": "Each strike delivers the flask's effect to the target, as though it had walked through a lingering cloud. Experiment with combined alchemical effects to craft the most debilitating projectiles your ingenuity allows.", + "book.neovitae.guide.spiritus.throwing_daggers.tipped_dagger.title": "Tipped Throwing Dagger", + "book.neovitae.guide.spiritus.upgrades.description": "Enhancing the throughput and tempo of your arcane logistics.", + "book.neovitae.guide.spiritus.upgrades.intro.text": "Two enhancements are currently available for the [#](4A0080)Routing Network[#]().\\\n\\\nThe [#](8B0000)Routing Stack Upgrade[#]() increases the volume of resources moved per operation. By default, the network transfers [#](B8860B)16 items[#](), [#](B8860B)1,000 mB of fluid[#](), and [#](B8860B)10,000 FE[#]() per cycle. Each upgrade raises all three caps simultaneously.", + "book.neovitae.guide.spiritus.upgrades.intro.title": "Routing Upgrades", + "book.neovitae.guide.spiritus.upgrades.logic_recipe.text": "Stacks to 64. The increased throughput is distributed across all active transfers in the network.", + "book.neovitae.guide.spiritus.upgrades.logic_recipe.title": "Routing Stack Upgrade", + "book.neovitae.guide.spiritus.upgrades.name": "Routing Upgrades", + "book.neovitae.guide.spiritus.upgrades.speed_intro.text": "The second enhancement is the [#](8B0000)Routing Speed Upgrade[#](), which quickens the network's pulse. The default rate is one operation every [#](B8860B)20 ticks[#]() (one second). Each upgrade reduces this by one tick, to a minimum of every single tick with 19 upgrades.", + "book.neovitae.guide.spiritus.upgrades.speed_recipe.text": "Stacks to 19, one for each tick that can be shaved from the cycle. A peculiar limit, perhaps, but the fabric of reality can only be bent so far.", + "book.neovitae.guide.spiritus.upgrades.speed_recipe.title": "Routing Speed Upgrade", + "book.neovitae.guide.tabula_vitae.anointments.description": "Alchemical coatings for tools and weapons.", + "book.neovitae.guide.tabula_vitae.anointments.intro.text": "Where flasks empower the body, [#](8B0000)Anointments[#]() empower the hand. These are [#](4A0080)alchemical coatings[#]() for your tools, weapons, and [#](8B0000)Charges[#](). Hold the anointment in one hand and press Use to apply it to the item in your other hand. Not every coating suits every instrument; choose wisely.\\\n\\\nUnlike elixirs, anointments are not governed by time. They diminish with each use of the coated tool, fading stroke by stroke until spent.", + "book.neovitae.guide.tabula_vitae.anointments.intro.title": "Anointments", + "book.neovitae.guide.tabula_vitae.anointments.name": "Anointments", + "book.neovitae.guide.tabula_vitae.anointments.slate_vial.text": "The [#](8B0000)Tabula Vial[#]() is prepared at the Tabula Vitae (recipe: neovitae:alchemytable/slate_vial). Ordinary glass cannot withstand the reactive compounds within an anointment. This vial, reinforced with powdered slate, contains what lesser vessels cannot.", + "book.neovitae.guide.tabula_vitae.anointments.slate_vial.title": "Tabula Vial", + "book.neovitae.guide.tabula_vitae.anointments.smithing.text": "An [#](8B0000)anointment[#]() may also be applied via a smithing table, where it takes the place of a smithing template. This proves especially useful for two-handed weapons and other situations where one's hands are otherwise occupied.", + "book.neovitae.guide.tabula_vitae.bow_power_anointment.description": "Weights arrows with alchemical density.", + "book.neovitae.guide.tabula_vitae.bow_power_anointment.intro.text": "[#](8B0000)Iron Tip[#]() weights each arrow with an alchemical density, increasing its damage by 25%%. The effect stacks with existing enchantments.\\\n\\\nValid items: anything in [#](8B0000)#neovitae:anointable/bows[#]().\\\n\\\nApplies: Heavy Shot (256 shots)", + "book.neovitae.guide.tabula_vitae.bow_power_anointment.intro.title": "Iron Tip", + "book.neovitae.guide.tabula_vitae.bow_power_anointment.name": "Iron Tip", + "book.neovitae.guide.tabula_vitae.bow_velocity_anointment.description": "Propels arrows with unnatural swiftness.", + "book.neovitae.guide.tabula_vitae.bow_velocity_anointment.intro.text": "[#](8B0000)Archer's Polish[#]() reduces friction along the bowstring and arrow shaft, launching projectiles at 50%% greater velocity. The increased speed translates directly into proportionally greater damage. Stacks with existing enchantments.\\\n\\\nValid items: anything in [#](8B0000)#neovitae:anointable/bows[#]().\\\n\\\nApplies: Sniping (256 shots)", + "book.neovitae.guide.tabula_vitae.bow_velocity_anointment.intro.title": "Archer's Polish", + "book.neovitae.guide.tabula_vitae.bow_velocity_anointment.name": "Archer's Polish", + "book.neovitae.guide.tabula_vitae.flask_bounce.description": "Transforms falls into harmless rebounds.", + "book.neovitae.guide.tabula_vitae.flask_bounce.intro.text": "The [#](8B0000)Bounce[#]() elixir transforms the body into a living spring. Where you would shatter against stone, you instead rebound skyward, unharmed and exhilarated.\\\n\\\n[#](2E8B57)Crouch before impact to suppress the bounce and land normally.[#]()", + "book.neovitae.guide.tabula_vitae.flask_bounce.intro.title": "Bounce", + "book.neovitae.guide.tabula_vitae.flask_bounce.name": "Bounce", + "book.neovitae.guide.tabula_vitae.flask_fire_resistance.description": "A ward against flame and heat.", + "book.neovitae.guide.tabula_vitae.flask_fire_resistance.intro.text": "The [#](8B0000)Fire Resistance[#]() elixir wraps the drinker in an invisible ward that repels flame and heat. Lava itself becomes no more threatening than lukewarm water, though one should not grow complacent.", + "book.neovitae.guide.tabula_vitae.flask_fire_resistance.intro.title": "Fire Resistance", + "book.neovitae.guide.tabula_vitae.flask_fire_resistance.name": "Fire Resistance", + "book.neovitae.guide.tabula_vitae.flask_flight.description": "The pinnacle of gravitational alchemy, true flight.", + "book.neovitae.guide.tabula_vitae.flask_flight.intro.text": "The [#](8B0000)Flight[#]() elixir is the crowning achievement of [#](4A0080)gravitational alchemy[#](), true, unfettered flight, as free as the wind itself. Higher levels grant greater speed through the air.\\\n\\\nTo synthesize it, brew both [#](8B0000)Suspended[#]() and [#](8B0000)Levitation[#]() into a single flask, then fuse them with a [#](8B0000)Combinational Catalyst[#]() at the Tabula Vitae.", + "book.neovitae.guide.tabula_vitae.flask_flight.intro.title": "Flight", + "book.neovitae.guide.tabula_vitae.flask_flight.name": "Flight", + "book.neovitae.guide.tabula_vitae.flask_gravity.description": "Intensifies the earth's pull to crushing force.", + "book.neovitae.guide.tabula_vitae.flask_gravity.intro.text": "The [#](8B0000)Gravity[#]() elixir intensifies the earth's pull upon the drinker, causing them to plummet faster and suffer greater harm on impact. Jump height remains unchanged, small comfort on the way down.\\\n\\\nTo synthesize it, brew both [#](8B0000)Grounded[#]() and [#](8B0000)Slow Falling[#]() into a single flask, then fuse them with a [#](8B0000)Combinational Catalyst[#]() at the Tabula Vitae.", + "book.neovitae.guide.tabula_vitae.flask_gravity.intro.title": "Gravity", + "book.neovitae.guide.tabula_vitae.flask_gravity.name": "Gravity", + "book.neovitae.guide.tabula_vitae.flask_grounded.description": "Anchors the body, suppressing all jumping.", + "book.neovitae.guide.tabula_vitae.flask_grounded.intro.text": "The [#](8B0000)Grounded[#]() elixir anchors the body to the earth, utterly suppressing the ability to jump. Swimming remains unaffected; the binding is to stone, not water.\\\n\\\nDerived from a flask of [#](8B0000)Jump Boost[#]().", + "book.neovitae.guide.tabula_vitae.flask_grounded.intro.title": "Grounded", + "book.neovitae.guide.tabula_vitae.flask_grounded.name": "Grounded", + "book.neovitae.guide.tabula_vitae.flask_hard_cloak.description": "Stiffens flesh and armour with alchemical rigidity.", + "book.neovitae.guide.tabula_vitae.flask_hard_cloak.intro.text": "The [#](8B0000)Hard Cloak[#]() elixir stiffens the wearer's skin and armour alike, granting 3 points of Armour Toughness per level. Blows that would pierce through find an unexpected resilience beneath.", + "book.neovitae.guide.tabula_vitae.flask_hard_cloak.intro.title": "Hard Cloak", + "book.neovitae.guide.tabula_vitae.flask_hard_cloak.name": "Hard Cloak", + "book.neovitae.guide.tabula_vitae.flask_heavy_heart.description": "A leaden weight that drags the victim earthward.", + "book.neovitae.guide.tabula_vitae.flask_heavy_heart.intro.text": "The [#](8B0000)Heavy Heart[#]() elixir fills the chest with a leaden weight that drags the victim steadily downward. Flight becomes a desperate struggle. Swimming becomes a slow drowning.\\\n\\\nTo synthesize it, brew both [#](8B0000)Gravity[#]() and [#](8B0000)Instant Health[#]() into a single flask, then fuse them with a [#](8B0000)Combinational Catalyst[#]() at the Tabula Vitae.", + "book.neovitae.guide.tabula_vitae.flask_heavy_heart.intro.title": "Heavy Heart", + "book.neovitae.guide.tabula_vitae.flask_heavy_heart.name": "Heavy Heart", + "book.neovitae.guide.tabula_vitae.flask_instant_damage.description": "Vitality inverted into a bolt of arcane harm.", + "book.neovitae.guide.tabula_vitae.flask_instant_damage.intro.text": "The [#](8B0000)Instant Damage[#]() elixir is vitality inverted, a concentrated bolt of [#](4A0080)arcane harm[#]() that inflicts 6 points of magic damage per level. The [#](8B0000)undead[#](), paradoxically, find succour in it, healing 6 points per level instead.\\\n\\\nDerived from a flask of either [#](8B0000)Instant Health[#]() or [#](8B0000)Poison[#]().", + "book.neovitae.guide.tabula_vitae.flask_instant_damage.intro.title": "Instant Damage", + "book.neovitae.guide.tabula_vitae.flask_instant_damage.name": "Instant Damage", + "book.neovitae.guide.tabula_vitae.flask_instant_health.description": "A surge of raw vitality, instant and potent.", + "book.neovitae.guide.tabula_vitae.flask_instant_health.intro.text": "The [#](8B0000)Instant Health[#]() elixir is no gentle salve; it floods the body with raw vitality, restoring 4 health per level in an instant. Against the [#](8B0000)undead[#](), this same vitality becomes anathema, dealing 4 points of harm per level instead.", + "book.neovitae.guide.tabula_vitae.flask_instant_health.intro.title": "Instant Health", + "book.neovitae.guide.tabula_vitae.flask_instant_health.name": "Instant Health", + "book.neovitae.guide.tabula_vitae.flask_invisibility.description": "Bends light to conceal the flesh from sight.", + "book.neovitae.guide.tabula_vitae.flask_invisibility.intro.text": "The [#](8B0000)Invisibility[#]() elixir bends light around the drinker's flesh, rendering them unseen. Be warned: armour and held items remain stubbornly visible. A floating sword is hardly subtle.\\\n\\\nDerived from a flask of [#](8B0000)Night Vision[#]().", + "book.neovitae.guide.tabula_vitae.flask_invisibility.intro.title": "Invisibility", + "book.neovitae.guide.tabula_vitae.flask_invisibility.name": "Invisibility", + "book.neovitae.guide.tabula_vitae.flask_jump_boost.description": "Coils the legs to leap beyond mortal limits.", + "book.neovitae.guide.tabula_vitae.flask_jump_boost.intro.text": "The [#](8B0000)Jump Boost[#]() elixir coils the legs with stored energy, increasing jump height by 50%% per level. The same force cushions landings, reducing fall damage by 1 point per level.", + "book.neovitae.guide.tabula_vitae.flask_jump_boost.intro.title": "Jump Boost", + "book.neovitae.guide.tabula_vitae.flask_jump_boost.name": "Jump Boost", + "book.neovitae.guide.tabula_vitae.flask_levitation.description": "Reverses gravity's pull, sending the body skyward.", + "book.neovitae.guide.tabula_vitae.flask_levitation.intro.text": "The [#](8B0000)Levitation[#]() elixir reverses the pull of the earth, causing the drinker to rise helplessly skyward. Higher levels accelerate the ascent. Use with care; what goes up must eventually come down.\\\n\\\nDerived from a flask of [#](8B0000)Slow Falling[#]().", + "book.neovitae.guide.tabula_vitae.flask_levitation.intro.title": "Levitation", + "book.neovitae.guide.tabula_vitae.flask_levitation.name": "Levitation", + "book.neovitae.guide.tabula_vitae.flask_night_vision.description": "Attunes the eyes to pierce any darkness.", + "book.neovitae.guide.tabula_vitae.flask_night_vision.intro.text": "The [#](8B0000)Night Vision[#]() elixir attunes the eyes to the faintest glimmers of light, rendering darkness and murky water as clear as a sunlit meadow. An indispensable companion for the practitioner who ventures deep.", + "book.neovitae.guide.tabula_vitae.flask_night_vision.intro.title": "Night Vision", + "book.neovitae.guide.tabula_vitae.flask_night_vision.name": "Night Vision", + "book.neovitae.guide.tabula_vitae.flask_obsidian_cloak.description": "A mantle of volcanic hardness against physical harm.", + "book.neovitae.guide.tabula_vitae.flask_obsidian_cloak.intro.text": "The [#](8B0000)Obsidian Cloak[#]() elixir sheathes the body in an invisible mantle of volcanic hardness, reducing all non-magical damage by 20%% per level. Arrows glance. Blades skid. Only [#](4A0080)arcane forces[#]() bypass it.\\\n\\\nBrewed by combining a flask of [#](8B0000)Hard Cloak[#]() with [#](8B0000)Diamond[#]() and [#](8B0000)Crying Obsidian[#]() at the Tabula Vitae.", + "book.neovitae.guide.tabula_vitae.flask_obsidian_cloak.intro.title": "Obsidian Cloak", + "book.neovitae.guide.tabula_vitae.flask_obsidian_cloak.name": "Obsidian Cloak", + "book.neovitae.guide.tabula_vitae.flask_passive.description": "Extinguishes aggression, rendering creatures docile.", + "book.neovitae.guide.tabula_vitae.flask_passive.intro.text": "The [#](8B0000)Passive[#]() elixir extinguishes aggression from a creature's mind, rendering it docile and harmless. Even the most savage beast becomes as meek as a lamb.\\\n\\\n[#](2E8B57)This effect does not work on players; their will is too strong to be so easily quelled.[#]()", + "book.neovitae.guide.tabula_vitae.flask_passive.intro.title": "Passive", + "book.neovitae.guide.tabula_vitae.flask_passive.name": "Passive", + "book.neovitae.guide.tabula_vitae.flask_poison.description": "A wasting venom that gnaws but does not kill.", + "book.neovitae.guide.tabula_vitae.flask_poison.intro.text": "The [#](8B0000)Poison[#]() elixir introduces a wasting venom that gnaws at the target's vitality. It cannot kill on its own; the victim will linger at death's threshold, weakened and vulnerable. Higher levels hasten the decay.", + "book.neovitae.guide.tabula_vitae.flask_poison.intro.title": "Poison", + "book.neovitae.guide.tabula_vitae.flask_poison.name": "Poison", + "book.neovitae.guide.tabula_vitae.flask_regeneration.description": "Knits wounds closed over time.", + "book.neovitae.guide.tabula_vitae.flask_regeneration.intro.text": "The [#](8B0000)Regeneration[#]() elixir knits torn flesh and mends broken bone, restoring health steadily over time. Higher levels hasten the mending; wounds close almost as fast as they are inflicted.", + "book.neovitae.guide.tabula_vitae.flask_regeneration.intro.title": "Regeneration", + "book.neovitae.guide.tabula_vitae.flask_regeneration.name": "Regeneration", + "book.neovitae.guide.tabula_vitae.flask_slow_falling.description": "Loosens gravity's grip to a gentle drift.", + "book.neovitae.guide.tabula_vitae.flask_slow_falling.intro.text": "The [#](8B0000)Slow Falling[#]() elixir loosens gravity's grip, allowing the drinker to drift gently earthward like a feather on still air. All fall damage is negated entirely.", + "book.neovitae.guide.tabula_vitae.flask_slow_falling.intro.title": "Slow Falling", + "book.neovitae.guide.tabula_vitae.flask_slow_falling.name": "Slow Falling", + "book.neovitae.guide.tabula_vitae.flask_slowness.description": "Thickens the blood, deadening the limbs.", + "book.neovitae.guide.tabula_vitae.flask_slowness.intro.text": "The [#](8B0000)Slowness[#]() elixir thickens the blood and deadens the limbs, reducing movement speed by 15%% per level. An effective tool for hindering pursuers or fleeing prey alike.\\\n\\\nDerived from a flask of either [#](8B0000)Speed[#]() or [#](8B0000)Jump Boost[#]().", + "book.neovitae.guide.tabula_vitae.flask_slowness.intro.title": "Slowness", + "book.neovitae.guide.tabula_vitae.flask_slowness.name": "Slowness", + "book.neovitae.guide.tabula_vitae.flask_spectral_sight.description": "Opens the inner eye to perceive all nearby life.", + "book.neovitae.guide.tabula_vitae.flask_spectral_sight.intro.text": "The [#](8B0000)Spectral Sight[#]() elixir opens the [#](4A0080)inner eye[#](), revealing the outline of every living creature within 24 blocks as a luminous silhouette. Higher levels extend this perception by an additional 32 blocks per level. Nothing hides from such sight.\\\n\\\nDerived from a flask of [#](8B0000)Night Vision[#]().", + "book.neovitae.guide.tabula_vitae.flask_spectral_sight.intro.title": "Spectral Sight", + "book.neovitae.guide.tabula_vitae.flask_spectral_sight.name": "Spectral Sight", + "book.neovitae.guide.tabula_vitae.flask_speed.description": "Quickens the stride beyond mortal pace.", + "book.neovitae.guide.tabula_vitae.flask_speed.intro.text": "The [#](8B0000)Speed[#]() elixir quickens the drinker's stride, increasing movement speed by 20%% per level. Even a single dose transforms a cautious walk into a predator's lope.", + "book.neovitae.guide.tabula_vitae.flask_speed.intro.title": "Speed", + "book.neovitae.guide.tabula_vitae.flask_speed.name": "Speed", + "book.neovitae.guide.tabula_vitae.flask_strength.description": "Surges the body with unnatural might.", + "book.neovitae.guide.tabula_vitae.flask_strength.intro.text": "The [#](8B0000)Strength[#]() elixir floods the muscles with [#](4A0080)Essentia Vitae[#](), adding 3 points of attack damage per level. What was once an even fight becomes decidedly one-sided.", + "book.neovitae.guide.tabula_vitae.flask_strength.intro.title": "Strength", + "book.neovitae.guide.tabula_vitae.flask_strength.name": "Strength", + "book.neovitae.guide.tabula_vitae.flask_suspended.description": "Severs the body from gravity's dominion.", + "book.neovitae.guide.tabula_vitae.flask_suspended.intro.text": "The [#](8B0000)Suspended[#]() elixir severs the drinker's connection to gravity entirely. You cannot jump. You cannot fall. You simply exist at whatever height you currently occupy, sliding along an invisible plane as though the world were made of glass.\\\n\\\nDerived from a flask of [#](8B0000)Gravity[#]().", + "book.neovitae.guide.tabula_vitae.flask_suspended.intro.title": "Suspended", + "book.neovitae.guide.tabula_vitae.flask_suspended.name": "Suspended", + "book.neovitae.guide.tabula_vitae.flask_water_breathing.description": "Grants the lungs dominion over water.", + "book.neovitae.guide.tabula_vitae.flask_water_breathing.intro.text": "The [#](8B0000)Water Breathing[#]() elixir grants the lungs the ability to draw air from water itself. Depths that would drown a lesser soul become your domain.", + "book.neovitae.guide.tabula_vitae.flask_water_breathing.intro.title": "Water Breathing", + "book.neovitae.guide.tabula_vitae.flask_water_breathing.name": "Water Breathing", + "book.neovitae.guide.tabula_vitae.flask_weakness.description": "Saps the muscles, rendering strikes feeble.", + "book.neovitae.guide.tabula_vitae.flask_weakness.intro.text": "The [#](8B0000)Weakness[#]() elixir saps the muscles of their vigour, reducing attack damage by 4 points per level. A creature so afflicted strikes with all the force of a child.", + "book.neovitae.guide.tabula_vitae.flask_weakness.intro.title": "Weakness", + "book.neovitae.guide.tabula_vitae.flask_weakness.name": "Weakness", + "book.neovitae.guide.tabula_vitae.fortune_anointment.description": "Coaxes greater yield from harvested blocks.", + "book.neovitae.guide.tabula_vitae.fortune_anointment.intro.text": "[#](8B0000)Fortuna Extract[#]() coaxes the earth into yielding more than it should. The coating stacks with the Fortune enchantment for truly bountiful harvests.\\\n\\\nValid items: anything in [#](8B0000)#neovitae:anointable/mining[#]().\\\n\\\nApplies: Fortunate (256 blocks)", + "book.neovitae.guide.tabula_vitae.fortune_anointment.intro.title": "Fortuna Extract", + "book.neovitae.guide.tabula_vitae.fortune_anointment.name": "Fortuna Extract", + "book.neovitae.guide.tabula_vitae.hidden_knowledge_anointment.description": "Draws hidden experience from the earth.", + "book.neovitae.guide.tabula_vitae.hidden_knowledge_anointment.intro.text": "[#](8B0000)Miner's Secrets[#]() draws forth hidden knowledge from the stone. Blocks that normally release experience yield an additional 2 points per harvest. The coating is consumed only when this bonus experience is actually extracted.\\\n\\\nValid items: anything in [#](8B0000)#neovitae:anointable/mining[#]().\\\n\\\nApplies: Miner's Secrets (256 exp-dropping blocks)", + "book.neovitae.guide.tabula_vitae.hidden_knowledge_anointment.intro.title": "Miner's Secrets", + "book.neovitae.guide.tabula_vitae.hidden_knowledge_anointment.name": "Miner's Secrets", + "book.neovitae.guide.tabula_vitae.holy_water_anointment.description": "Sears the undead with purifying radiance.", + "book.neovitae.guide.tabula_vitae.holy_water_anointment.intro.text": "[#](8B0000)Holy Water[#]() sears the profane. Blades anointed with it strike the undead with an additional 5 points of searing damage, a purifying flame they cannot endure.\\\n\\\nValid items: anything in [#](8B0000)#neovitae:anointable/melee[#]().\\\n\\\nApplies: Holy Light (256 hits)", + "book.neovitae.guide.tabula_vitae.holy_water_anointment.intro.title": "Holy Water", + "book.neovitae.guide.tabula_vitae.holy_water_anointment.name": "Holy Water", + "book.neovitae.guide.tabula_vitae.looting_anointment.description": "Draws greater spoils from the slain.", + "book.neovitae.guide.tabula_vitae.looting_anointment.intro.text": "[#](8B0000)Plunderer's Glint[#]() draws forth spoils from the slain that would otherwise remain hidden. The coating stacks with the Looting enchantment.\\\n\\\nValid items: anything in [#](8B0000)#neovitae:anointable/melee[#]().\\\n\\\nApplies: Plundering I (256 hits)", + "book.neovitae.guide.tabula_vitae.looting_anointment.intro.title": "Plunderer's Glint", + "book.neovitae.guide.tabula_vitae.looting_anointment.name": "Plunderer's Glint", + "book.neovitae.guide.tabula_vitae.melee_anointment.description": "Hones the blade to a lethal keenness.", + "book.neovitae.guide.tabula_vitae.melee_anointment.intro.text": "[#](8B0000)Honing Oil[#]() sharpens the edge of any blade it touches to a lethal keenness, adding 3 points of melee damage per strike.\\\n\\\nValid items: anything in [#](8B0000)#neovitae:anointable/melee[#]().\\\n\\\nApplies: Whetstone I (256 hits)", + "book.neovitae.guide.tabula_vitae.melee_anointment.intro.title": "Honing Oil", + "book.neovitae.guide.tabula_vitae.melee_anointment.name": "Honing Oil", + "book.neovitae.guide.tabula_vitae.name": "Tabula Vitae", + "book.neovitae.guide.tabula_vitae.potion_crafting.advanced_intro.text": "Should your current brews prove insufficient, the answer lies in deeper materials. With [#](8B0000)Glow Berries[#](), [#](8B0000)Cobbled Deepslate[#](), and a measure of [#](8B0000)Hellforged Sand[#](), you may forge catalysts of considerably greater potency, pushing both duration and power well beyond their former limits.", + "book.neovitae.guide.tabula_vitae.potion_crafting.advanced_intro.title": "Advanced Catalysis", + "book.neovitae.guide.tabula_vitae.potion_crafting.avg_lengthening.text": "The [#](8B0000)Standard Lengthening Catalyst[#]() is brewed at the Tabula Vitae (recipe: neovitae:alchemytable/average_lengthening). It extends the topmost effect's duration from a mere 3:00 to a formidable 21:20. Across eight doses, that is a truly staggering span of sustained power.", + "book.neovitae.guide.tabula_vitae.potion_crafting.avg_lengthening.title": "Standard Lengthening", + "book.neovitae.guide.tabula_vitae.potion_crafting.avg_power.text": "The [#](8B0000)Standard Power Catalyst[#]() is brewed at the Tabula Vitae (recipe: neovitae:alchemytable/average_power). A concentrated refinement of its lesser counterpart, it drives effects to [#](B8860B)level III[#]() potency, though the duration contracts to a brief 45 seconds per dose. Devastating, but fleeting.", + "book.neovitae.guide.tabula_vitae.potion_crafting.avg_power.title": "Standard Power Catalyst", + "book.neovitae.guide.tabula_vitae.potion_crafting.catalysts_intro.text": "Central to the art of flask-brewing are [#](8B0000)Catalysts[#](), reagents that shape and amplify your elixirs. Begin with these three: the [#](8B0000)Simple Catalyst[#](), the [#](8B0000)Small Power Catalyst[#](), and the [#](8B0000)Small Lengthening Catalyst[#](). The first serves as the foundation for nearly every alchemical brew, much as [#](8B0000)Nether Wart[#]() anchors lesser potions.", + "book.neovitae.guide.tabula_vitae.potion_crafting.combinational_catalyst.text": "The [#](8B0000)Combinational Catalyst[#]() is brewed at the Tabula Vitae (recipe: neovitae:alchemytable/combinational). This is the reagent of [#](4A0080)synthesis[#](); it fuses two existing effects within a flask into an entirely new one. A flask bearing both [#](8B0000)Suspended[#]() and [#](8B0000)Levitation[#](), when treated with this catalyst, yields the coveted elixir of [#](8B0000)Flight[#]().", + "book.neovitae.guide.tabula_vitae.potion_crafting.combinational_catalyst.title": "Combinational Catalyst", + "book.neovitae.guide.tabula_vitae.potion_crafting.cycling_catalyst.text": "The [#](8B0000)Simple Cycling Catalyst[#]() is brewed at the Tabula Vitae (recipe: neovitae:alchemytable/cycling_catalyst). It rotates the order of effects layered within a flask, bringing a different effect to the top position, and thus changing which effect is targeted by subsequent catalysts or agents.", + "book.neovitae.guide.tabula_vitae.potion_crafting.cycling_catalyst.title": "Simple Cycling Catalyst", + "book.neovitae.guide.tabula_vitae.potion_crafting.description": "Flask-brewing, catalysts, and the layering of effects.", + "book.neovitae.guide.tabula_vitae.potion_crafting.effects.text": "A vessel, however fine, is nothing without something to fill it.\\\n\\\nBeyond the familiar elixirs, [#](8B0000)Water Breathing[#](), [#](8B0000)Regeneration[#](), [#](8B0000)Night Vision[#]() , the discipline offers far stranger brews: [#](8B0000)Flight[#](), [#](8B0000)Obsidian Cloak[#](), even [#](8B0000)Passive[#](). Each is documented in the pages that follow.", + "book.neovitae.guide.tabula_vitae.potion_crafting.filling_agent.text": "The [#](8B0000)Weak Filling Agent[#]() is brewed at the Tabula Vitae (recipe: neovitae:alchemytable/weak_filling). It replenishes a partially drained flask, though at a cost; only the topmost effect survives the restoration. All others are lost.\\\n\\\n[#](2E8B57)If you wish to preserve a deeper effect, first reorder the flask with a Simple Cycling Catalyst.[#]()", + "book.neovitae.guide.tabula_vitae.potion_crafting.filling_agent.title": "Weak Filling Agent", + "book.neovitae.guide.tabula_vitae.potion_crafting.flask.text": "The [#](8B0000)Alchemy Flask[#]() is forged upon the [#](8B0000)Ara Vitae[#]() (recipe: neovitae:ara_vitae/alchemy_flask). Far sturdier and more capacious than any common bottle, it holds eight doses of whatever elixir you fill it with, a vessel truly befitting the art.", + "book.neovitae.guide.tabula_vitae.potion_crafting.flask.title": "Alchemy Flask", + "book.neovitae.guide.tabula_vitae.potion_crafting.intro.text": "Potion-brewing is a pedestrian art. Any hedge-witch with a cauldron can boil nether wart into a serviceable tincture. But a [#](4A0080)Vitaemancer[#]() does not settle for serviceable.\\\n\\\nBy weaving [#](4A0080)Essentia Vitae[#]() into the brewing process, you transcend the crude limitations of conventional alchemy entirely.", + "book.neovitae.guide.tabula_vitae.potion_crafting.intro.title": "The Alchemist's Craft", + "book.neovitae.guide.tabula_vitae.potion_crafting.intro2.text": "Through ingenious [#](4A0080)Vitaemancy[#](), you have learned to imbue common glass with far greater capacity than any bottle should rightly hold. More remarkable still, the use of specialized [#](8B0000)Catalysts[#]() allows you to layer multiple effects within a single flask without them muddying together or cancelling one another out.\\\n\\\nThe result is an elixir worthy of the name.", + "book.neovitae.guide.tabula_vitae.potion_crafting.lengthening_catalyst.text": "The [#](8B0000)Small Lengthening Catalyst[#]() is brewed at the Tabula Vitae (recipe: neovitae:alchemytable/mundane_lengthening). It stretches the duration of the topmost effect within a flask, much as [#](8B0000)Redstone[#]() prolongs a common potion.\\\n\\\nAs with Power Catalysts, if the topmost effect cannot be further extended, the catalyst seeks the next eligible effect below it.", + "book.neovitae.guide.tabula_vitae.potion_crafting.lengthening_catalyst.title": "Small Lengthening Catalyst", + "book.neovitae.guide.tabula_vitae.potion_crafting.multi_effects.text": "Layering multiple effects within a single flask is elegantly simple. Brew your first elixir, then use the resulting flask in place of an empty one for the second brewing.\\\n\\\nFor example, brew a flask of [#](8B0000)Bounce[#](), then use that same flask as the base for a [#](8B0000)Night Vision[#]() recipe. The result: an 8-dose flask bestowing both [#](8B0000)Bounce[#]() and [#](8B0000)Night Vision[#]() with every sip.", + "book.neovitae.guide.tabula_vitae.potion_crafting.name": "The Alchemist's Craft", + "book.neovitae.guide.tabula_vitae.potion_crafting.power_catalyst.text": "The [#](8B0000)Small Power Catalyst[#]() is brewed at the Tabula Vitae (recipe: neovitae:alchemytable/mundane_power). It intensifies the topmost effect within a flask at the cost of shortened duration, analogous to what [#](8B0000)Glowstone[#]() achieves in cruder potions.\\\n\\\nIf the topmost effect cannot accept further potency, the catalyst reaches deeper, boosting the next eligible effect in sequence.", + "book.neovitae.guide.tabula_vitae.potion_crafting.power_catalyst.title": "Small Power Catalyst", + "book.neovitae.guide.tabula_vitae.potion_crafting.refill.text": "Once you have drained a flask to its dregs, simply rinse it with water to prepare a fresh vessel for your next concoction. [#](2E8B57)Consult JEI for the refilling recipe.[#]()", + "book.neovitae.guide.tabula_vitae.potion_crafting.simple_catalyst.text": "The [#](8B0000)Simple Catalyst[#]() is brewed at the Tabula Vitae (recipe: neovitae:alchemytable/simple_catalyst). It forms the alchemical bedrock of nearly every flask recipe. [#](2E8B57)Prepare these in quantity; you will consume them ceaselessly.[#]()", + "book.neovitae.guide.tabula_vitae.potion_crafting.simple_catalyst.title": "Simple Catalyst", + "book.neovitae.guide.tabula_vitae.potion_crafting.splash_linger.text": "Not every elixir need be sipped. Flasks may be transmuted into projectile forms:\\\n\\\n[#](8B0000)Splash Alchemy Flask[#]() (recipe: neovitae:flask/flask_splash)\n[#](8B0000)Lingering Alchemy Flask[#]() (recipe: neovitae:flask/flask_lingering)\\\n\\\nA [#](8B0000)Lingering Flask[#]() may be combined with 8 [#](8B0000)Amethyst Throwing Daggers[#]() in the [#](8B0000)Athanor[#]() to forge [#](8B0000)Tipped Amethyst Throwing Daggers[#](). Any creature struck by such a dagger suffers the flask's effects on impact.", + "book.neovitae.guide.tabula_vitae.potion_crafting.strengthened_catalyst.text": "The [#](8B0000)Strengthened Catalyst[#]() is brewed at the Tabula Vitae (recipe: neovitae:alchemytable/strengthened_catalyst). A refined alchemical substrate that serves as the foundation for all advanced-tier catalysts.", + "book.neovitae.guide.tabula_vitae.potion_crafting.strengthened_catalyst.title": "Strengthened Catalyst", + "book.neovitae.guide.tabula_vitae.quick_draw_anointment.description": "Hastens the draw of ranged weapons.", + "book.neovitae.guide.tabula_vitae.quick_draw_anointment.intro.text": "[#](8B0000)Dexterity Alkahest[#]() loosens the mechanism and limbs of ranged weapons, reducing draw time by 33%%. In the heat of battle, those fractions of a second are the difference between life and death.\\\n\\\nValid items: anything in [#](8B0000)#neovitae:anointable/bows[#]().\\\n\\\nApplies: Deft Hands I (256 shots)", + "book.neovitae.guide.tabula_vitae.quick_draw_anointment.intro.title": "Dexterity Alkahest", + "book.neovitae.guide.tabula_vitae.quick_draw_anointment.name": "Dexterity Alkahest", + "book.neovitae.guide.tabula_vitae.silk_touch_anointment.description": "Preserves blocks whole upon harvest.", + "book.neovitae.guide.tabula_vitae.silk_touch_anointment.intro.text": "[#](8B0000)Soft Coating[#]() wraps the tool's edge in a preserving membrane, allowing blocks to be harvested whole rather than shattered. Does not stack with the Silk Touch enchantment.\\\n\\\nValid items: anything in [#](8B0000)#neovitae:anointable/mining[#]().\\\n\\\nApplies: Soft Touch I (256 blocks)", + "book.neovitae.guide.tabula_vitae.silk_touch_anointment.intro.title": "Soft Coating", + "book.neovitae.guide.tabula_vitae.silk_touch_anointment.name": "Soft Coating", + "book.neovitae.guide.tabula_vitae.smelting_anointment.description": "Smelts blocks on contact through residual heat.", + "book.neovitae.guide.tabula_vitae.smelting_anointment.intro.text": "[#](8B0000)Slow-burning Oil[#]() infuses the tool with a smouldering heat that smelts blocks the instant they are broken. Ore becomes ingot in a single swing.\\\n\\\nValid items: anything in [#](8B0000)#neovitae:anointable/mining[#]().\\\n\\\nApplies: Heated Tool I (256 blocks)", + "book.neovitae.guide.tabula_vitae.smelting_anointment.intro.title": "Slow-burning Oil", + "book.neovitae.guide.tabula_vitae.smelting_anointment.name": "Slow-burning Oil", + "book.neovitae.guide.tabula_vitae.tabula_vitae.crafting.text": "[#](2E8B57)When studying recipes in these pages or through JEI, hover over the arrow marked with a EV label to reveal the drain cost, crafting time, and required tier.[#]()", + "book.neovitae.guide.tabula_vitae.tabula_vitae.description": "A transmutation workbench fuelled by EV from your Anima.", + "book.neovitae.guide.tabula_vitae.tabula_vitae.errors.text": "Should the table refuse to work, the cause is almost certainly one of these:\n\n- [#](8B0000)Orb Error[#](): No [#](8B0000)Orb of Vitae[#]() is present, or the orb's [#](B8860B)tier[#]() is insufficient for the recipe you attempt.\n\n- [#](8B0000)Anima Error[#](): The orb is adequate, but it has not been bound to you (right-click to bind), or your [#](4A0080)Anima[#]() lacks sufficient [#](4A0080)Essentia Vitae[#]() to fuel the transmutation.\\\n\\\nThe following pages catalogue several fundamental recipes available through the Tabula Vitae.", + "book.neovitae.guide.tabula_vitae.tabula_vitae.errors.title": "Common Failures", + "book.neovitae.guide.tabula_vitae.tabula_vitae.intro.text": "The [#](8B0000)Tabula Vitae[#]() is a workbench of transmutation, drawing [#](4A0080)Essentia Vitae[#]() from your [#](4A0080)Anima[#]() to reshape matter itself. The [#](4A0080)Anima[#]() tapped and the [#](B8860B)tier[#]() of recipes available are governed by the [#](8B0000)Orb of Vitae[#]() socketed into its right-hand slot.\\\n\\\nThrough this instrument, the Vitaemancer transmutes base materials into reagents, catalysts, and components essential to the art.", + "book.neovitae.guide.tabula_vitae.tabula_vitae.intro.title": "Tabula Vitae", + "book.neovitae.guide.tabula_vitae.tabula_vitae.name": "Tabula Vitae", + "book.neovitae.guide.tabula_vitae.tabula_vitae.recipes1.text": "Even the simplest transmutations have their uses. The Tabula Vitae can produce:\n\n- [#](8B0000)Grass Block[#]() from barren earth\n\n- [#](8B0000)Leather[#]() purified from rotten flesh\n\n- [#](8B0000)Bread[#]() from raw grain\n\n- [#](8B0000)Clay[#]() drawn from sand\n\n- [#](8B0000)String[#]() and [#](8B0000)Cobweb[#]()", + "book.neovitae.guide.tabula_vitae.tabula_vitae.recipes1.title": "Mundane Transmutations", + "book.neovitae.guide.tabula_vitae.tabula_vitae.recipes2.text": "As your skill deepens, so does the table's repertoire:\n\n- [#](8B0000)Plant Oil[#]() extracted from wheat, carrots, potatoes, or beets\n\n- [#](8B0000)Coal Sand[#]() and [#](8B0000)Explosive Powder[#]()\n\n- [#](8B0000)Flint[#]() coaxed from gravel\n\n- [#](8B0000)Saltpeter[#]() and [#](8B0000)Gunpowder[#]()", + "book.neovitae.guide.tabula_vitae.tabula_vitae.recipes2.title": "Further Transmutations", + "book.neovitae.guide.tabula_vitae.tabula_vitae.sigil_recipes.text": "A cunning Vitaemancer may place a [#](8B0000)Lava Sigil[#]() or [#](8B0000)Water Sigil[#]() within the Tabula Vitae to conjure [#](8B0000)Lava Buckets[#]() or [#](8B0000)Water Buckets[#]() without consuming the sigil. Furthermore, a [#](8B0000)Water Sigil[#]() may substitute for a [#](8B0000)Water Bucket[#]() in any recipe the table accepts, a small convenience that saves many trips to the well.", + "book.neovitae.guide.tabula_vitae.voiding_anointment.description": "Consigns worthless blocks to oblivion.", + "book.neovitae.guide.tabula_vitae.voiding_anointment.intro.text": "[#](8B0000)Void Essence[#]() consigns worthless materials to oblivion the instant they are broken, stone, dirt, netherrack, and other mundane refuse simply cease to exist.\\\n\\\nValid items: anything in [#](8B0000)#neovitae:anointable/mining[#]().\\\n\\\nApplies: Voiding I (256 blocks)", + "book.neovitae.guide.tabula_vitae.voiding_anointment.intro.title": "Void Essence", + "book.neovitae.guide.tabula_vitae.voiding_anointment.name": "Void Essence", + "book.neovitae.guide.tabula_vitae.weapon_repair_anointment.description": "Mends the tool with every stroke.", + "book.neovitae.guide.tabula_vitae.weapon_repair_anointment.intro.text": "[#](8B0000)Repairing Salve[#]() mends as it works. Each swing of the coated weapon restores a sliver of its condition, allowing favoured instruments to endure far longer than nature intended.\\\n\\\nCan be applied to any weapon or bow.", + "book.neovitae.guide.tabula_vitae.weapon_repair_anointment.intro.title": "Repairing Salve", + "book.neovitae.guide.tabula_vitae.weapon_repair_anointment.name": "Repairing Salve", + "book.neovitae.guide.tooltip": "A Grimoire of Vitaemancy", + "book.neovitae.guide.utility.blood_lantern.description": "A crimson-flamed lantern that wards passive and ambient mob spawns.", + "book.neovitae.guide.utility.blood_lantern.intro.text": "The [#](8B0000)Blood Lantern[#]() is a soul lantern reforged within the [#](8B0000)Ara Vitae[#](), its pale fire stained crimson by the essence that courses through it. It hangs and stands like any lantern, and waterlogs all the same.\\\n\\\nWhere it burns, things that flee the light find no purchase: passive creatures and ambient drifters cannot draw breath within sixteen blocks of its flame.", + "book.neovitae.guide.utility.blood_lantern.intro.title": "Blood Lantern", + "book.neovitae.guide.utility.blood_lantern.name": "Blood Lantern", + "book.neovitae.guide.utility.blood_lantern.recipe.text": "Place a [#](8B0000)Soul Lantern[#]() in a tier-one Ara Vitae with at least 1,500 [#](4A0080)Essentia Vitae[#]() and the altar will draw the cold fire out, feeding it on warmer stuff.", + "book.neovitae.guide.utility.blood_lantern.warding.text": "Within a sixteen-block radius, [#](8B0000)passive and ambient mobs[#]() simply will not spawn. Cows, sheep, bats, fish, axolotls, and the like all find the air unwelcoming. [#](2E8B57)Hostile monsters are unaffected[#]() - the lantern wards against life, not malice.\\\n\\\nWithin the [#](8B0000)Dungeon dimension[#]() the warding lies dormant; the demonic air there already smothers passive life, and the lantern would only waste cycles searching for prey that was never coming.", + "book.neovitae.guide.utility.blood_lantern.warding.title": "The Quieting Glow", + "book.neovitae.guide.utility.book_experience.curios.text": "With the Curios API present, you may equip the Tome as a charm upon your person, freeing your hands for more pressing matters.\\\n\\\n[#](2E8B57)If you find yourself wanting more charm slots, the Sigil of Holding or the Socketed Upgrade for Sentient Armour may serve you well.[#]()", + "book.neovitae.guide.utility.book_experience.curios.title": "Wearing the Tome", + "book.neovitae.guide.utility.book_experience.description": "A repository for experience, safe from the grasp of death.", + "book.neovitae.guide.utility.book_experience.intro.text": "The [#](8B0000)Tome of Peritia[#]() is a vessel for captured wisdom. Within its pages, your accumulated experience crystallizes into a form that cannot be lost to death.\\\n\\\n[#](2E8B57)Sneak and Use to store one level. Use alone to retrieve. Hold either action to transfer multiple levels rapidly.[#]()", + "book.neovitae.guide.utility.book_experience.intro.title": "Tome of Peritia", + "book.neovitae.guide.utility.book_experience.name": "Tome of Peritia", + "book.neovitae.guide.utility.book_experience.recipe.text": "Bind an [#](8B0000)Enchanted Book[#]() in gold, lapis, and [#](8B0000)Infused Slate[#]() around a [#](8B0000)Magician's Blood Orb[#]() to forge the [#](8B0000)Tome of Peritia[#]().", + "book.neovitae.guide.utility.demon_lantern.description": "A Blood Lantern reforged to seethe with hostile life and feed on spiritus.", + "book.neovitae.guide.utility.demon_lantern.hunger.text": "Within sixteen blocks the lantern still smothers [#](8B0000)passive and ambient[#]() spawns, but it now forces [#](8B0000)hostile[#]() ones into being across the same span, wringing extra births from every surface around it. [#](2E8B57)It pays no mind to the light[#](); a brightly lit hall will seethe with monsters all the same.\\\n\\\nIt feeds on the [#](4A0080)Spiritus[#]() steeped into the surrounding land, of any aspect: barren ground stirs only once every few seconds, while a chunk saturated to five hundred motes seethes anew every tick. From time to time it draws a single mote of a random aspect down into itself as payment. Though it shines like a lantern, it casts [#](2E8B57)no true light[#]() - the glow will neither brighten your halls nor calm the dark it stirs.\\\n\\\nThe lantern [#](2E8B57)binds to whoever sets it down[#]() (or right-click it in hand beforehand to bind it for another), drawing thereafter on that soul's [#](4A0080)Soul Network[#](): a steady toll of [#](4A0080)Essentia Vitae[#]() each second it runs, falling dormant the moment the well runs dry.\\\n\\\nFeed it a [#](8B0000)redstone[#]() signal and it falls still; while powered it neither wards nor stirs nor feeds.", + "book.neovitae.guide.utility.demon_lantern.hunger.title": "A Hungry Glow", + "book.neovitae.guide.utility.demon_lantern.intro.text": "Take a [#](8B0000)Blood Lantern[#]() back to the [#](8B0000)Hellfire Forge[#]() and let the demonic fires work it over, and its crimson flame curdles into the same restless hue worn by [#](8B0000)Sentient Armour[#](). The [#](8B0000)Demon Lantern[#]() still wards away timid life, but it no longer merely quiets a place. It [#](8B0000)stirs[#]() it.", + "book.neovitae.guide.utility.demon_lantern.intro.title": "Demon Lantern", + "book.neovitae.guide.utility.demon_lantern.name": "Demon Lantern", + "book.neovitae.guide.utility.demon_lantern.recipe.text": "Forge a [#](8B0000)Blood Lantern[#]() together with a [#](8B0000)Simple Catalyst[#](), [#](8B0000)Soul Sand[#](), and an [#](8B0000)Emerald[#]() in a charged [#](8B0000)Hellfire Forge[#]().", + "book.neovitae.guide.utility.essentia_vitae_bucket.description": "Drawing the refined essence from the altar in liquid form.", + "book.neovitae.guide.utility.essentia_vitae_bucket.intro.text": "[#](4A0080)Essentia Vitae[#]() is potent within the Ara Vitae, where it fuels crafting and flows through your Orb into the [#](4A0080)Anima[#](). But what if you wish to place it in the world - to fill a moat around your Incense Altar, perhaps?\\\n\\\nSimply place an empty Bucket in the Ara Vitae while it holds at least 1,000 [#](4A0080)Essentia Vitae[#](). The altar fills the vessel in moments. One unit of EV equals one millibucket.", + "book.neovitae.guide.utility.essentia_vitae_bucket.intro.title": "Collecting the Essence", + "book.neovitae.guide.utility.essentia_vitae_bucket.name": "Bucket of Essentia Vitae", + "book.neovitae.guide.utility.essentia_vitae_bucket.recipe.text": "Place a Bucket in the Ara Vitae with at least 1,000 EV to receive a [#](8B0000)Bucket of Essentia Vitae[#]().\\\n\\\nIt is emphatically not blood. Blood would have coagulated long ago.\\\n\\\n...Why are you looking at me like that, apprentice?", + "book.neovitae.guide.utility.essentia_vitae_bucket.recipe.title": "A Bucket of Liquid Life", + "book.neovitae.guide.utility.getting_started.description": "A map of the Vitaemancer's journey, from first blood to final mastery.", + "book.neovitae.guide.utility.getting_started.intro.text": "So you wish to walk the path of [#](4A0080)Vitaemancy[#](). Very well. This grimoire shall guide you from your first tentative cuts to the mastery of forces that reshape reality itself.\\\n\\\nWhat follows is an overview of the journey ahead, tier by tier, so that you may orient yourself amid the mysteries to come.", + "book.neovitae.guide.utility.getting_started.intro.title": "The Path Before You", + "book.neovitae.guide.utility.getting_started.name": "The Path of Ascension", + "book.neovitae.guide.utility.getting_started.tier1_alchemy.text": "The [#](8B0000)Tabula Vitae[#]() draws [#](4A0080)Essentia Vitae[#]() from your [#](4A0080)Anima[#]() through the Orb of Vitae placed within, channeling it into a myriad of creations:\n\n- [#](8B0000)Arcane Scribe Tools[#]() for array work\n- Reagents for Sigil crafting\n- Anointments for your blades\n- 2x Ore Processing\n- Various esoteric sundries", + "book.neovitae.guide.utility.getting_started.tier1_alchemy.title": "The Tabula Vitae (Tier 0)", + "book.neovitae.guide.utility.getting_started.tier1_altar.text": "Your first act as a Vitaemancer is to construct an [#](8B0000)Ara Vitae[#](). Lay a [#](8B0000)diamond[#]() upon the bare altar; with no blood of its own, it draws life from any who stand near and refines it into [#](4A0080)Essentia Vitae[#](), forging your first [#](8B0000)Novicius Orb of Vitae[#]().\\\n\\\nFrom then on, right-click the orb to bleed into it directly, then use that blood to craft several [#](8B0000)Tabula Rasa[#]() and a stack of [#](8B0000)Throwing Daggers[#]() at the Tabula Vitae.", + "book.neovitae.guide.utility.getting_started.tier1_altar.title": "The Ara Vitae (Tier 0)", + "book.neovitae.guide.utility.getting_started.tier1_array.text": "Use the [#](8B0000)Arcane Scribe Tool[#]() upon the ground, and a circle of power awakens. This is the [#](8B0000)Alchemy Array[#]() - a versatile glyph that accepts two offerings.\\\n\\\nSome combinations yield crafted objects, such as the [#](8B0000)Divination Sigil[#](). Others invoke immediate effects upon the world, bending time or light to your will.", + "book.neovitae.guide.utility.getting_started.tier1_array.title": "Alchemy Arrays (Tier 0)", + "book.neovitae.guide.utility.getting_started.tier1_forge.text": "The [#](8B0000)Hellfire Forge[#]() is fueled by [#](4A0080)Spiritus[#]() - that strange substance torn from slain creatures wounded by your Throwing Daggers. A [#](8B0000)Sentient Sword[#]() harvests it far more efficiently.\\\n\\\nFrom this forge spring [#](8B0000)Spiritus Gems[#](), Sentient Tools, Explosive Charges, and Throwing Daggers.", + "book.neovitae.guide.utility.getting_started.tier1_forge.title": "The Hellfire Forge (Tier 0)", + "book.neovitae.guide.utility.getting_started.tier2.text": "[#](B8860B)Tier I[#]() unlocks Upgrade Runes for the Ara Vitae and new Sigils. Slay creatures while holding an [#](8B0000)Orb of Vitae[#]() in your off-hand to harvest [#](4A0080)Essentia Vitae[#]() directly into the orb, sparing your own veins.\\\n\\\nAs always, continue expanding and upgrading your altar. Its hunger grows with your ambition.", + "book.neovitae.guide.utility.getting_started.tier2.title": "The Second Tier", + "book.neovitae.guide.utility.getting_started.tier2_potions.text": "Should the altar's construction grow tiresome, a welcome diversion awaits. The potioncrafting system opens at [#](B8860B)Tier I[#](), allowing you to prepare [#](8B0000)Alchemy Flasks[#]() or tip your [#](8B0000)Amethyst Throwing Daggers[#]() with dozens of potent effects.\\\n\\\nA Vitaemancer with a well-stocked flask belt is never truly in danger.", + "book.neovitae.guide.utility.getting_started.tier2_potions.title": "Potioncrafting (Tier I)", + "book.neovitae.guide.utility.getting_started.tier3.text": "At [#](B8860B)Tier II[#](), the true scope of Vitaemancy reveals itself. You gain the ability to inscribe [#](4A0080)Rituals[#]() and forge [#](8B0000)Sentient Armour[#]() - equipment that grows stronger through the trials you endure.\\\n\\\nTurn your attention to upgrading both the Ara Vitae and your [#](8B0000)Ritual Diviner[#]() to unlock more potent rites. But how?", + "book.neovitae.guide.utility.getting_started.tier3.title": "The Third Tier", + "book.neovitae.guide.utility.getting_started.tier3_dungeon.text": "By performing the [#](4A0080)Breaching the Edge of Demon Realm[#](), you tear a wound in the veil and gain limited passage into the [#](4A0080)Demon Realm[#](). There, among the horrors, you may find [#](8B0000)Tau Fruit[#]().\\\n\\\nCultivate it into [#](8B0000)Saturated Tau[#](), then refine it within the Athanor to produce [#](8B0000)Weak Blood Shards[#]() - the key to the fourth tier, stronger Anointments, and Potion Catalysts.", + "book.neovitae.guide.utility.getting_started.tier3_dungeon.title": "Dungeoneering (Tier II)", + "book.neovitae.guide.utility.getting_started.tier4.text": "[#](B8860B)Tier III[#]() unlocks the [#](8B0000)Ritual Diviner [Dusk][#](), and with it, a vast repertoire of advanced rites. Automate your [#](4A0080)Essentia Vitae[#]() supply, soar in unfettered flight within your sanctum, or call down a devastating [#](4A0080)meteor[#]() laden with precious bounty from the heavens above.", + "book.neovitae.guide.utility.getting_started.tier4.title": "The Fourth Tier", + "book.neovitae.guide.utility.getting_started.tier4_armour.text": "Your [#](8B0000)Sentient Armour[#]() may have begun to feel constrained by its modest point cap. With the Dusk Diviner, you may now perform the [#](4A0080)Ritual of Sentient Evolution[#](), raising your armour's capacity from [#](B8860B)100[#]() to [#](B8860B)300[#]() points.", + "book.neovitae.guide.utility.getting_started.tier4_armour.title": "Sentient Evolution (Tier III)", + "book.neovitae.guide.utility.getting_started.tier4_armour2.text": "The [#](4A0080)Tabula Rasa[#]() ritual wipes every upgrade from your worn Sentient Armor and resets your used points to zero, giving you a fresh slate at the price of all accumulated training.\\\n\\\nIf you would rather [#](2E8B57)keep[#]() what you have built, the [#](4A0080)Sentient Extraction[#]() ritual extracts the upgrades from a thrown armor piece as [#](8B0000)Upgrade Tomes[#](), preserving every drop of accumulated experience. The tomes can then be copied into a [#](8B0000)Training Bracelet[#]() or re-inscribed onto a fresh chestplate.", + "book.neovitae.guide.utility.getting_started.tier4_armour2.title": "Mastering Upgrades", + "book.neovitae.guide.utility.getting_started.tier4_armour3.text": "Downgrades are costly, and each exacts a heavy toll upon the body. Yet their negative point cost frees room for greater upgrades.\\\n\\\n[#](2E8B57)Favour resilience over agility? Try Body Builder V, Brilliance V, Healthy X, and Tough X combined with Leadened Pick X and Limp Leg X.[#]()", + "book.neovitae.guide.utility.getting_started.tier4_armour3.title": "The Price of Power", + "book.neovitae.guide.utility.getting_started.tier4_armour4.text": "[#](2E8B57)Prefer speed and exploration? Perhaps Strong Legs X, Quick Feet X, and Crippled Arm suit you better.[#]()\\\n\\\nCraft multiple chestplates and swap between them as the situation demands. Dozens of upgrades and downgrades exist - experiment freely, apprentice. The armour responds to your will.", + "book.neovitae.guide.utility.getting_started.tier4_armour4.title": "Many Configurations", + "book.neovitae.guide.utility.getting_started.tier4_demon.text": "The [#](4A0080)Highway to Hell[#]() tears open a permanent gate into the Endless tier dungeon. Come armed and armoured - the realm does not suffer the unprepared.\\\n\\\nDelve deep enough, and you may unearth [#](8B0000)Demonite Ore[#](), which in block form serves as capstone for the ultimate altar tiers, alongside the [#](8B0000)Dominus Orb of Vitae[#]().", + "book.neovitae.guide.utility.getting_started.tier4_demon.title": "The Demon Realm (Tier III)", + "book.neovitae.guide.utility.getting_started.tier4_will.text": "Investigate the [#](8B0000)Ritual Configurator[#]() and the various [#](4A0080)Aspects of Spiritus[#]() now available. These aspects can refine your rituals and reshape how your Sentient Tools behave.\\\n\\\nTo progress beyond this threshold, however, a deeper plunge into the [#](4A0080)Demon Realm[#]() awaits...", + "book.neovitae.guide.utility.getting_started.tier4_will.title": "Aspected Spiritus (Tier III)", + "book.neovitae.guide.utility.getting_started.tier5.text": "[#](B8860B)Tier IV[#]() grants access to the most devastating rituals and the most potent crafting recipes in all of Vitaemancy.\\\n\\\nContinue your expeditions into the Demon Realm. With fortune, you may recover [#](8B0000)Intricate Hellforged Parts[#](), which, combined with Netherite Scrap, can double the power of every rune upon your altar.", + "book.neovitae.guide.utility.getting_started.tier5.title": "The Fifth Tier", + "book.neovitae.guide.utility.getting_started.tier6.text": "The [#](B8860B)ultimate Ara Vitae[#](). [#](4A0080)Crystal Clusters[#]() crown its pillars, and an immense ring of nineteen runes per side girds its foundation.\\\n\\\nAt this zenith, the altar's capacity for [#](4A0080)Essentia Vitae[#]() and its crafting power are without equal. You stand at the pinnacle of Vitaemancy, apprentice. What you do with that power is yours to decide.", + "book.neovitae.guide.utility.getting_started.tier6.title": "The Sixth Tier", + "book.neovitae.guide.utility.glossary.anima.text": "Your [#](4A0080)Anima[#]() is the invisible reservoir woven into the fabric of your very soul. Every Vitaemancer possesses one, unique and untouchable by others. Items bound to you draw from and replenish this wellspring.\\\n\\\nThe capacity of your Anima is determined by the tier of your [#](8B0000)Orb of Vitae[#](). Greater orbs hold vastly more EV.", + "book.neovitae.guide.utility.glossary.anima.title": "The Anima", + "book.neovitae.guide.utility.glossary.blood.text": "[#](8B0000)Blood[#]() is the raw, unrefined substance found coursing through every living creature. When you offer your own vitality, or when a creature falls with an orb in your grasp, it is this crude vitality you offer to the Ara Vitae for purification.", + "book.neovitae.guide.utility.glossary.blood.title": "Blood", + "book.neovitae.guide.utility.glossary.description": "The language of Vitaemancy - terms every practitioner must know.", + "book.neovitae.guide.utility.glossary.essentia_vitae.text": "[#](4A0080)Essentia Vitae[#]() is blood that has been sanctified within the Ara Vitae - refined into a luminous crimson fluid of considerable power. It pools in the altar's basin, may be siphoned with Dislocation Runes, drawn into a bucket, or consumed in altar crafting.\\\n\\\nWhen this grimoire speaks of the altar's capacity or contents, it refers to Essentia Vitae.", + "book.neovitae.guide.utility.glossary.essentia_vitae.title": "Essentia Vitae", + "book.neovitae.guide.utility.glossary.key_terms.text": "Vitaemancy has its own language, forged over centuries by practitioners who understood that naming a thing grants power over it. Study these terms well, apprentice - you will encounter them throughout this grimoire and in practice.", + "book.neovitae.guide.utility.glossary.key_terms.title": "Lexicon of the Art", + "book.neovitae.guide.utility.glossary.lp.text": "Throughout this grimoire and in conversation among practitioners, [#](4A0080)Essentia Vitae[#]() is often shortened to [#](4A0080)EV[#](). Whether it pools in the basin of your Ara Vitae or flows invisibly through your [#](4A0080)Anima[#](), it is the same substance, the refined essence of life.\\\n\\\nEV is consumed when activating Sigils, empowering Rituals, and fueling the Tabula Vitae.", + "book.neovitae.guide.utility.glossary.lp.title": "EV (Abbreviation)", + "book.neovitae.guide.utility.glossary.name": "Lexicon of the Art", + "book.neovitae.guide.utility.glossary.refinement.text": "To distill the essence of this lexicon:\\\n\\\n- [#](8B0000)Blood[#]() (raw): torn from living flesh by blade or sacrifice\n- [#](4A0080)Essentia Vitae[#]() (refined): sanctified within the [#](8B0000)Ara Vitae[#](), pooling as luminous crimson fluid\\\n\\\nThe Ara Vitae transmutes blood into EV. A [#](8B0000)Orb of Vitae[#]() placed within draws that EV into your [#](4A0080)Anima[#](), where it fuels your instruments across any distance.", + "book.neovitae.guide.utility.glossary.refinement.title": "The Path of Refinement", + "book.neovitae.guide.utility.hydration.clay.text": "The cell's waters can coax clay from the driest materials:\n\n- Sand to Clay (requires Water)\n- Terracotta to Clay (requires Water)", + "book.neovitae.guide.utility.hydration.clay.title": "Clay and Terracotta", + "book.neovitae.guide.utility.hydration.concrete.text": "All sixteen hues of Concrete Powder can be solidified into Concrete within the Athanor using the Hydration Cell and Water - a far tidier method than dumping powder into a stream.\\\n\\\nWhite, Light Gray, Gray, Black, Brown, Red, Orange, Yellow, Lime, Green, Cyan, Light Blue, Blue, Purple, Magenta, and Pink.", + "book.neovitae.guide.utility.hydration.concrete.title": "Setting Concrete", + "book.neovitae.guide.utility.hydration.copper.text": "The cell accelerates the slow breath of oxidation upon copper, advancing it through each stage:\n\n- Copper Block to Exposed, Exposed to Weathered, Weathered to Oxidized\n- Cut Copper through all oxidation stages\n- Cut Copper Stairs through all stages\n- Cut Copper Slab through all stages\\\n\\\nAll copper oxidation requires Water.", + "book.neovitae.guide.utility.hydration.copper.title": "Hastening Patina", + "book.neovitae.guide.utility.hydration.description": "The Hydration Cell saturates, dissolves, and transforms within the Athanor.", + "book.neovitae.guide.utility.hydration.dye_removal.text": "The Hydration Cell's waters can strip dye from woven and vitreous materials:\n\n- Beds (any colour to white)\n- Wool (any colour to white)\n- Carpet (any colour to white)\n- Glass (stained to clear)\n- Glass Panes (stained to clear)\\\n\\\nAll dye removal requires Water.", + "book.neovitae.guide.utility.hydration.dye_removal.title": "Washing Away Colour", + "book.neovitae.guide.utility.hydration.intro.text": "Fitted with a [#](8B0000)Primitive Hydration Cell[#](), the Athanor becomes a font of elemental water, saturating and transforming matter at the molecular level. Ensure you supply it with Water, or the cell thirsts in vain.\\\n\\\n[#](2E8B57)Hydration Cells degrade with use, but Unbreaking or Mending enchantments extend their service considerably.[#]()", + "book.neovitae.guide.utility.hydration.intro.title": "The Hydration Cell", + "book.neovitae.guide.utility.hydration.moss.text": "The cell's persistent moisture encourages moss growth upon worked stone:\n\n- Cobblestone to Mossy Cobblestone\n- Cobblestone Stairs to Mossy Cobblestone Stairs\n- Cobblestone Slab to Mossy Cobblestone Slab\n- Cobblestone Wall to Mossy Cobblestone Wall\n- Stone Bricks to Mossy Stone Bricks\n- Stone Brick Stairs to Mossy Stone Brick Stairs\n- Stone Brick Slab to Mossy Stone Brick Slab\n- Stone Brick Wall to Mossy Stone Brick Wall", + "book.neovitae.guide.utility.hydration.moss.title": "Cultivating Moss", + "book.neovitae.guide.utility.hydration.mud.text": "Further transmutations the cell enables:\n\n- Dirt to Mud (requires Water)\n- [#](8B0000)Saturated Tau[#]() to [#](8B0000)Weak Blood Shard[#]() (requires [#](4A0080)Essentia Vitae[#]())", + "book.neovitae.guide.utility.hydration.mud.title": "Earth and Essence", + "book.neovitae.guide.utility.hydration.name": "Athanor Hydration", + "book.neovitae.guide.utility.hydration.recipe_hydration.text": "Among its many uses, the Hydration Cell can produce Clay - the [#](4A0080)Cornerstone of Balance[#]().", + "book.neovitae.guide.utility.incense_altar.basic_setup.text": "[#](2E8B57)Place the altar upon a 3x3 platform of solid blocks (this foundation is important for later expansion). Remain within five blocks of the altar to receive its blessing.[#]()\\\n\\\nWhen the altar awakens, flame particles dance from its crown and a [#](8B0000)Blessed Sacrifice[#]() settles upon you, lasting thirty seconds. While it holds, the next time you right-click your [#](8B0000)Blood Orb[#]() you spill a single, potent offering of nearly all your blood into the orb, then fall into [#](8B0000)Soul Fray[#]() until you may be blessed again.", + "book.neovitae.guide.utility.incense_altar.basic_setup.title": "Constructing the Focus", + "book.neovitae.guide.utility.incense_altar.caps.text": "The Tranquility bonus is bounded by the path tier you employ:\n\n- [#](B8860B)No Path:[#]() 20%%\n- [#](B8860B)Wooden Path:[#]() 60%%\n- [#](B8860B)Stone Path:[#]() 120%%\n- [#](B8860B)Worn Stone Path:[#]() 200%%\n- [#](B8860B)Obsidian Path:[#]() 300%%", + "book.neovitae.guide.utility.incense_altar.caps.title": "Ceiling of Serenity", + "book.neovitae.guide.utility.incense_altar.description": "A meditative focus that deepens the sacrifice through Tranquility.", + "book.neovitae.guide.utility.incense_altar.example_image.text": "[Image: A simple Incense Altar setup. Note the optional mixing of different path blocks.]", + "book.neovitae.guide.utility.incense_altar.example_image.title": "A Garden of Calm", + "book.neovitae.guide.utility.incense_altar.hud_image.text": "[Image: Incense HUD, default in top left corner, showing a self-sacrifice bonus of +20%%.]", + "book.neovitae.guide.utility.incense_altar.hud_image.title": "Reading the Signs", + "book.neovitae.guide.utility.incense_altar.intro.text": "The [#](8B0000)Incense Altar[#]() is a meditative focus - a multiblock apparatus that stills the mind and opens the veins. When you stand within its calming aura and draw your blade, the surrounding [#](4A0080)Tranquility[#]() deepens the sacrifice, multiplying the [#](4A0080)Essentia Vitae[#]() gained from self-offering.", + "book.neovitae.guide.utility.incense_altar.intro.title": "The Incense Altar", + "book.neovitae.guide.utility.incense_altar.name": "Incense Altar", + "book.neovitae.guide.utility.incense_altar.path_distance.text": "Each path material carries its influence only so far: [#](8B0000)Wooden[#]() paths extend three rings, [#](8B0000)Stone[#]() paths five, [#](8B0000)Worn Stone[#]() paths seven, and [#](8B0000)Obsidian[#]() paths nine rings from the centre.\\\n\\\nNot every block contributes Tranquility. You require growing things, earth, and even... lava?", + "book.neovitae.guide.utility.incense_altar.path_distance.title": "Path Reach", + "book.neovitae.guide.utility.incense_altar.path_rules.text": "Each successive ring of path blocks obeys ancient geometric constraints:\n\n- All path blocks in a single ring must share the same elevation.\n- The next ring may differ by no more than five blocks in height from the previous.\n- Blocks at ring level or up to two blocks above it contribute their [#](4A0080)Tranquility[#]() to the total.", + "book.neovitae.guide.utility.incense_altar.path_rules.title": "Laws of the Path Rings", + "book.neovitae.guide.utility.incense_altar.paths_intro.text": "To deepen the area's [#](4A0080)Tranquility[#](), you must lay sacred paths radiating outward from the altar in all four cardinal directions. Each path is three blocks wide and constructed from consecrated [#](8B0000)Path blocks[#](), extending from the 3x3 foundation.", + "book.neovitae.guide.utility.incense_altar.paths_intro.title": "Walking Paths of Peace", + "book.neovitae.guide.utility.incense_altar.recipe_incense.text": "Consult JEI for the [#](8B0000)Incense Altar[#]() recipe.", + "book.neovitae.guide.utility.incense_altar.setup_image.text": "[Image: Basic setup showing the 3x3 square of blocks before the path blocks.]", + "book.neovitae.guide.utility.incense_altar.setup_image.title": "Foundation Layout", + "book.neovitae.guide.utility.incense_altar.tranquility.text": "The strength of your enhanced sacrifice scales with the area's total [#](4A0080)Tranquility[#](). Hover over the Incense Altar with a [#](8B0000)Divination Sigil[#]() or [#](8B0000)Seer's Sigil[#]() to reveal two readings: the total Tranquility above, and the percentage bonus below.\\\n\\\nWhen you sacrifice, your normal yield is multiplied by (1 + bonus/100).", + "book.neovitae.guide.utility.incense_altar.tranquility.title": "The Weight of Tranquility", + "book.neovitae.guide.utility.incense_altar.tranquility_blocks.text": "Blocks that resonate with [#](4A0080)Tranquility[#](): Lava, Water (including most waterlogged blocks), Essentia Vitae, Netherrack, Dirt, Farmland, Potatoes, Carrots, Wheat, Nether Wart, Beetroots, Leaves, Logs, Fire, and Grass.\\\n\\\n[#](2E8B57)For advanced setups, cultivate as many different types as possible.[#]()", + "book.neovitae.guide.utility.incense_altar.tranquility_blocks.title": "Contributing Blocks", + "book.neovitae.guide.utility.incense_altar.tranquility_types.text": "Seven categories of [#](4A0080)Tranquility[#]() exist: [#](2E8B57)Plants, Crops, Trees, Earthen, Water, Fire, and Lava[#]().\\\n\\\nThe altar surveys all blocks within its range, tallies each type, then takes the square root of each category's total and sums them. Diversity, not mere volume, is the key to great Tranquility.", + "book.neovitae.guide.utility.incense_altar.tranquility_types.title": "Sources of Tranquility", + "book.neovitae.guide.utility.lava_crystal.description": "A shard of eternal heat, fueled by the Anima.", + "book.neovitae.guide.utility.lava_crystal.intro.text": "The [#](8B0000)Lava Crystal[#]() is a shard of imprisoned heat, born from molten rock and sustained by the power of your [#](4A0080)Anima[#](). So long as [#](4A0080)Essentia Vitae[#]() flows, it will never cool.\\\n\\\n[#](2E8B57)Use on any block in the world to ignite it, at a cost of 100 EV.[#]()", + "book.neovitae.guide.utility.lava_crystal.intro.title": "Lava Crystal", + "book.neovitae.guide.utility.lava_crystal.name": "Lava Crystal", + "book.neovitae.guide.utility.lava_crystal.recipe.text": "Place a Lava Crystal in the fuel slot of any furnace, and it becomes an inexhaustible flame, drawing 50 [#](4A0080)Essentia Vitae[#]() per item smelted. Ten seconds of burn time per operation - exactly enough for one item.", + "book.neovitae.guide.utility.name": "Utility Blocks & Items", + "book.neovitae.guide.utility.teleposer.description": "Bend space with blood - redstone-controlled spatial exchange.", + "book.neovitae.guide.utility.teleposer.enhanced_focus.text": "The [#](8B0000)Enhanced Teleposition Focus[#](), also forged in the Ara Vitae, widens the exchange to a 3x3x3 volume centred above the Teleposer. Entire small structures can be relocated in a single pulse.", + "book.neovitae.guide.utility.teleposer.enhanced_focus.title": "Enhanced Focus", + "book.neovitae.guide.utility.teleposer.focus.text": "The basic [#](8B0000)Teleposition Focus[#]() is crafted in the Ara Vitae. It commands a modest 1x1x1 exchange zone directly above each Teleposer - enough to transport a single entity or block with precision.", + "book.neovitae.guide.utility.teleposer.focus.title": "Teleposition Focus", + "book.neovitae.guide.utility.teleposer.intro.text": "[#](8B0000)Teleposers[#]() bend space through the power of blood, swapping everything above two linked points - blocks, items, entities, even you - in the blink of an eye.\\\n\\\nCraft a [#](8B0000)Teleposition Focus[#](), bind it to a target Teleposer, place it in a second, and apply a redstone signal. The exchange is instantaneous.", + "book.neovitae.guide.utility.teleposer.intro.title": "The Teleposer", + "book.neovitae.guide.utility.teleposer.linking.text": "Teleposers may be linked in many configurations: one-way (the receiving end stays inert), two-way (a Focus in each, swapping on either signal), or chained in sequence - A to B to C and back to A.\\\n\\\nFrom vertical elevators threading your tower to labyrinthine transit networks beneath the earth, the possibilities are boundless. Be creative, apprentice.", + "book.neovitae.guide.utility.teleposer.linking.title": "Topologies of Transport", + "book.neovitae.guide.utility.teleposer.name": "Teleposers", + "book.neovitae.guide.utility.teleposer.recipe_teleposer.text": "Nothing in [#](4A0080)Vitaemancy[#]() is free. Each block or entity transported costs 1 [#](4A0080)Essentia Vitae[#]() per two blocks of distance, up to 1,000 per object and 10,000 total per activation.", + "book.neovitae.guide.utility.teleposer.redstone.text": "[#](2E8B57)The Teleposer requires strong redstone power to activate. A redstone block placed adjacent will not suffice - you need redstone dust or a repeater pointing into its side, or a lever or button placed directly upon it.[#]()\\\n\\\n[#](4A0080)Essentia Vitae[#]() is not free, and the Teleposer is deliberately designed to minimize accidental misfires. Precision in all things.", + "book.neovitae.guide.utility.teleposer.redstone.title": "A Note on Redstone", + "book.neovitae.guide.utility.teleposer.reinforced_focus.text": "The [#](8B0000)Reinforced Teleposition Focus[#]() commands a 5x5x5 volume - a formidable displacement field.", + "book.neovitae.guide.utility.teleposer.spawners.text": "[#](8B0000)Mob spawners and trial spawners[#]() count as ordinary blocks to the Teleposer; their settings, current state, and any chained behaviour ride along with them. Build your perfect chamber elsewhere, then transpose the spawner into it.\\\n\\\nBedrock, end portals, command blocks, and similar [#](4A0080)protected blocks[#]() are rejected by the exchange. The full list is governed by the [#](2E8B57)#neovitae:telepose_blacklist[#]() block tag - pack authors can extend or shorten it to taste.", + "book.neovitae.guide.utility.teleposer.spawners.title": "Relocating Spawners", + "chat.neovitae.binding.bound": "Bound to %s", + "chat.neovitae.crystal.notBound": "The crystal is not bound to a player!", + "chat.neovitae.crystal_catalyst.needsAnimus": "Transmutation requires one Animus Mote in your inventory", + "chat.neovitae.crystal_catalyst.notMature": "The Raw cluster must be fully grown before it can be transmuted", + "chat.neovitae.diviner.blockedBuild": "Unable to replace block at %d, %d, %d.", + "chat.neovitae.diviner.noRitualSelected": "No ritual selected. Right-click in air to select.", + "chat.neovitae.diviner.noRituals": "No rituals available for this diviner.", + "chat.neovitae.diviner.ritualComplete": "Ritual structure complete!", + "chat.neovitae.dungeon.rift_opened": "A spatial rift tears open near the exit portal...", + "chat.neovitae.dungeon.seal.failed": "The seal remains firmly shut.", + "chat.neovitae.dungeon.seal.noKeys": "You don't have any keys that fit this seal.", + "chat.neovitae.dungeon.seal.opened": "The seal has been broken. A new path opens...", + "chat.neovitae.dungeon.seal.wrongKey": "This key doesn't fit this seal.", + "chat.neovitae.dungeon.spatial_distortion": "You sense a spatial distortion in this area...", + "chat.neovitae.dungeon.threshold.mine_entrance": "Strange noises and creatures begin to stir in the depths...", + "chat.neovitae.dungeon.threshold.mine_key": "A monstrous roar echoes through the corridors...", + "chat.neovitae.gem.spawner_captured": "Spawner captured.", + "chat.neovitae.gem.spawner_no_spiritus": "Not enough Spiritus. Capturing a spawner needs %s.", + "chat.neovitae.imperfect.activated": "%s activated!", + "chat.neovitae.imperfect.noBlock": "Place a block above the ritual stone!", + "chat.neovitae.imperfect.noMatch": "No imperfect ritual matches that block.", + "chat.neovitae.imperfect.notEnoughLP": "Not enough Essentia Vitae! Requires %d EV.", + "chat.neovitae.mimic.detectRadius.down": "Detection Radius: %d", + "chat.neovitae.mimic.detectRadius.up": "Detection Radius: %d", + "chat.neovitae.mimic.potionInterval.down": "Potion Interval: %d ticks", + "chat.neovitae.mimic.potionInterval.up": "Potion Interval: %d ticks", + "chat.neovitae.mimic.potionSpawnRadius.down": "Potion Spawn Radius: %d", + "chat.neovitae.mimic.potionSpawnRadius.up": "Potion Spawn Radius: %d", + "chat.neovitae.notEnoughLP": "Not enough Essentia Vitae!", + "chat.neovitae.reader.areaRetry": " Corner kept; click another block to try again.", + "chat.neovitae.reader.areaSet": "Area '%s' updated successfully.", + "chat.neovitae.reader.cancelled": "Area edit cancelled.", + "chat.neovitae.reader.corner1Set": "Corner 1 set at %d, %d, %d", + "chat.neovitae.reader.currentRange": "Current range: %s", + "chat.neovitae.reader.invalidRange": "Invalid range key.", + "chat.neovitae.reader.noMRS": "No active Master Ritual Stone found nearby.", + "chat.neovitae.reader.noRangeSelected": "No range selected. Click on an active MRS first.", + "chat.neovitae.reader.noRitual": "No ritual active on this Master Ritual Stone.", + "chat.neovitae.reader.rangeSelected": "Range selected: %s", + "chat.neovitae.reader.spiritusType": "Spiritus type set to: %s", + "chat.neovitae.ritual.activated": "%s has been activated!", + "chat.neovitae.ritual.activationFailed": "Ritual activation failed.", + "chat.neovitae.ritual.clientSide": "Cannot activate on client.", + "chat.neovitae.ritual.deactivated": "Ritual has been deactivated.", + "chat.neovitae.ritual.disabled": "This ritual has been disabled.", + "chat.neovitae.ritual.eventCancelled": "Ritual activation was blocked.", + "chat.neovitae.ritual.missingCondition": "Ritual conditions not met.", + "chat.neovitae.ritual.missingItem": "Required item not found.", + "chat.neovitae.ritual.noAnima": "You must bind an Orb of Vitae first!", + "chat.neovitae.ritual.noMatch": "No ritual found at this location.", + "chat.neovitae.ritual.notActive": "No ritual is currently active.", + "chat.neovitae.ritual.notEnoughLP": "Not enough Essentia Vitae! Requires %d EV.", + "chat.neovitae.ritual.unknownFailure": "Ritual failed for unknown reason.", + "chat.neovitae.routing.distance": "Nodes are too far apart! Maximum distance is 16 blocks.", + "chat.neovitae.routing.link": "Nodes linked together.", + "chat.neovitae.routing.link.master": "Node linked to Master Routing Node.", + "chat.neovitae.routing.remove": "Stored position cleared.", + "chat.neovitae.routing.same": "Cannot link a node to itself!", + "chat.neovitae.routing.set": "Position stored.", + "chat.neovitae.scribe.bound": "Arcane Scribe Tool bound to %s", + "chat.neovitae.sentient_upgrade.level_up": "%s has levelled up to %s!", + "chat.neovitae.undertow.downward": "Undertow Array: bubble column now drags downward.", + "chat.neovitae.undertow.upward": "Undertow Array: bubble column now pushes upward.", + "command.neovitae.generate.added": "Added %s new materials: %s", + "command.neovitae.generate.dedicated_unsupported": "/nvgenerate cannot run on a dedicated server: ore color sampling requires client-side block textures. Run it once in single-player to produce materials.json, then ship that file to the dedicated server.", + "command.neovitae.generate.no_new": "No new ore materials found. %s already configured.", + "command.neovitae.generate.restart": "Restart the game for new items to appear.", + "command.neovitae.generate.scanning": "Scanning c:ores tags...", + "command.neovitae.generate.skipped": "%s ore types already configured or skipped.", + "command.neovitae.setorbfill.not_orb": "You must be holding an Orb of Vitae", + "command.neovitae.setorbfill.success": "Set orb fill to %s / %s mB", + "commands.neovitae.cap.success": "Set max upgrade points to %s", + "commands.neovitae.imperfect_ritual.activated": "Imperfect ritual %s activated.", + "commands.neovitae.imperfect_ritual.failed": "Imperfect ritual %s failed to activate (insufficient EV?).", + "commands.neovitae.imperfect_ritual.list.header": "=== Available Imperfect Rituals ===", + "commands.neovitae.imperfect_ritual.no_block": "Imperfect ritual %s has no block requirement in DataMap.", + "commands.neovitae.imperfect_ritual.not_irs": "Target block is not an Imperfect Ritual Stone.", + "commands.neovitae.imperfect_ritual.placed": "Placed block for imperfect ritual %s: %s", + "commands.neovitae.imperfect_ritual.unknown": "Unknown imperfect ritual: %s", + "commands.neovitae.limit.get": "%s is in '%s' mode and has the following limits:\n", + "commands.neovitae.limit.mode.allow": "allow others", + "commands.neovitae.limit.mode.deny": "deny others", + "commands.neovitae.limit.set": "Set limit of %s to %s exp for %s", + "commands.neovitae.recalc.success": "Upgrades use up %s points", + "commands.neovitae.ritual.cooldown_set": "Cooldown set to %d ticks.", + "commands.neovitae.ritual.info.cooldown": "Cooldown: %d ticks", + "commands.neovitae.ritual.info.direction": "Direction: %s", + "commands.neovitae.ritual.info.header": "=== Ritual Information ===", + "commands.neovitae.ritual.info.inactive": "No ritual is active on this Master Ritual Stone.", + "commands.neovitae.ritual.info.name": "Ritual: %s", + "commands.neovitae.ritual.info.owner": "Owner: %s", + "commands.neovitae.ritual.info.refresh_cost": "Refresh Cost: %d EV", + "commands.neovitae.ritual.info.running_time": "Running Time: %d ticks", + "commands.neovitae.ritual.list.header": "=== Available Rituals ===", + "commands.neovitae.ritual.none_active": "No ritual is currently active.", + "commands.neovitae.ritual.not_mrs": "Target block is not a Master Ritual Stone.", + "commands.neovitae.ritual.set": "Ritual set to %s.", + "commands.neovitae.ritual.stopped": "Ritual %s has been stopped.", + "commands.neovitae.ritual.unknown": "Unknown ritual: %s", + "commands.neovitae.upgrade.get": "%s has the following upgrades:\n", + "commands.neovitae.upgrade.no_armour": "The chestplate %s is wearing does not have a neovitae:required_set component set. Upgrades cannot take effect like this", + "commands.neovitae.upgrade.set": "Set %s to %s exp for %s", + "config.jade.plugin_neovitae.block_info": "Neo Vitae Block Info", + "container.neovitae.dungeon_seal": "Choose Your Path", + "container.neovitae.ritual_configurator": "Ritual Configurator", + "container.neovitae.ritual_diviner": "Select a Ritual", + "death.attack.ritual": "%1$s was killed by dark ritual magic", + "death.attack.ritual.player": "%1$s was killed by dark ritual magic whilst fighting %2$s", + "death.attack.sacrifice": "%1$s was sacrificed", + "death.attack.sacrifice.player": "%1$s was sacrificed by %2$s", + "death.attack.self_sacrifice": "%1$s sacrificed too much of their own blood", + "death.attack.self_sacrifice.player": "%1$s sacrificed too much of their own blood whilst fighting %2$s", + "death.attack.spikes": "%1$s was impaled by spikes", + "death.attack.spikes.player": "%1$s was impaled by spikes whilst fighting %2$s", + "dimension.neovitae.dungeon": "The Demon Realm", + "effect.neovitae.blessed_sacrifice": "Blessed Sacrifice", + "effect.neovitae.bounce": "Bounce", + "effect.neovitae.firefuse": "Fire Fuse", + "effect.neovitae.flight": "Flight", + "effect.neovitae.gravity": "Gravity", + "effect.neovitae.grounded": "Grounded", + "effect.neovitae.hard_cloak": "Hard Cloak", + "effect.neovitae.heavy_heart": "Heavy Heart", + "effect.neovitae.obsidian_cloak": "Obsidian Cloak", + "effect.neovitae.passivity": "Passivity", + "effect.neovitae.plantleech": "Plant Leech", + "effect.neovitae.sacrificiallamb": "Sacrificial Lamb", + "effect.neovitae.soft_fall": "Soft Fall", + "effect.neovitae.soulfray": "Soul Fray", + "effect.neovitae.soulsnare": "Soul Snare", + "effect.neovitae.spectral_sight": "Spectral Sight", + "effect.neovitae.suspended": "Suspended", + "entity.neovitae.blood_light": "Blood Light", + "entity.neovitae.blood_shield": "Sanguine Ward", + "entity.neovitae.daemonium_animaris": "Daemonium Animaris", + "entity.neovitae.daemonium_corrodis": "Daemonium Corrodis", + "entity.neovitae.daemonium_cruoris": "Daemonium Cruoris", + "entity.neovitae.daemonium_doloris": "Daemonium Doloris", + "entity.neovitae.daemonium_doloris.foreman": "The Foreman", + "entity.neovitae.daemonium_fervidis": "Daemonium Fervidis", + "entity.neovitae.daemonium_glaciaris": "Daemonium Glaciaris", + "entity.neovitae.daemonium_ignis": "Daemonium Ignis", + "entity.neovitae.daemonium_pestis": "Daemonium Pestis", + "entity.neovitae.daemonium_rancoris": "Daemonium Rancoris", + "entity.neovitae.daemonium_voraxis": "Daemonium Voraxis", + "entity.neovitae.necromancy_summon": "Undead Servant", + "entity.neovitae.necromancy_summon_husk": "Desiccated Servant", + "entity.neovitae.necromancy_summon_skeleton": "Skeletal Servant", + "entity.neovitae.necromancy_summon_stray": "Frozen Servant", + "entity.neovitae.slime_vitae": "Slime of Vitae", + "entity.neovitae.throwing_dagger": "Throwing Dagger", + "entity.neovitae.throwing_dagger_syringe": "Syringe Throwing Dagger", + "fluid.neovitae.animated_spiritus": "Animated Spiritus Essence", + "fluid.neovitae.essentia_vitae": "Essentia Vitae", + "gui.neovitae.configurator.aspect": "Aspect", + "gui.neovitae.configurator.aspect.invictus": "Invc", + "gui.neovitae.configurator.aspect.nihilum": "Nihl", + "gui.neovitae.configurator.aspect.none": "Not influenced by Spiritus aspect.", + "gui.neovitae.configurator.aspect.raw": "Raw", + "gui.neovitae.configurator.aspect.ruina": "Ruina", + "gui.neovitae.configurator.aspect.vindicta": "Vind", + "gui.neovitae.configurator.edit_area": "Edit area in world", + "gui.neovitae.configurator.keep": "Keep per species:", + "gui.neovitae.configurator.not_active": "Not yet activated", + "gui.neovitae.configurator.tooltip.area": "Resized by clicking two corners", + "gui.neovitae.configurator.tooltip.reach": "Max reach: %s wide, %s tall", + "gui.neovitae.configurator.tooltip.single": "Single block slot, placed with one click", + "gui.neovitae.configurator.tooltip.size": "Size: %s x %s x %s", + "gui.neovitae.configurator.tooltip.volume": "Volume: %s / %s", + "gui.neovitae.hud.cancel": "Cancel", + "gui.neovitae.hud.default": "Default", + "gui.neovitae.hud.save": "Save", + "gui.neovitae.hud.title": "Edit HUD Layout", + "gui.neovitae.routing.match_components": "Match Components:", + "gui.neovitae.side.down": "Bottom", + "gui.neovitae.side.east": "East", + "gui.neovitae.side.north": "North", + "gui.neovitae.side.south": "South", + "gui.neovitae.side.up": "Top", + "gui.neovitae.side.west": "West", + "gui.neovitae.tabula_vitae.active_hint": "Click an empty slot again to deselect", + "gui.neovitae.tabula_vitae.active_slot": "Configuring: %s", + "gui.neovitae.tabula_vitae.side_allowed": "Allowed", + "gui.neovitae.tabula_vitae.side_blocked": "Blocked", + "gui.neovitae.tabula_vitae.side_button": "%s side of %s", + "gui.neovitae.tabula_vitae.side_hint": "Click to toggle hopper/pipe access", + "gui.neovitae.tabula_vitae.slot.input": "Input slot %s", + "gui.neovitae.tabula_vitae.slot.orb": "Orb slot", + "gui.neovitae.tabula_vitae.slot.output": "Output slot", + "hud.neovitae.altar.charge": "Charge: %s", + "hud.neovitae.altar.consumption": "EV/tick: %s", + "hud.neovitae.altar.ev": "Altar EV: %s / %s", + "hud.neovitae.altar.inactive": "Idle", + "hud.neovitae.altar.progress": "Crafting: %s / %s", + "hud.neovitae.altar.tier": "Tier: %s", + "hud.neovitae.incense.bonus": "Bonus: %s%%", + "hud.neovitae.incense.tranquility": "Tranquility: %s", + "item.neovitae.activation_crystal_awakened": "Awakened Activation Crystal", + "item.neovitae.activation_crystal_creative": "Creative Activation Crystal", + "item.neovitae.activation_crystal_weak": "Weak Activation Crystal", + "item.neovitae.advanced_cutting_fluid": "Advanced Cutting Fluid", + "item.neovitae.air_scribe_tool": "Inscription Tool: Air", + "item.neovitae.alchemy_flask": "Alchemy Flask", + "item.neovitae.alchemy_flask_lingering": "Lingering Alchemy Flask", + "item.neovitae.alchemy_flask_throwable": "Throwable Alchemy Flask", + "item.neovitae.amethyst_throwing_dagger": "Amethyst Throwing Dagger", + "item.neovitae.animated_spiritus": "Animated Spiritus", + "item.neovitae.animated_spiritus_bucket": "Bucket of Animated Spiritus", + "item.neovitae.animus_mote": "Animus Mote", + "item.neovitae.arcane_scribe_tool": "Arcane Scribe Tool", + "item.neovitae.array_bounce": "Bounce Array", + "item.neovitae.array_collection": "Collection Array", + "item.neovitae.array_day": "Sunrise Array", + "item.neovitae.array_deflection": "Deflection Array", + "item.neovitae.array_elevator": "Teleposition Array", + "item.neovitae.array_endless_fountain": "Endless Fountain Array", + "item.neovitae.array_freeze": "Freeze Array", + "item.neovitae.array_furnace": "Furnace Array", + "item.neovitae.array_growth": "Growth Array", + "item.neovitae.array_imprisonment": "Array of Imprisonment", + "item.neovitae.array_light": "Light Array", + "item.neovitae.array_loyal_friends": "Array of Loyal Friends", + "item.neovitae.array_movement": "Movement Array", + "item.neovitae.array_night": "Moonrise Array", + "item.neovitae.array_rain": "Tempest Array", + "item.neovitae.array_repulsion": "Repulsion Array", + "item.neovitae.array_signal": "Signal Array", + "item.neovitae.array_spike": "Spike Array", + "item.neovitae.array_spirit_siphon": "Spirit Siphon Array", + "item.neovitae.array_trigger": "Trigger Array", + "item.neovitae.array_undertow": "Undertow Array", + "item.neovitae.array_updraft": "Updraft Array", + "item.neovitae.array_vortex": "Vortex Array", + "item.neovitae.average_lengthening_catalyst": "Average Lengthening Catalyst", + "item.neovitae.average_power_catalyst": "Average Power Catalyst", + "item.neovitae.base_spiritus_soul_invictus": "Spiritus Invictus Essence", + "item.neovitae.base_spiritus_soul_nihilum": "Spiritus Nihilum Essence", + "item.neovitae.base_spiritus_soul_raw": "Spiritus Essence", + "item.neovitae.base_spiritus_soul_ruina": "Spiritus Ruina Essence", + "item.neovitae.base_spiritus_soul_vindicta": "Spiritus Vindicta Essence", + "item.neovitae.basic_cutting_fluid": "Basic Cutting Fluid", + "item.neovitae.blight_marrow": "Blight Marrow", + "item.neovitae.blight_whetstone": "Blight Whetstone", + "item.neovitae.blood_orb_apprentice": "Discipulus Orb of Vitae", + "item.neovitae.blood_orb_archmage": "Dominus Orb of Vitae", + "item.neovitae.blood_orb_magician": "Veneficus Orb of Vitae", + "item.neovitae.blood_orb_master": "Magus Orb of Vitae", + "item.neovitae.blood_orb_transcendent": "Divinus Orb of Vitae", + "item.neovitae.blood_orb_weak": "Novicius Orb of Vitae", + "item.neovitae.blood_pearl": "Blood Pearl", + "item.neovitae.blood_sweat_and_tears": "Music Disc", + "item.neovitae.boss_key": "Boss Key", + "item.neovitae.bottled_spite": "Bottled Spite", + "item.neovitae.bow_power_anointment": "Iron Tip", + "item.neovitae.bow_power_anointment_2": "Iron Tip II", + "item.neovitae.bow_power_anointment_3": "Iron Tip III", + "item.neovitae.bow_power_anointment_l": "Iron Tip L", + "item.neovitae.bow_power_anointment_strong": "Iron Tip II", + "item.neovitae.bow_power_anointment_xl": "Iron Tip XL", + "item.neovitae.bow_velocity_anointment": "Archer's Polish", + "item.neovitae.bow_velocity_anointment_2": "Archer's Polish II", + "item.neovitae.bow_velocity_anointment_3": "Archer's Polish III", + "item.neovitae.bow_velocity_anointment_l": "Archer's Polish L", + "item.neovitae.bow_velocity_anointment_xl": "Archer's Polish XL", + "item.neovitae.cinder_heart_fragment": "Cinder Heart Fragment", + "item.neovitae.coal_dust": "Coal Dust", + "item.neovitae.combinational_catalyst": "Combinational Catalyst", + "item.neovitae.component_frame_parts": "Frame Parts", + "item.neovitae.copper_dust": "Copper Dust", + "item.neovitae.copper_fragment": "Copper Fragment", + "item.neovitae.copper_gravel": "Copper Gravel", + "item.neovitae.corrupted_dust": "Corrupted Dust", + "item.neovitae.corrupted_tiny_dust": "Tiny Corrupted Dust", + "item.neovitae.cycling_catalyst": "Cycling Catalyst", + "item.neovitae.daemonium_animaris_spawn_egg": "Daemonium Animaris Spawn Egg", + "item.neovitae.daemonium_corrodis_spawn_egg": "Daemonium Corrodis Spawn Egg", + "item.neovitae.daemonium_cruoris_spawn_egg": "Daemonium Cruoris Spawn Egg", + "item.neovitae.daemonium_doloris_spawn_egg": "Daemonium Doloris Spawn Egg", + "item.neovitae.daemonium_fervidis_spawn_egg": "Daemonium Fervidis Spawn Egg", + "item.neovitae.daemonium_glaciaris_spawn_egg": "Daemonium Glaciaris Spawn Egg", + "item.neovitae.daemonium_ignis_spawn_egg": "Daemonium Ignis Spawn Egg", + "item.neovitae.daemonium_pestis_spawn_egg": "Daemonium Pestis Spawn Egg", + "item.neovitae.daemonium_rancoris_spawn_egg": "Daemonium Rancoris Spawn Egg", + "item.neovitae.daemonium_voraxis_spawn_egg": "Daemonium Voraxis Spawn Egg", + "item.neovitae.demonite_fragment": "Demonite Fragment", + "item.neovitae.demonite_gravel": "Demonite Gravel", + "item.neovitae.demonite_trim_ingot": "Hellforged Trim Ingot", + "item.neovitae.dungeon_tester": "Dungeon Tester", + "item.neovitae.dusk_scribe_tool": "Inscription Tool: Dusk", + "item.neovitae.earth_scribe_tool": "Inscription Tool: Earth", + "item.neovitae.ectoplasmic_residue": "Ectoplasmic Residue", + "item.neovitae.enhanced_teleposer_focus": "Enhanced Teleposer Focus", + "item.neovitae.essentia_vitae_bucket": "Bucket of Essentia Vitae", + "item.neovitae.experience_tome": "Tome of Peritia", + "item.neovitae.explosive_powder": "Explosive Powder", + "item.neovitae.fire_scribe_tool": "Inscription Tool: Fire", + "item.neovitae.fortune_anointment": "Fortuna Extract", + "item.neovitae.fortune_anointment_2": "Fortuna Extract II", + "item.neovitae.fortune_anointment_3": "Fortuna Extract III", + "item.neovitae.fortune_anointment_l": "Fortuna Extract L", + "item.neovitae.fortune_anointment_xl": "Fortuna Extract XL", + "item.neovitae.fragment_netherite_scrap": "Ancient Debris Fragment", + "item.neovitae.frozen_marrow_shard": "Frozen Marrow Shard", + "item.neovitae.furnacecell_primitive": "Primitive Fuel Cell", + "item.neovitae.gold_dust": "Gold Dust", + "item.neovitae.gold_fragment": "Gold Fragment", + "item.neovitae.gold_gravel": "Gold Gravel", + "item.neovitae.gore_clotted_fang": "Gore-Clotted Fang", + "item.neovitae.gravel_netherite_scrap": "Ancient Debris Gravel", + "item.neovitae.guide_book": "Scriptura Vitae", + "item.neovitae.hellforged_dust": "Hellforged Dust", + "item.neovitae.hellforged_explosive_cell": "Hellforged Explosive Cell", + "item.neovitae.hellforged_parts": "Hellforged Parts", + "item.neovitae.hellforged_resonator": "Hellforged Resonator", + "item.neovitae.hidden_knowledge_anointment": "Miner's Secrets", + "item.neovitae.hidden_knowledge_anointment_2": "Miner's Secrets II", + "item.neovitae.hidden_knowledge_anointment_3": "Miner's Secrets III", + "item.neovitae.hidden_knowledge_anointment_l": "Miner's Secrets L", + "item.neovitae.hidden_knowledge_anointment_xl": "Miner's Secrets XL", + "item.neovitae.hollow_gut": "Hollow Gut", + "item.neovitae.holy_water_anointment": "Holy Water", + "item.neovitae.holy_water_anointment_2": "Holy Water II", + "item.neovitae.holy_water_anointment_3": "Holy Water III", + "item.neovitae.holy_water_anointment_l": "Holy Water L", + "item.neovitae.holy_water_anointment_xl": "Holy Water XL", + "item.neovitae.ingot_hellforged": "Hellforged Ingot", + "item.neovitae.intermediate_cutting_fluid": "Intermediate Cutting Fluid", + "item.neovitae.iron_dust": "Iron Dust", + "item.neovitae.iron_fragment": "Iron Fragment", + "item.neovitae.iron_gravel": "Iron Gravel", + "item.neovitae.lava_crystal": "Lava Crystal", + "item.neovitae.lex_vitae": "Lex Vitae", + "item.neovitae.looting_anointment": "Plunderer's Glint", + "item.neovitae.looting_anointment_2": "Plunderer's Glint II", + "item.neovitae.looting_anointment_3": "Plunderer's Glint III", + "item.neovitae.looting_anointment_l": "Plunderer's Glint L", + "item.neovitae.looting_anointment_xl": "Plunderer's Glint XL", + "item.neovitae.master_core": "Routing Stack Upgrade", + "item.neovitae.master_core_speed": "Routing Speed Upgrade", + "item.neovitae.melee_anointment": "Honing Oil", + "item.neovitae.melee_anointment_2": "Honing Oil II", + "item.neovitae.melee_anointment_3": "Honing Oil III", + "item.neovitae.melee_anointment_l": "Honing Oil L", + "item.neovitae.melee_anointment_xl": "Honing Oil XL", + "item.neovitae.mine_entrance_key": "Mine Entrance Key", + "item.neovitae.mine_key": "Mine Dungeon Key", + "item.neovitae.mundane_lengthening_catalyst": "Mundane Lengthening Catalyst", + "item.neovitae.mundane_power_catalyst": "Mundane Power Catalyst", + "item.neovitae.netherite_scrap_dust": "Netherite Scrap Dust", + "item.neovitae.netherite_scrap_fragment": "Ancient Debris Fragment", + "item.neovitae.netherite_scrap_gravel": "Ancient Debris Gravel", + "item.neovitae.node_router": "Node Router", + "item.neovitae.permafrost_core": "Permafrost Core", + "item.neovitae.plant_oil": "Plant Oil", + "item.neovitae.primitive_crystalline_resonator": "Reinforced Resonator", + "item.neovitae.primitive_explosive_cell": "Reinforced Explosive Cell", + "item.neovitae.primitive_hydration_cell": "Primitive Hydration Cell", + "item.neovitae.quick_draw_anointment": "Dexterity Alkahest", + "item.neovitae.quick_draw_anointment_2": "Dexterity Alkahest II", + "item.neovitae.quick_draw_anointment_3": "Dexterity Alkahest III", + "item.neovitae.quick_draw_anointment_l": "Dexterity Alkahest L", + "item.neovitae.quick_draw_anointment_xl": "Dexterity Alkahest XL", + "item.neovitae.raw_crystal_shard": "Spiritus Crystal", + "item.neovitae.raw_demonite": "Raw Demonite", + "item.neovitae.raw_spiritus": "Raw Spiritus", + "item.neovitae.raw_spiritus_catalyst": "Raw Crystal Catalyst", + "item.neovitae.reagent_air": "Reagent Air", + "item.neovitae.reagent_binding": "Reagent Binding", + "item.neovitae.reagent_blood_light": "Reagent Blood Light", + "item.neovitae.reagent_fast_miner": "Reagent Fast Miner", + "item.neovitae.reagent_frost": "Reagent Frost", + "item.neovitae.reagent_growth": "Reagent Growth", + "item.neovitae.reagent_holding": "Reagent Holding", + "item.neovitae.reagent_lava": "Reagent Lava", + "item.neovitae.reagent_magnetism": "Reagent Magnetism", + "item.neovitae.reagent_phantom_bridge": "Reagent Phantom Bridge", + "item.neovitae.reagent_sight": "Reagent Sight", + "item.neovitae.reagent_suppression": "Reagent Suppression", + "item.neovitae.reagent_teleposition": "Reagent Teleposition", + "item.neovitae.reagent_void": "Reagent Void", + "item.neovitae.reagent_water": "Reagent Water", + "item.neovitae.reinforced_teleposer_focus": "Reinforced Teleposer Focus", + "item.neovitae.resonator": "Crystal Resonator", + "item.neovitae.revenant_plate": "Revenant Plate", + "item.neovitae.ritual_designer": "Ritual Designer", + "item.neovitae.ritual_diviner": "Ritual Diviner", + "item.neovitae.ritual_diviner_dusk": "Ritual Diviner [Dusk]", + "item.neovitae.ritual_reader": "Ritual Configurator", + "item.neovitae.saltpeter": "Saltpeter", + "item.neovitae.sanguine_reverter": "Sanguine Reverter", + "item.neovitae.sentient_axe": "Sentient Axe", + "item.neovitae.sentient_boots": "Sentient Boots", + "item.neovitae.sentient_helmet": "Sentient Helmet", + "item.neovitae.sentient_leggings": "Sentient Leggings", + "item.neovitae.sentient_pickaxe": "Sentient Pickaxe", + "item.neovitae.sentient_plate": "Sentient Plate", + "item.neovitae.sentient_plate.dead": "Formerly Sentient Plate", + "item.neovitae.sentient_scythe": "Sentient Scythe", + "item.neovitae.sentient_shovel": "Sentient Shovel", + "item.neovitae.sentient_sword": "Sentient Sword", + "item.neovitae.sigil_air": "Air Sigil", + "item.neovitae.sigil_blood_light": "Sigil of the Blood Lamp", + "item.neovitae.sigil_bound_treasures": "Sigil of Bound Treasures", + "item.neovitae.sigil_damned": "Sigil of the Damned", + "item.neovitae.sigil_divination": "Divination Sigil", + "item.neovitae.sigil_fast_miner": "Sigil of the Fast Miner", + "item.neovitae.sigil_frost": "Sigil of the Frost Walker", + "item.neovitae.sigil_green_grove": "Sigil of the Green Grove", + "item.neovitae.sigil_holding": "Sigil of Holding", + "item.neovitae.sigil_lava": "Lava Sigil", + "item.neovitae.sigil_magnetism": "Sigil of Magnetism", + "item.neovitae.sigil_necromancy": "Sigil of Necromancy", + "item.neovitae.sigil_phantom_bridge": "Sigil of the Phantom Bridge", + "item.neovitae.sigil_seer": "Seer's Sigil", + "item.neovitae.sigil_suppression": "Sigil of Suppression", + "item.neovitae.sigil_teleposition": "Sigil of Teleposition", + "item.neovitae.sigil_void": "Void Sigil", + "item.neovitae.sigil_water": "Water Sigil", + "item.neovitae.silk_touch_anointment": "Soft Grip", + "item.neovitae.silk_touch_anointment_l": "Soft Grip L", + "item.neovitae.silk_touch_anointment_xl": "Soft Grip XL", + "item.neovitae.simple_catalyst": "Simple Catalyst", + "item.neovitae.simple_key": "Simple Dungeon Key", + "item.neovitae.slime_vitae_spawn_egg": "Slime of Vitae Spawn Egg", + "item.neovitae.smelting_anointment": "Slow-burning Oil", + "item.neovitae.smelting_anointment_l": "Slow-burning Oil L", + "item.neovitae.smelting_anointment_xl": "Slow-burning Oil XL", + "item.neovitae.spiritus_drain_anointment": "Spiritus Drain Anointment", + "item.neovitae.spiritus_gauge": "Spiritus Aura Gauge", + "item.neovitae.spiritus_gem_common": "Common Spiritus Gem", + "item.neovitae.spiritus_gem_grand": "Grand Spiritus Gem", + "item.neovitae.spiritus_gem_greater": "Greater Spiritus Gem", + "item.neovitae.spiritus_gem_lesser": "Lesser Spiritus Gem", + "item.neovitae.spiritus_gem_petty": "Petty Spiritus Gem", + "item.neovitae.spiritus_invictus_catalyst": "Spiritus Invictus Catalyst", + "item.neovitae.spiritus_invictus_shard": "Spiritus Invictus Crystal", + "item.neovitae.spiritus_nihilum_catalyst": "Spiritus Nihilum Catalyst", + "item.neovitae.spiritus_nihilum_shard": "Spiritus Nihilum Crystal", + "item.neovitae.spiritus_ruina_catalyst": "Spiritus Ruina Catalyst", + "item.neovitae.spiritus_ruina_shard": "Spiritus Ruina Crystal", + "item.neovitae.spiritus_vindicta_catalyst": "Spiritus Vindicta Catalyst", + "item.neovitae.spiritus_vindicta_shard": "Spiritus Vindicta Crystal", + "item.neovitae.standard_filling_agent": "Standard Filling Agent", + "item.neovitae.standard_key": "Standard Dungeon Key", + "item.neovitae.strengthened_catalyst": "Strengthened Catalyst", + "item.neovitae.sulfur": "Sulfur", + "item.neovitae.synthetic_point": "Synthetic Upgrade Points", + "item.neovitae.tabula_aetherea": "Tabula Aetherea", + "item.neovitae.tabula_ampoule": "Tabula Ampoule", + "item.neovitae.tabula_animata": "Tabula Animata", + "item.neovitae.tabula_rasa": "Tabula Rasa", + "item.neovitae.tabula_robur": "Tabula Robur", + "item.neovitae.tabula_spiritus": "Tabula Spiritus", + "item.neovitae.tabula_vial": "Tabula Vial", + "item.neovitae.tainted_flesh": "Tainted Flesh", + "item.neovitae.tau_oil": "Tau Oil", + "item.neovitae.teleposer_focus": "Teleposer Focus", + "item.neovitae.throwing_dagger": "Throwing Dagger", + "item.neovitae.throwing_dagger_syringe": "Syringe Throwing Dagger", + "item.neovitae.tipped_throwing_dagger": "Tipped Throwing Dagger", + "item.neovitae.training_bracelet": "Sentient Training Bracelet", + "item.neovitae.upgrade_scrap": "Upgrade Tome Scrap", + "item.neovitae.upgrade_tome": "Upgrade Tome", + "item.neovitae.upgrade_tome.arrow_protect": "Upgrade Tome (Pin Cushion)", + "item.neovitae.upgrade_tome.battle_hungry": "Upgrade Tome (Battle Hungry)", + "item.neovitae.upgrade_tome.crippled_arm": "Upgrade Tome (Crippled Arm)", + "item.neovitae.upgrade_tome.curios_socket": "Upgrade Tome (Curios Sockets)", + "item.neovitae.upgrade_tome.dig_slowdown": "Upgrade Tome (Leadened Pick)", + "item.neovitae.upgrade_tome.digging": "Upgrade Tome (Dwarven Might)", + "item.neovitae.upgrade_tome.elytra": "Upgrade Tome (Elytra)", + "item.neovitae.upgrade_tome.experienced": "Upgrade Tome (Experienced)", + "item.neovitae.upgrade_tome.fall_protect": "Upgrade Tome (Soft Fall)", + "item.neovitae.upgrade_tome.fire_resist": "Upgrade Tome (Gift of Ignis)", + "item.neovitae.upgrade_tome.gilded": "Upgrade Tome (Gilded)", + "item.neovitae.upgrade_tome.health": "Upgrade Tome (Healthy)", + "item.neovitae.upgrade_tome.jump": "Upgrade Tome (Strong Legs)", + "item.neovitae.upgrade_tome.knockback_resist": "Upgrade Tome (Body Builder)", + "item.neovitae.upgrade_tome.luck": "Upgrade Tome (Skilled)", + "item.neovitae.upgrade_tome.melee_damage": "Upgrade Tome (Fierce Strike)", + "item.neovitae.upgrade_tome.melee_decrease": "Upgrade Tome (Dulled Blade)", + "item.neovitae.upgrade_tome.netherite_protect": "Upgrade Tome (Brilliance)", + "item.neovitae.upgrade_tome.physical_protect": "Upgrade Tome (Tough)", + "item.neovitae.upgrade_tome.poison_resist": "Upgrade Tome (Poison Resistance)", + "item.neovitae.upgrade_tome.quenched": "Upgrade Tome (Quenched)", + "item.neovitae.upgrade_tome.repair": "Upgrade Tome (Repair)", + "item.neovitae.upgrade_tome.self_sacrifice": "Upgrade Tome (Tough Palms)", + "item.neovitae.upgrade_tome.slow_heal": "Upgrade Tome (Slow Heal)", + "item.neovitae.upgrade_tome.speed": "Upgrade Tome (Quick Feet)", + "item.neovitae.upgrade_tome.speed_decrease": "Upgrade Tome (Limp Leg)", + "item.neovitae.upgrade_tome.sprint_attack": "Upgrade Tome (Charging Strike)", + "item.neovitae.upgrade_tome.storm_trooper": "Upgrade Tome (Storm Trooper)", + "item.neovitae.upgrade_tome.swim_decrease": "Upgrade Tome (Concrete Shoes)", + "item.neovitae.venomgland_sac": "Venomgland Sac", + "item.neovitae.vitae_morsel": "Vitae Morsel", + "item.neovitae.voiding_anointment": "Voiding Essence", + "item.neovitae.voiding_anointment_l": "Voiding Essence L", + "item.neovitae.voiding_anointment_xl": "Voiding Essence XL", + "item.neovitae.water_scribe_tool": "Inscription Tool: Water", + "item.neovitae.weak_blood_shard": "Weak Blood Shard", + "item.neovitae.weak_filling_agent": "Weak Filling Agent", + "item.neovitae.weapon_repair_anointment": "Mending Balm", + "item.neovitae.weapon_repair_anointment_2": "Mending Balm II", + "item.neovitae.weapon_repair_anointment_3": "Mending Balm III", + "item.neovitae.weapon_repair_anointment_l": "Mending Balm L", + "item.neovitae.weapon_repair_anointment_xl": "Mending Balm XL", + "item_group.neovitae.main": "Neo Vitae", + "item_group.neovitae.tomes": "Neo Vitae Upgrade Tomes", + "item_group.neovitae.trainers": "Neo Vitae Trainer Tomes", + "jade.neovitae.orb_link.linked": "Linked", + "jade.neovitae.orb_link.network": "Network: %s%%", + "jade.neovitae.orb_link.unlinked": "Unlinked", + "jade.neovitae.vitae_link.crafting": "Crafting...", + "jade.neovitae.vitae_link.tier": "Craft Tier: %s / %s", + "jade.neovitae.vitae_link.unlinked": "Unlinked", + "jei.neovitae.disenchant.any_item": "Any Enchanted Item", + "jei.neovitae.disenchant.ev": "100 mB Essentia Vitae", + "jei.neovitae.disenchant.info": "With a Sanguine Reverter in the Athanor's tool slot, you can disenchant items.\n\nPlace a stack of Books and one enchanted item (gear, a tool, or an enchanted book) in the inputs. Each operation lifts one enchantment onto a book and removes it from the item, costing 5 raw spiritus and 100 mB of Essentia Vitae.\n\nWhen the item has no enchantments left, it moves to the output. It runs only while you have books to fill and room in the output to hold them.", + "jei.neovitae.disenchant.per_enchant": "Per enchantment:", + "jei.neovitae.disenchant.spiritus": "5 Raw Spiritus", + "jei.neovitae.effect.binding.desc": "Binds items to the owner's soul network", + "jei.neovitae.effect.binding.name": "Binding Array", + "jei.neovitae.effect.bounce.desc": "Bounces entities high into the air", + "jei.neovitae.effect.bounce.name": "Bounce Array", + "jei.neovitae.effect.collection.desc": "Pulls nearby items toward the array center", + "jei.neovitae.effect.collection.name": "Collection Array", + "jei.neovitae.effect.crafting.desc": "Transforms items into new forms", + "jei.neovitae.effect.crafting.name": "Crafting Array", + "jei.neovitae.effect.day.desc": "Sets the time to dawn", + "jei.neovitae.effect.day.name": "Sunrise Array", + "jei.neovitae.effect.deflection.desc": "Reflects projectiles that pass through the column above", + "jei.neovitae.effect.deflection.name": "Deflection Array", + "jei.neovitae.effect.elevator.desc": "Teleports you to aligned arrays above or below", + "jei.neovitae.effect.elevator.name": "Teleposition Array", + "jei.neovitae.effect.endless_fountain.desc": "Fills adjacent fluid tanks with water every few ticks", + "jei.neovitae.effect.endless_fountain.name": "Endless Fountain Array", + "jei.neovitae.effect.freeze.desc": "Converts water to ice and adds snow layers", + "jei.neovitae.effect.freeze.name": "Freeze Array", + "jei.neovitae.effect.furnace.desc": "Smelts items dropped on the ground nearby", + "jei.neovitae.effect.furnace.name": "Furnace Array", + "jei.neovitae.effect.growth.desc": "Accelerates crop growth in a small radius", + "jei.neovitae.effect.growth.name": "Growth Array", + "jei.neovitae.effect.imprisonment.desc": "Placed atop a mob spawner; the next mob kill within 11x11x11 reassigns the spawner to that mob, consuming the array", + "jei.neovitae.effect.imprisonment.name": "Array of Imprisonment", + "jei.neovitae.effect.light.desc": "Emits light in a radius without placing torches", + "jei.neovitae.effect.light.name": "Light Array", + "jei.neovitae.effect.loyal_friends.desc": "Summons and revives your tamed companions", + "jei.neovitae.effect.loyal_friends.name": "Array of Loyal Friends", + "jei.neovitae.effect.movement.desc": "Accelerates entities in a direction", + "jei.neovitae.effect.movement.name": "Movement Array", + "jei.neovitae.effect.night.desc": "Sets the time to night", + "jei.neovitae.effect.night.name": "Moonrise Array", + "jei.neovitae.effect.rain.desc": "Toggles rain on or off. Costs EV to activate.", + "jei.neovitae.effect.rain.name": "Tempest Array", + "jei.neovitae.effect.repulsion.desc": "Pushes hostile mobs away from the array", + "jei.neovitae.effect.repulsion.name": "Repulsion Array", + "jei.neovitae.effect.signal.desc": "Outputs redstone proportional to owner's EV", + "jei.neovitae.effect.signal.name": "Signal Array", + "jei.neovitae.effect.spike.desc": "Creates damaging spikes that harm entities", + "jei.neovitae.effect.spike.name": "Spike Array", + "jei.neovitae.effect.spirit_siphon.desc": "Damages mobs and releases raw spiritus into the chunk", + "jei.neovitae.effect.spirit_siphon.name": "Spirit Siphon Array", + "jei.neovitae.effect.trigger.desc": "Emits a redstone pulse when an entity steps on it", + "jei.neovitae.effect.trigger.name": "Trigger Array", + "jei.neovitae.effect.undertow.desc": "Creates a bubble column in water; right-click to reverse", + "jei.neovitae.effect.undertow.name": "Undertow Array", + "jei.neovitae.effect.updraft.desc": "Creates an upward gust of wind", + "jei.neovitae.effect.updraft.name": "Updraft Array", + "jei.neovitae.effect.vortex.desc": "Pulls nearby entities toward the array and stops endermen from teleporting away", + "jei.neovitae.effect.vortex.name": "Vortex Array", + "jei.neovitae.orb.info": "Orbs of Vitae serve three purposes:\n\nMain Hand: Right-click to sacrifice one heart, channeling 200 EV into your Anima.\n\nOff-Hand (Shield): Hold the use key to raise a Sanguine Ward that blocks all frontal damage. Costs 50 EV/second to maintain. Requires at least 200 EV to activate.\n\nOff-Hand (Harvest): Slay any creature while holding an orb in your off-hand to fill the orb's internal reservoir with Essentia Vitae (10 EV per point of max health). Place the orb on an Ara Vitae to drain its reservoir into the basin at 10x speed.\n\nThe orb glows with an enchanted sheen when its internal tank is full.", + "jei.neovitae.recipe.altar": "Ara Vitae", + "jei.neovitae.recipe.arc": "Athanor", + "jei.neovitae.recipe.array_crafting": "Array Crafting", + "jei.neovitae.recipe.array_effects": "Array Effects", + "jei.neovitae.recipe.athanor.chance": "Chance: %s%%", + "jei.neovitae.recipe.athanor.spiritus_cost": "Spiritus Cost:", + "jei.neovitae.recipe.blood_tank_upgrade": "Blood Tank Upgrade", + "jei.neovitae.recipe.componentTransfer": "Preserves Components", + "jei.neovitae.recipe.consumptionrate": "Consumption Rate: %s EV/t", + "jei.neovitae.recipe.disenchant": "Disenchanting", + "jei.neovitae.recipe.drainrate": "Drain Rate: %s EV/t", + "jei.neovitae.recipe.flask": "Flask Brewing", + "jei.neovitae.recipe.flask_combination": "Flask Combinations", + "jei.neovitae.recipe.hellfire_forge": "Hellfire Forge", + "jei.neovitae.recipe.hellfire_forge_upgrade": "Hellfire Forge Upgrade", + "jei.neovitae.recipe.imperfect_ritual": "Imperfect Ritual", + "jei.neovitae.recipe.info": "Hover for info", + "jei.neovitae.recipe.lp": "EV", + "jei.neovitae.recipe.lpDrained": "EV Drained: %s", + "jei.neovitae.recipe.meteor": "Meteor Ritual", + "jei.neovitae.recipe.meteor.estimate": "Est: %s blocks (~%s%%)", + "jei.neovitae.recipe.meteor.fill": "Fill Block", + "jei.neovitae.recipe.meteor.weight": "Weight: %s", + "jei.neovitae.recipe.minimum_spiritus": "Minimum Spiritus: %s", + "jei.neovitae.recipe.requiredlp": "Required Essentia Vitae: %s", + "jei.neovitae.recipe.requiredtier": "Required Tier: %s", + "jei.neovitae.recipe.ritual": "Ritual", + "jei.neovitae.recipe.ritual.activation": "Activation Cost:", + "jei.neovitae.recipe.ritual.crystal.awakened": "Tier: Awakened", + "jei.neovitae.recipe.ritual.crystal.creative": "Tier: Creative", + "jei.neovitae.recipe.ritual.crystal.weak": "Tier: Weak", + "jei.neovitae.recipe.ritual.refresh": "Refresh Cost:", + "jei.neovitae.recipe.ritual.total_runes": "Total Runes: %s", + "jei.neovitae.recipe.spiritus": "Spiritus", + "jei.neovitae.recipe.spiritus_drained": "Spiritus Drained: %s", + "jei.neovitae.recipe.tabulavitae": "Tabula Vitae", + "jei.neovitae.recipe.ticksRequired": "Ticks: %s", + "jei.neovitae.recipe.upgrade_hint": "Any damageable item will be converted to have Blood Mending", + "jei.neovitae.upgrade_tome.arrow_protect.info": "Reduces incoming projectile damage as it levels.\n\nTrained: take projectile damage while wearing the full Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.battle_hungry.info": "If you go too long without combat, the armour saps your hunger.\n\nImposed by the Sentient Downgrade ritual, which trades unwanted upgrade levels for this curse and frees Upgrade Points to spend elsewhere.", + "jei.neovitae.upgrade_tome.crippled_arm.info": "Locks your off-hand, leaving only one arm usable.\n\nImposed by the Sentient Downgrade ritual, which trades unwanted upgrade levels for this curse and frees Upgrade Points to spend elsewhere.", + "jei.neovitae.upgrade_tome.curios_socket.info": "Adds Curios accessory sockets to your Sentient set (requires the Curios mod).\n\nNot trained through activity; apply the tome directly to a worn Sentient set.\n\nInscribe this tome in the Tabula Vitae from a written book, a shulker shell, an ender pearl, and a gold ingot (Tier 3, 5,000 Essentia Vitae).", + "jei.neovitae.upgrade_tome.dig_slowdown.info": "Reduces your mining speed.\n\nImposed by the Sentient Downgrade ritual, which trades unwanted upgrade levels for this curse and frees Upgrade Points to spend elsewhere.", + "jei.neovitae.upgrade_tome.digging.info": "Increases mining speed.\n\nTrained: break blocks while wearing the full Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.elytra.info": "Grants elytra-style gliding from the chestplate.\n\nNot trained through activity; apply the tome directly to a worn Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.experienced.info": "Increases the experience gained from orbs.\n\nTrained: pick up experience while wearing the full Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.fall_protect.info": "Reduces fall damage as it levels.\n\nTrained: take fall damage while wearing the full Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.fire_resist.info": "Periodically grants Fire Resistance.\n\nTrained: spend time on fire while wearing the full Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.gilded.info": "Piglins treat you as neutral, as though you wore gold.\n\nNot trained through activity; apply the tome directly to a worn Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.health.info": "Increases maximum health.\n\nTrained: restore health through regeneration, potions, or vitaemantic healing while wearing the full Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.jump.info": "Increases jump height and reduces fall damage.\n\nTrained: rise through the air by jumping while wearing the full Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.knockback_resist.info": "Increases knockback resistance, and at higher levels maximum health.\n\nTrained: eat food while wearing the full Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.luck.info": "Increases the Luck attribute, improving loot rolls.\n\nNot trained through activity; apply the tome directly to a worn Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.melee_damage.info": "Increases melee attack damage.\n\nTrained: deal melee damage while wearing the full Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.melee_decrease.info": "Reduces your melee attack damage.\n\nImposed by the Sentient Downgrade ritual, which trades unwanted upgrade levels for this curse and frees Upgrade Points to spend elsewhere.", + "jei.neovitae.upgrade_tome.netherite_protect.info": "Adds armour and armour toughness.\n\nNot trained through activity; apply the tome directly to a worn Sentient set.\n\nInscribe this tome in the Tabula Vitae from a diamond, a written book, a netherite ingot, and a shulker shell (Master orb, 10,000 Essentia Vitae).", + "jei.neovitae.upgrade_tome.physical_protect.info": "Reduces incoming non-projectile damage, such as melee and explosions, as it levels.\n\nTrained: take non-projectile damage while wearing the full Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.poison_resist.info": "Periodically cleanses Poison.\n\nTrained: spend time poisoned while wearing the full Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.quenched.info": "Prevents you from drinking potions.\n\nImposed by the Sentient Downgrade ritual, which trades unwanted upgrade levels for this curse and frees Upgrade Points to spend elsewhere.", + "jei.neovitae.upgrade_tome.repair.info": "Slowly mends the chestplate's durability over time.\n\nTrained: as the chestplate's durability is restored while you wear the full Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.self_sacrifice.info": "Increases the Essentia Vitae gained from self-sacrifice.\n\nTrained: take self-sacrifice damage by bleeding into your blood orb or from an altar while wearing the full Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.slow_heal.info": "Reduces the healing you receive.\n\nImposed by the Sentient Downgrade ritual, which trades unwanted upgrade levels for this curse and frees Upgrade Points to spend elsewhere.", + "jei.neovitae.upgrade_tome.speed.info": "Increases movement speed.\n\nTrained: travel across the ground while wearing the full Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.speed_decrease.info": "Reduces your movement speed.\n\nImposed by the Sentient Downgrade ritual, which trades unwanted upgrade levels for this curse and frees Upgrade Points to spend elsewhere.", + "jei.neovitae.upgrade_tome.sprint_attack.info": "Adds bonus damage and knockback to sprint attacks.\n\nTrained: deal damage while sprinting and wearing the full Sentient set.\n\nObtain the tome from dungeon loot (The Mines and the Foreman's hoard), the Sentient Extraction ritual, or by combining two duplicate tomes at a crafting table.", + "jei.neovitae.upgrade_tome.storm_trooper.info": "Spoils your aim, scattering the projectiles you fire.\n\nImposed by the Sentient Downgrade ritual, which trades unwanted upgrade levels for this curse and frees Upgrade Points to spend elsewhere.", + "jei.neovitae.upgrade_tome.swim_decrease.info": "Reduces your swimming speed.\n\nImposed by the Sentient Downgrade ritual, which trades unwanted upgrade levels for this curse and frees Upgrade Points to spend elsewhere.", + "jukebox_song.neovitae.blood_sweat_and_tears": "Saereth - Blood, Sweat & Tears", + "key.categories.neovitae": "Neo Vitae", + "key.neovitae.blood_shield": "Blood Shield (Orb of Vitae)", + "key.neovitae.edit_hud": "Edit HUD Layout", + "key.neovitae.lex_beam": "Lex Vitae: Fire Beam", + "key.neovitae.lex_mode": "Lex Vitae: Cycle Mode", + "menu.neovitae.athanor": "Athanor", + "menu.neovitae.teleposer": "Teleposer", + "message.neovitae.altar_draws_blood": "The altar draws the blood it needs...", + "message.neovitae.blood_light.brightness": "Blood Light: Brightness %s", + "message.neovitae.blood_light.redstone_off": "Redstone Control: Disabled", + "message.neovitae.blood_light.redstone_on": "Redstone Control: Enabled", + "message.neovitae.lex_vitae.radius": "Lex Vitae mining radius: %sx%s", + "message.neovitae.materials.generated": "[Neo Vitae] New ore materials have been detected and added to the config.", + "message.neovitae.materials.restart_required": "[Neo Vitae] A game restart is required for the new material items to appear.", + "message.neovitae.sigil.blood_light.brightness": "Sigil Brightness: %s", + "message.neovitae.too_far_from_altar": "You are too far from an Ara Vitae", + "message.neovitae.vitae_link.locked": "Cannot change tier while crafting", + "message.neovitae.vitae_link.tier": "Craft Tier: %s / %s", + "ritual.neovitae.activation.insufficient": "Not enough Essentia Vitae to activate this ritual.", + "ritual.neovitae.armour_evolve": "Ritual of Sentient Evolution", + "ritual.neovitae.armour_evolve.desc": "Stand on the master stone in Sentient Armor; the ritual expands its upgrade capacity beyond the former limit.", + "ritual.neovitae.armour_evolve.info": "Stand on the master stone in Sentient Armor; the ritual expands its upgrade capacity beyond the former limit.", + "ritual.neovitae.blockRange.noRange": "No range with that key.", + "ritual.neovitae.blockRange.tooBig": "Area volume exceeds limit of %d blocks.", + "ritual.neovitae.blockRange.tooFar": "Area extends beyond limits (vertical: %d, horizontal: %d).", + "ritual.neovitae.butchering": "Ritual of Butchering", + "ritual.neovitae.butchering.desc": "Slaughters adult animals in range and gathers their drops into an adjacent chest, always leaving enough of each species alive to keep breeding. Set how many of each to spare with the Ritual Configurator.", + "ritual.neovitae.butchering.info": "Slaughters adult animals in range and gathers their drops into an adjacent chest, always leaving enough of each species alive to keep breeding. Set how many of each to spare with the Ritual Configurator.", + "ritual.neovitae.condor": "Soaring Skies", + "ritual.neovitae.condor.desc": "Bestows true flight upon every practitioner within the circle. Dusk-tier.", + "ritual.neovitae.condor.info": "Bestows true flight upon every practitioner within the circle. Dusk-tier.", + "ritual.neovitae.containment": "Ritual of Containment", + "ritual.neovitae.containment.desc": "Pushes any creature trying to leave the area back toward the center; an invisible cage.", + "ritual.neovitae.containment.info": "Pushes any creature trying to leave the area back toward the center; an invisible cage.", + "ritual.neovitae.crafting": "Rhythm of the Beating Anvil", + "ritual.neovitae.crafting.desc": "Automates crafting through an adjacent inventory. Spiritus Invictus routes through a Hellfire Forge, Spiritus Ruina through a Tabula Vitae. Dusk-tier.", + "ritual.neovitae.crafting.info": "Automates crafting through an adjacent inventory. Spiritus Invictus routes through a Hellfire Forge, Spiritus Ruina through a Tabula Vitae. Dusk-tier.", + "ritual.neovitae.crafting.spiritus.invictus": "Spiritus Invictus: Attempts a Hellfire Forge recipe first, falling back to vanilla crafting if none match.", + "ritual.neovitae.crafting.spiritus.ruina": "Spiritus Ruina: Attempts a Tabula Vitae recipe first, falling back to vanilla crafting if none match.", + "ritual.neovitae.crystalLevel.insufficient": "Crystal tier is too low to activate this ritual.", + "ritual.neovitae.crystallum_fractura": "Crystallum Fractura", + "ritual.neovitae.crystallum_fractura.aspect_effect": "Biases the growth aura's Spiritus injection toward the chosen aspect's crystals. Raw leaves the aura unbiased.", + "ritual.neovitae.crystallum_fractura.desc": "Auto-harvests Spiritus Crystal clusters in range, doubles their growth speed, and biases the chunk's aspect via the Ritual Configurator.", + "ritual.neovitae.crystallum_fractura.info": "Auto-harvests Spiritus Crystal clusters in range, doubles their growth speed, and biases the chunk's aspect via the Ritual Configurator.", + "ritual.neovitae.downgrade": "Sentient Extraction", + "ritual.neovitae.downgrade.desc": "Throw a piece of Sentient Armor onto the small zone above the master stone; the ritual extracts every upgrade as a separate Upgrade Tome.", + "ritual.neovitae.downgrade.info": "Throw a piece of Sentient Armor onto the small zone above the master stone; the ritual extracts every upgrade as a separate Upgrade Tome.", + "ritual.neovitae.dungeon.no_space": "Not enough space: clear a %sx%sx%s area around the Master Ritual Stone.", + "ritual.neovitae.expulsion": "Ritual of Expulsion", + "ritual.neovitae.expulsion.desc": "Drives every creature outward from the ritual center.", + "ritual.neovitae.expulsion.info": "Drives every creature outward from the ritual center.", + "ritual.neovitae.feathered_knife": "Ritual of the Willing Sacrifice", + "ritual.neovitae.feathered_knife.desc": "Wounds the practitioner standing on the master stone, converting their health into EV for the altar.", + "ritual.neovitae.feathered_knife.info": "Wounds the practitioner standing on the master stone, converting their health into EV for the altar.", + "ritual.neovitae.felling": "Ritual of Fallen Trees", + "ritual.neovitae.felling.desc": "Fells every tree in range and drops the logs into an adjacent chest.", + "ritual.neovitae.felling.info": "Fells every tree in range and drops the logs into an adjacent chest.", + "ritual.neovitae.forsaken_soul": "The Ritual of Lost Souls", + "ritual.neovitae.forsaken_soul.desc": "Watches the 21x21x21 area for non-player mob deaths and drops a charged Raw Spiritus item at each death position.", + "ritual.neovitae.forsaken_soul.info": "Watches the 21x21x21 area for non-player mob deaths and drops a charged Raw Spiritus item at each death position.", + "ritual.neovitae.full_stomach": "Ritual of the Satiated Stomach", + "ritual.neovitae.full_stomach.desc": "Feeds every practitioner in range from food stored in an adjacent chest.", + "ritual.neovitae.full_stomach.info": "Feeds every practitioner in range from food stored in an adjacent chest.", + "ritual.neovitae.green_grove": "Ritual of Overgrowth", + "ritual.neovitae.green_grove.desc": "Suffuses the earth with life; bonemeals nearby crops and saplings. Spiritus aspects extend it to farmland hydration, Plant Leech, or scaled chance.", + "ritual.neovitae.green_grove.info": "Suffuses the earth with life; bonemeals nearby crops and saplings. Spiritus aspects extend it to farmland hydration, Plant Leech, or scaled chance.", + "ritual.neovitae.green_grove.spiritus.invictus": "Spiritus Invictus: Hydrates nearby farmland to full moisture.", + "ritual.neovitae.green_grove.spiritus.raw": "Raw Spiritus: Hastens the refresh rate (20 ticks down to 10 as raw rises).", + "ritual.neovitae.green_grove.spiritus.ruina": "Spiritus Ruina: Applies Plant Leech to nearby mobs.", + "ritual.neovitae.green_grove.spiritus.vindicta": "Spiritus Vindicta: Scales growth success chance up to 100%%.", + "ritual.neovitae.grounding": "The Sinner's Burden", + "ritual.neovitae.grounding.desc": "Imposes heavy gravity within the area; entities that try to fly are dragged back to the earth. Spiritus aspects shift between Heavy Heart, Suspended, and Levitation effects.", + "ritual.neovitae.grounding.info": "Imposes heavy gravity within the area; entities that try to fly are dragged back to the earth. Spiritus aspects shift between Heavy Heart, Suspended, and Levitation effects.", + "ritual.neovitae.harvest": "Ritual of Harvest", + "ritual.neovitae.harvest.desc": "Reaps every mature crop in range and replants the seeds. Place a chest atop the Master Ritual Stone to collect the yield; otherwise it drops where it grew.", + "ritual.neovitae.harvest.info": "Reaps every mature crop in range and replants the seeds. Place a chest atop the Master Ritual Stone to collect the yield; otherwise it drops where it grew.", + "ritual.neovitae.imperfect.night": "Turn Day to Night", + "ritual.neovitae.imperfect.night.desc": "Turns day into night", + "ritual.neovitae.imperfect.rain": "Make it Rain", + "ritual.neovitae.imperfect.rain.desc": "Summons a thunderstorm", + "ritual.neovitae.imperfect.resistance": "Fire Resistance", + "ritual.neovitae.imperfect.resistance.desc": "Grants Fire Resistance II", + "ritual.neovitae.imperfect.zombie": "Strong Zombie", + "ritual.neovitae.imperfect.zombie.desc": "Spawns a reinforced zombie", + "ritual.neovitae.lava": "Serenade of the Nether", + "ritual.neovitae.lava.desc": "Places lava source blocks within the area.", + "ritual.neovitae.lava.info": "Places lava source blocks within the area.", + "ritual.neovitae.magnetism": "The Endless Quarry", + "ritual.neovitae.magnetism.desc": "Reaps ore blocks from the volume below the master stone (loading unloaded chunks as needed). Inserts as items into a chest at the configured chest position (directly above the master stone by default) if one is present; otherwise places the ore as a block in a 3x3x3 volume above. Scan radius scales with the foundation block: iron 7, gold 15, diamond 31, netherite 63, anything else 3. 50 EV per ore moved; up to 3 ores and 100 checks per refresh, scan reaches bedrock.", + "ritual.neovitae.magnetism.info": "Reaps ore blocks from the volume below the master stone (loading unloaded chunks as needed). Inserts as items into a chest at the configured chest position (directly above the master stone by default) if one is present; otherwise places the ore as a block in a 3x3x3 volume above. Scan radius scales with the foundation block: iron 7, gold 15, diamond 31, netherite 63, anything else 3. 50 EV per ore moved; up to 3 ores and 100 checks per refresh, scan reaches bedrock.", + "ritual.neovitae.meteor": "Ritual of Meteo", + "ritual.neovitae.meteor.desc": "Consumes a catalyst item dropped within the area and crashes a corresponding meteor from above. Catalysts are defined by meteor recipes.", + "ritual.neovitae.meteor.info": "Consumes a catalyst item dropped within the area and crashes a corresponding meteor from above. Catalysts are defined by meteor recipes.", + "ritual.neovitae.offset.info": "Offset: X=%d, Y=%d, Z=%d", + "ritual.neovitae.phantom_bridge": "Ritual of the Phantom Bridge", + "ritual.neovitae.phantom_bridge.desc": "Weaves spectral platforms beneath the feet of practitioners in range.", + "ritual.neovitae.phantom_bridge.info": "Weaves spectral platforms beneath the feet of practitioners in range.", + "ritual.neovitae.placer": "Ritual of the Mason", + "ritual.neovitae.placer.desc": "Places blocks drawn from an adjacent chest across the configured area.", + "ritual.neovitae.placer.info": "Places blocks drawn from an adjacent chest across the configured area.", + "ritual.neovitae.pump": "Hymn of Siphoning", + "ritual.neovitae.pump.desc": "Draws fluid source blocks into a fluid tank at the configured tank position (directly above the master stone by default).", + "ritual.neovitae.pump.info": "Draws fluid source blocks into a fluid tank at the configured tank position (directly above the master stone by default).", + "ritual.neovitae.regeneration": "Ritual of Regeneration", + "ritual.neovitae.regeneration.desc": "Applies Regeneration to practitioners in range; with Spiritus Ruina present, also drains nearby mobs to heal you.", + "ritual.neovitae.regeneration.info": "Applies Regeneration to practitioners in range; with Spiritus Ruina present, also drains nearby mobs to heal you.", + "ritual.neovitae.shepherd": "Ritual of the Shepherd", + "ritual.neovitae.shepherd.desc": "Tends the animals in range: it hastens the growth of the young and coaxes ready adults into breeding, spending a little Essentia Vitae to feed them so no food or chest is required. Raw Spiritus quickens its pulse.", + "ritual.neovitae.shepherd.info": "Tends the animals in range: it hastens the growth of the young and coaxes ready adults into breeding, spending a little Essentia Vitae to feed them so no food or chest is required. Raw Spiritus quickens its pulse.", + "ritual.neovitae.simple_dungeon": "Breaching the Edge of Demon Realm", + "ritual.neovitae.simple_dungeon.desc": "One-shot rite: consumes a large EV pool and assembles a complete Starter tier dungeon structure at the master ritual stone.", + "ritual.neovitae.simple_dungeon.info": "One-shot rite: consumes a large EV pool and assembles a complete Starter tier dungeon structure at the master ritual stone.", + "ritual.neovitae.speed": "Ritual of Speed", + "ritual.neovitae.speed.desc": "Propels non-sneaking entities in the master stone's facing direction. Sneak inside the area to receive Speed II for 30 minutes instead. Aspects modulate velocity, target filtering, and add Soft Fall.", + "ritual.neovitae.speed.info": "Propels non-sneaking entities in the master stone's facing direction. Sneak inside the area to receive Speed II for 30 minutes instead. Aspects modulate velocity, target filtering, and add Soft Fall.", + "ritual.neovitae.sphere": "Dawn of the New Moon", + "ritual.neovitae.sphere.desc": "Scoops the ellipsoidal volume of terrain below the master stone and lifts it upward into a floating moon. Foundation block beneath the master sets the size: iron 41, gold 49, diamond 57, netherite 65 across, anything else 33. 10 EV per block moved; ~100 checks per refresh.", + "ritual.neovitae.sphere.info": "Scoops the ellipsoidal volume of terrain below the master stone and lifts it upward into a floating moon. Foundation block beneath the master sets the size: iron 41, gold 49, diamond 57, netherite 65 across, anything else 33. 10 EV per block moved; ~100 checks per refresh.", + "ritual.neovitae.standard_dungeon": "Highway to Hell", + "ritual.neovitae.standard_dungeon.desc": "Opens a permanent gateway to the Endless tier dungeon: a vast procedural dungeon (Mines, Foreman fight, aspected loot) that goes on forever and can be returned to as often as you like. Consumes a very large EV pool.", + "ritual.neovitae.standard_dungeon.info": "Opens a permanent gateway to the Endless tier dungeon: a vast procedural dungeon (Mines, Foreman fight, aspected loot) that goes on forever and can be returned to as often as you like. Consumes a very large EV pool.", + "ritual.neovitae.structure.invalid": "Ritual structure is incomplete or invalid.", + "ritual.neovitae.suppression": "Dome of Suppression", + "ritual.neovitae.suppression.desc": "Replaces fluid source blocks in range with air, restoring them when the ritual stops.", + "ritual.neovitae.suppression.info": "Replaces fluid source blocks in range with air, restoring them when the ritual stops.", + "ritual.neovitae.torment_nexus": "The Torment Nexus", + "ritual.neovitae.torment_nexus.desc": "Binds every spawner and trial spawner in range, suppressing their natural spawns and harvesting an equivalent stream of EV from the simulated kills. Loot funnels into a chest atop the master stone; an Experience Tome in the chest soaks up the kills' XP. Requires an Awakened Activation Crystal.", + "ritual.neovitae.torment_nexus.info": "Binds every spawner and trial spawner in range, suppressing their natural spawns and harvesting an equivalent stream of EV from the simulated kills. Loot funnels into a chest atop the master stone; an Experience Tome in the chest soaks up the kills' XP. Requires an Awakened Activation Crystal.", + "ritual.neovitae.upgrade_remove": "Tabula Rasa", + "ritual.neovitae.upgrade_remove.desc": "Wipes every upgrade from worn Sentient Armor and resets used points to zero; no tomes are produced.", + "ritual.neovitae.upgrade_remove.info": "Wipes every upgrade from worn Sentient Armor and resets used points to zero; no tomes are produced.", + "ritual.neovitae.water": "Ritual of the Full Spring", + "ritual.neovitae.water.desc": "Places water source blocks in the area; with Raw Spiritus, also fills any fluid tank above the master stone (1 Raw per 1,000 mB).", + "ritual.neovitae.water.info": "Places water source blocks in the area; with Raw Spiritus, also fills any fluid tank above the master stone (1 Raw per 1,000 mB).", + "ritual.neovitae.well_of_suffering": "Well of Suffering", + "ritual.neovitae.well_of_suffering.desc": "Damages every hostile creature in range and channels their pain into Essentia Vitae at the master stone.", + "ritual.neovitae.well_of_suffering.info": "Damages every hostile creature in range and channels their pain into Essentia Vitae at the master stone.", + "ritual.neovitae.yawning_void": "All Consuming Void", + "ritual.neovitae.yawning_void.desc": "Erases blocks in a small box directly beneath the master ritual stone, one block per refresh. No drops. Spiritus Invictus moves the block to a placement volume above instead of consuming it; Spiritus Ruina limits consumption to blocks matching items in the chest above; Raw Spiritus accelerates the refresh rate.", + "ritual.neovitae.yawning_void.info": "Erases blocks in a small box directly beneath the master ritual stone, one block per refresh. No drops. Spiritus Invictus moves the block to a placement volume above instead of consuming it; Spiritus Ruina limits consumption to blocks matching items in the chest above; Raw Spiritus accelerates the refresh rate.", + "ritual.neovitae.yawning_void.spiritus.invictus": "Spiritus Invictus: Moves the cleared block into a 3x3x3 placement volume above the master stone instead of erasing it.", + "ritual.neovitae.yawning_void.spiritus.raw": "Raw Spiritus: Accelerates the refresh rate; with enough raw aura, approaches one block per tick.", + "ritual.neovitae.yawning_void.spiritus.ruina": "Spiritus Ruina: Only consumes blocks whose item form matches the whitelist chest directly above the master stone.", + "ritual.neovitae.zephyr": "The Gathering", + "ritual.neovitae.zephyr.desc": "Persistent wind that gathers loose items and XP, depositing them with the master stone or a nearby player.", + "ritual.neovitae.zephyr.info": "Persistent wind that gathers loose items and XP, depositing them with the master stone or a nearby player.", + "sentient_upgrade.neovitae.arrow_protect": "Pin Cushion", + "sentient_upgrade.neovitae.battle_hungry": "Battle Hungry", + "sentient_upgrade.neovitae.crippled_arm": "Crippled Arm", + "sentient_upgrade.neovitae.curios_socket": "Curios Sockets", + "sentient_upgrade.neovitae.dig_slowdown": "Leadened Pick", + "sentient_upgrade.neovitae.digging": "Dwarven Might", + "sentient_upgrade.neovitae.elytra": "Elytra", + "sentient_upgrade.neovitae.experienced": "Experienced", + "sentient_upgrade.neovitae.fall_protect": "Soft Fall", + "sentient_upgrade.neovitae.fire_resist": "Gift of Ignis", + "sentient_upgrade.neovitae.gilded": "Gilded", + "sentient_upgrade.neovitae.health": "Healthy", + "sentient_upgrade.neovitae.jump": "Strong Legs", + "sentient_upgrade.neovitae.knockback_resist": "Body Builder", + "sentient_upgrade.neovitae.luck": "Skilled", + "sentient_upgrade.neovitae.melee_damage": "Fierce Strike", + "sentient_upgrade.neovitae.melee_decrease": "Dulled Blade", + "sentient_upgrade.neovitae.netherite_protect": "Brilliance", + "sentient_upgrade.neovitae.physical_protect": "Tough", + "sentient_upgrade.neovitae.poison_resist": "Poison Resistance", + "sentient_upgrade.neovitae.quenched": "Quenched", + "sentient_upgrade.neovitae.repair": "Repair", + "sentient_upgrade.neovitae.self_sacrifice": "Tough Palms", + "sentient_upgrade.neovitae.slow_heal": "Slow Heal", + "sentient_upgrade.neovitae.speed": "Quick Feet", + "sentient_upgrade.neovitae.speed_decrease": "Limp Leg", + "sentient_upgrade.neovitae.sprint_attack": "Charging Strike", + "sentient_upgrade.neovitae.storm_trooper": "Storm Trooper", + "sentient_upgrade.neovitae.swim_decrease": "Concrete Shoes", + "spiritus.neovitae.invictus": "Spiritus Invictus", + "spiritus.neovitae.nihilum": "Spiritus Nihilum", + "spiritus.neovitae.raw": "Raw Spiritus", + "spiritus.neovitae.ruina": "Spiritus Ruina", + "spiritus.neovitae.vindicta": "Spiritus Vindicta", + "tooltip.neovitae.activated": "Activated", + "tooltip.neovitae.activationcrystal.awakened": "Activates more powerful rituals.", + "tooltip.neovitae.activationcrystal.creative": "Creative Only - Activates any ritual.", + "tooltip.neovitae.activationcrystal.weak": "Activates low-level rituals.", + "tooltip.neovitae.anointment.bow_power.desc": "Increases arrow damage", + "tooltip.neovitae.anointment.bow_velocity.desc": "Increases arrow velocity", + "tooltip.neovitae.anointment.fortune.desc": "Increases block drops (Fortune)", + "tooltip.neovitae.anointment.hidden_knowledge.desc": "Increases XP from mining blocks", + "tooltip.neovitae.anointment.holy_water.desc": "Deals extra damage to undead", + "tooltip.neovitae.anointment.level": "Level: %s", + "tooltip.neovitae.anointment.looting.desc": "Increases mob drops (Looting)", + "tooltip.neovitae.anointment.melee_damage.desc": "Increases melee damage dealt", + "tooltip.neovitae.anointment.quick_draw.desc": "Decreases bow draw time", + "tooltip.neovitae.anointment.repairing.desc": "Repairs weapon using XP on hit", + "tooltip.neovitae.anointment.shift_for_details": "Hold Shift for details", + "tooltip.neovitae.anointment.silk_touch.desc": "Harvests blocks with Silk Touch", + "tooltip.neovitae.anointment.smelting.desc": "Auto-smelts drops from mining", + "tooltip.neovitae.anointment.spiritus_drain.desc": "Arrows drain Spiritus on hit", + "tooltip.neovitae.anointment.uses": "Uses: %s", + "tooltip.neovitae.anointment.voiding.desc": "Destroys unwanted drops from mining", + "tooltip.neovitae.arcane_scribe_tool": "Inscribes an alchemy array when used on a surface", + "tooltip.neovitae.arcane_scribe_tool.color": "Color: %s", + "tooltip.neovitae.arctool.additionaldrops": "Additional Output Chance: %sx", + "tooltip.neovitae.arctool.craftspeed": "Crafting Speed: %sx", + "tooltip.neovitae.arctool.usage": "Used in the Athanor", + "tooltip.neovitae.arctool.usage.cutting_fluid": "Used in the Athanor and Tabula Vitae", + "tooltip.neovitae.arctool.uses": "Uses Remaining: %s", + "tooltip.neovitae.array_effect.bounce": "Bounces entities high into the air. Crouch to disable.", + "tooltip.neovitae.array_effect.collection": "Pulls dropped items within 2 blocks. Place over a chest to auto-collect.", + "tooltip.neovitae.array_effect.day": "Advances the time to dawn. Consumed on use.", + "tooltip.neovitae.array_effect.deflection": "Reflects projectiles passing through a column above the array.", + "tooltip.neovitae.array_effect.elevator": "Requires another Teleposition Array above or below. Jump to teleport up, sneak to go down. Range: 64 blocks.", + "tooltip.neovitae.array_effect.endless_fountain": "Fills adjacent fluid tanks with up to 6 buckets of water every 5 ticks.", + "tooltip.neovitae.array_effect.freeze": "Freezes water sources to ice and covers ground in snow. Consumed on use.", + "tooltip.neovitae.array_effect.furnace": "Smelts items on the ground using furnace recipes. 10 EV per stack. Prevents item despawn.", + "tooltip.neovitae.array_effect.growth": "Accelerates crop and plant growth in a 2-block radius.", + "tooltip.neovitae.array_effect.imprisonment": "Place atop a mob spawner. The next mob killed within 11x11x11 becomes the spawner's new mob, and the array is consumed.", + "tooltip.neovitae.array_effect.light": "Places invisible light sources in a radius above the array.", + "tooltip.neovitae.array_effect.loyal_friends": "Summons and revives your tamed companions near the array.", + "tooltip.neovitae.array_effect.movement": "Accelerates entities in the direction the array faces.", + "tooltip.neovitae.array_effect.night": "Advances the time to night. Consumed on use.", + "tooltip.neovitae.array_effect.rain": "Toggles rain on or off. Costs 500 EV. Consumed on use.", + "tooltip.neovitae.array_effect.repulsion": "Pushes hostile mobs away in a 5-block radius.", + "tooltip.neovitae.array_effect.signal": "Outputs redstone signal 0-15 based on the owner's EV level.", + "tooltip.neovitae.array_effect.spike": "Damages any entity that steps on the array.", + "tooltip.neovitae.array_effect.spirit_siphon": "Damages non-player mobs and releases raw spiritus into the chunk.", + "tooltip.neovitae.array_effect.trigger": "Emits a redstone pulse when a mob or player steps on the array.", + "tooltip.neovitae.array_effect.undertow": "Drives a bubble column through the water above. Right-click to flip between upward (push) and downward (drag).", + "tooltip.neovitae.array_effect.updraft": "Launches entities upward with a gust of wind.", + "tooltip.neovitae.array_effect.vortex": "Pulls nearby entities toward the array and stops endermen from teleporting away.", + "tooltip.neovitae.blood_battery.capacity": "Capacity: %s FE", + "tooltip.neovitae.blood_battery.creative": "Creative Only", + "tooltip.neovitae.blood_lantern.desc": "Wards a 16-block radius against passive and ambient mob spawns.", + "tooltip.neovitae.blood_mending": "Enchanted with Blood Mending", + "tooltip.neovitae.blood_provider.slate.desc": "A simple ampoule containing 500 EV.", + "tooltip.neovitae.bound_treasures.linked": "Container linked", + "tooltip.neovitae.bound_treasures.missing": "Linked container no longer exists", + "tooltip.neovitae.bound_treasures.not_linked": "No container linked. Shift right-click a container to bind.", + "tooltip.neovitae.bound_treasures.unloaded": "Linked container is in an unloaded area", + "tooltip.neovitae.container_tier": "Current Tier: %s", + "tooltip.neovitae.container_tier_missing": "No Tier found!", + "tooltip.neovitae.crystal_catalyst.aspect": "Aspect: %s", + "tooltip.neovitae.crystal_catalyst.desc": "Right-click a same-aspect Spiritus Crystal to accelerate its growth, or a fully-grown Raw cluster to transmute it (consumes one Animus Mote)", + "tooltip.neovitae.currentOwner": "Bound to: %s", + "tooltip.neovitae.current_owner": "Current Owner: %s", + "tooltip.neovitae.current_type.invictus": "Contains: Invictus Spiritus", + "tooltip.neovitae.current_type.nihilum": "Contains: Nihilum Spiritus", + "tooltip.neovitae.current_type.raw": "Contains: Raw Spiritus", + "tooltip.neovitae.current_type.ruina": "Contains: Ruina Spiritus", + "tooltip.neovitae.current_type.vindicta": "Contains: Vindicta Spiritus", + "tooltip.neovitae.deactivated": "Deactivated", + "tooltip.neovitae.decoration.safe": "Safe for Decoration", + "tooltip.neovitae.diviner.airRune": "Air Runes: %d", + "tooltip.neovitae.diviner.blankRune": "Blank Runes: %d", + "tooltip.neovitae.diviner.currentDirection": "Current Direction: %s", + "tooltip.neovitae.diviner.currentRitual": "Current Ritual: %s", + "tooltip.neovitae.diviner.cycleHint": "Right-click in air to select a ritual", + "tooltip.neovitae.diviner.dawnRune": "Dawn Runes: %d", + "tooltip.neovitae.diviner.desc": "Used to build rituals.", + "tooltip.neovitae.diviner.duskRune": "Dusk Runes: %d", + "tooltip.neovitae.diviner.earthRune": "Earth Runes: %d", + "tooltip.neovitae.diviner.extraExtraInfo": "-Hold shift + alt for augmentation info-", + "tooltip.neovitae.diviner.extraInfo": "Press shift for extra info.", + "tooltip.neovitae.diviner.fireRune": "Fire Runes: %d", + "tooltip.neovitae.diviner.noRitual": "No ritual selected", + "tooltip.neovitae.diviner.stat.activation": "Awakening: %s EV", + "tooltip.neovitae.diviner.stat.crystal": "Demands the %s", + "tooltip.neovitae.diviner.stat.cycle": "Cycle: every %s ticks", + "tooltip.neovitae.diviner.stat.upkeep": "Upkeep: %s EV per cycle", + "tooltip.neovitae.diviner.totalRune": "Total Runes: %d", + "tooltip.neovitae.diviner.waterRune": "Water Runes: %d", + "tooltip.neovitae.dungeon_key.desc": "Use on sealed dungeon doors", + "tooltip.neovitae.dungeon_key.type": "Key Type: %s", + "tooltip.neovitae.enchantment_amplifier": "Can act as an Enchanting Table amplifier", + "tooltip.neovitae.experience_tome.sneak_use": "Sneak + Use: Store XP", + "tooltip.neovitae.experience_tome.stored": "Stored XP: %s", + "tooltip.neovitae.experience_tome.use": "Use: Retrieve XP", + "tooltip.neovitae.flask.combination": "Combination potion - see the Scriptura Vitae for details", + "tooltip.neovitae.fluid_content": "Contains: %smB of %s", + "tooltip.neovitae.fluid_content_empty": "Empty", + "tooltip.neovitae.has_living_stats": "Theres some kind of notes, but you cant decipher them", + "tooltip.neovitae.imperfectRitualStone.desc": "Simple ritual stone for quick effects", + "tooltip.neovitae.imperfectRitualStone.hint": "Place a block above and right-click to activate", + "tooltip.neovitae.inscriber.desc": "The writing is on the wall...", + "tooltip.neovitae.lavaCrystal.desc": "Place fire, bindable furnace fuel", + "tooltip.neovitae.lexVitae.active": "Active", + "tooltip.neovitae.lexVitae.desc": "Sentient multitool: chops, mines, digs, tills. Sneak-right-click to toggle. Sneak+scroll to set mining radius. The Cycle Mode key switches the beam between mining, damage, and both. Mined blocks are sent straight to your inventory.", + "tooltip.neovitae.lexVitae.dormant": "Dormant", + "tooltip.neovitae.lexVitae.mode": "Mode: %s", + "tooltip.neovitae.lexVitae.mode.both": "Mining & Damage", + "tooltip.neovitae.lexVitae.mode.damaging": "Damage", + "tooltip.neovitae.lexVitae.mode.mining": "Mining", + "tooltip.neovitae.lexVitae.radius": "Radius: %sx%s", + "tooltip.neovitae.lexVitae.rider.nihilum": "Devastating damage and mining bonuses", + "tooltip.neovitae.lexVitae.rider.raw": "All actions empowered by stored Raw spiritus", + "tooltip.neovitae.lexVitae.rider.vindicta": "Faster swings and channels", + "tooltip.neovitae.masterRitualStone.inverted": "Inverted - requires redstone signal to operate", + "tooltip.neovitae.no_owner": "Not bound yet", + "tooltip.neovitae.noderouter.coords": "Stored Position: %d, %d, %d", + "tooltip.neovitae.orb.anima_max": "Raises Anima Maximum to %s", + "tooltip.neovitae.orb.fluid": "Essentia Vitae: %s / %s mB", + "tooltip.neovitae.orb.tier": "Tier %s", + "tooltip.neovitae.reader.currentRange": "Range: %s", + "tooltip.neovitae.reader.currentState": "Mode: %s", + "tooltip.neovitae.reader.desc": "Used to configure ritual areas.", + "tooltip.neovitae.reader.help.1": "Right-click a Master Ritual Stone to open the configurator", + "tooltip.neovitae.reader.help.2": "Pick a working area or chest slot, then choose Edit area in world", + "tooltip.neovitae.reader.help.3": "Click two corners to set an area, or one block for a single-block slot", + "tooltip.neovitae.reader.help.4": "Sneak + right-click to cancel an area edit", + "tooltip.neovitae.reader.state.information": "Information", + "tooltip.neovitae.reader.state.set_area_corner_1": "Set Area Corner 1", + "tooltip.neovitae.reader.state.set_area_corner_2": "Set Area Corner 2", + "tooltip.neovitae.rune.acceleration": "Reduces ticks between Ara Vitae operations", + "tooltip.neovitae.rune.blank": "A basic rune with no special effect", + "tooltip.neovitae.rune.capacity": "Increases Ara Vitae EV capacity", + "tooltip.neovitae.rune.capacity_augmented": "Multiplicative increase to Ara Vitae EV capacity", + "tooltip.neovitae.rune.charging": "Pre-charges EV for faster crafting", + "tooltip.neovitae.rune.dislocation": "Increases fluid transfer rate to/from the Ara Vitae", + "tooltip.neovitae.rune.efficiency": "Reduces EV loss when the Ara Vitae runs out mid-craft", + "tooltip.neovitae.rune.orb": "Increases Orb of Vitae capacity while in the Ara Vitae", + "tooltip.neovitae.rune.reinforced": "Reinforced: double the effect of the base rune", + "tooltip.neovitae.rune.sacrifice": "Increases EV gained from mob sacrifice", + "tooltip.neovitae.rune.self_sacrifice": "Increases EV gained from self-sacrifice", + "tooltip.neovitae.rune.speed": "Increases Ara Vitae crafting speed", + "tooltip.neovitae.save_for_decoration": "Save for Decoration", + "tooltip.neovitae.scrap": "Contained Upgrade Points: %s", + "tooltip.neovitae.sentientAxe.desc": "Empowered by spiritus in your inventory", + "tooltip.neovitae.sentientAxe.rider.nihilum": "Heavy damage scaling", + "tooltip.neovitae.sentientAxe.rider.raw": "Damage scales with stored Raw spiritus", + "tooltip.neovitae.sentientAxe.rider.vindicta": "Lighter, quicker swings", + "tooltip.neovitae.sentientPickaxe.desc": "Empowered by spiritus in your inventory", + "tooltip.neovitae.sentientPickaxe.rider.nihilum": "Heavy damage when used as a weapon", + "tooltip.neovitae.sentientPickaxe.rider.raw": "Mining speed and damage scale with Raw spiritus", + "tooltip.neovitae.sentientPickaxe.rider.vindicta": "Quicker strikes; light in hand", + "tooltip.neovitae.sentientScythe.desc": "Area damage empowered by spiritus", + "tooltip.neovitae.sentientScythe.rider.nihilum": "Devastating sweeping damage", + "tooltip.neovitae.sentientScythe.rider.raw": "Sweeping damage scales with stored Raw spiritus", + "tooltip.neovitae.sentientScythe.rider.vindicta": "Fast, lightweight sweeps", + "tooltip.neovitae.sentientShovel.desc": "Empowered by spiritus in your inventory", + "tooltip.neovitae.sentientShovel.rider.nihilum": "Heavy damage when used as a weapon", + "tooltip.neovitae.sentientShovel.rider.raw": "Mining speed and damage scale with Raw spiritus", + "tooltip.neovitae.sentientShovel.rider.vindicta": "Quicker strikes; light in hand", + "tooltip.neovitae.sentientSword.desc": "Empowered by spiritus in your inventory", + "tooltip.neovitae.sentientSword.rider.nihilum": "Heavy damage scaling; slower attack speed", + "tooltip.neovitae.sentientSword.rider.raw": "Damage scales with stored Raw spiritus", + "tooltip.neovitae.sentientSword.rider.vindicta": "Faster attacks and bonus movement speed", + "tooltip.neovitae.sigil.air.desc": "Launches you into the air", + "tooltip.neovitae.sigil.blood_light.brightness": "Light Level: %s", + "tooltip.neovitae.sigil.blood_light.color": "Color: %s", + "tooltip.neovitae.sigil.blood_light.desc": "Creates a configurable colored light source", + "tooltip.neovitae.sigil.blood_light.rainbow": "Rainbow", + "tooltip.neovitae.sigil.bound_treasures.desc": "Stores up to five items inside the sigil. Right-click in air to store the item in your offhand, sneak + right-click to retrieve.", + "tooltip.neovitae.sigil.damned.desc": "The blood of the fallen empowers the bearer.", + "tooltip.neovitae.sigil.damned.sacrifice": "+25 Bonus Sacrifice", + "tooltip.neovitae.sigil.damned.siphon": "+10 Blood Siphon (heal on kill)", + "tooltip.neovitae.sigil.damned.spiritus": "+50 Bonus Spiritus Collection", + "tooltip.neovitae.sigil.divination.creative.capacityMod": "Capacity Multiplier: %sx", + "tooltip.neovitae.sigil.divination.creative.chargingRate": "Charging Rate: %s EV/tick", + "tooltip.neovitae.sigil.divination.creative.dislocationMod": "Dislocation Multiplier: %sx", + "tooltip.neovitae.sigil.divination.creative.efficiencyMod": "Efficiency: %sx", + "tooltip.neovitae.sigil.divination.creative.incense": "Incense: %s", + "tooltip.neovitae.sigil.divination.creative.orbCapMod": "Orb Capacity Bonus: +%s", + "tooltip.neovitae.sigil.divination.creative.sacrificeMod": "Sacrifice Bonus: +%s", + "tooltip.neovitae.sigil.divination.creative.selfSacMod": "Self-Sacrifice Bonus: +%s", + "tooltip.neovitae.sigil.divination.creative.speedMod": "Speed Bonus: +%s", + "tooltip.neovitae.sigil.divination.creative.tickRate": "Tick Rate: %s ticks", + "tooltip.neovitae.sigil.divination.currentAltarCapacity": "Ara Vitae Capacity: %s EV", + "tooltip.neovitae.sigil.divination.currentAltarTier": "Current Ara Vitae Tier: %s", + "tooltip.neovitae.sigil.divination.currentEV": "Current Essentia Vitae: %s", + "tooltip.neovitae.sigil.divination.currentNetworkLP": "Anima: %s EV", + "tooltip.neovitae.sigil.divination.desc": "Reveals the state of an Ara Vitae or your Anima", + "tooltip.neovitae.sigil.divination.otherNetwork": "Viewing network of: %s", + "tooltip.neovitae.sigil.fast_miner.desc": "Increases mining speed while active", + "tooltip.neovitae.sigil.frost.desc": "Freezes water beneath your feet", + "tooltip.neovitae.sigil.green_grove.desc": "Accelerates plant growth nearby", + "tooltip.neovitae.sigil.holding.desc": "Holds up to 5 sigils - scroll to switch", + "tooltip.neovitae.sigil.holding.sigilInSlot": "Slot %s: %s", + "tooltip.neovitae.sigil.lava.desc": "Places lava source blocks", + "tooltip.neovitae.sigil.magnetism.desc": "Pulls nearby items towards you", + "tooltip.neovitae.sigil.necromancy.desc": "Reanimates the bones of fallen mobs into temporary skeletal allies under your command.", + "tooltip.neovitae.sigil.phantom_bridge.desc": "Creates a phantom bridge beneath you", + "tooltip.neovitae.sigil.seer.currentAltarCapacity": "Ara Vitae Capacity: %s EV", + "tooltip.neovitae.sigil.seer.currentAltarConsumption": "Consumption Rate: %s EV/t", + "tooltip.neovitae.sigil.seer.currentAltarProgress": "Crafting Progress: %s%%", + "tooltip.neovitae.sigil.seer.currentAltarTier": "Current Ara Vitae Tier: %s", + "tooltip.neovitae.sigil.seer.currentEV": "Current Essentia Vitae: %s", + "tooltip.neovitae.sigil.seer.desc": "Reveals detailed knowledge of an Ara Vitae or your Anima", + "tooltip.neovitae.sigil.seer.otherNetwork": "Viewing network of: %s", + "tooltip.neovitae.sigil.suppression.desc": "Pushes away nearby fluids", + "tooltip.neovitae.sigil.teleposition.bound": "Bound to Teleposer at %s, %s, %s.", + "tooltip.neovitae.sigil.teleposition.desc": "Teleports you to a bound location", + "tooltip.neovitae.sigil.teleposition.invalid_dimension": "The bound Teleposer's dimension is not loaded.", + "tooltip.neovitae.sigil.teleposition.no_teleposer": "The bound location no longer has a Teleposer.", + "tooltip.neovitae.sigil.teleposition.unbound": "This sigil is not bound to a Teleposer. Right-click a Teleposer to bind.", + "tooltip.neovitae.sigil.upkeep": "Upkeep: %s EV / %ss", + "tooltip.neovitae.sigil.void.desc": "Voids fluids in front of you", + "tooltip.neovitae.sigil.water.desc": "Places water source blocks", + "tooltip.neovitae.spiritus": "Spiritus: %s", + "tooltip.neovitae.spiritus.aoe_radius": "%s block AoE radius", + "tooltip.neovitae.spiritus.damage_bonus": "+%s bonus damage", + "tooltip.neovitae.spiritus.hold_shift": "Hold Shift for details", + "tooltip.neovitae.spiritus.invictus": "Spiritus Invictus", + "tooltip.neovitae.spiritus.level": "Level %s (%s will)", + "tooltip.neovitae.spiritus.mining_speed": "+%s mining speed", + "tooltip.neovitae.spiritus.nihilum": "Spiritus Nihilum", + "tooltip.neovitae.spiritus.raw": "Raw", + "tooltip.neovitae.spiritus.rider.invictus": "Absorption hearts for %ss on kill", + "tooltip.neovitae.spiritus.rider.invictus.inactive": "Insufficient Spiritus Invictus to grant Absorption", + "tooltip.neovitae.spiritus.rider.ruina": "Wither %s for %ss on hit", + "tooltip.neovitae.spiritus.rider.ruina.inactive": "Insufficient Spiritus Ruina to inflict Wither", + "tooltip.neovitae.spiritus.ruina": "Spiritus Ruina", + "tooltip.neovitae.spiritus.type": "Attuned: %s", + "tooltip.neovitae.spiritus.vindicta": "Spiritus Vindicta", + "tooltip.neovitae.spiritus_gauge": "Shows the current spiritus level in the area", + "tooltip.neovitae.spiritus_gem.spiritus_gem_common": "A gem used to contain more Spiritus.", + "tooltip.neovitae.spiritus_gem.spiritus_gem_grand": "A gem used to contain a large amount of Spiritus.", + "tooltip.neovitae.spiritus_gem.spiritus_gem_greater": "A gem used to contain a greater amount of Spiritus.", + "tooltip.neovitae.spiritus_gem.spiritus_gem_lesser": "A gem used to contain some Spiritus.", + "tooltip.neovitae.spiritus_gem.spiritus_gem_petty": "A gem used to contain a little Spiritus.", + "tooltip.neovitae.spiritus_stored": "Spiritus: %s / %s", + "tooltip.neovitae.telepositionfocus.coords": "Coordinates: %s, %s, %s", + "tooltip.neovitae.telepositionfocus.world": "Dimension: %s", + "tooltip.neovitae.throwing_dagger.desc": "Throw at enemies for damage", + "tooltip.neovitae.upgrade_points": "Upgrade Points: %s/%s", + "trainer.neovitae.allow_others": "Allow Others", + "trainer.neovitae.deny_others": "Deny Others", + "trainer.neovitae.save": "Save", + "trim_material.neovitae.demonite": "Hellforged" +} \ No newline at end of file diff --git a/projects/assets/neovitae/1.21/neovitae/lang/zh_cn.json b/projects/assets/neovitae/1.21/neovitae/lang/zh_cn.json new file mode 100644 index 000000000000..1dca64a14b41 --- /dev/null +++ b/projects/assets/neovitae/1.21/neovitae/lang/zh_cn.json @@ -0,0 +1,2903 @@ +{ + "advancements.neovitae.apprentice_blood_orb.description": "升级至1级生命宝珠", + "advancements.neovitae.apprentice_blood_orb.title": "学徒生命宝珠", + "advancements.neovitae.arcane_scribe.description": "制造一件奥秘铭刻工具,可以用它铭刻和触发炼金阵列", + "advancements.neovitae.arcane_scribe.title": "思绪之环", + "advancements.neovitae.archmage_blood_orb.description": "升级至4级生命宝珠", + "advancements.neovitae.archmage_blood_orb.title": "枢机法师生命宝珠", + "advancements.neovitae.aspectum_omnia.description": "从原生晶簇出发,嬗变得到所有四种要素晶簇", + "advancements.neovitae.aspectum_omnia.title": "要素缤纷", + "advancements.neovitae.athanor.description": "制造一台炼金炉", + "advancements.neovitae.athanor.title": "工业炼金术", + "advancements.neovitae.blank_slate.description": "铭刻你的第一块石板", + "advancements.neovitae.blank_slate.title": "空白石板", + "advancements.neovitae.blood_mending.description": "在狱火锻炉中向一件物品灌注气血修补", + "advancements.neovitae.blood_mending.title": "自我修复", + "advancements.neovitae.blood_sweat_and_tears.description": "在6级命血祭坛处合成传说级唱片", + "advancements.neovitae.blood_sweat_and_tears.title": "Blood, Sweat & Tears", + "advancements.neovitae.crystallum_fractura.description": "触发通用收获仪式,让灵域依靠灵质自己收获晶簇", + "advancements.neovitae.crystallum_fractura.title": "结晶碎裂", + "advancements.neovitae.demonic_slate.description": "制造一块注灵石板", + "advancements.neovitae.demonic_slate.title": "注灵石板", + "advancements.neovitae.demonite.description": "从无尽领域中挖出一小枚粗恶魔金属", + "advancements.neovitae.demonite.title": "锻成于深隙", + "advancements.neovitae.edge_of_hidden_realm.description": "造访恶魔领域", + "advancements.neovitae.edge_of_hidden_realm.title": "穿破狱界", + "advancements.neovitae.ethereal_slate.description": "制造一块注幽石板", + "advancements.neovitae.ethereal_slate.title": "注幽石板", + "advancements.neovitae.first_ritual.description": "触发你的第一个仪式", + "advancements.neovitae.first_ritual.title": "仪式正觉醒", + "advancements.neovitae.first_sigil.description": "制造你的第一枚印记", + "advancements.neovitae.first_sigil.title": "第一枚印记", + "advancements.neovitae.hellfire_forge.description": "制造一台狱火锻炉", + "advancements.neovitae.hellfire_forge.title": "狱火锻炉", + "advancements.neovitae.hellforged_ingot.description": "将粗恶魔金属烧炼为狱锻锭", + "advancements.neovitae.hellforged_ingot.title": "狱锻而成", + "advancements.neovitae.imbued_slate.description": "制造一块注魂石板", + "advancements.neovitae.imbued_slate.title": "注魂石板", + "advancements.neovitae.imperfect_ritual.description": "触发一个不完善仪式", + "advancements.neovitae.imperfect_ritual.title": "不完善的开端", + "advancements.neovitae.incense_altar.description": "制造一张熏香祭坛", + "advancements.neovitae.incense_altar.title": "神圣的熏香", + "advancements.neovitae.magician_blood_orb.description": "升级至2级生命宝珠", + "advancements.neovitae.magician_blood_orb.title": "巫师生命宝珠", + "advancements.neovitae.master_blood_orb.description": "升级至3级生命宝珠", + "advancements.neovitae.master_blood_orb.title": "法师生命宝珠", + "advancements.neovitae.master_of_ceremonies.description": "完成所有仪式成就", + "advancements.neovitae.master_of_ceremonies.title": "司仪", + "advancements.neovitae.master_ritual_stone.description": "放置一块主仪式石", + "advancements.neovitae.master_ritual_stone.title": "仪式大师", + "advancements.neovitae.meteor.description": "施展陨星仪式", + "advancements.neovitae.meteor.title": "陨石坠地!", + "advancements.neovitae.reinforced_slate.description": "制造一块强固石板", + "advancements.neovitae.reinforced_slate.title": "强固石板", + "advancements.neovitae.ritual_diviner.description": "制造一个仪式占卜杖", + "advancements.neovitae.ritual_diviner.title": "仪式占卜杖", + "advancements.neovitae.root.description": "获得一张命血祭坛", + "advancements.neovitae.root.title": "Neo Vitae", + "advancements.neovitae.self_sacrifice.description": "锻成你的第一枚生命宝珠", + "advancements.neovitae.self_sacrifice.title": "血契", + "advancements.neovitae.sentient_armor.description": "制造感知盔甲", + "advancements.neovitae.sentient_armor.title": "感知盔甲", + "advancements.neovitae.sentient_evolution.description": "触发感知进化仪式,让感知盔甲的升级容量突破极限", + "advancements.neovitae.sentient_evolution.title": "感知进化", + "advancements.neovitae.sentient_sword.description": "制造一把感知之剑", + "advancements.neovitae.sentient_sword.title": "感知之刃", + "advancements.neovitae.serenade_of_nether.description": "触发下界夜曲", + "advancements.neovitae.serenade_of_nether.title": "下界夜曲", + "advancements.neovitae.spiritus.description": "获得原生灵质", + "advancements.neovitae.spiritus.title": "第一份灵质", + "advancements.neovitae.spiritus_gem_common.description": "升级至常见灵质宝石", + "advancements.neovitae.spiritus_gem_common.title": "常见灵质宝石", + "advancements.neovitae.spiritus_gem_grand.description": "升级至卓越灵质宝石", + "advancements.neovitae.spiritus_gem_grand.title": "卓越灵质宝石", + "advancements.neovitae.spiritus_gem_greater.description": "升级至高等灵质宝石", + "advancements.neovitae.spiritus_gem_greater.title": "高等灵质宝石", + "advancements.neovitae.spiritus_gem_lesser.description": "升级至初等灵质宝石", + "advancements.neovitae.spiritus_gem_lesser.title": "初等灵质宝石", + "advancements.neovitae.spiritus_gem_petty.description": "制造一个微型灵质宝石", + "advancements.neovitae.spiritus_gem_petty.title": "微型灵质宝石", + "advancements.neovitae.tabula_vitae.description": "制造一张命血台桌", + "advancements.neovitae.tabula_vitae.title": "命血台桌", + "advancements.neovitae.teleposer.description": "制造一个转位位标", + "advancements.neovitae.teleposer.title": "位移", + "advancements.neovitae.throwing_dagger.description": "制造一把投掷匕首", + "advancements.neovitae.throwing_dagger.title": "第一次斩击", + "advancements.neovitae.transcendent_blood_orb.description": "获得终极生命宝珠", + "advancements.neovitae.transcendent_blood_orb.title": "圣师生命宝珠", + "advancements.neovitae.transmute_invictus.description": "将原生晶簇嬗变至刚毅灵质", + "advancements.neovitae.transmute_invictus.title": "坚毅之要素", + "advancements.neovitae.transmute_nihilum.description": "将原生晶簇嬗变至虚无灵质", + "advancements.neovitae.transmute_nihilum.title": "破败之要素", + "advancements.neovitae.transmute_ruina.description": "在触媒和魂结斑粒的协助下,将完全长成的原生晶簇嬗变至残毁灵质", + "advancements.neovitae.transmute_ruina.title": "第一道裂痕", + "advancements.neovitae.transmute_vindicta.description": "将原生晶簇嬗变至复仇灵质", + "advancements.neovitae.transmute_vindicta.title": "复仇之要素", + "advancements.neovitae.vas_maleficum.description": "制造一个恶念坩埚", + "advancements.neovitae.vas_maleficum.title": "恶念坩埚", + "advancements.neovitae.weak_blood_orb.description": "合成你的第一枚生命宝珠", + "advancements.neovitae.weak_blood_orb.title": "见习生生命宝珠", + "advancements.neovitae.well_of_suffering.description": "触发苦难之井", + "advancements.neovitae.well_of_suffering.title": "苦难之井", + "anointment.neovitae.bow_power": "劲射", + "anointment.neovitae.bow_velocity": "狙击", + "anointment.neovitae.fortune": "福运", + "anointment.neovitae.hidden_knowledge": "矿工之秘", + "anointment.neovitae.holy_water": "圣光", + "anointment.neovitae.looting": "掠夺", + "anointment.neovitae.melee_damage": "磨砺", + "anointment.neovitae.quick_draw": "灵巧双手", + "anointment.neovitae.repairing": "常规维护", + "anointment.neovitae.silk_touch": "精确采集", + "anointment.neovitae.smelting": "灼热工具", + "anointment.neovitae.spiritus_drain": "灵质抽取", + "anointment.neovitae.voiding": "销毁", + "attribute.neovitae.blood_shield": "血染护盾", + "attribute.neovitae.blood_siphon": "血液虹吸", + "attribute.neovitae.bonus_sacrifice": "献祭增益", + "attribute.neovitae.bonus_self_sacrifice": "自我献祭增益", + "attribute.neovitae.bonus_spiritus": "灵质增益", + "attribute.neovitae.player.self_sacrifice": "自我献祭乘数", + "attribute.neovitae.sigil_cost_reduction": "印记消耗减免", + "block.neovitae.air_ritual_stone": "气之仪式石", + "block.neovitae.alchemy_array": "炼金阵列", + "block.neovitae.alternator": "地城交变器", + "block.neovitae.animated_spiritus_block": "活化灵质精华", + "block.neovitae.ara_vitae": "命血祭坛", + "block.neovitae.athanor": "炼金炉", + "block.neovitae.aug_shaped_charge": "增强固形炸药", + "block.neovitae.blood_battery": "气血电池", + "block.neovitae.blood_lantern": "气血灯笼", + "block.neovitae.blood_light": "血光", + "block.neovitae.blood_stained_glass": "染血玻璃", + "block.neovitae.blood_stained_glass_pane": "染血玻璃板", + "block.neovitae.blood_tank": "气血储罐", + "block.neovitae.bloodstone": "磨制血石", + "block.neovitae.bloodstone_brick": "血石砖", + "block.neovitae.crystal_cluster": "晶体簇", + "block.neovitae.crystal_cluster_brick": "晶体簇砖", + "block.neovitae.crystallarium_maleficum": "恶念结晶坛", + "block.neovitae.dawn_ritual_stone": "破晓仪式石", + "block.neovitae.deforester_charge": "伐林炸药", + "block.neovitae.deforester_charge_2": "强化伐林炸药", + "block.neovitae.demon_lantern": "恶魔灯笼", + "block.neovitae.dungeon_brick1": "地城砖", + "block.neovitae.dungeon_brick1_c": "残毁地城砖", + "block.neovitae.dungeon_brick1_d": "虚无地城砖", + "block.neovitae.dungeon_brick1_st": "刚毅地城砖", + "block.neovitae.dungeon_brick1_v": "复仇地城砖", + "block.neovitae.dungeon_brick2": "地城砖 2", + "block.neovitae.dungeon_brick2_c": "残毁地城砖 2", + "block.neovitae.dungeon_brick2_d": "虚无地城砖 2", + "block.neovitae.dungeon_brick2_st": "刚毅地城砖 2", + "block.neovitae.dungeon_brick2_v": "复仇地城砖 2", + "block.neovitae.dungeon_brick3": "地城砖 3", + "block.neovitae.dungeon_brick3_c": "残毁地城砖 3", + "block.neovitae.dungeon_brick3_d": "虚无地城砖 3", + "block.neovitae.dungeon_brick3_st": "刚毅地城砖 3", + "block.neovitae.dungeon_brick3_v": "复仇地城砖 3", + "block.neovitae.dungeon_brick_assorted": "杂纹地城砖", + "block.neovitae.dungeon_brick_gate": "地城砖栏门", + "block.neovitae.dungeon_brick_gate_c": "残毁地城砖栏门", + "block.neovitae.dungeon_brick_gate_d": "虚无地城砖栏门", + "block.neovitae.dungeon_brick_gate_st": "刚毅地城砖栏门", + "block.neovitae.dungeon_brick_gate_v": "复仇地城砖栏门", + "block.neovitae.dungeon_brick_slab": "地城砖台阶", + "block.neovitae.dungeon_brick_slab_c": "残毁地城砖台阶", + "block.neovitae.dungeon_brick_slab_d": "虚无地城砖台阶", + "block.neovitae.dungeon_brick_slab_st": "刚毅地城砖台阶", + "block.neovitae.dungeon_brick_slab_v": "复仇地城砖台阶", + "block.neovitae.dungeon_brick_stairs": "地城砖楼梯", + "block.neovitae.dungeon_brick_stairs_c": "残毁地城砖楼梯", + "block.neovitae.dungeon_brick_stairs_d": "虚无地城砖楼梯", + "block.neovitae.dungeon_brick_stairs_st": "刚毅地城砖楼梯", + "block.neovitae.dungeon_brick_stairs_v": "复仇地城砖楼梯", + "block.neovitae.dungeon_brick_wall": "地城砖墙", + "block.neovitae.dungeon_brick_wall_c": "残毁地城砖墙", + "block.neovitae.dungeon_brick_wall_d": "虚无地城砖墙", + "block.neovitae.dungeon_brick_wall_st": "刚毅地城砖墙", + "block.neovitae.dungeon_brick_wall_v": "复仇地城砖墙", + "block.neovitae.dungeon_controller": "地城控制器", + "block.neovitae.dungeon_eye": "地城之眼", + "block.neovitae.dungeon_eye_c": "残毁地城之眼", + "block.neovitae.dungeon_eye_d": "虚无地城之眼", + "block.neovitae.dungeon_eye_st": "刚毅地城之眼", + "block.neovitae.dungeon_eye_v": "复仇地城之眼", + "block.neovitae.dungeon_metal": "地城金属块", + "block.neovitae.dungeon_metal_c": "残毁地城金属块", + "block.neovitae.dungeon_metal_d": "虚无地城金属块", + "block.neovitae.dungeon_metal_st": "刚毅地城金属块", + "block.neovitae.dungeon_metal_v": "复仇地城金属块", + "block.neovitae.dungeon_ore": "恶魔金属矿石", + "block.neovitae.dungeon_pillar_cap": "地城柱端", + "block.neovitae.dungeon_pillar_cap_c": "残毁地城柱端", + "block.neovitae.dungeon_pillar_cap_d": "虚无地城柱端", + "block.neovitae.dungeon_pillar_cap_st": "刚毅地城柱端", + "block.neovitae.dungeon_pillar_cap_v": "复仇地城柱端", + "block.neovitae.dungeon_pillar_center": "地城柱", + "block.neovitae.dungeon_pillar_center_c": "残毁地城柱", + "block.neovitae.dungeon_pillar_center_d": "虚无地城柱", + "block.neovitae.dungeon_pillar_center_st": "刚毅地城柱", + "block.neovitae.dungeon_pillar_center_v": "复仇地城柱", + "block.neovitae.dungeon_pillar_special": "特殊地城柱", + "block.neovitae.dungeon_pillar_special_c": "残毁特殊地城柱", + "block.neovitae.dungeon_pillar_special_d": "虚无特殊地城柱", + "block.neovitae.dungeon_pillar_special_st": "刚毅特殊地城柱", + "block.neovitae.dungeon_pillar_special_v": "复仇特殊地城柱", + "block.neovitae.dungeon_polished": "磨制地城石", + "block.neovitae.dungeon_polished_c": "残毁磨制地城石", + "block.neovitae.dungeon_polished_d": "虚无磨制地城石", + "block.neovitae.dungeon_polished_gate": "磨制地城石栏门", + "block.neovitae.dungeon_polished_gate_c": "残毁磨制地城石栏门", + "block.neovitae.dungeon_polished_gate_d": "虚无磨制地城石栏门", + "block.neovitae.dungeon_polished_gate_st": "刚毅磨制地城石栏门", + "block.neovitae.dungeon_polished_gate_v": "复仇磨制地城石栏门", + "block.neovitae.dungeon_polished_slab": "磨制地城石台阶", + "block.neovitae.dungeon_polished_slab_c": "残毁磨制地城石台阶", + "block.neovitae.dungeon_polished_slab_d": "虚无磨制地城石台阶", + "block.neovitae.dungeon_polished_slab_st": "刚毅磨制地城石台阶", + "block.neovitae.dungeon_polished_slab_v": "复仇磨制地城石台阶", + "block.neovitae.dungeon_polished_st": "刚毅磨制地城石", + "block.neovitae.dungeon_polished_stairs": "磨制地城石楼梯", + "block.neovitae.dungeon_polished_stairs_c": "残毁磨制地城石楼梯", + "block.neovitae.dungeon_polished_stairs_d": "虚无磨制地城石楼梯", + "block.neovitae.dungeon_polished_stairs_st": "刚毅磨制地城石楼梯", + "block.neovitae.dungeon_polished_stairs_v": "复仇磨制地城石楼梯", + "block.neovitae.dungeon_polished_v": "复仇磨制地城石", + "block.neovitae.dungeon_polished_wall": "磨制地城石墙", + "block.neovitae.dungeon_polished_wall_c": "残毁磨制地城石墙", + "block.neovitae.dungeon_polished_wall_d": "虚无磨制地城石墙", + "block.neovitae.dungeon_polished_wall_st": "刚毅磨制地城石墙", + "block.neovitae.dungeon_polished_wall_v": "复仇磨制地城石墙", + "block.neovitae.dungeon_seal": "地城封印", + "block.neovitae.dungeon_smallbrick": "细纹地城砖", + "block.neovitae.dungeon_smallbrick_c": "残毁细纹地城砖", + "block.neovitae.dungeon_smallbrick_d": "虚无细纹地城砖", + "block.neovitae.dungeon_smallbrick_st": "刚毅细纹地城砖", + "block.neovitae.dungeon_smallbrick_v": "复仇细纹地城砖", + "block.neovitae.dungeon_stone": "地城石", + "block.neovitae.dungeon_stone_c": "残毁地城石", + "block.neovitae.dungeon_stone_d": "虚无地城石", + "block.neovitae.dungeon_stone_slab": "地城石台阶", + "block.neovitae.dungeon_stone_slab_c": "残毁地城石台阶", + "block.neovitae.dungeon_stone_slab_d": "虚无地城石台阶", + "block.neovitae.dungeon_stone_slab_st": "刚毅地城石台阶", + "block.neovitae.dungeon_stone_slab_v": "复仇地城石台阶", + "block.neovitae.dungeon_stone_st": "刚毅地城石", + "block.neovitae.dungeon_stone_stairs": "地城石楼梯", + "block.neovitae.dungeon_stone_stairs_c": "残毁地城石楼梯", + "block.neovitae.dungeon_stone_stairs_d": "虚无地城石楼梯", + "block.neovitae.dungeon_stone_stairs_st": "刚毅地城石楼梯", + "block.neovitae.dungeon_stone_stairs_v": "复仇地城石楼梯", + "block.neovitae.dungeon_stone_v": "复仇地城石", + "block.neovitae.dungeon_stone_wall": "地城石墙", + "block.neovitae.dungeon_stone_wall_c": "残毁地城石墙", + "block.neovitae.dungeon_stone_wall_d": "虚无地城石墙", + "block.neovitae.dungeon_stone_wall_st": "刚毅地城石墙", + "block.neovitae.dungeon_stone_wall_v": "复仇地城石墙", + "block.neovitae.dungeon_tile": "地城瓦", + "block.neovitae.dungeon_tile_c": "残毁地城瓦", + "block.neovitae.dungeon_tile_d": "虚无地城瓦", + "block.neovitae.dungeon_tile_slab": "地城瓦台阶", + "block.neovitae.dungeon_tile_slab_c": "残毁地城瓦台阶", + "block.neovitae.dungeon_tile_slab_d": "虚无地城瓦台阶", + "block.neovitae.dungeon_tile_slab_st": "刚毅地城瓦台阶", + "block.neovitae.dungeon_tile_slab_v": "复仇地城瓦台阶", + "block.neovitae.dungeon_tile_st": "刚毅地城瓦", + "block.neovitae.dungeon_tile_v": "复仇地城瓦", + "block.neovitae.dungeon_tile_wall": "地城瓦墙", + "block.neovitae.dungeon_tile_wall_c": "残毁地城瓦墙", + "block.neovitae.dungeon_tile_wall_d": "虚无地城瓦墙", + "block.neovitae.dungeon_tile_wall_st": "刚毅地城瓦墙", + "block.neovitae.dungeon_tile_wall_v": "复仇地城瓦墙", + "block.neovitae.dungeon_tilespecial": "特殊地城瓦", + "block.neovitae.dungeon_tilespecial_c": "残毁特殊地城瓦", + "block.neovitae.dungeon_tilespecial_d": "虚无特殊地城瓦", + "block.neovitae.dungeon_tilespecial_st": "刚毅特殊地城瓦", + "block.neovitae.dungeon_tilespecial_v": "复仇特殊地城瓦", + "block.neovitae.dusk_ritual_stone": "薄暮仪式石", + "block.neovitae.earth_ritual_stone": "土之仪式石", + "block.neovitae.essentia_vitae_block": "生命源质", + "block.neovitae.ethereal_mimic": "悬幽拟态方块", + "block.neovitae.fire_ritual_stone": "火之仪式石", + "block.neovitae.fungal_charge": "真菌炸药", + "block.neovitae.fungal_charge_2": "强化真菌炸药", + "block.neovitae.hellfire_forge": "狱火锻炉", + "block.neovitae.hellforged_block": "狱锻块", + "block.neovitae.imperfect_ritual_stone": "不完善的仪式石", + "block.neovitae.incense_altar": "熏香祭坛", + "block.neovitae.input_routing_node": "输入路由节点", + "block.neovitae.inversion_pillar": "转位立柱", + "block.neovitae.inversion_pillar_cap": "转位立柱端", + "block.neovitae.inverted_master_ritual_stone": "反转主仪式石", + "block.neovitae.master_ritual_stone": "主仪式石", + "block.neovitae.master_routing_node": "主路由节点", + "block.neovitae.mimic": "拟态方块", + "block.neovitae.obsidian_brick_path": "黑曜石砖步道", + "block.neovitae.obsidian_tile_path": "黑曜石瓦步道", + "block.neovitae.orb_filling_link": "宝珠命血链接", + "block.neovitae.output_routing_node": "输出路由节点", + "block.neovitae.phantom_bridge": "影桥", + "block.neovitae.prismatic_demonite": "虹彩恶魔金属矿石", + "block.neovitae.raw_demonite_block": "粗恶魔金属块", + "block.neovitae.raw_spiritus_crystal": "原生晶簇", + "block.neovitae.ritual_stone": "仪式石", + "block.neovitae.routing_conduit": "中转路由节点", + "block.neovitae.rune_2_acceleration": "强化促速符文", + "block.neovitae.rune_2_capacity": "强化增容符文", + "block.neovitae.rune_2_capacity_augmented": "强化超容符文", + "block.neovitae.rune_2_charging": "强化充能符文", + "block.neovitae.rune_2_dislocation": "强化位移符文", + "block.neovitae.rune_2_efficiency": "强化效率符文", + "block.neovitae.rune_2_orb": "强化宝珠符文", + "block.neovitae.rune_2_sacrifice": "强化献祭符文", + "block.neovitae.rune_2_sacrifice_self": "强化牺牲符文", + "block.neovitae.rune_2_speed": "强化速度符文", + "block.neovitae.rune_acceleration": "促速符文", + "block.neovitae.rune_blank": "空白符文", + "block.neovitae.rune_capacity": "增容符文", + "block.neovitae.rune_capacity_augmented": "超容符文", + "block.neovitae.rune_charging": "充能符文", + "block.neovitae.rune_dislocation": "位移符文", + "block.neovitae.rune_efficiency": "效率符文", + "block.neovitae.rune_orb": "宝珠符文", + "block.neovitae.rune_sacrifice": "献祭符文", + "block.neovitae.rune_sacrifice_self": "牺牲符文", + "block.neovitae.rune_speed": "速度符文", + "block.neovitae.sands_of_vitae": "生命之沙", + "block.neovitae.shaped_charge": "固形炸药", + "block.neovitae.shaped_charge_deep": "凿隧固形炸药", + "block.neovitae.spectral_block": "幽灵方块", + "block.neovitae.spike_trap": "尖刺陷阱", + "block.neovitae.spikes": "尖刺", + "block.neovitae.spira_infernalis": "炼狱导能塔", + "block.neovitae.spirit_cache": "灵体宝匣", + "block.neovitae.spiritus_invictus_crystal": "刚毅灵质晶簇", + "block.neovitae.spiritus_nihilum_crystal": "虚无灵质晶簇", + "block.neovitae.spiritus_ruina_crystal": "残毁灵质晶簇", + "block.neovitae.spiritus_vindicta_crystal": "复仇灵质晶簇", + "block.neovitae.stone_brick_path": "石砖步道", + "block.neovitae.stone_tile_path": "石瓦步道", + "block.neovitae.strong_tau": "饱满血命果", + "block.neovitae.tabula_vitae": "命血台桌", + "block.neovitae.teleposer": "转位位标", + "block.neovitae.vas_maleficum": "恶念坩埚", + "block.neovitae.veinmine_charge": "掘矿炸药", + "block.neovitae.veinmine_charge_2": "强化掘矿炸药", + "block.neovitae.vitae_link": "命血链接", + "block.neovitae.water_ritual_stone": "水之仪式石", + "block.neovitae.weak_tau": "虚弱血命果", + "block.neovitae.wood_brick_path": "木砖步道", + "block.neovitae.wood_tile_path": "木瓦步道", + "block.neovitae.worn_stone_brick_path": "碎石砖步道", + "block.neovitae.worn_stone_tile_path": "碎石瓦步道", + "book.neovitae.guide.alchemy_arrays.arcane_ash.arrays.text": "本章中记录了许多阵列,从能重塑物质的简单[#](8B0000)合成阵列[#]()起,到能锻造[#](4A0080)印记[#]()、束缚[#](4A0080)感知盔甲[#]()、乃至操控时间的各类复杂铭文,一应俱全。掌握基础之后,更深刻的知识就当自然明晰。", + "book.neovitae.guide.alchemy_arrays.arcane_ash.description": "一切命血术工艺的基础,由铭文师亲手刻下的圆环。", + "book.neovitae.guide.alchemy_arrays.arcane_ash.inputs.text": "置入的第二个物品会成为[#](8B0000)触媒[#]()。若两者均有效,阵列就会觉醒,产生相应反应。阵列触发时两组件均会被[#](8B0000)消耗[#]();阵列反应结束后只会留下对应的产物。\\\n\\\n[#](2E8B57)置入基底组件时要紧盯阵列的图案。若是发生了变化,那你就走对路了。[#]()", + "book.neovitae.guide.alchemy_arrays.arcane_ash.intro.text": "在印记之前,在仪式之前,在[#](4A0080)命血术[#]()的伟大创造问世之前,便有了[#](8B0000)炼金阵列[#]()。这些阵列由[#](8B0000)奥秘铭刻工具[#]()铭刻于平整岩石或土壤之上,是这门技艺最基础的表现:以思绪组成的圆环,等候着有人给予它目的。", + "book.neovitae.guide.alchemy_arrays.arcane_ash.intro.title": "炼金阵列", + "book.neovitae.guide.alchemy_arrays.arcane_ash.name": "炼金阵列", + "book.neovitae.guide.alchemy_arrays.arcane_ash.usage.text": "手持[#](8B0000)奥秘铭刻工具[#]()对固体表面按下[使用],即可铭刻阵列。每次铭刻都需消耗一次使用次数;铭刻工具会在使用二十次后损毁。\\\n\\\n空阵列会保持在惰性状态。用物品点击它,可将其置入为[#](8B0000)基底[#]()组件。组件识别有效时阵列的外形会发生变化。", + "book.neovitae.guide.alchemy_arrays.crafting_array.description": "最简单的阵列,将精华铭刻到物质之上,重塑物质。", + "book.neovitae.guide.alchemy_arrays.crafting_array.details.text": "某些合成阵列只需要常见的材料。其他的则要求使用以更高等方法锻造的试剂;合成的步骤越复杂,产物也就越复杂。\\\n\\\n[#](2E8B57)大多数印记、试剂、绑定剂都生发自合成阵列之中。务必掌握这种基础阵列。[#]()", + "book.neovitae.guide.alchemy_arrays.crafting_array.intro.text": "[#](8B0000)合成阵列[#]()是这门技艺中最简单的表现。阵列会将[#](8B0000)基底[#]()的精华铭刻到[#](8B0000)触媒[#]()之上,将两者嬗变为全新事物。变化时会有一段简洁优雅的视觉转变效果。", + "book.neovitae.guide.alchemy_arrays.crafting_array.intro.title": "用阵列进行合成", + "book.neovitae.guide.alchemy_arrays.crafting_array.name": "用阵列进行合成", + "book.neovitae.guide.alchemy_arrays.defense_arrays.description": "能推离敌人和偏转弹射物的护盾。", + "book.neovitae.guide.alchemy_arrays.defense_arrays.details.text": "偏转阵列需要一块[#](8B0000)注魂石板[#]()和一颗钻石才可铭刻,也正反映出它是一种高等阵列。它能保护大约6格高、3格宽的柱状区域。\\\n\\\n排斥阵列只需要铁和青金石,哪怕是命血术的学徒也能使用。\\\n\\\n[#](4A0080)敌人看不见的防御就是最好的防御。[#]()", + "book.neovitae.guide.alchemy_arrays.defense_arrays.intro.text": "尖刺阵列只以疼痛惩罚闯入者,这些阵列则能提供更精细的防御手段。\\\n\\\n[#](8B0000)排斥阵列[#]()能制造一道无形的护盾,推离5格半径范围内的敌对生物。所有要对你造成伤害的事物都无法进入。\\\n\\\n[#](8B0000)偏转阵列[#]()会向上方柱状区域投射出保护性力场,反弹所有经过该区域的弹射物,让它们原路返回。", + "book.neovitae.guide.alchemy_arrays.defense_arrays.intro.title": "防御性阵列", + "book.neovitae.guide.alchemy_arrays.defense_arrays.name": "防御性阵列", + "book.neovitae.guide.alchemy_arrays.downgrade_battle_hungry.description": "盔甲因战斗而狂热;若夺走它喜爱的暴力,它便会夺走你的耐力。", + "book.neovitae.guide.alchemy_arrays.downgrade_battle_hungry.intro.text": "盔甲会形成深及你腹部的嗜血倾向。若你近期未对他物进行攻击,饥饿便会蚕食你。等级越高,容忍时限越短,带来的饥饿感也越重。\\\n\\\n[#](4A0080)盔甲以暴力为食。如是夺走暴力,它便会以你为食。[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_battle_hungry.intro.title": "狂战饥饿", + "book.neovitae.guide.alchemy_arrays.downgrade_battle_hungry.name": "狂战饥饿", + "book.neovitae.guide.alchemy_arrays.downgrade_concrete_shoes.description": "盔甲将你拖入深渊;你终将葬身水底。", + "book.neovitae.guide.alchemy_arrays.downgrade_concrete_shoes.intro.text": "盔甲变得沉重而盈水,会如同船锚一般在流体中拖慢你的步伐。最多能令游泳速度降低80%%。\\\n\\\n[#](4A0080)深渊在呼唤你,盔甲则以你的名义做出了回应。[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_concrete_shoes.intro.title": "沉重双靴", + "book.neovitae.guide.alchemy_arrays.downgrade_concrete_shoes.name": "沉重双靴", + "book.neovitae.guide.alchemy_arrays.downgrade_crippled_arm.description": "盔甲锁住了你的副手;无论是否愿意,你只能挪动一只手臂。", + "book.neovitae.guide.alchemy_arrays.downgrade_crippled_arm.intro.text": "盔甲牢牢锁住了你的副手,阻止你使用副手中的物品。没法副手拿火把,不能副手持盾牌,双持工具也不行。\\\n\\\n[#](4A0080)盔甲要求你专心致志。[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_crippled_arm.intro.title": "残废双臂", + "book.neovitae.guide.alchemy_arrays.downgrade_crippled_arm.name": "残废双臂", + "book.neovitae.guide.alchemy_arrays.downgrade_diseased.description": "盔甲孳生疫病,阻碍了你躯体的恢复能力。", + "book.neovitae.guide.alchemy_arrays.downgrade_diseased.intro.text": "盔甲的生物组织染了病,以至于压制了你躯体的修复功能。所有治疗手段的效果最多会被削减80%%;原本能恢复十颗心的方法如今只能恢复两颗。\\\n\\\n[#](4A0080)活物必有可能得病。[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_diseased.intro.title": "愈合迟滞", + "book.neovitae.guide.alchemy_arrays.downgrade_diseased.name": "愈合迟滞", + "book.neovitae.guide.alchemy_arrays.downgrade_dulled_blade.description": "盔甲抽空了你的力量;你挥出的攻击绵软无力。", + "book.neovitae.guide.alchemy_arrays.downgrade_dulled_blade.intro.text": "盔甲抽空了你挥砍的力量,让你的攻击变得无力。最多能令近战伤害降低80%%。\\\n\\\n[#](4A0080)盔甲转变了它的蚕食对象,以至于你的持剑手变得虚弱不堪。[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_dulled_blade.intro.title": "钝拙之刃", + "book.neovitae.guide.alchemy_arrays.downgrade_dulled_blade.name": "钝拙之刃", + "book.neovitae.guide.alchemy_arrays.downgrade_leadened_pick.description": "盔甲拖慢了你的双臂;挖掘变成了缓慢的折磨。", + "book.neovitae.guide.alchemy_arrays.downgrade_leadened_pick.intro.text": "盔甲在你的双臂上愈发沉重,每一次挥镐都像是在烂泥里挪动。最多能令挖掘速度降低80%%。\\\n\\\n[#](4A0080)岩石在嘲笑你疲软的攻击。[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_leadened_pick.intro.title": "笨重镐头", + "book.neovitae.guide.alchemy_arrays.downgrade_leadened_pick.name": "笨重镐头", + "book.neovitae.guide.alchemy_arrays.downgrade_limp_leg.description": "盔甲拖慢了你的步伐;每一步都愈来愈沉重。", + "book.neovitae.guide.alchemy_arrays.downgrade_limp_leg.intro.text": "你双腿上的盔甲变得僵硬,让你只能蹒跚前行。最多能令移动速度降低70%%。\\\n\\\n[#](B8860B)最高等级[#]():10\\\n\\\n[#](4A0080)每走一步都像是在和沉重的盔甲谈判。[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_limp_leg.intro.title": "疲瘸双腿", + "book.neovitae.guide.alchemy_arrays.downgrade_limp_leg.name": "疲瘸双腿", + "book.neovitae.guide.alchemy_arrays.downgrade_quenched.description": "盔甲封住了你的喉;药水无法流入你的嘴。", + "book.neovitae.guide.alchemy_arrays.downgrade_quenched.intro.text": "盔甲禁止了一切流体的摄入,会在你试图饮用药水食锁闭你的喉咙。没有治疗药水,没有增益效果,也收不到炼金制剂的协助。\\\n\\\n[#](4A0080)盔甲仅凭自己就能维持你的生命,至少它是这么相信的。[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_quenched.intro.title": "禁渴", + "book.neovitae.guide.alchemy_arrays.downgrade_quenched.name": "禁渴", + "book.neovitae.guide.alchemy_arrays.downgrade_storm_trooper.description": "盔甲扰乱了你的瞄准力;所有箭都射不到靶上。", + "book.neovitae.guide.alchemy_arrays.downgrade_storm_trooper.intro.text": "盔甲扰乱了你的准头,你发射的每一支箭矢和弩箭都会偏得难以置信。弓弩将只能给你带来烦恼。\\\n\\\n[#](4A0080)你的手很稳。但你的盔甲不够稳。[#]()", + "book.neovitae.guide.alchemy_arrays.downgrade_storm_trooper.intro.title": "帝国冲锋队", + "book.neovitae.guide.alchemy_arrays.downgrade_storm_trooper.name": "帝国冲锋队", + "book.neovitae.guide.alchemy_arrays.environment_arrays.description": "号令天气、霜冻、植物生长的阵列。", + "book.neovitae.guide.alchemy_arrays.environment_arrays.freeze.text": "[#](8B0000)冻结阵列[#]()会搜寻附近的水源,将它们转化成冰,并向露天的固体地表覆上薄薄的一层雪。效果作用于3格半径的区域。\\\n\\\n在将区域内所有事物尽数冻结之后,阵列即会消失。\\\n\\\n[#](4A0080)命血术士的意志显形为冰霜和花草。[#]()", + "book.neovitae.guide.alchemy_arrays.environment_arrays.intro.text": "这些阵列能重塑其周围的世界。\\\n\\\n[#](8B0000)风暴阵列[#]()能号令天气,召来降雨或截停降雨,需从所有者本魂之中抽取500\u00A0EV。和时间阵列类似,它也会在使用后消失。\\\n\\\n[#](8B0000)促生阵列[#]()会让2格半径内的农作物和植物加快生长,每秒给予一次普通强度的加速。", + "book.neovitae.guide.alchemy_arrays.environment_arrays.intro.title": "环境阵列", + "book.neovitae.guide.alchemy_arrays.environment_arrays.name": "环境阵列", + "book.neovitae.guide.alchemy_arrays.environment_arrays.undertow.text": "[#](8B0000)暗流阵列[#]()需由[#](8B0000)海带[#]()为基,再用[#](8B0000)红石粉[#]()唤醒。激活时,它会在阵列上方的空气柱中制造一条[#](8B0000)命血气流[#](),抬升或拉近其中实体,且无需用水。\\\n\\\n[#](8B0000)空手右击[#]()可反转气流的方向。向上的气流会将实体推向天空;向下的气流会将实体拉向地底,和岩浆块产生的拉力类似。这种阵列能持久存在,且能在世界重新加载时记住气流方向。\\\n\\\n[#](8B0000)规模[#]():气流的强度根据阵列内容物实时计算。向红石槽放入[#](8B0000)红石粉[#]()可增大加速度,向海带槽放入[#](8B0000)海带[#]()则能抬高速度上限。用对应原材料右击阵列即可放入。\\\n\\\n[#](2E8B57)提示:奥秘铭刻工具可直接在水源中铭刻阵列,因此不抽空水池也能在池底放置暗流阵列。[#]()", + "book.neovitae.guide.alchemy_arrays.imprisonment_array.description": "将刷怪笼重新绑定为其周围被击倒的生物。", + "book.neovitae.guide.alchemy_arrays.imprisonment_array.intro.text": "[#](8B0000)禁锢阵列[#]()可束缚游魂。直接在[#](8B0000)刷怪笼[#]()上方铭刻,再在以阵列为中心的[#](8B0000)11x11x11[#]()区域内击杀一个生物。\\\n\\\n刷怪笼会遗忘原先的信息,转而捕获被击杀生物的游魂。此时,阵列的任务便宣告完成,阵列本身也随之消散。", + "book.neovitae.guide.alchemy_arrays.imprisonment_array.intro.title": "禁锢阵列", + "book.neovitae.guide.alchemy_arrays.imprisonment_array.name": "禁锢阵列", + "book.neovitae.guide.alchemy_arrays.imprisonment_array.usage.text": "和[#](4A0080)磨难枢纽[#]()配合使用,即可在受控环境内刷取掉落物,来源生物任选。刷怪笼的重新配置阵列是一次性的:如需再次配置,应新铭刻阵列。\\\n\\\n部分强大生物的意志极强,无法被绑定,阵列也会忽略它们。\\\n\\\n[#](4A0080)死在笼边的,终会成为笼。[#]()", + "book.neovitae.guide.alchemy_arrays.loyal_friends_array.crafting.text": "铭刻一个[#](8B0000)炼金阵列[#](),以[#](4A0080)拴绳[#]()为基底,以[#](4A0080)强固石板[#]()为触媒。站在激活的阵列旁可进行召唤。阵列会将8格内最近的玩家视作宠物主人。", + "book.neovitae.guide.alchemy_arrays.loyal_friends_array.crafting.title": "铭刻阵列", + "book.neovitae.guide.alchemy_arrays.loyal_friends_array.description": "召唤和复活你驯服的伙伴。", + "book.neovitae.guide.alchemy_arrays.loyal_friends_array.intro.text": "[#](8B0000)挚友阵列[#]()是强大的复苏圆阵,能将你所有驯服的伙伴汇聚到你的身旁。范围内所有还活着的宠物会被传送到阵列处,并会跟随你。\\\n\\\n更神奇的是,这种阵列还能穿透死亡的帷幔。已死亡的宠物会被复活至阵列处,并恢复到满生命值;不过它们原本持有的物品无法被追回。此阵列需从本魂之中消耗[#](4A0080)5,000\u00A0EV[#]()。", + "book.neovitae.guide.alchemy_arrays.loyal_friends_array.intro.title": "挚友阵列", + "book.neovitae.guide.alchemy_arrays.loyal_friends_array.name": "挚友阵列", + "book.neovitae.guide.alchemy_arrays.movement_arrays.description": "力量之阵列,能用命血术的力量推动生物和物体。", + "book.neovitae.guide.alchemy_arrays.movement_arrays.intro.text": "此类别下有两种阵列,能推动一切进入它们影响范围的事物——玩家、生物、掉落的物品等一视同仁。一种阵列能向实体朝向水平推动,另一种则会垂直向上发射。", + "book.neovitae.guide.alchemy_arrays.movement_arrays.intro.title": "运动阵列", + "book.neovitae.guide.alchemy_arrays.movement_arrays.name": "运动阵列", + "book.neovitae.guide.alchemy_arrays.movement_arrays.recipes.text": "[#](8B0000)运动阵列[#]():向实体面朝的方向水平推动它们。由[#](8B0000)炼金阵列[#]()铭刻而来。\\\n\\\n[#](8B0000)升腾阵列[#]():将实体大力抛向天空。由[#](8B0000)炼金阵列[#]()铭刻而来。\\\n\\\n[#](2E8B57)适合用于快速交通系统和生物加工设施,或者也可以自己站上去,只是为取悦自己。[#]()", + "book.neovitae.guide.alchemy_arrays.name": "炼金阵列", + "book.neovitae.guide.alchemy_arrays.redstone_arrays.description": "能与红石机构交互的阵列。", + "book.neovitae.guide.alchemy_arrays.redstone_arrays.intro.text": "这些阵列是命血术和红石工程的桥梁。\\\n\\\n[#](8B0000)信号阵列[#]()能输出红石信号,其强度与所有者本魂中生命源质存量成正比,在1,000,000\u00A0EV前都能维持线性。需要绑定至[#](8B0000)阵列[#]()才能运作。", + "book.neovitae.guide.alchemy_arrays.redstone_arrays.intro.title": "红石阵列", + "book.neovitae.guide.alchemy_arrays.redstone_arrays.name": "红石阵列", + "book.neovitae.guide.alchemy_arrays.redstone_arrays.trigger.text": "[#](8B0000)触发阵列[#]()会在生物或玩家踩到它时发出短时间的红石脉冲。脉冲会持续半秒,足够所有标准红石机构侦测。\\\n\\\n它和压力板很像,但它在铭刻后就几乎不可见。\\\n\\\n[#](4A0080)血液知道谁行走于其上。[#]()", + "book.neovitae.guide.alchemy_arrays.sentient_equipment.binding.text": "[#](8B0000)束缚仪式[#]():以[#](8B0000)束缚试剂[#]()为基底,以铁盔甲为触媒。\\\n\\\n盔甲是活物,它会观察你的行为。教导它时务必仔细选择教材。[#](2E8B57)检视盔甲时按住Shift可查看它的学习成果。[#]()", + "book.neovitae.guide.alchemy_arrays.sentient_equipment.crafting.text": "铭刻一个[#](8B0000)炼金阵列[#](),以[#](8B0000)束缚试剂[#]()为基底,再放入[#](8B0000)铁头盔[#]()、[#](8B0000)铁胸甲[#]()、[#](8B0000)铁护腿[#]()或[#](8B0000)铁靴子[#]()作为触媒,接下来等待即可。\\\n\\\n新造的盔甲与铁盔甲相当,但它具有100点[#](B8860B)升级点数[#](),会随着成长逐渐消耗。肯定有越过这道限制的方法……", + "book.neovitae.guide.alchemy_arrays.sentient_equipment.description": "能呼吸,能学习,会同穿戴者一同成长的盔甲。", + "book.neovitae.guide.alchemy_arrays.sentient_equipment.intro.text": "[#](8B0000)感知装备[#]()的制造需要[#](8B0000)铁盔甲[#]()、[#](8B0000)奥秘铭刻工具[#]()、一份[#](8B0000)束缚试剂[#](),以及[#](8B0000)常见[#]()或更高级的[#](8B0000)灵质宝石[#](),其中需充有足量[#](4A0080)灵质[#]()。所得的产物不再只是金属死物;它具有生命,会向你学习。", + "book.neovitae.guide.alchemy_arrays.sentient_equipment.intro.title": "感知装备", + "book.neovitae.guide.alchemy_arrays.sentient_equipment.name": "感知装备", + "book.neovitae.guide.alchemy_arrays.sentient_equipment.reagent.text": "[#](8B0000)束缚试剂[#]()需在[#](8B0000)命血台桌[#]()中锻成。\\\n\\\n[#](8B0000)感知装备[#]()的盔甲韧性与[#](B8860B)钻石盔甲[#]()相当,且可在[#](8B0000)铁砧[#]()中使用[#](8B0000)束缚试剂[#]()修复。", + "book.neovitae.guide.alchemy_arrays.sentient_upgrades.description": "盔甲会从你做的事中学到知识;要细心领它成长。", + "book.neovitae.guide.alchemy_arrays.sentient_upgrades.intro.text": "你感受到了。盔甲在变化,在适应,在根据它的观察而竭力协助你做事。它能同时朝多个方向发展,但这种发展是有上限的。什么都想要的话,往往什么都精通不了。", + "book.neovitae.guide.alchemy_arrays.sentient_upgrades.intro.title": "感知升级", + "book.neovitae.guide.alchemy_arrays.sentient_upgrades.name": "感知升级", + "book.neovitae.guide.alchemy_arrays.sentient_upgrades.specialization.text": "可以选择锻造多套盔甲,每一套朝不同方向训练。比如矿工套、战士套、探险套,专精与特化才是通往强大力量的唯一道路。\\\n\\\n你还设计了辅助盔甲训练和增加盔甲容量的[#](8B0000)仪式[#]()。", + "book.neovitae.guide.alchemy_arrays.sentient_upgrades.training.text": "每当你做出具有学习价值的行为时,盔甲会从中积累经验,并最终在积累充分时提升一级。\\\n\\\n[#](B8860B)按量级[#]():与伤害、治疗、知识、移动有关的技能所获得的经验与行为的量度成比例:所造成或所受的伤害量、所恢复的生命值、所收集的经验量、所行走的距离。行为的量度越大,产生的学习成果就越多。", + "book.neovitae.guide.alchemy_arrays.sentient_upgrades.training.title": "它如何学习", + "book.neovitae.guide.alchemy_arrays.sentient_upgrades.training2.text": "[#](B8860B)通过重复[#]():挖掘、承受火焰、承受毒素等技能每次获得的经验量恒定,每破坏一个方块获得一点,或每在火中、每在毒素中忍耐一刻获得一点。\\\n\\\n每项技能都有相应的阈值。有[#](8B0000)少数[#]()技能无法学习获得,只能自手册铭刻而来。", + "book.neovitae.guide.alchemy_arrays.sigil_air.description": "号令强风将自身推向空中,但需以自身衰亡为代价。", + "book.neovitae.guide.alchemy_arrays.sigil_air.intro.text": "[#](8B0000)气之印记[#]()能向你的面朝的方向推动你自己,每次给予动量需花费50点[#](4A0080)生命源质[#]()。强风会遵循你的号令,但重力不会;这枚印记不会为着陆提供缓冲。\\\n\\\n[#](2E8B57)已经有不止一位过于自信的学徒在飞行途中耗干了[#](8B0000)本魂[#](2E8B57)。腾空之前要检查储库。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_air.intro.title": "气之印记", + "book.neovitae.guide.alchemy_arrays.sigil_air.name": "气之印记", + "book.neovitae.guide.alchemy_arrays.sigil_air.recipe.text": "在[#](8B0000)命血台桌[#]()中锻成[#](8B0000)气之试剂[#](),再铭刻一个[#](8B0000)炼金阵列[#](),以试剂为基底,以石板为触媒。\\\n\\\n[#](4A0080)天空会记住每一位忘看脚下的法师。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.brightness.text": "印记会记忆从1到15的[#](8B0000)亮度等级[#]()。左击空气可向调亮方向循环调整,潜行左击则向调暗。当前设置会显示于印记的提示文本。\\\n\\\n血光放置后可直接调整。空手右击已存在的血光可增加其亮度,潜行右击可调暗。", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.brightness.title": "亮度控制", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.description": "向前方的黑暗投出有色的血光斑。", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.dyeing.text": "血光不只有原生的深红色。将印记于任意原版[#](8B0000)染料[#]()以无序配方合成,可改变血光的颜色。印记的所有数据——包括绑定和亮度设置——都会保留。\\\n\\\n染色之后放置的血光会发出所染颜色的光。如需恢复原本的深红色,可在合成方格中单独放置印记进行合成。", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.dyeing.title": "染色", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.intro.text": "[#](8B0000)血光印记[#]()会向你面朝的方向发射出一个[#](4A0080)生命源质[#]()结晶斑粒。这种斑粒在接触到任意表面时都会锚定自身,成为永久性的浮空光源,仅需10点[#](4A0080)生命源质[#]()。\\\n\\\n也可右击附近的表面直接放置光源,无需发射弹射物。", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.intro.title": "血光印记", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.name": "血光印记", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.recipe.text": "在[#](8B0000)命血台桌[#]()中锻成[#](8B0000)血光试剂[#](),再铭刻一个[#](8B0000)炼金阵列[#](),以试剂为基底,以石板为触媒。\\\n\\\n[#](4A0080)能驱散最深的黑暗,颜色任选。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.redstone.text": "以[#](8B0000)红石粉[#]()右击血光可切换红石敏感性。启用时,血光只会在收到红石信号时发出光和粒子。没有信号,便不会发光。\\\n\\\n再次以红石粉右击可禁用红石控制,将血光恢复至常亮状态。", + "book.neovitae.guide.alchemy_arrays.sigil_blood_lamp.redstone.title": "红石控制", + "book.neovitae.guide.alchemy_arrays.sigil_bound_treasures.crafting.text": "铭刻一个[#](8B0000)炼金阵列[#](),以[#](4A0080)末影之眼[#]()为基底,以[#](4A0080)注魂石板[#]()为触媒。", + "book.neovitae.guide.alchemy_arrays.sigil_bound_treasures.crafting.title": "合成方式", + "book.neovitae.guide.alchemy_arrays.sigil_bound_treasures.description": "无论身在何处,都能访问相链接的容器。", + "book.neovitae.guide.alchemy_arrays.sigil_bound_treasures.intro.text": "[#](8B0000)库藏印记[#]()可与容器链接,而后便无论身处何处都能访问。[#](8B0000)Shift右击[#]()箱子、木桶,或任意其他容器以和印记绑定。之后对空气[#](8B0000)右击[#]()可远程打开相链接的容器,消耗[#](4A0080)200\u00A0EV[#]()。\\\n\\\n相链接的容器只有处于已加载的区块才能访问。容器被摧毁之时,链接也会断裂。", + "book.neovitae.guide.alchemy_arrays.sigil_bound_treasures.intro.title": "库藏印记", + "book.neovitae.guide.alchemy_arrays.sigil_bound_treasures.name": "库藏印记", + "book.neovitae.guide.alchemy_arrays.sigil_divination.activation_intro.text": "印记可按使用方法分为两类:\n\n- [#](8B0000)触发式[#]()印记,\n如[#](8B0000)水之印记[#]()、[#](8B0000)熔岩印记[#]()、[#](8B0000)虚空印记[#]()、[#](8B0000)血光印记[#]()等,会在每次唤起时执行单次操作,每次使用消耗固定量的[#](4A0080)生命源质[#]()。\n\n- [#](8B0000)开关式[#]()印记,\n激活时会持续产生效果。只要这类印记处于运作状态,就会以稳定速度消耗[#](4A0080)EV[#]()。", + "book.neovitae.guide.alchemy_arrays.sigil_divination.activation_intro.title": "印记的触发", + "book.neovitae.guide.alchemy_arrays.sigil_divination.activation_list.text": "开关式印记有:\n\n- [#](8B0000)绿丛印记[#]()\n\n- [#](8B0000)速掘印记[#]()\n\n- [#](8B0000)磁引印记[#]()\n\n- [#](8B0000)冻湖印记[#]()\n\n- [#](8B0000)抑液印记[#]()\n\n- [#](8B0000)影桥印记[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_divination.activation_toggle.text": "按住[#](8B0000)Shift[#]()对空气右击,可开关印记。看向方块或生物时触发只会使用印记的正常功能,要求按住Shift是为避免在实地作业时误开关。\n\n激活的开关式印记会带有微弱的附魔光效,它的提示文本中也会列出每隔多少时间消耗多少[#](4A0080)EV[#]()。[#](8B0000)本魂[#]()耗空后,此类印记会自动关闭,直至获得补充后才可再次触发。", + "book.neovitae.guide.alchemy_arrays.sigil_divination.description": "能看透不可见之物的镜片,揭示命血祭坛和你的本魂的状态。", + "book.neovitae.guide.alchemy_arrays.sigil_divination.gui_editing.text": "按住潜行键再按下[使用],可打开配置界面。其中可以调整视野中多种[#](4A0080)命血术[#]()显示件的位置。点击拖拽,再点击“保存”,即可保存布局;或也可点击“恢复默认”以重置为原本的位置。", + "book.neovitae.guide.alchemy_arrays.sigil_divination.hud_elements.text": "可配置的显示件有:\n\n- 熏香祭坛(淡灰色)\n\n- 先知印记(紫色)\n\n- 占卜印记(淡紫色)\n\n- 灵域测量仪(橙色)\n\n- 集持印记(绿色)\n\n按下[#](4A0080)H[#]()(可在按键控制中重新绑定)即可按需拖放调整显示件。", + "book.neovitae.guide.alchemy_arrays.sigil_divination.intro.text": "[#](8B0000)占卜印记[#]()是命血术士的第一片探知之镜片,能看穿支撑命血术各种产物运作的[#](4A0080)生命源质[#](),揭示它们的无形流动。这种印记由普通的组件锻造于[#](8B0000)炼金阵列[#](),能揭示肉眼不可见之物。", + "book.neovitae.guide.alchemy_arrays.sigil_divination.intro.title": "占卜印记", + "book.neovitae.guide.alchemy_arrays.sigil_divination.name": "占卜印记", + "book.neovitae.guide.alchemy_arrays.sigil_divination.recipe.text": "铭刻阵列,以[#](8B0000)红石粉[#]()为基底,以[#](8B0000)空白石板[#]()为触媒。所得的印记微微地散发着感知力。\\\n\\\n[#](4A0080)看见,是理解的开始。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_divination.usage.text": "占卜印记有两个重要功能:\n\n- 对空气触发,\n可揭示你[#](8B0000)本魂[#]()中的[#](4A0080)生命源质[#](),即查看你自身储库的余量。\n\n- 看向[#](8B0000)命血祭坛[#](),\n可揭示祭坛当前的层级,其中[#](4A0080)生命源质[#]()的体积,以及祭坛的最大容量。", + "book.neovitae.guide.alchemy_arrays.sigil_green_grove.description": "向土壤注入生命,让你周围的世界生机盎然。", + "book.neovitae.guide.alchemy_arrays.sigil_green_grove.intro.text": "[#](8B0000)绿丛印记[#]()能将[#](4A0080)生命源质[#]()引导入承载生命的土壤,让植物以不自然的速度成长。它是血液和植物结合的结晶,每一位有花园的习艺者都会需要它。", + "book.neovitae.guide.alchemy_arrays.sigil_green_grove.intro.title": "绿丛印记", + "book.neovitae.guide.alchemy_arrays.sigil_green_grove.name": "绿丛印记", + "book.neovitae.guide.alchemy_arrays.sigil_green_grove.recipe.text": "在[#](8B0000)命血台桌[#]()中锻成[#](8B0000)促生试剂[#](),再铭刻一个[#](8B0000)炼金阵列[#](),以试剂为基底,以[#](8B0000)强固石板[#]()为触媒。", + "book.neovitae.guide.alchemy_arrays.sigil_green_grove.usage.text": "看向能生长的方块再按下[使用],可让其猛烈成长,需消耗150点[#](4A0080)生命源质[#]()。\\\n\\\n也可按住潜行键再按下[使用]以开关持久性促生灵气氛围。激活时,以你为中心7x7x5区域内的所有方块每5秒会收到一次生长脉冲,每次循环消耗150点[#](4A0080)生命源质[#]()。", + "book.neovitae.guide.alchemy_arrays.sigil_holding.description": "在一枚印记里放下五枚印记,还能随意使用它们的力量。", + "book.neovitae.guide.alchemy_arrays.sigil_holding.intro.text": "[#](8B0000)集持印记[#]()是内嵌了容器的容器,能同时容纳最多五枚其他[#](8B0000)印记[#]()。手持时,它能转接其中印记的被动效果,且能让你随意触发它们。\\\n\\\n按下打开集持印记键可访问其物品栏。使用循环切换键或潜行滚动滚轮可在印记间切换。", + "book.neovitae.guide.alchemy_arrays.sigil_holding.intro.title": "集持印记", + "book.neovitae.guide.alchemy_arrays.sigil_holding.name": "集持印记", + "book.neovitae.guide.alchemy_arrays.sigil_holding.recipe.text": "在[#](8B0000)命血台桌[#]()中锻成[#](8B0000)集持试剂[#](),再铭刻一个[#](8B0000)炼金阵列[#](),以试剂为基底,以石板为触媒。\\\n\\\n[#](4A0080)世界的力量尽在我手。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_ice.description": "用你本魂的冰冷气息冻结脚下的水。", + "book.neovitae.guide.alchemy_arrays.sigil_ice.intro.text": "[#](8B0000)冻湖印记[#]()能在你行走之时冻结脚下的水,将两格内的所有水冻成固体的冰。这枚印记的效果总让人想起古老的冰霜魔咒,不过它力量的源泉是[#](4A0080)生命源质[#](),而非奥秘的咒文。\\\n\\\n潜行[使用]以开关。只有你附近的冰能维持形态。", + "book.neovitae.guide.alchemy_arrays.sigil_ice.intro.title": "冻湖印记", + "book.neovitae.guide.alchemy_arrays.sigil_ice.name": "冻湖印记", + "book.neovitae.guide.alchemy_arrays.sigil_lava.description": "从本魂支取沉重的代价,以此召唤熔融的岩石。", + "book.neovitae.guide.alchemy_arrays.sigil_lava.intro.text": "[#](8B0000)熔岩印记[#]()是[#](8B0000)水之印记[#]()的姊妹,能从[#](8B0000)本魂[#]()之渊抽出熔融的岩石,需花费1,000点[#](4A0080)生命源质[#]()。代价之沉重正反应出火元素的暴烈,要是你的储库无法承担,则转而从肉体中抽走五颗心的生命值。", + "book.neovitae.guide.alchemy_arrays.sigil_lava.intro.title": "熔岩印记", + "book.neovitae.guide.alchemy_arrays.sigil_lava.name": "熔岩印记", + "book.neovitae.guide.alchemy_arrays.sigil_lava.recipe.text": "在[#](8B0000)命血台桌[#]()中锻成[#](8B0000)熔岩试剂[#](),再铭刻一个[#](8B0000)炼金阵列[#](),以试剂为基底,以[#](8B0000)空白石板[#]()为触媒。\\\n\\\n[#](4A0080)狱火真实存在,操控时务必心怀敬畏。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_lava.tabula_vitae.text": "和凉爽的同类印记相似,[#](8B0000)熔岩印记[#]()也可用作[#](8B0000)命血台桌[#]()的组件,能自动化生产[#](8B0000)熔岩桶[#]()。印记不会被消耗。", + "book.neovitae.guide.alchemy_arrays.sigil_magnetism.description": "加长你的臂展;物品会自行飞来。", + "book.neovitae.guide.alchemy_arrays.sigil_magnetism.intro.text": "[#](8B0000)磁引印记[#]()能操控你与附近物体之间微小的力,激活时能将你的物品拾取范围扩展到7格。拿起印记,按住潜行键再按下[使用],可开关印记的效果。\\\n\\\n印记的吸引力存在时,它每5秒会消耗50点[#](4A0080)生命源质[#]()。", + "book.neovitae.guide.alchemy_arrays.sigil_magnetism.intro.title": "磁引印记", + "book.neovitae.guide.alchemy_arrays.sigil_magnetism.name": "磁引印记", + "book.neovitae.guide.alchemy_arrays.sigil_magnetism.recipe.text": "在[#](8B0000)命血台桌[#]()中锻成[#](8B0000)磁引试剂[#](),再铭刻一个[#](8B0000)炼金阵列[#](),以试剂为基底,以石板为触媒。\\\n\\\n[#](4A0080)世界会因号令而靠近。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_mining.description": "以血液驱动的急迫,专为勘探地底之人准备。", + "book.neovitae.guide.alchemy_arrays.sigil_mining.intro.text": "[#](8B0000)速掘印记[#]()能向你的肌肉灌注命血术之活力,激活时会给予急迫效果。石材会破碎得更快,树木会倒下得更快,土层也会被挖开得更快。\\\n\\\n潜行[使用]可开关。生效时每5秒消耗100点[#](4A0080)生命源质[#]()。", + "book.neovitae.guide.alchemy_arrays.sigil_mining.intro.title": "速掘印记", + "book.neovitae.guide.alchemy_arrays.sigil_mining.name": "速掘印记", + "book.neovitae.guide.alchemy_arrays.sigil_mining.recipe.text": "在[#](8B0000)命血台桌[#]()中锻成[#](8B0000)速掘试剂[#](),再铭刻一个[#](8B0000)炼金阵列[#](),以试剂为基底,以[#](8B0000)强固石板[#]()为触媒。\\\n\\\n[#](4A0080)被气血加速的双手,不费吹灰之力就能分开土层。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_necromancy.behavior.text": "召唤的亡灵对其造物者完全忠诚。它们会在空闲时跟随你行动,且会自动攻击你最近攻击的目标。它们不会伤害自己的主人,击杀后不会产生掉落物和经验,而且免疫阳光。\\\n\\\n如需提前驱走仆从,可手持印记[#](8B0000)Shift右击[#]()它。", + "book.neovitae.guide.alchemy_arrays.sigil_necromancy.behavior.title": "仆从的行为", + "book.neovitae.guide.alchemy_arrays.sigil_necromancy.crafting.text": "和大多数印记不同,[#](8B0000)死灵印记[#]()锻造于[#](8B0000)炼金炉[#](),而非铭刻于炼金阵列。在输入槽放入[#](4A0080)强固石板[#]()、[#](4A0080)腐肉[#]()、[#](4A0080)骨头[#](),再装上[#](8B0000)共鸣器[#]()。需提供[#](4A0080)1,000\u00A0mB的生命源质[#]()以及至少[#](8B0000)20份原生灵质[#]()。", + "book.neovitae.guide.alchemy_arrays.sigil_necromancy.crafting.title": "合成方式", + "book.neovitae.guide.alchemy_arrays.sigil_necromancy.description": "拉起亡灵仆从与你一同作战。", + "book.neovitae.guide.alchemy_arrays.sigil_necromancy.intro.text": "[#](8B0000)死灵印记[#]()能召引世界中潜藏的死亡,在你看向的位置拉起一具[#](4A0080)亡灵仆从[#]()。每次使用消耗[#](4A0080)2,000\u00A0EV[#](),从以下四种亡灵中随机召唤一种:僵尸、尸壳、骷髅、流浪者。\\\n\\\n仆从在化成齑粉前能坚持5分钟,并且它们一旦离主人太远就会消失。", + "book.neovitae.guide.alchemy_arrays.sigil_necromancy.intro.title": "死灵印记", + "book.neovitae.guide.alchemy_arrays.sigil_necromancy.name": "死灵印记", + "book.neovitae.guide.alchemy_arrays.sigil_phantom_bridge.description": "在结晶的EV上行走,生自血液的桥梁将形成于你的脚下。", + "book.neovitae.guide.alchemy_arrays.sigil_phantom_bridge.intro.text": "在你行走之时,[#](8B0000)影桥印记[#]()能将[#](4A0080)生命源质[#]()结成暂时性的平台。这些幽影般的方块能让你走过裂隙、虚空、乃至天空,可以和在地面上走动一般放心。\\\n\\\n影桥方块会在你召唤后不久消散。[#](2E8B57)不要停下;在深渊上停步很不明智。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_phantom_bridge.intro.title": "影桥印记", + "book.neovitae.guide.alchemy_arrays.sigil_phantom_bridge.name": "影桥印记", + "book.neovitae.guide.alchemy_arrays.sigil_phantom_bridge.recipe.text": "在[#](8B0000)命血台桌[#]()中锻成[#](8B0000)影桥试剂[#](),再铭刻一个[#](8B0000)炼金阵列[#](),以试剂为基底,以石板为触媒。\\\n\\\n[#](4A0080)在你和虚空之间,血液是你唯一需要的桥梁。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_seer.description": "更深入的见解,能揭示命血祭坛的一切机理。", + "book.neovitae.guide.alchemy_arrays.sigil_seer.hud.text": "看向[#](8B0000)命血祭坛[#]()时,先知印记会揭示的内容从上到下为:\n\n- 祭坛的当前[#](B8860B)层级[#]()\n\n- 当前[#](4A0080)EV[#]()体积和总容量\n\n- 当前合成进度,若有\n\n- 合成时每刻消耗的\n[#](4A0080)生命源质[#]()\n\n- 充能符文当前存有的\n[#](4A0080)生命源质[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_seer.intro.text": "[#](8B0000)占卜印记[#]()能远远看见的,[#](8B0000)先知印记[#]()则能揭示所有细节。它不只能揭示你[#](8B0000)本魂[#]()中的[#](4A0080)生命源质[#](),还能完全展露[#](8B0000)命血祭坛[#]()的内部构造、合成进度、消耗速率等详细信息。\\\n\\\n它的显示配置方式和占卜印记一致。", + "book.neovitae.guide.alchemy_arrays.sigil_seer.intro.title": "先知印记", + "book.neovitae.guide.alchemy_arrays.sigil_seer.name": "先知印记", + "book.neovitae.guide.alchemy_arrays.sigil_seer.recipe.text": "首先,在[#](8B0000)命血台桌[#]()中锻成[#](8B0000)先知试剂[#](),再铭刻一个[#](8B0000)炼金阵列[#](),以试剂为基底,以石板为触媒。\\\n\\\n[#](4A0080)仅是观察已不足够时,还有它。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_seer.ritual_area.text": "先知印记还能展露[#](4A0080)仪式[#]()的范围。看向激活的[#](8B0000)主仪式石[#](),仪式的运作范围就会显示在世界中:在区域周围画上带色的边界,框出[#](8B0000)仪式配置杖[#]()所定义的确切范围。\\\n\\\n[#](2E8B57)印记需随身携带:放在包中、放在集持印记里、佩戴为护符,三者均可。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_suppression.description": "号令洪水让路;流体会因你而退避。", + "book.neovitae.guide.alchemy_arrays.sigil_suppression.intro.text": "[#](8B0000)抑液印记[#]()会将你的意志施加于风雨,暂时驱散距你约六格内的所有流体。那些流体会像从未存在过一般消散,只在你离开后恢复。\\\n\\\n[#](2E8B57)它是能让你在下界熔岩海中行走的强大工具,但要小心深水;在深渊裂隙上关闭印记是自寻死路。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_suppression.intro.title": "抑液印记", + "book.neovitae.guide.alchemy_arrays.sigil_suppression.name": "抑液印记", + "book.neovitae.guide.alchemy_arrays.sigil_suppression.recipe.text": "在[#](8B0000)命血台桌[#]()中锻成[#](8B0000)抑液试剂[#](),再铭刻一个[#](8B0000)炼金阵列[#](),以试剂为基底,以石板为触媒。\\\n\\\n[#](4A0080)即便是风雨,也会因意志低头。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_teleposition.description": "撕开空间,前往绑定的转位位标。", + "book.neovitae.guide.alchemy_arrays.sigil_teleposition.intro.text": "[#](8B0000)移位印记[#]()能在你和相链接的[#](8B0000)转位位标[#]()之间撕开一道暂时性的门径,跨越一切距离,甚至跨越维度,将你拉到位标所在地,消耗1,000点[#](4A0080)生命源质[#]()。\\\n\\\n潜行点击[#](8B0000)转位位标[#]()可将其位置绑定至印记。[#](2E8B57)这之后不要移动转位位标,不然你的目的地……可得不到保证。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_teleposition.intro.title": "移位印记", + "book.neovitae.guide.alchemy_arrays.sigil_teleposition.name": "移位印记", + "book.neovitae.guide.alchemy_arrays.sigil_teleposition.recipe.text": "在[#](8B0000)命血台桌[#]()中锻成[#](8B0000)移位试剂[#](),再铭刻一个[#](8B0000)炼金阵列[#](),以试剂为基底,以石板为触媒。\\\n\\\n[#](4A0080)此与彼的距离,不过是血液一线。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_void.description": "消除流体,易如反掌。", + "book.neovitae.guide.alchemy_arrays.sigil_void.intro.text": "[#](8B0000)虚空印记[#]()能在接触消灭流体,每清除一个方块消耗50点[#](4A0080)生命源质[#]()。看向任意流体并按下[使用],流体便会不留痕迹地消失。\\\n\\\n用它清理难以控制的熔岩,排干无人想要的洪水,可免去常规手段的劳累。", + "book.neovitae.guide.alchemy_arrays.sigil_void.intro.title": "虚空印记", + "book.neovitae.guide.alchemy_arrays.sigil_void.name": "虚空印记", + "book.neovitae.guide.alchemy_arrays.sigil_void.recipe.text": "在[#](8B0000)命血台桌[#]()中锻成[#](8B0000)虚空试剂[#](),再铭刻一个[#](8B0000)炼金阵列[#](),以试剂为基底,以石板为触媒。\\\n\\\n[#](4A0080)虚空拿走的,不会再归还。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_water.description": "从你本魂流动的源质中构筑水。", + "book.neovitae.guide.alchemy_arrays.sigil_water.intro.text": "[#](8B0000)水之印记[#]()能凭空构筑水源,每次使用会从你[#](8B0000)本魂[#]()的气血流中支取100点[#](4A0080)生命源质[#]()。看向任意固体表面再按下[使用]即可。\\\n\\\n若你的储库不足,这枚印记会转而抽取你自己的血液。", + "book.neovitae.guide.alchemy_arrays.sigil_water.intro.title": "水之印记", + "book.neovitae.guide.alchemy_arrays.sigil_water.name": "水之印记", + "book.neovitae.guide.alchemy_arrays.sigil_water.recipe.text": "在[#](8B0000)命血台桌[#]()中锻成[#](8B0000)水之试剂[#](),再铭刻一个[#](8B0000)炼金阵列[#](),以试剂为基底,以[#](8B0000)空白石板[#]()为触媒。\\\n\\\n[#](4A0080)无尽的泉源,自献祭而生。[#]()", + "book.neovitae.guide.alchemy_arrays.sigil_water.tabula_vitae.text": "[#](8B0000)水之印记[#]()也可用作[#](8B0000)命血台桌[#]()的组件,能自动化生产[#](8B0000)水桶[#]()。印记不会被消耗。", + "book.neovitae.guide.alchemy_arrays.spike_array.description": "无形的护卫,会惩罚所有走过其上的人。", + "book.neovitae.guide.alchemy_arrays.spike_array.intro.text": "[#](8B0000)尖刺阵列[#]()是残忍但有效的护卫阵列。所有踩到它的阵列都会受到一整颗心的伤害。阵列本身在铭刻后几乎不可见,是防御闯入者或者供应某些……自动机构的理想物件。", + "book.neovitae.guide.alchemy_arrays.spike_array.intro.title": "尖刺阵列", + "book.neovitae.guide.alchemy_arrays.spike_array.name": "尖刺阵列", + "book.neovitae.guide.alchemy_arrays.spike_array.recipe.text": "铭刻一个[#](8B0000)炼金阵列[#](),放入合适的基底和触媒,即可形成尖刺阵列。\\\n\\\n[#](4A0080)地板会记住每一次擅闯。[#]()", + "book.neovitae.guide.alchemy_arrays.spirit_siphon_array.description": "能伤害生物并收获原生灵质的陷阱。", + "book.neovitae.guide.alchemy_arrays.spirit_siphon_array.details.text": "铭刻需要[#](8B0000)注魂石板[#](),也正反映出掌控它需要对灵质能量有深入的见解。\\\n\\\n每次触发会向区块释放0.5单位的原生灵质(即默认灵质)。玩家不受其影响。\\\n\\\n[#](4A0080)所有生物都有其意志。这种阵列只不过是……把意志解放了出来。[#]()", + "book.neovitae.guide.alchemy_arrays.spirit_siphon_array.intro.text": "这种阵列利用了尖刺阵列的残忍,以达成更深层的目的。每次有非玩家实体踩到阵列时,它即会造出一整颗心的伤害,并自苦痛之中抽取出原生[#](8B0000)灵质[#]()的碎片,而后释放到周围的区块中去。\\\n\\\n阵列触发后会进入较短的冷却,以避免本地灵域一次性接受过多灵质。", + "book.neovitae.guide.alchemy_arrays.spirit_siphon_array.intro.title": "灵质抽取阵列", + "book.neovitae.guide.alchemy_arrays.spirit_siphon_array.name": "灵质抽取阵列", + "book.neovitae.guide.alchemy_arrays.teleposition_array.description": "纵向交通阵列,能折叠正上正下方阵列之间的空间。", + "book.neovitae.guide.alchemy_arrays.teleposition_array.details.text": "可以在垂直方向上铭刻多个阵列,形成一台多层电梯。阵列只会搜索X/Z坐标相同的垂直柱状空间,因此所有阵列都必须相互对齐。\\\n\\\n[#](2E8B57)在基地底层放一个,再在顶层放一个,即可在两地之间瞬时传送。可按需加入中间停靠层,每次跳跃或潜行都会移动至最近的阵列,而非直达最远端。[#]()", + "book.neovitae.guide.alchemy_arrays.teleposition_array.intro.text": "[#](8B0000)移位阵列[#]()能折叠正上正下方阵列之间的空间,可用作纵向交通手段。单个阵列没有实际功能,必须[#](8B0000)至少[#]()在垂直方向上铭刻[#](8B0000)两个阵列[#](),距离最远可为[#](B8860B)64格[#]()。\\\n\\\n站在阵列上[#](B8860B)跳跃[#]()可向上传送至最近的阵列。[#](B8860B)潜行[#]()可向下传送。", + "book.neovitae.guide.alchemy_arrays.teleposition_array.intro.title": "移位阵列", + "book.neovitae.guide.alchemy_arrays.teleposition_array.name": "移位阵列", + "book.neovitae.guide.alchemy_arrays.time_arrays.description": "操控时间的流逝,唤来破晓或日落。", + "book.neovitae.guide.alchemy_arrays.time_arrays.intro.text": "在[#](4A0080)命血术[#]()所有大胆的成果之中,就有这些能操控时间的阵列。触发后,其中的组件即会因受天空的召引而被消耗。\\\n\\\n[#](8B0000)白日[#]()阵列会将世界推向下一个日出。[#](8B0000)黑夜[#]()阵列则推至下一个日落。", + "book.neovitae.guide.alchemy_arrays.time_arrays.intro.title": "日夜阵列", + "book.neovitae.guide.alchemy_arrays.time_arrays.name": "日夜阵列", + "book.neovitae.guide.alchemy_arrays.time_arrays.recipes.text": "[#](8B0000)新破晓[#]():由[#](8B0000)炼金阵列[#]()铭刻而来。号令太阳升起。\\\n\\\n[#](8B0000)真薄暮[#]():由[#](8B0000)炼金阵列[#]()铭刻而来。唤来夜幕降临。\\\n\\\n[#](4A0080)时间不归你所有,只是可以暂借。[#]()", + "book.neovitae.guide.alchemy_arrays.training_bracelet.description": "纪律的核心,能控制感知盔甲的学习内容。", + "book.neovitae.guide.alchemy_arrays.training_bracelet.intro.text": "盔甲的成长很难引导,许多烦恼正源自于此。而为限制盔甲的学习方向,你设计了[#](8B0000)训练手镯[#]()——用于框定盔甲应学习哪些知识、不学习哪些知识的核心。\\\n\\\n按下[使用]可打开其配置菜单。", + "book.neovitae.guide.alchemy_arrays.training_bracelet.intro.title": "训练手镯", + "book.neovitae.guide.alchemy_arrays.training_bracelet.name": "训练手镯", + "book.neovitae.guide.alchemy_arrays.training_bracelet.recipe.text": "[#](8B0000)训练手镯[#]()锻造于[#](8B0000)炼金阵列[#]()。\\\n\\\n同一时间只能有一条手镯处于激活状态。优先级顺序为:副手、饰品槽(若有)、主物品栏、其余物品栏。", + "book.neovitae.guide.alchemy_arrays.training_bracelet.usage.text": "持有相关[#](8B0000)手册[#]()时,可为升级设置等级上限。盔甲达到该上限时便不会再训练该升级。\\\n\\\n[#](2E8B57)如需仅禁止某几种升级:可将手镯设为“允许其他”模式,再将需禁止技能的上限设为0级。[#]()", + "book.neovitae.guide.alchemy_arrays.upgrade_body_builder.description": "食饮健康,盔甲便会强化你的躯体。", + "book.neovitae.guide.alchemy_arrays.upgrade_body_builder.intro.text": "盔甲会记录你进食的规律,并据此做出回应,让你的身躯更能承受冲击。此升级能让你进入[#](4A0080)锚定姿态[#](),抵挡冲击造成的击退,并大幅增强你的生命力。\\\n\\\n[#](B8860B)训练自[#]():进食。\\\n\\\n[#](B8860B)最高等级[#]():5", + "book.neovitae.guide.alchemy_arrays.upgrade_body_builder.intro.title": "强劲身躯", + "book.neovitae.guide.alchemy_arrays.upgrade_body_builder.name": "强劲身躯", + "book.neovitae.guide.alchemy_arrays.upgrade_brilliance.description": "铭刻手册中的知识,盔甲就将坚硬如钻石。", + "book.neovitae.guide.alchemy_arrays.upgrade_brilliance.intro.text": "盔甲会回应你通过[#](8B0000)升级手册[#]()铭刻的知识,随着学习的点点滴滴硬化自身的结构。最多追加5点[#](4A0080)护甲值[#]()和10点[#](4A0080)盔甲韧性[#]()。\\\n\\\n[#](B8860B)训练自[#]():在命血台桌中铭刻一份[#](8B0000)辉若坚钢手册[#](),再施加于感知盔甲。每份手册给予一级,最高6级。", + "book.neovitae.guide.alchemy_arrays.upgrade_brilliance.intro.title": "辉若坚钢", + "book.neovitae.guide.alchemy_arrays.upgrade_brilliance.name": "辉若坚钢", + "book.neovitae.guide.alchemy_arrays.upgrade_charging_strike.description": "你的动量成为了武器;你冲刺得越快,挥出的斩击就越重。", + "book.neovitae.guide.alchemy_arrays.upgrade_charging_strike.intro.text": "盔甲将学会如何把你的动量转化成摧枯拉朽的力量。疾跑攻击造成的伤害和击退均会增加,最多+50%%。\\\n\\\n[#](B8860B)训练自[#]():疾跑时造成伤害。\\\n\\\n[#](B8860B)最高等级[#]():5", + "book.neovitae.guide.alchemy_arrays.upgrade_charging_strike.intro.title": "冲撞击打", + "book.neovitae.guide.alchemy_arrays.upgrade_charging_strike.name": "冲撞击打", + "book.neovitae.guide.alchemy_arrays.upgrade_curios_sockets.description": "盔甲会长出能存放命血术饰品的槽位。", + "book.neovitae.guide.alchemy_arrays.upgrade_curios_sockets.intro.text": "盔甲会露出其中隐藏的凹槽,形成[#](8B0000)感知盔甲槽位[#]()。槽位中可放置兼容的[#](4A0080)命血术[#]()饰品。\\\n\\\n此升级无法训练,只能通过[#](8B0000)升级手册[#]()铭刻而来。每份手册追加一个槽位。\\\n\\\n[#](2E8B57)需要安装Curios\u00A0API。[#]()", + "book.neovitae.guide.alchemy_arrays.upgrade_curios_sockets.intro.title": "槽位", + "book.neovitae.guide.alchemy_arrays.upgrade_curios_sockets.name": "槽位", + "book.neovitae.guide.alchemy_arrays.upgrade_dwarven_might.description": "挖得越深,你的双臂便能在盔甲的协助下挥舞得更快。", + "book.neovitae.guide.alchemy_arrays.upgrade_dwarven_might.intro.text": "盔甲会记住镐头的节律。连续挖掘同种方块会增加挖掘速度,高等级的升级还会在破坏方块后给予一阵[#](4A0080)急迫[#]()。\\\n\\\n[#](B8860B)训练自[#]():挖掘方块。\\\n\\\n[#](B8860B)最高等级[#]():10", + "book.neovitae.guide.alchemy_arrays.upgrade_dwarven_might.intro.title": "矮人之力", + "book.neovitae.guide.alchemy_arrays.upgrade_dwarven_might.name": "矮人之力", + "book.neovitae.guide.alchemy_arrays.upgrade_elytra.description": "生物组织形成的双翅自胸甲伸出,振翅翱翔吧。", + "book.neovitae.guide.alchemy_arrays.upgrade_elytra.intro.text": "盔甲会长出生物组织构成的膜,给予真正的飞行能力。此升级无法训练,必须通过[#](8B0000)升级手册[#]()铭刻而来。\\\n\\\n这种膜翅由胸甲的生命力驱动,磨损速率是普通鞘翅的一半。它的外观也确实很是令人印象深刻。", + "book.neovitae.guide.alchemy_arrays.upgrade_elytra.intro.title": "鞘翅", + "book.neovitae.guide.alchemy_arrays.upgrade_elytra.name": "鞘翅", + "book.neovitae.guide.alchemy_arrays.upgrade_elytra.recipe.text": "[#](8B0000)鞘翅手册[#]()锻造于[#](8B0000)炼金阵列[#]()。将其施加于你的[#](8B0000)感知胸甲[#]()即可张开双翅。\\\n\\\n[#](4A0080)血液给予了你生命,现在也将领你上天。[#]()", + "book.neovitae.guide.alchemy_arrays.upgrade_experienced.description": "盔甲会从每一个倒下的敌人身上攫取知识。", + "book.neovitae.guide.alchemy_arrays.upgrade_experienced.intro.text": "盔甲将会增强所击杀生命之共鸣,每次击杀都能抽取更多经验。最多能令经验掉落量增加150%%。\\\n\\\n[#](B8860B)训练自[#]():收集经验球。\\\n\\\n[#](B8860B)最高等级[#]():10", + "book.neovitae.guide.alchemy_arrays.upgrade_experienced.intro.title": "经验老道", + "book.neovitae.guide.alchemy_arrays.upgrade_experienced.name": "经验老道", + "book.neovitae.guide.alchemy_arrays.upgrade_fierce_strike.description": "每一次攻击都能教导盔甲如何增强下一次。", + "book.neovitae.guide.alchemy_arrays.upgrade_fierce_strike.intro.text": "盔甲会学习你造成每一次挥砍,并以磨锐兵刃作为回应。近战攻击造成的伤害会逐渐增加。\\\n\\\n[#](B8860B)训练自[#]():进行近战攻击。\\\n\\\n[#](B8860B)最高等级[#]():10", + "book.neovitae.guide.alchemy_arrays.upgrade_fierce_strike.intro.title": "猛烈击打", + "book.neovitae.guide.alchemy_arrays.upgrade_fierce_strike.name": "猛烈击打", + "book.neovitae.guide.alchemy_arrays.upgrade_gift_of_ignis.description": "盔甲会记住火焰,并学会如何拒绝它。", + "book.neovitae.guide.alchemy_arrays.upgrade_gift_of_ignis.intro.text": "盔甲会吸收火焰的记忆,并学会如何防御它。给予[#](4A0080)抗火[#]()。等级越高,效果持续时间越长,触发后冷却也越短。\\\n\\\n[#](B8860B)训练自[#]():着火。[#](2E8B57)训练时非常建议使用抗火药水。[#]()\\\n\\\n[#](B8860B)最高等级[#]():5", + "book.neovitae.guide.alchemy_arrays.upgrade_gift_of_ignis.intro.title": "焰火之礼", + "book.neovitae.guide.alchemy_arrays.upgrade_gift_of_ignis.name": "焰火之礼", + "book.neovitae.guide.alchemy_arrays.upgrade_gilded.description": "黄金的光芒能换来猪灵不情愿的尊重。", + "book.neovitae.guide.alchemy_arrays.upgrade_gilded.intro.text": "盔甲会带上些许黄金的光泽,可将你变为下界猪灵的盟友。它们会像对待其他穿戴金物件的生物一般对待你。\\\n\\\n[#](B8860B)训练自[#]():直接将[#](8B0000)金锭[#]()交给猪灵。必须亲手交出,丢在地上不算。\\\n\\\n[#](B8860B)最高等级[#]():1", + "book.neovitae.guide.alchemy_arrays.upgrade_gilded.intro.title": "镶金", + "book.neovitae.guide.alchemy_arrays.upgrade_gilded.name": "镶金", + "book.neovitae.guide.alchemy_arrays.upgrade_healthy.description": "每道被治愈的伤口都能教导盔甲如何增强你的生命力。", + "book.neovitae.guide.alchemy_arrays.upgrade_healthy.intro.text": "盔甲会从每一道被治愈的伤口学习,并以增加你的生命力作为回报,大幅提升你的躯体对伤害的耐受性。\\\n\\\n[#](B8860B)训练自[#]():以任意方式恢复生命,自然恢复、药水、命血术治疗手段等均可。\\\n\\\n[#](B8860B)最高等级[#]():10", + "book.neovitae.guide.alchemy_arrays.upgrade_healthy.intro.title": "健壮体质", + "book.neovitae.guide.alchemy_arrays.upgrade_healthy.name": "健壮体质", + "book.neovitae.guide.alchemy_arrays.upgrade_pin_cushion.description": "挡下的每一支箭都能教导盔甲如何抵挡下一支。", + "book.neovitae.guide.alchemy_arrays.upgrade_pin_cushion.intro.text": "盔甲会在弹射物冲击下变硬,缓冲箭矢及其他远程攻击手段的冲击。每升一级都能吸收更多的冲击,最多能令弹射物伤害减少[#](4A0080)80%%[#]()。\\\n\\\n[#](B8860B)训练自[#]():被弹射物击中。\\\n\\\n[#](B8860B)最高等级[#]():10", + "book.neovitae.guide.alchemy_arrays.upgrade_pin_cushion.intro.title": "箭芒消涣", + "book.neovitae.guide.alchemy_arrays.upgrade_pin_cushion.name": "箭芒消涣", + "book.neovitae.guide.alchemy_arrays.upgrade_poison_resistance.description": "盔甲将学会如何从你的血液中清除毒素。", + "book.neovitae.guide.alchemy_arrays.upgrade_poison_resistance.intro.text": "盔甲会形成抗毒反射,自动将毒素清理出你的血液。等级越高,治疗后冷却越短。\\\n\\\n[#](B8860B)训练自[#]():中毒。\\\n\\\n[#](B8860B)最高等级[#]():5", + "book.neovitae.guide.alchemy_arrays.upgrade_poison_resistance.intro.title": "毒素抗性", + "book.neovitae.guide.alchemy_arrays.upgrade_poison_resistance.name": "毒素抗性", + "book.neovitae.guide.alchemy_arrays.upgrade_quick_feet.description": "每迈一步,盔甲都能让你的步伐愈发地快。", + "book.neovitae.guide.alchemy_arrays.upgrade_quick_feet.intro.text": "盔甲会根据你步伐的节律调整自身,进一步加快你的速度。最多能令移动速度增加150%%。\\\n\\\n[#](B8860B)训练自[#]():奔跑。\\\n\\\n[#](B8860B)最高等级[#]():10", + "book.neovitae.guide.alchemy_arrays.upgrade_quick_feet.intro.title": "迅捷双足", + "book.neovitae.guide.alchemy_arrays.upgrade_quick_feet.name": "迅捷双足", + "book.neovitae.guide.alchemy_arrays.upgrade_repair.description": "盔甲会修补自身的伤口,缓慢修复受损的装备。", + "book.neovitae.guide.alchemy_arrays.upgrade_repair.intro.text": "盔甲会形成治疗修复的本能,每100刻周期性随机修补一件受损的装备。\\\n\\\n[#](B8860B)训练自[#]():以任意方式修复胸甲,铁砧、[#](8B0000)经验修补[#]()魔咒等均可。\\\n\\\n[#](B8860B)最高等级[#]():1", + "book.neovitae.guide.alchemy_arrays.upgrade_repair.intro.title": "修复", + "book.neovitae.guide.alchemy_arrays.upgrade_repair.name": "修复", + "book.neovitae.guide.alchemy_arrays.upgrade_soft_fall.description": "盔甲将学会如何减缓冲击;地面会在你的脚下变得柔软。", + "book.neovitae.guide.alchemy_arrays.upgrade_soft_fall.intro.text": "盔甲会吸收摔落的冲击,以愈发纯熟的技能缓冲每一次摔落。在最高等级下,盔甲能完全抵消摔落伤害。\\\n\\\n[#](B8860B)训练自[#]():受到摔落伤害。\\\n\\\n[#](B8860B)最高等级[#]():5", + "book.neovitae.guide.alchemy_arrays.upgrade_soft_fall.intro.title": "轻柔摔落", + "book.neovitae.guide.alchemy_arrays.upgrade_soft_fall.name": "轻柔摔落", + "book.neovitae.guide.alchemy_arrays.upgrade_strong_legs.description": "盔甲会像弹簧一样蓄力,将你弹起到空中。", + "book.neovitae.guide.alchemy_arrays.upgrade_strong_legs.intro.text": "盔甲会增强你双腿的力量,每一次跳跃都能跳得更高。最多追加7.5格跳跃高度和83%%的摔落抗性。\\\n\\\n[#](2E8B57)按住潜行可不增强跳跃力。[#]()\\\n\\\n[#](B8860B)训练自[#]():跳跃。\\\n\\\n[#](B8860B)最高等级[#]():10", + "book.neovitae.guide.alchemy_arrays.upgrade_strong_legs.intro.title": "壮实双腿", + "book.neovitae.guide.alchemy_arrays.upgrade_strong_legs.name": "壮实双腿", + "book.neovitae.guide.alchemy_arrays.upgrade_tomes.consumption.text": "[#](4A0080)手册[#]()会在使用后消耗,将其中所有经验转移至胸甲。若[#](B8860B)升级点数[#]()不足,手册会尽可能多地转移,并保留无法转移的部分,直至剩余部分不足一级时手册损毁。", + "book.neovitae.guide.alchemy_arrays.upgrade_tomes.description": "知识的结晶,能将特定技能铭刻到感知盔甲上。", + "book.neovitae.guide.alchemy_arrays.upgrade_tomes.intro.text": "[#](4A0080)升级手册[#]()是特定技能有关知识的结晶,每一份都带有铭刻一定级数升级所需的经验。它们有以下几种来源:\n\n- [#](8B0000)矿井[#]()战利品表\n(矿道、铁匠铺、领工秘库)。\n\n- [#](8B0000)感知提取[#]()仪式,\n能将掉落的感知胸甲上的升级提取为手册。\n\n- 在原版工作台中\n合成携带同种升级的手册。\n\n- 在命血台桌中铭刻\n特定手册,如[#](8B0000)辉若坚钢[#]()、[#](8B0000)饰品槽位[#]()等。\\\n\\\n手持手册按下[使用]可将向当前穿戴的胸甲铭刻一级技能,需要有足量的[#](B8860B)升级点数[#]()。按住潜行再按下[使用]可铭刻至达限。", + "book.neovitae.guide.alchemy_arrays.upgrade_tomes.intro.title": "升级手册", + "book.neovitae.guide.alchemy_arrays.upgrade_tomes.name": "升级手册", + "book.neovitae.guide.alchemy_arrays.upgrade_tomes.strategy.text": "手册是框定专精方向的关键。专心训练你最需要的能力,不要管其他升级。\\\n\\\n[#](2E8B57)可以为不同需求训练多件胸甲,如挖矿胸甲、战斗胸甲、探险胸甲等。每一件都可用相应的手册训练。[#]()", + "book.neovitae.guide.alchemy_arrays.upgrade_tough.description": "疼痛是你的老师;每一次受击都能增强盔甲的决心。", + "book.neovitae.guide.alchemy_arrays.upgrade_tough.intro.text": "盔甲会在面对近战攻击、爆炸,以及所有形式的近程伤害时硬化。每次承受伤害都能增加对非弹射物攻击的防御力。\\\n\\\n[#](B8860B)训练自[#]():受到除弹射物之外类型的伤害。\\\n\\\n[#](B8860B)最高等级[#]():10", + "book.neovitae.guide.alchemy_arrays.upgrade_tough.intro.title": "坚韧", + "book.neovitae.guide.alchemy_arrays.upgrade_tough.name": "坚韧", + "book.neovitae.guide.alchemy_arrays.upgrade_tough_palms.description": "起茧的双手能在献祭中产出更多生命源质。", + "book.neovitae.guide.alchemy_arrays.upgrade_tough_palms.intro.text": "盔甲能在献祭的刀刃之下强化你的双手,每一次献祭都能产出更多[#](4A0080)生命源质[#]()。自我献祭最多能获得150%%的增益。\\\n\\\n[#](B8860B)训练自[#]():向[#](8B0000)生命宝珠[#]()放血。\\\n\\\n[#](B8860B)最高等级[#]():10", + "book.neovitae.guide.alchemy_arrays.upgrade_tough_palms.intro.title": "坚韧手掌", + "book.neovitae.guide.alchemy_arrays.upgrade_tough_palms.name": "坚韧手掌", + "book.neovitae.guide.alchemy_arrays.utility_arrays.description": "适用于收集、照明、烧炼的实用型阵列。", + "book.neovitae.guide.alchemy_arrays.utility_arrays.endless_fountain.text": "[#](8B0000)无尽源泉阵列[#]()以[#](8B0000)青金石块[#]()为基,再用[#](8B0000)海泡菜[#]()唤醒。激活时,它能凭空产生水,并将其注入与之相邻的所有流体容器。\\\n\\\n阵列在每一次放置循环(每5刻)中都会尝试输出[#](8B0000)最多6桶[#]()水,且会在各相邻方块间均分(所有六面均为储罐时各获得一桶)。单次输出必定为整桶:若储罐剩余空间不足,那么阵列就不会向其输出,转而判断下一个相邻方块,直至所有6桶水均被送出,或所有相邻方块均拒收。", + "book.neovitae.guide.alchemy_arrays.utility_arrays.endless_fountain2.text": "阵列会缓存六个相邻储罐的信息。该缓存会周期性刷新,也会在放置和破坏相邻方块时立即刷新,搬来或搬走储罐后无需等待扫描。位于未加载区块的相邻方块不计,直至区块加载为止。\\\n\\\n当所有缓存储罐均装满时,阵列会渐进式地退避(和[#](8B0000)下界夜曲[#]()类似)。退避时,阵列会慵懒地产生少量蓝灰色粒子,这样一眼就能看见有阵列停工了;只要有储罐腾出了空间,阵列就会立即恢复原本的节律。\\\n\\\n向任意面传入[#](8B0000)红石信号[#]()可完全停止阵列,保留其缓存和退避状态,以便用拉杆或比较器限速。", + "book.neovitae.guide.alchemy_arrays.utility_arrays.furnace.text": "[#](8B0000)熔炉阵列[#]()能将周围掉落的原材料嬗变为烧炼后的形态,嬗变路径与标准熔炉配方一致。每烧炼一组物品需要从本魂中消耗10\u00A0EV,且阵列周围物品在等待烧炼时不会消失。\\\n\\\n烧炼耗时和标准熔炉一致,不过阵列能一次性处理所有有效物品堆叠。\\\n\\\n[#](4A0080)地板本身变成了熔炉。[#]()", + "book.neovitae.guide.alchemy_arrays.utility_arrays.intro.text": "不是所有阵列都是武器。本节的阵列可满足命血术士工坊的实际需求。\\\n\\\n[#](8B0000)收集阵列[#]()能将2格内的物品拉向其中心。在箱子上方铭刻时,收集来的物品会直接进入箱子。\\\n\\\n[#](8B0000)光之阵列[#]()则能在其上方形成无形的光源,让周围区域保持明亮,而无需插下大量火把。", + "book.neovitae.guide.alchemy_arrays.utility_arrays.intro.title": "实用阵列", + "book.neovitae.guide.alchemy_arrays.utility_arrays.name": "实用阵列", + "book.neovitae.guide.alchemy_arrays.vortex_sigil.description": "能将周围所有活物拉向阵列中心的汇聚阵列。", + "book.neovitae.guide.alchemy_arrays.vortex_sigil.immunities.text": "部分生物无法被此印记拉动:\n\n- [#](2E8B57)创造模式和旁观模式\n下的玩家[#]()不受影响,不算意外。\n- [#](2E8B57)持有生命宝珠的习艺者[#]()\n——宝珠层级不限,但需在主手或副手。宝珠的灵气会扰乱阵列的拉力。在涡流旁作业又不想被拉过去时,可以拿起宝珠。\n- 给予阵列[#](2E8B57)红石信号[#]()\n可完全停止阵列,有信号时阵列不会拉动任何事物。", + "book.neovitae.guide.alchemy_arrays.vortex_sigil.immunities.title": "涡流无法拉动之物", + "book.neovitae.guide.alchemy_arrays.vortex_sigil.intro.text": "[#](8B0000)涡流之印[#]()是一种汇聚阵列,能将所有活物拉向阵列下方的方块。它产生的拉力很大,和烟花火箭驱动鞘翅时产生的力类似;在八格范围内少有生物能保持不动。\\\n\\\n在一层奥术粉灰之上以[#](8B0000)强固石板[#]()为基,再用[#](8B0000)气血珍珠[#]()为触媒,即可完成铭刻。", + "book.neovitae.guide.alchemy_arrays.vortex_sigil.intro.title": "涡流之印", + "book.neovitae.guide.alchemy_arrays.vortex_sigil.name": "涡流之印", + "book.neovitae.guide.alchemy_arrays.vortex_sigil.upkeep.text": "涡流的动力来自绑定至它的习艺者。激活时,每刻会有大约[#](8B0000)1/100[#]()的概率从本魂中抽取1点[#](8B0000)EV[#]()。均摊至一秒中即相当于大约五分之一点EV;短时间使用的消耗极少,但若是让它连续运作数小时,消耗便会积少成多。\\\n\\\n若本魂无法给出动力,涡流便会跳过该刻——没有拉力,也没有粒子——并在下一刻再次尝试。阵列会在世界中保持惰性,静静等候本魂恢复。", + "book.neovitae.guide.alchemy_arrays.vortex_sigil.upkeep.title": "动力来自本魂", + "book.neovitae.guide.altar.anima.binding.text": "你在第一次拿起可绑定的物品,并以意志赋予其生命之时,它便会留下你[#](4A0080)本魂[#]()的印记。从这一刻起,物品需要的所有[#](8B0000)生命源质[#]()都会从你的本魂中抽取。若[#](4A0080)本魂[#]()被抽空,部分物品会转而直接从你的肉体中支取代价。\\\n\\\n若是其他造物抽空了你——比如某个饥饿的[#](8B0000)仪式[#](),那它便会让你陷入无尽的头晕恶心,直至仪式终止或你的[#](4A0080)本魂[#]()恢复。", + "book.neovitae.guide.altar.anima.blood_shield.text": "副手持有的[#](8B0000)生命宝珠[#]()也可用作护盾。按住[#](8B0000)血染护盾[#]()键(默认为右键,可在按键控制中重新绑定)可在你面前构筑一道由[#](4A0080)生命源质[#]()结成的透明屏障。按住键位时护盾会一直存在,直至松开后才消散。\\\n\\\n激活时,护盾会阻挡来自前方的所有伤害,并[#](8B0000)每秒[#]()从[#](4A0080)本魂[#]()中消耗[#](8B0000)50\u00A0EV[#]()作为维护消耗。[#](4A0080)本魂[#]()余量少于[#](8B0000)200\u00A0EV[#]()时,无法升起护盾。\\\n\\\n[#](2E8B57)护盾会跟随你移动,永远位于你的正前方。从后方和侧面袭来的攻击完全不会被阻挡。[#]()", + "book.neovitae.guide.altar.anima.blood_shield.title": "血染护盾", + "book.neovitae.guide.altar.anima.description": "无形的EV储库,正是它将你的灵魂与各类命血术造物绑定在一起。", + "book.neovitae.guide.altar.anima.filling.text": "补充[#](4A0080)本魂[#]()需要[#](8B0000)生命宝珠[#]()——你的灵魂与祭坛力量之间的实体锚点。\n\n- 手持宝珠右击可\n献祭一颗心的生命值,向[#](4A0080)本魂[#]()注入[#](8B0000)200\u00A0EV[#]()。\n\n- 向装有[#](4A0080)生命源质[#]()的\n[#](8B0000)命血祭坛[#]()放入宝珠。宝珠会饮下源质,速度仅受限于祭坛的[#](8B0000)速度符文[#]()。", + "book.neovitae.guide.altar.anima.intro.text": "在世界的表象之下,隐藏着无形的生命力量网络——你的[#](4A0080)本魂[#]()。正是本魂将你的灵魂与你持有的每一枚印记,你发起的每一个仪式,乃至你触碰过的每一件命血术仪器牢牢绑定。可以把它想成是无处不在的[#](8B0000)生命源质[#]()隐藏储库,由生命力精炼而来,存在于物质位面之外,且独属于你一人。", + "book.neovitae.guide.altar.anima.intro.title": "本魂", + "book.neovitae.guide.altar.anima.name": "本魂", + "book.neovitae.guide.altar.anima.orb_fluid_tank.text": "每一枚[#](8B0000)生命宝珠[#]()内部都有一个隐藏的[#](4A0080)生命源质[#]()储库。在祭坛补充你的[#](4A0080)本魂[#]()时,会有一部分EV渗入宝珠的储库。\\\n\\\n若是将存有流体的宝珠放回[#](8B0000)命血祭坛[#](),传输方向便会反转。祭坛会按正常填充速率的[#](B8860B)10倍[#]()排空宝珠的储库,快速填充液盆。若祭坛已满,溢出的量会进入你的[#](4A0080)本魂[#]()。宝珠排空之后,祭坛会恢复本来的行为,即由祭坛补充本魂。", + "book.neovitae.guide.altar.anima.orb_fluid_tank.title": "宝珠的内部储库", + "book.neovitae.guide.altar.anima.orb_harvest.text": "副手持[#](8B0000)生命宝珠[#]()时击杀生物,宝珠会直接从生物身上抽走气血。生物的生命力会被转化为[#](4A0080)生命源质[#](),并直接进入宝珠的内部储库——[#](8B0000)每点最大生命值对应10\u00A0EV[#]()。\\\n\\\n击杀僵尸(20\u00A0HP)产出[#](8B0000)200\u00A0EV[#]()。击杀末影龙(200\u00A0HP)产出[#](8B0000)2,000\u00A0EV[#]()。[#](B8860B)献祭增益[#]()属性能进一步增加收割成果。\\\n\\\n[#](2E8B57)它可以和宝珠的祭坛排空行为配合:在战斗中填充宝珠,再放置在命血祭坛上,以10倍速度快速填充液盆。[#]()", + "book.neovitae.guide.altar.anima.orb_harvest.title": "收割死者", + "book.neovitae.guide.altar.anima.orb_tiers.title": "宝珠层级", + "book.neovitae.guide.altar.ara_vitae.blank_rune.text": "而为晋升到更高的层级,就必须按既定模式在命血祭坛周围放置[#](8B0000)空白符文[#]()。特化的符文能为祭坛带来各类祝福。最基础的[#](8B0000)空白符文[#]()没有任何力量,它只是命血祭坛晋升需要的结构件。", + "book.neovitae.guide.altar.ara_vitae.crafting_process.text": "物品放置于命血祭坛之时,[#](4A0080)嬗变[#]()即会开始。液盆中的[#](4A0080)生命源质[#]()会被逐渐消耗,液面上还会冒出深红色的光斑,代表着嬗变正在进行。\\\n\\\n若是命血祭坛被抽空了,在已完成的进度回退之时,还会冒出灰色的烟雾。液盆一次只能嬗变[#](8B0000)一个物品[#]();消耗足量EV之后,该物品即会被重塑一新。", + "book.neovitae.guide.altar.ara_vitae.description": "神圣的命血祭坛,血液化作力量之处,会随六个层级的精通逐渐扩展。", + "book.neovitae.guide.altar.ara_vitae.feeding.text": "空[#](8B0000)命血祭坛[#]()渴求血液。在未经修整的祭坛上放置一枚[#](8B0000)钻石[#]();祭坛自身还没有[#](4A0080)生命源质[#](),因此它会从附近的生物和未持[#](8B0000)生命宝珠[#]()的人身上抽取,并将他们的生命力注入液盆,直至嬗变完成。这一过程不会夺走生物的生命;祭坛只会取其所需。\\\n\\\n刚开始时,液盆中能容纳[#](8B0000)10,000\u00A0EV[#]()。可以观察其中深红色的液体;它的深度对应着祭坛的填充程度。[#](8B0000)占卜印记[#]()则能揭示确切的值。", + "book.neovitae.guide.altar.ara_vitae.first_craft.text": "你的第一件造物应当是[#](8B0000)见习生生命宝珠[#](),向0级祭坛放入一枚钻石,再注入[#](8B0000)2,000\u00A0EV[#]()。这枚宝珠是你[#](4A0080)本魂[#]()——连接灵魂与命血术仪器的无形网络——的门户。命血祭坛有关配方请查阅JEI。", + "book.neovitae.guide.altar.ara_vitae.intro.text": "每一位[#](4A0080)命血术[#]()的习艺者都须从这里起步——[#](8B0000)命血祭坛[#](),生命之祭坛。这件神圣的液盆能将原生的血液嬗变为[#](4A0080)生命源质[#]()——经过精炼的生命力,也是所有命血术造物的驱动力。它在刚开始时只是个简陋的石盆,但别小看它:随着你的技艺不断精进,命血祭坛也会逐渐成长为高耸的坛塔,满溢着符文的力量。", + "book.neovitae.guide.altar.ara_vitae.intro.title": "命血祭坛", + "book.neovitae.guide.altar.ara_vitae.name": "命血祭坛", + "book.neovitae.guide.altar.ara_vitae.orb_bleed.text": "手持[#](8B0000)生命宝珠[#]()时,右击即可破开你的血管。若站在[#](8B0000)命血祭坛[#]()旁边,血液会直接流入液盆;若没有,那么生命力会暂存于宝珠本身,稍后可带至祭坛处放出。", + "book.neovitae.guide.altar.ara_vitae.reservoir.text": "[#](2E8B57)务必注意:[#]()命血祭坛总容量的10%%会渗入一个隐藏的内部储库,专用于流体传输。如果你读到的数值好像有点问题,有很大可能就是它造成的。", + "book.neovitae.guide.altar.ara_vitae.tier1.text": "最简单的形态。孤零零的命血祭坛,周围没有符文。", + "book.neovitae.guide.altar.ara_vitae.tier1.title": "0级命血祭坛", + "book.neovitae.guide.altar.ara_vitae.tier2.text": "八块符文环绕液盆。命血祭坛的渴望见长。", + "book.neovitae.guide.altar.ara_vitae.tier2.title": "1级命血祭坛", + "book.neovitae.guide.altar.ara_vitae.tier2_text.text": "[#](B8860B)1级[#]()需要8块[#](8B0000)空白符文[#]()在命血祭坛周围排列成环。东南西北四个方向上的符文可以替换成特化符文;角落的符文则保持惰性,直至晋升至2级才会起效。", + "book.neovitae.guide.altar.ara_vitae.tier3.text": "总计28块符文。祭坛的食欲不断增强。", + "book.neovitae.guide.altar.ara_vitae.tier3.title": "2级命血祭坛", + "book.neovitae.guide.altar.ara_vitae.tier3_text.text": "[#](B8860B)2级[#]()会向外扩展结构:每边5块符文,均需安放在前一层级符文环向下一格、向外两格处。边中心外沿需立有石柱,在各柱顶部放置[#](8B0000)染血玻璃[#]()——用于引导源质的灯火。可用[#](8B0000)占卜印记[#]()确认升级完成。柱体接受任意固体方块。", + "book.neovitae.guide.altar.ara_vitae.tier4.text": "总计56块符文。结构在澎湃的力量之下哀鸣。", + "book.neovitae.guide.altar.ara_vitae.tier4.title": "3级命血祭坛", + "book.neovitae.guide.altar.ara_vitae.tier4_text.text": "[#](B8860B)3级[#]()环需要每边7块符文,安放在前一级的向下一格、向外两格处。角落需立有四格高的立柱,顶部放置[#](8B0000)血石砖[#]();合成它需要[#](8B0000)血命果[#](),血命果又收集自[#](4A0080)穿破狱界[#]()仪式。", + "book.neovitae.guide.altar.ara_vitae.tier5.text": "总计108块符文。少有命血术士敢触及这等高峰。", + "book.neovitae.guide.altar.ara_vitae.tier5.title": "4级命血祭坛", + "book.neovitae.guide.altar.ara_vitae.tier5_text.text": "[#](B8860B)4级[#]()环每边需有13块符文,置于前一环向外三格处,每端余出一格空隙。四边由[#](8B0000)狱锻块[#]()坐镇——自[#](4A0080)恶魔领域[#]()中掘出的少见金属。现如今,命血祭坛能号令的能量足叫人畏惧。", + "book.neovitae.guide.altar.ara_vitae.tier6.text": "总计184块符文。命血祭坛已成为血液与岩石的圣座。", + "book.neovitae.guide.altar.ara_vitae.tier6.title": "5级命血祭坛", + "book.neovitae.guide.altar.ara_vitae.tier6_text.text": "[#](B8860B)5级[#](),技艺之顶点。每边应有19块符文,在前一环向往三格处。这一级不再需要在各边中心放置方块,而是回归到角落立柱;立柱应再高出一格,并由响着共鸣能量的[#](8B0000)晶体簇[#]()封顶。它正是精通技艺的丰碑。\\\n\\\n晶体簇需在[#](8B0000)狱火锻炉[#]()中以[#](8B0000)幽匿块[#]()、一块[#](8B0000)注幽石板[#]()、一片[#](8B0000)虚弱气血碎片[#]()、一枚[#](8B0000)下界之星[#]()锻成。柱顶也可放置[#](8B0000)晶体簇砖[#]()。", + "book.neovitae.guide.altar.ara_vitae.usage.text": "放置之后,[#](8B0000)命血祭坛[#]()即会苏醒。它会接纳献来的血液,并将其精炼为[#](4A0080)生命源质[#]();随后这些生命源质便可用于[#](4A0080)重塑[#]()液盆中的物品。右击命血祭坛可放入物品;空手右击可取回。", + "book.neovitae.guide.altar.name": "命血祭坛", + "book.neovitae.guide.altar.redstone_automation.comparator.text": "放在[#](8B0000)命血祭坛[#]()旁边的比较器能读取祭坛的[#](4A0080)生命源质[#]()水平,和读取箱子类似。\\\n\\\n在祭坛正下方放置[#](8B0000)染血玻璃[#](),比较器即能读取祭坛中宝珠所有者的[#](4A0080)本魂[#]()。信号强度的计算依据是宝珠层级,而不是本魂的最大容量。", + "book.neovitae.guide.altar.redstone_automation.comparator_examples.text": "例如,[#](8B0000)500,000\u00A0EV[#]()对于虚弱的见习生宝珠来说已经过量,但对于法师宝珠来说才到一半。妥当利用,即可在[#](4A0080)本魂[#]()被抽空之前停止昂贵的仪式。\\\n\\\n[#](2E8B57)当宝珠与队伍绑定时(NeoVitae\u00A0Teams),比较器读取的便会是队伍的本魂总和,无需特殊处理。[#]()\\\n\\\n[#](2E8B57)在祭坛下方放置红石灯,祭坛便会在嬗变完成时发出红石脉冲,对链式自动化很有用。[#]()", + "book.neovitae.guide.altar.redstone_automation.description": "命血祭坛的机械仆从:漏斗、管道、比较器。", + "book.neovitae.guide.altar.redstone_automation.fluid_transfer.text": "祭坛也允许与外部储罐交换[#](4A0080)生命源质[#]()。接上任意一种流体管道,即可大批量盈余的储存源质以待后用。\\\n\\\n[#](2E8B57)默认情况下,这种流动相对缓慢。促速符文能缩短祭坛的传输间隔,而位移符文则能加宽源质流动的通路。[#]()", + "book.neovitae.guide.altar.redstone_automation.internal_tank.text": "要记住:祭坛并不会直接操作主液盆中的[#](4A0080)生命源质[#](),而是会通过隐藏的副储库中转——它最多可容纳祭坛总容量的[#](8B0000)10%%[#]()。若源质从液盆中凭空消失,或者读数有些对不上,可以认为原因就在于这个隐藏的储库。", + "book.neovitae.guide.altar.redstone_automation.intro.text": "[#](8B0000)命血祭坛[#]()确实是个奇迹,但即便是最愿意投入精力的命血术士,也会在时刻维持注意力的过程中感到疲乏。好在,祭坛也接受机械仆从;物品和[#](4A0080)生命源质[#]()可通过机械输入输出。\\\n\\\n液盆同一时刻只能容纳[#](8B0000)一个物品[#]()。用[#](8B0000)漏斗[#]()即可依次放入物品,", + "book.neovitae.guide.altar.redstone_automation.intro.title": "红石与自动化", + "book.neovitae.guide.altar.redstone_automation.name": "红石与自动化", + "book.neovitae.guide.altar.redstone_automation.stacking.text": "祭坛也会依次进行嬗变,并在过程中消耗[#](4A0080)生命源质[#]()。为液盆补足源质,即可让祭坛不停歇地运作。\\\n\\\n祭坛不会区分输入输出。若不进行筛选,物品便只会在传输系统中来回移动。[#](8B0000)路由节点[#]()能帮上忙。", + "book.neovitae.guide.altar.rune_2_acceleration.description": "在狱火中洗炼的符文,缩短效力变为两倍。", + "book.neovitae.guide.altar.rune_2_acceleration.intro.text": "此符文由[#](8B0000)远古碎片[#]()和来自[#](4A0080)恶魔领域[#]()的[#](8B0000)繁复狱锻零件[#]()炼成,间隔的缩短量翻倍,每块符文可缩短[#](8B0000)两刻[#]()而非一刻。需要的符文位置更少,能给其他符文腾出宝贵的空间。", + "book.neovitae.guide.altar.rune_2_acceleration.intro.title": "强化促速符文", + "book.neovitae.guide.altar.rune_2_acceleration.name": "强化促速符文", + "book.neovitae.guide.altar.rune_2_acceleration.reversion.text": "[#](2E8B57)若你需要相应的基础符文,可在炼金炉中消除强化,将符文回退至原本的形态。[#]()", + "book.neovitae.guide.altar.rune_2_aug_capacity.description": "在狱火中洗炼的符文,能乘算式扩展储库容量。", + "book.neovitae.guide.altar.rune_2_aug_capacity.intro.text": "此符文由[#](8B0000)远古碎片[#]()和来自[#](4A0080)恶魔领域[#]()的[#](8B0000)繁复狱锻零件[#]()铸成,能将祭坛的容量增大到难以想象的地步。每块符文追加[#](8B0000)+15%%[#]()的总储量,在所有加算式扩展之后计算。积少成多。", + "book.neovitae.guide.altar.rune_2_aug_capacity.intro.title": "强化超容符文", + "book.neovitae.guide.altar.rune_2_aug_capacity.name": "强化超容符文", + "book.neovitae.guide.altar.rune_2_aug_capacity.reversion.text": "[#](2E8B57)若你需要相应的基础符文,可在炼金炉中消除强化,将符文回退至原本的形态。[#]()", + "book.neovitae.guide.altar.rune_2_capacity.description": "在狱火中洗炼的符文,能大幅加深祭坛的储库。", + "book.neovitae.guide.altar.rune_2_capacity.intro.text": "此符文受[#](8B0000)远古碎片[#]()和来自[#](4A0080)恶魔领域[#]()的[#](8B0000)繁复狱锻零件[#]()的灌注,能在祭坛的灵魂中刻出更深的液盆。每块符文追加[#](8B0000)+40%%[#]()的储量,加算——是初等同类的两倍。", + "book.neovitae.guide.altar.rune_2_capacity.intro.title": "强化增容符文", + "book.neovitae.guide.altar.rune_2_capacity.name": "强化增容符文", + "book.neovitae.guide.altar.rune_2_capacity.reversion.text": "[#](2E8B57)若你需要相应的基础符文,可在炼金炉中消除强化,将符文回退至原本的形态。[#]()", + "book.neovitae.guide.altar.rune_2_charging.description": "在狱火中洗炼的符文,充能速率和存量均变为两倍。", + "book.neovitae.guide.altar.rune_2_charging.intro.text": "此符文由[#](8B0000)远古碎片[#]()和来自[#](4A0080)恶魔领域[#]()的[#](8B0000)繁复狱锻零件[#]()加固,其强度在所有层面上都是充能符文的两倍,无论是空闲时[#](4A0080)生命源质[#]()的暂存速率,还是单块符文能容纳的最大充能点数。", + "book.neovitae.guide.altar.rune_2_charging.intro.title": "强化充能符文", + "book.neovitae.guide.altar.rune_2_charging.name": "强化充能符文", + "book.neovitae.guide.altar.rune_2_charging.reversion.text": "[#](2E8B57)若你需要相应的基础符文,可在炼金炉中消除强化,将符文回退至原本的形态。[#]()", + "book.neovitae.guide.altar.rune_2_dislocation.description": "在狱火中洗炼的符文,能大幅拓展源质流动的通道。", + "book.neovitae.guide.altar.rune_2_dislocation.intro.text": "此符文受[#](8B0000)远古碎片[#]()和来自[#](4A0080)恶魔领域[#]()的[#](8B0000)繁复狱锻零件[#]()强化,能撕开祭坛和外部容器间的通路。每块符文追加[#](8B0000)+40%%[#]()的流量,乘算;源质已自溪水变为洪流。", + "book.neovitae.guide.altar.rune_2_dislocation.intro.title": "强化位移符文", + "book.neovitae.guide.altar.rune_2_dislocation.name": "强化位移符文", + "book.neovitae.guide.altar.rune_2_dislocation.reversion.text": "[#](2E8B57)若你需要相应的基础符文,可在炼金炉中消除强化,将符文回退至原本的形态。[#]()", + "book.neovitae.guide.altar.rune_2_orb.description": "在狱火中洗炼的符文,宝珠容量的增量变为两倍。", + "book.neovitae.guide.altar.rune_2_orb.intro.text": "此符文以[#](8B0000)远古碎片[#]()和来自[#](4A0080)恶魔领域[#]()的[#](8B0000)繁复狱锻零件[#]()增强,能与祭坛中的生命宝珠产生更深层的共鸣。每块符文追加[#](8B0000)+4%%[#]()的宝珠容量,加算——是初等符文的两倍。它能把你[#](4A0080)本魂[#]()的边界推得更远。", + "book.neovitae.guide.altar.rune_2_orb.intro.title": "强化宝珠符文", + "book.neovitae.guide.altar.rune_2_orb.name": "强化宝珠符文", + "book.neovitae.guide.altar.rune_2_orb.reversion.text": "[#](2E8B57)若你需要相应的基础符文,可在炼金炉中消除强化,将符文回退至原本的形态。[#]()", + "book.neovitae.guide.altar.rune_2_sacrifice.description": "在狱火中洗炼的符文,击杀生物的源质产量增量翻倍。", + "book.neovitae.guide.altar.rune_2_sacrifice.intro.text": "此符文由[#](8B0000)远古碎片[#]()和来自[#](4A0080)恶魔领域[#]()的[#](8B0000)繁复狱锻零件[#]()炼成,能从每一次献祭中抽出两倍多的源质,每块符文追加[#](8B0000)+20%%[#](),加算。祭坛的食欲愈发增长。", + "book.neovitae.guide.altar.rune_2_sacrifice.intro.title": "强化献祭符文", + "book.neovitae.guide.altar.rune_2_sacrifice.name": "强化献祭符文", + "book.neovitae.guide.altar.rune_2_sacrifice.reversion.text": "[#](2E8B57)若你需要相应的基础符文,可在炼金炉中消除强化,将符文回退至原本的形态。[#]()", + "book.neovitae.guide.altar.rune_2_self_sacrifice.description": "在狱火中洗炼的符文,自身洒血的产量增量翻倍。", + "book.neovitae.guide.altar.rune_2_self_sacrifice.intro.text": "此符文由[#](8B0000)远古碎片[#]()和来自[#](4A0080)恶魔领域[#]()的[#](8B0000)繁复狱锻零件[#]()增强,能给你自身洒出的血液以双倍的奖赏,每块符文追加[#](8B0000)+20%%[#](),加算。和初等符文相比,每一道自己割出的伤口都能产出两倍多的额外[#](4A0080)生命源质[#]()。", + "book.neovitae.guide.altar.rune_2_self_sacrifice.intro.title": "强化牺牲符文", + "book.neovitae.guide.altar.rune_2_self_sacrifice.name": "强化牺牲符文", + "book.neovitae.guide.altar.rune_2_self_sacrifice.reversion.text": "[#](2E8B57)若你需要相应的基础符文,可在炼金炉中消除强化,将符文回退至原本的形态。[#]()", + "book.neovitae.guide.altar.rune_2_speed.description": "在狱火中洗炼的符文,祭坛速度的增量变为两倍。", + "book.neovitae.guide.altar.rune_2_speed.intro.text": "此符文由[#](8B0000)远古碎片[#]()和劫掠自[#](4A0080)恶魔领域[#]()的[#](8B0000)繁复狱锻零件[#]()锻成,节律加速能量是初等符文的两倍。每块符文追加[#](8B0000)+40%%[#]()的祭坛速度,加算;液盆的不耐烦已显而易见。", + "book.neovitae.guide.altar.rune_2_speed.intro.title": "强化速度符文", + "book.neovitae.guide.altar.rune_2_speed.name": "强化速度符文", + "book.neovitae.guide.altar.rune_2_speed.reversion.text": "[#](2E8B57)若你需要相应的基础符文,可在炼金炉中消除强化,将符文回退至原本的形态。[#]()", + "book.neovitae.guide.altar.rune_acceleration.description": "缩短充能符文和位移符文的运作间隔。", + "book.neovitae.guide.altar.rune_acceleration.intro.text": "[#](8B0000)促速符文[#]()能缩短特定祭坛操作的时间间隔。[#](8B0000)充能符文[#]()和[#](8B0000)位移符文[#]()通常每20刻运作一次;每有一块促速符文,该间隔缩短1刻,直至缩减至1刻。祭坛的秒节律由此变成了狂烈的心跳。", + "book.neovitae.guide.altar.rune_acceleration.intro.title": "促速符文", + "book.neovitae.guide.altar.rune_acceleration.name": "促速符文", + "book.neovitae.guide.altar.rune_aug_capacity.description": "乘算式扩展祭坛的储库,远超加算式符文的上限。", + "book.neovitae.guide.altar.rune_aug_capacity.intro.text": "标准的[#](8B0000)增容符文[#]()只是拓宽了液盆,而[#](8B0000)超容符文[#]()则是重塑了祭坛的本质。每一块符文都能追加[#](8B0000)+7.5%%[#]()的储库容量,此效应作用于加算式的增容符文之后。两种符文在数量较少时几乎没有区别,但增多之后差异便迅速增大。", + "book.neovitae.guide.altar.rune_aug_capacity.intro.title": "超容符文", + "book.neovitae.guide.altar.rune_aug_capacity.name": "超容符文", + "book.neovitae.guide.altar.rune_capacity.description": "加深祭坛的储库,增加生命源质的容量。", + "book.neovitae.guide.altar.rune_capacity.intro.text": "[#](8B0000)增容符文[#]()能加深祭坛的液盆,增加[#](8B0000)命血祭坛[#]()的[#](4A0080)生命源质[#]()容量,在溢出前能装下更多源质。每一块符文都能追加[#](8B0000)+20%%[#]()的储库容量,比例加算。液盆越深,高消耗嬗变就越不容易中断。", + "book.neovitae.guide.altar.rune_capacity.intro.title": "增容符文", + "book.neovitae.guide.altar.rune_capacity.name": "增容符文", + "book.neovitae.guide.altar.rune_charging.description": "在空闲时暂存生命源质,以便瞬间完成嬗变。", + "book.neovitae.guide.altar.rune_charging.formula.text": "祭坛每20刻运作一次,每有一块[#](8B0000)促速符文[#](),该间隔缩短1刻。\\\n\\\n每次运作时会暂存:[[#](8B0000)10\u00A0EV[#]()\u00A0x\u00A0[#](8B0000)充能符文[#]()数\u00A0x\u00A0(1\u00A0+\u00A0[#](8B0000)速度符文[#]()数/10)]\\\n\\\n最大暂存充能:每块[#](8B0000)充能符文[#]()追加[#](8B0000)1,000\u00A0EV[#](),若[祭坛容量\u00A0/\u00A020,000]的结果大于1,则再乘以此值。", + "book.neovitae.guide.altar.rune_charging.intro.text": "[#](8B0000)充能符文[#]()向祭坛铭刻了[#](4A0080)期待[#]()的铭文。当[#](8B0000)命血祭坛[#]()空闲时——未在合成也未在填充生命宝珠时,它会将[#](4A0080)生命源质[#]()抽入符文中的隐藏储库。物品在进入祭坛之时,充能符文的储库会立刻排出源质用于嬗变,排出量与存入量1:1对应。", + "book.neovitae.guide.altar.rune_charging.intro.title": "充能符文", + "book.neovitae.guide.altar.rune_charging.name": "充能符文", + "book.neovitae.guide.altar.rune_dislocation.description": "拓宽与外部容器间的生命源质通道。", + "book.neovitae.guide.altar.rune_dislocation.intro.text": "[#](8B0000)位移符文[#]()能拓宽祭坛和外部容器间[#](4A0080)生命源质[#]()的流动通道。每块符文追加[#](8B0000)+20%%[#]()的流体传输速率,乘算。对在外部储罐中存放源质的命血术士来说非常重要。", + "book.neovitae.guide.altar.rune_dislocation.intro.title": "位移符文", + "book.neovitae.guide.altar.rune_dislocation.name": "位移符文", + "book.neovitae.guide.altar.rune_orb.description": "生命宝珠位于祭坛中时,增大其容量。", + "book.neovitae.guide.altar.rune_orb.intro.text": "[#](8B0000)宝珠符文[#]()会与祭坛中的[#](8B0000)生命宝珠[#]()共鸣,拓展你[#](4A0080)本魂[#]()的边界。宝珠位于液盆中时,每块符文追加[#](8B0000)+2%%[#]()的容量,比例加算。宝珠只有在祭坛内才能获得增益;拿出宝珠,增益即消失。", + "book.neovitae.guide.altar.rune_orb.intro.title": "宝珠符文", + "book.neovitae.guide.altar.rune_orb.name": "宝珠符文", + "book.neovitae.guide.altar.rune_sacrifice.description": "增加献祭生物的生命源质收获量。", + "book.neovitae.guide.altar.rune_sacrifice.intro.text": "[#](8B0000)献祭符文[#]()加深了祭坛对他者血液的渴望。[#](8B0000)命血祭坛[#]()周围有生物被击杀时,每块符文追加[#](8B0000)+10%%[#]()的[#](4A0080)生命源质[#]()收获量,比例加算。祭坛记得每一次献祭。", + "book.neovitae.guide.altar.rune_sacrifice.intro.title": "献祭符文", + "book.neovitae.guide.altar.rune_sacrifice.name": "献祭符文", + "book.neovitae.guide.altar.rune_self_sacrifice.description": "以更多的生命源质回报你自己划出的伤口。", + "book.neovitae.guide.altar.rune_self_sacrifice.intro.text": "[#](8B0000)牺牲符文[#]()会奖赏为技艺洒下自身血液的习艺者。祭坛符文环中每有一块此符文,即追加[#](8B0000)+10%%[#]()的自我献祭[#](4A0080)生命源质[#]()产量,比例加算。向[#](8B0000)生命宝珠[#]()放血,以及祭坛自行从附近命血术士处抽取,都会得到此符文的祝福增益。", + "book.neovitae.guide.altar.rune_self_sacrifice.intro.title": "牺牲符文", + "book.neovitae.guide.altar.rune_self_sacrifice.name": "牺牲符文", + "book.neovitae.guide.altar.rune_speed.description": "加快祭坛的嬗变,为忙碌的命血术士而备。", + "book.neovitae.guide.altar.rune_speed.intro.text": "[#](8B0000)速度符文[#]()能加快祭坛的心跳。每块符文追加[#](8B0000)+20%%[#]()[#](8B0000)命血祭坛[#]()嬗变、[#](4A0080)生命源质[#]()消耗、物质重塑等的速度,比例加算。务必小心:祭坛抽空后进度的回退速度也会因此加快。", + "book.neovitae.guide.altar.rune_speed.intro.title": "速度符文", + "book.neovitae.guide.altar.rune_speed.name": "速度符文", + "book.neovitae.guide.altar.slates.blank_reinforced.text": "[#](B8860B)空白石板[#]():向[#](B8860B)0级[#]()祭坛放入深板岩。祭坛会消耗[#](8B0000)1,000\u00A0EV[#]()向石材刻入印记。\\\n\\\n[#](B8860B)强固石板[#]():向[#](B8860B)1级[#]()祭坛放入空白石板。消耗:[#](8B0000)2,000\u00A0EV[#]()。印记加深,石材也在意志之下变得坚硬。", + "book.neovitae.guide.altar.slates.description": "在命血祭坛锻成的铭刻石板,层级越高越强大。", + "book.neovitae.guide.altar.slates.ethereal.text": "[#](B8860B)注幽石板[#]():屈从于[#](B8860B)4级[#]()祭坛力量的注灵石板。消耗:[#](8B0000)30,000\u00A0EV[#]()。石板会变得几乎透明,悬停在物质和[#](4A0080)超越物质[#]()的界限之上。", + "book.neovitae.guide.altar.slates.imbued_demonic.text": "[#](B8860B)注魂石板[#]():献至[#](B8860B)2级[#]()祭坛的强固石板。消耗:[#](8B0000)5,000\u00A0EV[#]()。这种石板带着些许活物的温暖。\\\n\\\n[#](B8860B)注灵石板[#]():受[#](B8860B)3级[#]()祭坛力量感染的注魂石板。消耗:[#](8B0000)15,000\u00A0EV[#]()。石板上形成了深色的脉络,形如闪电。", + "book.neovitae.guide.altar.slates.intro.text": "[#](8B0000)命血祭坛[#]()不只能填充宝珠;它也能锻造[#](8B0000)石板[#]()——刻有铭文的石板,几乎所有命血术造物的基石。石板的层级越高,合成它就需要越强大的祭坛,同时所需献出[#](4A0080)生命源质[#]()的量也会大幅增加。", + "book.neovitae.guide.altar.slates.intro.title": "石板", + "book.neovitae.guide.altar.slates.name": "石板", + "book.neovitae.guide.altar.vitae_link.automation.text": "向除底面外的面送入物品,可置入[#](8B0000)输入[#]();从底面抽取,可抽出[#](8B0000)输出[#]()。输入和输出方向不重叠,所以自动化设施不会误取原材料。\\\n\\\n可在祭坛旁放置任意数量的链接。[#](8B0000)同一时间[#]()只有[#](8B0000)一个链接能合成[#](),且只会在祭坛本身空闲时合成。有多个链接在等待时,[#](8B0000)层级最高的[#]()会优先获得合成机会。", + "book.neovitae.guide.altar.vitae_link.automation.title": "人多力量大", + "book.neovitae.guide.altar.vitae_link.binding.text": "将链接放在距祭坛[#](8B0000)八格[#]()之内,它即会向外搜寻目标,向祭坛飞出一条深红色的丝线。此后,链接即会直接从祭坛的液盆中抽取[#](4A0080)生命源质[#](),并复刻祭坛的速度和效率[#](8B0000)符文增益[#]()。链接本身无法储存源质。\\\n\\\n[#](2E8B57)未链接至祭坛的命血链接会发出较淡的烟雾。可通过Jade查看绑定信息。[#]()", + "book.neovitae.guide.altar.vitae_link.binding.title": "绑定", + "book.neovitae.guide.altar.vitae_link.description": "与祭坛绑定的中转器,能限定合成层级上限,接受外部输入输出。", + "book.neovitae.guide.altar.vitae_link.intro.text": "若除[#](8B0000)命血祭坛[#]()外没有其他装置限制,祭坛即会沿着石板链路不断推进下去:放入深板岩,在达到所能制造的最高级[#](8B0000)石板[#]()之前,祭坛完全不会停下来。[#](8B0000)命血链接[#]()就能打断这种狂热。与附近的祭坛绑定后,链接即会以祭坛的名义合成,但最高仅会至[#](8B0000)你选定的层级[#]()。", + "book.neovitae.guide.altar.vitae_link.intro.title": "命血链接", + "book.neovitae.guide.altar.vitae_link.name": "命血链接", + "book.neovitae.guide.altar.vitae_link.orb_link.text": "[#](8B0000)宝珠命血链接[#]()是命血链接的同类,但它不会进行合成;它只会[#](8B0000)充能[#]()。向其中放入一枚[#](8B0000)生命宝珠[#]()(手持宝珠使用,空手使用可取回),宝珠链接即会将祭坛中的[#](4A0080)生命源质[#]()直接抽入宝珠所有者的[#](8B0000)本魂[#](),速率取自[#](8B0000)祭坛层级[#]()和符文,直至本魂补满。\\\n\\\n[#](2E8B57)它的优先级最低:只有当祭坛空闲,且没有命血链接正在合成时,宝珠链接才会进行抽取。它不会挪用合成需要的源质。[#]()\\\n\\\n传入[#](8B0000)红石信号[#]()可暂停宝珠链接:有红石信号时,宝珠链接会停止充能,直至信号消失。可和指向祭坛的比较器一同用于设限。", + "book.neovitae.guide.altar.vitae_link.orb_link.title": "宝珠命血链接", + "book.neovitae.guide.altar.vitae_link.orb_link_recipe.text": "在工作台中将[#](8B0000)命血链接[#]()与[#](8B0000)两块铁锭[#]()和一块[#](8B0000)玻璃[#]()合成即可。它的[#](8B0000)比较器[#]()输出会跟随宝珠所有者本魂的填充程度变化,是在补满本魂后关停血液供应的好方法。", + "book.neovitae.guide.altar.vitae_link.recipe.text": "将[#](8B0000)命血祭坛[#]()放入祭坛,并注入至少[#](4A0080)1,500点生命源质[#](),液盆中的祭坛即会向内折叠,形成命血链接。", + "book.neovitae.guide.altar.vitae_link.tier.text": "[#](8B0000)潜行使用[#]()链接可循环切换合成层级。链接永远无法达到祭坛的层级,最多能到比祭坛[#](8B0000)低一级[#]()处。绑定至5级祭坛后,链接最高可达4级,随后再次切换只会回到0级。\\\n\\\n若祭坛损失了一道符文环,降了一级,链接也会跟随其降级。祭坛升级时,链接则会保持在你设定的层级。", + "book.neovitae.guide.altar.vitae_link.tier.title": "选择层级", + "book.neovitae.guide.altar.vitae_link.usage.text": "持物品对链接按下[#](8B0000)使用[#](),可放入物品;空手[#](8B0000)使用[#]()可取回。和祭坛类似,它[#](8B0000)同一时间只接受一个物品[#]()。它会原位进行合成,按链路爬升到你指定的层级为止,随后将产物置入[#](8B0000)输出[#](),等待外部拿取。\\\n\\\n[#](2E8B57)在运作中途对其按下使用会取消合成,并取回物品。合成中途无法改变层级。[#]()", + "book.neovitae.guide.altar.vitae_link.usage.title": "如何操作链接", + "book.neovitae.guide.dungeons.daemonium_overview.description": "恶魔领域的扭曲居民,每一种都有其独特的战利品。", + "book.neovitae.guide.dungeons.daemonium_overview.intro.text": "原生于[#](4A0080)恶魔领域[#]()的生物不同于凡世身为。习艺者们称其为[#](8B0000)恶魔[#]();被恶意浸透的扭曲实体,看守着无尽深渊的厅室和矿井。\\\n\\\n恶魔有许多形态,有些卑微而孱弱,有些是巨硕的猛兽,且每一种都带有力量的碎片。足智多谋的命血术士可以从它们身上取下这些碎片。", + "book.neovitae.guide.dungeons.daemonium_overview.intro.title": "恶魔", + "book.neovitae.guide.dungeons.daemonium_overview.loot.text": "所有恶魔都会掉落[#](8B0000)染污血肉[#](),可食用,但食用有风险。大多数也会掉落与其本质相符的[#](4A0080)灵质精华[#]();残毁要素的恶魔会掉落残毁灵质,虚无要素的猛兽会掉落虚无灵质。\\\n\\\n更重要的是,每一种恶魔都有其[#](8B0000)独特的奖杯材料[#](),这些材料是制造强大物品的唯一方式。", + "book.neovitae.guide.dungeons.daemonium_overview.loot.title": "遭谴者的战利品", + "book.neovitae.guide.dungeons.daemonium_overview.name": "恶魔", + "book.neovitae.guide.dungeons.daemonium_overview.spiritus_types.text": "每一种恶魔都有天生的[#](4A0080)灵质[#]()亲和性,这也决定了它们会掉落哪几种灵质:\\\n\\\n血腥:原生/虚无\\\n腐坏:残毁/复仇\\\n虫蛊:残毁/原生\\\n贪食:虚无/残毁\\\n仇怨:复仇/刚毅\\\n魂结:刚毅/复仇\\\n不死:虚无/刚毅\\\n苦痛:复仇/虚无\\\n火炎:虚无/残毁\\\n冰寒:所有类型", + "book.neovitae.guide.dungeons.daemonium_overview.spiritus_types.title": "灵质亲和性", + "book.neovitae.guide.dungeons.daemonium_overview.tiers.text": "可按威胁程度大致将恶魔分为四级:\\\n\\\n[#](2E8B57)孱弱[#]():血腥、虫蛊、魂结、仇怨。孱弱但数量繁多。\\\n\\\n[#](B8860B)标准[#]():贪食。较强,攻击能抽取生命力。\\\n\\\n[#](8B0000)精英[#]():腐坏、不死、苦痛。危险的敌人,攻击手段多样。\\\n\\\n[#](4A0080)顶点[#]():火炎、冰寒。Boss级别的生物,力量可怖。", + "book.neovitae.guide.dungeons.daemonium_overview.tiers.title": "威胁评估", + "book.neovitae.guide.dungeons.demon_bestiary.animaris_entity.text": "[#](4A0080)灵魂之怨灵[#]()。会飞行的幽灵实体,能向它们的目标冲刺。难以捉摸,难以击倒,30\u00A0HP。\\\n\\\n[#](2E8B57)掉落物[#]():魂结斑粒、刚毅/复仇灵质、幻翼膜(稀有)", + "book.neovitae.guide.dungeons.demon_bestiary.corrodis_entity.text": "[#](8B0000)凋灵骑士[#]()。精英近战战士,身穿重甲,有三段攻击。每一段都附带着凋零的诅咒,接触到肉体即能让其腐朽;它的攻击常会让受击者陷入衰弱。\\\n\\\n[#](2E8B57)掉落物[#]():枯萎骨髓、粗恶魔金属、残毁/复仇灵质、凋灵骷髅头颅(稀有)", + "book.neovitae.guide.dungeons.demon_bestiary.cruoris_entity.text": "[#](8B0000)血之恶魔[#]()。孱弱的近战生物,能用死灵之爪横扫,跳跃能力出众。相对脆弱,仅有30\u00A0HP,但它能迅速缩短与目标之间的距离。\\\n\\\n[#](2E8B57)掉落物[#]():结血尖爪、染污血肉、原生/虚无灵质", + "book.neovitae.guide.dungeons.demon_bestiary.description": "对恶魔领域各类生物的汇集图鉴。", + "book.neovitae.guide.dungeons.demon_bestiary.doloris_entity.text": "[#](4A0080)苦痛之温迪戈[#]()。精英猎手(200\u00A0HP)能进行三段连击,跳跃重击,还能发出鬼魂般的嚎叫以隐没到现实之外。低生命值时会进入更加危险的第二形态。\\\n\\\n它有一个格外强大的变种——[#](8B0000)领工[#]()(600\u00A0HP,25点伤害,16点护甲值),这种变种镇守着矿井的入口。击倒它可获得一串[#](8B0000)矿井地城钥匙[#]()。\\\n\\\n[#](2E8B57)掉落物[#]():冻结骨髓碎片、外质残余物(稀有)、粗恶魔金属、复仇/虚无灵质", + "book.neovitae.guide.dungeons.demon_bestiary.fervidis_entity.text": "[#](B8860B)不死的猛兽[#]()。堪比Boss的恐怖生物(150\u00A0HP),攻击能让人衰朽,能进行亡魂跳跃重击,还能进入防御姿态而变得几乎无懈可击。\\\n\\\n[#](2E8B57)掉落物[#]():亡魂之板、结血尖爪(稀有)、粗恶魔金属、虚无/刚毅灵质", + "book.neovitae.guide.dungeons.demon_bestiary.glaciaris_entity.text": "[#](4A0080)寒冰巨像[#]()。恶魔领域最为危险的生物(250\u00A0HP),能发射寒冰弹射物,进行能束轰击,召唤冰墙,散射冰碎片,还会进入迷雾状态而短暂地无懈可击。\\\n\\\n[#](2E8B57)掉落物[#]():永冻核心、冻结骨髓碎片(稀有)、粗恶魔金属、所有类型的灵质", + "book.neovitae.guide.dungeons.demon_bestiary.ignis_entity.text": "[#](8B0000)火之恶魔[#]()。顶点猎食者,周身燃着火焰,免疫火焰伤害,能在火球弹雨、砸地重击、剑雨连击间来回切换,几乎可将敌人禁锢在原地。\\\n\\\n[#](2E8B57)掉落物[#]():余火心脏残片、粗恶魔金属、虚无/残毁灵质、烈焰棒(稀有)", + "book.neovitae.guide.dungeons.demon_bestiary.intro.text": "一份实地图鉴,记录了[#](4A0080)恶魔领域[#]()中的生物和盘踞在其回廊中的命血术可怖造物。务必仔细研究;知己知彼,百战百胜。", + "book.neovitae.guide.dungeons.demon_bestiary.intro.title": "图鉴", + "book.neovitae.guide.dungeons.demon_bestiary.name": "图鉴", + "book.neovitae.guide.dungeons.demon_bestiary.pestis_entity.text": "[#](2E8B57)虫蛊蜘蛛[#]()。有剧毒的生物,能用尖牙啃咬,也能发起暗影俯冲。生命值较低(30\u00A0HP),但成群后它的剧毒不容小觑。\\\n\\\n[#](2E8B57)掉落物[#]():毒腺囊、染污血肉、残毁/原生灵质、蜘蛛眼", + "book.neovitae.guide.dungeons.demon_bestiary.rancoris_entity.text": "[#](4A0080)怨恨幽魂[#]()。幽灵般的远程攻击手,能发射幽灵箭束和外质爆发。脆弱(45\u00A0HP),但在远处威胁不小。\\\n\\\n[#](2E8B57)掉落物[#]():外质残余物、染污血肉、复仇/刚毅灵质", + "book.neovitae.guide.dungeons.demon_bestiary.slime_vitae_entity.text": "[#](8B0000)血红史莱姆[#](),生于凝固的生命源质。它的触摸能让躯体陷入寒冷,减缓躯体的动作;它在死亡时还会爆发一阵[#](8B0000)魔法伤害[#]()。免疫魔法攻击。常能在地城的试炼刷怪笼中遇到,会以三个一组的形式出现。\\\n\\\n[#](2E8B57)小心:[#]()四只距离较近的命血史莱姆会融合成更加巨大、更加致命的变种。", + "book.neovitae.guide.dungeons.demon_bestiary.voraxis_entity.text": "[#](8B0000)贪食之鬼[#]()。中等威胁,能通过斩击抽取生命,并随之给予饥饿效果。较为难缠,60\u00A0HP,护甲值不低。\\\n\\\n[#](2E8B57)掉落物[#]():中空肠道、染污血肉、虚无/残毁灵质、粗恶魔金属(稀有)", + "book.neovitae.guide.dungeons.demon_crafting.blight_whetstone.text": "一次性的油膏涂抹用具,能将武器裹在残毁灵质之中,每次击中目标时给予其60秒的[#](8B0000)凋零[#]()。\\\n\\\n需要向锻炉提供[#](4A0080)残毁灵质[#]()。合成自[#](8B0000)枯萎骨髓[#]()、[#](4A0080)残毁灵质触媒[#]()、[#](8B0000)注灵石板[#]()。", + "book.neovitae.guide.dungeons.demon_crafting.description": "在狱火锻炉中由恶魔奖杯物品制成的强大物件。", + "book.neovitae.guide.dungeons.demon_crafting.grand_gem.text": "来自恶魔领域的材料还可用于锻造[#](4A0080)卓越灵质宝石[#]()。需使用[#](4A0080)高等灵质宝石[#]()、[#](8B0000)魂结斑粒[#]()、[#](8B0000)注幽石板[#]()、[#](8B0000)永冻核心[#]()。\\\n\\\n最少应提供4000份灵质,加工需消耗400份。此配方是锻炉中对原材料要求最高的配方之一。", + "book.neovitae.guide.dungeons.demon_crafting.grand_gem.title": "卓越灵质宝石", + "book.neovitae.guide.dungeons.demon_crafting.intro.text": "[#](8B0000)狱火锻炉[#]()可将恶魔奖杯物品嬗变成具备可怖力量的物件。本节所有配方至少需要3级祭坛和宝珠;这也是前往地城的需求。", + "book.neovitae.guide.dungeons.demon_crafting.intro.title": "锻自遭谴者", + "book.neovitae.guide.dungeons.demon_crafting.name": "锻自遭谴者", + "book.neovitae.guide.dungeons.demon_crafting.sigil_damned.text": "持有时能增强携带者的被动印记。给予[#](4A0080)+50的灵质收集增益[#]()、[#](8B0000)+25的献祭增益[#]()、[#](8B0000)+10的血液虹吸[#]()(击杀生物时恢复生命值,恢复量是该生物生命值的一部分,最多恢复4颗心)。\\\n\\\n由[#](8B0000)余火心脏残片[#]()、[#](8B0000)永冻核心[#]()、[#](4A0080)高等灵质宝石[#]()、[#](8B0000)注灵石板[#]()锻成。", + "book.neovitae.guide.dungeons.demon_crafting.trim_ingot.text": "血红色的材料,可用于装饰盔甲。在锻造台处将其用作纹饰材料,可赋予你的装备以独属于恶魔领域的[#](8B0000)恶魔[#]()气息。\\\n\\\n由[#](8B0000)狱锻锭[#]()、[#](4A0080)魂结斑粒[#]()、[#](8B0000)虚弱气血碎片[#]()锻成。", + "book.neovitae.guide.dungeons.demon_drops.boss_drops.text": "[#](8B0000)余火心脏残片[#]()(火炎):永远不会完全冷却的余火核心。将它与冰寒恶魔掉落的[#](8B0000)永冻核心[#]()组合,即构成了最强大的恶魔锻成物品的基础,[#](4A0080)遭谴者之印[#]()就在这些物品之列。", + "book.neovitae.guide.dungeons.demon_drops.description": "击杀恶魔掉落的独特材料,是高层次合成的必需品。", + "book.neovitae.guide.dungeons.demon_drops.fodder_drops.text": "[#](8B0000)结血尖爪[#]()(血腥):结着凝血的尖爪残片,用于与血液有关的配方和灌注。\\\n\\\n[#](8B0000)毒腺囊[#]()(虫蛊):完好的毒液囊,在药水瓶和药水工艺中功效强大。\\\n\\\n[#](8B0000)外质残余物[#]()(仇怨):发着微光的幽灵凝胶,是与幽灵和战斗有关药水的必需原材料。\\\n\\\n[#](8B0000)魂结斑粒[#]()(魂结):闪着光的灵魂残片;最稀有的孱弱级恶魔掉落物,是灵魂束缚配方的关键。", + "book.neovitae.guide.dungeons.demon_drops.fodder_drops.title": "孱弱奖杯材料", + "book.neovitae.guide.dungeons.demon_drops.intro.text": "每种[#](8B0000)恶魔[#]()都会在死亡时产出独特的奖杯材料。这些材料没有其他获取方式,用到它们的配方基本都需要3级或更高层级的祭坛。", + "book.neovitae.guide.dungeons.demon_drops.intro.title": "恶魔奖杯材料", + "book.neovitae.guide.dungeons.demon_drops.name": "恶魔奖杯材料", + "book.neovitae.guide.dungeons.demon_drops.standard_drops.text": "[#](8B0000)中空肠道[#]()(贪食):肿胀的器官,永远无法被填满,用于与饥饿和抽取有关的配方。\\\n\\\n[#](8B0000)枯萎骨髓[#]()(腐坏):被腐蚀的骨头,渗着黑雾,是与凋零和残毁灵质有关合成的关键。\\\n\\\n[#](8B0000)亡魂之板[#]()(不死):一片不死的甲壳,在防御设备和盔甲制造中举足轻重。\\\n\\\n[#](8B0000)冻结骨髓碎片[#]()(苦痛):嵌者冰结脉络的骨头,统一了寒冷与痛苦的试剂。", + "book.neovitae.guide.dungeons.demon_drops.standard_drops.title": "标准和精英奖杯材料", + "book.neovitae.guide.dungeons.demon_food.bottled_spite.text": "自[#](8B0000)外质残余物[#]()、[#](8B0000)毒腺囊[#]()、[#](8B0000)中空肠道[#]()制成的邪恶饮品。能向躯体注入[#](8B0000)不自然的力量[#](),但也会阻断身体的协调能力,让服用者昏昏沉沉。它是强大的战斗兴奋剂,但代价也十分高昂。", + "book.neovitae.guide.dungeons.demon_food.description": "从恶魔领域中收集得到的食物,强大但也附带着危险。", + "book.neovitae.guide.dungeons.demon_food.intro.text": "地城里几乎找不到像样的食物,不过对于足智多谋的命血术士而言,吃恶魔的尸体也不是说不过去。", + "book.neovitae.guide.dungeons.demon_food.intro.title": "染污的食饮", + "book.neovitae.guide.dungeons.demon_food.name": "染污的食饮", + "book.neovitae.guide.dungeons.demon_food.tainted_flesh.text": "这种黑暗的肉掉落自大多数恶魔,能驱离饥饿,但也[#](8B0000)有遭到凋零诅咒的风险[#]()。往好了说是绝望之时的果腹食物,往坏了说那就只适合用作原材料。", + "book.neovitae.guide.dungeons.demon_food.vitae_morsel.text": "在[#](8B0000)狱火锻炉[#]()中与[#](8B0000)虚弱气血碎片[#]()和[#](8B0000)结血尖爪[#]()一同精炼的染污血肉。能带来强烈的满足感,且能在较短时间内[#](2E8B57)加快自然恢复[#]()。随时都能食用,是可靠的战斗口粮。", + "book.neovitae.guide.dungeons.demon_stone.description": "恶魔领域内的淡色建材,并非为凡人所准备。", + "book.neovitae.guide.dungeons.demon_stone.intro.text": "[#](4A0080)恶魔领域[#]()由不属于我们世界的淡蓝色材料构成,习艺者称之为[#](8B0000)地城石[#]()。它的制造方法简单得出奇:向普通的石头注入一定量[#](4A0080)灵质[#]()。然而,所得产物在本质上就带着异界的气息。", + "book.neovitae.guide.dungeons.demon_stone.intro.title": "地城石", + "book.neovitae.guide.dungeons.demon_stone.name": "地城石", + "book.neovitae.guide.dungeons.demon_stone.recipe_spread.text": "这种材料有种麻烦的性质:它会[#](4A0080)主动嬗变外物[#]()。将地城石和普通石材放在一起,便只会产出更多地城石,就好像这种材料渴望着将它周围的所有事物都转变成它。扩散配方请查阅JEI。", + "book.neovitae.guide.dungeons.demon_stone.recipe_stone.text": "地城石的配方请查阅JEI。", + "book.neovitae.guide.dungeons.demon_stone.variants_info.text": "向石材引入[#](4A0080)残毁[#]()、[#](4A0080)虚无[#]()、[#](4A0080)刚毅[#]()、[#](4A0080)复仇[#]()灵质,可得到不同配色的地城石,每一种都带有些许与要素的共鸣。所有变种都可在切石机内塑形成各类装饰件。变种及其扩散配方请查阅JEI。", + "book.neovitae.guide.dungeons.demon_stone.variants_info.title": "异色变种", + "book.neovitae.guide.dungeons.demonite.athanor_dust.text": "[#](8B0000)狱锻粉[#]()在[#](8B0000)炼金炉[#]()中通过粗恶魔金属、恶魔金属矿石、恶魔金属矿砂制得。这种粉状材料是高等药水工艺的必需品。", + "book.neovitae.guide.dungeons.demonite.athanor_dust.title": "狱锻粉", + "book.neovitae.guide.dungeons.demonite.athanor_processing.text": "[#](8B0000)炼金炉[#]()可将恶魔金属进一步加工为矿石碎块和矿砂,以让每一份从矿井中夺得的矿石都产出更多的金属锭。", + "book.neovitae.guide.dungeons.demonite.athanor_processing.title": "恶魔金属处理", + "book.neovitae.guide.dungeons.demonite.decorative.text": "狱锻块可在[#](8B0000)切石机[#]()中塑形为带有些许[#](4A0080)残毁[#]()、[#](4A0080)虚无[#]()、[#](4A0080)刚毅[#]()、[#](4A0080)复仇[#]()灵质气息的变种。所有装饰性变种都可拆解回9个[#](8B0000)狱锻锭[#]()。", + "book.neovitae.guide.dungeons.demonite.decorative.title": "装饰性变种", + "book.neovitae.guide.dungeons.demonite.description": "只出现于恶魔领域最深处的黑暗矿石。", + "book.neovitae.guide.dungeons.demonite.hellforged_block.text": "粗恶魔金属块的配方请查阅JEI。", + "book.neovitae.guide.dungeons.demonite.intro.text": "[#](8B0000)恶魔金属矿石[#]()只存在于无尽领域的[#](8B0000)矿井[#]()之中,矿井又需通过[#](8B0000)矿井入口钥匙[#]()解开镇守通道的[#](4A0080)空间扭曲[#]()才可前往。这种矿石可通过多种链路处理得到[#](8B0000)狱锻锭[#]()或[#](8B0000)狱锻粉[#]()。\\\n\\\n[#](2E8B57)精准采集魔咒可挖下矿石方块本身。没有魔咒辅助便只能挖到粗恶魔金属。[#]()", + "book.neovitae.guide.dungeons.demonite.intro.title": "恶魔金属", + "book.neovitae.guide.dungeons.demonite.name": "恶魔金属", + "book.neovitae.guide.dungeons.demonite.smelting.text": "粗矿和矿石都可烧炼为[#](8B0000)狱锻锭[#]()——恶魔冶金学的精华。烧炼配方请查阅JEI。", + "book.neovitae.guide.dungeons.demonite.smelting.title": "狱锻锭", + "book.neovitae.guide.dungeons.dungeon_alternator.description": "不知疲倦的红石脉冲,生于恶魔的发条造物。", + "book.neovitae.guide.dungeons.dungeon_alternator.name": "地城交变器", + "book.neovitae.guide.dungeons.dungeon_alternator.recipe.text": "[#](8B0000)地城交变器[#]()能不停歇地按照节律发出红石脉冲,即在固定时间间隔内来回高低振荡的红石信号。它是领域中陷阱的心跳,也是简洁优雅的[#](4A0080)恶魔发条[#]()装置。\\\n\\\n[#](2E8B57)交变器可重新利用作紧凑的红石钟。合成配方请查阅JEI。[#]()", + "book.neovitae.guide.dungeons.dungeon_eye.description": "嵌在恶魔领域墙壁之中的荧光哨卫。", + "book.neovitae.guide.dungeons.dungeon_eye.name": "地城之眼", + "book.neovitae.guide.dungeons.dungeon_eye.recipe.text": "[#](8B0000)地城之眼[#]()嵌在[#](4A0080)无尽领域[#]()的墙壁之中,散发着难以遮盖的淡色光芒。它们到底是在监视周遭的哨卫,还是只是装饰,没有人知道;唯一能确认的,是它们无需燃料和火焰就能点亮黑暗。\\\n\\\n有[#](4A0080)原生[#]()、[#](4A0080)残毁[#]()、[#](4A0080)虚无[#]()、[#](4A0080)刚毅[#]()、[#](4A0080)复仇[#]()灵质的各色变种。合成配方请查阅JEI。", + "book.neovitae.guide.dungeons.endless_realm.description": "恶魔领域的心脏,黑暗在此衍发出同等的危难和宝藏。", + "book.neovitae.guide.dungeons.endless_realm.distortions.text": "[#](4A0080)空间扭曲[#]()是领域结构之中的裂口。具有空间扭曲的门径被打开时,其中心会猛地出现黑色的虚空触须,你的屏幕上也会同时出现一条信息。这些扭曲异常里藏着两种东西:[#](8B0000)矿井[#]()的入口和[#](8B0000)领工[#]()的秘库。", + "book.neovitae.guide.dungeons.endless_realm.distortions.title": "空间扭曲", + "book.neovitae.guide.dungeons.endless_realm.foreman.text": "矿井的入口并非空地。其中镇守着[#](8B0000)领工[#]()——格外强大的[#](8B0000)苦痛恶魔[#](),矿井的看守。这个Boss级生物比普通的恶魔强大许多,拥有大量生命值,能造成沉重的攻击,且具有它自己的Boss条。\\\n\\\n击倒领工,它便会掉落一串[#](8B0000)矿井地城钥匙[#]()——唯一能打开矿井深处封印的钥匙。它的秘库和矿井入口一样,都锁在一把[#](8B0000)矿井入口钥匙[#]()之后。", + "book.neovitae.guide.dungeons.endless_realm.foreman.title": "领工", + "book.neovitae.guide.dungeons.endless_realm.hellforged_parts.text": "若探索地足够深入,你便有可能气运傍身,找到[#](8B0000)繁复狱锻零件[#]()。这些稀有的零件可用让[#](8B0000)符文[#]()的[#](4A0080)效力翻倍[#](),相当于能在同一个结构中塞下两张命血祭坛。", + "book.neovitae.guide.dungeons.endless_realm.intro.text": "主厅不过是在[#](4A0080)恶魔领域[#]()的表面游荡,[#](8B0000)灾狱之途[#]()仪式则能完全撕开帷幔。你的前方会出现另一根[#](8B0000)转位立柱[#](),但目的地的空气更加浑浊,暗影愈发深邃。目的地旁有一个宝匣,应当是过往那些并非自愿离开领域的探索者留下的;还有几道门径通向外面的迷宫。", + "book.neovitae.guide.dungeons.endless_realm.intro.title": "无尽领域", + "book.neovitae.guide.dungeons.endless_realm.intro2.text": "目的地旁还有第二根[#](8B0000)转位立柱[#](),能带你回到家园。好好利用它;这里的生物要比主厅强悍许多,不过它们看守着的宝藏也要丰富许多。\\\n\\\n随着你不断探索,领域会向你发出警告。仔细听那些不祥的信息,注意[#](8B0000)空间扭曲[#]();它们都预示着通往矿井的道路。", + "book.neovitae.guide.dungeons.endless_realm.mine_entrance_img.text": "只有矿井地城钥匙才能打开领域深处的封印。如果你还未击败领工,你只能回头。", + "book.neovitae.guide.dungeons.endless_realm.mines.text": "在封印之后便是[#](8B0000)矿井[#]()——在危险程度和回报力度上都[#](B8860B)大幅提升[#]()的地方。矿井的墙壁上会出现[#](8B0000)恶魔金属矿石[#]()矿脉,它们炼得的金属则是高等药水工艺、搭建[#](B8860B)5级命血祭坛[#]()和制造同级宝珠的必需品。在矿石之外,你还能找到附魔装备、油膏、药水,以及其他配得上此等危险的宝物。", + "book.neovitae.guide.dungeons.endless_realm.mines.title": "矿井", + "book.neovitae.guide.dungeons.endless_realm.name": "无尽领域", + "book.neovitae.guide.dungeons.endless_realm.progression.text": "探索得越深入,领域也会显露得更多。在探索过几间厅室之后,你会收到一条警告:[#](4A0080)“地城深处冒出了些奇怪的噪声和生物……”[#]()这代表着地城中某处出现了[#](8B0000)空间扭曲[#](),特征为黑色的虚空能量触须和不祥的声音。\\\n\\\n继续进发,你会收到第二条警告:[#](4A0080)“猛兽般的咆哮在地城的走廊中回荡……”[#]()[#](8B0000)领工[#]()的秘库已经显现。", + "book.neovitae.guide.dungeons.endless_realm.progression.title": "推进地城流程", + "book.neovitae.guide.dungeons.endless_realm.rift.text": "当所有门径均已被打开或损毁,出口传送门附近即会出现一道[#](8B0000)空间裂隙[#]()。黑色的气血能量触须会自裂隙中伸出。\\\n\\\n踏入裂隙,你即会进入一座[#](4A0080)全新的无尽领域[#]()地城。新地城中的返回传送门能带你返回前一座地城,而标准的[#](8B0000)转位立柱[#]()则能带你回到主世界。此过程会无限持续下去;每道裂隙都指向领域的更深处。", + "book.neovitae.guide.dungeons.endless_realm.rift.title": "空间裂隙", + "book.neovitae.guide.dungeons.keys.description": "打开恶魔领域中被封印廊道的方式。", + "book.neovitae.guide.dungeons.keys.distortions.text": "随着你逐渐深入,你可能会遇到[#](4A0080)空间扭曲[#]()——空间的异常现象,或藏有一把无法合成的钥匙,或对应一扇能被该钥匙打开的门。这些裂痕只会在真正的无尽领域中出现;主厅内则绝不会出现。", + "book.neovitae.guide.dungeons.keys.intro.text": "[#](4A0080)恶魔领域[#]()不会自发展露自己的秘密。领域内封死的门径需要[#](8B0000)钥匙[#]()——自行锻成或寻获均可。最朴素的钥匙是[#](8B0000)简单地城钥匙[#](),可在[#](8B0000)主厅[#]()和地城的宝匣中找到,也可自行铸造。更牢固些的封印则需要[#](8B0000)标准地城钥匙[#]()。每把钥匙都只能开启与它们相称的门径。", + "book.neovitae.guide.dungeons.keys.intro.title": "地城钥匙", + "book.neovitae.guide.dungeons.keys.mine_key.text": "[#](8B0000)矿井地城钥匙[#]()无法被锻成;它们只由镇守矿井的[#](8B0000)领工[#]()掉落,一次性可掉落多把。击倒它,深处的门径便对你开放。稳住心态,习艺者。", + "book.neovitae.guide.dungeons.keys.mine_key.title": "矿井地城钥匙", + "book.neovitae.guide.dungeons.keys.mines_key.text": "通往[#](8B0000)矿井[#]()的门只可用[#](8B0000)矿井入口钥匙[#]()打开。可在[#](8B0000)狱火锻炉[#]()中以[#](8B0000)注魂石板[#]()、[#](8B0000)回响碎片[#]()、[#](8B0000)钻石[#]()、[#](8B0000)简单地城钥匙[#]()锻成,或可从标准地城的宝匣内寻获。这道门径之后镇守着[#](8B0000)领工[#]();击倒它,从它身上夺来若干[#](8B0000)矿井地城钥匙[#]()——唯一能打开深处封印的钥匙,到矿井之中挖掘[#](8B0000)恶魔金属矿石[#]()和收集稀有战利品吧。", + "book.neovitae.guide.dungeons.keys.name": "地城钥匙", + "book.neovitae.guide.dungeons.keys.simple_key.text": "[#](8B0000)简单地城钥匙[#]()锻成于[#](8B0000)狱火锻炉[#](),需要两块[#](8B0000)铁锭[#]()和一撮[#](8B0000)腐化之粉[#]()。对恶魔为什么不撬锁感到奇怪是正常的。", + "book.neovitae.guide.dungeons.keys.simple_key.title": "简单地城钥匙", + "book.neovitae.guide.dungeons.lobby.description": "世界之间的通路,亦是恶魔领域的第一次现形。", + "book.neovitae.guide.dungeons.lobby.intro.text": "[#](8B0000)穿破狱界[#]()仪式完成时,它原本的位置会变为一根[#](8B0000)转位立柱[#]()。触摸它,你即会被拉过门径,进入[#](4A0080)主厅[#]()——[#](4A0080)恶魔领域[#]()最外层的厅室。\\\n\\\n检查你的周围:\n\n- 一个孤零零的宝匣,\n里面可能有几把[#](8B0000)简单地城钥匙[#]()。", + "book.neovitae.guide.dungeons.lobby.intro.title": "主厅", + "book.neovitae.guide.dungeons.lobby.intro2.text": "- 几扇[#](8B0000)门[#](),每一扇都被\n[#](8B0000)地城封印[#]()封死。将钥匙放入封印,即可解开其后厅室的入口。\n\n- 第二根[#](8B0000)转位立柱[#](),\n和将你带来这里的那根是一对。它是你回家的方式。\\\n\\\n[#](2E8B57)地城的石材为恶魔领域所独有。如果你觉得它们很美观,自行开采。[#]()", + "book.neovitae.guide.dungeons.lobby.name": "主厅", + "book.neovitae.guide.dungeons.lobby.rooms.text": "每一个被封印的厅室里都可能出现宝藏、敌对的领域居民、陷阱,或是尚未被触发的仪式。若想在此地生存,就必须保持警觉。\\\n\\\n战利品会有:\n\n- 附魔书\n\n- 附魔武器和盔甲\n\n- 各种油膏\n\n- 灵质\n\n- 药水原材料", + "book.neovitae.guide.dungeons.lobby.rooms2.text": "- 血命果\n\n- 饱满血命果\n\n- 血命油\\\n\\\n[#](2E8B57)主厅不过是道开胃小菜。在此证明你自己,领域的深处终会对你开放。[#]()", + "book.neovitae.guide.dungeons.mimics.description": "虚幻的方块,能披上其他方块的面具。", + "book.neovitae.guide.dungeons.mimics.intro.text": "[#](8B0000)悬幽拟态方块[#]()是具有奇妙的[#](4A0080)阈限[#]()性质的方块。你向它们展示什么方块,它们就会换上那种方块的外形,且保留原本的可穿过性,就好像它们只是部分存在于现实一样。这也让它们成为了落穴陷阱、隐藏通道、秘密厅室的理想建材。\\\n\\\n你可能会在[#](8B0000)无尽领域[#]()里遇到它们,且很明显它们被用作了陷阱。", + "book.neovitae.guide.dungeons.mimics.intro.title": "悬幽拟态方块", + "book.neovitae.guide.dungeons.mimics.name": "悬幽拟态方块", + "book.neovitae.guide.dungeons.mimics.recipe.text": "[#](2E8B57)以任意方块右击已放置的悬幽拟态方块,可让它化形为该方块。视觉上它像是固体,但其实可以直接穿过。[#]()\\\n\\\n合成配方请查阅JEI。", + "book.neovitae.guide.dungeons.name": "地城探索", + "book.neovitae.guide.dungeons.spike_trap.description": "休眠的尖刺,会在红石的低语下醒来。", + "book.neovitae.guide.dungeons.spike_trap.harvester.text": "当尖刺陷阱[#](8B0000)击杀生物[#]()时,散落的生命力不会完全遗失。在十六格内放置[#](8B0000)命血祭坛[#](),击杀时即会填充该祭坛,和[#](4A0080)苦难之井[#]()类似,但产量仅为后者的约[#](8B0000)三分之一[#]()。陷阱会在第一次击杀后记住最近的祭坛,只有祭坛被破坏或搬走后才会重新扫描。\\\n\\\n[#](2E8B57)玩家不会因此被抽取生命力[#]()——尖刺仍然能伤害你,但它不会把你的血液注入祭坛,也不会如同习艺者一般击杀——不会有经验,也不会有仅玩家击杀时产出的掉落物。对于还未掌握仪式石阵的命血术士而言,它是在[#](8B0000)仪式之前的生物农场[#]()。", + "book.neovitae.guide.dungeons.spike_trap.harvester.title": "不那么沉重的血税", + "book.neovitae.guide.dungeons.spike_trap.name": "尖刺陷阱", + "book.neovitae.guide.dungeons.spike_trap.recipe.text": "[#](8B0000)尖刺陷阱[#]()会保持休眠潜伏,只有在红石信号到来之时,带着锯齿的刀刃才会从刀槽之中猛然伸出,只为造成伤害。无论是哪位[#](4A0080)智者[#]()设计的它,他都一定是下定决心要赶走那些不速之客。\\\n\\\n[#](2E8B57)有些聪明的习艺者把它重新利用作了自己的防御措施。合成配方请查阅JEI。[#]()", + "book.neovitae.guide.dungeons.tau_fruit.description": "来自恶魔领域的寄生性果实,滋长于活物。", + "book.neovitae.guide.dungeons.tau_fruit.intro.text": "在恶魔领域的[#](4A0080)简单地城[#]()中,你会第一次遇到野蛮生长的[#](8B0000)血命果[#]()。这种果实采集后可以种植,但由于它来自于那个受诅地界,培育它花费的资源要比平凡的农作物多出许多。\\\n\\\n若是让它在普通环境下成熟,它会变成普通的[#](8B0000)血命果[#](),而后可精炼为[#](8B0000)血命油[#]()。", + "book.neovitae.guide.dungeons.tau_fruit.intro.title": "血命果", + "book.neovitae.guide.dungeons.tau_fruit.name": "血命果", + "book.neovitae.guide.dungeons.tau_fruit.saturated_tau.text": "还有一种更黑暗的培育方法。在它成熟时若上方站有[#](4A0080)生物[#](),血命藤即会抽取生物的生命力,供养自身生长。此时结出的果实是[#](8B0000)饱满血命果[#](),比只是偷取生命而长成的普通血命果要强大许多。", + "book.neovitae.guide.dungeons.tau_fruit.tau_oil.text": "可在[#](8B0000)命血台桌[#]()中从血命果内榨出[#](8B0000)血命油[#]()。它的气味能让人想起血橙,不过它的基调有着显著的异界气息。", + "book.neovitae.guide.dungeons.tau_fruit.tau_oil.title": "血命油", + "book.neovitae.guide.dungeons.tau_fruit.tau_oil_uses.text": "在命血术中,血命油有两种重要用途:\n\n- 它能将所有[#](8B0000)油膏[#]()的\n使用寿命延长至四倍。\n\n- 它是[#](8B0000)中级切削液[#]()的关键\n材料;这种切削液和基础的切削液类似,只不过它的使用寿命是后者的八倍,且有25%%的速度增益。", + "book.neovitae.guide.name": "命血手札", + "book.neovitae.guide.rituals.activation_crystals.awakened_recipe.text": "[#](8B0000)觉醒激活水晶[#]()能与更深邃的力量共鸣,也是触发虚弱水晶无力激活之[#](B8860B)高等仪式[#]()的必需品。它可在[#](8B0000)命血祭坛[#]()由虚弱水晶制造而来。", + "book.neovitae.guide.rituals.activation_crystals.description": "用于唤醒沉睡符文的火花。", + "book.neovitae.guide.rituals.activation_crystals.intro.text": "若没有意志的火花触发,即便是搭建得当的仪式也无法觉醒。[#](8B0000)激活水晶[#]()就是这种火花——能在你的[#](4A0080)本魂[#]()和仪式石之间打开通路的焦点。用它为仪式石注入意念吧。", + "book.neovitae.guide.rituals.activation_crystals.intro.title": "激活水晶", + "book.neovitae.guide.rituals.activation_crystals.name": "激活水晶", + "book.neovitae.guide.rituals.activation_crystals.weak_recipe.text": "[#](8B0000)虚弱激活水晶[#]()由[#](8B0000)熔岩晶体[#]()在[#](8B0000)命血祭坛[#]()中锻造而来。以绑定的水晶对[#](8B0000)主仪式石[#]()按下使用键,即可启动仪式。", + "book.neovitae.guide.rituals.name": "仪式", + "book.neovitae.guide.rituals.ritual_armour_evolve.description": "让感知盔甲进化,超越过往的极限。", + "book.neovitae.guide.rituals.ritual_armour_evolve.info.text": "穿戴[#](8B0000)感知盔甲[#]()时站在[#](8B0000)主仪式石[#]()上,石阵就会将它的力量注入这种活物般的盔甲。盔甲会进化;它对升级的容量增大,潜力得到了提升。此仪式正是可令盔甲超越过往极限之坩埚。", + "book.neovitae.guide.rituals.ritual_armour_evolve.info.title": "塑造之坩埚", + "book.neovitae.guide.rituals.ritual_armour_evolve.multiblock.text": "[#](2E8B57)可用仪式占卜杖[薄暮]简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_armour_evolve.name": "感知进化仪式", + "book.neovitae.guide.rituals.ritual_basics.binding.text": "要牢记,部分仪式会从[#](8B0000)主仪式石[#]()出发向上或向下延伸若干格。如果仪式没有反应,可检查水晶是否与[#](4A0080)本魂[#]()绑定,手持时按下使用键即可绑定至自身的本魂。\\\n\\\n[#](2E8B57)水晶不必与你自己的本魂绑定。如果你拿到了其他命血术士的水晶,那你就能用他的EV施展仪式。自己的水晶务必看好。[#]()", + "book.neovitae.guide.rituals.ritual_basics.building.text": "放置一块[#](8B0000)主仪式石[#](),然后持占卜杖对它按住使用键,直至所有仪式石安放妥当,所有铭文铭刻无误。\\\n\\\n最后,手持[#](8B0000)激活水晶[#]()对[#](8B0000)主仪式石[#]()按下使用键。若石阵完整无缺,你将会感受到一阵能量的冲击;仪式觉醒了。", + "book.neovitae.guide.rituals.ritual_basics.description": "铭刻力量之石阵,向世界施加影响。", + "book.neovitae.guide.rituals.ritual_basics.intro.text": "在你的[#](8B0000)命血祭坛[#]()抵达[#](B8860B)2级[#]()之后,[#](4A0080)命血术[#]()的边界会突然扩展开去。你学会了如何施展[#](4A0080)仪式[#]()——巨大的仪式石阵,能将你的[#](4A0080)本魂[#]()引导到持久、强大的效果中去,对世界产生影响。\\\n\\\n为施展仪式,你需要:\n\n- 一片[#](8B0000)激活水晶[#]()。\n[#](B8860B)2级[#]()下仅有[#](8B0000)虚弱水晶[#]()可用。\n\n- 一块[#](8B0000)主仪式石[#]()。\n所有仪式的中心位置必须有、且仅应有一块主仪式石。", + "book.neovitae.guide.rituals.ritual_basics.intro.title": "仪式之技艺", + "book.neovitae.guide.rituals.ritual_basics.name": "仪式之技艺", + "book.neovitae.guide.rituals.ritual_basics.redstone.text": "最后一条注意事项:所有仪式都会对[#](8B0000)红石[#]()信号作出反应。在[#](8B0000)主仪式石[#]()上放置拉杆可以轻松暂停仪式。和红石机构配合,即可在[#](4A0080)本魂[#]()耗干前自动停止仪式的运作。", + "book.neovitae.guide.rituals.ritual_basics.requirements.text": "- 足量[#](8B0000)仪式石[#](),\n用来搭建石阵。\n\n- 一根[#](8B0000)仪式占卜杖[#]()\n(强烈建议使用)。尽管并非必须,但它能大幅简化石阵的搭建。\\\n\\\n[#](2E8B57)手持占卜杖潜行使用可在可用仪式间循环切换。保持潜行,将鼠标悬停在仪式上,可查看它的仪式石需求。[#]()", + "book.neovitae.guide.rituals.ritual_basics.troubleshooting.text": "如果你感受到了能量,但它太过虚弱无法触发仪式,也许是因为你[#](4A0080)本魂[#]()中的[#](8B0000)生命源质[#]()不足。补充后再试一遍。\\\n\\\n如果仪式石看上去好像放错了,可能是有外物阻挡乃至打乱了石阵。清理杂物,再重新仔细搭建一遍。", + "book.neovitae.guide.rituals.ritual_butchering.description": "屠宰成年动物,同时保留繁殖种畜。", + "book.neovitae.guide.rituals.ritual_butchering.info.text": "石阵会屠宰范围内的成年动物,将掉落物存入主仪式石上方的箱子。不过,这种仪式并不会不加节制地屠戮:它会按物种统计数量,并在种群数量太少时停手,这样就能保留繁殖用的种畜。\\\n\\\n可用[#](8B0000)仪式配置杖[#]()设置各个物种保留多少,右击主仪式石后调整[#](8B0000)各物种保留[#]()即可。", + "book.neovitae.guide.rituals.ritual_butchering.info.title": "屠宰", + "book.neovitae.guide.rituals.ritual_butchering.multiblock.text": "[#](2E8B57)由基础仪式石搭建而成,可以使用任意种类的仪式占卜杖。[#]()", + "book.neovitae.guide.rituals.ritual_butchering.name": "屠宰仪式", + "book.neovitae.guide.rituals.ritual_butchering.synergy.text": "让此仪式和[#](8B0000)牧养仪式[#]()作用于同一区域,两者便能相互支持,无限循环下去。牧养仪式会加快幼畜的生长,并让成年动物繁殖;屠宰仪式则会清理过量牲畜,并保留相应的种畜。放好箱子然后留着它们自己运行,过一段时间再回来,箱子里就装满了肉、皮革等各种动物产物,而且牲畜数量不会下降。", + "book.neovitae.guide.rituals.ritual_butchering.synergy.title": "有牧养的收割", + "book.neovitae.guide.rituals.ritual_condor.description": "赋予石阵中每一名习艺者以真正的飞行。", + "book.neovitae.guide.rituals.ritual_condor.info.text": "石阵会赐予它范围内所有习艺者以真正的飞行;不是附魔靴子带来的短暂滞空,是真正的、如飞鸟一般自由自在的飞行。你可以如同重力不存在一般随意飞行。\\\n\\\n[#](2E8B57)飞行范围可用仪式配置杖设置。[#]()", + "book.neovitae.guide.rituals.ritual_condor.info.title": "鹰隼之翼", + "book.neovitae.guide.rituals.ritual_condor.multiblock.text": "[#](2E8B57)可用仪式占卜杖[薄暮]简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_condor.name": "遨游高天", + "book.neovitae.guide.rituals.ritual_containment.description": "用无形的屏障拘束生物。", + "book.neovitae.guide.rituals.ritual_containment.info.text": "仪式周围会升起一道[#](4A0080)命血术的力量[#]()构成的无形护盾,阻止其中生物逃出。试图离开的生物会被尽数推回到仪式中心。习艺者可自由进出区域,它也因此成为了圈养家畜和禁锢敌对实体的理想仪式。", + "book.neovitae.guide.rituals.ritual_containment.info.title": "无形的监牢", + "book.neovitae.guide.rituals.ritual_containment.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_containment.name": "拘束仪式", + "book.neovitae.guide.rituals.ritual_crafting.containers.text": "在主仪式石[#](8B0000)上方[#]()一格处放置的容器视作[#](8B0000)输入[#](),在[#](8B0000)下方[#]()一格处放置的视作[#](8B0000)输出[#]()。箱子、木桶、漏斗等各类公开物品处理功能的方块均可。\\\n\\\n仪式会读取输入容器中前九个槽位内的原材料,并尝试与已知的配方匹配。", + "book.neovitae.guide.rituals.ritual_crafting.containers.title": "指定配方", + "book.neovitae.guide.rituals.ritual_crafting.description": "通过命血术的工巧自动化合成。", + "book.neovitae.guide.rituals.ritual_crafting.info.text": "[#](8B0000)砧锤之韵[#]()是实用而强大的仪式,能自动化合成;默认使用标准配方,在对应增强下还可使用[#](8B0000)命血台桌[#]()和[#](8B0000)狱火锻炉[#]()配方。它的配置比大多数仪式复杂,务必认真阅读后页。\\\n\\\n每个仪式同一时刻仅能处理一个配方。", + "book.neovitae.guide.rituals.ritual_crafting.info.title": "不眠不休的铁匠", + "book.neovitae.guide.rituals.ritual_crafting.layout.text": "这九个槽位会被视作[#](8B0000)3x3合成方格[#](),需按照工作台配方放置物品或留空。每次仪式运作时会取用一份原材料,并将产物送至输出容器。\\\n\\\n[#](2E8B57)如果配方需要两种相同的物品,应在各自的槽位中分别放置。[#]()", + "book.neovitae.guide.rituals.ritual_crafting.multiblock.text": "[#](2E8B57)可用仪式占卜杖[薄暮]简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_crafting.name": "砧锤之韵", + "book.neovitae.guide.rituals.ritual_crafting.spiritus_effects.text": "仪式的默认行为和原版[#](8B0000)工作台[#]()类似。向仪式注入灵质,则能修改合成的方式:\n\n- [#](8B0000)刚毅灵质[#]():\n尝试执行[#](8B0000)狱火锻炉[#]()配方,若未找到则回退至原版合成配方。\n- [#](8B0000)残毁灵质[#]():\n尝试执行[#](8B0000)命血台桌[#]()配方,若未找到则回退至原版合成配方。\\\n\\\n[#](2E8B57)每次运作时只会处理一个配方;可以多放几份原材料,仪式会一份份进行消耗。[#]()", + "book.neovitae.guide.rituals.ritual_crafting.spiritus_effects.title": "灵质共鸣", + "book.neovitae.guide.rituals.ritual_crystal_catalyst.description": "将零落的精华精炼成灵质触媒。", + "book.neovitae.guide.rituals.ritual_crystal_catalyst.info.text": "有生物在仪式范围内死亡时,仪式会截留从它们体内散逸而出的精华——不是生命力的火花,而是附在所有凡物身上的[#](4A0080)恶魔残余[#](),并将它们精炼为[#](8B0000)灵质触媒[#]()——用于培育和增强灵质晶簇的强大试剂。所得触媒会存入附近的箱子。", + "book.neovitae.guide.rituals.ritual_crystal_catalyst.info.title": "灵魂释解", + "book.neovitae.guide.rituals.ritual_crystal_catalyst.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_crystal_catalyst.name": "孤魂仪式", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.aspect_bias.text": "可用[#](8B0000)仪式配置杖[#]()将主仪式石校准至某一种灵质要素(在快捷栏中放置相应结晶)。灵域中所注入[#](8B0000)原生灵质[#]()的25%%会被转化为所指定的要素,以便在仪式运行时培育对应要素的结晶。", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.aspect_bias.title": "要素偏向", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.description": "收获长成的晶簇,在它们周围形成促进生长的灵气氛围。", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.fortune.text": "收获晶簇时,会根据区块本地原生灵质含量进行[#](8B0000)成比例的时运[#]():\n\n- 少于[#](B8860B)30份原生灵质[#]():\n无时运\n- [#](B8860B)30到100份原生[#]():\n从时运\u00A0I到时运\u00A0III间线性增长\n- 大于等于[#](B8860B)100份原生[#]():\n时运\u00A0III\n\n进行时运时,仪式有概率消耗[#](8B0000)原生灵质[#](),平均速率为十二秒消耗一份。", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.fortune.title": "碎裂之痕", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.info.text": "通用的收获仪式,能收获完全长成的[#](8B0000)灵质晶簇[#]()和紫水晶簇之类的晶洞晶簇。在仪式的灵气氛围之中,灵质晶簇的生长速度翻倍,附近[#](2E8B57)母岩[#]()的生长也会大大加快,不断产出相应的晶体;注入于区块的各类灵质均会增强[#](B8860B)+25%%[#]()。", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.info.title": "结晶碎裂", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.multiblock.text": "[#](2E8B57)可用仪式占卜杖[薄暮]简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_crystallum_fractura.name": "结晶碎裂", + "book.neovitae.guide.rituals.ritual_diviner.clearing.text": "占卜杖能清除高草丛、雪等普通障碍,但无法破坏固体方块。确保搭建前留出足够的空间,不然[#](8B0000)激活水晶[#]()就会遇到不完整的石阵。\\\n\\\n基础的占卜杖只能铭刻简单的仪式,大多数高等仪式必须使用升级得到的[#](8B0000)薄暮铭文工具[#]()。", + "book.neovitae.guide.rituals.ritual_diviner.crafting.text": "看向[#](8B0000)主仪式石[#]()时按下使用键,占卜杖即会搭建所选仪式,从你的物品栏中取用[#](8B0000)仪式石[#]()。", + "book.neovitae.guide.rituals.ritual_diviner.description": "用于铭刻仪式石阵的建造师之杖。", + "book.neovitae.guide.rituals.ritual_diviner.direction.text": "还可[#](2E8B57)潜行右击空气[#]()以改变仪式的朝向。此设置只会在[#](8B0000)速度仪式[#]()等非对称仪式中产生影响;大多数的仪式都是完全对称的。", + "book.neovitae.guide.rituals.ritual_diviner.dusk_crafting.text": "和[#](8B0000)元素铭文工具[#]()一样,仪式占卜杖及其[#](B8860B)薄暮[#]()变种也都是不会损坏的。", + "book.neovitae.guide.rituals.ritual_diviner.inscription_tools.text": "基础占卜杖需要四种[#](8B0000)元素铭文工具[#]()各一,也由此需要[#](B8860B)2级[#]()[#](8B0000)命血祭坛[#]()。\\\n\\\n合成四种元素铭文工具各需[#](8B0000)1,000\u00A0EV[#]()。[#](B8860B)薄暮[#]()变种需要[#](B8860B)3级[#]()祭坛和两把[#](8B0000)薄暮铭文工具[#](),每把[#](8B0000)2,000\u00A0EV[#]()。\\\n\\\n实际的仪式搭建可以完全由占卜杖完成,不过基础的铭刻工具依然可用于[#](2E8B57)制造装饰材料[#]()。它们制成的铭文仪式石可用于装饰性仪式石阵和其他建筑,或也可只用于标记地点。这些铭刻工具不会磨损,无需节省。", + "book.neovitae.guide.rituals.ritual_diviner.inscription_tools.title": "铭文工具", + "book.neovitae.guide.rituals.ritual_diviner.intro.text": "仪式石阵须精确排布;你不能光靠随地乱刻铭文,就想让[#](4A0080)生命源质[#]()按你所想的方式流动。[#](8B0000)仪式占卜杖[#]()即是建造师的工具,是将每一个仪式都深谙于心的手杖。\\\n\\\n[#](2E8B57)看向空气右击可打开仪式选择器,在其中选择仪式。列表内只会出现占卜杖能铭刻的仪式。[#]()", + "book.neovitae.guide.rituals.ritual_diviner.intro.title": "仪式占卜杖", + "book.neovitae.guide.rituals.ritual_diviner.name": "仪式占卜杖", + "book.neovitae.guide.rituals.ritual_expulsion.description": "将所有生物驱除出你的领域。", + "book.neovitae.guide.rituals.ritual_expulsion.info.text": "拘束仪式会禁锢生物,此仪式则会驱离生物。石阵会产生自[#](8B0000)主仪式石[#]()向外辐散的[#](4A0080)命血术力量[#](),将所有生物推到边界之外,习艺者不受影响。如此即可让你的领域免遭不速之客的打扰。", + "book.neovitae.guide.rituals.ritual_expulsion.info.title": "护卫之风", + "book.neovitae.guide.rituals.ritual_expulsion.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_expulsion.name": "驱逐仪式", + "book.neovitae.guide.rituals.ritual_feathered_knife.description": "将习艺者自身的生命力转化成EV。", + "book.neovitae.guide.rituals.ritual_feathered_knife.info.text": "苦难之井收割不情愿的他物,此仪式则会抽取习艺者自己的生命力——一条更荣耀、也更痛苦的道路。它会从周围的命血术士身上抽取生命值,转化为[#](8B0000)生命源质[#](),并存放到附近的[#](8B0000)命血祭坛[#]()中。效率会随[#](8B0000)牺牲符文[#]()和[#](8B0000)坚韧手掌[#]()升级上升。", + "book.neovitae.guide.rituals.ritual_feathered_knife.info.title": "自愿献出的血液", + "book.neovitae.guide.rituals.ritual_feathered_knife.multiblock.text": "[#](2E8B57)可用仪式占卜杖[薄暮]简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_feathered_knife.name": "自愿牺牲仪式", + "book.neovitae.guide.rituals.ritual_feathered_knife.spiritus_effects.text": "- [#](8B0000)原生灵质[#]():\n增加每点生命值换来的[#](8B0000)生命源质[#]()。\n\n- [#](8B0000)残毁灵质[#]():\n从附近的[#](8B0000)熏香祭坛[#]()处引导来[#](8B0000)熏香增益[#]()。\n\n- [#](8B0000)复仇灵质[#]():\n与[#](8B0000)刚毅[#]()配合可增加抽取速率。\n\n- [#](8B0000)虚无灵质[#]():\n增加每刻抽取的生命值上限。\n\n- [#](8B0000)刚毅灵质[#]():\n阻止仪式抽干你的生命。", + "book.neovitae.guide.rituals.ritual_feathered_knife.spiritus_effects.title": "灵质共鸣", + "book.neovitae.guide.rituals.ritual_felling.description": "无形的力量,能砍倒范围内的所有树木。", + "book.neovitae.guide.rituals.ritual_felling.info.text": "在仪式的范围内形成一名无形的伐木工,他会砍倒遇到的所有树木;原木和树叶应声碎裂,木材则会进入附近的箱子(若有)。和促长仪式和树苗配合可获取无穷无尽的木材。", + "book.neovitae.guide.rituals.ritual_felling.info.title": "沉默的斧", + "book.neovitae.guide.rituals.ritual_felling.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_felling.name": "伐林仪式", + "book.neovitae.guide.rituals.ritual_full_stomach.description": "从附近的食物箱中取来食物,喂食所有习艺者。", + "book.neovitae.guide.rituals.ritual_full_stomach.info.text": "此仪式会从附近的箱子中取来食物,并喂食范围内的每一位习艺者,不断恢复他们的饥饿值和饱和度。饱足的命血术士绝不会落入下风;确保食物箱供应充足,剩下的交给仪式就好。", + "book.neovitae.guide.rituals.ritual_full_stomach.info.title": "无尽的宴席", + "book.neovitae.guide.rituals.ritual_full_stomach.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_full_stomach.name": "饱腹仪式", + "book.neovitae.guide.rituals.ritual_green_grove.description": "向土壤注入生命,加快所有生命的生长。", + "book.neovitae.guide.rituals.ritual_green_grove.info.text": "血液是所有生命的源泉,此仪式也正证明了这一点。石阵会向主仪式石上方9x9x9的柱状空间充入[#](4A0080)生命源质[#](),加快其中农作物、树苗、植物的生长,有如四季转瞬轮换一般。就连母岩都能被加快:紫晶洞和[#](8B0000)灵质晶簇[#]()能更快地长出晶体。如果花圃不在仪式的中心,可用[#](2E8B57)仪式配置杖[#]()重新指定工作区域。", + "book.neovitae.guide.rituals.ritual_green_grove.info.title": "翠绿觉醒", + "book.neovitae.guide.rituals.ritual_green_grove.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_green_grove.name": "促长仪式", + "book.neovitae.guide.rituals.ritual_green_grove.spiritus_effects.text": "- [#](8B0000)原生灵质[#]():\n进一步加快生长速率。\n\n- [#](8B0000)残毁灵质[#]():\n润湿周围的耕地,确保土壤肥沃。\n\n- [#](8B0000)复仇灵质[#]():\n让周围的植物扩散延伸开去。\n\n- [#](8B0000)虚无灵质[#]():\n灵质浓度高时增强效果。\n\n- [#](8B0000)刚毅灵质[#]():\n让附近的树苗长成完整的树木。", + "book.neovitae.guide.rituals.ritual_green_grove.spiritus_effects.title": "灵质共鸣", + "book.neovitae.guide.rituals.ritual_grounding.description": "让天空成为范围内所有事物的禁地。", + "book.neovitae.guide.rituals.ritual_grounding.info.text": "此仪式能向范围内所有事物施加强大的重力。羽翼无法升空。魔咒力量消退。所有胆敢离地之物都会被拖回地面,就好像世界本身拒绝释放它们一般。", + "book.neovitae.guide.rituals.ritual_grounding.info.title": "罪孽的重量", + "book.neovitae.guide.rituals.ritual_grounding.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_grounding.name": "有罪者的重担", + "book.neovitae.guide.rituals.ritual_grounding.spiritus_effects.text": "- [#](8B0000)原生灵质[#]():\n增强禁足效果。\n\n- [#](8B0000)残毁灵质[#]():\n给予[#](8B0000)悬浮[#]()效果,完全阻断垂直方向上的运动。\n\n- [#](8B0000)复仇灵质[#]():\n给予[#](8B0000)飘浮[#]()——残忍的讥讽,将实体拉向天空,无论它们情愿与否。\n\n- [#](8B0000)虚无灵质[#]():\n给予[#](8B0000)沉重心绪[#]()。\n\n- [#](8B0000)刚毅灵质[#]():\n和虚无配合可突破Boss生物不受影响的限制,给予Boss生物以沉重心绪。", + "book.neovitae.guide.rituals.ritual_grounding.spiritus_effects.title": "灵质共鸣", + "book.neovitae.guide.rituals.ritual_harvest.description": "以无形的镰刀收割成熟的农作物和重新播种。", + "book.neovitae.guide.rituals.ritual_harvest.info.text": "此仪式能在田地中形成一把无形的镰刀,收割成熟的农作物并重新种植它们。其区域距离最远可达主仪式石上下各八格,由此可以一次性处理层层堆叠的农田。在主仪式石上方放置[#](8B0000)箱子[#](),丰收的产物就将直接进入其中;若是没有箱子,产物即会掉落在农作物的位置。和[#](8B0000)促长仪式[#]()配合,即可制造处能自我维持的农场。", + "book.neovitae.guide.rituals.ritual_harvest.info.title": "收割者的丰收", + "book.neovitae.guide.rituals.ritual_harvest.multiblock.text": "[#](2E8B57)可用仪式占卜杖[薄暮]简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_harvest.name": "丰收仪式", + "book.neovitae.guide.rituals.ritual_lava.description": "撕开一道通向熔融深渊的裂口。", + "book.neovitae.guide.rituals.ritual_lava.info.text": "此仪式会撕开一道通向熔融深渊的裂口,在[#](8B0000)主仪式石[#]()上方放置熔岩源。它散发处的热量极其炽烈;处理下界之血液时要心怀敬畏。", + "book.neovitae.guide.rituals.ritual_lava.info.title": "炼狱引召", + "book.neovitae.guide.rituals.ritual_lava.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_lava.name": "下界夜曲", + "book.neovitae.guide.rituals.ritual_lava.spiritus_effects.text": "- [#](8B0000)原生灵质[#]():\n减少每桶或每格熔岩的[#](8B0000)生命源质[#]()消耗。\n\n- [#](8B0000)残毁灵质[#]():\n点燃附近的敌对生物。\n\n- [#](8B0000)复仇灵质[#]():\n给予敌对生物[#](8B0000)引信[#]()。效果结束时受影响实体会猛烈爆炸。\n\n- [#](8B0000)刚毅灵质[#]():\n给予附近的习艺者以[#](8B0000)抗火[#]()。", + "book.neovitae.guide.rituals.ritual_lava.spiritus_effects.title": "灵质共鸣", + "book.neovitae.guide.rituals.ritual_lava.tank_fill.text": "在[#](8B0000)主仪式石[#]()上方放置流体容器([#](8B0000)气血储罐[#]()或来自其他门派的兼容储罐),仪式每循环即会向其中注入一桶熔岩,而不再会直接将熔岩倾倒到世界中。\n\n若容器剩余空间不足,仪式即会暂歇:它会以越来越长的间隔探测容器,每次探测后间隔翻倍;这样,堵塞的容器便不会对服务端产生负担。容器腾出空间的那一刻,仪式即会立刻恢复到原本的节律——每十刻产生一桶。", + "book.neovitae.guide.rituals.ritual_lava.tank_fill.title": "储库转送", + "book.neovitae.guide.rituals.ritual_magnetic.collection.text": "在主仪式石[#](8B0000)上方[#]()放置[#](8B0000)容器[#]()(箱子、木桶、末影箱、任意模组容器),收获到的矿石即会以[#](8B0000)物品[#]()形式进入该容器——一个矿石方块对应一个物品。\\\n\\\n若该处没有容器或容器已满,仪式即会回归到在主仪式石上方[#](B8860B)3x3x3[#]()区域内的首个空位[#](8B0000)以方块形式[#]()放置矿石。给矿石留出空间,矿石便会逐渐积攒而起;空间堆满后仪式会暂停,直至你挖下它们为止。", + "book.neovitae.guide.rituals.ritual_magnetic.collection.title": "接收宝藏", + "book.neovitae.guide.rituals.ritual_magnetic.description": "将地底的矿石传送而出,放置到仪式上方的区域内。", + "book.neovitae.guide.rituals.ritual_magnetic.foundation.text": "扫描半径由[#](8B0000)主仪式石下方的方块[#]()决定。基座越宝贵,仪式的作用范围就越广:\n\n- [#](8B0000)任意其他方块[#]():\n半径3格(总面积7x7,向下到基岩)\n- [#](8B0000)铁块[#]():\n半径7格(总面积15x15)\n- [#](8B0000)金块[#]():\n半径15格(总面积31x31)\n- [#](8B0000)钻石块[#]():\n半径31格(总面积63x63)\n- [#](8B0000)下界合金块[#]():\n半径63格([#](2E8B57)总面积127x127[#]())\\\n\\\n基座为下界合金时,倘若给足时间,仪式终会挖空下方若干区块的所有矿石。", + "book.neovitae.guide.rituals.ritual_magnetic.foundation.title": "基座用材", + "book.neovitae.guide.rituals.ritual_magnetic.info.text": "大地显露出隐藏的矿脉,一次一方块。石阵会扫描[#](8B0000)主仪式石下方[#]()的区域,收获它找到的矿石,再送至主仪式石[#](8B0000)上方[#]()以供采集。\\\n\\\n每次传送方块都需消耗[#](8B0000)50\u00A0EV[#]()。仪式每次刷新最多能扫描一百个方块,最多移动[#](8B0000)三块矿石[#](),并记忆当前位置;这样即能在刷新之间保证不走回头路。仪式会在扫描时[#](8B0000)加载未被加载的区块[#](),所以放置基地角落的仪式依然能扫描更远处的位置。受领地保护区域的矿石不会被移动。", + "book.neovitae.guide.rituals.ritual_magnetic.info.title": "深岩共融", + "book.neovitae.guide.rituals.ritual_magnetic.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_magnetic.name": "无尽矿场", + "book.neovitae.guide.rituals.ritual_meteor.description": "从天穹之上坠下天体。", + "book.neovitae.guide.rituals.ritual_meteor.info.text": "只要有足够的[#](8B0000)生命源质[#]()的野心,你便能从头顶的天穹之中拉来一个天体,让它砸向地面。在[#](8B0000)主仪式石[#]()上投下合适的祭品;仪式会消耗它,并消耗巨量[#](8B0000)生命源质[#](),随后自天上召来一颗陨石。\\\n\\\n陨石会停留在仪式正上方的空气中,[#](8B0000)其最下层的方块在主仪式石上方一格处[#]()。确切的尺寸由陨星最外层的球面半径决定——祭品越贵重,召来的陨石就越大,由此最上层就越高。陨石显现时还会产生一阵猛烈的冲击波,留下一个球状资源团,供你挖掘加工。陨石只会填充空缺的位置;所有已有的固体方块,包括你搭的建筑,都不会被替换。", + "book.neovitae.guide.rituals.ritual_meteor.info.title": "天穹之怒", + "book.neovitae.guide.rituals.ritual_meteor.multiblock.text": "[#](2E8B57)可用仪式占卜杖[薄暮]简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_meteor.name": "陨星仪式", + "book.neovitae.guide.rituals.ritual_meteor.offerings.text": "陨石的组成和规模随祭品种类而变。标准的祭品有[#](8B0000)钻石[#]()、[#](8B0000)铁块[#]()、[#](8B0000)荧石粉[#]()、[#](8B0000)石头[#]()等。\\\n\\\n仪式也接受来自其他门派的特殊祭品:[#](8B0000)龙骨[#]()、[#](8B0000)赛特斯石英[#]()、[#](8B0000)安山合金[#]()、[#](8B0000)铜线圈[#]()、[#](8B0000)活化水晶碎片[#]()、[#](8B0000)RF线圈[#]()、[#](8B0000)高级合金[#]()等,还有其他未被列出的。", + "book.neovitae.guide.rituals.ritual_meteor.offerings.title": "向天穹献上的祭品", + "book.neovitae.guide.rituals.ritual_phantom_bridge.description": "在范围内习艺者的脚下形成幽灵平台。", + "book.neovitae.guide.rituals.ritual_phantom_bridge.info.text": "此仪式能在范围内所有习艺者的脚下形成[#](4A0080)幽灵物质[#]()——透明的平台,只会在踩上去时变得坚固——以便习艺者横跨裂隙和虚空。\\\n\\\n仪式中断时,幽灵桥也会和晨雾一般消散。是穿越危险地形和在险峻地区建设的好帮手。", + "book.neovitae.guide.rituals.ritual_phantom_bridge.info.title": "幽灵般的通路", + "book.neovitae.guide.rituals.ritual_phantom_bridge.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_phantom_bridge.name": "影桥仪式", + "book.neovitae.guide.rituals.ritual_placer.description": "从箱子中取用方块填充区域。", + "book.neovitae.guide.rituals.ritual_placer.info.text": "此仪式会从附近的箱子中取来方块,将它们放置到范围内的空缺处。可用它填充虚空、搭建基座、修整地形,能保证操作精确而不间断。[#](8B0000)虚空吞噬[#]()会销毁,这个仪式则能创造。", + "book.neovitae.guide.rituals.ritual_placer.info.title": "石匠的灵质", + "book.neovitae.guide.rituals.ritual_placer.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_placer.name": "石匠仪式", + "book.neovitae.guide.rituals.ritual_pump.description": "将周遭的流体送至正等候它们的容器。", + "book.neovitae.guide.rituals.ritual_pump.info.text": "此仪式会抽干周围区域中的流体源,并将它们注入[#](8B0000)主仪式石[#]()上方的储罐。无论是水、熔岩还是更奇异的流体,它都会以同等的饥渴饮下。每抽取一个流体源均需消耗[#](8B0000)生命源质[#]()。", + "book.neovitae.guide.rituals.ritual_pump.info.title": "饥渴之石", + "book.neovitae.guide.rituals.ritual_pump.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_pump.name": "虹吸圣曲", + "book.neovitae.guide.rituals.ritual_regeneration.description": "修复其范围内所有生物的伤口。", + "book.neovitae.guide.rituals.ritual_regeneration.info.text": "此仪式会向区域注入修复再生之能量,以触发者[#](4A0080)本魂[#]()中[#](8B0000)生命源质[#]()为代价,修补范围内所有生物的伤口。\\\n\\\n[#](8B0000)残毁灵质[#]():\n启用吸血模式;向敌对生物抽取生命力,以此治疗附近的习艺者。", + "book.neovitae.guide.rituals.ritual_regeneration.info.title": "修复之石阵", + "book.neovitae.guide.rituals.ritual_regeneration.multiblock.text": "[#](2E8B57)可用仪式占卜杖[薄暮]简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_regeneration.name": "再生仪式", + "book.neovitae.guide.rituals.ritual_sentient_downgrade.description": "将感知盔甲上的升级提取为可充分利用的手册。", + "book.neovitae.guide.rituals.ritual_sentient_downgrade.info.text": "将一件[#](8B0000)感知盔甲[#]()投到[#](8B0000)主仪式石[#]()上方[#](B8860B)5x2x5[#]()的区域内。仪式会将其上铭刻的所有升级提取为单独的[#](8B0000)升级手册[#](),保留每种升级的经验,将盔甲清理一空。\\\n\\\n它是[#](2E8B57)保留[#]()仪式。若希望重塑盔甲,而又不想放弃你先前的投入,即可使用此仪式。", + "book.neovitae.guide.rituals.ritual_sentient_downgrade.info.title": "力量的代价", + "book.neovitae.guide.rituals.ritual_sentient_downgrade.multiblock.text": "[#](2E8B57)可用仪式占卜杖[薄暮]简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_sentient_downgrade.name": "感知提取", + "book.neovitae.guide.rituals.ritual_sentient_downgrade.usage.text": "一次只投下一件盔甲。仪式会作用于它找到的第一件盔甲,提取上方的所有升级,随即解除主仪式石的激活。如需清理其他盔甲,可再激活一遍仪式。\\\n\\\n盔甲本身不会受影响:魔咒和绑定设置均会保留。只有升级和相应的升级点数会恢复到尚未铭刻和使用的状态。", + "book.neovitae.guide.rituals.ritual_shepherd.description": "牧养畜群:加快幼畜成长,让成年家畜繁衍。", + "book.neovitae.guide.rituals.ritual_shepherd.info.text": "石阵会监视范围内的畜群。幼畜会更快长成,成年动物则会进入繁殖状态。仪式会使用[#](8B0000)生命源质[#]()而非谷物喂养牲畜,因此无需指定箱子和供应食物。充盈[#](8B0000)原生灵质[#]()的区块可加快石阵的运作。", + "book.neovitae.guide.rituals.ritual_shepherd.info.title": "牧养之石阵", + "book.neovitae.guide.rituals.ritual_shepherd.multiblock.text": "[#](2E8B57)由基础仪式石搭建而成,可以使用任意种类的仪式占卜杖。[#]()", + "book.neovitae.guide.rituals.ritual_shepherd.name": "牧养仪式", + "book.neovitae.guide.rituals.ritual_simple_dungeon.description": "在仪式石处生成入门级地城。", + "book.neovitae.guide.rituals.ritual_simple_dungeon.info.text": "[#](2E8B57)一次性[#]()仪式。消耗大量[#](8B0000)EV[#](),并在主仪式石处组装出完整的[#](8B0000)入门级地城[#]()——恶魔领域的入门层级。\\\n\\\n务必谨慎选择地点;地城会直接形成于世界之中,不是通过传送门抵达。生成完成后,仪式即会结束,主仪式石会解除激活。", + "book.neovitae.guide.rituals.ritual_simple_dungeon.info.title": "帷幔上的裂口", + "book.neovitae.guide.rituals.ritual_simple_dungeon.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_simple_dungeon.name": "穿破狱界", + "book.neovitae.guide.rituals.ritual_speed.activation_tip.text": "由于仪式每刻都会推动,站在永久性激活的石阵上反而会将你固定在原地。可以[#](8B0000)反转主仪式石[#]()为基搭建仪式,再配上[#](2E8B57)压力板、按钮,或以其他形式发送红石脉冲[#]()。此类仪式只会在有信号时激活,走到压力板上即可进行单次推动,而不会被固定在原地。", + "book.neovitae.guide.rituals.ritual_speed.activation_tip.title": "脉冲式触发", + "book.neovitae.guide.rituals.ritual_speed.description": "向特定方向发射实体,在范围内潜行可转而获得迅捷 II增益。", + "book.neovitae.guide.rituals.ritual_speed.info.text": "向[#](8B0000)主仪式石的朝向[#]()推动所有不在潜行状态的生物。[#](2E8B57)潜行[#]()时走入石阵,即可获得[#](8B0000)30分钟的迅捷\u00A0II[#]()。仪式不对旁观模式的玩家生效。若推进方向有误,可用[#](8B0000)仪式配置杖[#]()旋转主仪式石的朝向。", + "book.neovitae.guide.rituals.ritual_speed.info.title": "血液加速", + "book.neovitae.guide.rituals.ritual_speed.multiblock.text": "[#](2E8B57)可用仪式占卜杖[薄暮]简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_speed.name": "速度仪式", + "book.neovitae.guide.rituals.ritual_speed.spiritus_effects.text": "- [#](8B0000)原生灵质[#]():\n按区块灵域饱和度成比例增加发射速度。\n\n- [#](8B0000)残毁灵质[#]():\n进一步增加水平向速度。\n\n- [#](8B0000)虚无灵质[#]():\n仅发射幼年生物(和玩家)。\n\n- [#](8B0000)复仇灵质[#]():\n仅发射成年生物。\n\n- [#](8B0000)刚毅灵质[#]():\n给予被发射目标轻柔摔落。", + "book.neovitae.guide.rituals.ritual_speed.spiritus_effects.title": "灵质共鸣", + "book.neovitae.guide.rituals.ritual_sphere_create.description": "将仪式下方卫星尺寸的土层抬升至天空。", + "book.neovitae.guide.rituals.ritual_sphere_create.foundation.text": "卫星的尺寸由[#](8B0000)主仪式石下方的方块[#]()决定。基座越宝贵,新月就越大:\n\n- [#](8B0000)任意其他方块[#]():\n长宽高33格\n- [#](8B0000)铁块[#]():\n长宽高41格\n- [#](8B0000)金块[#]():\n长宽高49格\n- [#](8B0000)钻石块[#]():\n长宽高57格\n- [#](8B0000)下界合金块[#]():\n[#](2E8B57)长宽高65格[#]()\\\n\\\n转移自主仪式石下方两格处起始,向下再延伸基座对应的直径长度;目的地则自上方两格处仪式,向上再延伸同样的直径长度。触发仪式前务必规划好两个空间。", + "book.neovitae.guide.rituals.ritual_sphere_create.foundation.title": "基座用材", + "book.neovitae.guide.rituals.ritual_sphere_create.info.text": "少有仪式能和新月浮空一般壮观。仪式会从[#](8B0000)主仪式石[#]()下方挖起[#](8B0000)椭球形的实心岩土团[#](),再将它们依次传送到空中,直至在仪式上方形成[#](4A0080)形如卫星的浮空岩土球[#]()。仪式留下的空隙和卫星在外形上完全一致——只不过前者是一大块空气。\\\n\\\n每抬升一个方块消耗[#](8B0000)10\u00A0EV[#]()。仪式每次刷新会处理最多一百个方块,且会记忆当前位置;如此,即便是巨大到需要多次刷新的团块,也能不走回头路地不断转移。仪式会在全部传送完成后自动解除激活。受领地保护的位置不会受影响,也会略过落在他人领地内的转移目的地。", + "book.neovitae.guide.rituals.ritual_sphere_create.info.title": "土层升空", + "book.neovitae.guide.rituals.ritual_sphere_create.multiblock.text": "[#](2E8B57)可用仪式占卜杖[薄暮]简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_sphere_create.name": "新月浮空", + "book.neovitae.guide.rituals.ritual_standard_dungeon.description": "打开通向无尽级地城的永久性门径。", + "book.neovitae.guide.rituals.ritual_standard_dungeon.info.text": "此仪式能打开一道[#](8B0000)永久性门径[#](),通向[#](8B0000)无尽级地城[#]()——由程序生成的庞大领域,内有[#](8B0000)矿井[#]()、领工头目战,能产出要素战利品。和初等的穿破狱界不同,无尽级地城会[#](8B0000)无限延伸下去[#]();可以随性进入和撤离,探索得越深,领域也显露得越多。\\\n\\\n仪式需要消耗巨量[#](8B0000)EV[#]()才能制造和稳定门径。学徒,务必带好武器和装备;领域中的宝藏只会留给有准备的人。", + "book.neovitae.guide.rituals.ritual_standard_dungeon.info.title": "界限之外", + "book.neovitae.guide.rituals.ritual_standard_dungeon.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_standard_dungeon.name": "灾狱之途", + "book.neovitae.guide.rituals.ritual_stones.description": "所有仪式石阵的基础。", + "book.neovitae.guide.rituals.ritual_stones.intro.text": "[#](8B0000)仪式石[#]()是所有[#](4A0080)仪式石阵[#]()的铭文基础。每一块仪式石都是元素共鸣的容器,能将对应的力量引导而来,赋予仪式以形态。\\\n\\\n[#](8B0000)元素铭文工具[#]()可用于手动为仪式石铭文;这些工具不会损坏,只把仪式石用作装饰也不必心疼。", + "book.neovitae.guide.rituals.ritual_stones.intro.title": "仪式石", + "book.neovitae.guide.rituals.ritual_stones.name": "仪式石", + "book.neovitae.guide.rituals.ritual_suppression.description": "压制穹顶之内的所有流体。", + "book.neovitae.guide.rituals.ritual_suppression.info.text": "此仪式能投射出半球形的护盾,压制其中的所有流体;水、熔岩等各类液体都会被暂时抑制——不是摧毁。石阵不再起效后,这些流体就会原模原样地恢复。\\\n\\\n[#](2E8B57)这种好用的仪式能辅助水下建设,协助抽干熔岩湖,还可用于在淹没的洞穴中制造安全点。[#]()", + "book.neovitae.guide.rituals.ritual_suppression.info.title": "分海破浪", + "book.neovitae.guide.rituals.ritual_suppression.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_suppression.name": "抑液穹顶", + "book.neovitae.guide.rituals.ritual_tinkerer.define_area.text": "- [#](8B0000)选定区域[#]():\n指定仪式运作的区域,并显示当前区域的边界。对空气潜行使用可循环切换当前操作仪式的哪一个区域,此时选择两个相对的角点,即可为仪式重新指定区域。\\\n\\\n会对容器存取的仪式也会在此公开其[#](8B0000)箱子[#]()、[#](8B0000)储罐[#]()或输入/输出区域。以便调整容器的位置,而不需要全部默认放置在[#](8B0000)主仪式石[#]()上方。\\\n\\\n[#](2E8B57)部分仪式可扩展至远超默认范围,但也会相应增加EV消耗。要规划好你的储库。[#]()", + "book.neovitae.guide.rituals.ritual_tinkerer.description": "精校石阵的范围和共鸣。", + "book.neovitae.guide.rituals.ritual_tinkerer.intro.text": "[#](8B0000)仪式配置杖[#]()是习艺者掌控[#](4A0080)仪式石阵[#]()所必不可少的工具。它有三种交互模式,每一种都能进行更深入细致的控制。潜行使用可循环切换模式。", + "book.neovitae.guide.rituals.ritual_tinkerer.intro.title": "仪式配置杖", + "book.neovitae.guide.rituals.ritual_tinkerer.modes.text": "- [#](8B0000)信息[#]():\n揭示所选[#](4A0080)仪式[#]()的功效,和[#](8B0000)仪式占卜杖[#]()类似。\n\n- [#](8B0000)设置所消耗的灵质[#]():\n将仪式精校为消耗[#](4A0080)灵域[#]()中特定种类的[#](8B0000)灵质[#]()。可在快捷栏中放置[#](8B0000)灵质结晶[#](),每种希望仪式取用的要素放置一枚。仪式页面中会记录不同灵质的效果。", + "book.neovitae.guide.rituals.ritual_tinkerer.name": "仪式配置杖", + "book.neovitae.guide.rituals.ritual_torment_nexus.description": "对服务端友好的后期EV设施:模拟刷怪笼击杀,但不真正生成生物。", + "book.neovitae.guide.rituals.ritual_torment_nexus.ethics.text": "在很久之前,古代的命血术士就在他们的日志中记录了一种造物,他们称之为[#](4A0080)磨难枢纽[#]():能模拟出所绑定事物之死亡的石阵,这种死亡足够真实,可供收获利用;却也足够虚幻,以至于不需要躯体的存在。\\\n\\\n他们的警告很明确。[#](8B0000)不要建造磨难枢纽[#]()。\\\n\\\n而经过了这么长时间,我们总算是从这条[#](4A0080)不要建造磨难枢纽[#]()的经典警告出发,建造出了磨难枢纽。带来的TPS优化很可观。", + "book.neovitae.guide.rituals.ritual_torment_nexus.ethics.title": "有关道德", + "book.neovitae.guide.rituals.ritual_torment_nexus.multiblock.text": "[#](2E8B57)可用仪式占卜杖[薄暮]简化搭建操作。[#]()\\\n\\\n需要[#](8B0000)觉醒激活水晶[#]()才可触发。", + "book.neovitae.guide.rituals.ritual_torment_nexus.name": "磨难枢纽", + "book.neovitae.guide.rituals.ritual_torment_nexus.operation.text": "触发时,仪式会绑定其工作范围(默认11x11x11,可配置)内的所有[#](8B0000)刷怪笼[#]()和[#](8B0000)试炼刷怪笼[#]()。仪式会读取所有刷怪笼的节律和生物信息,再每隔一秒[#](4A0080)想象[#]()一次刷取,并将这种想象转化为击杀:\\\n\\\n实际的刷取行为会被完全[#](2E8B57)压制[#]()。\\\n抽得的EV会存入最近的命血祭坛。\\\n战利品表的随机抽取产物会存入主仪式石上方的箱子。\\\n若该箱子中有一本[#](8B0000)经验手册[#](),那么击杀得到的经验会存入其中。", + "book.neovitae.guide.rituals.ritual_torment_nexus.operation.title": "运作原理", + "book.neovitae.guide.rituals.ritual_torment_nexus.purpose.text": "在人数繁多的服务端中,[#](8B0000)苦难之井[#]()会在所有玩家的生物农场影响下不堪重负。同一时刻会有成百上千个生物被生成、被击杀、产出掉落物,每一次刷新都会拖慢刻速率,最终引发卡顿。\\\n\\\n[#](4A0080)磨难枢纽[#]()的存在正是为方便游戏后期的习艺者产出EV。无需生成生物,击杀完全由模拟而来。区块不会变得拥挤,服务端也不会承受巨量负担。", + "book.neovitae.guide.rituals.ritual_torment_nexus.purpose.title": "为何存在", + "book.neovitae.guide.rituals.ritual_torment_nexus.roster.text": "枢纽会收割范围内所有刷怪笼对应的生物,因此刷取对象完全由你来决定。在刷怪笼上方铭刻[#](8B0000)禁锢阵列[#](),并在阵列[#](8B0000)11x11x11[#]()区域内击杀生物,即可让刷怪笼改为刷取该生物,同时消耗阵列。\\\n\\\n可以此在枢纽旁边安置一整环的刷怪笼,刷取你想要的掉落物,而不会生成哪怕一只生物。", + "book.neovitae.guide.rituals.ritual_torment_nexus.roster.title": "选择猎物", + "book.neovitae.guide.rituals.ritual_torment_nexus.tuning.text": "服务端配置中有两项可对仪式进行平衡:\\\n\\\n[#](8B0000)ev_per_kill[#]():每次模拟击杀时消耗的EV量(默认75)。\\\n[#](8B0000)ev_modifier_percent[#]():每次击杀的EV产出倍率,从1(1%%)到1000(10倍)。整合包作者可调低此值,让仪式成为其他生物农场的上位替代;也可调高此值,让仪式真正成为游戏后期的机器。\\\n\\\n范围可用[#](2E8B57)仪式配置杖[#]()调整。", + "book.neovitae.guide.rituals.ritual_torment_nexus.tuning.title": "整合包调整", + "book.neovitae.guide.rituals.ritual_upgrade_remove.description": "清除所穿戴感知盔甲上的所有升级,回退至白纸一张。", + "book.neovitae.guide.rituals.ritual_upgrade_remove.info.text": "穿戴[#](8B0000)感知盔甲[#]()时站在[#](8B0000)主仪式石[#]()上。仪式会清除感知盔甲上的[#](2E8B57)所有升级[#](),同时返还已使用的所有[#](B8860B)升级点数[#](),即恢复至原始状态。\\\n\\\n过程中不会保留任何事物。如果你想把升级保留为可重复利用的[#](8B0000)手册[#](),可换用[#](8B0000)感知提取[#]()仪式——它能从掉落在地的感知盔甲中提取升级,保留其中积攒的所有知识。", + "book.neovitae.guide.rituals.ritual_upgrade_remove.info.title": "外物净化术", + "book.neovitae.guide.rituals.ritual_upgrade_remove.multiblock.text": "[#](2E8B57)可用仪式占卜杖[薄暮]简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_upgrade_remove.name": "白板", + "book.neovitae.guide.rituals.ritual_water.description": "自以太之中构筑水。", + "book.neovitae.guide.rituals.ritual_water.info.text": "这种仪式是命血术士新人能接触到的头几个仪式之一。它能凭空制造水,在[#](8B0000)主仪式石[#]()上方放置水源。虽然不太起眼,但永远不会干涸的源泉可不是什么寻常造物。", + "book.neovitae.guide.rituals.ritual_water.info.title": "永恒的源泉", + "book.neovitae.guide.rituals.ritual_water.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_water.name": "涌泉仪式", + "book.neovitae.guide.rituals.ritual_water.tank_fill.text": "区块灵域中存在[#](8B0000)原生灵质[#]()时,仪式还会向主仪式石上方的[#](8B0000)流体储罐[#]()注水,[#](8B0000)每次刷新[#]()注入[#](8B0000)1,000\u00A0mB[#]()。微调之后,这种无尽的源泉就已超脱于普通的装饰,蜕变成了炼金术、酿造工艺及一切需水工艺的沉默供应源。", + "book.neovitae.guide.rituals.ritual_water.tank_fill.title": "填充储罐", + "book.neovitae.guide.rituals.ritual_well_of_suffering.description": "自他物的苦难中收获生命源质。", + "book.neovitae.guide.rituals.ritual_well_of_suffering.details.text": "[#](2E8B57)仪式同一时刻只能链接至一个祭坛。被击杀的生物仍会产出非玩家击杀的普通掉落物。[#]()", + "book.neovitae.guide.rituals.ritual_well_of_suffering.info.text": "它也许是[#](4A0080)命血术[#]()中名声最不好的仪式了。石阵会向范围内所有生物施加苦难,从它们的痛苦之中抽取[#](4A0080)生命源质[#](),注入附近的[#](8B0000)命血祭坛[#]()。在祭坛中放置[#](8B0000)生命宝珠[#](),再在符文环中安放[#](8B0000)献祭符文[#]();只要仪式还能找到受害者,你的储库就永远不会流干。", + "book.neovitae.guide.rituals.ritual_well_of_suffering.info.title": "深红血税", + "book.neovitae.guide.rituals.ritual_well_of_suffering.multiblock.text": "[#](2E8B57)可用仪式占卜杖[薄暮]简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_well_of_suffering.name": "苦难之井", + "book.neovitae.guide.rituals.ritual_yawning_void.description": "清除仪式下方的土层,一步一方块。", + "book.neovitae.guide.rituals.ritual_yawning_void.info.text": "石阵会在土层之中打开一道饥饿的大口,[#](8B0000)吞噬[#]()土层中的方块。每次刷新会清除[#](8B0000)主仪式石[#]()下方的一个方块,且不会交还任何事物;没有掉落物、不会有物品,原本的方块荡然无存。扫描自区域顶部起始,依次向下推进。指针位置会在刷新间保持,中断后恢复即可从先前离开的地方继续。\\\n\\\n默认扫描区域为主仪式石正下方的3x3x3立方体,相对较小。可用[#](8B0000)仪式配置杖[#]()扩展;它最远可达下方64格处,水平向最长可32格宽,能在世界中开出货真价实的裂隙。", + "book.neovitae.guide.rituals.ritual_yawning_void.info.title": "吞噬之口", + "book.neovitae.guide.rituals.ritual_yawning_void.multiblock.text": "[#](2E8B57)可用仪式占卜杖[薄暮]简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_yawning_void.name": "虚空吞噬", + "book.neovitae.guide.rituals.ritual_yawning_void.spiritus_effects.text": "- [#](8B0000)原生灵质[#]():\n加快刷新速率。区块中原生灵质量足够时,仪式的速度会逐渐逼近每游戏刻清除一个方块。\n\n- [#](8B0000)刚毅灵质[#]():\n不再销毁方块,而是将其[#](8B0000)移动到[#]()主仪式石上方3x3x3放置区域内的首个空位。可用作无损耗分拣特定方块的机构。若放置区域已满,仪式会进入空闲状态,直至你腾出空间。\n\n- [#](8B0000)残毁灵质[#]():\n将主仪式石上方箱子的内容物视作[#](8B0000)白名单[#]()。只有物品形态匹配的方块才会被销毁;其他方块不会被销毁。空箱子能完全禁用仪式的功能。", + "book.neovitae.guide.rituals.ritual_yawning_void.spiritus_effects.title": "灵质共鸣", + "book.neovitae.guide.rituals.ritual_zephyr.description": "不停歇的风,能聚拢所有散落的物品。", + "book.neovitae.guide.rituals.ritual_zephyr.info.text": "在仪式范围内吹起温和但久久不散的风,将它遇到的所有散落物品收集起来,存放到附近的箱子中。风不会遗漏物品,也因此是生物农场、伐林仪式、以及所有会在地面散落产物之操作的极佳助力。", + "book.neovitae.guide.rituals.ritual_zephyr.info.title": "囤积者的微风", + "book.neovitae.guide.rituals.ritual_zephyr.multiblock.text": "[#](2E8B57)可用仪式占卜杖简化搭建操作。[#]()", + "book.neovitae.guide.rituals.ritual_zephyr.name": "拂风集会", + "book.neovitae.guide.spiritus.aspected_spiritus.aspects.text": "灵质的四种[#](4A0080)要素[#]()为:\n\n- [#](8B0000)刚毅灵质[#]():\n不可破坏之物;拒绝被拆解的意图堡垒。\n\n- [#](8B0000)虚无灵质[#]():\n终焉的沉寂;笨重的负担,事物的终结形态。\n\n- [#](8B0000)复仇灵质[#]():\n迅疾的审判;在敌人进犯之前便发生的复仇。\n\n- [#](8B0000)残毁灵质[#]():\n缓慢的衰败;将万物缓缓推向不可避免的毁灭。\\\n\\\n每一种要素都可像原生灵质一样在[#](8B0000)恶念坩埚[#]()中燃烧,向[#](8B0000)灵域[#]()释放对应要素的灵质,以供仪式感染内化。", + "book.neovitae.guide.spiritus.aspected_spiritus.description": "将原生灵质嬗变校准至四种要素。", + "book.neovitae.guide.spiritus.aspected_spiritus.filling_gems.text": "如需向[#](8B0000)灵质宝石[#]()存入特定的要素,可向[#](8B0000)恶念坩埚[#]()置入对应要素的灵质结晶,直至灵域内充盈这种要素。此时再向同一座坩埚放入腾空的宝石,并[#](2E8B57)给予红石信号[#](),宝石即会自灵域中接纳该要素。\\\n\\\n[#](2E8B57)手持感知工具时右击,可将其校准至物品栏中占主导地位的要素。[#]()", + "book.neovitae.guide.spiritus.aspected_spiritus.filling_gems_purity.text": "一枚宝石只能容纳一种要素,空宝石会取用灵域带来的第一种要素。若灵域内有多种要素,则按如下的固定顺序选取:[#](8B0000)原生[#]()、残毁、虚无、刚毅、复仇。\\\n\\\n[#](2E8B57)可专门为各个要素留出用于盛装灵质的区块。即便是最为稀薄的原生灵质,无论其他要素灵质有多浓郁,它都能抢得坩埚的先机。[#]()", + "book.neovitae.guide.spiritus.aspected_spiritus.intro.text": "向大气释放[#](8B0000)灵质[#]()是所有尝试中回报最丰富的——能增强[#](8B0000)仪式[#](),也能生产出外形得当的[#](8B0000)结晶[#]()。但是这些原生的晶簇似乎……[#](4A0080)并非完全均一[#](),就好像晶簇内部有几方各自为战一样。\\\n\\\n借助纯净魂体结成的斑粒,再加上正确的[#](8B0000)灵质触媒[#](),即可将这些潜藏着的部分精炼成更加纯粹的形态。", + "book.neovitae.guide.spiritus.aspected_spiritus.intro.title": "灵质的要素", + "book.neovitae.guide.spiritus.aspected_spiritus.name": "灵质的要素", + "book.neovitae.guide.spiritus.aspected_spiritus.notes.text": "[#](8B0000)感知工具[#]()会校准于携带量最大的要素。比如说,一枚[#](8B0000)灵质宝石[#]()中有十份残毁灵质,另一枚有一千份原生灵质,则感知工具会与原生灵质校准。\\\n\\\n[#](2E8B57)狱火锻炉接受任意要素的灵质,不必在不同锻炉间来回搬运宝石。[#]()", + "book.neovitae.guide.spiritus.aspected_spiritus.sentient_aspects.text": "要素还会改变[#](8B0000)感知工具[#]()的行为:\n\n- [#](8B0000)原生灵质[#]():\n单纯增加伤害。\n\n- [#](8B0000)残毁灵质[#]():\n攻击有可能附带中毒或凋零,其余和原生一致。\n\n- [#](8B0000)复仇灵质[#]():\n中等程度增加伤害,加快攻击速度,会随灵质持有量增加而增大移动速度增益。", + "book.neovitae.guide.spiritus.aspected_spiritus.sentient_aspects.title": "感知工具的要素", + "book.neovitae.guide.spiritus.aspected_spiritus.sentient_aspects2.text": "- [#](8B0000)刚毅灵质[#]():\n中等程度增加伤害,击杀敌人可获得伤害吸收护盾。\n\n- [#](8B0000)虚无灵质[#]():\n所有要素中最猛烈的伤害提升,但会导致攻击速度下降。", + "book.neovitae.guide.spiritus.athanor.athanor_recipes.text": "炼金炉可用血染拆解器拆解:\n\n- [#](8B0000)见习生生命宝珠[#]()\n- [#](8B0000)学徒生命宝珠[#]()\n- [#](8B0000)巫师生命宝珠[#]()\n- [#](8B0000)法师生命宝珠[#]()\n- 下界合金锭\n- 任意强化符文\n(至基础材料)", + "book.neovitae.guide.spiritus.athanor.athanor_recipes.title": "拆解配方", + "book.neovitae.guide.spiritus.athanor.automation.text": "[#](2E8B57)和常规的熔炉类似,炼金炉也对面敏感。工具只可从顶面进出,输入需从侧面提供,输出则从底面排出。[#]()\\\n\\\n放置漏斗和路由节点时务必牢记这一性质。自动化的炼金炉是所有正式矿物处理产线的核心。", + "book.neovitae.guide.spiritus.athanor.automation.title": "炼金炉的自动化", + "book.neovitae.guide.spiritus.athanor.description": "炼金术士的坩埚:烧炼炉、矿物三倍器,更是拆解器。", + "book.neovitae.guide.spiritus.athanor.disenchanting.text": "在工具槽中放置[#](8B0000)血染拆解器[#]()时,炼金炉也能进行[#](4A0080)祛魔[#]()。放入几本[#](8B0000)书[#]()和一件已附魔的物品——盔甲、工具,甚至[#](8B0000)附魔书[#]()也可以——炼金炉即会将其中一条魔咒剥下,转移到炉中的新书上。\\\n\\\n每移动一条魔咒消耗[#](8B0000)5份原生灵质[#]()和[#](8B0000)100\u00A0mB的生命源质[#]()。所用魔咒均被剥离后,原本的附魔物品会进入输出槽。只有在新书的供应充足,且输出槽空位足够时,才会进行祛魔。", + "book.neovitae.guide.spiritus.athanor.disenchanting.title": "剥下魔咒", + "book.neovitae.guide.spiritus.athanor.intro.text": "[#](8B0000)炼金炉[#]()是炼金术士的熔炉,也是超越常规烧炼之嬗变的容器。它可用于三倍矿产,回退生命宝珠,拆解下界合金和强化符文,以及最重要的——从[#](8B0000)饱满血命果[#]()中精炼得到[#](8B0000)虚弱气血碎片[#]()。\\\n\\\n[#](2E8B57)炼金炉中的大多数工具会随时间磨损,不过耐久和经验修补魔咒可以延长它们的使用寿命,乃至于完全阻止磨损。[#]()", + "book.neovitae.guide.spiritus.athanor.intro.title": "炼金炉", + "book.neovitae.guide.spiritus.athanor.name": "炼金炉", + "book.neovitae.guide.spiritus.athanor.reversion.text": "向装有血染拆解器的炼金炉放入强化符文,可剥离它的强化,回退为基础的原材料。在修整祭坛时这一回退是无价的,学徒——投入未必无法赎回。", + "book.neovitae.guide.spiritus.athanor.reversion.title": "回退符文", + "book.neovitae.guide.spiritus.athanor.sanguine_reverter.text": "[#](8B0000)血染拆解器[#]()锻成于狱火锻炉,是[#](4A0080)拆解[#]()所用的工具。它能剥下各类物品上的魔咒,将生命宝珠、下界合金、强化符文回退为各自的原材料,还能将饱满血命果精制为虚弱气血碎片。", + "book.neovitae.guide.spiritus.athanor.sanguine_reverter.title": "血染拆解器", + "book.neovitae.guide.spiritus.athanor.spiritus_costs.text": "炼金炉对所处区块中充盈的[#](4A0080)原生灵质[#]()相对敏感。若区块内没有灵质,炼金炉便只会以[#](8B0000)半速[#]()运作。而随着原生源质增至100,炼金炉也会加速,在完全饱和的灵域中达到[#](8B0000)两倍速度[#]()。\\\n\\\n炼金炉有它自己的胃口,虽然很小:在进行合成时,炼金炉[#](8B0000)每秒有5%%概率[#]()消耗区块中的1点原生灵质。长时间运作终会抽干灵域。\\\n\\\n[#](2E8B57)可在炼金炉附近催生灵质晶簇,以此补充它的消耗。[#]()", + "book.neovitae.guide.spiritus.athanor.spiritus_costs.title": "灵质与炼金炉", + "book.neovitae.guide.spiritus.athanor.spiritus_recipes.text": "部分高级配方还需要区块内含有特定量的灵质。炼金炉的界面还附带一个显示当前灵质水平的仪表;红色叠加层代表所需量。若区块内的灵质不足,炼金炉便会停工,同时散发出深色的粒子,直到灵质得到补充才会恢复。\\\n\\\n[#](2E8B57)灵质会在合成结束时消耗,不是随合成过程消耗。[#]()", + "book.neovitae.guide.spiritus.athanor.spiritus_recipes.title": "灵质灌注配方", + "book.neovitae.guide.spiritus.aura.chunk_based.text": "[#](2E8B57)灵域按区块分布。[#]()燃烧释放的灵质最多只会在它所处的区块内扩散,每个要素最多可扩散[#](B8860B)100[#]()份。可用[#](8B0000)灵域测量仪[#]()测量本地灵质浓度。\\\n\\\n若要将灵质扩散得更远,可放置[#](8B0000)炼狱导能塔[#]()。它能将东南西北四个方向上16格内的灵质抽到它所处的区块中,可连续放置多个导能塔以进行长距离传输。", + "book.neovitae.guide.spiritus.aura.crucible.text": "向坩埚中放入[#](8B0000)灵质宝石[#]()、零散[#](8B0000)灵质[#](),或任意要素的[#](8B0000)灵质结晶[#]()即可。结晶会在区块灵质含量低于50时消耗,物品或宝石中的灵质则会按需缓慢释放。\\\n\\\n[#](2E8B57)给予红石信号[#]()即可反转坩埚的功能:其中的灵质宝石会转而被区块灵域[#](2E8B57)填充[#]()。同一个容器既是存放地也是释放口。", + "book.neovitae.guide.spiritus.aura.crucible.title": "恶念坩埚", + "book.neovitae.guide.spiritus.aura.crucible_image.text": "[#](8B0000)恶念坩埚[#](),内有燃烧的[#](8B0000)灵质宝石[#]()。", + "book.neovitae.guide.spiritus.aura.description": "通过恶念坩埚,以恶魔意志充盈世界。", + "book.neovitae.guide.spiritus.aura.gem_absorption.text": "这种反转操作即是制造要素宝石的方法。让区块对某一种要素饱和,在有红石信号的[#](8B0000)恶念坩埚[#]()中放入腾空的[#](8B0000)灵质宝石[#](),宝石即会接纳那种要素。\\\n\\\n要素灵质宝石能重塑[#](8B0000)感知工具[#]()和[#](8B0000)感知之剑[#]()的行为。各要素的具体效果记录于[#](8B0000)灵质的要素[#]()条目。", + "book.neovitae.guide.spiritus.aura.intro.text": "[#](4A0080)恶魔灵质[#]()会在特定生物周围自然凝集,但也可在空气之中以弥散的形态存在。在[#](8B0000)恶念坩埚[#]()之中燃烧灵质,即能将其释放到[#](4A0080)灵域[#]()——渗透于世界区块之中的无形瘴气——之中,静待使用。", + "book.neovitae.guide.spiritus.aura.intro.title": "灵域", + "book.neovitae.guide.spiritus.aura.name": "灵域", + "book.neovitae.guide.spiritus.aura.pylon.text": "导能塔会探测东南西北四个正方向(不探测斜向,也不探测垂直方向),最远可达[#](B8860B)16格远[#]()。若探测发现有其他位置的灵质含量比导能塔所处区块的多,导能塔即会每刻抽取差值的一小部分。如此,灵域会逐渐在两地间达到平衡,而不会完全抽干来源;从饱和区块处出发,将导能塔排布[#](2E8B57)成链[#](),便可长距离转运灵域。", + "book.neovitae.guide.spiritus.aura.pylon.title": "炼狱导能塔", + "book.neovitae.guide.spiritus.aura.uses.text": "大气既已充盈了原生灵质,特定[#](8B0000)仪式[#]()便能释放出更强大的力量。但这一变化真正的奖赏,则在于[#](8B0000)灵质结晶[#]()的培育工艺,以及由此而来的[#](8B0000)要素[#]()特化处理工艺。\\\n\\\n获得[#](8B0000)要素灵质结晶[#]()之后,在[#](8B0000)恶念坩埚[#]()中燃烧它们,即可向灵域释放相应要素的灵质。", + "book.neovitae.guide.spiritus.aura_gauge.description": "用于揭示灵域无形信息的测量仪表。", + "book.neovitae.guide.spiritus.aura_gauge.details.text": "叠加层位于视野左上角。彩色的横条可用于快捷判断当前区块中各[#](4A0080)要素[#]()的丰度。\\\n\\\n[#](2E8B57)按住潜行键会显示数值读数,各要素的读数均在0到100之间。100是单个区块中单种要素的最大含量。[#]()", + "book.neovitae.guide.spiritus.aura_gauge.intro.text": "[#](4A0080)灵域[#]()肉眼不可见,不过具有相关知识习艺者也不需要靠猜读数。物品栏中有[#](8B0000)灵域测量仪[#]()时,它即会在你的视野中投射出灵域的读数影像。\\\n\\\n从上到下各行对应:\n\n- 原生\n\n- 残毁\n\n- 刚毅\n\n- 虚无\n\n- 复仇", + "book.neovitae.guide.spiritus.aura_gauge.intro.title": "灵域测量仪", + "book.neovitae.guide.spiritus.aura_gauge.name": "灵域测量仪", + "book.neovitae.guide.spiritus.aura_gauge.recipe.text": "测量仪叠加层的图例见后页。", + "book.neovitae.guide.spiritus.aura_gauge.recipe.title": "灵域测量仪", + "book.neovitae.guide.spiritus.blood_mending.description": "从你的本魂中抽取力量修复装备。", + "book.neovitae.guide.spiritus.blood_mending.intro.text": "借助[#](8B0000)狱火锻炉[#](),习艺者可将[#](4A0080)生命源质[#]()的再生力量直接绑定至各类装备。灌注有[#](8B0000)气血修补[#]()的物品每秒都会从持有者的[#](8B0000)本魂[#]()中抽取[#](4A0080)生命源质[#](),不断修复自身。\\\n\\\n要让魔咒生效,就需要习艺者在物品栏中放有已绑定的[#](8B0000)生命宝珠[#](),且需要本魂中源质供应充足。只有已穿戴的盔甲和手持的物品会享受到魔咒的效果。", + "book.neovitae.guide.spiritus.blood_mending.intro.title": "气血修补", + "book.neovitae.guide.spiritus.blood_mending.name": "气血修补", + "book.neovitae.guide.spiritus.blood_mending.recipe.text": "将需要附魔的物品放入[#](8B0000)狱火锻炉[#](),同时放入[#](4A0080)强固石板[#]()、[#](4A0080)青金石[#]()、[#](4A0080)下界疣[#]()。锻炉需要至少[#](8B0000)400份灵质[#](),且会在过程中消耗[#](8B0000)200份[#]()。\\\n\\\n物品已有的魔咒和属性均会被保留。", + "book.neovitae.guide.spiritus.blood_mending.recipe.title": "施加气血修补", + "book.neovitae.guide.spiritus.blood_tank.description": "便携式的储库,适用于生命源质和其他重要流体。", + "book.neovitae.guide.spiritus.blood_tank.intro.text": "[#](8B0000)气血储罐[#]()是便携式的储库,能够容纳[#](4A0080)生命源质[#]()和其他流体。以铁桶及类似容器右击可填充和抽取。储罐被破坏时会忠实地保留其内容物,是在不同位置间搬运大量流体的理想设备。\\\n\\\n它会根据内容物发出淡淡的光。每一层级的容量都是前一层级的两倍,1级为[#](B8860B)16桶[#](),到16级则能累积到足足[#](B8860B)524,288桶[#]()。", + "book.neovitae.guide.spiritus.blood_tank.intro.title": "气血储罐", + "book.neovitae.guide.spiritus.blood_tank.name": "气血储罐", + "book.neovitae.guide.spiritus.blood_tank.upgrade_recipe.text": "[#](2E8B57)每一级的容量都是前一级的两倍,建议尽早升级、频繁升级。升上几级,可能就是溪流和洪流的区别。[#]()", + "book.neovitae.guide.spiritus.blood_tank.upgrade_recipe.title": "升级配方", + "book.neovitae.guide.spiritus.blood_tank.upgrading.text": "在工作台中将[#](8B0000)气血储罐[#]()和[#](8B0000)玻璃[#]()及一块[#](8B0000)血石[#]()组合。所得储罐会比主储罐高出一级,同时合并两储罐的内容流体。\\\n\\\n若两储罐装有同种流体,则直接合并体积。若只有一个装有流体,则取它的内容物。若两者流体不同,则取主储罐的内容物。", + "book.neovitae.guide.spiritus.blood_tank.upgrading.title": "强化容器", + "book.neovitae.guide.spiritus.bloodstone_bricks.description": "浸过生命力的石材——装饰材料,也是第四层级命血祭坛的必需品。", + "book.neovitae.guide.spiritus.bloodstone_bricks.intro.text": "[#](8B0000)血石砖[#]()是充满生命力结晶的石材,颜色偏暗,摸上去有些温暖。它们不仅具有躁动不安的美感,还是[#](B8860B)III级命血祭坛的柱顶石[#]()。\\\n\\\n制造它们需要[#](8B0000)虚弱气血碎片[#]();这些碎片又产自装有血染拆解器的炼金炉,由[#](8B0000)饱满血命果[#]()加工而来。", + "book.neovitae.guide.spiritus.bloodstone_bricks.intro.title": "血石砖", + "book.neovitae.guide.spiritus.bloodstone_bricks.name": "血石砖", + "book.neovitae.guide.spiritus.crystallized_spiritus.crystal_growth.text": "晶枝会在区块内含有对应要素灵质时不断生长;只要有就会生长,但饱和程度越高生长得就越快。区块中单种要素的自然上限是[#](B8860B)100[#]()份,某些仪式能让灵域超过这个上限。\\\n\\\n晶簇每长出一根新晶枝,都需要消耗[#](B8860B)45份[#]()区块中同种要素(需占主导地位)的灵质;晶枝可在恶念坩埚中可燃烧为50份,每根净产出5份。若区块的主导要素和晶簇[#](2E8B57)不同[#]()(如原生区块和残毁晶簇),消耗会增加至每根晶枝[#](B8860B)90份灵质[#](),且生长速度变为原本的[#](B8860B)60%%[#]()。务必让区块的灵域偏向你希望培育的要素。", + "book.neovitae.guide.spiritus.crystallized_spiritus.crystal_growth.title": "晶枝的生长", + "book.neovitae.guide.spiritus.crystallized_spiritus.crystallizer.text": "露天放置结晶坛,若区块灵域中某一种要素至少有[#](B8860B)99份灵质[#](),坛上即会结出该要素[#](8B0000)灵质晶簇[#]()的[#](2E8B57)第一根晶枝[#]()。晶枝会取区块中的[#](2E8B57)主导要素[#]()作为自身要素。在第一根晶枝形成之后,[#](8B0000)灵质晶簇[#]()即会在自身力量的影响下不断生长;结晶坛的任务已告完成。\\\n\\\n晶簇最多可具有[#](B8860B)7根晶枝[#]()。", + "book.neovitae.guide.spiritus.crystallized_spiritus.crystallizer.title": "恶念结晶坛", + "book.neovitae.guide.spiritus.crystallized_spiritus.description": "将灵域中原生的恶意凝结为晶簇。", + "book.neovitae.guide.spiritus.crystallized_spiritus.harvesting.text": "若物品栏中有总计多于[#](B8860B)512份灵质[#]()(统计任意单种要素的所有[#](8B0000)灵质宝石[#]()),即可空手右击晶簇以收获。如此操作会取走外围的六根晶枝,中心晶枝不受影响。\\\n\\\n[#](2E8B57)要是你赶时间,或者就差这最后一份结晶,该怎么办?用镐可一次性破坏整株晶簇。[#]()", + "book.neovitae.guide.spiritus.crystallized_spiritus.intro.text": "如今[#](8B0000)灵质宝石[#]()已能被充入[#](8B0000)灵质[#](),你可能会好奇:若让这种恶意扩散到世界中,会怎么样?答案的开头会是[#](8B0000)灵域[#](),之后便是[#](8B0000)恶念结晶坛[#]()。", + "book.neovitae.guide.spiritus.crystallized_spiritus.intro.title": "灵质结晶", + "book.neovitae.guide.spiritus.crystallized_spiritus.name": "灵质结晶", + "book.neovitae.guide.spiritus.crystallized_spiritus.related.text": "手工采收时,每个结晶的净产量仅有五份灵质。可使用[#](8B0000)结晶碎裂[#]()仪式工业化结晶的生产:它能自动采收范围内所有完全长成的晶簇,让晶体生长速度翻倍,并使得灵质注入增强+25%%。如需培育要素晶种,可向完全长成的原生晶簇使用[#](8B0000)灵质触媒[#]()(每种要素均有其触媒);触媒会消耗一份[#](8B0000)魂结斑粒[#](),并将晶簇嬗变至目标要素。完整的操作流程参见灵质触媒条目。", + "book.neovitae.guide.spiritus.explosive_charges.anointments.text": "炸药还可在一定量灵质的配合下[#](8B0000)涂抹油膏[#]()以进一步强化:\n\n- [#](B8860B)福运[#]():时运掉落物。\n\n- [#](B8860B)灼热工具[#]():\n直接烧炼掉落物。\n\n- [#](B8860B)精确采集[#]():\n如同精准采集魔咒一般破坏方块。\n\n- [#](B8860B)销毁[#]():\n直接销毁无用的废料,不产生它们的掉落物。", + "book.neovitae.guide.spiritus.explosive_charges.aug_shaped_charge.text": "对各方面都进行强化的成果。破坏冲击面上[#](B8860B)7x7x7[#]()的立方体,可涂抹上[#](B8860B)福运\u00A0II[#]()。\\\n\\\n可涂抹:销毁、灼热工具、精确采集、福运、福运\u00A0II。", + "book.neovitae.guide.spiritus.explosive_charges.aug_shaped_charge.title": "增强固形炸药", + "book.neovitae.guide.spiritus.explosive_charges.controlled.text": "仅破坏[#](B8860B)与所黏附方块相同的方块[#](),自冲击点向外不断搜寻。最多破坏3组相同方块。\\\n\\\n可涂抹:销毁、灼热工具、精确采集、福运。", + "book.neovitae.guide.spiritus.explosive_charges.controlled.title": "掘矿炸药", + "book.neovitae.guide.spiritus.explosive_charges.controlled2.text": "和标准的掘矿炸药行为一致,但最多可破坏[#](B8860B)8组[#]()相同方块。\\\n\\\n可涂抹:销毁、灼热工具、精确采集、福运、福运\u00A0II。", + "book.neovitae.guide.spiritus.explosive_charges.controlled2.title": "掘矿炸药 II", + "book.neovitae.guide.spiritus.explosive_charges.deforester.text": "专为伐木设计。把它贴在原木或树叶上,便能最多砍下[#](B8860B)两组[#]()木材,同时完全去除树叶。即便是最繁茂的丛林也会瞬间消失。\\\n\\\n可涂抹:销毁、灼热工具、精确采集、福运。", + "book.neovitae.guide.spiritus.explosive_charges.deforester.title": "伐林炸药", + "book.neovitae.guide.spiritus.explosive_charges.deforester2.text": "更强力的版本。最多能砍下[#](B8860B)8组[#]()原木,同时削去所有相连的树叶。可用它在黑森林或茂密的丛林里开出空地。\\\n\\\n可涂抹:销毁、灼热工具、精确采集、福运、福运\u00A0II。", + "book.neovitae.guide.spiritus.explosive_charges.deforester2.title": "伐林炸药 II", + "book.neovitae.guide.spiritus.explosive_charges.description": "小型爆破装备,由灵质驱动,可由油膏强化。", + "book.neovitae.guide.spiritus.explosive_charges.fungal.text": "专用于破坏主世界和下界中大型蘑菇与真菌的炸药。它最多能破坏[#](B8860B)三组[#]()真菌材料,不过要找到这么巨大的真菌也是桩难事。\\\n\\\n可涂抹:销毁、灼热工具、精确采集、福运。", + "book.neovitae.guide.spiritus.explosive_charges.fungal.title": "真菌炸药", + "book.neovitae.guide.spiritus.explosive_charges.fungal2.text": "强力的真菌炸药。一次爆破便能破坏最多[#](B8860B)8组[#]()真菌物质。\\\n\\\n而这种杀鸡小事为何要用牛刀,还是让习艺者的良心来回答吧。\\\n\\\n可涂抹:销毁、灼热工具、精确采集、福运、福运\u00A0II。", + "book.neovitae.guide.spiritus.explosive_charges.fungal2.title": "真菌炸药 II", + "book.neovitae.guide.spiritus.explosive_charges.intro.text": "手动挖矿、手动砍树,这等折磨在习艺者研习的[#](4A0080)命血术[#]()之前不足挂齿。你设计了几件相比之下优雅许多的物件:压缩灵质而制成的小型炸药,接触即爆炸。把它们贴在挡路的岩石、树木,或是其他任何你想拆除的东西上,等待爆炸帮你处理就好。", + "book.neovitae.guide.spiritus.explosive_charges.intro.title": "爆破炸药", + "book.neovitae.guide.spiritus.explosive_charges.name": "爆破炸药", + "book.neovitae.guide.spiritus.explosive_charges.shaped_charge.text": "破坏冲击面上的[#](B8860B)5x5x5[#]()立方体,令所有方块产生掉落物,和用镐一一挖掘效果一致。它的爆破力能轻松破开黑曜石——有多强都不过分。\\\n\\\n可涂抹:销毁、灼热工具、精确采集、福运。", + "book.neovitae.guide.spiritus.explosive_charges.shaped_charge.title": "固形炸药", + "book.neovitae.guide.spiritus.explosive_charges.tunnelling.text": "在冲击面上破出[#](B8860B)5x5x20[#]()的走廊。是地底勘探的好帮手。\\\n\\\n可涂抹:销毁、灼热工具、精确采集、福运、福运\u00A0II。", + "book.neovitae.guide.spiritus.explosive_charges.tunnelling.title": "凿隧固形炸药", + "book.neovitae.guide.spiritus.hellfire_forge.description": "炼狱之铁砧,也是灵质被塑造为力量之地。", + "book.neovitae.guide.spiritus.hellfire_forge.gem_absorption.text": "锻炉的合成会消耗其[#](8B0000)灵质宝石[#]()中的[#](8B0000)灵质[#](),若是放着不管,很快就会耗干,所以锻炉会从环境中抽取弥补:锻炉中的宝石会吸收区块[#](4A0080)灵域[#]()中的[#](8B0000)灵质[#](),速度和在[#](8B0000)恶念坩埚[#]()中的一致。\\\n\\\n[#](2E8B57)用结晶碎裂农场补充本地灵域,即可让锻炉自行运作,宝石的消耗速度会和补充速度持平。[#]()", + "book.neovitae.guide.spiritus.hellfire_forge.gem_absorption.title": "抽取灵域", + "book.neovitae.guide.spiritus.hellfire_forge.intro.text": "[#](8B0000)狱火锻炉[#]()是这门技艺中的第二条支柱,与[#](8B0000)命血祭坛[#]()地位相同。祭坛能处理[#](4A0080)生命源质[#](),锻炉则会锻造[#](8B0000)灵质[#](),将原生的恶意塑造成[#](8B0000)感知工具[#]()、[#](8B0000)灵质宝石[#]()、试剂,以及各类其他物品。\\\n\\\n[#](4A0080)命血术[#]()的习艺者如希望精进技艺,便离不开狱火锻炉。", + "book.neovitae.guide.spiritus.hellfire_forge.intro.title": "狱火锻炉", + "book.neovitae.guide.spiritus.hellfire_forge.name": "狱火锻炉", + "book.neovitae.guide.spiritus.lex_vitae.beam.text": "激活时,按住[#](8B0000)发射能束[#]()键可自双手投射出意志构成的长枪,触及原本无法触及的位置。它挖下的掉落物会直接进入你的物品栏,不会受距离过远影响而损失产物。\\\n\\\n潜行滚动滚轮可拓宽能束的[#](8B0000)挖掘半径[#](),每一次冲击都能挖掘更大的区域。\\\n\\\n[#](B8860B)发射能束键默认未指定,可在按键控制中的NeoVitae分类下绑定。[#]()", + "book.neovitae.guide.spiritus.lex_vitae.beam.title": "能束", + "book.neovitae.guide.spiritus.lex_vitae.description": "多功能感知工具,它发射的能束可将挖下的物品直接送入物品栏。", + "book.neovitae.guide.spiritus.lex_vitae.intro.text": "[#](8B0000)生命律法[#]()是能砍伐、开采、挖掘、开垦的多功能感知工具,会在工作时抽取你携带的[#](8B0000)灵质[#]()。和其他感知工具类似,它也会随着你供应灵质而增强,且也可在铁砧处用灵质结晶修复。\\\n\\\n[#](2E8B57)潜行右击可令生命律法激活或休眠。只有在激活状态下它才会运作。[#]()", + "book.neovitae.guide.spiritus.lex_vitae.intro.title": "生命律法", + "book.neovitae.guide.spiritus.lex_vitae.modes.text": "按下[#](8B0000)循环模式[#]()键(默认为L)可切换能束的作用目标:\n\n- [#](8B0000)挖掘与攻击[#]():\n挖掘方块和攻击生物。默认设置。\n\n- [#](8B0000)挖掘[#]():\n只挖掘方块,能束会直接穿过生物。\n\n- [#](8B0000)攻击[#]():\n只攻击生物,能束不会对方块造成影响。\\\n\\\n当前模式会显示于生命律法的提示文本。", + "book.neovitae.guide.spiritus.lex_vitae.modes.title": "能束模式", + "book.neovitae.guide.spiritus.lex_vitae.name": "生命律法", + "book.neovitae.guide.spiritus.name": "灵质与工巧制品", + "book.neovitae.guide.spiritus.node_router.description": "能将路由节点组合成网络的绑定之杖。", + "book.neovitae.guide.spiritus.node_router.intro.text": "[#](8B0000)节点路由杖[#]()是能将[#](8B0000)路由节点[#]()组合成网络的绣花针。它的使用方法很直接;按住潜行右击一个节点,再对16格内的另一个节点同样操作,便可在两者间建立链接。\\\n\\\n[#](2E8B57)右击其他方块可取消选择。详细信息参见路由节点条目。[#]()", + "book.neovitae.guide.spiritus.node_router.intro.title": "节点路由杖", + "book.neovitae.guide.spiritus.node_router.name": "节点路由杖", + "book.neovitae.guide.spiritus.node_router.recipe.text": "由绑定灵质构成的细长手杖。看着不起眼,在实践中却至关重要。", + "book.neovitae.guide.spiritus.node_router.recipe.title": "节点路由杖", + "book.neovitae.guide.spiritus.ore_processing.advanced_cutting.text": "溶解技术的顶点。这种流体的使用寿命是基础版本的六十四倍,能让合成速度翻倍,也可让额外产出的概率翻倍。它需要的[#](8B0000)狱锻粉[#]()埋藏在[#](4A0080)恶魔领域[#]()的最深处。", + "book.neovitae.guide.spiritus.ore_processing.advanced_cutting.title": "高级切削液", + "book.neovitae.guide.spiritus.ore_processing.athanor_ore.text": "涉及炼金炉的所有矿物处理工序都需使用[#](8B0000)切削液[#]()。完整链路为:\n\n1. 矿石方块变为5份\n[#](8B0000)矿石碎块[#](),或粗矿变为3份。\n2. 每份矿石碎块变为1份\n[#](8B0000)矿砂[#](),需使用共鸣器(有50%%概率产出小撮腐化之粉)。\n3. 每份矿砂变为1份\n[#](8B0000)金属粉[#]()。\n4. 每份金属粉可在任意\n熔炉中烧炼为1锭金属。\n\n耐心将带来回报。每精准采集一个方块产出五锭,每份粗矿产出三锭;即便是还未接受区块[#](4A0080)原生灵质[#]()的增益,产量就已经很客观了。", + "book.neovitae.guide.spiritus.ore_processing.athanor_ore.title": "炼金炉加工链路", + "book.neovitae.guide.spiritus.ore_processing.basic_cutting.text": "[#](8B0000)切削液[#]()可制备于命血台桌,是所有炼金炉矿石处理工序都需要的通用试剂。\\\n\\\n合成它需要[#](8B0000)煤粉[#](),可通过[#](8B0000)煤炭[#]()和[#](8B0000)植物油[#]()制造,作为链路的起始。\\\n\\\n[#](2E8B57)配方中可用水瓶替换水之印记。[#]()", + "book.neovitae.guide.spiritus.ore_processing.basic_cutting.title": "基础切削液", + "book.neovitae.guide.spiritus.ore_processing.corrupted_dust.text": "[#](8B0000)小撮腐化之粉[#]()能组合为一整堆[#](8B0000)腐化之粉[#]()——可进一步增加矿石产量的强大触媒。组合配方请查阅JEI。", + "book.neovitae.guide.spiritus.ore_processing.corrupted_recipes.text": "腐化之粉会与命血台桌中的各类材料融合,产出:\n\n- [#](8B0000)腐化煤炭[#]()\n- [#](8B0000)腐化铁[#]()\n- [#](8B0000)腐化残骸[#]()", + "book.neovitae.guide.spiritus.ore_processing.corrupted_recipes.title": "腐化触媒", + "book.neovitae.guide.spiritus.ore_processing.custom_materials.text": "NeoVitae的矿石处理支持所有模组中的各类材料。在第一次加载时,模组会扫描实例内的矿石,并自动生成有关处理配方。\\\n\\\n整合包作者可在添加新模组后执行[#](8B0000)/nvgenerate[#](),或也可手动编辑[#](8B0000)config/neovitae/materials.json[#]()以添加、移除、自定义材料。更改后需要重启才可应用改动。", + "book.neovitae.guide.spiritus.ore_processing.custom_materials.title": "自定义材料", + "book.neovitae.guide.spiritus.ore_processing.description": "借助切削液、共鸣器、炼金炉倍增你的矿物财富。", + "book.neovitae.guide.spiritus.ore_processing.fuel_cell.text": "炼金炉也可用作熔炉,但它只接受两种燃料:[#](8B0000)原始燃料单元[#]()和[#](8B0000)熔岩晶体[#]()。", + "book.neovitae.guide.spiritus.ore_processing.fuel_info.text": "原始燃料单元能处理128次烧炼,比煤炭块在熔炉中的两倍还多。而且,它只会在完成合成时磨损,不会出现额外损耗。\\\n\\\n[#](2E8B57)追求效率的命血术士不会浪费血液和燃料。[#]()", + "book.neovitae.guide.spiritus.ore_processing.fuel_info.title": "论燃料的效率", + "book.neovitae.guide.spiritus.ore_processing.gravel_sand.text": "涉及炼金炉的完整处理链路:\n\n- 矿石碎块至矿砂\n(使用共鸣器)\n- 矿砂至矿物粉\n(使用切削液)", + "book.neovitae.guide.spiritus.ore_processing.gravel_sand.title": "精炼链路", + "book.neovitae.guide.spiritus.ore_processing.intermediate_cutting.text": "经过精炼的切削液,使用次数是基础切削液的八倍,还能让炼金炉的工作速度加快50%%。制备它需要用的[#](8B0000)血命油[#](),却只能由那些足够勇敢的人从[#](4A0080)恶魔领域的深处[#]()取回。", + "book.neovitae.guide.spiritus.ore_processing.intermediate_cutting.title": "中级切削液", + "book.neovitae.guide.spiritus.ore_processing.intro.text": "血液有许多用途,其中最实用的是倍增矿物财富。[#](8B0000)命血台桌[#]()能双倍矿石,而[#](8B0000)炼金炉[#]()则能从粗矿中炼得3块锭,或从矿石中炼得5块锭。\\\n\\\n炼金炉两条处理路线的产量都会随着区块内[#](4A0080)原生灵质[#]()的充盈而增加,参见后页[#](8B0000)灵质增益[#]()段。透过[#](4A0080)命血术[#]()看去,你挖下的每一处矿脉都将成为产量可观的宝藏。", + "book.neovitae.guide.spiritus.ore_processing.intro.title": "矿石炼金术", + "book.neovitae.guide.spiritus.ore_processing.name": "矿石炼金术", + "book.neovitae.guide.spiritus.ore_processing.resonator.text": "[#](8B0000)共鸣器[#]()锻成于狱火锻炉,会和矿石碎块产生共鸣,产出[#](8B0000)小撮腐化之粉[#]()作为副产品,以便进一步精炼提纯。[#](B8860B)强化[#]()变种更牢固;而[#](B8860B)狱锻[#]()变种更是几乎无法被破坏,额外产出也增加到了两倍。", + "book.neovitae.guide.spiritus.ore_processing.resonator.title": "共鸣器", + "book.neovitae.guide.spiritus.ore_processing.smelting.text": "金属粉可在普通熔炉和高炉中烧炼得锭:\n\n- 铁粉烧炼为铁锭\n- 金粉烧炼为金锭\n- 铜粉烧炼为铜锭", + "book.neovitae.guide.spiritus.ore_processing.smelting.title": "烧炼金属粉", + "book.neovitae.guide.spiritus.ore_processing.spiritus_boost.text": "当[#](4A0080)原生灵质[#]()充盈于炼金炉所在的区块时,所有矿石至矿石碎块工序即有概率额外产出一份矿石碎块。\n\n- 原生灵质小于5时,\n无增益。\n- 原生灵质等于5时,\n额外产出概率为33%%。\n- 此后,概率会根据\n区块灵质量线性增加,在100份原生灵质时达到100%%。\n\n每次成功触发额外产出时,有2.5%%概率消耗区块中的1份原生灵质。把炼金炉放置浸透血液的区块之中,产量就将在灵质的充盈之下上涨至每矿石6锭、每粗矿4锭。", + "book.neovitae.guide.spiritus.ore_processing.spiritus_boost.title": "灵质增益", + "book.neovitae.guide.spiritus.ore_processing.tabula_dust.text": "命血台桌能将矿石直接磨成金属粉,以一步工序让产量翻倍。这是所有处理链路中最快的;它的倍增乘数不如炼金炉,但也与此同时不需要燃料和多步精炼。\n\n- 铁矿石得铁粉\n(每方块2份粉)\n- 金矿石得金粉\n(每方块2份粉)\n- 铜矿石得铜粉\n(每方块2份粉)", + "book.neovitae.guide.spiritus.ore_processing.tabula_dust.title": "命血台桌制金属粉", + "book.neovitae.guide.spiritus.routing_nodes.auto_bind.text": "将输入、输出、中转节点放置在距网络[#](8B0000)16格[#]()内,该节点即会自行建立连接:\n\n- 首先,搜索范围内\n最近的[#](8B0000)主路由节点[#]()。\n- 若未找到主节点,则\n搜索距离最近的路由节点,加入该节点所属网络。\n- 若两者均未找到,节点\n便会停留在未绑定状态,直至手动链接。\n\\\n自动绑定成功时,会有一条[#](AA00FF)亮紫色弦[#]()自新节点出发,飞向它选定的链接目标。", + "book.neovitae.guide.spiritus.routing_nodes.auto_bind.title": "自动绑定", + "book.neovitae.guide.spiritus.routing_nodes.chain_binding.text": "而在自动绑定无法胜任时,可以用[#](8B0000)节点路由杖[#]()进行手动链接。[#](8B0000)Shift右击[#]()主节点以保存其位置;路由杖会绑定至该主节点,右击其他方块可清除保存内容。这之后,[#](8B0000)右击[#]()范围内的非主节点,可将其绑定至该主节点。只需选择一次,就能连起一整个农场。\\\n\\\n在保存了非主节点的位置后,再去右击其他非主节点,路由杖即会将绑定的位置[#](8B0000)更改至[#]()所右击的节点。沿着链接走下去,路由杖的绑定位置也将随之推进,依次将节点链接起来。\\\n\\\n[#](2E8B57)每一次成功链接时,节点都会发出一条亮紫色的弦,以便查看它的链接对象。[#]()", + "book.neovitae.guide.spiritus.routing_nodes.chain_binding.title": "节点路由杖", + "book.neovitae.guide.spiritus.routing_nodes.components.text": "[#](4A0080)路由网络[#]()由三种部件组成:[#](8B0000)输入节点[#]()、[#](8B0000)输出节点[#](),以及仅一个[#](8B0000)主路由节点[#]()。\\\n\\\n每一个网络都需且仅需一个主节点。所有其他节点须通过链接与它相连,直接或间接均可。\\\n\\\n输入和输出节点可和所有支持物品、流体、能量传输的相邻方块交互。", + "book.neovitae.guide.spiritus.routing_nodes.description": "适用于物品、流体、能量的奥术物流网络。", + "book.neovitae.guide.spiritus.routing_nodes.emergency_rescan.text": "对于残损到无法自行修复的网络而言,服务端管理员可在看向受影响的[#](8B0000)主路由节点[#]()或站在它周围时使用[#](8B0000)/neovitae\u00A0routing\u00A0rescan[#]()。主节点会抛弃它记忆的所有连接,重新搜寻周围区块,并根据能找到的节点重头建立网络。在存档操作、区块重生成,或其他无法被常规修复手段抚平的灾难之后,可以用这个方法补救。", + "book.neovitae.guide.spiritus.routing_nodes.filters.text": "放置后,输入节点和输出节点会检测所有相邻方块,但[#](8B0000)不会传输[#]()资源,直到你配置了才开始。节点不需要单独的筛选器物品,每一面的[#](8B0000)筛选器[#]()都直接依附于节点本身。\\\n\\\n默认情况下,每一面都处于[#](8B0000)禁用[#]()状态,完全不进行传输。此时必须手动打开节点界面,再依次启用希望进行传输的面。", + "book.neovitae.guide.spiritus.routing_nodes.fluid_energy.text": "路由节点不只能传输物品,[#](8B0000)流体[#]()和[#](8B0000)Forge能量[#]()也可被传输。所有[#](2E8B57)已启用[#]()的面会自动与兼容的相邻方块交换所有三种资源,你需要做的,只是在节点界面中启用对应的面。\\\n\\\n面向[#](8B0000)气血储罐[#]()的已启用面能向网络引入[#](4A0080)生命源质[#](),面向机器能量输入口的面能传输能量。能量的传输仅受[#](8B0000)启用[#]()与否限制,黑白名单对它无效。", + "book.neovitae.guide.spiritus.routing_nodes.fluid_energy.title": "流体与能量的路由", + "book.neovitae.guide.spiritus.routing_nodes.fluid_energy2.text": "流体与能量和物品共用同一个优先级系统。[#](8B0000)堆叠升级[#]()能同时增加所有三种资源的传输速率。\\\n\\\n流体筛选器默认为[#](4A0080)自动匹配[#](),即取相邻容器中的流体作为筛选器。只有需要某储罐储存特定流体,或阻断特定流体时,才需将模式改为[#](2E8B57)白名单[#]()或[#](8B0000)黑名单[#]()。", + "book.neovitae.guide.spiritus.routing_nodes.gui_directions.text": "界面右侧为方向按钮:下[[#](8B0000)D[#]()],上[[#](8B0000)U[#]()]、北[[#](8B0000)N[#]()]、南[[#](8B0000)S[#]()]、西[[#](8B0000)W[#]()]、东[[#](8B0000)E[#]()]。按钮上会显示相邻容器的图标。\\\n\\\n界面会自动切换至指向容器的一面,六面均无则切换至下面。各按钮会按照你的朝向排布,最上方的按钮必然对应你的“前面”。", + "book.neovitae.guide.spiritus.routing_nodes.gui_filter.text": "界面左侧从上到下有三个按钮:[#](8B0000)启用/禁用[#]()、[#](8B0000)物品/流体[#]()、[#](8B0000)模式[#]()。点击[#](8B0000)启用/禁用[#]()按钮可唤醒所选面:无论筛选器如何配置,禁用的面都不会进行任何传输。\\\n\\\n界面中心为每行各九个槽位的[#](8B0000)虚影方格[#](),当前所选面会用它记录允许和禁止传输的资源。填满所有槽位后会自动新增[#](8B0000)一页[#](),可在上方的箭头处切换查看哪一页。[#](B8860B)优先级[#]()按钮可调整该面的权重,值越高,越先进行传输。", + "book.neovitae.guide.spiritus.routing_nodes.gui_fluids.text": "切换为[#](8B0000)流体[#]()后,筛选器界面会切换至仅适用于流体的筛选器,独立于物品筛选器。持[#](8B0000)流体桶[#]()或任意装有流体的容器左击槽位,即可设置该流体的虚影。右击可清除。\\\n\\\n流体还支持第三种模式:[#](4A0080)自动匹配[#](),即取相邻容器中的流体作为筛选器。这也是未配置面的默认值;只需启用面向气血储罐的面,即可立即开始传输其中的[#](4A0080)生命源质[#](),无需单独配置。", + "book.neovitae.guide.spiritus.routing_nodes.gui_items.text": "传输[#](8B0000)物品[#]()时,虚影槽会记录能传输的物品种类。手持物品[#](8B0000)左击[#]()槽位可添加虚影,[#](8B0000)右击[#]()可清除。\\\n\\\n[#](8B0000)模式[#]()按钮可在[#](2E8B57)白名单[#]()和[#](8B0000)黑名单[#]()间切换:\n- [#](2E8B57)白名单[#](),空筛选器:\n全部阻止。\n- [#](2E8B57)白名单[#](),有虚影:\n仅允许对应物品通过。\n- [#](8B0000)黑名单[#](),空筛选器:\n全部允许。\n- [#](8B0000)黑名单[#](),有虚影:\n除去对应物品外,其他均可通过。", + "book.neovitae.guide.spiritus.routing_nodes.gui_right.text": "打开节点界面以编辑其连接。", + "book.neovitae.guide.spiritus.routing_nodes.intro.text": "对于和你一样的命血术士而言,搬运材料已经可以不需要亲手操作了。在[#](8B0000)灵质[#]()的帮助下,你设计出了[#](8B0000)路由节点[#]()——能经由无形的通路运输、分拣、筛选[#](8B0000)物品[#]()、[#](8B0000)流体[#]()、[#](8B0000)Forge能量[#]()的奥术物流网络,完全听你号令。", + "book.neovitae.guide.spiritus.routing_nodes.intro.title": "路由节点", + "book.neovitae.guide.spiritus.routing_nodes.io_recipes.text": "物流网络的工作机构;一种会向网络抽入,一种则向外部送出。", + "book.neovitae.guide.spiritus.routing_nodes.io_recipes.title": "输入与输出路由节点", + "book.neovitae.guide.spiritus.routing_nodes.keep_amounts.text": "每一个[#](2E8B57)白名单[#]()虚影都可设置[#](8B0000)保留量[#]()。在虚影上[#](8B0000)滚动滚轮[#](),即可增加或减少保留量。按住[#](8B0000)Shift[#]()滚动可增大调整步长,按住[#](8B0000)Ctrl[#]()可进一步增大。数值会显示在槽位角落,[#](8B0000)0[#]()代表[#](2E8B57)无限制[#]()。\\\n\\\n在[#](8B0000)输出[#]()面中,该值为[#](8B0000)目标量[#]():节点会持续填充,直至目标持有所设数量的资源,原本有的也会纳入统计,传输完毕即暂歇。在[#](8B0000)输入[#]()面上,该值为[#](8B0000)库存量[#]():节点会保留所设数量的资源,只抽取盈余部分。\\\n\\\n[#](2E8B57)流体的行为和物品一致,单位为毫桶。[#]()", + "book.neovitae.guide.spiritus.routing_nodes.keep_amounts.title": "保持库存量", + "book.neovitae.guide.spiritus.routing_nodes.master_energy.text": "升级槽下方是[#](8B0000)能量(FE/t)[#]()输入框。其中数值是网络每次运作时[#](8B0000)可传输[#]()的能量数量,默认为[#](8B0000)500\u00A0FE/t[#]()。\\\n\\\n不过,真正的上限依然由上方安装的[#](8B0000)堆叠升级[#]()划定。每一份升级都能增加网络实际能运输的FE/t上限。输入框下方标签会显示此上限,便于规划余量。可以输入比该上限大的值,但上限依然有效:网络只会取两值中的较小者。", + "book.neovitae.guide.spiritus.routing_nodes.master_energy.title": "能量传输限速", + "book.neovitae.guide.spiritus.routing_nodes.master_energy2.text": "为何要限速呢?较小的数值能给发电机留出喘息空间,也能避免能耗过大导致的电网崩溃。刚开始建设时可设定较小的值,之后有自信能供应得起时再调高。\\\n\\\n[#](2E8B57)这一限速仅影响Forge能量的传输。物品和流体的传输速率会自动随堆叠升级的增多而上升,且均无法用该输入框限制。[#]()", + "book.neovitae.guide.spiritus.routing_nodes.master_recipe.text": "网络的大脑。可在其界面中查看相连的节点、安装[#](8B0000)堆叠[#]()和[#](8B0000)速度[#]()升级,以及精校网络传输能量的积极性。一切传输,无论是物品、流体,还是[#](8B0000)Forge能量[#](),都由主节点掌控。", + "book.neovitae.guide.spiritus.routing_nodes.master_recipe.title": "主路由节点", + "book.neovitae.guide.spiritus.routing_nodes.name": "路由节点", + "book.neovitae.guide.spiritus.routing_nodes.network_image.text": "其他节点不必直接和主节点相连,连接到网络中的任意节点即可。", + "book.neovitae.guide.spiritus.routing_nodes.node_image.text": "世界中的输出节点。", + "book.neovitae.guide.spiritus.routing_nodes.node_recipe.text": "能传输物品、流体、能量的被动中转节点。单独来看不算强大,但它是连接[#](4A0080)路由网络[#]()中传输节点的关键。", + "book.neovitae.guide.spiritus.routing_nodes.node_recipe.title": "中转路由节点", + "book.neovitae.guide.spiritus.routing_nodes.other_nodes.text": "主节点自身没有任何功能。[#](8B0000)输入路由节点[#]()能将资源抽入网络,[#](8B0000)输出路由节点[#]()则能将资源送到各自的目的地。[#](8B0000)中转路由节点[#]()可充当两者之间的连接件,将网络的范围扩展到单条连接的16格距离上限之外。", + "book.neovitae.guide.spiritus.routing_nodes.self_healing.text": "能记忆自身形态的网络也会在形态改变时察觉到变化。主节点每分钟会扫描一次网络已加载的部分,去除断开连接的方块。中转节点,无论是被恶意破坏、命令销毁、世界编辑误删,还是在服务端沉眠时丢失了区域文件,都会在玩家前去查看时被主节点遗忘。\\\n\\\n其他节点也具备自我感知力。所有输入、输出、中转节点都会在保存时记忆自身坐标。若后续再被唤醒时发现坐标发生了改变,它们便会接受这一变化,并抛弃原有的连接,转而在新位置重新搜寻主节点,和重新放置类似。", + "book.neovitae.guide.spiritus.routing_nodes.self_healing.title": "会自我修复的网络", + "book.neovitae.guide.spiritus.routing_nodes.setup.text": "大多数时候,在[#](8B0000)主路由节点[#]()附近放置节点,让它们自行链接,就已足够了。链接抵达主节点、且各节点的相应面均[#](2E8B57)启用[#]()后,网络即会启动。资源会根据各面优先级和筛选器在网络中流动。\\\n\\\n如果自动绑定失效了,可以用[#](8B0000)节点路由杖[#]()手动链接剩下的节点。", + "book.neovitae.guide.spiritus.routing_nodes.unloaded_conduits.text": "主节点会记忆网络的完整构型,即便[#](8B0000)中转路由节点[#]()未被加载,网络也能正常运作。\\\n\\\n只需要[#](8B0000)主节点[#]()和相应的[#](8B0000)输入[#]()和[#](8B0000)输出[#]()节点位于已加载区块即可,中间用于连接的中转节点没有必要加载。资源依然会沿着主节点记忆中的路线流动。破坏网络中转节点时若你在附近,主节点即会立刻遗忘该节点,并重新计算下游构型。\\\n\\\n[#](2E8B57)实用用法:可以在未加载的荒野中直接连起任意长的中转通路,网络不会因卸载而中断。[#]()", + "book.neovitae.guide.spiritus.routing_nodes.unloaded_conduits.title": "触及加载之外", + "book.neovitae.guide.spiritus.sentient_sword.description": "能收割所击杀生物之精华的灵质吞噬之刃。", + "book.neovitae.guide.spiritus.sentient_sword.intro.text": "在收集灵质这一层面上,[#](8B0000)投掷匕首[#]()无论如何都没法像[#](8B0000)感知之剑[#]()那样优雅。这种剑初用时可能会不太顺手,但不必担心,它以你携带的灵质为食,每份灵质都能让它变得更加锋利。充满灵质的[#](8B0000)灵质宝石[#]()是解放它全部潜能的关键。\\\n\\\n[#](2E8B57)和所有感知装备一样,感知之剑也可在铁砧中用灵质结晶修复。[#]()", + "book.neovitae.guide.spiritus.sentient_sword.intro.title": "感知之剑", + "book.neovitae.guide.spiritus.sentient_sword.name": "感知之剑", + "book.neovitae.guide.spiritus.sentient_sword.recipe.text": "这把武器将会成为你狩猎时的重要助力。\\\n\\\n[#](2E8B57)右击可重新校准感知之剑。可以在获得大量灵质后重新校准,也可靠这种操作来试验新要素。[#]()", + "book.neovitae.guide.spiritus.sentient_sword.recipe.title": "锻造感知之剑", + "book.neovitae.guide.spiritus.sentient_tools.axe.text": "若没有灵质,这种斧仅是稍稍优于合成所用的[#](8B0000)铁斧[#]()。而在充满的[#](8B0000)灵质宝石[#]()协助下,它便可等同于乃至超越[#](8B0000)下界合金[#]()。", + "book.neovitae.guide.spiritus.sentient_tools.axe.title": "感知之斧", + "book.neovitae.guide.spiritus.sentient_tools.axe_intro.text": "和镐类似,[#](8B0000)感知之斧[#]()的强度也会随灵质的携带量增加而大幅上涨。它的伤害也会跟着大量增加;对于那些不太注重斧的工具身份的人来说,它也是一把令人胆寒的武器。", + "book.neovitae.guide.spiritus.sentient_tools.description": "渴求灵质的工具,会随着灵质的持有量增加而变强。", + "book.neovitae.guide.spiritus.sentient_tools.intro.text": "[#](8B0000)感知之剑[#]()的成功催生了进一步的实验。如果刀剑可以灌注[#](4A0080)恶魔灵质[#](),那么镐为什么不行?斧和锹又怎么样?\\\n\\\n[#](2E8B57)所有感知工具均可在铁砧中以灵质结晶修复,且它们对魔咒的容纳能力都很强。[#]()", + "book.neovitae.guide.spiritus.sentient_tools.intro.title": "感知工具", + "book.neovitae.guide.spiritus.sentient_tools.name": "感知工具", + "book.neovitae.guide.spiritus.sentient_tools.pickaxe.text": "若是没有灵质支持,这把镐比锻造它所用的[#](8B0000)铁镐[#]()强不了多少。而要是给予它灵质——将你的[#](8B0000)灵质宝石[#]()填充至满——那么它甚至能超越[#](8B0000)下界合金[#](),穿石如泥。", + "book.neovitae.guide.spiritus.sentient_tools.pickaxe.title": "感知之镐", + "book.neovitae.guide.spiritus.sentient_tools.scythe.text": "若没有灵质,镰刀会很笨重。用一枚充满的[#](8B0000)灵质宝石[#]()为它提供力量,它便能成为残暴的收割武器。\\\n\\\n[#](2E8B57)它仍具有锄的功能,实用性不落下风。[#]()", + "book.neovitae.guide.spiritus.sentient_tools.scythe.title": "感知之镰", + "book.neovitae.guide.spiritus.sentient_tools.scythe_intro.text": "[#](8B0000)感知之镰[#]()是异于同类的猛兽。灵质的灌注已将这件简陋的农具变成了令人生畏的武器。虽然它不如剑那般灵活,伤害也不如剑猛烈,但它的伤害不会因横扫挥砍而衰减,是能割穿敌群的利器。", + "book.neovitae.guide.spiritus.sentient_tools.shovel.text": "未充能时不算亮眼,但在吞吃灵质之后便超凡脱俗。持有充满的[#](8B0000)灵质宝石[#]()时,土层和沙砾将会在它面前如水一般散开。", + "book.neovitae.guide.spiritus.sentient_tools.shovel.title": "感知之锹", + "book.neovitae.guide.spiritus.sentient_tools.shovel_intro.text": "[#](8B0000)感知之锹[#]()和它的同类一样,即便没有[#](8B0000)灵质[#](),也已比前身铁锹要强上些许。", + "book.neovitae.guide.spiritus.spiritus.description": "居于所有凡世生物体内的恶念之精华。", + "book.neovitae.guide.spiritus.spiritus.intro.text": "每一个行于黑暗的生物都具有一片[#](4A0080)恶魔意志[#]()——下层位面的实体将它们的恶意注入凡世生物后,所余留的残片。这种精华名为[#](8B0000)灵质[#](),静待着你来抽取。\\\n\\\n共有两种提取方法:\n\n- 用[#](8B0000)投掷匕首[#]()击中\n敌对生物,产生的伤口会赋予灵体以形态,此时再击杀就可得到灵质。\n\n- 直接用[#](8B0000)感知之剑[#]()割出。", + "book.neovitae.guide.spiritus.spiritus.intro.title": "灵质", + "book.neovitae.guide.spiritus.spiritus.name": "灵质", + "book.neovitae.guide.spiritus.spiritus.next_steps.text": "获得足量灵质之后,[#](8B0000)狱火锻炉[#]()便登上舞台,渴望着将这种原生的恶意转化成强大的器物。若是散落的碎片让你的背包杂乱不堪,[#](8B0000)灵质宝石[#]()即是最方便的灵质存放地。", + "book.neovitae.guide.spiritus.spiritus.usage.text": "作为一名初出茅庐的命血术士,你应当还未持有[#](8B0000)感知之剑[#]();[#](8B0000)投掷匕首[#]()作为第一件用于收集灵质的工具来说,已经足够了。\\\n\\\n[#](8B0000)灵质[#]()是[#](4A0080)命血术[#]()的基础,也是[#](8B0000)狱火锻炉[#]()的驱动力,更是制造强大造物不可或缺的材料。[#](4A0080)灵质[#]()是灵魂的货币,正如[#](4A0080)生命源质[#]()是血液的货币一般。", + "book.neovitae.guide.spiritus.spiritus_catalysts.acceleration.text": "以触媒右击[#](8B0000)要素相同[#]()的晶簇(如残毁触媒作用于残毁晶簇),即会大幅加快晶簇的生长:每根晶枝的灵质消耗从45降至[#](B8860B)25[#](),同时生长速度变为十倍。一份触媒可催生十根晶枝,此方法下每份触媒的净增量为[#](B8860B)200份灵质[#](),远多于仅靠灵域自然生长。\\\n\\\n第二份触媒可将效果延长至支持二十根晶枝。加速同要素晶簇[#](2E8B57)不需要[#]()消耗魂结斑粒。", + "book.neovitae.guide.spiritus.spiritus_catalysts.acceleration.title": "加快已有晶簇的生长", + "book.neovitae.guide.spiritus.spiritus_catalysts.animus_cost.text": "嬗变还需物品栏中有一份[#](8B0000)魂结斑粒[#](),也正是这种斑粒将晶簇的本质重新校准到了某一种要素上。\\\n\\\n魂结斑粒掉落自[#](2E8B57)标准地城[#]()中的[#](8B0000)魂结恶魔[#](),也出现于标准地城的[#](2E8B57)great_loot[#]()和[#](2E8B57)decent_loot[#]()箱子。四枚斑粒就足够覆盖所有要素,之后再新建农场时可直接从它们的培育产物中取用。\\\n\\\n[#](2E8B57)获得某要素的晶簇后,可在恶念坩埚中燃烧收获得到的结晶,让该要素变成区块中的主导要素。此后,结晶坛上即会自然生长出该要素的晶簇,无需再使用斑粒。[#]()", + "book.neovitae.guide.spiritus.spiritus_catalysts.automation_loop.text": "触媒和[#](8B0000)结晶碎裂[#]()仪式可用于建造无人农场:仪式自动收获完全长成的晶簇,令自然生长翻倍,还可(在仪式配置杖校准主仪式石后)向所选要素提供+25%%的注入增益。\\\n\\\n随后可用简单的[#](8B0000)路由节点[#]()网络将结晶送回[#](8B0000)恶念坩埚[#](),保证灵域饱和,闭合灵质循环。农场的具体布局留给有追求之人作为习题。", + "book.neovitae.guide.spiritus.spiritus_catalysts.bootstrap.text": "除非区块内灵域由其他要素主导,否则[#](8B0000)恶念结晶坛[#]()只能催生出[#](8B0000)原生灵质[#]()的晶簇,而达成这个条件又反过来需要其他要素的结晶——是个死循环。触媒则是打破死循环的唯一方法。\\\n\\\n以要素触媒(残毁、虚无、复仇、刚毅)右击[#](8B0000)完全长成的原生晶簇[#](),即可将其嬗变至触媒对应的要素,同时将晶簇回退至最初的生长阶段。触媒会在此过程中被消耗。", + "book.neovitae.guide.spiritus.spiritus_catalysts.bootstrap.title": "制备要素晶簇", + "book.neovitae.guide.spiritus.spiritus_catalysts.description": "让晶簇的生长超级加速,可用于自动化灵质的生产。", + "book.neovitae.guide.spiritus.spiritus_catalysts.intro.text": "共有五种触媒,每种要素各一:原生、残毁、虚无、复仇、刚毅。这些触媒均锻成于[#](8B0000)狱火锻炉[#](),且根据所作用晶簇的不同具备两种功能。", + "book.neovitae.guide.spiritus.spiritus_catalysts.intro.title": "灵质触媒", + "book.neovitae.guide.spiritus.spiritus_catalysts.name": "灵质触媒", + "book.neovitae.guide.spiritus.spiritus_gems.common.text": "这件精妙的宝石能容纳较大量的[#](8B0000)灵质[#]()。对于正在成长的习艺者来说是可以一用的容器。", + "book.neovitae.guide.spiritus.spiritus_gems.common.title": "常见灵质宝石", + "book.neovitae.guide.spiritus.spiritus_gems.common_intro.text": "[#](8B0000)初等灵质宝石[#]()已经强化许多,但你依然达到了它的上限。进一步的精炼需要使用[#](8B0000)命血祭坛[#]()处制成的[#](8B0000)注魂石板[#](),再和[#](8B0000)钻石[#]()以及[#](8B0000)金块[#]()组合,即能让容量再次四倍扩展。", + "book.neovitae.guide.spiritus.spiritus_gems.description": "能拘束和压缩灵质的晶体容器。", + "book.neovitae.guide.spiritus.spiritus_gems.gem_stats.title": "宝石容量", + "book.neovitae.guide.spiritus.spiritus_gems.greater.text": "这件[#](4A0080)命血术[#]()的工巧杰作能容纳极其大量的[#](8B0000)灵质[#]()。世上少有容器能望其项背。", + "book.neovitae.guide.spiritus.spiritus_gems.greater.title": "高等灵质宝石", + "book.neovitae.guide.spiritus.spiritus_gems.greater_intro.text": "[#](8B0000)常见灵质宝石[#]()还算不错,但你依然感觉到凡物的局限渐渐逼近。为突破这层限制,你需要汇总学到的所有知识:一块[#](8B0000)注灵石板[#]()、一片[#](8B0000)虚弱气血碎片[#]()、一块[#](8B0000)灵质结晶[#]()。\\\n\\\n所得产物也配得上这些知识。你的[#](8B0000)感知工具[#]()能靠它达到先前不敢想的高度……", + "book.neovitae.guide.spiritus.spiritus_gems.intro.text": "你收集的[#](8B0000)灵质[#]()碎片很强大,但不好携带。你需要的是一种容器,一座能够容纳和压缩这种恶意的晶体监狱,以便存放和管理。[#](8B0000)灵质宝石[#]()正是这种容器。\\\n\\\n更好的是,宝石会以灵质为食。宝石会自行吞噬掉落在地的零散灵质。", + "book.neovitae.guide.spiritus.spiritus_gems.intro.title": "灵质宝石", + "book.neovitae.guide.spiritus.spiritus_gems.lesser.text": "这件经过强化的宝石在容量上远远超出了它的微型前身。\\\n\\\n[#](2E8B57)升级时,锻炉会优先从被升级的宝石中取用灵质,而后才会取其宝石槽中的。新锻成的宝石中会保留取用后剩余的所有灵质。[#]()", + "book.neovitae.guide.spiritus.spiritus_gems.lesser.title": "初等灵质宝石", + "book.neovitae.guide.spiritus.spiritus_gems.lesser_intro.text": "[#](8B0000)微型灵质宝石[#]()已可堪一用,但它的容量依然严重阻碍了你的追求。在锻炉中用[#](8B0000)钻石[#]()、[#](8B0000)青金石[#]()、[#](8B0000)红石[#]()与宝石一同锻造,即可让宝石的容量变为四倍。", + "book.neovitae.guide.spiritus.spiritus_gems.name": "灵质宝石", + "book.neovitae.guide.spiritus.spiritus_gems.petty.text": "你的第一件容器,能储存少量[#](8B0000)灵质[#]()。粗糙,但比起零散的碎片来说要实用太多了。\\\n\\\n[#](2E8B57)如需在宝石间传输灵质,可手持希望腾空的宝石右击。该宝石的内容物会流入物品栏内首个可用的宝石。[#]()", + "book.neovitae.guide.spiritus.spiritus_gems.petty.title": "微型灵质宝石", + "book.neovitae.guide.spiritus.spiritus_gems.spawner_capture.text": "充有灵质的宝石不只能用来囤积恶意。潜行时,用包含至少[#](8B0000)200份灵质[#]()的宝石右击[#](8B0000)刷怪笼[#]()或[#](8B0000)试炼刷怪笼[#](),即可消耗同样数量的灵质将方块撬下。刷怪笼会掉落为物品,保留其中的生物精华和设置,随后即可安放到别处去。", + "book.neovitae.guide.spiritus.spiritus_gems.spawner_capture.title": "把笼子关起来", + "book.neovitae.guide.spiritus.spiritus_infusion.description": "直接将灵质储库绑定至你的装备。", + "book.neovitae.guide.spiritus.spiritus_infusion.intro.text": "借助[#](8B0000)狱火锻炉[#](),习艺者可以直接将[#](8B0000)灵质宝石[#]()绑定至装备,赋予装备储存[#](4A0080)灵质[#]()的能力。这种储存能力的容量与宝石的层级有关:微型宝石为64,初等为256,常见为1,024,高等为4,096,卓越为16,384。\\\n\\\n将任意盔甲、工具、武器、盾牌和灵质宝石一同放入[#](8B0000)狱火锻炉[#](),即可灌注。宝石会被消耗。", + "book.neovitae.guide.spiritus.spiritus_infusion.intro.title": "灵质灌注", + "book.neovitae.guide.spiritus.spiritus_infusion.name": "灵质灌注", + "book.neovitae.guide.spiritus.spiritus_infusion.usage.text": "灌注装备自身就能储存[#](4A0080)灵质[#](),不需要再单独携带宝石了。储存的灵质可被[#](8B0000)感知工具[#]()及其他消耗灵质的效果取用,和向物品栏中的宝石取用一致。\\\n\\\n物品图标顶部的带色横条可显示当前存量水平。横条的颜色则反映出所存源质的类型。这些装备可在[#](8B0000)恶念坩埚[#]()中充能,也可通过吸收怪物的灵魂充能。", + "book.neovitae.guide.spiritus.spiritus_infusion.usage.title": "灌注装备的使用", + "book.neovitae.guide.spiritus.throwing_daggers.amethyst_dagger.text": "伤害和铁匕首类似,但击杀时不会产出灵质。它的真正长处不在这里:八把紫水晶匕首可与[#](8B0000)滞留型炼金药水瓶[#]()在[#](8B0000)炼金炉[#]()中组合,制成[#](8B0000)浸药紫水晶投掷匕首[#]()。", + "book.neovitae.guide.spiritus.throwing_daggers.amethyst_dagger.title": "紫水晶投掷匕首", + "book.neovitae.guide.spiritus.throwing_daggers.description": "边缘锋利的弹射物,能收割灵质、源质,也能借助炼金术造成伤害。", + "book.neovitae.guide.spiritus.throwing_daggers.intro.text": "弓弩作为远程武器的功能已经足够,但无论是沙砾中筛出燧石,还是从鸡身上拔下羽毛,老实说,对于命血术士而言都可换用更高级的方法。这种边缘锋利的[#](8B0000)投掷匕首[#]()不需要弹药,还有些奇妙的副作用。\\\n\\\n基础的铁匕首可使用[#](8B0000)见习生宝珠[#]()和若干材料锻成于[#](8B0000)命血台桌[#]()。", + "book.neovitae.guide.spiritus.throwing_daggers.intro.title": "投掷匕首", + "book.neovitae.guide.spiritus.throwing_daggers.iron_dagger.text": "灵活、精准的飞刀,能造成[#](B8860B)10点伤害[#](),冷却时间中等。\\\n\\\n它在[#](8B0000)敌对生物[#]()身上划出的每一道伤口都能赋予灵体以形态。此时击杀即可得到[#](8B0000)原生灵质[#](),在获得[#](8B0000)感知之剑[#]()前,这就是获取灵质的唯一方法。\\\n\\\n[#](2E8B57)抢夺魔咒能增加灵质的掉落量。[#]()", + "book.neovitae.guide.spiritus.throwing_daggers.iron_dagger.title": "铁投掷匕首", + "book.neovitae.guide.spiritus.throwing_daggers.name": "投掷匕首", + "book.neovitae.guide.spiritus.throwing_daggers.slate_ampoule.text": "在[#](8B0000)命血祭坛[#]()旁掰碎这种精致的容器,即可直接向祭坛注入[#](B8860B)500\u00A0EV[#](),同时损毁安瓿。[#](2E8B57)这种注入不受符文增益。[#]()", + "book.neovitae.guide.spiritus.throwing_daggers.syringe_dagger.text": "而对更希望获取[#](4A0080)生命源质[#]()而非灵质的习艺者来说,可以选择锻造这种伤害稍低、但要便宜许多的武器;用它击杀生物有概率掉落[#](8B0000)石板安瓿[#](),若生物的生命力格外强大,还会掉落多个。", + "book.neovitae.guide.spiritus.throwing_daggers.syringe_dagger.title": "针筒投掷匕首", + "book.neovitae.guide.spiritus.throwing_daggers.tipped_dagger.text": "这种匕首的每一次命中都能将灵药的效果施加于目标,和目标走入了滞留药水云一样。去实验各种不同的炼金效果组合吧,利用你的聪明才智,制造出最能削弱敌人的武器。", + "book.neovitae.guide.spiritus.throwing_daggers.tipped_dagger.title": "浸药投掷匕首", + "book.neovitae.guide.spiritus.upgrades.description": "增强奥术物流系统的吞吐量和速度。", + "book.neovitae.guide.spiritus.upgrades.intro.text": "[#](4A0080)路由网络[#]()目前能接受两种强化。\\\n\\\n[#](8B0000)路由堆叠升级[#]()能增加每次操作移动的资源量。默认情况下,网络单次可传输[#](B8860B)16个物品[#]()、[#](B8860B)1,000\u00A0mB的流体[#](),或[#](B8860B)10,000\u00A0FE[#]()。每一份升级都能同时增加三者的上限。", + "book.neovitae.guide.spiritus.upgrades.intro.title": "路由升级", + "book.neovitae.guide.spiritus.upgrades.logic_recipe.text": "最多升级64次。增加的吞吐量分至网络中的所有传输。", + "book.neovitae.guide.spiritus.upgrades.logic_recipe.title": "路由堆叠升级", + "book.neovitae.guide.spiritus.upgrades.name": "路由升级", + "book.neovitae.guide.spiritus.upgrades.speed_intro.text": "第二种强化是[#](8B0000)路由速度升级[#](),能加快网络的脉搏。默认传输速率为每[#](B8860B)20刻[#]()(1秒)传输一次。每一份升级可缩短1刻,直至19次升级后达到每一刻都运作的最快状态。", + "book.neovitae.guide.spiritus.upgrades.speed_recipe.text": "最多升级19次,每一次都能将间隔缩短1刻。这种限制确实很奇怪,也许是因为现实的构造只允许我加速到这种程度。", + "book.neovitae.guide.spiritus.upgrades.speed_recipe.title": "路由速度升级", + "book.neovitae.guide.tabula_vitae.anointments.description": "适用于工具和武器的炼金涂层。", + "book.neovitae.guide.tabula_vitae.anointments.intro.text": "药水瓶增强躯体,[#](8B0000)油膏[#]()则增强双手。油膏是适用于工具、武器、[#](8B0000)炸药[#]()的[#](4A0080)炼金涂层[#]()。手持油膏按下使用键,即可将其涂到另一只手中的物品上。油膏并非万用涂层,要细心选用。\\\n\\\n和灵药不同,油膏不会因时间流逝而脱落,而是会因工具的使用逐渐磨损,直至完全消失。", + "book.neovitae.guide.tabula_vitae.anointments.intro.title": "油膏", + "book.neovitae.guide.tabula_vitae.anointments.name": "油膏", + "book.neovitae.guide.tabula_vitae.anointments.slate_vial.text": "[#](8B0000)石板小瓶[#]()可制备于命血台桌(配方:neovitae:alchemytable/slate_vial)。常规的玻璃无法承受油膏中的活泼组分。这件小瓶由石板粉强化,能容纳普通玻璃瓶不能容纳之物。", + "book.neovitae.guide.tabula_vitae.anointments.slate_vial.title": "石板小瓶", + "book.neovitae.guide.tabula_vitae.anointments.smithing.text": "[#](8B0000)油膏[#]()也可通过锻造台涂抹,需将其放在锻造模板的位置。对于双手武器,或其他腾不出另一手的情况而言,这种操作非常好用。", + "book.neovitae.guide.tabula_vitae.bow_power_anointment.description": "以炼金方式让箭矢变得沉重。", + "book.neovitae.guide.tabula_vitae.bow_power_anointment.intro.text": "[#](8B0000)铁芒[#]()能以炼金方式让箭矢变得沉重,令其伤害增加25%%。涂层效果会与已有魔咒叠加。\\\n\\\n有效物品:所有[#](8B0000)#neovitae:anointable/bows[#]()下的物品。\\\n\\\n施加:劲射(256次发射)", + "book.neovitae.guide.tabula_vitae.bow_power_anointment.intro.title": "铁芒", + "book.neovitae.guide.tabula_vitae.bow_power_anointment.name": "铁芒", + "book.neovitae.guide.tabula_vitae.bow_velocity_anointment.description": "以不自然的迅疾推动箭矢。", + "book.neovitae.guide.tabula_vitae.bow_velocity_anointment.intro.text": "[#](8B0000)弓手的抛光剂[#]()能减少弓弦和箭杆的摩擦力,令弹射物的发射初速度增加50%%。速度增加后,箭矢的伤害也会成比例增加。涂层效果会与已有魔咒叠加。\\\n\\\n有效物品:所有[#](8B0000)#neovitae:anointable/bows[#]()下的物品。\\\n\\\n施加:狙击(256次发射)", + "book.neovitae.guide.tabula_vitae.bow_velocity_anointment.intro.title": "弓手的抛光剂", + "book.neovitae.guide.tabula_vitae.bow_velocity_anointment.name": "弓手的抛光剂", + "book.neovitae.guide.tabula_vitae.flask_bounce.description": "将摔落转变成无害的回弹。", + "book.neovitae.guide.tabula_vitae.flask_bounce.intro.text": "[#](8B0000)弹跳[#]()灵药能将躯体变得有如弹簧。原本摔倒石头上只会骨折,服用此灵药后则会向空中弹起,既可以免去伤害,还是不错的娱乐方式。\\\n\\\n[#](2E8B57)潜行可取消回弹,直接正常着陆。[#]()", + "book.neovitae.guide.tabula_vitae.flask_bounce.intro.title": "弹跳", + "book.neovitae.guide.tabula_vitae.flask_bounce.name": "弹跳", + "book.neovitae.guide.tabula_vitae.flask_fire_resistance.description": "针对火焰和热量的护盾。", + "book.neovitae.guide.tabula_vitae.flask_fire_resistance.intro.text": "[#](8B0000)抗火[#]()灵药能将服用者包裹在一层排斥火焰和热量的护盾中。此时走入熔岩就和走入温暖的水体一般惬意,但万万不可因此得意忘形。", + "book.neovitae.guide.tabula_vitae.flask_fire_resistance.intro.title": "抗火", + "book.neovitae.guide.tabula_vitae.flask_fire_resistance.name": "抗火", + "book.neovitae.guide.tabula_vitae.flask_flight.description": "重力炼金术的顶点——真正的飞行。", + "book.neovitae.guide.tabula_vitae.flask_flight.intro.text": "[#](8B0000)飞行[#]()灵药是[#](4A0080)重力炼金术[#]()的终极——真正的、不受限制的飞行,和风一般自由。高等级下在空中的移动速度可更快。\\\n\\\n将[#](8B0000)悬浮[#]()灵药和[#](8B0000)飘浮[#]()灵药酿造至同一个药水瓶,再在命血台桌处以[#](8B0000)融合触媒[#]()融合两者,即可制成此灵药。", + "book.neovitae.guide.tabula_vitae.flask_flight.intro.title": "飞行", + "book.neovitae.guide.tabula_vitae.flask_flight.name": "飞行", + "book.neovitae.guide.tabula_vitae.flask_gravity.description": "加强重力,以至折损筋骨的地步。", + "book.neovitae.guide.tabula_vitae.flask_gravity.intro.text": "[#](8B0000)重力[#]()灵药能增强服用者所受的重力,加快他们的下落速度,并让他们受到更多摔落伤害。跳跃高度倒是没有变化,可在摔落时聊作安慰。\\\n\\\n将[#](8B0000)禁足[#]()灵药和[#](8B0000)缓降[#]()灵药酿造至同一个药水瓶,再在命血台桌处以[#](8B0000)融合触媒[#]()融合两者,即可制成此灵药。", + "book.neovitae.guide.tabula_vitae.flask_gravity.intro.title": "重力", + "book.neovitae.guide.tabula_vitae.flask_gravity.name": "重力", + "book.neovitae.guide.tabula_vitae.flask_grounded.description": "锚定躯体,阻止一切跳跃。", + "book.neovitae.guide.tabula_vitae.flask_grounded.intro.text": "[#](8B0000)禁足[#]()灵药能将躯体锚定在地面,完全压制跳跃能力。游泳不受影响;这种锚定仅作用于岩土,对水无效。\\\n\\\n酿造自[#](8B0000)跳跃提升[#]()灵药。", + "book.neovitae.guide.tabula_vitae.flask_grounded.intro.title": "禁足", + "book.neovitae.guide.tabula_vitae.flask_grounded.name": "禁足", + "book.neovitae.guide.tabula_vitae.flask_hard_cloak.description": "以炼金术带来的坚固强化躯体和盔甲。", + "book.neovitae.guide.tabula_vitae.flask_hard_cloak.intro.text": "[#](8B0000)坚固披风[#]()灵药能加固服用者的肌肤和盔甲,每级可给予3点盔甲韧性。本会直接穿透的攻击如今将被坚韧的屏障挡下。", + "book.neovitae.guide.tabula_vitae.flask_hard_cloak.intro.title": "坚固披风", + "book.neovitae.guide.tabula_vitae.flask_hard_cloak.name": "坚固披风", + "book.neovitae.guide.tabula_vitae.flask_heavy_heart.description": "沉重的拉力,会将服用者拉向地面。", + "book.neovitae.guide.tabula_vitae.flask_heavy_heart.intro.text": "[#](8B0000)沉重心绪[#]()灵药会让服用者内心变得压抑沉重,以至于躯体会向下方坠落。飞行成为了无望的挣扎,游泳则不过是缓慢的溺亡。\\\n\\\n将[#](8B0000)重力[#]()灵药和[#](8B0000)瞬间治疗[#]()灵药酿造至同一个药水瓶,再在命血台桌处以[#](8B0000)融合触媒[#]()融合两者,即可制成此灵药。", + "book.neovitae.guide.tabula_vitae.flask_heavy_heart.intro.title": "沉重心绪", + "book.neovitae.guide.tabula_vitae.flask_heavy_heart.name": "沉重心绪", + "book.neovitae.guide.tabula_vitae.flask_instant_damage.description": "将生命力反转为奥术兵刃。", + "book.neovitae.guide.tabula_vitae.flask_instant_damage.intro.text": "[#](8B0000)瞬间伤害[#]()灵药是反转的生命力,是能造成[#](4A0080)奥术伤害[#]()的兵刃,每级造成6点魔法伤害。而[#](8B0000)亡灵[#]()是个例外,它们能从中获取力量,每级恢复6点生命值。\\\n\\\n酿造自[#](8B0000)瞬间治疗[#]()灵药或[#](8B0000)中毒[#]()灵药。", + "book.neovitae.guide.tabula_vitae.flask_instant_damage.intro.title": "瞬间伤害", + "book.neovitae.guide.tabula_vitae.flask_instant_damage.name": "瞬间伤害", + "book.neovitae.guide.tabula_vitae.flask_instant_health.description": "一阵原生的生命力流,短暂而又强大。", + "book.neovitae.guide.tabula_vitae.flask_instant_health.intro.text": "[#](8B0000)瞬间治疗[#]()灵药不是什么温和的药剂;它会向躯体注入原生的生命力,每级可瞬间恢复4点生命值。但对[#](8B0000)亡灵[#]()而言,这种生命力却成了诅咒,每级造成4点伤害。", + "book.neovitae.guide.tabula_vitae.flask_instant_health.intro.title": "瞬间治疗", + "book.neovitae.guide.tabula_vitae.flask_instant_health.name": "瞬间治疗", + "book.neovitae.guide.tabula_vitae.flask_invisibility.description": "弯曲光线,将躯体隐没在视野之外。", + "book.neovitae.guide.tabula_vitae.flask_invisibility.intro.text": "[#](8B0000)隐身[#]()灵药能弯曲服用者身旁的光线,使得他们隐形。务必小心:盔甲和手中的物品不会隐去形体。一把飘在空中的剑可不是什么难以察觉之物。\\\n\\\n酿造自[#](8B0000)夜视[#]()灵药。", + "book.neovitae.guide.tabula_vitae.flask_invisibility.intro.title": "隐身", + "book.neovitae.guide.tabula_vitae.flask_invisibility.name": "隐身", + "book.neovitae.guide.tabula_vitae.flask_jump_boost.description": "将双腿蜷起,跳跃至凡人不能及的高处。", + "book.neovitae.guide.tabula_vitae.flask_jump_boost.intro.text": "[#](8B0000)跳跃提升[#]()灵药能赋予双腿蜷起蓄力的能力,每级可令跳跃高度增加50%%。这种蓄起的力也能缓冲降落,每级可令摔落伤害降低1点。", + "book.neovitae.guide.tabula_vitae.flask_jump_boost.intro.title": "跳跃提升", + "book.neovitae.guide.tabula_vitae.flask_jump_boost.name": "跳跃提升", + "book.neovitae.guide.tabula_vitae.flask_levitation.description": "反转重力,将躯体送上天空。", + "book.neovitae.guide.tabula_vitae.flask_levitation.intro.text": "[#](8B0000)飘浮[#]()灵药能反转重力的方向,让服用者不停飘上天空。高等级下上升速度加快。使用需谨慎,飘浮的事物终会回归大地。\\\n\\\n酿造自[#](8B0000)缓降[#]()灵药。", + "book.neovitae.guide.tabula_vitae.flask_levitation.intro.title": "飘浮", + "book.neovitae.guide.tabula_vitae.flask_levitation.name": "飘浮", + "book.neovitae.guide.tabula_vitae.flask_night_vision.description": "适应双眼,让视线穿透一切黑暗。", + "book.neovitae.guide.tabula_vitae.flask_night_vision.intro.text": "[#](8B0000)夜视[#]()灵药能让双眼适应最为微弱的光芒,让黑暗和浑浊的水域变得清晰开阔如阳光下的草甸。这种灵药是所有深入地下的习艺者不可或缺的同伴。", + "book.neovitae.guide.tabula_vitae.flask_night_vision.intro.title": "夜视", + "book.neovitae.guide.tabula_vitae.flask_night_vision.name": "夜视", + "book.neovitae.guide.tabula_vitae.flask_obsidian_cloak.description": "如火山岩般坚硬的帷幔,能抵挡物理伤害。", + "book.neovitae.guide.tabula_vitae.flask_obsidian_cloak.intro.text": "[#](8B0000)黑曜披风[#]()灵药会为躯体裹上一层如火山岩般坚硬的无形帷幔,每级可令非魔法伤害降低20%%。箭矢的锋芒不再,刀刃也无法劈穿。只有[#](4A0080)奥术的力量[#]()能绕过它。\\\n\\\n自[#](8B0000)坚固披风[#]()灵药、[#](8B0000)钻石[#]()和[#](8B0000)哭泣的黑曜石[#]()酿造于命血台桌。", + "book.neovitae.guide.tabula_vitae.flask_obsidian_cloak.intro.title": "黑曜披风", + "book.neovitae.guide.tabula_vitae.flask_obsidian_cloak.name": "黑曜披风", + "book.neovitae.guide.tabula_vitae.flask_passive.description": "去除攻击性,让生物变得温顺驯良。", + "book.neovitae.guide.tabula_vitae.flask_passive.intro.text": "[#](8B0000)温驯[#]()灵药能去除生物意识之中的攻击性,让它变得温顺无害。基本是最为暴戾的野兽也会变得温柔如羊羔。\\\n\\\n[#](2E8B57)此效果对玩家无效,他们的意志极强,无法轻易被镇静。[#]()", + "book.neovitae.guide.tabula_vitae.flask_passive.intro.title": "温驯", + "book.neovitae.guide.tabula_vitae.flask_passive.name": "温驯", + "book.neovitae.guide.tabula_vitae.flask_poison.description": "能让你衰弱的毒药,会蚕食生命,但不会杀死生命。", + "book.neovitae.guide.tabula_vitae.flask_poison.intro.text": "[#](8B0000)中毒[#]()灵药会放出蚕食目标生命力的毒素。这种灵药并不致命,衰弱的受影响者只会停留在死亡的边缘。高等级下衰弱效应会更快到来。", + "book.neovitae.guide.tabula_vitae.flask_poison.intro.title": "中毒", + "book.neovitae.guide.tabula_vitae.flask_poison.name": "中毒", + "book.neovitae.guide.tabula_vitae.flask_regeneration.description": "随时间缝合伤口。", + "book.neovitae.guide.tabula_vitae.flask_regeneration.intro.text": "[#](8B0000)生命恢复[#]()灵药能缝合被撕裂的血肉,修复被砸碎的骨骼,随时间稳定恢复生命值。高等级下恢复会加快;伤口几乎能在出现的那一刻就恢复如初。", + "book.neovitae.guide.tabula_vitae.flask_regeneration.intro.title": "生命恢复", + "book.neovitae.guide.tabula_vitae.flask_regeneration.name": "生命恢复", + "book.neovitae.guide.tabula_vitae.flask_slow_falling.description": "让重力变得轻柔。", + "book.neovitae.guide.tabula_vitae.flask_slow_falling.intro.text": "[#](8B0000)缓降[#]()灵药能让重力变得轻柔,服用者能像无风空气中的羽毛一般缓缓降落在地。完全抵消所有摔落伤害。", + "book.neovitae.guide.tabula_vitae.flask_slow_falling.intro.title": "缓降", + "book.neovitae.guide.tabula_vitae.flask_slow_falling.name": "缓降", + "book.neovitae.guide.tabula_vitae.flask_slowness.description": "让血液变得黏稠,抽走四肢的生命力。", + "book.neovitae.guide.tabula_vitae.flask_slowness.intro.text": "[#](8B0000)缓慢[#]()灵药能让血液变得黏稠,抽走四肢的生命力,每级可令移动速度降低15%%。它是针对追击者和猎物的有效工具。\\\n\\\n酿造自[#](8B0000)迅捷[#]()灵药或[#](8B0000)跳跃提升[#]()灵药。", + "book.neovitae.guide.tabula_vitae.flask_slowness.intro.title": "缓慢", + "book.neovitae.guide.tabula_vitae.flask_slowness.name": "缓慢", + "book.neovitae.guide.tabula_vitae.flask_spectral_sight.description": "张开内在之眼,感知周遭生命。", + "book.neovitae.guide.tabula_vitae.flask_spectral_sight.intro.text": "[#](8B0000)光灵视野[#]()灵药能张开你的[#](4A0080)内在之眼[#](),以发光的外轮廓揭示24格内所有活物。高等级下,每级可令感知范围增加32格。没有东西能逃过你的眼睛。\\\n\\\n酿造自[#](8B0000)夜视[#]()灵药。", + "book.neovitae.guide.tabula_vitae.flask_spectral_sight.intro.title": "光灵视野", + "book.neovitae.guide.tabula_vitae.flask_spectral_sight.name": "光灵视野", + "book.neovitae.guide.tabula_vitae.flask_speed.description": "将步伐加快到凡人所不能及。", + "book.neovitae.guide.tabula_vitae.flask_speed.intro.text": "[#](8B0000)迅捷[#]()灵药能加快服用者的步伐,每级可令移动速度增加20%%。即便只服下一剂,也能将迟缓的步伐变得如同捕食者的追击一般轻盈。", + "book.neovitae.guide.tabula_vitae.flask_speed.intro.title": "迅捷", + "book.neovitae.guide.tabula_vitae.flask_speed.name": "迅捷", + "book.neovitae.guide.tabula_vitae.flask_strength.description": "向躯体注入超自然的力量。", + "book.neovitae.guide.tabula_vitae.flask_strength.intro.text": "[#](8B0000)力量[#]()灵药能以[#](4A0080)生命源质[#]()充盈肌肉,每级可令攻击伤害增加3点。原本的平局现在已是一边倒。", + "book.neovitae.guide.tabula_vitae.flask_strength.intro.title": "力量", + "book.neovitae.guide.tabula_vitae.flask_strength.name": "力量", + "book.neovitae.guide.tabula_vitae.flask_suspended.description": "将躯体从重力的支配下释放出来。", + "book.neovitae.guide.tabula_vitae.flask_suspended.intro.text": "[#](8B0000)悬浮[#]()灵药能令服用者完全脱离重力的影响。你无法跳跃,也无法下落。你只会停留在先前所处的高度,在同一个水平面上四处滑动,仿佛世界全由玻璃构成一般。\\\n\\\n酿造自[#](8B0000)重力[#]()灵药。", + "book.neovitae.guide.tabula_vitae.flask_suspended.intro.title": "悬浮", + "book.neovitae.guide.tabula_vitae.flask_suspended.name": "悬浮", + "book.neovitae.guide.tabula_vitae.flask_water_breathing.description": "让双肺能支配水域。", + "book.neovitae.guide.tabula_vitae.flask_water_breathing.intro.text": "[#](8B0000)水下呼吸[#]()灵药能赋予双肺在水中抽出空气的能力。原本能淹死弱小生物的深渊可随意遨游。", + "book.neovitae.guide.tabula_vitae.flask_water_breathing.intro.title": "水下呼吸", + "book.neovitae.guide.tabula_vitae.flask_water_breathing.name": "水下呼吸", + "book.neovitae.guide.tabula_vitae.flask_weakness.description": "抽干肌肉,让挥砍变得虚弱。", + "book.neovitae.guide.tabula_vitae.flask_weakness.intro.text": "[#](8B0000)虚弱[#]()灵药会抽干肌肉的活力,每级可令攻击伤害降低4点。受此折磨的生物,力气还比不上一个稚童。", + "book.neovitae.guide.tabula_vitae.flask_weakness.intro.title": "虚弱", + "book.neovitae.guide.tabula_vitae.flask_weakness.name": "虚弱", + "book.neovitae.guide.tabula_vitae.fortune_anointment.description": "从所采集的方块中获取更多产物。", + "book.neovitae.guide.tabula_vitae.fortune_anointment.intro.text": "[#](8B0000)福运精华[#]()能让岩土产出多于往常的宝物。涂层效果会与时运魔咒叠加,产出数量可观的掉落物。\\\n\\\n有效物品:所有[#](8B0000)#neovitae:anointable/mining[#]()下的物品。\\\n\\\n施加:福运(256个方块)", + "book.neovitae.guide.tabula_vitae.fortune_anointment.intro.title": "福运精华", + "book.neovitae.guide.tabula_vitae.fortune_anointment.name": "福运精华", + "book.neovitae.guide.tabula_vitae.hidden_knowledge_anointment.description": "从岩土之中抽出潜藏的经验。", + "book.neovitae.guide.tabula_vitae.hidden_knowledge_anointment.intro.text": "[#](8B0000)矿工之秘[#]()能从岩石之中抽取处原先隐藏着的知识。会掉落经验的方块额外产出2点经验。只有真正额外抽取到经验之时,涂层才会磨损。\\\n\\\n有效物品:所有[#](8B0000)#neovitae:anointable/mining[#]()下的物品。\\\n\\\n施加:矿工之秘(256个会掉落经验的方块)", + "book.neovitae.guide.tabula_vitae.hidden_knowledge_anointment.intro.title": "矿工之秘", + "book.neovitae.guide.tabula_vitae.hidden_knowledge_anointment.name": "矿工之秘", + "book.neovitae.guide.tabula_vitae.holy_water_anointment.description": "用净化之光芒灼烤亡灵。", + "book.neovitae.guide.tabula_vitae.holy_water_anointment.intro.text": "[#](8B0000)圣水[#]()能烧灼不洁之物。涂抹着圣水的刀剑在击中亡灵时能额外造成5点烧灼伤害——它们无法承受的净化之火。\\\n\\\n有效物品:所有[#](8B0000)#neovitae:anointable/melee[#]()下的物品。\\\n\\\n施加:圣光(256次攻击)", + "book.neovitae.guide.tabula_vitae.holy_water_anointment.intro.title": "圣水", + "book.neovitae.guide.tabula_vitae.holy_water_anointment.name": "圣水", + "book.neovitae.guide.tabula_vitae.looting_anointment.description": "从所击杀的生物中掠夺更多战利品。", + "book.neovitae.guide.tabula_vitae.looting_anointment.intro.text": "[#](8B0000)掠夺者的闪光[#]()能从所击杀生物之中抽取出原先隐藏着的战利品。涂层效果会与抢夺魔咒叠加。\\\n\\\n有效物品:所有[#](8B0000)#neovitae:anointable/melee[#]()下的物品。\\\n\\\n施加:掠夺\u00A0I(256次攻击)", + "book.neovitae.guide.tabula_vitae.looting_anointment.intro.title": "掠夺者的闪光", + "book.neovitae.guide.tabula_vitae.looting_anointment.name": "掠夺者的闪光", + "book.neovitae.guide.tabula_vitae.melee_anointment.description": "将刀刃打磨得寒光逼人。", + "book.neovitae.guide.tabula_vitae.melee_anointment.intro.text": "[#](8B0000)磨刀油[#]()能将刀刃打磨得寒光逼人,每次攻击额外造成3点近战伤害。\\\n\\\n有效物品:所有[#](8B0000)#neovitae:anointable/melee[#]()下的物品。\\\n\\\n施加:磨砺\u00A0I(256次攻击)", + "book.neovitae.guide.tabula_vitae.melee_anointment.intro.title": "磨刀油", + "book.neovitae.guide.tabula_vitae.melee_anointment.name": "磨刀油", + "book.neovitae.guide.tabula_vitae.name": "命血台桌", + "book.neovitae.guide.tabula_vitae.potion_crafting.advanced_intro.text": "在现有灵药力有不逮之时,技艺精进之路就在于地底深处的材料。使用[#](8B0000)发光浆果[#]()、[#](8B0000)深板岩圆石[#]()、一份[#](8B0000)狱锻矿砂[#](),即可锻成效力大幅提升的触媒,将原本的延时和增效效力推向新的高峰。", + "book.neovitae.guide.tabula_vitae.potion_crafting.advanced_intro.title": "高级触媒催化", + "book.neovitae.guide.tabula_vitae.potion_crafting.avg_lengthening.text": "[#](8B0000)标准延时触媒[#]()酿造于命血台桌(配方:neovitae:alchemytable/average_lengthening)。它能将最上方效果的持续时间从3:00延长至恐怖的21:20。再考虑到瓶内有八剂灵药,它确实是能持续极长时间的力量。", + "book.neovitae.guide.tabula_vitae.potion_crafting.avg_lengthening.title": "标准延时触媒", + "book.neovitae.guide.tabula_vitae.potion_crafting.avg_power.text": "[#](8B0000)标准增效触媒[#]()酿造于命血台桌(配方:neovitae:alchemytable/average_power)。相比初等触媒要纯净浓缩得多,它能将效果推到[#](B8860B)III级[#](),不过持续时间会缩短至每剂45秒。庞大,却转瞬即逝。", + "book.neovitae.guide.tabula_vitae.potion_crafting.avg_power.title": "标准增效触媒", + "book.neovitae.guide.tabula_vitae.potion_crafting.catalysts_intro.text": "居于药水瓶酿造技艺之中心的,是各类[#](8B0000)触媒[#]()——能塑造和增强灵药的试剂。初始触媒有三种:[#](8B0000)简单触媒[#]()、[#](8B0000)小型增效触媒[#]()、[#](8B0000)小型延时触媒[#]()。第一种是几乎所有炼金灵药的基础,和[#](8B0000)下界疣[#]()在普通药水中的地位类似。", + "book.neovitae.guide.tabula_vitae.potion_crafting.combinational_catalyst.text": "[#](8B0000)融合触媒[#]()酿造于命血台桌(配方:neovitae:alchemytable/combinational)。这种试剂能够[#](4A0080)组合[#]();它能将药水瓶中的两种效果融合成全新的效果。同时具有[#](8B0000)悬浮[#]()和[#](8B0000)飘浮[#]()效果的药水瓶经这类触媒处理之后,便得到了为众人所向往的[#](8B0000)飞行[#]()灵药。", + "book.neovitae.guide.tabula_vitae.potion_crafting.combinational_catalyst.title": "融合触媒", + "book.neovitae.guide.tabula_vitae.potion_crafting.cycling_catalyst.text": "[#](8B0000)简单循环触媒[#]()酿造于命血台桌(配方:neovitae:alchemytable/cycling_catalyst)。它能轮换药水瓶内效果的顺序,将其他效果拉到最上方,也即改变后续触媒与试剂作用的目标。", + "book.neovitae.guide.tabula_vitae.potion_crafting.cycling_catalyst.title": "简单循环触媒", + "book.neovitae.guide.tabula_vitae.potion_crafting.description": "药水瓶酿造、触媒,以及效果的叠加。", + "book.neovitae.guide.tabula_vitae.potion_crafting.effects.text": "不过,无论器皿如何精良,要是没有内容物,也就没有用处。\\\n\\\n除去[#](8B0000)水下呼吸[#]()、[#](8B0000)生命恢复[#]()、[#](8B0000)夜视[#]()等和普通药水类似的灵药外,这门技艺还能酿造其他相对陌生的药剂:[#](8B0000)飞行[#]()、[#](8B0000)黑曜披风[#](),甚至还有[#](8B0000)温驯[#]()。每一种都在后续页面中进行了说明。", + "book.neovitae.guide.tabula_vitae.potion_crafting.filling_agent.text": "[#](8B0000)虚弱填充剂[#]()酿造于命血台桌(配方:neovitae:alchemytable/weak_filling)。它能补充未满的药水瓶,但需要支付一定代价;只有最上方的效果会在补充后保留,其他的全部丢失。\\\n\\\n[#](2E8B57)若想要保留下方的某个效果,可先用简单循环触媒重排顺序。[#]()", + "book.neovitae.guide.tabula_vitae.potion_crafting.filling_agent.title": "虚弱填充剂", + "book.neovitae.guide.tabula_vitae.potion_crafting.flask.text": "[#](8B0000)炼金药水瓶[#]()锻造于[#](8B0000)命血祭坛[#]()(配方:neovitae:ara_vitae/alchemy_flask)。它比常规的瓶子要坚固宽敞许多,能装下八剂灵药,是真正配得上这门技艺的器皿。", + "book.neovitae.guide.tabula_vitae.potion_crafting.flask.title": "炼金药水瓶", + "book.neovitae.guide.tabula_vitae.potion_crafting.intro.text": "药水酿造不算什么高深知识,每一位绿野女巫都能在炼药锅中将下界疣煮成有实际效用的酊剂。但[#](4A0080)命血术士[#]()不会满足于“有实际效用”。\\\n\\\n将[#](4A0080)生命源质[#]()织入酿造过程,你就将超脱于传统炼金术的局限。", + "book.neovitae.guide.tabula_vitae.potion_crafting.intro.title": "炼金术士的技艺", + "book.neovitae.guide.tabula_vitae.potion_crafting.intro2.text": "通过研习[#](4A0080)命血术[#]()的神奇知识,你学会了灌注玻璃,以此让玻璃瓶的容量远超常规。更神奇的是,特种[#](8B0000)触媒[#]()能在单个药水瓶中叠加多种效果,而不出现药水浑浊或拮抗的情况。\\\n\\\n所得产物担得起“灵药”的名字。", + "book.neovitae.guide.tabula_vitae.potion_crafting.lengthening_catalyst.text": "[#](8B0000)小型延时触媒[#]()酿造于命血台桌(配方:neovitae:alchemytable/mundane_lengthening)。它能延长药水瓶中最上方效果的持续时间,和[#](8B0000)红石[#]()的延长普通药水时效的能力类似。\\\n\\\n和增效触媒一样,若最上方效果无法再延长,触媒便会向下搜寻,延长下一个合适的效果。", + "book.neovitae.guide.tabula_vitae.potion_crafting.lengthening_catalyst.title": "小型延时触媒", + "book.neovitae.guide.tabula_vitae.potion_crafting.multi_effects.text": "在单个药水瓶中叠加多个效果的操作相当简单优雅。先酿造第一份灵药,再在配方中空药水瓶的位置放置这一步得到的药水瓶,进行第二次酿造即可。\\\n\\\n例如,酿造一份[#](8B0000)弹跳[#]()灵药,再用所得药水瓶为基底酿造[#](8B0000)夜视[#]()灵药的配方。产物会是:总计8剂灵药,每一剂都能同时给予[#](8B0000)弹跳[#]()和[#](8B0000)夜视[#]()。", + "book.neovitae.guide.tabula_vitae.potion_crafting.name": "炼金术士的技艺", + "book.neovitae.guide.tabula_vitae.potion_crafting.power_catalyst.text": "[#](8B0000)小型增效触媒[#]()酿造于命血台桌(配方:neovitae:alchemytable/mundane_power)。它能增强药水瓶中最上方的效果,代价是缩短其时效,和[#](8B0000)荧石[#]()在普通药水中的功效类似。\\\n\\\n若最上方效果无法再增强,触媒便会向下搜寻,增强下一个合适的效果。", + "book.neovitae.guide.tabula_vitae.potion_crafting.power_catalyst.title": "小型增效触媒", + "book.neovitae.guide.tabula_vitae.potion_crafting.refill.text": "药水瓶在被完全耗干后可以用水润洗,而后就可直接用于盛装其他药剂。[#](2E8B57)药水瓶补充配方请查阅JEI。[#]()", + "book.neovitae.guide.tabula_vitae.potion_crafting.simple_catalyst.text": "[#](8B0000)简单触媒[#]()酿造于命血台桌(配方:neovitae:alchemytable/simple_catalyst)。它是几乎所有药水瓶配方的炼金基础。[#](2E8B57)务必大量制备;你会一直需要它。[#]()", + "book.neovitae.guide.tabula_vitae.potion_crafting.simple_catalyst.title": "简单触媒", + "book.neovitae.guide.tabula_vitae.potion_crafting.splash_linger.text": "也并非所有灵药都需饮用。药水瓶可被嬗变为弹射物:\\\n\\\n[#](8B0000)投掷型炼金药水瓶[#]()(配方:neovitae:flask/flask_splash)\n[#](8B0000)滞留型炼金药水瓶[#]()(配方:neovitae:flask/flask_lingering)\\\n\\\n[#](8B0000)滞留型药水瓶[#]()可在[#](8B0000)炼金炉[#]()中与8把[#](8B0000)紫水晶投掷匕首[#]()组合,锻成[#](8B0000)浸药紫水晶投掷匕首[#]()。这类匕首击中的生物将会获得其上灵药的效果。", + "book.neovitae.guide.tabula_vitae.potion_crafting.strengthened_catalyst.text": "[#](8B0000)增强触媒[#]()酿造于命血台桌(配方:neovitae:alchemytable/strengthened_catalyst)。它是经过精炼的炼金基质,也是所有高等触媒的基底。", + "book.neovitae.guide.tabula_vitae.potion_crafting.strengthened_catalyst.title": "增强触媒", + "book.neovitae.guide.tabula_vitae.quick_draw_anointment.description": "加快远程武器的拉弦速度。", + "book.neovitae.guide.tabula_vitae.quick_draw_anointment.intro.text": "[#](8B0000)灵巧溶剂[#]()能柔化远程武器的弓臂和各类机件,将拉弓耗时缩短33%%。在白热化的战斗之中,分秒之差就能定生死。\\\n\\\n有效物品:所有[#](8B0000)#neovitae:anointable/bows[#]()下的物品。\\\n\\\n施加:灵巧双手\u00A0I(256次发射)", + "book.neovitae.guide.tabula_vitae.quick_draw_anointment.intro.title": "灵巧溶剂", + "book.neovitae.guide.tabula_vitae.quick_draw_anointment.name": "灵巧溶剂", + "book.neovitae.guide.tabula_vitae.silk_touch_anointment.description": "采集时完整保留方块。", + "book.neovitae.guide.tabula_vitae.silk_touch_anointment.intro.text": "[#](8B0000)柔软覆层[#]()会用保护性膜材裹住工具的尖锐处,工具在采集方块时能保留方块的完整性,而不是简单打碎了事。不会与精准采集魔咒叠加。\\\n\\\n有效物品:所有[#](8B0000)#neovitae:anointable/mining[#]()下的物品。\\\n\\\n施加:精确采集\u00A0I(256个方块)", + "book.neovitae.guide.tabula_vitae.silk_touch_anointment.intro.title": "柔软覆层", + "book.neovitae.guide.tabula_vitae.silk_touch_anointment.name": "柔软覆层", + "book.neovitae.guide.tabula_vitae.smelting_anointment.description": "借助余热在接触之时烧炼方块。", + "book.neovitae.guide.tabula_vitae.smelting_anointment.intro.text": "[#](8B0000)缓燃之油[#]()会向工具灌注灼热之力,能让它们在破坏方块的瞬间烧炼方块。仅需一次挖掘,矿石就直接成了锭。\\\n\\\n有效物品:所有[#](8B0000)#neovitae:anointable/mining[#]()下的物品。\\\n\\\n施加:灼热工具\u00A0I(256个方块)", + "book.neovitae.guide.tabula_vitae.smelting_anointment.intro.title": "缓燃之油", + "book.neovitae.guide.tabula_vitae.smelting_anointment.name": "缓燃之油", + "book.neovitae.guide.tabula_vitae.tabula_vitae.crafting.text": "[#](2E8B57)在研究本手札或JEI中的配方时,将鼠标悬停在带EV标记的箭头上,即可查看消耗量、合成时间、所需层级。[#]()", + "book.neovitae.guide.tabula_vitae.tabula_vitae.description": "嬗变工作台,由你本魂中的EV驱动。", + "book.neovitae.guide.tabula_vitae.tabula_vitae.errors.text": "若台桌拒绝运作,原因基本是以下几种之一:\n\n- [#](8B0000)宝珠错误[#]():\n台桌中没有[#](8B0000)生命宝珠[#](),或宝珠的[#](B8860B)层级[#]()不满足配方所需。\n\n- [#](8B0000)本魂错误[#]():\n宝珠没有问题,但它并未绑定于你(右击以绑定),或你[#](4A0080)本魂[#]()中[#](4A0080)生命源质[#]()的量不足以驱动嬗变。\\\n\\\n后页汇总了命血台桌的几条基础配方。", + "book.neovitae.guide.tabula_vitae.tabula_vitae.errors.title": "常见故障", + "book.neovitae.guide.tabula_vitae.tabula_vitae.intro.text": "[#](8B0000)命血台桌[#]()是能进行嬗变操作的工作台,会从你的[#](4A0080)本魂[#]()中抽取[#](4A0080)生命源质[#]()来重塑物质。所用[#](4A0080)本魂[#]()和可用配方[#](B8860B)层级[#]()有右侧槽位中的[#](8B0000)生命宝珠[#]()决定。\\\n\\\n在这件仪器的帮助之下,命血术士可将基础的材料嬗变为试剂、触媒,以及对技艺来说至关重要的组件。", + "book.neovitae.guide.tabula_vitae.tabula_vitae.intro.title": "命血台桌", + "book.neovitae.guide.tabula_vitae.tabula_vitae.name": "命血台桌", + "book.neovitae.guide.tabula_vitae.tabula_vitae.recipes1.text": "基本是最简单的嬗变也有其用处。命血台桌可制造:\n\n- 自贫瘠土壤制造[#](8B0000)草方块[#]()\n\n- 自腐肉纯化得[#](8B0000)皮革[#]()\n\n- 自谷物制造[#](8B0000)面包[#]()\n\n- 自沙子制造[#](8B0000)黏土[#]()\n\n- 制造[#](8B0000)线[#]()和[#](8B0000)蜘蛛网[#]()", + "book.neovitae.guide.tabula_vitae.tabula_vitae.recipes1.title": "平凡的嬗变", + "book.neovitae.guide.tabula_vitae.tabula_vitae.recipes2.text": "随着你的技艺不断精进,台桌的能力也不断增长:\n\n- [#](8B0000)植物油[#](),\n提取自小麦、胡萝卜、马铃薯、甜菜根\n\n- [#](8B0000)煤粉[#]()和[#](8B0000)易爆粉末[#]()\n\n- 从沙砾中提取[#](8B0000)燧石[#]()\n\n- [#](8B0000)硝石[#]()和[#](8B0000)火药[#]()", + "book.neovitae.guide.tabula_vitae.tabula_vitae.recipes2.title": "进一步嬗变", + "book.neovitae.guide.tabula_vitae.tabula_vitae.sigil_recipes.text": "有些取巧的命血术士会在命血台桌中放入[#](8B0000)熔岩印记[#]()或者[#](8B0000)水之印记[#](),以此制造[#](8B0000)熔岩桶[#]()和[#](8B0000)水桶[#](),而无需消耗印记。此外,[#](8B0000)水之印记[#]()可在台桌配方中替代[#](8B0000)水桶[#](),能在台桌和水井之间省下不少步数。", + "book.neovitae.guide.tabula_vitae.voiding_anointment.description": "将无用的方块抛弃至虚空。", + "book.neovitae.guide.tabula_vitae.voiding_anointment.intro.text": "[#](8B0000)虚空精华[#]()能在挖下无用材料之时将它们抛弃至虚空,石头、泥土、下界岩,以及其他所有无趣的垃圾都将瞬间不复存在。\\\n\\\n有效物品:所有[#](8B0000)#neovitae:anointable/mining[#]()下的物品。\\\n\\\n施加:销毁\u00A0I(256个方块)", + "book.neovitae.guide.tabula_vitae.voiding_anointment.intro.title": "虚空精华", + "book.neovitae.guide.tabula_vitae.voiding_anointment.name": "虚空精华", + "book.neovitae.guide.tabula_vitae.weapon_repair_anointment.description": "每一次攻击都能修补工具。", + "book.neovitae.guide.tabula_vitae.weapon_repair_anointment.intro.text": "[#](8B0000)修复软膏[#]()会在工具工作时修补它。每次挥动涂有这种油膏的武器,都能些微改善它的状态,可让你所喜爱的仪器的使用寿命延长到自然寿命之外。\\\n\\\n可涂抹于任意武器或弓弩。", + "book.neovitae.guide.tabula_vitae.weapon_repair_anointment.intro.title": "修复软膏", + "book.neovitae.guide.tabula_vitae.weapon_repair_anointment.name": "修复软膏", + "book.neovitae.guide.tooltip": "命血术的宝典", + "book.neovitae.guide.utility.blood_lantern.description": "燃着深红色火焰的灯笼,能阻止被动生物和环境生物生成。", + "book.neovitae.guide.utility.blood_lantern.intro.text": "[#](8B0000)气血灯笼[#]()是在[#](8B0000)命血祭坛[#]()中经过重铸的灵魂灯笼,原本淡色的火焰被流淌而过的源质染成了深红色。它能被吊在天花板上,也可以直接放置,更可以含水,和其他灯笼完全一样。\\\n\\\n在灯笼中火焰燃烧之时,会逃离火光的事物便失去其实在:距火焰十六格内,被动生物和环境生物无法维持自己的气息。", + "book.neovitae.guide.utility.blood_lantern.intro.title": "气血灯笼", + "book.neovitae.guide.utility.blood_lantern.name": "气血灯笼", + "book.neovitae.guide.utility.blood_lantern.recipe.text": "向至少包含1,500点[#](4A0080)生命源质[#]()的I级命血祭坛放入[#](8B0000)灵魂灯笼[#](),祭坛即会抽出冰冷的火焰,再用温暖的事物加以替代。", + "book.neovitae.guide.utility.blood_lantern.warding.text": "在十六格半径内,[#](8B0000)被动和环境生物[#]()完全不会生成。牛、绵羊、蝙蝠、各种鱼、蝾螈,乃至所有类似生物都会觉得灯笼的光在驱散它们。[#](2E8B57)敌对生物不受影响[#]()——灯笼只会驱散生命,不驱散恶意。\\\n\\\n而在[#](8B0000)地城维度[#]()之中,这种驱散会进入惰性状态;那里的恶魔气息已经将友善的生命摧残殆尽了,灯笼只会因等待永远不会到来的猎物而无谓地空转。", + "book.neovitae.guide.utility.blood_lantern.warding.title": "寂静的光芒", + "book.neovitae.guide.utility.book_experience.curios.text": "存在Curios\u00A0API时,经验手册可作为饰品佩戴,给更要紧的事务留出双手。\\\n\\\n[#](2E8B57)如果你需要更多饰品槽位,集持印记和感知盔甲的槽位升级能帮上忙。[#]()", + "book.neovitae.guide.utility.book_experience.curios.title": "佩戴手册", + "book.neovitae.guide.utility.book_experience.description": "经验的仓储库,不受死亡的叨扰。", + "book.neovitae.guide.utility.book_experience.intro.text": "[#](8B0000)经验手册[#]()是容纳所捕获智慧的容器。在它的纸页中,你累积的经验会凝结成一种特殊形态,不会再因死亡而流散。\\\n\\\n[#](2E8B57)潜行使用以储存一级。直接使用以取回。长按可快速传输多级经验。[#]()", + "book.neovitae.guide.utility.book_experience.intro.title": "经验手册", + "book.neovitae.guide.utility.book_experience.name": "经验手册", + "book.neovitae.guide.utility.book_experience.recipe.text": "以[#](8B0000)巫师生命宝珠[#]()为核心,用金、青金石、[#](8B0000)注魂石板[#]()绑定[#](8B0000)附魔书[#](),即可造出[#](8B0000)经验手册[#]()。", + "book.neovitae.guide.utility.demon_lantern.description": "重铸后的气血灯笼,以灵质为食,能源源不断的产生敌对生物。", + "book.neovitae.guide.utility.demon_lantern.hunger.text": "在距灯笼十六格内,它仍然能阻止[#](8B0000)被动和环境生物[#]()生成,还能在同样的范围中强制生成[#](8B0000)敌对生物[#](),在所有开放表面上额外制造出生命。[#](2E8B57)它完全不关心光照[#]();即便是明亮的大厅,其中刷出的怪物也不会减少。\\\n\\\n它以浸在周围土地中的[#](4A0080)灵质[#]()为食,要素不限:荒芜的土地只会每隔几秒翻涌一次,而饱和至五百单位的区块则每一刻都能生成。它时不时会从灵域中抽走一单位作为代价,要素种类不限。尽管它和普通的灯笼一样闪亮,但[#](2E8B57)并不会真正地发光[#]()——它的光芒无法点亮大厅,也不能安抚翻涌而起的黑暗。\\\n\\\n这种灯笼[#](2E8B57)会和放置者绑定[#]()(或在放置前右击以绑定至其他人),之后就会从那具灵魂的[#](4A0080)本魂[#]()中抽取:运转过程中会稳定消耗[#](4A0080)生命源质[#](),耗空则回归惰性。\\\n\\\n向其输入[#](8B0000)红石[#]()信号,它便会被静滞;有信号时灯笼不会驱散生物、不会翻起黑暗,也不会蚕食资源。", + "book.neovitae.guide.utility.demon_lantern.hunger.title": "饥饿的光芒", + "book.neovitae.guide.utility.demon_lantern.intro.text": "把[#](8B0000)气血灯笼[#]()重新放入[#](8B0000)狱火锻炉[#](),让恶魔的火焰加工它,其火焰的颜色即会从深红变成和[#](8B0000)感知盔甲[#]()一致的、躁动不安的色泽。[#](8B0000)恶魔灯笼[#]()也能驱散弱小的生命,但它不再会让周遭陷入寂静。它会[#](8B0000)翻起[#]()惊涛骇浪。", + "book.neovitae.guide.utility.demon_lantern.intro.title": "恶魔灯笼", + "book.neovitae.guide.utility.demon_lantern.name": "恶魔灯笼", + "book.neovitae.guide.utility.demon_lantern.recipe.text": "在充能的[#](8B0000)狱火锻炉[#]()中将[#](8B0000)气血灯笼[#]()与[#](8B0000)简单触媒[#]()、[#](8B0000)灵魂沙[#]()、一枚[#](8B0000)绿宝石[#]()一同锻造即可。", + "book.neovitae.guide.utility.essentia_vitae_bucket.description": "将祭坛中的精炼源质抽取为液体形态。", + "book.neovitae.guide.utility.essentia_vitae_bucket.intro.text": "在命血祭坛中,[#](4A0080)生命源质[#]()具备强大的力量,它能驱动各类合成过程,还能经由宝珠流入[#](4A0080)本魂[#]()。但要是想把它放置到世界中——比如说,在熏香祭坛周围用它造一条护城河——该怎么办呢?\\\n\\\n只需向包含至少1,000单位[#](4A0080)生命源质[#]()的命血祭坛放入空桶。祭坛能在转瞬间填满铁桶,一单位的EV等价于一毫桶。", + "book.neovitae.guide.utility.essentia_vitae_bucket.intro.title": "收集源质", + "book.neovitae.guide.utility.essentia_vitae_bucket.name": "生命源质桶", + "book.neovitae.guide.utility.essentia_vitae_bucket.recipe.text": "向至少包含1,000\u00A0EV的命血祭坛放入铁桶,可得到[#](8B0000)生命源质桶[#]()。\\\n\\\n生命源质必然不同于血液。血液放这么久早该凝固了。\\\n\\\n……学徒,为什么要用这种眼神看我?", + "book.neovitae.guide.utility.essentia_vitae_bucket.recipe.title": "满满一桶液态生命", + "book.neovitae.guide.utility.getting_started.description": "指引命血术士的地图,从第一滴血液出发,前往最终的精通。", + "book.neovitae.guide.utility.getting_started.intro.text": "你希望研习[#](4A0080)命血术[#]()。很好。这本宝典即是你的向导,能领你从第一次尝试割开肌肤出发,直至掌握这种能重塑现实本身的力量。\\\n\\\n后页是对前方旅程的总概,按层级归类;在遇到谜题之时,它们能为你指明道路。", + "book.neovitae.guide.utility.getting_started.intro.title": "你将行的道途", + "book.neovitae.guide.utility.getting_started.name": "晋升之途", + "book.neovitae.guide.utility.getting_started.tier1_alchemy.text": "[#](8B0000)命血台桌[#]()能通过其中的生命宝珠从你的[#](4A0080)本魂[#]()抽取[#](4A0080)生命源质[#](),再将它们引导到诸多造物中去:\n\n- 可用于阵列制造的\n[#](8B0000)奥秘铭刻工具[#]()\n- 用于合成印记的试剂\n- 可施加于刀具的油膏\n- 2倍矿物处理\n- 各种隐秘的杂项物品", + "book.neovitae.guide.utility.getting_started.tier1_alchemy.title": "命血台桌(0级)", + "book.neovitae.guide.utility.getting_started.tier1_altar.text": "身为命血术士,你应当做的第一件事,即是制造一张[#](8B0000)命血祭坛[#]()。而后应在未经修整的祭坛上放置一枚[#](8B0000)钻石[#]();祭坛自身没有血液,因此它会从附近的生物身上抽取生命力,并将其精炼为[#](4A0080)生命源质[#](),最终造出你的第一枚[#](8B0000)见习生生命宝珠[#]()。\\\n\\\n这之后,右击宝珠即可直接对其放血;随后,应在命血台桌处,用这些血液制造若干[#](8B0000)空白石板[#]()和一组[#](8B0000)投掷匕首[#]()。", + "book.neovitae.guide.utility.getting_started.tier1_altar.title": "命血祭坛(0级)", + "book.neovitae.guide.utility.getting_started.tier1_array.text": "对地面使用[#](8B0000)奥秘铭刻工具[#](),即可画出蕴含着力量的圆阵。这就是[#](8B0000)炼金阵列[#]()——接受两种祭品的符文,使用面广泛。\\\n\\\n某些圆阵组合能产出工巧的物件,比如[#](8B0000)占卜印记[#]()。其他组合则会直接在世界中产生效果,如按照你的意愿操控时间或光线。", + "book.neovitae.guide.utility.getting_started.tier1_array.title": "炼金阵列(0级)", + "book.neovitae.guide.utility.getting_started.tier1_forge.text": "[#](8B0000)狱火锻炉[#]()的驱动力来自[#](4A0080)灵质[#]()——从投掷匕首所击杀生物身上剥脱而来的奇怪物质。[#](8B0000)感知之剑[#]()的收集效率要高得多。\\\n\\\n[#](8B0000)灵质宝石[#]()、感知工具、爆破炸药、投掷匕首,这些都可由这台锻炉锻成。", + "book.neovitae.guide.utility.getting_started.tier1_forge.title": "狱火锻炉(0级)", + "book.neovitae.guide.utility.getting_started.tier2.text": "[#](B8860B)I级[#]()会解锁命血祭坛的高级符文和新印记。副手持[#](8B0000)生命宝珠[#]()时击杀生物,可直接将[#](4A0080)生命源质[#]()收集到宝珠中,免去自己放血的痛苦。\\\n\\\n和以往一样,继续扩展和升级你的祭坛吧。它的饥饿会随着你的追求一同滋长。", + "book.neovitae.guide.utility.getting_started.tier2.title": "第二层级", + "book.neovitae.guide.utility.getting_started.tier2_potions.text": "若祭坛的建造愈发让你感到疲乏,暂离片刻也许也不错。药水制造系统解锁于[#](B8860B)I级[#]()。可借助有关知识制造[#](8B0000)炼金药水瓶[#]();也可为[#](8B0000)紫水晶投掷匕首[#]()浸药,带来千变万化的强力效果。\\\n\\\n备满了药水瓶的命血术士永远不会陷入危难。", + "book.neovitae.guide.utility.getting_started.tier2_potions.title": "药水制造(I级)", + "book.neovitae.guide.utility.getting_started.tier3.text": "抵达[#](B8860B)II级[#]()之后,命血术的真正力量便得以显现。你将能够铭刻[#](4A0080)仪式[#]()和锻造[#](8B0000)感知盔甲[#]()——随着你经历的试炼愈战愈勇的装备。\\\n\\\n要把重心放到升级命血祭坛和[#](8B0000)仪式占卜杖[#]()、解锁更多强大仪式之上。但又该怎么做呢?", + "book.neovitae.guide.utility.getting_started.tier3.title": "第三层级", + "book.neovitae.guide.utility.getting_started.tier3_dungeon.text": "在施展[#](4A0080)穿破狱界[#]()仪式后,你即能在帷幔中撕开一道伤口,造访[#](4A0080)恶魔领域[#]()的一小部分。在那里的恐怖事物之中,你会找到[#](8B0000)血命果[#]()。\\\n\\\n将它培育成[#](8B0000)饱满血命果[#](),再在炼金炉中加以精炼,产出[#](8B0000)虚弱气血碎片[#]()——解锁第四层级、更强大的油膏、药水触媒的关键。", + "book.neovitae.guide.utility.getting_started.tier3_dungeon.title": "地城探索(II级)", + "book.neovitae.guide.utility.getting_started.tier4.text": "[#](B8860B)III级[#]()会解锁[#](8B0000)仪式占卜杖[薄暮][#](),以及一系列高级仪式。自动化[#](4A0080)生命源质[#]()的供应,在你的领域中不受限制地尽情飞翔,或是从天穹中降下一枚蕴含许多珍贵宝物的毁灭性[#](4A0080)陨石[#]()。", + "book.neovitae.guide.utility.getting_started.tier4.title": "第四层级", + "book.neovitae.guide.utility.getting_started.tier4_armour.text": "你的[#](8B0000)感知盔甲[#]()可能会愈发受到点数上限较低的拖累。有了薄暮占卜杖,你便能施展[#](4A0080)感知进化仪式[#](),将盔甲的容量从[#](B8860B)100[#]()点提升至[#](B8860B)300[#]()点。", + "book.neovitae.guide.utility.getting_started.tier4_armour.title": "感知进化(III级)", + "book.neovitae.guide.utility.getting_started.tier4_armour2.text": "[#](4A0080)白板[#]()仪式能清除感知盔甲上的所有升级,并将已使用的点数重置为零;也即,以累积的全部训练成果为代价,返还一块白板,重头开始。\\\n\\\n若希望[#](2E8B57)保留[#]()过往的努力,可用[#](4A0080)感知提取[#]()仪式抽出投落在地的盔甲上的升级,形成[#](8B0000)升级手册[#](),留下积攒而来的每一点经验。这些手册随后可被复印到[#](8B0000)训练手镯[#]()中去,或是直接重新铭刻到全新的胸甲之上。", + "book.neovitae.guide.utility.getting_started.tier4_armour2.title": "升级精通", + "book.neovitae.guide.utility.getting_started.tier4_armour3.text": "降级的代价高昂,每一种都会给形体带来沉重的负担。但它们的负点数能给更强大的升级腾出空间。\\\n\\\n[#](2E8B57)想要耐力胜过想要敏捷?可以试试强劲身躯\u00A0V、辉若坚钢\u00A0V、健壮体质\u00A0X、坚韧\u00A0X配合笨重镐头\u00A0X和疲瘸双腿\u00A0X。[#]()", + "book.neovitae.guide.utility.getting_started.tier4_armour3.title": "力量的代价", + "book.neovitae.guide.utility.getting_started.tier4_armour4.text": "[#](2E8B57)想要速度和移动能力?也许壮实双腿\u00A0X、迅捷双足\u00A0X、残废双臂更适合你。[#]()\\\n\\\n可以制造多件胸甲,按情况换装。升级和降级的种类都不少——去随性实验吧,学徒。盔甲会回应你的意志。", + "book.neovitae.guide.utility.getting_started.tier4_armour4.title": "许多种配置", + "book.neovitae.guide.utility.getting_started.tier4_demon.text": "[#](4A0080)灾狱之途[#]()能撕开通往无尽级地城的永久通路。备齐武器与盔甲——恶魔领域绝非等闲之辈可以擅闯。\\\n\\\n若探索得足够深入,你便有可能挖出[#](8B0000)恶魔金属矿石[#]();它在锻造成方块形态之后,即能和[#](8B0000)枢机法师生命宝珠[#]()一同充当终极祭坛的压顶石。", + "book.neovitae.guide.utility.getting_started.tier4_demon.title": "恶魔领域(III级)", + "book.neovitae.guide.utility.getting_started.tier4_will.text": "在仔细研究[#](8B0000)仪式配置杖[#]()之后,[#](4A0080)灵质的要素[#]()便对你开放。要素能精化仪式,也能改变感知工具的表现。\\\n\\\n但要想跨过这道界限,就必须要更深入地探索[#](4A0080)恶魔领域[#]()……", + "book.neovitae.guide.utility.getting_started.tier4_will.title": "灵质要素(III级)", + "book.neovitae.guide.utility.getting_started.tier5.text": "[#](B8860B)IV级[#]()会解锁命血术中最强大的仪式和合成配方。\\\n\\\n继续你在恶魔领域中的探索吧。如有好运傍身,你就有可能回收到[#](8B0000)繁复狱锻零件[#]();将它与下界合金碎片组合起来,即能让祭坛中每一种符文的效力都翻倍。", + "book.neovitae.guide.utility.getting_started.tier5.title": "第五层级", + "book.neovitae.guide.utility.getting_started.tier6.text": "[#](B8860B)终极的命血祭坛[#]()。四缘立柱的顶端安放着[#](4A0080)晶体簇[#](),基座则围绕着每边十九个符文的庞大圆环。\\\n\\\n在此等顶点,祭坛的[#](4A0080)生命源质[#]()容量和合成力量已无物能比。你已经站在了命血术的巅峰,学徒。这种力量要用到何处,已全部由你来决定。", + "book.neovitae.guide.utility.getting_started.tier6.title": "第六层级", + "book.neovitae.guide.utility.glossary.anima.text": "[#](4A0080)本魂[#]()是深深嵌于灵魂构造之中的无形储池。每一位命血术师都有一个本魂,独一无二,他人无法染指。绑定于你的物品会从中抽取生命源质。\\\n\\\n本魂的容量由[#](8B0000)生命宝珠[#]()的层级决定。层级越高,能容纳的EV就越多。", + "book.neovitae.guide.utility.glossary.anima.title": "本魂", + "book.neovitae.guide.utility.glossary.blood.text": "[#](8B0000)血液[#](),又称[#](8B0000)气血[#](),是在所有生物体内不断流转的、原生而未经精炼的物质。每当你献出自己的生命力,或是在持有宝珠时击倒生物,收集所得并最终由命血祭坛纯化的,正是这种天然的生命力。", + "book.neovitae.guide.utility.glossary.blood.title": "血液", + "book.neovitae.guide.utility.glossary.description": "命血术的语言——每一位习艺者都应知晓的术语。", + "book.neovitae.guide.utility.glossary.essentia_vitae.text": "[#](4A0080)生命源质[#]()是血液在命血祭坛中净化的产物——微微发光的深红色流体,蕴含着极大的能量。它会积聚在祭坛的的液盆之中,可被转位符文抽出、被铁桶舀起,也可用到祭坛合成之中。\\\n\\\n宝典中每次提及祭坛的容量和内容物时,指的都是生命源质。", + "book.neovitae.guide.utility.glossary.essentia_vitae.title": "生命源质", + "book.neovitae.guide.utility.glossary.key_terms.text": "数百年来,深知“命名乃掌控之始”的诸多习艺者为命血术发展出了一套独属于它的语言。务必掌握这些术语,学徒——无论是在这本宝典之中,还是在实践之中,你都会遇到它们。", + "book.neovitae.guide.utility.glossary.key_terms.title": "术语辞典", + "book.neovitae.guide.utility.glossary.lp.text": "在习艺者的交谈和这本宝典的叙述中,[#](4A0080)生命源质[#]() (Essentia\u00A0Vitae)通常会被简称为[#](4A0080)EV[#]()。无论是储存于命血祭坛,还是在你的[#](4A0080)本魂[#]()之中无形地流动,它都是同一种物质——经过精炼的生命之源质。\\\n\\\n触发印记、激发仪式、驱动命血台桌,都需消耗EV。", + "book.neovitae.guide.utility.glossary.lp.title": "EV(简称)", + "book.neovitae.guide.utility.glossary.name": "术语辞典", + "book.neovitae.guide.utility.glossary.refinement.text": "对辞典的精华再加以提炼:\n\n- [#](8B0000)血液[#]()(原生):\n通过刀具或献祭从活体血肉中剥脱而出\n- [#](4A0080)生命源质[#]()(精炼物):\n在[#](8B0000)命血祭坛[#]()中净化所得,会凝成发光的深红色流体\\\n\\\n命血祭坛能将血液嬗变为\nEV。放置在祭坛中的[#](8B0000)生命宝珠[#]()则能将这些EV抽入你的[#](4A0080)本魂[#]();如此,无论相隔多远,你的仪器都能得到EV的滋养。", + "book.neovitae.guide.utility.glossary.refinement.title": "精炼之途", + "book.neovitae.guide.utility.hydration.clay.text": "水化单元的水能将最为干燥的材料转化成黏土:\n\n- 沙子至黏土(需要水)\n- 陶瓦至黏土(需要水)", + "book.neovitae.guide.utility.hydration.clay.title": "黏土与陶瓦", + "book.neovitae.guide.utility.hydration.concrete.text": "所有十六种颜色的混凝土粉末均可在炼金炉中使用水化单元和水固化成混凝土——比直接把粉末倒到水里要利落多了。\\\n\\\n白色、淡灰色、灰色、黑色、红色、橙色、黄色、黄绿色、绿色、青色、淡蓝色、蓝色、紫色、品红色、粉红色", + "book.neovitae.guide.utility.hydration.concrete.title": "凝结混凝土", + "book.neovitae.guide.utility.hydration.copper.text": "水化单元能加速铜表面氧化反应的呼吸,按阶段推进锈蚀程度:\n\n- 正常铜块至斑驳,\n斑驳至锈蚀、锈蚀至氧化\n- 切制铜块所有氧化阶段\n- 切制铜台阶所有阶段\n- 切制铜台阶所有阶段\\\n\\\n所有铜的氧化工艺都需要水。", + "book.neovitae.guide.utility.hydration.copper.title": "加快铜绿", + "book.neovitae.guide.utility.hydration.description": "水化单元可在炼金炉中饱和、溶解、转化物质。", + "book.neovitae.guide.utility.hydration.dye_removal.text": "水化单元的水能从纺织品和玻璃质材料中剥下染料:\n\n- 床(任意至白色)\n- 羊毛(任意至白色)\n- 地毯(任意至白色)\n- 玻璃(有色至无色)\n- 玻璃板(有色至无色)\\\n\\\n所有除色工艺都需要水。", + "book.neovitae.guide.utility.hydration.dye_removal.title": "洗走颜色", + "book.neovitae.guide.utility.hydration.intro.text": "安装[#](8B0000)原始水化单元[#]()后,炼金炉即成为了水元素的源泉,能在分子层面上饱和与转化物质。务必确保水的供应充足,不然水化单元会因缺水而空转。\\\n\\\n[#](2E8B57)水化单元会在使用过程中磨损,耐久和经验修补魔咒则能大幅延长其使用寿命。[#]()", + "book.neovitae.guide.utility.hydration.intro.title": "水化单元", + "book.neovitae.guide.utility.hydration.moss.text": "水化单元持久的湿润能在经加工的石材上催生出苔藓:\n\n- 圆石至苔石\n- 圆石楼梯至苔石楼梯\n- 圆石台阶至苔石台阶\n- 圆石墙至苔石墙\n- 石砖至苔石砖\n- 石砖楼梯至苔石砖楼梯\n- 石砖台阶至苔石砖台阶\n- 石砖墙至苔石砖墙", + "book.neovitae.guide.utility.hydration.moss.title": "培育苔藓", + "book.neovitae.guide.utility.hydration.mud.text": "水化单元还支持其他嬗变过程:\n\n- 泥土至泥巴(需要水)\n- [#](8B0000)饱满血命果[#]()至\n[#](8B0000)虚弱气血碎片[#]()(需要[#](4A0080)生命源质[#]())", + "book.neovitae.guide.utility.hydration.mud.title": "土壤与源质", + "book.neovitae.guide.utility.hydration.name": "炼金炉水化工艺", + "book.neovitae.guide.utility.hydration.recipe_hydration.text": "水化单元用处很多,其中有一项便是能生产黏土——[#](4A0080)平衡的基石[#]()。", + "book.neovitae.guide.utility.incense_altar.basic_setup.text": "[#](2E8B57)将祭坛放在3x3的固体方块平台上(对后续扩展很重要)。身处祭坛五格以内可收到它的祝福。[#]()\\\n\\\n祭坛觉醒时,火星会从坛顶飞起,并给予你[#](8B0000)献祭祝福[#](),持续三十秒。在效果时间内,下一次右击[#](8B0000)生命宝珠[#]()时,即会进行单次效果强大的献祭,将自身几乎全部的血液注入宝珠,并随即进入[#](8B0000)灵魂残损[#]()状态;效果消散后才可再次接受祝福。", + "book.neovitae.guide.utility.incense_altar.basic_setup.title": "搭建花园", + "book.neovitae.guide.utility.incense_altar.caps.text": "静谧的增益受所铺设步道层级的限制:\n\n- [#](B8860B)无步道:[#]()20%%\n- [#](B8860B)木步道:[#]()60%%\n- [#](B8860B)石步道:[#]()120%%\n- [#](B8860B)碎石步道:[#]()200%%\n- [#](B8860B)黑曜石步道:[#]()300%%", + "book.neovitae.guide.utility.incense_altar.caps.title": "宁静的极限", + "book.neovitae.guide.utility.incense_altar.description": "可供冥想的对象,能通过静谧加深献祭。", + "book.neovitae.guide.utility.incense_altar.example_image.text": "[图片:简单的熏香祭坛设施。注意可以混用不同的步道方块。]", + "book.neovitae.guide.utility.incense_altar.example_image.title": "宁静的花园", + "book.neovitae.guide.utility.incense_altar.hud_image.text": "[图片:熏香的HUD,默认在左上角,显示着自我献祭增益为+20%%。]", + "book.neovitae.guide.utility.incense_altar.hud_image.title": "读懂提示", + "book.neovitae.guide.utility.incense_altar.intro.text": "[#](8B0000)熏香祭坛[#]()是可供冥想的对象——能安抚意识、疏通血脉的多方块装置。站在它宁静的氛围之中,抽出刀,周遭的[#](4A0080)静谧[#]()便会加深献祭,倍增自我献祭产出的[#](4A0080)生命源质[#]()。", + "book.neovitae.guide.utility.incense_altar.intro.title": "熏香祭坛", + "book.neovitae.guide.utility.incense_altar.name": "熏香祭坛", + "book.neovitae.guide.utility.incense_altar.path_distance.text": "每种步道材料的影响力都有其传递极限:自中心出发,[#](8B0000)木[#]()步道至三环,[#](8B0000)石[#]()步道五环,[#](8B0000)碎石[#]()步道七环,[#](8B0000)黑曜石[#]()步道九环。\\\n\\\n不是所有方块都对静谧有贡献。你需要会生长的东西,土壤,甚至是……熔岩?", + "book.neovitae.guide.utility.incense_altar.path_distance.title": "步道的延展范围", + "book.neovitae.guide.utility.incense_altar.path_rules.text": "在同一方环上的所有步道方块都需遵守古老几何约束的限制:\n\n- 同一环中的所有\n步道方块高度需一致。\n- 相邻内外环的高差\n不得多于五格。\n- 步道同高处及上方最多\n两格方块会为总[#](4A0080)静谧[#]()做出贡献。", + "book.neovitae.guide.utility.incense_altar.path_rules.title": "步道环的法则", + "book.neovitae.guide.utility.incense_altar.paths_intro.text": "为加深区域内的[#](4A0080)静谧[#](),必须在东南西北四个方向上都铺设向外辐散的神圣步道。每条步道均应宽三格,均应使用经祝圣的[#](8B0000)步道方块[#](),且均应从3x3的基座扩散开去。", + "book.neovitae.guide.utility.incense_altar.paths_intro.title": "和平的步道", + "book.neovitae.guide.utility.incense_altar.recipe_incense.text": "[#](8B0000)熏香祭坛[#]()有关配方请查阅JEI。", + "book.neovitae.guide.utility.incense_altar.setup_image.text": "[图片:基础设施,排成3x3方形的方块,位于步道方块之前。]", + "book.neovitae.guide.utility.incense_altar.setup_image.title": "基座布局", + "book.neovitae.guide.utility.incense_altar.tranquility.text": "献祭在增强后能达到的力量与区域内总[#](4A0080)静谧[#]()成比例。手持[#](8B0000)占卜印记[#]()或[#](8B0000)先知印记[#]()看向熏香祭坛,可揭示两个读数:显示在上方的总静谧,以及在下方的百分比增益。\\\n\\\n在你献祭之时,会在正常献祭量上乘以(1\u00A0+\u00A0增益/100)。", + "book.neovitae.guide.utility.incense_altar.tranquility.title": "静谧的重量", + "book.neovitae.guide.utility.incense_altar.tranquility_blocks.text": "会与[#](4A0080)静谧[#]()共鸣的方块:熔岩、水(包括含水方块)、生命源质、下界岩、泥土、耕地、马铃薯、胡萝卜、小麦、下界疣、甜菜、树叶、原木、火、草丛。\\\n\\\n[#](2E8B57)如需增强设施,可尽量使用多种类型的来源。[#]()", + "book.neovitae.guide.utility.incense_altar.tranquility_blocks.title": "有贡献的方块", + "book.neovitae.guide.utility.incense_altar.tranquility_types.text": "共有七种类型的[#](4A0080)静谧[#]():[#](2E8B57)植物、农作物、树木、土壤、水、火、熔岩[#]()。\\\n\\\n祭坛会考察其范围内的所有方块,记录它们的类型,再对各类别总量取平方根后求总和。静谧之深,不仅在于量,还在于多样。", + "book.neovitae.guide.utility.incense_altar.tranquility_types.title": "静谧的来源", + "book.neovitae.guide.utility.lava_crystal.description": "永恒热量的碎片,由本魂驱动。", + "book.neovitae.guide.utility.lava_crystal.intro.text": "[#](8B0000)熔岩晶体[#]()是热量禁锢而成的碎片,自熔融的岩石而生,由你[#](4A0080)本魂[#]()的力量维系。只要[#](4A0080)生命源质[#]()还在流动,它就永远不会冷却。\\\n\\\n[#](2E8B57)对世界中的任意方块使用可将其点燃,需消耗100\u00A0EV。[#]()", + "book.neovitae.guide.utility.lava_crystal.intro.title": "熔岩晶体", + "book.neovitae.guide.utility.lava_crystal.name": "熔岩晶体", + "book.neovitae.guide.utility.lava_crystal.recipe.text": "将熔岩晶体放入任意熔炉的燃料槽,它就化身为了永不熄灭的火焰,每烧炼一个物品消耗50点[#](4A0080)生命源质[#]()。每次消耗可换取十秒的燃烧时间——恰好足够烧炼一个物品。", + "book.neovitae.guide.utility.name": "实用方块与物品", + "book.neovitae.guide.utility.teleposer.description": "以血液弯曲空间——受红石控制的空间交换。", + "book.neovitae.guide.utility.teleposer.enhanced_focus.text": "[#](8B0000)改进转位焦点[#]()也制造于命血祭坛,它的交换范围扩展到了中心在转位位标正上方的3x3x3区域。一次交换便可转移一整个小型结构。", + "book.neovitae.guide.utility.teleposer.enhanced_focus.title": "改进焦点", + "book.neovitae.guide.utility.teleposer.focus.text": "基础的[#](8B0000)转位焦点[#]()制造于命血祭坛。它可号令两转位位标上方各1x1x1的较小范围——对精确传转移单个实体或方块来说,足够了。", + "book.neovitae.guide.utility.teleposer.focus.title": "转位焦点", + "book.neovitae.guide.utility.teleposer.intro.text": "[#](8B0000)转位位标[#]()能凭借血液的力量弯曲空间,在转瞬之间交换两个相链接位置上方的所有事物——方块、物品、实体,甚至包括你。\\\n\\\n制造一个[#](8B0000)转位焦点[#](),绑定至目标转位位标,再放到另一个位标中,最后给予红石信号。空间的交换瞬时发生。", + "book.neovitae.guide.utility.teleposer.intro.title": "转位位标", + "book.neovitae.guide.utility.teleposer.linking.text": "转位位标可按多种形式相互链接:单向(接收端保持惰性),双向(两侧都有焦点,向任意一方给予信号即交换),或按序成链——A到B到C再回到A。\\\n\\\n从连缀整座塔楼的垂直梯,到土层之下如迷宫般的交通网络,它的可能性无穷无尽。发挥你的创造力吧,学徒。", + "book.neovitae.guide.utility.teleposer.linking.title": "转移网络的构造", + "book.neovitae.guide.utility.teleposer.name": "转位位标", + "book.neovitae.guide.utility.teleposer.recipe_teleposer.text": "在[#](4A0080)命血术[#]()里,所有东西都有代价。每个方块或实体每转移两格距离均需消耗1点[#](4A0080)生命源质[#](),单个物件最多消耗1,000点,每次转移最多消耗10,000点。", + "book.neovitae.guide.utility.teleposer.redstone.text": "[#](2E8B57)转位位标需要强红石信号才可触发。只是贴着放置红石块还不够——你需要朝着它铺设红石粉或中继器,或是直接在其上放置拉杆或按钮。[#]()\\\n\\\n[#](4A0080)生命源质[#]()并非免费,转位位标专门对此进行了限制,以求尽可能避免误触。安全第一。", + "book.neovitae.guide.utility.teleposer.redstone.title": "红石有关事项", + "book.neovitae.guide.utility.teleposer.reinforced_focus.text": "[#](8B0000)强化转位焦点[#]()能号令5x5x5的区域——极为强大的转移场。", + "book.neovitae.guide.utility.teleposer.spawners.text": "对转位位标而言,[#](8B0000)刷怪笼和试炼刷怪笼[#]()是普通方块;它们的设置、状态、行为都会随着它们一起转移。可以先在别处建起完善的安置所,再将刷怪笼转移进去。\\\n\\\n基岩、末地传送门、命令方块,以及其他类似的[#](4A0080)受保护方块[#]()不会被交换。完整列表由[#](2E8B57)#neovitae:telepose_blacklist[#]()方块标签决定——整合包作者们可按需调整。", + "book.neovitae.guide.utility.teleposer.spawners.title": "转移刷怪笼", + "chat.neovitae.binding.bound": "绑定至%s", + "chat.neovitae.crystal.notBound": "水晶未与玩家绑定!", + "chat.neovitae.crystal_catalyst.needsAnimus": "嬗变需要物品栏中有一枚魂结斑粒", + "chat.neovitae.crystal_catalyst.notMature": "只有完全长成的原生晶簇才可被嬗变", + "chat.neovitae.diviner.blockedBuild": "无法替换%d, %d, %d处的方块。", + "chat.neovitae.diviner.noRitualSelected": "未选择仪式。右击空气以选择。", + "chat.neovitae.diviner.noRituals": "此占卜杖没有可用仪式。", + "chat.neovitae.diviner.ritualComplete": "仪式结构已完成!", + "chat.neovitae.dungeon.rift_opened": "出口传送门附近裂开了一道空间裂隙……", + "chat.neovitae.dungeon.seal.failed": "封印纹丝不动。", + "chat.neovitae.dungeon.seal.noKeys": "你没有能打开这道封印的钥匙。", + "chat.neovitae.dungeon.seal.opened": "封印已解除。其后显露出了全新的道路……", + "chat.neovitae.dungeon.seal.wrongKey": "这把钥匙无法打开这道封印。", + "chat.neovitae.dungeon.spatial_distortion": "你感知到这里有一处空间扭曲……", + "chat.neovitae.dungeon.threshold.mine_entrance": "地城深处冒出了些奇怪的噪声和生物……", + "chat.neovitae.dungeon.threshold.mine_key": "猛兽般的咆哮在地城的走廊中回荡……", + "chat.neovitae.gem.spawner_captured": "已捕获刷怪笼。", + "chat.neovitae.gem.spawner_no_spiritus": "灵质不足。捕获刷怪笼需要%s份灵质。", + "chat.neovitae.imperfect.activated": "%s已激活!", + "chat.neovitae.imperfect.noBlock": "需在仪式石上方放置方块!", + "chat.neovitae.imperfect.noMatch": "该方块不对应任何不完善仪式。", + "chat.neovitae.imperfect.notEnoughLP": "生命源质不足!需要%d EV。", + "chat.neovitae.mimic.detectRadius.down": "探测半径:%d", + "chat.neovitae.mimic.detectRadius.up": "探测半径:%d", + "chat.neovitae.mimic.potionInterval.down": "药水间隔:%d刻", + "chat.neovitae.mimic.potionInterval.up": "药水间隔:%d刻", + "chat.neovitae.mimic.potionSpawnRadius.down": "药水生成半径:%d", + "chat.neovitae.mimic.potionSpawnRadius.up": "药水生成半径:%d", + "chat.neovitae.notEnoughLP": "生命源质不足!", + "chat.neovitae.reader.areaRetry": "已保留角点,点击另一个方块以再次尝试。", + "chat.neovitae.reader.areaSet": "区域“%s”已成功更新。", + "chat.neovitae.reader.cancelled": "已取消区域编辑。", + "chat.neovitae.reader.corner1Set": "第一角点已设为%d, %d, %d", + "chat.neovitae.reader.currentRange": "当前范围:%s", + "chat.neovitae.reader.invalidRange": "范围键无效。", + "chat.neovitae.reader.noMRS": "附近未找到激活的主仪式石。", + "chat.neovitae.reader.noRangeSelected": "未选择范围。请先点击激活的主仪式石。", + "chat.neovitae.reader.noRitual": "此主仪式石没有可用仪式。", + "chat.neovitae.reader.rangeSelected": "所选范围:%s", + "chat.neovitae.reader.spiritusType": "灵质类型已设为:%s", + "chat.neovitae.ritual.activated": "%s已激活!", + "chat.neovitae.ritual.activationFailed": "仪式激活失败。", + "chat.neovitae.ritual.clientSide": "无法在客户端上激活。", + "chat.neovitae.ritual.deactivated": "仪式已解除激活。", + "chat.neovitae.ritual.disabled": "该仪式已被禁用。", + "chat.neovitae.ritual.eventCancelled": "仪式触发已中断。", + "chat.neovitae.ritual.missingCondition": "未达到仪式条件。", + "chat.neovitae.ritual.missingItem": "未找到所需物品。", + "chat.neovitae.ritual.noAnima": "你必须先绑定生命宝珠!", + "chat.neovitae.ritual.noMatch": "未在该处找到仪式。", + "chat.neovitae.ritual.notActive": "当前没有激活的仪式。", + "chat.neovitae.ritual.notEnoughLP": "生命源质不足!需要%d EV。", + "chat.neovitae.ritual.unknownFailure": "仪式因未知原因失败。", + "chat.neovitae.routing.distance": "节点距离过远!最大距离为16格。", + "chat.neovitae.routing.link": "节点已链接。", + "chat.neovitae.routing.link.master": "已将该节点连接至主路由节点。", + "chat.neovitae.routing.remove": "已清除保存的位置。", + "chat.neovitae.routing.same": "不可将节点链接到其自身!", + "chat.neovitae.routing.set": "位置已保存。", + "chat.neovitae.scribe.bound": "奥秘铭刻工具已绑定至%s", + "chat.neovitae.sentient_upgrade.level_up": "%s已升级至%s!", + "chat.neovitae.undertow.downward": "暗流阵列:气泡柱已改为向下拉动。", + "chat.neovitae.undertow.upward": "暗流阵列:气泡柱已改为向上推动。", + "command.neovitae.generate.added": "新增了%s种材料:%s", + "command.neovitae.generate.dedicated_unsupported": "/nvgenerate无法在专用服务端上执行:矿石颜色采样需要客户端的方块纹理。可在单人游戏中执行以生成materials.json,再将该文件发送至专用服务端。", + "command.neovitae.generate.no_new": "未找到新矿石材料。已配置了%s种。", + "command.neovitae.generate.restart": "重启游戏后新物品才会出现。", + "command.neovitae.generate.scanning": "正在扫描c:ores标签……", + "command.neovitae.generate.skipped": "已配置或跳过了%s种矿石类型。", + "command.neovitae.setorbfill.not_orb": "必须持有生命宝珠", + "command.neovitae.setorbfill.success": "已将宝珠填充量设为:%s / %s mB", + "commands.neovitae.cap.success": "已将最大升级点数设为%s", + "commands.neovitae.imperfect_ritual.activated": "不完善仪式“%s”已激活。", + "commands.neovitae.imperfect_ritual.failed": "不完善仪式“%s”激活失败(EV不足?)。", + "commands.neovitae.imperfect_ritual.list.header": "=== 可用的不完善仪式 ===", + "commands.neovitae.imperfect_ritual.no_block": "不完善仪式“%s”在DataMap中没有对应方块。", + "commands.neovitae.imperfect_ritual.not_irs": "目标方块不是不完善的仪式石。", + "commands.neovitae.imperfect_ritual.placed": "已放置不完善仪式“%s”的方块:%s", + "commands.neovitae.imperfect_ritual.unknown": "未知不完善仪式:%s", + "commands.neovitae.limit.get": "%s处于“%s”模式,限制如下:\n", + "commands.neovitae.limit.mode.allow": "允许其他", + "commands.neovitae.limit.mode.deny": "禁止其他", + "commands.neovitae.limit.set": "已将%3$s在%1$s上的限制设为%2$s点经验", + "commands.neovitae.recalc.success": "升级需占用%s点点数", + "commands.neovitae.ritual.cooldown_set": "冷却已设置为%d刻。", + "commands.neovitae.ritual.info.cooldown": "冷却:%d刻", + "commands.neovitae.ritual.info.direction": "方向:%s", + "commands.neovitae.ritual.info.header": "=== 仪式信息 ===", + "commands.neovitae.ritual.info.inactive": "该主仪式石尚未激活仪式。", + "commands.neovitae.ritual.info.name": "仪式:%s", + "commands.neovitae.ritual.info.owner": "所有者:%s", + "commands.neovitae.ritual.info.refresh_cost": "刷新消耗:%d EV", + "commands.neovitae.ritual.info.running_time": "运行时间:%d刻", + "commands.neovitae.ritual.list.header": "=== 可用仪式 ===", + "commands.neovitae.ritual.none_active": "当前没有激活的仪式。", + "commands.neovitae.ritual.not_mrs": "目标方块不是主仪式石。", + "commands.neovitae.ritual.set": "仪式已设为%s。", + "commands.neovitae.ritual.stopped": "仪式“%s”已停止。", + "commands.neovitae.ritual.unknown": "未知仪式:%s", + "commands.neovitae.upgrade.get": "%s具有以下升级:\n", + "commands.neovitae.upgrade.no_armour": "%s所穿戴的盔甲没有neovitae:required_set组件,升级无法生效", + "commands.neovitae.upgrade.set": "已将%3$s的%1$s升级设至%2$s点经验", + "config.jade.plugin_neovitae.block_info": "Neo Vitae方块信息", + "container.neovitae.dungeon_seal": "选择你的道路", + "container.neovitae.ritual_configurator": "仪式配置杖", + "container.neovitae.ritual_diviner": "选择一个仪式", + "death.attack.ritual": "%1$s被黑魔法仪式击杀了", + "death.attack.ritual.player": "%1$s在与%2$s战斗时被黑魔法仪式击杀了", + "death.attack.sacrifice": "%1$s被献祭了", + "death.attack.sacrifice.player": "%1$s被%2$s献祭了", + "death.attack.self_sacrifice": "%1$s献出了过多血液", + "death.attack.self_sacrifice.player": "%1$s在与%2$s战斗时献出了过多血液", + "death.attack.spikes": "%1$s被尖刺刺穿了", + "death.attack.spikes.player": "%1$s在与%2$s战斗时被尖刺刺穿了", + "dimension.neovitae.dungeon": "恶魔领域", + "effect.neovitae.blessed_sacrifice": "献祭祝福", + "effect.neovitae.bounce": "弹跳", + "effect.neovitae.firefuse": "引信", + "effect.neovitae.flight": "飞行", + "effect.neovitae.gravity": "重力", + "effect.neovitae.grounded": "禁足", + "effect.neovitae.hard_cloak": "坚固披风", + "effect.neovitae.heavy_heart": "沉重心绪", + "effect.neovitae.obsidian_cloak": "黑曜披风", + "effect.neovitae.passivity": "温驯", + "effect.neovitae.plantleech": "植物汲血", + "effect.neovitae.sacrificiallamb": "牺牲羔羊", + "effect.neovitae.soft_fall": "轻柔摔落", + "effect.neovitae.soulfray": "灵魂残损", + "effect.neovitae.soulsnare": "灵魂受缚", + "effect.neovitae.spectral_sight": "光灵视野", + "effect.neovitae.suspended": "悬浮", + "entity.neovitae.blood_light": "血光", + "entity.neovitae.blood_shield": "血染护盾", + "entity.neovitae.daemonium_animaris": "魂结恶魔", + "entity.neovitae.daemonium_corrodis": "腐坏恶魔", + "entity.neovitae.daemonium_cruoris": "血腥恶魔", + "entity.neovitae.daemonium_doloris": "苦痛恶魔", + "entity.neovitae.daemonium_doloris.foreman": "领工", + "entity.neovitae.daemonium_fervidis": "不死恶魔", + "entity.neovitae.daemonium_glaciaris": "冰寒恶魔", + "entity.neovitae.daemonium_ignis": "火炎恶魔", + "entity.neovitae.daemonium_pestis": "虫蛊恶魔", + "entity.neovitae.daemonium_rancoris": "仇怨恶魔", + "entity.neovitae.daemonium_voraxis": "贪食恶魔", + "entity.neovitae.necromancy_summon": "亡灵仆从", + "entity.neovitae.necromancy_summon_husk": "干尸仆从", + "entity.neovitae.necromancy_summon_skeleton": "骷髅仆从", + "entity.neovitae.necromancy_summon_stray": "冰封仆从", + "entity.neovitae.slime_vitae": "命血史莱姆", + "entity.neovitae.throwing_dagger": "投掷匕首", + "entity.neovitae.throwing_dagger_syringe": "针筒投掷匕首", + "fluid.neovitae.animated_spiritus": "活化灵质精华", + "fluid.neovitae.essentia_vitae": "生命源质", + "gui.neovitae.configurator.aspect": "要素", + "gui.neovitae.configurator.aspect.invictus": "刚毅", + "gui.neovitae.configurator.aspect.nihilum": "虚无", + "gui.neovitae.configurator.aspect.none": "不受灵质要素影响。", + "gui.neovitae.configurator.aspect.raw": "原生", + "gui.neovitae.configurator.aspect.ruina": "残毁", + "gui.neovitae.configurator.aspect.vindicta": "复仇", + "gui.neovitae.configurator.edit_area": "在世界中编辑区域", + "gui.neovitae.configurator.keep": "各物种保留:", + "gui.neovitae.configurator.not_active": "尚未激活", + "gui.neovitae.configurator.tooltip.area": "可通过点击两角点重新选择", + "gui.neovitae.configurator.tooltip.reach": "最远距离:水平%s格,垂直%s格", + "gui.neovitae.configurator.tooltip.single": "单方块位置,可用一次点击选择", + "gui.neovitae.configurator.tooltip.size": "尺寸:%s x %s x %s", + "gui.neovitae.configurator.tooltip.volume": "体积:%s / %s", + "gui.neovitae.hud.cancel": "取消", + "gui.neovitae.hud.default": "恢复默认", + "gui.neovitae.hud.save": "保存", + "gui.neovitae.hud.title": "编辑HUD布局", + "gui.neovitae.routing.match_components": "匹配组件:", + "gui.neovitae.side.down": "底", + "gui.neovitae.side.east": "东", + "gui.neovitae.side.north": "北", + "gui.neovitae.side.south": "南", + "gui.neovitae.side.up": "顶", + "gui.neovitae.side.west": "西", + "gui.neovitae.tabula_vitae.active_hint": "再次点击空槽位以解除选择", + "gui.neovitae.tabula_vitae.active_slot": "正在配置:%s", + "gui.neovitae.tabula_vitae.side_allowed": "允许", + "gui.neovitae.tabula_vitae.side_blocked": "不允许", + "gui.neovitae.tabula_vitae.side_button": "%2$s的%1$s面", + "gui.neovitae.tabula_vitae.side_hint": "点击以开关漏斗/管道访问", + "gui.neovitae.tabula_vitae.slot.input": "输入槽 %s", + "gui.neovitae.tabula_vitae.slot.orb": "宝珠槽", + "gui.neovitae.tabula_vitae.slot.output": "输出槽", + "hud.neovitae.altar.charge": "充能:%s", + "hud.neovitae.altar.consumption": "EV/刻:%s", + "hud.neovitae.altar.ev": "祭坛EV:%s / %s", + "hud.neovitae.altar.inactive": "空闲", + "hud.neovitae.altar.progress": "正在合成:%s / %s", + "hud.neovitae.altar.tier": "层级:%s", + "hud.neovitae.incense.bonus": "增益:%s%%", + "hud.neovitae.incense.tranquility": "静谧:%s", + "item.neovitae.activation_crystal_awakened": "觉醒激活水晶", + "item.neovitae.activation_crystal_creative": "创造激活水晶", + "item.neovitae.activation_crystal_weak": "虚弱激活水晶", + "item.neovitae.advanced_cutting_fluid": "高级切削液", + "item.neovitae.air_scribe_tool": "铭文工具:气", + "item.neovitae.alchemy_flask": "炼金药水瓶", + "item.neovitae.alchemy_flask_lingering": "滞留型炼金药水瓶", + "item.neovitae.alchemy_flask_throwable": "投掷型炼金药水瓶", + "item.neovitae.amethyst_throwing_dagger": "紫水晶投掷匕首", + "item.neovitae.animated_spiritus": "活化灵质", + "item.neovitae.animated_spiritus_bucket": "活化灵质桶", + "item.neovitae.animus_mote": "魂结斑粒", + "item.neovitae.arcane_scribe_tool": "奥秘铭刻工具", + "item.neovitae.array_bounce": "弹跳阵列", + "item.neovitae.array_collection": "收集阵列", + "item.neovitae.array_day": "日出阵列", + "item.neovitae.array_deflection": "偏转阵列", + "item.neovitae.array_elevator": "移位阵列", + "item.neovitae.array_endless_fountain": "无尽源泉阵列", + "item.neovitae.array_freeze": "冻结阵列", + "item.neovitae.array_furnace": "熔炉阵列", + "item.neovitae.array_growth": "促生阵列", + "item.neovitae.array_imprisonment": "禁锢阵列", + "item.neovitae.array_light": "光之阵列", + "item.neovitae.array_loyal_friends": "挚友阵列", + "item.neovitae.array_movement": "运动阵列", + "item.neovitae.array_night": "月出阵列", + "item.neovitae.array_rain": "风暴阵列", + "item.neovitae.array_repulsion": "排斥阵列", + "item.neovitae.array_signal": "信号阵列", + "item.neovitae.array_spike": "尖刺阵列", + "item.neovitae.array_spirit_siphon": "灵质抽取阵列", + "item.neovitae.array_trigger": "触发阵列", + "item.neovitae.array_undertow": "暗流阵列", + "item.neovitae.array_updraft": "升腾阵列", + "item.neovitae.array_vortex": "涡流阵列", + "item.neovitae.average_lengthening_catalyst": "标准延时触媒", + "item.neovitae.average_power_catalyst": "标准增效触媒", + "item.neovitae.base_spiritus_soul_invictus": "刚毅灵质精华", + "item.neovitae.base_spiritus_soul_nihilum": "虚无灵质精华", + "item.neovitae.base_spiritus_soul_raw": "灵质精华", + "item.neovitae.base_spiritus_soul_ruina": "残毁灵质精华", + "item.neovitae.base_spiritus_soul_vindicta": "复仇灵质精华", + "item.neovitae.basic_cutting_fluid": "基础切削液", + "item.neovitae.blight_marrow": "枯萎骨髓", + "item.neovitae.blight_whetstone": "枯萎砥石", + "item.neovitae.blood_orb_apprentice": "学徒生命宝珠", + "item.neovitae.blood_orb_archmage": "枢机法师生命宝珠", + "item.neovitae.blood_orb_magician": "巫师生命宝珠", + "item.neovitae.blood_orb_master": "法师生命宝珠", + "item.neovitae.blood_orb_transcendent": "圣师生命宝珠", + "item.neovitae.blood_orb_weak": "见习生生命宝珠", + "item.neovitae.blood_pearl": "气血珍珠", + "item.neovitae.blood_sweat_and_tears": "音乐唱片", + "item.neovitae.boss_key": "头目钥匙", + "item.neovitae.bottled_spite": "瓶装怨恨", + "item.neovitae.bow_power_anointment": "铁芒", + "item.neovitae.bow_power_anointment_2": "铁芒 II", + "item.neovitae.bow_power_anointment_3": "铁芒 III", + "item.neovitae.bow_power_anointment_l": "铁芒 L", + "item.neovitae.bow_power_anointment_strong": "铁芒 II", + "item.neovitae.bow_power_anointment_xl": "铁芒 XL", + "item.neovitae.bow_velocity_anointment": "弓手的抛光剂", + "item.neovitae.bow_velocity_anointment_2": "弓手的抛光剂 II", + "item.neovitae.bow_velocity_anointment_3": "弓手的抛光剂 III", + "item.neovitae.bow_velocity_anointment_l": "弓手的抛光剂 L", + "item.neovitae.bow_velocity_anointment_xl": "弓手的抛光剂 XL", + "item.neovitae.cinder_heart_fragment": "余火心脏残片", + "item.neovitae.coal_dust": "煤粉", + "item.neovitae.combinational_catalyst": "融合触媒", + "item.neovitae.component_frame_parts": "框架零件", + "item.neovitae.copper_dust": "铜粉", + "item.neovitae.copper_fragment": "铜碎块", + "item.neovitae.copper_gravel": "铜矿砂", + "item.neovitae.corrupted_dust": "腐化之粉", + "item.neovitae.corrupted_tiny_dust": "小撮腐化之粉", + "item.neovitae.cycling_catalyst": "循环触媒", + "item.neovitae.daemonium_animaris_spawn_egg": "魂结恶魔刷怪蛋", + "item.neovitae.daemonium_corrodis_spawn_egg": "腐坏恶魔刷怪蛋", + "item.neovitae.daemonium_cruoris_spawn_egg": "血腥恶魔刷怪蛋", + "item.neovitae.daemonium_doloris_spawn_egg": "苦痛恶魔刷怪蛋", + "item.neovitae.daemonium_fervidis_spawn_egg": "不死恶魔刷怪蛋", + "item.neovitae.daemonium_glaciaris_spawn_egg": "冰寒恶魔刷怪蛋", + "item.neovitae.daemonium_ignis_spawn_egg": "火炎恶魔刷怪蛋", + "item.neovitae.daemonium_pestis_spawn_egg": "虫蛊恶魔刷怪蛋", + "item.neovitae.daemonium_rancoris_spawn_egg": "仇怨恶魔刷怪蛋", + "item.neovitae.daemonium_voraxis_spawn_egg": "贪食恶魔刷怪蛋", + "item.neovitae.demonite_fragment": "恶魔金属碎块", + "item.neovitae.demonite_gravel": "恶魔金属矿砂", + "item.neovitae.demonite_trim_ingot": "狱锻纹饰锭", + "item.neovitae.dungeon_tester": "地城测试器", + "item.neovitae.dusk_scribe_tool": "铭文工具:薄暮", + "item.neovitae.earth_scribe_tool": "铭文工具:土", + "item.neovitae.ectoplasmic_residue": "外质残余物", + "item.neovitae.enhanced_teleposer_focus": "改进转位位标焦点", + "item.neovitae.essentia_vitae_bucket": "生命源质桶", + "item.neovitae.experience_tome": "经验手册", + "item.neovitae.explosive_powder": "易爆粉末", + "item.neovitae.fire_scribe_tool": "铭文工具:火", + "item.neovitae.fortune_anointment": "福运精华", + "item.neovitae.fortune_anointment_2": "福运精华 II", + "item.neovitae.fortune_anointment_3": "福运精华 III", + "item.neovitae.fortune_anointment_l": "福运精华 L", + "item.neovitae.fortune_anointment_xl": "福运精华 XL", + "item.neovitae.fragment_netherite_scrap": "远古残骸碎片", + "item.neovitae.frozen_marrow_shard": "冻结骨髓碎片", + "item.neovitae.furnacecell_primitive": "原始燃料单元", + "item.neovitae.gold_dust": "金粉", + "item.neovitae.gold_fragment": "金碎块", + "item.neovitae.gold_gravel": "金矿砂", + "item.neovitae.gore_clotted_fang": "结血尖爪", + "item.neovitae.gravel_netherite_scrap": "远古残骸矿砂", + "item.neovitae.guide_book": "命血手札", + "item.neovitae.hellforged_dust": "狱锻粉", + "item.neovitae.hellforged_explosive_cell": "狱锻爆炸单元", + "item.neovitae.hellforged_parts": "狱锻零件", + "item.neovitae.hellforged_resonator": "狱锻共鸣器", + "item.neovitae.hidden_knowledge_anointment": "矿工之秘", + "item.neovitae.hidden_knowledge_anointment_2": "矿工之秘 II", + "item.neovitae.hidden_knowledge_anointment_3": "矿工之秘 III", + "item.neovitae.hidden_knowledge_anointment_l": "矿工之秘 L", + "item.neovitae.hidden_knowledge_anointment_xl": "矿工之秘 XL", + "item.neovitae.hollow_gut": "中空肠道", + "item.neovitae.holy_water_anointment": "圣水", + "item.neovitae.holy_water_anointment_2": "圣水 II", + "item.neovitae.holy_water_anointment_3": "圣水 III", + "item.neovitae.holy_water_anointment_l": "圣水 L", + "item.neovitae.holy_water_anointment_xl": "圣水 XL", + "item.neovitae.ingot_hellforged": "狱锻锭", + "item.neovitae.intermediate_cutting_fluid": "中级切削液", + "item.neovitae.iron_dust": "铁粉", + "item.neovitae.iron_fragment": "铁碎块", + "item.neovitae.iron_gravel": "铁矿砂", + "item.neovitae.lava_crystal": "熔岩晶体", + "item.neovitae.lex_vitae": "生命律法", + "item.neovitae.looting_anointment": "掠夺者的闪光", + "item.neovitae.looting_anointment_2": "掠夺者的闪光 II", + "item.neovitae.looting_anointment_3": "掠夺者的闪光 III", + "item.neovitae.looting_anointment_l": "掠夺者的闪光 L", + "item.neovitae.looting_anointment_xl": "掠夺者的闪光 XL", + "item.neovitae.master_core": "路由堆叠升级", + "item.neovitae.master_core_speed": "路由速度升级", + "item.neovitae.melee_anointment": "磨刀油", + "item.neovitae.melee_anointment_2": "磨刀油 II", + "item.neovitae.melee_anointment_3": "磨刀油 III", + "item.neovitae.melee_anointment_l": "磨刀油 L", + "item.neovitae.melee_anointment_xl": "磨刀油 XL", + "item.neovitae.mine_entrance_key": "矿井入口钥匙", + "item.neovitae.mine_key": "矿井地城钥匙", + "item.neovitae.mundane_lengthening_catalyst": "平凡延时触媒", + "item.neovitae.mundane_power_catalyst": "平凡增效触媒", + "item.neovitae.netherite_scrap_dust": "远古碎片粉", + "item.neovitae.netherite_scrap_fragment": "远古残骸碎片", + "item.neovitae.netherite_scrap_gravel": "远古残骸矿砂", + "item.neovitae.node_router": "节点路由杖", + "item.neovitae.permafrost_core": "永冻核心", + "item.neovitae.plant_oil": "植物油", + "item.neovitae.primitive_crystalline_resonator": "强化共鸣器", + "item.neovitae.primitive_explosive_cell": "强化爆炸单元", + "item.neovitae.primitive_hydration_cell": "原始水化单元", + "item.neovitae.quick_draw_anointment": "灵巧溶剂", + "item.neovitae.quick_draw_anointment_2": "灵巧溶剂 II", + "item.neovitae.quick_draw_anointment_3": "灵巧溶剂 III", + "item.neovitae.quick_draw_anointment_l": "灵巧溶剂 L", + "item.neovitae.quick_draw_anointment_xl": "灵巧溶剂 XL", + "item.neovitae.raw_crystal_shard": "灵质结晶", + "item.neovitae.raw_demonite": "粗恶魔金属", + "item.neovitae.raw_spiritus": "原生灵质", + "item.neovitae.raw_spiritus_catalyst": "原生灵质触媒", + "item.neovitae.reagent_air": "气之试剂", + "item.neovitae.reagent_binding": "束缚试剂", + "item.neovitae.reagent_blood_light": "血光试剂", + "item.neovitae.reagent_fast_miner": "速掘试剂", + "item.neovitae.reagent_frost": "霜之试剂", + "item.neovitae.reagent_growth": "促生试剂", + "item.neovitae.reagent_holding": "集持试剂", + "item.neovitae.reagent_lava": "熔岩试剂", + "item.neovitae.reagent_magnetism": "磁引试剂", + "item.neovitae.reagent_phantom_bridge": "影桥试剂", + "item.neovitae.reagent_sight": "先知试剂", + "item.neovitae.reagent_suppression": "抑液试剂", + "item.neovitae.reagent_teleposition": "移位试剂", + "item.neovitae.reagent_void": "虚空试剂", + "item.neovitae.reagent_water": "水之试剂", + "item.neovitae.reinforced_teleposer_focus": "强化转位位标焦点", + "item.neovitae.resonator": "晶体共鸣器", + "item.neovitae.revenant_plate": "亡魂之板", + "item.neovitae.ritual_designer": "仪式设计器", + "item.neovitae.ritual_diviner": "仪式占卜杖", + "item.neovitae.ritual_diviner_dusk": "仪式占卜杖[薄暮]", + "item.neovitae.ritual_reader": "仪式配置杖", + "item.neovitae.saltpeter": "硝石", + "item.neovitae.sanguine_reverter": "血染拆解器", + "item.neovitae.sentient_axe": "感知之斧", + "item.neovitae.sentient_boots": "感知靴子", + "item.neovitae.sentient_helmet": "感知头盔", + "item.neovitae.sentient_leggings": "感知护腿", + "item.neovitae.sentient_pickaxe": "感知之镐", + "item.neovitae.sentient_plate": "感知胸甲", + "item.neovitae.sentient_plate.dead": "不再能感知的胸甲", + "item.neovitae.sentient_scythe": "感知之镰", + "item.neovitae.sentient_shovel": "感知之锹", + "item.neovitae.sentient_sword": "感知之剑", + "item.neovitae.sigil_air": "气之印记", + "item.neovitae.sigil_blood_light": "血光印记", + "item.neovitae.sigil_bound_treasures": "库藏印记", + "item.neovitae.sigil_damned": "遭谴者之印", + "item.neovitae.sigil_divination": "占卜印记", + "item.neovitae.sigil_fast_miner": "速掘印记", + "item.neovitae.sigil_frost": "霜行印记", + "item.neovitae.sigil_green_grove": "绿丛印记", + "item.neovitae.sigil_holding": "集持印记", + "item.neovitae.sigil_lava": "熔岩印记", + "item.neovitae.sigil_magnetism": "磁引印记", + "item.neovitae.sigil_necromancy": "死灵印记", + "item.neovitae.sigil_phantom_bridge": "影桥印记", + "item.neovitae.sigil_seer": "先知印记", + "item.neovitae.sigil_suppression": "抑液印记", + "item.neovitae.sigil_teleposition": "移位印记", + "item.neovitae.sigil_void": "虚空印记", + "item.neovitae.sigil_water": "水之印记", + "item.neovitae.silk_touch_anointment": "柔软覆层", + "item.neovitae.silk_touch_anointment_l": "柔软覆层 L", + "item.neovitae.silk_touch_anointment_xl": "柔软覆层 XL", + "item.neovitae.simple_catalyst": "简单触媒", + "item.neovitae.simple_key": "简单地城钥匙", + "item.neovitae.slime_vitae_spawn_egg": "命血史莱姆刷怪蛋", + "item.neovitae.smelting_anointment": "缓燃之油", + "item.neovitae.smelting_anointment_l": "缓燃之油 L", + "item.neovitae.smelting_anointment_xl": "缓燃之油 XL", + "item.neovitae.spiritus_drain_anointment": "灵质抽取油膏", + "item.neovitae.spiritus_gauge": "灵域测量仪", + "item.neovitae.spiritus_gem_common": "常见灵质宝石", + "item.neovitae.spiritus_gem_grand": "卓越灵质宝石", + "item.neovitae.spiritus_gem_greater": "高等灵质宝石", + "item.neovitae.spiritus_gem_lesser": "初等灵质宝石", + "item.neovitae.spiritus_gem_petty": "微型灵质宝石", + "item.neovitae.spiritus_invictus_catalyst": "刚毅灵质触媒", + "item.neovitae.spiritus_invictus_shard": "刚毅灵质结晶", + "item.neovitae.spiritus_nihilum_catalyst": "虚无灵质触媒", + "item.neovitae.spiritus_nihilum_shard": "虚无灵质结晶", + "item.neovitae.spiritus_ruina_catalyst": "残毁灵质触媒", + "item.neovitae.spiritus_ruina_shard": "残毁灵质结晶", + "item.neovitae.spiritus_vindicta_catalyst": "复仇灵质触媒", + "item.neovitae.spiritus_vindicta_shard": "复仇灵质结晶", + "item.neovitae.standard_filling_agent": "标准填充剂", + "item.neovitae.standard_key": "标准地城钥匙", + "item.neovitae.strengthened_catalyst": "增强触媒", + "item.neovitae.sulfur": "硫磺", + "item.neovitae.synthetic_point": "人造升级点数", + "item.neovitae.tabula_aetherea": "注幽石板", + "item.neovitae.tabula_ampoule": "石板安瓿", + "item.neovitae.tabula_animata": "注魂石板", + "item.neovitae.tabula_rasa": "空白石板", + "item.neovitae.tabula_robur": "强固石板", + "item.neovitae.tabula_spiritus": "注灵石板", + "item.neovitae.tabula_vial": "石板小瓶", + "item.neovitae.tainted_flesh": "染污血肉", + "item.neovitae.tau_oil": "血命油", + "item.neovitae.teleposer_focus": "转位位标焦点", + "item.neovitae.throwing_dagger": "投掷匕首", + "item.neovitae.throwing_dagger_syringe": "针筒投掷匕首", + "item.neovitae.tipped_throwing_dagger": "浸药投掷匕首", + "item.neovitae.training_bracelet": "感知训练手镯", + "item.neovitae.upgrade_scrap": "升级手册残页", + "item.neovitae.upgrade_tome": "升级手册", + "item.neovitae.upgrade_tome.arrow_protect": "升级手册(箭芒消涣)", + "item.neovitae.upgrade_tome.battle_hungry": "升级手册(狂战饥饿)", + "item.neovitae.upgrade_tome.crippled_arm": "升级手册(残废双臂)", + "item.neovitae.upgrade_tome.curios_socket": "升级手册(饰品槽位)", + "item.neovitae.upgrade_tome.dig_slowdown": "升级手册(笨重镐头)", + "item.neovitae.upgrade_tome.digging": "升级手册(矮人之力)", + "item.neovitae.upgrade_tome.elytra": "升级手册(鞘翅)", + "item.neovitae.upgrade_tome.experienced": "升级手册(经验老道)", + "item.neovitae.upgrade_tome.fall_protect": "升级手册(轻柔摔落)", + "item.neovitae.upgrade_tome.fire_resist": "升级手册(焰火之礼)", + "item.neovitae.upgrade_tome.gilded": "升级手册(镶金)", + "item.neovitae.upgrade_tome.health": "升级手册(健壮体质)", + "item.neovitae.upgrade_tome.jump": "升级手册(壮实双腿)", + "item.neovitae.upgrade_tome.knockback_resist": "升级手册(强劲身躯)", + "item.neovitae.upgrade_tome.luck": "升级手册(记忆精湛)", + "item.neovitae.upgrade_tome.melee_damage": "升级手册(猛烈击打)", + "item.neovitae.upgrade_tome.melee_decrease": "升级手册(钝拙之刃)", + "item.neovitae.upgrade_tome.netherite_protect": "升级手册(辉若坚钢)", + "item.neovitae.upgrade_tome.physical_protect": "升级手册(坚韧)", + "item.neovitae.upgrade_tome.poison_resist": "升级手册(毒素抗性)", + "item.neovitae.upgrade_tome.quenched": "升级手册(禁渴)", + "item.neovitae.upgrade_tome.repair": "升级手册(修复)", + "item.neovitae.upgrade_tome.self_sacrifice": "升级手册(坚韧手掌)", + "item.neovitae.upgrade_tome.slow_heal": "升级手册(愈合迟滞)", + "item.neovitae.upgrade_tome.speed": "升级手册(迅捷双足)", + "item.neovitae.upgrade_tome.speed_decrease": "升级手册(疲瘸双腿)", + "item.neovitae.upgrade_tome.sprint_attack": "升级手册(冲撞击打)", + "item.neovitae.upgrade_tome.storm_trooper": "升级手册(帝国冲锋队)", + "item.neovitae.upgrade_tome.swim_decrease": "升级手册(沉重双靴)", + "item.neovitae.venomgland_sac": "毒腺囊", + "item.neovitae.vitae_morsel": "命血口粮", + "item.neovitae.voiding_anointment": "虚空精华", + "item.neovitae.voiding_anointment_l": "虚空精华 L", + "item.neovitae.voiding_anointment_xl": "虚空精华 XL", + "item.neovitae.water_scribe_tool": "铭文工具:水", + "item.neovitae.weak_blood_shard": "虚弱气血碎片", + "item.neovitae.weak_filling_agent": "虚弱填充剂", + "item.neovitae.weapon_repair_anointment": "修复软膏", + "item.neovitae.weapon_repair_anointment_2": "修复软膏 II", + "item.neovitae.weapon_repair_anointment_3": "修复软膏 III", + "item.neovitae.weapon_repair_anointment_l": "修复软膏 L", + "item.neovitae.weapon_repair_anointment_xl": "修复软膏 XL", + "item_group.neovitae.main": "Neo Vitae", + "item_group.neovitae.tomes": "Neo Vitae丨升级手册", + "item_group.neovitae.trainers": "Neo Vitae丨训练手册", + "jade.neovitae.orb_link.linked": "已链接", + "jade.neovitae.orb_link.network": "网络:%s%%", + "jade.neovitae.orb_link.unlinked": "未链接", + "jade.neovitae.vitae_link.crafting": "正在合成……", + "jade.neovitae.vitae_link.tier": "合成层级:%s / %s", + "jade.neovitae.vitae_link.unlinked": "未链接", + "jei.neovitae.disenchant.any_item": "任意已附魔物品", + "jei.neovitae.disenchant.ev": "100 mB 生命源质", + "jei.neovitae.disenchant.info": "炼金炉工具槽放有血染拆解器时,可在其中为物品祛魔。\n\n向输入槽放入一定量的书和一件附魔物品(装备、工具、附魔书)。每一次操作会将一条魔咒从物品上转移到书中,消耗5份原生灵质和100\u00A0mB的生命源质。\n\n魔咒完全被转移的物品会自动进入输出槽。只有在书的量足够、且输出空间足够时,炼金炉才会祛魔。", + "jei.neovitae.disenchant.per_enchant": "每项魔咒:", + "jei.neovitae.disenchant.spiritus": "5 原生灵质", + "jei.neovitae.effect.binding.desc": "将物品束缚于所有者的本魂", + "jei.neovitae.effect.binding.name": "束缚阵列", + "jei.neovitae.effect.bounce.desc": "将实体弹到空中", + "jei.neovitae.effect.bounce.name": "弹跳阵列", + "jei.neovitae.effect.collection.desc": "将附近的物品拉向阵列中心", + "jei.neovitae.effect.collection.name": "收集阵列", + "jei.neovitae.effect.crafting.desc": "将物品转化成全新的形态", + "jei.neovitae.effect.crafting.name": "合成阵列", + "jei.neovitae.effect.day.desc": "将时间设至破晓", + "jei.neovitae.effect.day.name": "日出阵列", + "jei.neovitae.effect.deflection.desc": "偏转飞过阵列上方柱状区域的弹射物", + "jei.neovitae.effect.deflection.name": "偏转阵列", + "jei.neovitae.effect.elevator.desc": "将你传送到正上方或正下方的阵列", + "jei.neovitae.effect.elevator.name": "移位阵列", + "jei.neovitae.effect.endless_fountain.desc": "每隔几刻向相邻流体储罐填充水", + "jei.neovitae.effect.endless_fountain.name": "无尽源泉阵列", + "jei.neovitae.effect.freeze.desc": "将水转化为冰,放置雪层", + "jei.neovitae.effect.freeze.name": "冻结阵列", + "jei.neovitae.effect.furnace.desc": "烧炼附近掉落在地的物品", + "jei.neovitae.effect.furnace.name": "熔炉阵列", + "jei.neovitae.effect.growth.desc": "加速较小半径内农作物的生长", + "jei.neovitae.effect.growth.name": "促生阵列", + "jei.neovitae.effect.imprisonment.desc": "应放置在刷怪笼上方;11x11x11区域内下一个被击杀的生物成为新刷取对象,同时消耗阵列", + "jei.neovitae.effect.imprisonment.name": "禁锢阵列", + "jei.neovitae.effect.light.desc": "在不放置火把的情况下,令一定半径内的区域发光", + "jei.neovitae.effect.light.name": "光之阵列", + "jei.neovitae.effect.loyal_friends.desc": "召唤和复活你驯服的伙伴", + "jei.neovitae.effect.loyal_friends.name": "挚友阵列", + "jei.neovitae.effect.movement.desc": "令实体朝特定方向加速", + "jei.neovitae.effect.movement.name": "运动阵列", + "jei.neovitae.effect.night.desc": "将时间设至夜晚", + "jei.neovitae.effect.night.name": "月出阵列", + "jei.neovitae.effect.rain.desc": "召雨或驱雨,激活需消耗EV", + "jei.neovitae.effect.rain.name": "风暴阵列", + "jei.neovitae.effect.repulsion.desc": "将敌对生物推离阵列", + "jei.neovitae.effect.repulsion.name": "排斥阵列", + "jei.neovitae.effect.signal.desc": "输出与所有者EV存量成比例的红石信号", + "jei.neovitae.effect.signal.name": "信号阵列", + "jei.neovitae.effect.spike.desc": "制造能伤害实体的尖刺", + "jei.neovitae.effect.spike.name": "尖刺阵列", + "jei.neovitae.effect.spirit_siphon.desc": "对实体造成伤害,向区块释放原生灵质", + "jei.neovitae.effect.spirit_siphon.name": "灵质抽取阵列", + "jei.neovitae.effect.trigger.desc": "有实体踩到它时发出红石脉冲", + "jei.neovitae.effect.trigger.name": "触发阵列", + "jei.neovitae.effect.undertow.desc": "在水中制造气泡柱;右击以反转方向", + "jei.neovitae.effect.undertow.name": "暗流阵列", + "jei.neovitae.effect.updraft.desc": "制造一阵上升气流", + "jei.neovitae.effect.updraft.name": "升腾阵列", + "jei.neovitae.effect.vortex.desc": "将附近实体拉向阵列,阻止末影人传送离开", + "jei.neovitae.effect.vortex.name": "涡流阵列", + "jei.neovitae.orb.info": "生命宝珠有三种功能:\n\n主手:右击以献祭一颗心的生命值,向你的本魂注入200\u00A0EV。\n\n副手(护盾):按住使用键可升起一面血染护盾,格挡前方的攻击。维持护盾需消耗50\u00A0EV/秒。至少需有200\u00A0EV才可触发。\n\n副手(收割):副手持宝珠时击杀任意生物,即可向宝珠内部的储库注入生命源质(每点最大生命值对应10\u00A0EV)。将宝珠放入命血祭坛,可用10倍速度将生命源质倒入祭坛的液盆。\n\n宝珠会在储库填满时发出附魔光效。", + "jei.neovitae.recipe.altar": "命血祭坛", + "jei.neovitae.recipe.arc": "炼金炉", + "jei.neovitae.recipe.array_crafting": "阵列合成", + "jei.neovitae.recipe.array_effects": "阵列效果", + "jei.neovitae.recipe.athanor.chance": "概率:%s%%", + "jei.neovitae.recipe.athanor.spiritus_cost": "灵质消耗:", + "jei.neovitae.recipe.blood_tank_upgrade": "气血储罐升级", + "jei.neovitae.recipe.componentTransfer": "保留组件", + "jei.neovitae.recipe.consumptionrate": "消耗速率:%s EV/t", + "jei.neovitae.recipe.disenchant": "祛魔", + "jei.neovitae.recipe.drainrate": "回退速率:%s EV/t", + "jei.neovitae.recipe.flask": "药水瓶酿造", + "jei.neovitae.recipe.flask_combination": "药水瓶融合", + "jei.neovitae.recipe.hellfire_forge": "狱火锻炉", + "jei.neovitae.recipe.hellfire_forge_upgrade": "狱火锻炉升级", + "jei.neovitae.recipe.imperfect_ritual": "不完善仪式", + "jei.neovitae.recipe.info": "悬停显示详情", + "jei.neovitae.recipe.lp": "EV", + "jei.neovitae.recipe.lpDrained": "EV消耗:%s", + "jei.neovitae.recipe.meteor": "陨星仪式", + "jei.neovitae.recipe.meteor.estimate": "预期:%s个方块(~%s%%)", + "jei.neovitae.recipe.meteor.fill": "填充方块", + "jei.neovitae.recipe.meteor.weight": "权重:%s", + "jei.neovitae.recipe.minimum_spiritus": "最小灵质含量:%s", + "jei.neovitae.recipe.requiredlp": "所需生命源质:%s", + "jei.neovitae.recipe.requiredtier": "所需层级:%s", + "jei.neovitae.recipe.ritual": "仪式", + "jei.neovitae.recipe.ritual.activation": "触发消耗:", + "jei.neovitae.recipe.ritual.crystal.awakened": "层级:觉醒", + "jei.neovitae.recipe.ritual.crystal.creative": "层级:创造", + "jei.neovitae.recipe.ritual.crystal.weak": "层级:虚弱", + "jei.neovitae.recipe.ritual.refresh": "刷新消耗:", + "jei.neovitae.recipe.ritual.total_runes": "仪式石总数:%s", + "jei.neovitae.recipe.spiritus": "灵质", + "jei.neovitae.recipe.spiritus_drained": "灵质消耗:%s", + "jei.neovitae.recipe.tabulavitae": "命血台桌", + "jei.neovitae.recipe.ticksRequired": "时间(刻):%s", + "jei.neovitae.recipe.upgrade_hint": "所有会受损的物品均会获得气血修补", + "jei.neovitae.upgrade_tome.arrow_protect.info": "随等级上升减少弹射物伤害。\n\n训练自:穿戴整套感知套装时受到弹射物伤害。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.battle_hungry.info": "太久不进行战斗时,盔甲会消耗你的饥饿值。\n\n施加自感知降级仪式,可用不想要的升级级数换取这项诅咒,以腾出升级点数供别处使用。", + "jei.neovitae.upgrade_tome.crippled_arm.info": "锁定你的副手,只留一只手可供使用。\n\n施加自感知降级仪式,可用不想要的升级级数换取这项诅咒,以腾出升级点数供别处使用。", + "jei.neovitae.upgrade_tome.curios_socket.info": "为感知套装添加Curios饰品槽位(需要安装Curios)。\n\n无法训练获得;需通过手册直接施加于身上的感知套装。\n\n此手册需在命血台桌中以成书、潜影壳、末影珍珠、金锭铭刻得到(3级,5,000点生命源质)。", + "jei.neovitae.upgrade_tome.dig_slowdown.info": "降低你的挖掘速度。\n\n施加自感知降级仪式,可用不想要的升级级数换取这项诅咒,以腾出升级点数供别处使用。", + "jei.neovitae.upgrade_tome.digging.info": "增加挖掘速度。\n\n训练自:穿戴整套感知套装时破坏方块。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.elytra.info": "胸甲可进行鞘翅滑翔。\n\n无法训练获得;需通过手册直接施加于身上的感知套装。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.experienced.info": "增加来自经验球的经验量。\n\n训练自:穿戴整套感知套装时收获经验球。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.fall_protect.info": "随等级上升减少摔落伤害。\n\n训练自:穿戴整套感知套装时受到摔落伤害。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.fire_resist.info": "周期性给予抗火。\n\n训练自:穿戴整套感知套装时处于着火状态。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.gilded.info": "猪灵对你保持中立,和穿戴金物件类似。\n\n无法训练获得;需通过手册直接施加于身上的感知套装。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.health.info": "增加最大生命值。\n\n训练自:穿戴整套感知套装时恢复生命值,自然恢复、药水、命血术治疗均可。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.jump.info": "增加跳跃高度,减少摔落伤害。\n\n训练自:穿戴整套感知套装时跳跃。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.knockback_resist.info": "增加击退抗性,高等级还会增加最大生命值。\n\n训练自:穿戴整套感知套装时食用食物。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.luck.info": "增加幸运属性,能找到更好的战利品。\n\n无法训练获得;需通过手册直接施加于身上的感知套装。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.melee_damage.info": "增加近战攻击伤害。\n\n训练自:穿戴整套感知套装时造成近战伤害。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.melee_decrease.info": "降低你的近战攻击伤害。\n\n施加自感知降级仪式,可用不想要的升级级数换取这项诅咒,以腾出升级点数供别处使用。", + "jei.neovitae.upgrade_tome.netherite_protect.info": "增加护甲值和盔甲韧性。\n\n无法训练获得;需通过手册直接施加于身上的感知套装。\n\n此手册需在命血台桌中以钻石、成书、下界合金锭、潜影壳铭刻得到(法师宝珠,10,000点生命源质)。", + "jei.neovitae.upgrade_tome.physical_protect.info": "随等级上升减少非弹射物来源的伤害,如近战、爆炸伤害等。\n\n训练自:穿戴整套感知套装时受到非弹射物伤害。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.poison_resist.info": "周期性清除中毒。\n\n训练自:穿戴整套感知套装时处于中毒状态。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.quenched.info": "阻止你饮用药水。\n\n施加自感知降级仪式,可用不想要的升级级数换取这项诅咒,以腾出升级点数供别处使用。", + "jei.neovitae.upgrade_tome.repair.info": "缓慢修补胸甲的耐久度。\n\n训练自:穿戴整套感知套装时恢复胸甲的耐久度。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.self_sacrifice.info": "增加自我献祭产出的生命值。\n\n训练自:穿戴整套感知套装时受到自我献祭伤害,向生命宝珠或祭坛放血均可。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.slow_heal.info": "减少你受到的治疗。\n\n施加自感知降级仪式,可用不想要的升级级数换取这项诅咒,以腾出升级点数供别处使用。", + "jei.neovitae.upgrade_tome.speed.info": "增加移动速度。\n\n训练自:穿戴整套感知套装时四处走动。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.speed_decrease.info": "降低你的移动速度。\n\n施加自感知降级仪式,可用不想要的升级级数换取这项诅咒,以腾出升级点数供别处使用。", + "jei.neovitae.upgrade_tome.sprint_attack.info": "疾跑攻击额外增加伤害和击退。\n\n训练自:穿戴整套感知套装时疾跑造成伤害。\n\n可通过搜集地城战利品(矿井和领工秘库),施展感知提取仪式,在工作台中组合两本同种手册等方法获取此手册。", + "jei.neovitae.upgrade_tome.storm_trooper.info": "扰乱你的准头,发射的弹射物会散布得更多。\n\n施加自感知降级仪式,可用不想要的升级级数换取这项诅咒,以腾出升级点数供别处使用。", + "jei.neovitae.upgrade_tome.swim_decrease.info": "降低你的游泳速度。\n\n施加自感知降级仪式,可用不想要的升级级数换取这项诅咒,以腾出升级点数供别处使用。", + "jukebox_song.neovitae.blood_sweat_and_tears": "Saereth - Blood, Sweat & Tears", + "key.categories.neovitae": "Neo Vitae", + "key.neovitae.blood_shield": "血染护盾(生命宝珠)", + "key.neovitae.edit_hud": "编辑HUD布局", + "key.neovitae.lex_beam": "生命律法:发射能束", + "key.neovitae.lex_mode": "生命律法:循环模式", + "menu.neovitae.athanor": "炼金炉", + "menu.neovitae.teleposer": "转位位标", + "message.neovitae.altar_draws_blood": "祭坛抽走了它需要的血液……", + "message.neovitae.blood_light.brightness": "血光:亮度%s", + "message.neovitae.blood_light.redstone_off": "红石控制:已禁用", + "message.neovitae.blood_light.redstone_on": "红石控制:已启用", + "message.neovitae.lex_vitae.radius": "生命律法挖掘半径:%sx%s", + "message.neovitae.materials.generated": "[Neo Vitae] 已检测到新矿物材料,已加至配置。", + "message.neovitae.materials.restart_required": "[Neo Vitae] 显示新材料物品需要重启游戏。", + "message.neovitae.sigil.blood_light.brightness": "印记亮度:%s", + "message.neovitae.too_far_from_altar": "你距离命血祭坛太远", + "message.neovitae.vitae_link.locked": "合成时无法改变层级", + "message.neovitae.vitae_link.tier": "合成层级:%s / %s", + "ritual.neovitae.activation.insufficient": "生命源质的量不足以触发此仪式。", + "ritual.neovitae.armour_evolve": "感知进化仪式", + "ritual.neovitae.armour_evolve.desc": "穿戴感知盔甲后站在主仪式石上,仪式会让盔甲的升级点数超越原有的上限。", + "ritual.neovitae.armour_evolve.info": "穿戴感知盔甲后站在主仪式石上,仪式会让盔甲的升级点数超越原有的上限。", + "ritual.neovitae.blockRange.noRange": "该键不对应范围。", + "ritual.neovitae.blockRange.tooBig": "区域体积超出上限(%d个方块)。", + "ritual.neovitae.blockRange.tooFar": "区域延伸到了范围之外(垂直:%d,水平:%d)。", + "ritual.neovitae.butchering": "屠宰仪式", + "ritual.neovitae.butchering.desc": "屠宰范围内的成年动物,将掉落物存入相邻的箱子,会留下足够数量的动物用以繁殖。可用仪式配置杖设置每种动物各保留多少只。", + "ritual.neovitae.butchering.info": "屠宰范围内的成年动物,将掉落物存入相邻的箱子,会留下足够数量的动物用以繁殖。可用仪式配置杖设置每种动物各保留多少只。", + "ritual.neovitae.condor": "遨游高天", + "ritual.neovitae.condor.desc": "赋予石阵内的每一位习艺者以真正的飞行能力。薄暮级。", + "ritual.neovitae.condor.info": "赋予石阵内的每一位习艺者以真正的飞行能力。薄暮级。", + "ritual.neovitae.containment": "拘束仪式", + "ritual.neovitae.containment.desc": "将所有试图离开区域的生物推向仪式中心——无形的牢笼。", + "ritual.neovitae.containment.info": "将所有试图离开区域的生物推向仪式中心——无形的牢笼。", + "ritual.neovitae.crafting": "砧锤之韵", + "ritual.neovitae.crafting.desc": "自动化相邻容器中的合成。刚毅灵质会优先自动化狱火锻炉,残毁灵质优先自动化命血台桌。薄暮级。", + "ritual.neovitae.crafting.info": "自动化相邻容器中的合成。刚毅灵质会优先自动化狱火锻炉,残毁灵质优先自动化命血台桌。薄暮级。", + "ritual.neovitae.crafting.spiritus.invictus": "刚毅灵质:首先尝试匹配狱火锻炉配方,若未找到则回退至原版合成配方。", + "ritual.neovitae.crafting.spiritus.ruina": "残毁灵质:首先尝试匹配命血台桌配方,若未找到则回退至原版合成配方。", + "ritual.neovitae.crystalLevel.insufficient": "水晶层级过低,无法触发此仪式。", + "ritual.neovitae.crystallum_fractura": "结晶碎裂", + "ritual.neovitae.crystallum_fractura.aspect_effect": "让注入的灵质偏向所选要素。选择原生即不产生偏向。", + "ritual.neovitae.crystallum_fractura.desc": "自动收获范围内的灵质晶簇,让其生长速度翻倍,且可通过仪式配置杖让区块偏向某一要素。", + "ritual.neovitae.crystallum_fractura.info": "自动收获范围内的灵质晶簇,让其生长速度翻倍,且可通过仪式配置杖让区块偏向某一要素。", + "ritual.neovitae.downgrade": "感知提取", + "ritual.neovitae.downgrade.desc": "将感知盔甲投到主仪式石上方较小区域内,仪式会将其上各项升级分别提取为升级手册。", + "ritual.neovitae.downgrade.info": "将感知盔甲投到主仪式石上方较小区域内,仪式会将其上各项升级分别提取为升级手册。", + "ritual.neovitae.dungeon.no_space": "空间不足:需清空主仪式石周围%sx%sx%s的区域。", + "ritual.neovitae.expulsion": "驱逐仪式", + "ritual.neovitae.expulsion.desc": "将所有生物驱离仪式中心。", + "ritual.neovitae.expulsion.info": "将所有生物驱离仪式中心。", + "ritual.neovitae.feathered_knife": "自愿牺牲仪式", + "ritual.neovitae.feathered_knife.desc": "对站在主仪式石上的习艺者造成伤害,将他的生命值转化为祭坛中的EV。", + "ritual.neovitae.feathered_knife.info": "对站在主仪式石上的习艺者造成伤害,将他的生命值转化为祭坛中的EV。", + "ritual.neovitae.felling": "伐林仪式", + "ritual.neovitae.felling.desc": "砍倒范围内的每一棵树,并将所得原木存入相邻的箱子。", + "ritual.neovitae.felling.info": "砍倒范围内的每一棵树,并将所得原木存入相邻的箱子。", + "ritual.neovitae.forsaken_soul": "孤魂仪式", + "ritual.neovitae.forsaken_soul.desc": "监测21x21x21区域内非玩家死亡的死亡,发生时在死亡位置掉落一个包含灵质的原生灵质物品。", + "ritual.neovitae.forsaken_soul.info": "监测21x21x21区域内非玩家死亡的死亡,发生时在死亡位置掉落一个包含灵质的原生灵质物品。", + "ritual.neovitae.full_stomach": "饱腹仪式", + "ritual.neovitae.full_stomach.desc": "用相邻箱子中的事物喂食范围内的每一位习艺者。", + "ritual.neovitae.full_stomach.info": "用相邻箱子中的事物喂食范围内的每一位习艺者。", + "ritual.neovitae.green_grove": "促长仪式", + "ritual.neovitae.green_grove.desc": "向土壤注入生命;对周围农作物和树苗施加骨粉。灵质要素可额外令其为耕地浇水、给予植物汲血效果,或增加成功生长概率。", + "ritual.neovitae.green_grove.info": "向土壤注入生命;对周围农作物和树苗施加骨粉。灵质要素可额外令其为耕地浇水、给予植物汲血效果,或增加成功生长概率。", + "ritual.neovitae.green_grove.spiritus.invictus": "刚毅灵质:完全润湿附近的耕地。", + "ritual.neovitae.green_grove.spiritus.raw": "原生灵质:加快刷新速率(随原生灵质含量增加可从20刻降至10刻)。", + "ritual.neovitae.green_grove.spiritus.ruina": "残毁灵质:给予周围生物植物汲血效果。", + "ritual.neovitae.green_grove.spiritus.vindicta": "复仇灵质:增加成功生长概率,最高至100%%。", + "ritual.neovitae.grounding": "有罪者的重担", + "ritual.neovitae.grounding.desc": "加强区域内的重力;试图飞起的生物会被拉回地面。会根据灵质的要素在沉重心绪、悬浮、飘浮效果间切换。", + "ritual.neovitae.grounding.info": "加强区域内的重力;试图飞起的生物会被拉回地面。会根据灵质的要素在沉重心绪、悬浮、飘浮效果间切换。", + "ritual.neovitae.harvest": "丰收仪式", + "ritual.neovitae.harvest.desc": "收割范围内所有成熟的农作物,并重新播种。在主仪式石上方放置箱子可收集掉落物,不然它们就将掉落在农作物生长的位置。", + "ritual.neovitae.harvest.info": "收割范围内所有成熟的农作物,并重新播种。在主仪式石上方放置箱子可收集掉落物,不然它们就将掉落在农作物生长的位置。", + "ritual.neovitae.imperfect.night": "入夜", + "ritual.neovitae.imperfect.night.desc": "将白天变为黑夜", + "ritual.neovitae.imperfect.rain": "唤雨", + "ritual.neovitae.imperfect.rain.desc": "召来雷暴", + "ritual.neovitae.imperfect.resistance": "抗火", + "ritual.neovitae.imperfect.resistance.desc": "给予抗火 II", + "ritual.neovitae.imperfect.zombie": "强大僵尸", + "ritual.neovitae.imperfect.zombie.desc": "生成一只强化僵尸", + "ritual.neovitae.lava": "下界夜曲", + "ritual.neovitae.lava.desc": "在范围内放置熔岩源。", + "ritual.neovitae.lava.info": "在范围内放置熔岩源。", + "ritual.neovitae.magnetism": "无尽矿场", + "ritual.neovitae.magnetism.desc": "在主仪式石下方区域采集矿石方块(会按需加载区块)。掉落物存放至存放至所配置的箱子位置(默认为主仪式石上方),该位置无容器则将矿石作为方块放置在仪式石上方3x3x3区域内。扫描半径随基座方块变动:铁块7,金块15,钻石块31,下界合金块63,所有其他方块3。每移动一个矿石消耗50\u00A0EV;每次刷新检查100个方块,最多每次移动3个矿石,扫描到基岩为止。", + "ritual.neovitae.magnetism.info": "在主仪式石下方区域采集矿石方块(会按需加载区块)。掉落物存放至存放至所配置的箱子位置(默认为主仪式石上方),该位置无容器则将矿石作为方块放置在仪式石上方3x3x3区域内。扫描半径随基座方块变动:铁块7,金块15,钻石块31,下界合金块63,所有其他方块3。每移动一个矿石消耗50\u00A0EV;每次刷新检查100个方块,最多每次移动3个矿石,扫描到基岩为止。", + "ritual.neovitae.meteor": "陨星仪式", + "ritual.neovitae.meteor.desc": "消耗区域内掉落的触媒物品,随后从空中砸下相应的陨石。触媒种类由陨星仪式配方定义。", + "ritual.neovitae.meteor.info": "消耗区域内掉落的触媒物品,随后从空中砸下相应的陨石。触媒种类由陨星仪式配方定义。", + "ritual.neovitae.offset.info": "偏移:X=%d、Y=%d、Z=%d", + "ritual.neovitae.phantom_bridge": "影桥仪式", + "ritual.neovitae.phantom_bridge.desc": "在范围内习艺者的脚下形成幽灵平台。", + "ritual.neovitae.phantom_bridge.info": "在范围内习艺者的脚下形成幽灵平台。", + "ritual.neovitae.placer": "石匠仪式", + "ritual.neovitae.placer.desc": "从相邻的箱子中取来方块,放置到所配置的区域中去。", + "ritual.neovitae.placer.info": "从相邻的箱子中取来方块,放置到所配置的区域中去。", + "ritual.neovitae.pump": "虹吸圣曲", + "ritual.neovitae.pump.desc": "将流体源方块抽到指定储罐位置(默认为主仪式石上方)处的流体储罐内。", + "ritual.neovitae.pump.info": "将流体源方块抽到指定储罐位置(默认为主仪式石上方)处的流体储罐内。", + "ritual.neovitae.regeneration": "再生仪式", + "ritual.neovitae.regeneration.desc": "给予范围内习艺者以生命恢复;有残毁灵质时,还会抽取周围生物的生命值治疗习艺者。", + "ritual.neovitae.regeneration.info": "给予范围内习艺者以生命恢复;有残毁灵质时,还会抽取周围生物的生命值治疗习艺者。", + "ritual.neovitae.shepherd": "牧养仪式", + "ritual.neovitae.shepherd.desc": "抚养范围内的动物:加快未成年动物的生长,让成年生物进入繁殖状态;仪式会消耗少量生命源质喂食动物,因此无需提供食物或指定箱子。原生灵质会加快运作周期。", + "ritual.neovitae.shepherd.info": "抚养范围内的动物:加快未成年动物的生长,让成年生物进入繁殖状态;仪式会消耗少量生命源质喂食动物,因此无需提供食物或指定箱子。原生灵质会加快运作周期。", + "ritual.neovitae.simple_dungeon": "穿破狱界", + "ritual.neovitae.simple_dungeon.desc": "一次性仪式:消耗大量EV,在主仪式石处生成完整的入门级地城结构。", + "ritual.neovitae.simple_dungeon.info": "一次性仪式:消耗大量EV,在主仪式石处生成完整的入门级地城结构。", + "ritual.neovitae.speed": "速度仪式", + "ritual.neovitae.speed.desc": "往主仪式石的朝向推动未在潜行的实体。在区域内潜行可获得30分钟的迅捷 II。要素会调节速度、目标筛选,以及是否附加轻柔摔落。", + "ritual.neovitae.speed.info": "往主仪式石的朝向推动未在潜行的实体。在区域内潜行可获得30分钟的迅捷 II。要素会调节速度、目标筛选,以及是否附加轻柔摔落。", + "ritual.neovitae.sphere": "新月浮空", + "ritual.neovitae.sphere.desc": "将主仪式石下方椭球形区域内的方块抬升为浮空的岩团。尺寸由主仪式石下方的基座方块决定:铁块41,金块49,钻石块57,下界合金块65,所有其他方块33。每移动一个方块消耗10\u00A0EV;每次刷新处理约100个方块。", + "ritual.neovitae.sphere.info": "将主仪式石下方椭球形区域内的方块抬升为浮空的岩团。尺寸由主仪式石下方的基座方块决定:铁块41,金块49,钻石块57,下界合金块65,所有其他方块33。每移动一个方块消耗10\u00A0EV;每次刷新处理约100个方块。", + "ritual.neovitae.standard_dungeon": "灾狱之途", + "ritual.neovitae.standard_dungeon.desc": "打开一道永久性门径,通往无尽级地城:无限延伸的庞大地城(矿井、领工头目战、要素战利品),由程序生成而来,可随意进入和撤离。需消耗极大量EV。", + "ritual.neovitae.standard_dungeon.info": "打开一道永久性门径,通往无尽级地城:无限延伸的庞大地城(矿井、领工头目战、要素战利品),由程序生成而来,可随意进入和撤离。需消耗极大量EV。", + "ritual.neovitae.structure.invalid": "仪式结构不完整或无效。", + "ritual.neovitae.suppression": "抑液穹顶", + "ritual.neovitae.suppression.desc": "将范围内的流体源方块替换为空气,仪式停止时恢复。", + "ritual.neovitae.suppression.info": "将范围内的流体源方块替换为空气,仪式停止时恢复。", + "ritual.neovitae.torment_nexus": "磨难枢纽", + "ritual.neovitae.torment_nexus.desc": "绑定范围内所有刷怪笼和试炼刷怪笼,压制它们的自然生成能力,并通过模拟击杀获取等量的EV。战利品会存放于主仪式石上方的箱子,在箱子中放置经验手册可储存击杀得到的经验。需要觉醒激活水晶。", + "ritual.neovitae.torment_nexus.info": "绑定范围内所有刷怪笼和试炼刷怪笼,压制它们的自然生成能力,并通过模拟击杀获取等量的EV。战利品会存放于主仪式石上方的箱子,在箱子中放置经验手册可储存击杀得到的经验。需要觉醒激活水晶。", + "ritual.neovitae.upgrade_remove": "白板", + "ritual.neovitae.upgrade_remove.desc": "清除所穿戴感知盔甲上的所有升级,将升级点数用量重置为零;不会产生升级手册。", + "ritual.neovitae.upgrade_remove.info": "清除所穿戴感知盔甲上的所有升级,将升级点数用量重置为零;不会产生升级手册。", + "ritual.neovitae.water": "涌泉仪式", + "ritual.neovitae.water.desc": "在区域内放置水源;原生灵质还会填充主仪式石上方的任意流体储罐(1份原生填充1,000 mB)。", + "ritual.neovitae.water.info": "在区域内放置水源;原生灵质还会填充主仪式石上方的任意流体储罐(1份原生填充1,000 mB)。", + "ritual.neovitae.well_of_suffering": "苦难之井", + "ritual.neovitae.well_of_suffering.desc": "对范围内所有敌对生物造成伤害,在主仪式石处将它们的痛苦凝结为生命源质。", + "ritual.neovitae.well_of_suffering.info": "对范围内所有敌对生物造成伤害,在主仪式石处将它们的痛苦凝结为生命源质。", + "ritual.neovitae.yawning_void": "虚空吞噬", + "ritual.neovitae.yawning_void.desc": "清除主仪式石下方小型长方体区域内的方块,每次刷新清除一个方块。不产生掉落物。刚毅灵质会将方块放置到上方可放置的位置,此时不销毁方块;残毁灵质限制仅销毁与仪式石上方箱子内容物匹配的方块;原生灵质能加快刷新速率。", + "ritual.neovitae.yawning_void.info": "清除主仪式石下方小型长方体区域内的方块,每次刷新清除一个方块。不产生掉落物。刚毅灵质会将方块放置到上方可放置的位置,此时不销毁方块;残毁灵质限制仅销毁与仪式石上方箱子内容物匹配的方块;原生灵质能加快刷新速率。", + "ritual.neovitae.yawning_void.spiritus.invictus": "刚毅灵质:不进行销毁,转而将清除的方块放置到主仪式石上方3x3x3区域的可放置位置。", + "ritual.neovitae.yawning_void.spiritus.raw": "原生灵质:加快刷新速率;原生灵质足够时,速率可接近每刻清除1个方块。", + "ritual.neovitae.yawning_void.spiritus.ruina": "残毁灵质:只有当方块的物品形态匹配主仪式石上方白名单箱内容物时,才销毁该方块。", + "ritual.neovitae.zephyr": "拂风集会", + "ritual.neovitae.zephyr.desc": "吹起久久不散的风,将掉落的物品和经验汇聚起来,存放到主仪式石旁或直接送至附近的玩家。", + "ritual.neovitae.zephyr.info": "吹起久久不散的风,将掉落的物品和经验汇聚起来,存放到主仪式石旁或直接送至附近的玩家。", + "sentient_upgrade.neovitae.arrow_protect": "箭芒消涣", + "sentient_upgrade.neovitae.battle_hungry": "狂战饥饿", + "sentient_upgrade.neovitae.crippled_arm": "残废双臂", + "sentient_upgrade.neovitae.curios_socket": "饰品槽位", + "sentient_upgrade.neovitae.dig_slowdown": "笨重镐头", + "sentient_upgrade.neovitae.digging": "矮人之力", + "sentient_upgrade.neovitae.elytra": "鞘翅", + "sentient_upgrade.neovitae.experienced": "经验老道", + "sentient_upgrade.neovitae.fall_protect": "轻柔摔落", + "sentient_upgrade.neovitae.fire_resist": "焰火之礼", + "sentient_upgrade.neovitae.gilded": "镶金", + "sentient_upgrade.neovitae.health": "健壮体质", + "sentient_upgrade.neovitae.jump": "壮实双腿", + "sentient_upgrade.neovitae.knockback_resist": "强劲身躯", + "sentient_upgrade.neovitae.luck": "记忆精湛", + "sentient_upgrade.neovitae.melee_damage": "猛烈击打", + "sentient_upgrade.neovitae.melee_decrease": "钝拙之刃", + "sentient_upgrade.neovitae.netherite_protect": "辉若坚钢", + "sentient_upgrade.neovitae.physical_protect": "坚韧", + "sentient_upgrade.neovitae.poison_resist": "毒素抗性", + "sentient_upgrade.neovitae.quenched": "禁渴", + "sentient_upgrade.neovitae.repair": "修复", + "sentient_upgrade.neovitae.self_sacrifice": "坚韧手掌", + "sentient_upgrade.neovitae.slow_heal": "愈合迟滞", + "sentient_upgrade.neovitae.speed": "迅捷双足", + "sentient_upgrade.neovitae.speed_decrease": "疲瘸双腿", + "sentient_upgrade.neovitae.sprint_attack": "冲撞击打", + "sentient_upgrade.neovitae.storm_trooper": "帝国冲锋队", + "sentient_upgrade.neovitae.swim_decrease": "沉重双靴", + "spiritus.neovitae.invictus": "刚毅灵质", + "spiritus.neovitae.nihilum": "虚无灵质", + "spiritus.neovitae.raw": "原生灵质", + "spiritus.neovitae.ruina": "残毁灵质", + "spiritus.neovitae.vindicta": "复仇灵质", + "tooltip.neovitae.activated": "已激活", + "tooltip.neovitae.activationcrystal.awakened": "触发相对强大的仪式。", + "tooltip.neovitae.activationcrystal.creative": "仅限创造模式 - 能触发任意仪式。", + "tooltip.neovitae.activationcrystal.weak": "触发低等级的仪式。", + "tooltip.neovitae.anointment.bow_power.desc": "增加箭矢伤害", + "tooltip.neovitae.anointment.bow_velocity.desc": "增加箭矢速度", + "tooltip.neovitae.anointment.fortune.desc": "增加方块掉落物(时运)", + "tooltip.neovitae.anointment.hidden_knowledge.desc": "增加挖掘方块产出的经验", + "tooltip.neovitae.anointment.holy_water.desc": "对亡灵生物造成额外伤害", + "tooltip.neovitae.anointment.level": "等级:%s", + "tooltip.neovitae.anointment.looting.desc": "增加生物掉落物(抢夺)", + "tooltip.neovitae.anointment.melee_damage.desc": "增加造成的近战伤害", + "tooltip.neovitae.anointment.quick_draw.desc": "缩短拉弓耗时", + "tooltip.neovitae.anointment.repairing.desc": "击中时消耗经验修复武器", + "tooltip.neovitae.anointment.shift_for_details": "按住Shift显示详细信息", + "tooltip.neovitae.anointment.silk_touch.desc": "使用精准采集挖掘方块", + "tooltip.neovitae.anointment.smelting.desc": "自动烧炼挖掘掉落物", + "tooltip.neovitae.anointment.spiritus_drain.desc": "击中时抽取灵质", + "tooltip.neovitae.anointment.uses": "使用次数:%s", + "tooltip.neovitae.anointment.voiding.desc": "销毁不想要的挖掘掉落物", + "tooltip.neovitae.arcane_scribe_tool": "对表面使用时会铭刻一个炼金阵列", + "tooltip.neovitae.arcane_scribe_tool.color": "颜色:%s", + "tooltip.neovitae.arctool.additionaldrops": "额外产出概率:%sx", + "tooltip.neovitae.arctool.craftspeed": "合成速度:%sx", + "tooltip.neovitae.arctool.usage": "用于炼金炉", + "tooltip.neovitae.arctool.usage.cutting_fluid": "用于炼金炉和命血台桌", + "tooltip.neovitae.arctool.uses": "剩余使用次数:%s", + "tooltip.neovitae.array_effect.bounce": "将实体弹到高空。潜行可免受效果。", + "tooltip.neovitae.array_effect.collection": "拉近2格内的掉落物品。放置在箱子上还可自动存放。", + "tooltip.neovitae.array_effect.day": "将时间推进到破晓。使用即消失。", + "tooltip.neovitae.array_effect.deflection": "弹走飞过阵列上方柱状区域的弹射物。", + "tooltip.neovitae.array_effect.elevator": "需要上方或下方有另一个移位阵列。跳跃以向上传送,潜行以向下传送。范围:64格。", + "tooltip.neovitae.array_effect.endless_fountain": "每5秒向相邻流体储罐填充最多6桶水。", + "tooltip.neovitae.array_effect.freeze": "将水源冻结为冰,向地面覆雪。使用即消失。", + "tooltip.neovitae.array_effect.furnace": "按熔炉配方烧炼地面上的物品。每组10\u00A0EV。会阻止物品消失。", + "tooltip.neovitae.array_effect.growth": "加速2格半径内农作物和植物的生长。", + "tooltip.neovitae.array_effect.imprisonment": "应放置在刷怪笼上方。11x11x11区域内下一个被击杀的生物会成为刷怪笼的新刷取对象,同时消耗阵列。", + "tooltip.neovitae.array_effect.light": "在阵列上方一定半径内放置隐形光源。", + "tooltip.neovitae.array_effect.loyal_friends": "召唤和复活阵列附近驯服的伙伴。", + "tooltip.neovitae.array_effect.movement": "令实体朝阵列的朝向加速。", + "tooltip.neovitae.array_effect.night": "将时间推进到夜晚。使用即消失。", + "tooltip.neovitae.array_effect.rain": "召雨或驱雨。消耗500\u00A0EV。使用即消失。", + "tooltip.neovitae.array_effect.repulsion": "推离5格半径内的敌对生物。", + "tooltip.neovitae.array_effect.signal": "根据所有者的EV水平输出0到15的红石信号。", + "tooltip.neovitae.array_effect.spike": "对踩到阵列的实体造成伤害。", + "tooltip.neovitae.array_effect.spirit_siphon": "对非玩家生物造成伤害,向区块释放原生灵质。", + "tooltip.neovitae.array_effect.trigger": "有生物和玩家踩到阵列时发出红石脉冲。", + "tooltip.neovitae.array_effect.undertow": "在上方的水体中制造出气泡柱。右击可在向上(推离)和向下(拉近)间切换。", + "tooltip.neovitae.array_effect.updraft": "以强风向上抛起实体。", + "tooltip.neovitae.array_effect.vortex": "将周围实体拉向阵列,阻止末影人传送离开。", + "tooltip.neovitae.blood_battery.capacity": "容量:%s FE", + "tooltip.neovitae.blood_battery.creative": "仅限创造模式", + "tooltip.neovitae.blood_lantern.desc": "阻止16格半径内被动和环境生物的生成。", + "tooltip.neovitae.blood_mending": "附有气血修补", + "tooltip.neovitae.blood_provider.slate.desc": "普通的安瓿,内含500\u00A0EV。", + "tooltip.neovitae.bound_treasures.linked": "已链接容器", + "tooltip.neovitae.bound_treasures.missing": "所链接容器不复存在", + "tooltip.neovitae.bound_treasures.not_linked": "未链接容器。Shift右击容器以绑定。", + "tooltip.neovitae.bound_treasures.unloaded": "所连接容器处于未加载区域", + "tooltip.neovitae.container_tier": "当前层级:%s", + "tooltip.neovitae.container_tier_missing": "未找到层级!", + "tooltip.neovitae.crystal_catalyst.aspect": "要素:%s", + "tooltip.neovitae.crystal_catalyst.desc": "右击同要素灵质晶簇可加快晶簇生长,右击完全长成的原生晶簇可嬗变(需消耗一枚魂结斑粒)", + "tooltip.neovitae.currentOwner": "绑定至:%s", + "tooltip.neovitae.current_owner": "当前所有者:%s", + "tooltip.neovitae.current_type.invictus": "包含:刚毅灵质", + "tooltip.neovitae.current_type.nihilum": "包含:虚无灵质", + "tooltip.neovitae.current_type.raw": "包含:原生灵质", + "tooltip.neovitae.current_type.ruina": "包含:残毁灵质", + "tooltip.neovitae.current_type.vindicta": "包含:复仇灵质", + "tooltip.neovitae.deactivated": "未激活", + "tooltip.neovitae.decoration.safe": "安全的装饰材料", + "tooltip.neovitae.diviner.airRune": "风之仪式石:%d", + "tooltip.neovitae.diviner.blankRune": "空白仪式石:%d", + "tooltip.neovitae.diviner.currentDirection": "当前朝向:%s", + "tooltip.neovitae.diviner.currentRitual": "当前仪式:%s", + "tooltip.neovitae.diviner.cycleHint": "对空气右击以选择仪式", + "tooltip.neovitae.diviner.dawnRune": "破晓仪式石:%d", + "tooltip.neovitae.diviner.desc": "用于搭建仪式。", + "tooltip.neovitae.diviner.duskRune": "薄暮仪式石:%d", + "tooltip.neovitae.diviner.earthRune": "土之仪式石:%d", + "tooltip.neovitae.diviner.extraExtraInfo": "-按住Shift+Alt显示增强信息-", + "tooltip.neovitae.diviner.extraInfo": "按住Shift显示额外信息。", + "tooltip.neovitae.diviner.fireRune": "火之仪式石:%d", + "tooltip.neovitae.diviner.noRitual": "未选择仪式", + "tooltip.neovitae.diviner.stat.activation": "激活消耗:%s EV", + "tooltip.neovitae.diviner.stat.crystal": "须用%s", + "tooltip.neovitae.diviner.stat.cycle": "循环:每%s刻", + "tooltip.neovitae.diviner.stat.upkeep": "激活时消耗:%s EV每循环", + "tooltip.neovitae.diviner.totalRune": "仪式石总数:%d", + "tooltip.neovitae.diviner.waterRune": "水之仪式石:%d", + "tooltip.neovitae.dungeon_key.desc": "能打开被封印的地城门径", + "tooltip.neovitae.dungeon_key.type": "钥匙类型:%s", + "tooltip.neovitae.enchantment_amplifier": "可用作附魔台增强件", + "tooltip.neovitae.experience_tome.sneak_use": "潜行使用:储存经验", + "tooltip.neovitae.experience_tome.stored": "存有经验:%s", + "tooltip.neovitae.experience_tome.use": "使用:取回经验", + "tooltip.neovitae.flask.combination": "融合药水 - 详情见命血手札", + "tooltip.neovitae.fluid_content": "包含:%smB的%s", + "tooltip.neovitae.fluid_content_empty": "空", + "tooltip.neovitae.has_living_stats": "上面有些笔记,但你无法破译它们", + "tooltip.neovitae.imperfectRitualStone.desc": "简单的仪式石,用于快速产生效果", + "tooltip.neovitae.imperfectRitualStone.hint": "在它上方放置方块后右击即可激活", + "tooltip.neovitae.inscriber.desc": "铭文已现……", + "tooltip.neovitae.lavaCrystal.desc": "能点火,也是可绑定的熔炉燃料", + "tooltip.neovitae.lexVitae.active": "激活", + "tooltip.neovitae.lexVitae.desc": "多功能感知工具:砍伐、开采、挖掘、开垦均可。潜行右击以切换。潜行滚动滚轮以设定挖掘半径。循环模式键可在仅挖掘、仅攻击、两者均可间切换能束功能。挖下的方块会直接进入你的物品栏。", + "tooltip.neovitae.lexVitae.dormant": "休眠", + "tooltip.neovitae.lexVitae.mode": "模式:%s", + "tooltip.neovitae.lexVitae.mode.both": "挖掘与攻击", + "tooltip.neovitae.lexVitae.mode.damaging": "攻击", + "tooltip.neovitae.lexVitae.mode.mining": "挖掘", + "tooltip.neovitae.lexVitae.radius": "半径:%sx%s", + "tooltip.neovitae.lexVitae.rider.nihilum": "大幅增加伤害,给予挖掘增益", + "tooltip.neovitae.lexVitae.rider.raw": "所有操作都可被携带的原生灵质增强", + "tooltip.neovitae.lexVitae.rider.vindicta": "挥动速度和能束速度更快", + "tooltip.neovitae.masterRitualStone.inverted": "反转版本 - 有红石信号才会运作", + "tooltip.neovitae.no_owner": "未绑定", + "tooltip.neovitae.noderouter.coords": "保存的位置:%d, %d, %d", + "tooltip.neovitae.orb.anima_max": "将本魂容量上限提升至%s", + "tooltip.neovitae.orb.fluid": "生命源质:%s / %s mB", + "tooltip.neovitae.orb.tier": "%s级", + "tooltip.neovitae.reader.currentRange": "范围:%s", + "tooltip.neovitae.reader.currentState": "模式:%s", + "tooltip.neovitae.reader.desc": "用于配置仪式的作用区域。", + "tooltip.neovitae.reader.help.1": "右击主仪式石以打开配置杖", + "tooltip.neovitae.reader.help.2": "选择编辑工作区域或箱子位置,再点击“编辑区域”,即可在世界中编辑", + "tooltip.neovitae.reader.help.3": "点击两个角点可设置区域,或点击方块以设置单方块位置", + "tooltip.neovitae.reader.help.4": "潜行右击以取消区域编辑", + "tooltip.neovitae.reader.state.information": "信息", + "tooltip.neovitae.reader.state.set_area_corner_1": "设置区域的第一角点", + "tooltip.neovitae.reader.state.set_area_corner_2": "设置区域的第二角点", + "tooltip.neovitae.rune.acceleration": "缩短命血祭坛的运作间隔", + "tooltip.neovitae.rune.blank": "基础符文,没有特殊效果", + "tooltip.neovitae.rune.capacity": "增加命血祭坛的EV容量", + "tooltip.neovitae.rune.capacity_augmented": "乘算式增加命血祭坛的EV容量", + "tooltip.neovitae.rune.charging": "预充能EV,可加快祭坛合成", + "tooltip.neovitae.rune.dislocation": "增加命血祭坛与外界的流体传输速率", + "tooltip.neovitae.rune.efficiency": "减少命血祭坛在合成中途被抽干时的EV损耗", + "tooltip.neovitae.rune.orb": "生命宝珠位于命血祭坛中时,增加其容量", + "tooltip.neovitae.rune.reinforced": "强化:效力是基础符文的两倍", + "tooltip.neovitae.rune.sacrifice": "增加生物献祭的EV产量", + "tooltip.neovitae.rune.self_sacrifice": "增加自我献祭的EV产量", + "tooltip.neovitae.rune.speed": "增加命血祭坛的合成速度", + "tooltip.neovitae.save_for_decoration": "安全的装饰材料", + "tooltip.neovitae.scrap": "所含升级点数:%s", + "tooltip.neovitae.sentientAxe.desc": "可由你物品栏中的灵质增强", + "tooltip.neovitae.sentientAxe.rider.nihilum": "成比例大幅增加伤害", + "tooltip.neovitae.sentientAxe.rider.raw": "伤害与原生灵质的量成比例", + "tooltip.neovitae.sentientAxe.rider.vindicta": "挥砍更轻盈、更迅疾", + "tooltip.neovitae.sentientPickaxe.desc": "可由你物品栏中的灵质增强", + "tooltip.neovitae.sentientPickaxe.rider.nihilum": "用作武器时能造成大量伤害", + "tooltip.neovitae.sentientPickaxe.rider.raw": "挖掘速度和伤害与原生灵质的量成比例", + "tooltip.neovitae.sentientPickaxe.rider.vindicta": "挥动速度更快,在手中更加轻盈", + "tooltip.neovitae.sentientScythe.desc": "可由灵质增强的范围伤害武器", + "tooltip.neovitae.sentientScythe.rider.nihilum": "能造成大量横扫伤害", + "tooltip.neovitae.sentientScythe.rider.raw": "横扫伤害与原生灵质的量成比例", + "tooltip.neovitae.sentientScythe.rider.vindicta": "横扫更迅速、更轻盈", + "tooltip.neovitae.sentientShovel.desc": "可由你物品栏中的灵质增强", + "tooltip.neovitae.sentientShovel.rider.nihilum": "用作武器时能造成大量伤害", + "tooltip.neovitae.sentientShovel.rider.raw": "挖掘速度和伤害与原生灵质的量成比例", + "tooltip.neovitae.sentientShovel.rider.vindicta": "挥动速度更快,在手中更加轻盈", + "tooltip.neovitae.sentientSword.desc": "可由你物品栏中的灵质增强", + "tooltip.neovitae.sentientSword.rider.nihilum": "成比例大幅增加伤害,减慢攻击速度", + "tooltip.neovitae.sentientSword.rider.raw": "伤害与原生灵质的量成比例", + "tooltip.neovitae.sentientSword.rider.vindicta": "攻击速度更快,额外增加移动速度", + "tooltip.neovitae.sigil.air.desc": "将你抛向空中", + "tooltip.neovitae.sigil.blood_light.brightness": "光照等级:%s", + "tooltip.neovitae.sigil.blood_light.color": "颜色:%s", + "tooltip.neovitae.sigil.blood_light.desc": "能制造可配置的有色光源", + "tooltip.neovitae.sigil.blood_light.rainbow": "彩虹", + "tooltip.neovitae.sigil.bound_treasures.desc": "在印记中储存最多五件物品。对空气右击以向印记存入副手物品,潜行右击以取出。", + "tooltip.neovitae.sigil.damned.desc": "堕落者之血能赋予持印者力量。", + "tooltip.neovitae.sigil.damned.sacrifice": "+25 献祭增益", + "tooltip.neovitae.sigil.damned.siphon": "+10 血液虹吸(击杀时回血)", + "tooltip.neovitae.sigil.damned.spiritus": "+50 灵质收集增益", + "tooltip.neovitae.sigil.divination.creative.capacityMod": "容量乘数:%sx", + "tooltip.neovitae.sigil.divination.creative.chargingRate": "充能速率:%s EV/刻", + "tooltip.neovitae.sigil.divination.creative.dislocationMod": "位移乘数:%sx", + "tooltip.neovitae.sigil.divination.creative.efficiencyMod": "效率:%sx", + "tooltip.neovitae.sigil.divination.creative.incense": "熏香:%s", + "tooltip.neovitae.sigil.divination.creative.orbCapMod": "宝珠容量增益:+%s", + "tooltip.neovitae.sigil.divination.creative.sacrificeMod": "献祭增益:+%s", + "tooltip.neovitae.sigil.divination.creative.selfSacMod": "自我献祭增益:+%s", + "tooltip.neovitae.sigil.divination.creative.speedMod": "速度增益:+%s", + "tooltip.neovitae.sigil.divination.creative.tickRate": "刻速率:%s刻", + "tooltip.neovitae.sigil.divination.currentAltarCapacity": "命血祭坛容量:%s EV", + "tooltip.neovitae.sigil.divination.currentAltarTier": "当前命血祭坛层级:%s", + "tooltip.neovitae.sigil.divination.currentEV": "当前生命源质:%s", + "tooltip.neovitae.sigil.divination.currentNetworkLP": "本魂:%s EV", + "tooltip.neovitae.sigil.divination.desc": "揭示命血祭坛或你本魂的状态", + "tooltip.neovitae.sigil.divination.otherNetwork": "窥探的本魂属于:%s", + "tooltip.neovitae.sigil.fast_miner.desc": "激活时增加挖掘速度", + "tooltip.neovitae.sigil.frost.desc": "冻结你脚下的水", + "tooltip.neovitae.sigil.green_grove.desc": "加速附近植物的生长", + "tooltip.neovitae.sigil.holding.desc": "容纳最多5枚印记 - 滚动滚轮以切换", + "tooltip.neovitae.sigil.holding.sigilInSlot": "槽位%s:%s", + "tooltip.neovitae.sigil.lava.desc": "放置熔岩源", + "tooltip.neovitae.sigil.magnetism.desc": "将附近的物品拉向你", + "tooltip.neovitae.sigil.necromancy.desc": "让死亡生物的骸骨复苏,成为听你号令的骷髅盟军", + "tooltip.neovitae.sigil.phantom_bridge.desc": "在你脚下制造出幽灵桥", + "tooltip.neovitae.sigil.seer.currentAltarCapacity": "命血祭坛容量:%s EV", + "tooltip.neovitae.sigil.seer.currentAltarConsumption": "消耗速率:%s EV/t", + "tooltip.neovitae.sigil.seer.currentAltarProgress": "合成进度:%s%%", + "tooltip.neovitae.sigil.seer.currentAltarTier": "当前命血祭坛层级:%s", + "tooltip.neovitae.sigil.seer.currentEV": "当前生命源质:%s", + "tooltip.neovitae.sigil.seer.desc": "揭示命血祭坛或你本魂的详细信息", + "tooltip.neovitae.sigil.seer.otherNetwork": "窥探的本魂属于:%s", + "tooltip.neovitae.sigil.suppression.desc": "推离附近的流体", + "tooltip.neovitae.sigil.teleposition.bound": "绑定至%s, %s, %s处的转位位标。", + "tooltip.neovitae.sigil.teleposition.desc": "将你传送到绑定的位置", + "tooltip.neovitae.sigil.teleposition.invalid_dimension": "绑定的转位位标所在维度未被加载。", + "tooltip.neovitae.sigil.teleposition.no_teleposer": "绑定位置处不存在转位位标。", + "tooltip.neovitae.sigil.teleposition.unbound": "这枚印记尚未绑定至转位位标。右击转位位标以绑定。", + "tooltip.neovitae.sigil.upkeep": "激活时消耗:%s EV / %ss", + "tooltip.neovitae.sigil.void.desc": "清除你前方的流体", + "tooltip.neovitae.sigil.water.desc": "放置水源", + "tooltip.neovitae.spiritus": "灵质:%s", + "tooltip.neovitae.spiritus.aoe_radius": "%s格范围攻击半径", + "tooltip.neovitae.spiritus.damage_bonus": "+%s 额外伤害", + "tooltip.neovitae.spiritus.hold_shift": "按住Shift显示详细信息", + "tooltip.neovitae.spiritus.invictus": "刚毅灵质", + "tooltip.neovitae.spiritus.level": "%s级(%s 灵质)", + "tooltip.neovitae.spiritus.mining_speed": "+%s 挖掘速度", + "tooltip.neovitae.spiritus.nihilum": "虚无灵质", + "tooltip.neovitae.spiritus.raw": "原生灵质", + "tooltip.neovitae.spiritus.rider.invictus": "击杀时给予伤害吸收生命值,持续%s秒", + "tooltip.neovitae.spiritus.rider.invictus.inactive": "刚毅灵质存量不足,无法给予伤害吸收", + "tooltip.neovitae.spiritus.rider.ruina": "击中时给予%2$s秒的凋零%1$s", + "tooltip.neovitae.spiritus.rider.ruina.inactive": "残毁灵质存量不足,无法给予凋零", + "tooltip.neovitae.spiritus.ruina": "残毁灵质", + "tooltip.neovitae.spiritus.type": "校准于:%s", + "tooltip.neovitae.spiritus.vindicta": "复仇灵质", + "tooltip.neovitae.spiritus_gauge": "显示当前区域的灵质水平", + "tooltip.neovitae.spiritus_gem.spiritus_gem_common": "用于储存较大量灵质的宝石。", + "tooltip.neovitae.spiritus_gem.spiritus_gem_grand": "用于储存极大量灵质的宝石。", + "tooltip.neovitae.spiritus_gem.spiritus_gem_greater": "用于储存大量灵质的宝石。", + "tooltip.neovitae.spiritus_gem.spiritus_gem_lesser": "用于储存一定量灵质的宝石。", + "tooltip.neovitae.spiritus_gem.spiritus_gem_petty": "用于储存少量灵质的宝石。", + "tooltip.neovitae.spiritus_stored": "灵质:%s / %s", + "tooltip.neovitae.telepositionfocus.coords": "坐标:%s, %s, %s", + "tooltip.neovitae.telepositionfocus.world": "维度:%s", + "tooltip.neovitae.throwing_dagger.desc": "丢中敌人可造成伤害", + "tooltip.neovitae.upgrade_points": "升级点数:%s/%s", + "trainer.neovitae.allow_others": "允许其他", + "trainer.neovitae.deny_others": "禁止其他", + "trainer.neovitae.save": "保存", + "trim_material.neovitae.demonite": "狱锻质" +} \ No newline at end of file diff --git a/projects/assets/neovitae/1.21/neovitae/lang/zh_cn.mineral-composition.json b/projects/assets/neovitae/1.21/neovitae/lang/zh_cn.mineral-composition.json new file mode 100644 index 000000000000..3148ae948440 --- /dev/null +++ b/projects/assets/neovitae/1.21/neovitae/lang/zh_cn.mineral-composition.json @@ -0,0 +1,65 @@ +{ + "target": "assets/neovitae/lang/zh_cn.json", + "entries": [ + { + "templates": { + "item.neovitae.{0}_dust": "{0}粉", + "item.neovitae.{0}_fragment": "{0}碎块", + "item.neovitae.{0}_gravel": "{0}矿砂" + }, + "parameters": [ + { + "diamond": "钻石", + "emerald": "绿宝石", + "lapis": "青金石", + "quartz": "下界石英", + "amethyst": "紫水晶", + "aluminum": "铝", + "arkenium": "阿肯钢", + "black_quartz": "焦黑石英", + "boron": "硼", + "certus_quartz": "赛特斯石英", + "cloggrum": "扼塞", + "deepsilver": "深银", + "dimensional_shard": "维度碎片", + "draconium": "龙", + "earth_core_shard": "地核碎片", + "fluorite": "氟石", + "froststeel": "霜钢", + "iesnium": "艾瑟金属", + "iridium": "铱", + "lead": "铅", + "lithium": "锂", + "magnesium": "镁", + "malarite": "瘴紫石", + "nickel": "镍", + "osmium": "锇", + "palladium": "钯", + "peridot": "橄榄石", + "platinum": "铂", + "regalium": "贵豪", + "replica": "复制物质", + "rogdorium": "澄腐", + "ruby": "红宝石", + "sal_ammoniac": "硇砂", + "sapphire": "蓝宝石", + "silver": "银", + "spinel": "尖晶石", + "starcore": "星核", + "starlit_diamond": "星钻", + "sulfur": "硫", + "thorium": "钍", + "tin": "锡", + "titanium": "钛", + "tungsten": "钨", + "turquoise": "绿松石", + "uranium": "铀", + "utherium": "御腐", + "void_matter": "虚空物质", + "xychorium": "Xy晶", + "zinc": "锌" + } + ] + } + ] +} \ No newline at end of file diff --git a/projects/assets/neovitae/1.21/neovitae/packer-policy.json b/projects/assets/neovitae/1.21/neovitae/packer-policy.json new file mode 100644 index 000000000000..cf54d7fccdac --- /dev/null +++ b/projects/assets/neovitae/1.21/neovitae/packer-policy.json @@ -0,0 +1,12 @@ +[ + { + "type": "singleton", + "source": "projects/assets/neovitae/1.21/neovitae/lang/zh_cn.json", + "relativePath": "lang/zh_cn.json" + }, + { + "type": "composition", + "destType": "json", + "source": "projects/assets/neovitae/1.21/neovitae/lang/zh_cn.mineral-composition.json" + } +] \ No newline at end of file